Wonder Woman and Agent Prince by DC Direct

I’ve never picked up any of DC Direct’s offering before, mainly because from the reviews and images i’ve seen, their sculpts, paint apps and overall quality seem to be all across the board. And so, finding this complete set of four Wonder Woman figures on clearance allowed me to take my first stab at DC’s select line of collectibles. I really had no idea what to expect, so I was particularly excited, and a little apprehensive, to get these gals. The figures are based on Wonder Woman v3 where Diana Prince retires and hands her golden lasso over to her sister Donna Troy, but later gets back into the game when her sister is captured by the evil Circe. This one-hit wave of figures includes Diana Prince as Wonder Woman as well as an Agent for Metahuman Affairs, along with Donna Troy as Wonder Woman and Circe. We’ll start out looking at the two Diana Prince figures and pick up on the other two next time.

I won’t dwell a lot on the package, particularly since I don’t have any in-package shots. The figures come in standard cardbacks with large bubbles that display the figures nicely. There’s a little customization on each card, as the figure’s name is in the upper right hand corner along with some great comic art. The back of the cards are the same for all four, showing all four figures in the series and featuring a little blurb about each one. If you are a carded collector, you could do worse. They’re nothing special, but they are attractive.


While I’ve seen some questionable paintwork and sculpts on DC Direct’s figures, that’s certainly not the case here. Nope, these ladies represent some exceptional work. Wonder Woman looks outstanding in her traditional outfit of red and white boots, blue and white starred undies and red and gold , along with her gold bracers and tiara. It’s a wonderful representation of the iconic costume. The colors used for her outfit are really rich and vibrant and her skin tones (and there’s a lot of it to be seen) are clean and even. I particularly like the fact that high gloss was used for the red in her boots, while matte was used for her top. And there isn’t an ounce of slop to be seen on this figure.


The head sculpt is fantastic, featuring a beautiful face and razor sharp paint apps to her eyes and lips. Her black hair is molded so that it flows around her shoulders, blowing just a bit out at the back and with a nice curl looped right in front of her right shoulder. Her hands are sculpted so that one can hold her golden lasso, while the other is just partially open.


Unfortunately, DC Direct isn’t known for their super articulation and that’s reflected in Wonder Woman. With a total of 11 points of articulation, what she has sounds great on paper but in practice doesn’t offer a heck of a lot of posing options. Her neck is jointed, but because of her sculpted hair, you won’t get much movement out of it. She has ball jointed shoulders, but they don’t offer much lateral movement. She has hinged elbows and knees, swivel cuts in her wrists and her legs move up and down at the pelvis. The problem is that she is a bit preposed at her hips, which interferes with the usefulness of her leg articulation. But, I suppose what dampens the articulation the most is the lack of swivel cuts in her biceps and thighs and hinged ankles. Combine that kind of articulation with this great looking figure and DC would have had a grand slam.


Wonder Woman comes with two accessories: Her golden lasso and a stand. The lasso is gilded cord, which was a nice surprise, as I was expecting just a molded coiled plastic lasso instead. The round stand is really big and features “Wonder Woman” printed on it and a single peg for the figure’s right foot.


Agent Diana Troy’s sculpt and paint are every bit as good as her Wonder Woman incarnation, although not as flashy. This is because her outfit is basically just a skin tight silver and blue cat suit. The silver is metalic and somewhat metallic, while the powder blue parts are matte. Its a striking outfit, just not as dynamic as Wonder Woman’s traditional garb, but then again what is? It’s just tough to compete with blue and white starred undies. The outfit does have some detailing, like the seams, as well as a shoulder harness and a utility belt cast in soft plastic that is partially attached and partially hangs loose on her left hip.


Diana’s head sculpt is quite attractive, but a lot more conservative than her Wonder Woman persona. Her hair is pulled back into a tight bun and she’s wearing a pair of tinted glasses that are permanently attached, but still nicely molded as a separate piece. Its hard to make out the details on her eyes behind the lenses, but the paint apps on her lips are very well done, as is the silver on her earrings.

Agent Troy’s articulation is identical to Wonder Woman’s although she’s a bit less preposed and not seductively tossing her hip quite so much. I think this makes this figure’s articulation slightly more useful, but the missing swivel cuts that I mentioned before are still conspicuously absent. This figure’s shorter hair does allow for unsrestricted neck movement and you can still get some good running and action poses, though, especially with the pegged stand to assist.


Agent Troy’s accessories include two power rods and a stand, which is identical to Wonder Woman’s. The rods aren’t terribly exciting as accessories go, but they are appropriate. Unfortunately, she can only hold them in one hand, as her other hand is sculpted into a permanent fist.


As already mentioned, I got these figures as part of the entire wave assortment and paid about $11.50 a figure if you include shipping. It would have been nice if they were more in scale with the DC Universe Classics, as I have yet to track down a DCUC Wonder Woman, but they are two separate and distinct lines. If I doted too much on the articulation, its because everything else about these figures is just so damn fantastic, I wanted them to be perfect and just a few tweaks could have gotten them there. Still, you just don’t often come across sculpts and paint this excellent on figures at this price range and if you are even remotely into Wonder Woman or DC, or just want a couple of sexy ladies to stand amongst your collection, I can’t recommend these two enough. Next time… Donna Troy and Circe.


Transformers Revenge of the Fallen: Dirge and Wheelie by Hasbro

The problem with the post-holiday season is that the toy pickings are slim, but I would have expected that to be over with by now. Apart from some potentially good clearance deals, most of the stores have diminished stocks and are in the process of resetting their departments. Case in point, this week’s trip to Walmart found half the action figure aisles nearly empty. Fortunately, there were a few new Transformers hanging on the pegs, so I didn’t have to come home empty handed. I already talked about Brawn, so this time we’ll look at Dirge and the Legends version of Wheelie.

Like Brawn, Dirge is a deluxe figure that is part of the Revenge of the Fallen line, but not really a character from the movie. Maybe he was in the game, I don’t know, but he’s obviously a fanwank back to the original G1 character in more ways then his name.



In jet mode, Dirge is a harrier jump jet and a pretty good sculpt. There’s robot kibble a plenty underneath, but from the top he looks really good. I’ve always been fascinated by this aircraft design ever since I was a kid, so straightaway, Dirge is scoring some major points. The panels in his fuselage are nicely sculpted, the clear canopy actually opens to reveal a tiny molded seat, the landing gear retract and he’s got a big honkin missile launcher under each wing, which are pretty reminiscent of the ones on the original three G1 Seekers (although, ironically, the original Dirge had long black guns instead of launchers so FAIL, Hasbro… FAIL!). The coloring is primarily dark blue with some gold trim on the wings, forward vents and missiles, and some silver trim around the cockpit. Dirge has a big black Decepticon logo stamped right on his back.


Dirge’s Transformation is a bit complex, but you should already expect that from the ROTF deluxes by now. Its definitely a unique transformation that results in a pretty unique robot form, but there are both good and bad ideas at play here. The worst two things about the figure’s robot mode are his right arm and the wings on his legs. The right arm is comprised of the cockpit and nosecone part of the aircraft. Its stubbier than his good arm and while it does have articulation, the nosecone interferes with the shoulder so that basically all it can really do is rotate up and down at the shoulder. It is, however, saved by the fact that you can mount one of his wing rocket launchers onto it and at least make it into a functional weapon. I’m a fan of symmetry in my robot modes, so this does throw off the figure’s aesthetics quite a bit. You can also mount his other launcher on his good arm, but it does interfere with articulation. It seems like you really can’t win.


The wings on his legs are just kibbly, and Hasbro obviously saw this because they designed them with double hinges in addition to the ability to rotate. The result is that you can come up with all different positions for them and choose the one you like best. The one I like best isn’t the one shown in the instructions, but it gets them out of the way and makes them look like armor plating rather than just bits of aircraft hanging off of him.


With those two issues out of the way, the rest of this figure has some good points. I absolutely love the sculpting on his chest and head. The center of his chest is made up of what looks like a diminished cockpit, but its obviously just a fake-out because, as already pointed out, the jet mode’s real cockpit is on his right arm. There are two gears on his chest that make up his “mech-alive” feature, which rotate when his arms move up and down. The head sculpt is detailed and very much in line with the movie style faces, although it reminds me the most of the Armada Thrust figure. He does still have a conehead and the two shoulder cowls from his original G1 namesake are present. All in all, considering how bad the other Deluxe movie jets have been, Dirge is at least a step up. Now, onto Wheelie!


I don’t have nearly as much to say about Wheelie. I skipped his deluxe version because I just thought it was ridiculous of Hasbro to make him in the same scale as figures like Bumblebee or Sideswipe because in the movie he was an RC off-road truck and just a few feet tall in robot mode. He’s much more suited to the smaller and simpler Legends class. I don’t usually collect the Legend’s class toys at all, mainly because they’ve gotten way too expensive. Don’t get me wrong, some of the toys are impressive for such a small scale, but paying five bucks for an oversimplified Matchbox-sized version of a figure when you can get the original deluxe for ten or twelve is just not my bag. And as much as I like Legends Wheelie, I still can’t help but be amazed I had to pay five bucks for this little thing.


His “vehicle” mode works well, because it looks simple and toyish. Its mostly blue with silver painted windows and it rolls along on its over-sized black wheels. There’s a fair amount of robot kibble visible in his truck mode, most notably his face staring out the back of the cab. Granted, since Wheelie’s face is a rather abstract, it isn’t so obvious unless you know to look for it. His transformation is easy, but pretty clever and despite how complex Wheelie’s character model is, this simple Legends class gets it down pretty darn well. In fact, the only complaint I have is I wish the arms shifted toward the front so that they would be more prominent. Apart from that I think Hasbro really nailed this one. If only it were priced at around $3.99 it would be a sure thing.

Transformers Revenge of the Fallen: Brawn by Hasbro

I thought I was just about done with collecting Revenge of the Fallen figures, or at the very least I thought I had all the Deluxe Class figures I needed. Nope. Two more sprang up on the pegs here over the weekend and I snapped them up because when it comes to transforming robots I’m basically a crack whore. The new figures are Brawn and Dirge, both homages to G1 characters and both excellent figures. Today I’m going to take a look at the Autobot Brawn, and we’ll save the Decepticon Dirge for another day.




Brawn’s vehicle form is a military style pick-up truck. Keep in mind that the figures being released now are focusing on the NEST teams, that is to say the Autobots working with humans to hunt down Decepticons, and as such, Brawn’s alt mode really fits the bill perfectly. The truck’s body is brown with a little black and green trim and the windows and windshield are all clear. There is some excellent detailing on the mold and the seams are pretty well placed so as not to be too ugly or too obvious. Each side of the truck bears the NEST emblem, and there’s an articulated black machine gun mounted on the top. As an homage, to G1 Brawn, its not too obvious, but it is close enough. I think the colors are actually a little closer to G1 Outback, although granted he was a repaint of Brawn. Overall, the truck mode is solid and unless you pick it up and peak underneath, there’s no obvious signs of there being more than meets the eye here.


Transforming this guy isn’t too bad, but there are a lot of plates to move out of the way and a few double hinged pieces to deal with. His transformation is definitely unique and while he does have a fair amount of truck kibble, most of it gets tucked off to the back and out of the way. I do have a problem with his upper leg ball joints wanting to pop out during transformation. Its a big pet peeve of mine with these toys. It’s been an issue with a lot of the RotF figures, so its not fair to single out Brawn here for it. Besides, better they are designed to pop off than break off.


In bot form, Brawn is just plain awesome. His primary color goes from brown to green, with a substantial amount of gold in his chest and upper arms. Its a little closer to G1 Brawn’s coloring, especially if you are substituting gold for yellow. He has two cutouts in his chest, which are supposed to show off the “mech alive” gears that are connected to his arms, but they are sunken pretty deep and aren’t easy to make out. I absolutely love Brawn’s head sculpt, which can be best described as Autobot meets Cylon and it is quite reminscent of the head on the G1 toy.


Another cool and unique thing about Brawn is that he comes with two pistols that are actually in his hands when you transform him. They can both be removed if you wish, but this is the first Transformer I can think of that had detachable hand guns that were already in place when he was transformed. This design would be right at home in the movie, transforming to bot mode, doing a roll and coming up with both guns blazing.


Brawn’s articulation is quite good. He has the aforementioned ball joints in the upper legs, hinged knees and ankles, and hinged heel spurs. He can turn at the waist and at the neck. His shoulders are ball jointed and his elbows are hinged. Despite all the truck parts hanging off of him, none of them really deter his articulation, making him a pretty fun figure. The machine gun from his truck mode can also be positioned over his head. He can be a bit back heavy, though, if you don’t get his kibble positioned just right.


I really tried to be picky about the ROTF toys I buy, but Brawn is yet another reason why I have so many. He’s a really well designed figure with great coloring and sculpting. For a while I was bitching a lot about Hasbro upping the price on the Deluxes to about $12 now, but I don’t seem to mind so much when I’m buying figures like Brawn where the investment in details and complex engineering is so apparent. He’s a quality piece, its obvious a lot of work went into him, and I highly recommend adding him to your Autobot army.

Masters of the Universe Classics, Zodac by Mattel

Getting in on Matty’s Masters of the Universe Classics line late in the game has been pretty tough. It can be hard enough to get these figures if you don’t have a subscription and I’ve got quite a few figures from last year to catch up on. I’ve promised myself that I would only grab figures on the secondary market if they were within $5 of what they cost originally, and so far I’ve been able to net several. On the other hand there are still those figures like Hordak and Mer-Man that I’m inclined to be patient with and wait for re-issues. One of the figures I grabbed off Ebay this week was Zodac. Zodac (remember, kids, that’s Zodac with a “C”!) seems to be one of the less popular figures of the line, so it was easy to find him for a good price. He came in the standard white mailer box with the MOTU logo on it. Inside is the traditional bubble and cardback. This packaging is fantastic, and I always take a moment to admire it before shredding it all to hell to get at my new figure.



Now, keep in mind, this is Zodac and not to be confused with Zodak, who is sort of the same character, but inspired by the 20xx series look. Is that right? Folks, I’ve been out of the Masters seen for a long time, so don’t rely on me for all the facts. As I understand it Matty wanted to release them both so they sort of made them two different characters. Its a whole complicated thing. I get the idea that Mattel could never quite figure out who the hell Zodac was supposed to be, so throughout the history of even the vintage line, he could show up on either side: One day he could be trying to shoot He-Man in the face, and the next day he’d be fighting along side him. And then came the Filmation series, where he was some kind of holier-than-thou space cop who flew around in a chair. Jeez.


I think a lot of the dislike for Zodac as a figure is because he’s not terribly exciting when placed in the context of the other figures. In a world where you’ve got people with skulls for faces, changeable eyes, etc, Zodac is a relatively normal dude. But in terms of quality and overall faithfulness to the original character, I think Zodac is a pretty fine figure. As one should expect by now, Zodac is fashioned from a hodge podge of reused pieces that include Skeletor’s arms and legs, Beastman’s torso, and He-Man’s pelvis. He does have a brand new set of chest armor and a brand new head sculpt , as well as some paint variations to make him stand out. His boots and shin armor are painted gray, his arm bracers are unpainted, and his belt is painted white.


Zodac’s two new pieces are pretty well done. His chest piece is soft plastic with an angular front plate and a smaller back plate that looks like a backpack. The straps go around his waist and over his shoulders. The waist straps are molded and painted to look like a cartridge belt. Overall, this armor is made to look a bit more futuristic than most of the Eternian garb on the other figures. Zodac’s mask covers most of his head and face, really just leaving his mouth exposed. Both the head and the armor are excellent recreations of the vintage figure.



Zodac comes with only one accessory: a laser pistol. Um… its red. And that’s it. I think maybe here is partly where the figure tends to fall short in the eyes of collectors. Matty certainly hasn’t always been fair when dolling out the accessories. Just look at the difference between Zodac and Teela. Teela gets an extra head, a sword and shield, a staff, Zoar the Falcon and Zodac gets his little ray gun. I realize that Zodac doesn’t have the gravitas of Teela, but maybe that’s all the more reason to load him up with some cool shit.


So, yeah, Zodac is not the most exciting figure out there. He definiely could have used another accessory or maybe at least a holster for his gun. Still, I’d argue he’s not a bad figure at all and he rounds out the familiar faces of the MOTU characters on my shelf rather nicely. I’m not sure whether I’ll splurge for Zodak with a “K.” While I’ll concede it looks like the superior of the two, Zodac is more accurate to the vintage line, and that’s really what I’m going for with my collection.

Doctor Who Figures, Classics Wave 2, Part 3

I saved the best for last in this final part of my look at the second wave of Doctor Who Classics figures The pair we’re looking at today are no doubt fan favorites and awesome army builders to add to your collection. These are also the only two figures in the wave that are not tied to Fourth Doctor stories. The Ice Warrior hardly needs any introduction, although since they haven’t been seen in Doctor Who since the early 70s, maybe they do. Only encountered by the Second and Third Doctors, they were at least mentioned in the recent Tenth Doctor episode, “The Waters of Mars.” The Cyberman is the last one we need to complete the major changes in the Mondan race throughout the series. This model first appeared in the Fifth Doctor episode, “Earthshock” and was used with minor changes throughout the rest of the classic series. It is without a doubt my favorite of all the Cyberman designs and one of my Top Five Who figures released thus far. Let’s check these bad boys out…


The Ice Warrior is a fantastic recreation of the monster from the series, although as such he’s bound to look a little primitive to newcomers to the series. Reptillian, slow moving, and not to bright, the Ice Warriors were the fighters, while the Ice Lords were the thinkers. The sculpt here is really faithful to the old costume. The bulbous, turtoise armor is spot on, with tons of fine detailing to the sculpt, and I love the retro look of his simple claws. The only real flaw in this sculpt is that the head seems like it should sit lower into his shell than it does. Nonetheless, he looks fantastic standing next to my Second Doctor figure.
Articulation on the Ice Warrior is pretty good, although there are some things about his design that hamper it. The head rotates, there are ball joints in the shoulders, hinged elbows and his claws swivel. From the waist down things get a bit more restricted. He has good joints in his upper legs, but the rubbery lower part of his shell make these all but useless. He maintains a permanent wide stance and can only move each leg a small amount forward and back. He does have swivel cuts in his thighs and ankles and his knees are hinged. I’m not blaiming Character Options for the articulation in the legs, its clearly there, but it’s just at odds with the design
Fair enough. Besides, Ice Warriors aren’t exactly ninjas, they lumber around like robots.
The Cyberman is in a word, awesome. Granted, I’m a bit biased, since this remains my favorite Cyberman design of them all, but the fact of the matter is that this is one of Character Options best sculpts and it is so accurate its downright freaky. The use of the clear plastic for his chest plate and chin guard is really cool, as is the fact that his entire chest and shoulder assembly is molded as a separate piece. But what really makes this figure shine is the perfect head sculpt and the crazy amount of work that went into the detail of the suit. Every wire and hose and patch of chainmail has been recreated with painstaking care. Simply amazing.
The Cyberman is missing some of the usual articulation found on the current CO releases, but a lot of this has to do with the character’s design. The head does not move, but then it didn’t in the show either. His shoulders swivel, and while I would have preferred ball joints, CO doesn’t tend to use them very often in the shoulders. Either way, I think the omission of ball joints in the shoulder is really the figure’s only flaw. There are swivel cuts in the biceps and wrists and hinged elbows. He can swivel at the waist, his upper legs move both up and down and laterally, his knees are hingd and he has swivel cuts at his boots. He is missing the swivel cuts in his upper legs. The articulation in this figure is by no means bad, its just a bit lacking when compared to some others in the line.
The Cyberman comes with his gun accessory, which looks to be a pretty accurate sculpt. The gun features a shoulder strap, which works so long as you tuck it in under his shoulder armor. He can also hold the gun quite well in one hand or both.
It’s hard to put into words how cool it is to have such great figures of these two iconic Doctor Who baddies. I would love to pick up at least one more Ice Warrior and two more of these Cybies, but I doubt that’s going to be possible. They sold out crazy fast and the only way I was able to get these, was because I ordered the entire assortment. I suspect these are going to be two figures that sell for a lot on the resale circuits because everyone is going to want to army build them, particularly the Cyberman. Maybe we’ll get lucky and CO will do some minor retooling to the Cybermen and release “Attack of the Cyberman” and “Silver Nemesis” versions. As for the Ice Warrior, he won’t be truly complete until we get an Ice Lord to stand by his side!

Doctor Who Figures, Classics Wave 2, Part 2

As promised, I’m back to check out the next two figures from Classics Wave 2 and these guys have a couple things in common. They are both villains from the Fourth Doctor’s (Tom Baker) era and they are both evil Time Lords with regeneration problems. Morbius from “The Brain of Morbius” was a Time Lord criminal who, unable to regenerate, kept his brain alive on a planet while harvesting alien body parts to build himself a new body. It was a complete rip off of loving tribute to Mary Shelley’s Frankenstein and when I first saw it as a kid it scared the shit out of me. To this day it’s still one of my favorite Doctor Who stories. The Master is from “The Deadly Aassassin,” aother favorite of mine, and it features The Doctor’s greatest enemy as he existed between his Roger Delgado and Anthony Ainley incarnations. Both are interesting choices from landmark episodes and both figures, as we’ll see, are fantastic.


The Master is a good news, bad news kind of figure. The good news is that the sculpting is superb. The bad news is that because he’s wearing a robe he has some seriously limited articulation. Fortunately, in this case the good outweighs the bad by a long shot. CO put a ridiculous amount of detail in The Master’s tattered black robes. There are patches where it looks charred and threadbare and you can see its all tattered at the edges. It really is an uncanny match for the costume used in the show. The head sculpt is equally impressive, showing off what is essentially a decaying zombie face, complete with The Masters two fried-egg eyes and the sickening glossy sheen. I don’t know why, but I find it unbelievably cool to get action figures based on retro sci-fi costumes and make up.


I mentioned the limited articulation, and in fairness to CO, this figure is actually articulated quite well, its just that the robes prevent you from using much of it. The arms rotate at the shoulders, have hinged elbows and swivel cuts in the wrists. The neck is immobilized by the hood and you can move his legs around as much as the cloak will allow, but there’s no point. So, basically this figure suffers from teepee syndrome. Technically, CO could have left the legs off completely and unless you picked up the figure and looked at him from the bottom, you’d never know it. In this case the articulation doesn’t bother me. The Master in this incarnation was a withered wreck of a man, so he doesn’t need to be busting out any dynamic action poses.


The Master comes with two accessories: A staser gun and the Sash of Rassilon. The Sash is a separate piece, although I’m not sure it can be easily removed so its probably more a part of his outfit than a bonafide accessory. It looks just like it did in the episodes “The Deadly Assassin” and “Invasion of Time” and its cool to own such an important artifact of Time Lord history in the 5″ scale. The staser is a pretty simple little black gun, which he can hold in either hand.



Next up is Morbius. If you never saw “The Brain of Morbius,” this guy is going to be a pretty wacky looking figure. As mentioned above, he’s supposed to be pieced together from a bunch of different alien bodies with his goldfish-bowl brain support system tacked on for a head. Yeah, he’s ridiculous, but he’s amazingly accurate to the monster from the show, and once again he scared the shit out of me the first time I saw the episode as a kid. This figure was also rumored for a while to be a BAF in this wave, but we got him complete and carded instead.


The head is really well done on this figure. Its a clear sphere displaying Morbius’ brain with all kinds of wires coming out of it and two eye stalks protruding from the front. The body is full of sculpted detail from fur to stapled and sutured scars and disgusting patches of exposed muscle. His left hand is the only thing humanoid about him, an appenge stolen from poor Condo. His right arm is a giant claw that features articulation, so you can use it to grab your Tom Baker figure by the throat. Early pictures of this figure really didn’t do it justice and I’m just beside myself with glee to actually own an action figure of the terrible Morbius!


So, that’s four down and two more to go. Next time we look at what are probably two of the most popular figures in this wave and both of them are “army builders.” Its an Ice Warrior and 80’s era Cyberman and both are figures that have been on my wish list ever since I was a small child… and no Dapol’s versions don’t count!

Doctor Who Figures, Classics Wave 2, Part 1

The second official wave of Doctor Who Classics figures has been a long time coming. Granted, since the first Classics wave, we’ve had a number of special releases based on the original series, including the first three Doctors, a couple of Dalek sets, and an entire wave of Cybermen, all but one of which was from the original series. But that hasn’t stopped the endless speculation and anticipation over what would constitute the next official wave. Well, finally they’re here… six figures and this time CO abandoned the Build-A-Figure gimmick. The figures include The un-regenerated Master from “The Deadly Assassin,” An Ice Warrior, an “Earthshock” Cyberman, Morbius from “The Brain of Morbius” and the two figures we’re looking at today: The Servo Robot Mummy from “The Pyramids of Mars” and the Green Voc Robot from “The Robots of Death.” Both of these figures are based on characters from Tom Baker’s tenure as the Doctor, and they are the only two figures in this wave to have been previously released. Both the Mummy and the Voc Robot were available in the Fourth Doctor Adventure Set, which also included a repack Tom Baker Doctor and a Suicide Dalek. I passed on that set because it was more than I wanted to spend when I already had a Fourth Doctor figure, and it was being strongly hinted at that at least two of these figures would get carded releases somewhere down the line.

Sorry, no in-package shots. I greedily ripped these open before I had access to my camera. The packages featured the fourth series NuWho logo on printed paper sandwiched in a clamshell. There’s an insert in the bubble to personalize it, while the back panel is generic, showing all the figures in this wave. Make sure you have a good pair of scissors or a blade to open these bastards, and get ready to contend with some twist ties once you get it open.



The Servo Robot Mummy is a very simple sculpt, but that’s not really a fault of the figure, but rather the character design that its based on. Its basically just sculpted bandages with a gray paint wash and very little else, save for the small control pyramid sticking out the back. The contours of the mummy’s face and chest are distinctively recreated from the show, but overall this figure holds very few surprises.



The articulation on this figure is not bad, especially for what it is. From the waist down you get everything you could ask for. The upper legs rotate and have lateral movement for wider stances. The knees are hinged and there are cut swivel joints in the thighs and ankles. The arms rotate at the shoulders are hinged at the elbows and have swivel cuts in the wrists. He also swivels at the waist. We’re used to getting ball joints in a lot of the Character Options figures’ shoulders these days, but not here and the head has no articulation. I think it says enough to point out that this figue is capable of a much greater range of movement than the robots in the story.



The Mummy Robot comes a coptic jar that opens to reveal a removable silver cylinder. If I remember the episode correctly, the cylinder was a power cell for a force shield. The detailing on the coptic jar is really nice, and I’m told this is a variant from the one included in the Fourth Doctor Adventure Set. Its weathered to look antique and the sculpting on the top piece as well as the cylinder is great. A lot of toy companies would have considered this a throwaway accessory, but it’s clear that CO put some love into it.


While it may sound like I’m unimpressed with the Mummy’s sculpt, the truth is I like it a lot and it’s certainly a great representation of the character. I have to give CO props for making this figure at all as I had just about given up hope for many more classic-themed but somewhat minor aliens. I will just add that I was a little disappointed with the Mummy’s size. He doesn’t stand much taller than the 4th Doctor himself, so the figure really needed to be a bit taller and a lot more bulkier to be accurate. At one point it was suggested this guy might be a BAF, and perhaps that would have seen him in a better scale. Right now, these are running around $15 each, but if they drop in price, I may grab one more so I can recreate the classic two-mummy-chest-crushing-action from the episode.



And that brings us to the Voc Robot. I’m not going to go on for too long about this guy, because its a repaint of a figure I’ve already reviewed twice a long time ago when it was released in both a silver and a black version in the first Classics wave. This is the same great sculpt, and one of my favorites in a long line of great Who figures from CO. The “Robots of Death” are an awesome design, with an cool art deco look about them. Between these and the clockwork men from “The Girl in the Fireplace” its tough to decide which robot design is cooler. Anyway, the figure really captures the head and the outfit perfectly and CO has even included a sheet of V-designation stickers to apply to his chest. I’m not a huge fan of repaints, but considering how great a sculpt this figure is and the fact that it represents the three different types of robots in the episode, I was glad to pick it up.


There is actually one new thing about this figure and that’s located in the head sculpt. This Voc’s head has light piping in the eyes to make them glow red just like the robots’ eyes glowed in the episode when they got taken over and turned into murderers. Its a really cool effect, even if the red plug in the top of the head is a little unsightly. Its also something that wasn’t included in the Voc Robot released in the Fourth Doctor Adventure Set.


I mainly reviewed these two figures together because they were both already released, but it’s also worth mentioning that they were the two figures that I was the least excited about in this wave. Don’t get me wrong, they are both really cool figures, but they are kind of overshadowed by the sheer awesomeness of the remainder of the wave. Nonetheless, getting them both in hand I was really happy with the way they turned out.

Next time, we’ll take a look at Morbius and The Master.