ReAction ThunderCats (Wave Two) by Super7

The good news is, I’m actually here on a Wednesday with some midweek content. The bad news is it’s a quick and dirty look at some packaged figures that I won’t be opening. For the record, I’m really enjoying lots of different licenses from Super7’s ReAction line, and they are to date the only figures I collect with the intent to keep them carded. I love some of these lines so much, I just want to share them even though I’m not playing around with them and delivering a full on review. At the same time, it’s frustrating because I want to tear them open and play with them. But ultimately, I think more than half the charm of these releases lie in the packaging and overall presentation. On the other hand, if Super7 wants to get me to buy doubles and open them, all they need to do is release a Cat’s Lair and some vehicles, and I’d have no choice! And then I’m reminded that I’m still making the toy equivalent of car payments on that Ultimate Thunder Tank.

Anywho, as you can tell by the title, this is the second wave of ThunderCats ReAction figures and I’m starting off with a shot of the back of the card’s “Collect Them All!” panel to show what figures were included in the previous wave. Or you can just check out my review for the complete rundown. For the uninitiated, ReAction figures are basically old school 5-Points of Articulation figures patterned after the old Kenner stuff. It’s basically a big What If? or What Could Have Been? Funko had the ReAction license for a while, and while some of them were decent, like the Universal Monsters, most were just crap. Super7 has been making out a lot better, and I own far more of these than I have shown off here. I really have to fix that!

The first assortment gave us Lion-O, Panthro, and Cheetara, and this one delivers on the final adult ThunderCat, Tygra. The character art for each of the previous ThunderCats has been nothing short of fantastic, and Tygra’s card isn’t going to upset that winning streak. I particularly love the way his bolo whip disappears behind the bubble, leaves the card, and reemerges. As with the previous wave, the figures are nested in trays inside the bubbles so they don’t rattle around in there. The body sculpt here is a bit soft, but that fits in with the animated look. The portrait, on the other hand is excellent. They really captured Tygra’s look perfectly, and all the paint is nice and clean. Tygra’s bolo whip is actually made of string and has a plastic handle and plastic balls on the end. Will Wilykit and Wilykat be a two-pack in the next wave? My guess is that they’ll be single-packed with their hoverboards. But what about faithful old Snarf? Will he get a card of his own? Only time will tell!

We got two Evil Mutants in the first wave, Slithe and Jackalman. This time, Monkian joins the team of baddies! I’m fine with that, but poor Vultureman seems to never get any love these days. Hopefully we’ll see him in Wave Three! Monkian is a solid figure, but his head sculpt isn’t quite all that I hoped it would be. I don’t think it’s bad for this style of figure, but I think Jackalman made out a lot better. I will say the detail in the mouth is pretty well done for the scale. The card art, on the other hand, is much better than we got for Jackalman. Monkian comes with his spiked flail, and the ball is actually connected to the handle with a chain, which is totally rad!

The first wave gave us powered up Mumm-Ra, so here we get withered old Mummy Mumm-Ra. This figure was probably a lot more difficult to do, because of the robes. Naturally, they took the old school Kenner route by sculpting the robes as part of each leg and it works well here. The bandages are a little too neatly sculpted, but I think they probably did the best they could given the scale and simple style of the figure. I do like the head sculpt and the way the hood hangs over the face a bit. Mumm-Ra comes with his staff and it looks pretty good. I started with these three figures, because I think they were all a given for this wave. The rest are surprises of varying degrees.

First up is Jaga, and I think this was the least surprising. Jaga is a pretty big deal in the cartoon and he appears in a lot of episodes, especially for someone who’s killed in the premier! I like this figure a lot. Once again the body is fairly simple but fits the animated look. The little studs on his wrist cuffs are a nice touch, as are the sculpted tops of his boots. The head sculpt is a great match for his cartoon counterpart as well. The cape is vinyl, but I thought it interesting that they didn’t go the Kenner route and attach it with shoulder loops. Instead it hangs around his neck. I’m not sure how the shape will hold up once he’s out of the package, and I may never know! Jaga comes with a pretty generic looking sword. I think it’s safe to say we’ll be seeing a translucent spirit version of Jaga in the near future. In fact, I’d bet a cartload of Thundrillium on it!

The penultimate figure here is Grune and he gets the dubious prize of being my least favorite figure in this assortment. I was just never a big fan of this character in the original series. I liked him a little better in the 2011 reboot, but still not a whole lot. I think this figure looks OK. The shoulder armor is well done, and I really dig his mace, but that’s about it. His portrait isn’t bad and certainly shows off some pretty good detail for the style and scale. I’m not a fan of the card art on this one, either. He looks goofy and deranged. Not a total dud, but definitely bottom of my list so far.

And that brings us to the biggest surprise of the assortment, both literally and figuratively. I would never have guessed we’d see Snowman of Hook Mountain so early in this line, and yet here he is. And he’s quite spectacular! He’s a chunky guy, and in that sense, he kind of mirrors Slithe from the first wave as being bigger proportioned than the rest. I think they absolutely nailed this figure. He looks great, the colors are perfect, and I really love the card art. He comes with a spear and even his helmet, which is suspended off to the side of the bubble. My only gripe here is that they missed an opportunity to release him with Snowmeow, similar to the He-Man/Skeletor with BattleCat/Panthor that they gave us in the Masters of the Universe ReAction line. Yeah, that might have been more than they wanted to invest in the character, but it would have been cool.

And there you have it. Another six figures, and I’m quite pleased with what we got. These are going in clamshell protectors and eventually they will be hung on my wall along with the first wave. It’s killing me not to open them, but every time I’ve opened ReAction figures in the past, I’ve regretted it. And unfortunately, the pricing on these, about $18 a pop, makes me unlikely to run out and pick up doubles. Unless of course those vehicles and playsets get announced. Then all bets are off. Will there be a third wave? God, I hope so! We definitely need Vultureman and the Thunder Kittens. We need Snarf in some form. And they need to start digging into the Berserkers. Let’s get Willa and some Warrior Maidens! Lets get Lynxana and Mandora! Oh, I could go on and on!

ReAction ThunderCats (Wave One) by Super7

Why do I love collecting ThunderCats so much? It probably has to do with it being one of the few 80’s toy properties where I watched the cartoon religiously but never had any of the toys. I guess maybe I’m making up for lost time? And here comes Super7 to help me stoke that plastic furnace of thunder kitty love! I should just start a new recurring feature called Mint on Card by Super7, because I have been picking up a lot of their ReAction figures lately, and these remain the only figures I buy with the intent of leaving them carded. I realize that Mint on Card reviews aren’t terribly exciting. And believe me, if they weren’t so expensive, I’d be grabbing doubles of these figures to open, but at $18-20 a pop, that’s not going to happen unless they go on clearance somewhere. Anywho, Super7 has been hard at work keeping the ThunderCats Classics line they acquired from Mattel going, but they’ve also given us this little snack to tide us over in the form of ReAction ThunderCats!

For the uninitiated, the ReAction line takes various properties and converts them into retro-style figures similar to Kenner’s Star Wars line. This practice had varying degrees of success in the hands of Funko, but now that Super7 has taken over, the results have been a lot more even. The first wave of ThunderCats consists of six figures and it’s a satisfying mix of both Cats and Mutants. The assortment includes Panthro, Jackalman, Slithe, Cheetara, Mumm-Ra in his powered up form, and Lion-O. It’s a solid assortment, unless you happen to be a Tygra fanboy, and then you’re shit out of luck until the next wave. As always, these figures feature five points of articulation each and come carded on beautiful retro-style packaging, which is decidedly not collector friendly. The back of the cards all feature the same Collect Them All photo of all the figures in the wave. Let’s start out with a look at the Cats!

You can’t have a first wave of ThunderCats without Lion-O, The Lord of the ThunderCats! Also, I think Cheetara was a fine choice, because she often gets pushed to later releases so it’s nice to see her out front and center. And Panthro is the third to round out this trio. So, assuming we’re going to get single carded releases of the Thunder Kittens, this wave splits the team of heroic kitties right down the middle, leaving WilyKit, WilyKat, and Tygra for the second assortment. What about Snarf? Honestly, I would have expected him to be included with Lion-O as an accessory, but it’s probably not out of the question to get him as a single carded release. We’ve seen ReAction figures as small as Gizmo from Gremlins released in the past. But before getting into the figures, let me take a moment to gush all over these cardbacks, because they are indeed gorgeous.

I think Funko’s biggest misstep with ReAction was saving money by using a single generic card for each series. It was a missed opportunity to exploit the potential of the whole retro-carded formula. Super7 recognized the value in collecting these figures as showpieces, making the card itself almost as important as the figure. As a result, the art for each of the characters is unique, dynamic, and exciting with the characters spilling out over the borders of the cards as if they’re coming right at you. Almost like these ThunderCats are loose! Lion-O strikes his iconic pose, Panthro looks like he’s ready to put the beat down on some dirty Mutants, and Cheetara is just looking sexy as all hell. Meow! All of the cards feature the beautiful ThunderCats logo emblazoned across the top and the Kenner-style ReAction logo in the bottom right hand corner. My only complaint here is that Super7 really should have credited the artist on the back of the card. It just feels like that’s a major part of what makes these so collectible.

The figures are fitted into trays inside the bubbles ensuring they’re accessories stay put and the Cats are always in the optimal position for display, which is a huge win over Super7’s Teenage Muntant Ninja Turtles ReAction (I’ll have a look at those here soon!) where they just are just rattling around in their bubbles. Sure, the later is more accurate for the vintage vibe they’re going for, but I’m willing to embrace the anachronism for a better display item. The sculpting on these figures is sharp and the paint is bright and clean. Of the three, I think Lion-O and Cheetara are the best at representing their characters. That’s not to say Panthro is bad, but I think he lost a little too much of his buff physique when being adapted to this format. These look like they’re the result of a lot more love and care than Funko ever injected into their ReAction figures, and the quality seems to be leaps and bounds better too. The accessories are pretty much what I would expect, with the ‘Cats possessing their iconic weapons. Panthro has his nun-chucks, connected with a piece of black string. Lion-O comes with both versions of the Sword of Omens, one retracted and one extended, as well as his Claw Shield. The swords are cast in gray plastic with the Eye of Thundara painted on the hilts. Cheetara’s staff is obviously the least interesting of the arsenal. Let’s move on to Mumm-Ra and the Evil Mutants!

As with the Cats, I think Super7 made some good character choices here as well. Mumm-Ra was a no brainer, but I would have been happier with either this or his decrepit mummy form. Slithe is the Leader of the Evil Mutants, so he was a natural choice. As for Jackalman? Well, honestly they could have gone with him or Monkian and I would have been fine. Poor Vultureman never seems to get any love. Ah well, maybe in the next Wave.

The card art for the baddies is (mostly) every bit as good as what we got for the Cats. I’m not ashamed to admit that Mumm-Ra scared the ever-living shit out of me when I was a kid, and this character art captures that freakish terror perfectly. From his beady red eyes, to his grasping claw and his shredded bandages, I can practically hear his demented blathering. Slithe has that bloated and confused look that he often shows, although they didn’t quite get his one popped eye right for the card. Finally, Jackalman looks good, but his jaw looks like it’s kind of sloffing off. But seriously, I’m nitpicking. This art is just fantastic.

As for the figures, they’re pretty great too. I was particularly interested to see how they would do Mumm-Ra’s cape and bandages, and they went with sculpted bandages and a vinyl cape, and I wholeheartedly approve. Slithe is particularly cool because they gave him his short and squat body type and his tail can be seen tucked between his legs too. As for Jackalman, well his little noggin is a work of art. As with the Cats, the coloring on these figures is superb. They’re bright and beautiful with some sharp lines and careful applications. As for accessories, Mumm-Ra comes with his sword and a dagger, Slithe comes with his axe, which is mostly hidden behind his back, and Jackalman comes with his spiked club.

By now the ThunderCats have been released in just about every scale and style I can imagine. From the more animated faithful figures made by Ban Dai and Mattel to the vintage Masters of the Universe style of Funko’s Savage World, and now we have the old Kenner style. I like these a lot, and I think the characters translated pretty well, but I can imagine that they aren’t going to be everyone’s cup of tea. The biggest advantage to these little fellows would be allowing vehicles to be smaller and less costly, but I’m not sure if that’s part of Super7’s plans. Still, a 3 3/4-inch scale ReAaction Thundertank would be damn cool, not to mention a little playset based around Mumm-Ra’s tomb. Anything like that would certainly get me to spring for a second set of these to open and play with. In the meantime, I’ll just be anxiously awaiting a second wave. How about Tygra, WilyKIt, WilyKat, Shriveled Mumm-Ra, Monkian, and Vulture Man. Yeah, that would do nicely!

Savage World (ThunderCats): Tygra and Cheetara by Funko

Last month Funko (partially) shipped their second wave of Savage World ThunderCats, but Cheetara was delayed so I only reviewed the two Mutants from the wave. But now Cheetara has arrived, so it’s time to dig out Tygra and see how the other half of this assortment (and final wave of the series) turned out!

If you’re still unfamiliar with Savage World, this line took a number of existing franchises, coupled them with the vintage He-Man style and produced action figures with varying results. But with the handling of the ThunderCats license in such disarray (from Ban Dai to Matty to Super7) over the years, this line was still the closest we’re likely to come to a somewhat complete line of the main heroes and villains. That is unless Super7 can get us Cheetara and a bunch of Evil Mutants. And to be perfectly honest, I think this particular property is very well suited to this kind of treatment. Granted the original LJN figures weren’t stylized like this, but I dig having them in a format where they can interact with my old He-Mans. The first wave included Lion-O, Panthro, Slithe and Mumm-Ra. The figures come sealed on very collector-unfriendly bubbles and cards, and the cards actually feature character art specific to each figure. Let’s start with Tygra!

Ah, very nice! One of the things that impresses me the most about this line was Funko’s willingness to invest in original sculpting for each figure. There’s some re-use to be sure, and a lot of re-sculpting, but Tygra here represents how easily Funko could have gotten away with just repainting a blank buck, but chose not to. The ThunderCat emblem is sculpted into the chest, as is the sash that runs over his left shoulder. Other points of new sculpting include the border on his left sleeve, the elbow pads, and the boots. As a whole, the paintwork has been quite good on this line and that’s mostly still the case with Tygra here. The lines are reasonably sharp for a figure in this price range, and there’s little to no slop. Indeed, the only thing I can really complain about is a little spot of blue paint on his left foot. And yes, each of the figures have a very obvious and unsightly code printed on their back.

The portraits continue to be excellent, and I’d dare say Tygra’s is among the best. This head sculpt leans into the style of the old cartoon with the flared hair reminiscent of cat ears, whereas the old LJN figure had more of a rounded coif. The sculpted facial features are sharp and the paint here really shines. From the razor sharp printed eyes to the black stripes in his hair, there’s nothing to complain about here. The orange the used for his skin and fur really pops nicely too.

Articulation continues to be standard stuff. The shoulders and neck have swivel cuts, the legs are ball jointed at the hips, and the waist has a swivel but no snap-back action like the old He-Man figures. You get one bagged accessory, and that’s Tygra’s trademark bolo whip. It’s cast in soft plastic and features a painted grip and painted red balls at the end of each of the three strands. My one complaint with these figures is that the grips have been very tight and it can be a chore to get the accessories into their hands, but once it’s in it stays put. Next up… Cheetara!

As the first female figure in this assortment, Cheetara uses a slighter female buck similar to what we’ve seen in other Savage World sub-lines. I think it looks great and works well with the guys. The sculpting here is all new, including the top of her one-piece, the ThunderCat emblem on her chest, the bangles on her right wrist and her left arm bracer, and finally her buccaneer style boots. And as with Tygra, the paintwork here is excellent. Little touches include the silver on her bangles and the spots on her right shoulder. I also like the contrast between the glossy finish on her one-piece and chest emblem against the matte used for the rest of the figure.

The portrait  is solid, although the facial features look a wee bit softer than what we got on the rest. She also has more of a blank expression than her teammates. To make up for it, her hair sculpt is absolutely fantastic and the black spots against the yellow really sings.

The articulation here is identical to Tygra’s although Cheetara’s hair renders the neck swivel almost useless. She comes with one accessory and that’s her staff, which has a woodgrain finish to it and is painted over in yellow. She can grip it just fine, but her hands are sculpted with a bit of a turn, which is not ideal for posing with it.

Ans so, I’m happy to say that Tygra and Cheetara turned out great and they round out the team quite nicely! Of course, it was impossible to end this review without bad news as Funko has no new releases listed for 2020 and these appear to be the last we’ll see of Funko’s Savage World. And while the overall reception of this line has been decidedly mixed, I would have loved to see this line continue for at least one more wave. Maybe Jaga, Grune, Pumira, and Vulture Man? Yeah, that would have been a solid end to it, and sure a Cat’s Lair in the same style as the DC Primal Age playset would have been fantastic.  But that’s not to say it’s the last time we’ll see Savage World here on FFZ. While I doubt I’ll be going through all the DC Primal Age releases, I’ll likely dig up the Street Fighter figures at one point when I need some quick-and-easy material for content.

Savage World (ThunderCats): Monkian and Jackalman by Funko

Despite the ThunderCats main license passing from BanDai to Mattel and now to Super7, Funko’s weird He-man styled Savage World series continues to be our best bet for collecting a line of heroic kitties and evil mutant action figures. The first wave consisted of Lion-O, Mumm-Ra, Ssslithe, and Panthro who shipping about a month or so later for no discernible reason. Well, the same thing is happening again with the second wave consisting Tygra, Monkian, Jackalman, and Cheetara now shipping about a month later. Again, I’m not sure what the deal is with the logistics here, but because I don’t yet have a complete second wave, I thought I’d just go ahead and open the two Mutants and then check out Tygra later when Cheetara finally shows up.

The packaging is the same as the first wave with the cards featuring some individual character art on the front and the familiar Collect-Them-All layout on the back. The figures themselves are sealed into their bubbles, so this is definitely not a collector friendly line. And maybe that’s for the best, because in my experience it’s really tough to find these cards that aren’t bend or creased in some way. Mine aren’t too bad, but I’m still going to tear them open. If you look back at my review of the first Wave, you’ll see that I was extremely happy with those figures, and I’m pleased to say that trend continues with this pair. The Savage World style doesn’t work for everything, but I think it fits the ThunderCats in general quite well, and that goes double for these Mutants. Let’s start with Monkian!

Monkian has a clean, animated look about him and despite the stylized proportions, he’s still the spitting image of the character as he appeared in the cartoon, more so than the old LJN figure. Details in the sculpt include the brown straps on his legs and arms, as well as a couple of spikes jutting out from the leg wraps. His mutant monkey unmentionables are covered up by a sculpted brown skirt and simple black belt. There are also tufts of plastic fur on his shoulders and a bit down his back. But c’mon, Funko. Did you really need to print letters and numbers across his back?

The head sculpts in this line have been excellent and that’s still the case with Monkian. Again, it’s clearly a cartoon portrait, complete with his white plastic “beard” and skull-cap style helmet. The coloring here is great as well, with clean paint lines all around. They used two different shades of metallic paint for the helmet, and his deep set eyes are perfectly printed.

Monkian comes with a single weapon, and that’s his spiked flail, which is a lovely little accessory. The handle has brown sculpted wrappings, and the silver ball is placed on a bendy black tether. It can be held in either of his hands.

I’ve got all the same praise for Jackalman, and he shows off how adept Funko is in re-sculpting parts for this line. For example, the feet are identical, and the legs would be too, but Jackalman has ankle cuffs instead of the straps. The right arm is the same right down to the tufted hair on the shoulder, but Jackalman has a wrist cuff instead of the wraps. Likewise, the chest is the same, but with the three-point chest harness added. Jackalman’s left arm features a prominent piece of armor with silver studs running around the edge and a leopard-print bracer sculpted onto his forearm. He also has a plastic furry diaper very much like what we see on the He-Man figures. As with Monkian, all the correct nods to the original LJN figure are here, but this one is clearly based more on the cartoon look.

The head sculpt is wonderfully detailed, although I will concede I don’t like it quite as much as Monkian’s. I don’t dislike it, but I’m just not in love with it.

Jackalman comes with one weapon, and it is indeed his battleaxe. It’s a great looking piece, but it fits rather loosely in his hand.

I think I even surprised myself with how excited I was that we got a second wave of this line. No, the He-Man style isn’t necessarily optimal for these figures, but I still think it works well and this is a case of something being better than nothing. It’s been a long struggle just to get a collection of three Evil Mutants to stand beside Mumm-Ra and I think these figurs look great together. While Super7 is still pressing on with the Classics line that they won back from Mattel, I still think Savage World is our best bet for an extensive line, and I’m anxiously awaiting word of a possible Wave 3. And at about $13 a pop, these aren’t exactly breaking my bank account. I’ll be back to wrap up the rest of this wave as soon as Cheetara shows up!

Savage World (ThunderCats): Wave One by Funko

The ThunderCats have had a hard time catching a break. They got an amazing series reboot back in 2011, but it didn’t last. Ban Dai tried to re-launch figures based on the classic cartoon not once, but twice, each time only producing two figures. The license fell to Mattel and they only managed to get a handful of figures out before dropping the line. We all hoped Super7 would have picked it up along with the Masters of the Universe license, but that didn’t happen. Up until now, the only way to get a (sort of) complete team was Mezco’s excellent Mega-Scale figures. And now… it’s Funko’s turn!

Savage World is Funko’s attempt to take popular licenses and merge them with the vintage He-Man action figure aesthetic. These haven’t been nearly as prolific as their Pop! Vinyls, but they’ve managed to do Mortal Kombat, 80’s Slashers, and even DC Comic Heroes as DC Primal Age. Of all of these so far, ThunderCats seems like the most likely candidate, and I was super excited to get these in hand when they were announced. But then the curse struck again. My pre-order filled for three of the four figures, with Panthro remaining in limbo. Weeks went by, I couldn’t find him anywhere, and it seemed like my pre-order was never going to fill. Eventually, I got tired of waiting and picked him up off of Ebay in order to get a complete set.

The first wave consists of Lion-O, Panthro, Mumm-Ra, and Slithe, which feels like a pretty solid assortment. These figures come on simple bubble-and-card packaging, which is in no way collector friendly, with their accessories bagged behind the figure. If you’re looking to keep a set MOC, you might want to be careful ordering these, because it’s not uncommon for them to show up with one or both of the legs detached. Sure, they do pop back on easy enough, but nobody wants to display a figure with its’ limbs rattling around in the bubble. The back of the card has a “Collect-Them-All” layout, which also shows Wave Two consisting of Tygra, Cheetara, Jackalman and Monkian. As much as I’d love to see this line go the distance, I’m just begging the powers that be to get us that second wave. These are pretty simple figures, so I’m going to just tackle the whole wave today…

Lion-O is the one figure in this wave where the squat styling feels a little off to me. At first, I couldn’t figure out why, but I’ve decided it’s because his hair makes his head look big and thereby makes his body look extra squat. It didn’t take long for that to wear off and now I’m fine with it, because everything else about this figure is just spot-on wonderful. I’m especially happy with the way the coloring here came out. Sure, some of that white edging could have been sharper, but I’ve got to get in pretty close before it bothers me. Articulation on all of these figures is identical, which includes swivels in the neck, waist, and shoulders, and ball joints in the hips.

Lion-O comes with his two iconic accessories: The Claw Shield and The Sword of Omens. The Claw is a nice softer sculpt to make it actually look like fur and has the three grappels painted red on the knuckles. The Sword is a solid recreation of the iconic sword. It’s cast in gray plastic and has the Eye of Thundera painted on both sides near the crossguard. All in all, I’m really pleased with this MOTU-styled Lord of the Thundercats and he looks great posed with his accessories.

Panthro looked a lot more naturally to me right out of the gate, because he doesn’t have the whole big hair thing going on and I think this is a great representation of the character, stylized or not. The spikes on his shoulder straps are sharp and solid, and the sculpt even includes his ninja-style footwear and the cords where they are tied on. The only problem I have with this figure is that the Eye of Thundera is printed a bit off-center on his belt. Otherwise, the paint is pretty sharp and the coloring looks great.

Panthro comes with his nun-chuks, which are painted blue and red with a silver painted flexible “chain” connecting them, and have the adorable little cat claws sculpted into the ends of them. He can hold them in either hand and if you cheat, you can even get him to hold them in both hands at once… sort of. Let’s move on to the baddies!

Slithe is the one figure here where the stylized look doesn’t even come into play, and by that I mean this just looks like regular old Slithe to me. They did a great job with the sculpt, from the ragged skirt to the fishy lips and popped eye, he looks great. The coloring here is really evocative of the animation as well and some nice flourishes include the bright silver paint on his wrist bracer and the green spots on his tail. My one little gripe about Slithe is that the way his legs are sculpted can make it tough for him to stand. I feel like they should have sculpted them to be a little wider apart, but after enough fiddling, I was able to get him stable and he hasn’t taken a shelf dive yet.

Slithe comes with one accessory and that’s his long handled axe. I actually had to go back and look at some pictures to remember what the LJN figure came with, and I suppose this is a pretty decent match for the original accessory.

And that brings us to Mumm-RA, The Ever Living! When it comes to sculpt and coloring, Mumm-Ra is easily the most impressive figure in the assortment. He’s also another one that I think works in this scale and style perfectly. Funko really went to town on all the extra bits, like the skirt, cape, torn bandages, and grieves. He also features my favorite head sculpt of the bunch, even though they’re all good, this one just delivers that extra bit of awesome. He’s also beautifully colored with lots of red and gold, and even blue on the twin snakes of his headdress.

Mumm-Ra comes with one accessory and that’s his double-bladed sword. This thing is a nasty piece of cutlery with jagged edges on each blade and a central golden grip sculpted to look like snakes twisted together. I never really associate this weapon with the character a lot, but it’s still pretty cool.

And that’s Wave One of Savage World ThunderCats in the bag! I probably wouldn’t be gushing about these figures as much if Ban Dai or Mattel had managed to make their lines work. But if this is the format that succeeds in getting us a properly fleshed out ThunderCats line, then I’m all for it. The sculpting here is fantastic, the colors are great, and even the accessories are on point. And who knows? Maybe if these sell well, Funko will get us a Cat’s Lair playset in the same style as the Primal Age Batcave! Either way, all I can say is bring on Wave Two!

FigureFan’s Disappointments 2017, Part 2

This is it, Toyhounds, the final day of my week of canned bullshit. It’s also the final five Biggest Disappointments of 2017. These are the things that I added to my collection and reviewed throughout the year that didn’t really live up to my hopes and dreams. These are in no particular order, so let’s get started…

Femme Fatales (Justice League Unlimited) Hawkgirl by Diamond Select: There was a lot of competition in this line for a spot on my Favorites list, but really only one that deserved to land among my Disappointments. I was really looking forward to getting the JLU version of Hawkgirl on my DC Gallery shelf, but when the statue showed up it was marred by some pretty poor paintwork, ugly seams in the arms, and just an overall lack of quality control. When I look at how amazing some of the Gallery statues have been this past year, it’s easy to forgive one bad one slipping by. But that doesn’t make me feel any better about laying out the cash for it.

Guardians of the Galaxy: Sixth-Scale Drax The Destroyer by Hot Toys: I have been called a Hot Toys sycophant. And yes, if sticking my tongue down their collective trousers would net me some extra Reward Points at Sideshow, I’d get right on that lickity split. So, it’s probably no surprise that never before has a Hot Toys figure appeared on my annual list of Disappointments, but I guess there really is a first time for everything. After a long series of delays, and the possibility that Hot Toys Drax might be a no-show, he finally showed up this year and he was a little wanting. The sculpt was solid enough, as was the likeness, but there’s just something about him that failed to impress. Toss in a faulty right arm on my figure that often pops out at the elbow joint and a price point that was too high for what came in the box (a common failing for Hot Toys in 2017), and I couldn’t help but dub him Drax The Disappointment. Oh, I’m still happy to have a complete Hot Toys Guardians team on my shelf, but Drax deserved more polish and a price tag around $20 lower.

DC Super-Villains: Johnny Quick and Atomica by DC Collectibles: For the most part, DC Collectible’s Super-Villains line has been pretty solid. Hell, I even liked their New 52 Captain Cold figure, and I kind of hate that character design. So when Johnny Quick showed up at my door with some terrible paint fading and an arm that pulled right out of the socket, it shouldn’t be any surprise to see him turn up here. And what a disappointment it was, because I really dig this design and I loved to hate him in the Forever Evil. But when you toss him in with a rather lackluster DeathStorm, it’s no wonder that I didn’t pursue the rest of the Crime Syndicate from this line.

Marvel Legends Warlock Build-A-Figure by Hasbro: What’s that, you say? You cry foul because I had a Marvel Legends figure on the list already? Well, you’re going to have to fight me, because here’s another one. I’m justifying this because 1) He’s a Build-A-Figure and 2) I really did review a shit ton of Marvel Legends in 2017, so you’re just going to have to let me have this one transgression. Warlock featured a decent sculpt and a pretty cool paint job, but he was not a character that I was interested in, and especially not as the BAF waiting as a reward for collecting an entire wave. Add that to the fact that the left arm of my Warlock simply will not stay in the socket, and you have a figure that I would have happily done without. Now that I think of it, this is the third figure on this list that had arm issues. Weird.

ThunderCats Classics Panthro by Mattel: Here’s the thing. I ran out of shit that disappointed me after nine, so I had to get cute with this last one. And that’s why after long deliberation, I decided to put a figure that I rated with excellent marks here on this list. Because no matter how great Panthro turned out (and he is a great figure),  he arrived to me heralded by a bitter chorus of disappointment. At the time I opened him, it seemed unlikely that ThunderCats Classics would continue. And shortly after we got word from Super7 that they were not able to secure the license and continue the series. And that was easily my number one biggest disappointment of 2017. It’s not Panthro’s fault, but he seemed like a good conduit to get this one on the list.

And that wraps up this week of so-called content. I’ll be back on Monday with the first Marvel Monday of the year and I hope to have Transformers Thursday and DC Friday on the books as well, along with whatever I wind up tucking into Tuesday. Have a great weekend!

ThunderCats Classics: Panthro by Mattel

Well folks, I’ve put this off long enough. It’s time to open my very last figure in Matty’s ill-fated ThunderCats series. I was saving this review for after Toy Fair because I was really hoping that Super7 would have some good news for us, but obviously that wasn’t the case. I didn’t hear anybody ask them about the license, and they sure weren’t volunteering any information. I’m going to be an eternal optimist and take that as a sign of hope. If negotiations were still underway, they may have been limited in what they could discuss, whereas if all bets were off, I’m hoping they just would have come out and told us that, rather than keep us hanging in a state of misplaced hope. Anyway, let’s look at Panthro…

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As always, the figure comes in an illustrated black mailer box. Inside that is this fantastic window box, which shows the figure off beautifully. There’s a trap door on the bottom so you can easily pull out the tray. The back panel has colorful character art and a bio. This package is a little less collector friendly than the others, because one of Panthro’s accessories is behind a bubble on the tray backing, but with a little patience and a blade, you can still get it off without hurting anything. I’m holding onto these packages for now, but who knows if Super7 will keep this package design if they ever do secure the rights.

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Out of the package, we can quickly see that Panthro sucks and is yet another example of why I’m glad this line died. Well, that’s what I want to say, but I can’t, because in all honesty he’s excellent and quite possibly the best figure in this little collection. Granted, from the neck down there’s not a lot of original sculpted detail, but what’s here is totally faithful to the character design. Plus, they did make the effort to put in little touches like the ring just above his left elbow, the cuff on his right wrist, and the ties on the back of his lower leggings. I also love the proportions on this figure, the buck is just perfect.

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Panthro’s harness tabs together at the back and looks great on him. One of the spikes behind the left shoulder is a little bent from being in the package, but it’s nothing that I’m going to get worked up about. There’s some nice texturing on the belt and the Eye of Thunderra is crisp. The rest of the coloring here is also spot on! If I had to gripe about something it would be that the plastic looks a little rough in some areas. There’s some mold flashing here and there and some visible seams.

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I’ve got absolutely no quibbles with the head sculpt. While I could argue that the portraits on some of these figures have been just a smidge off here and there, Panthro’s hits the mark perfectly. From his broad nose and pointy ears, this is the Panthro I grew up with and really admired. He was strong, an agile fighter, and a wiz with technology and mechanics. A veritable Cat of all Trades.

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Panthro comes with a bevy of accessories, the least interesting of which is an extra right hand with a tighter grip, which seems unnecessary, but why argue over an extra accessory, eh? His nun-chucks are fantastic and connect with a real chain. They feature the adorable little cat claws sculpted into the ends and he can hold them really well.

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He also comes with a pair of nun-chucks that recreates a spinning effect. You plug the blue spinney effect part into the extra red chuk and it looks pretty good. I’m tempted to say I’d rather have had a pair that he could clip on the back of his belt, but this is still pretty damn neat. And we’re not done yet, because he comes with two more little goodies.

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The Key of Thunderra! It was an artifact so important that they named an episode after it. It was a thoughtful item to include with Panthro, since he was the one that found it in that episode. No, it doesn’t do much, but he can hold it in his hand and say, “Look what I found! Let’s use it to get Lion-O out of that damn book!”

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Panthro also comes with the Thundrometer, which he used to locate Thundrillium, the fuel for his precious Thundertank. I like this accessory a lot and he looks great holding it.

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Panthro is about as perfect a figure as I can imagine. He looks great, he has all the right accessories, and he is loads of fun to play with. And of course, he represents the final installment in this line unless it gets a stay of execution from Super7. I really like what they’re doing with the new Masters of the Universe Classics figures, but I’m not a big fan of their “you can pre-order every figure in the wave or none at all” business model. On the other hand, I’m jonesing for more ThunderCats so badly, that I’d probably be perfectly fine with that strategy should the licensing ever work out. In fact, there’s really no characters that I can think of that I wouldn’t happily buy in figure form. In the meantime, I guess I’ll just have to be content with these my complete set of 2011 ThunderCats from Bandai.

ThunderCats Classic: Mumm-Ra by Mattel

Transformers Thursday is on hiatus this week, but I hope to bring it back next week with a possible two-parter. In the meantime, allow me to turn my attention back to the ill-fated ThunderCats Classic line from Matty Collector. I’ve only got two more figures in this line left to look at and today I’m checking out Mumm-Ra. Ancient spirits of evil, transform this decayed form to Mumm-Ra, The Ever Living!!!

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Mumm-Ra’s transformation never got old for me. I loved hearing him say those lines. I loved the musical fanfare that kicked up during the sequence. And holy hell, I loved his demented “MYEEEEAAAHHHHHHHH!” that always punctuated the change. This dude was pretty terrifying for after school cartoon fare and this is the first time I’ve owned his mummy form as an action figure since the release from the newer ThunderCats 4-inch Bandai line. I’ve got nothing new to say about the packaging, other than the trapdoor design makes it totally collector friendly and absolutely gorgeous!

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And speaking of gorgeous, just check this guy out! Now, there are a few things about this figure that irk me a bit, but it’s hard to argue with his overall appearance. This lesser form of Mumm-Ra has really gotten the short and of the stick throughout the character’s action figure history. He’s been mostly an afterthought, or an overgrown accessory. The LJN original was a largely a static piece and Bandai’s new version was only a bit better. Here we get him in full on action figure form and kitted out with full articulation. Is all that articulation worth it? Well, I’m getting ahead of myself. Let’s take a moment to enjoy the wonderful sculpt and paintwork.

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Mumm-Ra comes out of the package with an open, billowing hooded cloak that lets you get a great look at his delightfully creepy mummy wrappings. Some of the bandages are sculpted as part of the buck, while others are cast in soft plastic and attached for a more realistic effect. They even attached some bandages to each of his arms, so they hang down behind him and add to his ancient and ragged look. His gnarled blue hands and feet are exposed and he does come with an extra set of hands to help hold his accessories. While I enjoy the concept of the open cloak, I’m not a big fan of the way the hood crowns up over his head. It looks odd and I’m not at all sure why they did that. Maybe the unseen wind that’s blowing the rest of the cloak is causing the hood to rise. I guess it’s not that big a deal…

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Especially when the head sculpt is so damn good it makes me want to weep for this line’s early demise. They’ve managed to capture the look of Mumm-Ra’s decayed portrait perfectly. From the prominent mouth to those large soul-less red eyes, I wouldn’t change a thing here. Except that pointed hood. Yup, it’s still bugging me.

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The articulation consists of rotating hinges in the shoulders, elbows, wrists, hips, and knees. The head is on a ball joint, there’s a swivel in the waist, and the ankles include both hinges and lateral rockers. The level of articulation here is far more than I ever expected to get in this figure and to be honest, it’s all I really need. With that having been said, there are certainly limitations. The bandages that connect between his arms obviously hinder the arms. The coiled bandages below his waist that form a sort of skirt also inhibit his hip articulation. Like I said, I’m not looking for much more here, but it wasn’t until I started shooting pictures that I realized there’s only so much you can do with this fella.

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Mumm-Ra also comes with a second cloak and changing him into it allows for a rare look at Mumm-Ra sans cover-up. Nah, I’m never going to display him without one of the cloaks, but it’s still cool to see what’s going on under there. I don’t recall us ever getting a look at him like this in the cartoon. Obviously the designers had to take some liberties and I think they did a damn fine job.

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The second cloak is closed up and more form fitting. This is really the look that is most familiar to me from the cartoon and I think the fit of the hood here looks loads better. Yes, on the downside, it severely curtails the figure’s articulation, which is why it’s really nice that they gave us two. When he’s displayed like this, the best you can really get out of him is a left elbow bend to allow him to hold his staff. And speaking of which…

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The staff is one of the two other accessories he comes with. Like its master, the staff is gnarled and twisted with some lovely attention to detail in the sculpt. It’s capped off by a wonderful, snarling demon dog head with red eyes, horns, and teeth. Mumm-Ra looks so damn iconic holding it.

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You also get the hilt to the Sword of Plundarr, which is a damn cool bonus, although each collectors’ mileage may vary on this piece.

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Despite a few very minor gripes, I really love the way this figure turned out. It’s so cool to see this level of attention, detail, and articulation lavished on a this version of the character for the first time. Owning him makes me want to go hunt down LJN’s version of Mumm-Ra’s tomb as a display piece for him. But then it feels like I’ve already thrown enough money into this doomed line. I hate to be that way. I should be able to enjoy a great figure for what it is on its own. I suppose it’s at least cool to have a Lion-O and Mumm-Ra to display on the shelf, whereas the other figures really just rub salt in the wound, knowing that it’s unlikely my ThunderCats and Evil Mutants will ever be complete. And with that bummer of an ending, when I next revisit this line, I’ll be checking out the last figure, Panthro. In the meantime, I’m still waiting for Super7 to snatch this line from The Abyss with news of a licensing deal. Maybe at Toy Fair next week? Wouldn’t that be something!

ThunderCats Classics: Pumyra by Mattel

Cheetara is dead! She was killed alongside Tygra when the two ‘Cats stole a Sky Cutter to escape Mutant custody and it was shot down causing them to burn to death in the wreckage. You could smell the burning cat hair all the way to the Berbil Village. The humanity! But after a long period of mourning, Pymyra stepped up to take Cheetara’s place. This is the sort of sick and twisted canon I have to come up with in my head to justify why certain characters are missing from my ThunderCats team, because Matty screwed us all over. So let’s check out Pumyra, also known as NOT-EFFING-CHEETARA!

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The packaging comes in a black mailer box with some minimalist artwork, serving as only a teaser of what lies within. I’ve said my piece about this packaging, but it stands repeating. It’s gorgeous, it’s collector friendly, it feels premium, and it sickens me that I won’t have dozens of these lined up on my shelf. In fact my only gripe here is that the character art on the back is pretty bad. Pumyra looks less like a ThunderCat and more like something Buffy would poke with a wooden stake.

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Fortunately, the figure fares somewhat better than the box art. Overall, she’s a pretty solid recreation of her counterpart on the Classic cartoon. Her outfit consists of that same slinky brown dress with the sides cut out. It’s funny how I distinctly remember that seeming really risque for a kid’s cartoon back then, meanwhile Cheetara’s cat-boobs were practically busting out all the time. The dress is sculpted directly onto the buck, instead of layered onto it. This feels a little cheaper than what Mattel often did with the female MOTUC characters, but in the end it looks fine. They did a particularly nice job with the ThunderCat emblem on her chest. She also has a sculpted pouch on the right side of her skirt and a belt that can be removed by un-tabbing it where the tails hang down. Also, I’m pretty sure the belt is supposed to also be her weapon, buy I’ll come back to that. The ensemble is rounded out by a pair of boots and a ribbed shoulder pad… ribbed for her pleasure… and protection… of her shoulder.

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The portrait here is where my admiration for this figure begins to waver. There’s something about it, and it’s hard to put my finger on exactly what that is. I think it’s the shape of her face. It’s possibly too elongated and the contours are exaggerated. I’m not sure, but something feels off. I do, however, like the way they painted her eyes. It’s very distinctive and the paintwork is pretty clean. Also distinctive is Pumyra’s coif, which is pretty well sculpted, albeit with the white paint application being rather heavy handed. I’m not prepared to write this portrait off as a total miss, but to me it’s just not nearly as good as the Lion-O or Jackalman.

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The articulation here doesn’t hold any surprises. The arms feature rotating hinges in the shoulders and wrists, hinges in the elbows, and swivels in the biceps. The legs are ball jointed at the hips with swivels set right up at the hip joint. The knees are hinged, and the ankles feature both hinges and rockers. She has a swivel in the waist and her neck is ball jointed. As usual, the skirt impedes the range of motion in the hips.

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For accessories, Pumyra comes with her projectile-tossing whipcord, which again… I think it’s supposed to be her belt. In any event, I’m going with that and removing the belt when I display her with the whipcord readied. This is a pretty cool weapon with some sculpted and painted projectiles in loaded up and ready to launch.

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She also comes with a throwing star, which is a pretty basic piece and not terribly remarkable. To handle these weapons, Pumyra comes with a total of four hands, one pair of which is designed to hold the weapons in either hand. She also has a right fist and a left hand with her fingers reaching out.

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And then you get this thing. It’s like a big amulet on a stand or a wand of some kind. Seriously, what is it? I have no idea. I have a feeling it’s there to mock me for not knowing my Season 2 ThunderCats stories better. And yet, I know many of the First Season stories by heart. Go figure…

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Pumyra is the first figure in this line that I feel isn’t a home run. She’s not fantastic, she’s not terrible, she’s a solid OK. And I swear to Jaga that I’m not just saying that because she isn’t Cheetara. Not to be a devil’s advocate, but it made sense from a business standpoint for Matty to not give up all the core ‘Cats in the first sub, but once the whole thing collapsed after just the one year, it backfired on us fans when we have Pumyra and not Cheetara in our collections. Do I sound bitter? Good, because I still am.

ThunderCats Classics: Jackalman by Mattel

Hurray! It’s time for another depressing look into Matty’s still-born ThunderCats Classics action figure line. The second figure in this very short-lived line is none other than Jackalman, and that’s great, because why spend the slots getting us an entire team of ThunderCats when Matty can give us little bits and pieces of an incomplete line? Why not just kick me in the dick with a steel toed boot while you’re at it, you assholes! Anyway, in addition to being cut short, these figures have also been arriving really late. Jackalman is October’s release and mine only just arrived a few days ago.

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Here’s a look at the packaging, which is mostly the same as we saw with Lion-O. You get a black mailer box, this time with Mumm-Ra’s logo on the front and some nice monochrome art on the side panels. Inside, the figure comes in a colorful window box with a trap door in the bottom to slide out the tray. You get a great look at the figure from the front and the back panel has some rather colorful and unconventional character art, as well as a blurb about the character. In a nutshell, the presentation here is absolutely superb and it’s totally collector friendly. Jackalman has the dubious distinction of being the first and very likely the last of The Evil Mutants to be released in this line, unless of course Super7 can work licensing miracles. Yeah, that isn’t going to happen.

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And that’s a crying shame because this figure is fantastic! Jackalman makes use of a fair bit of the MOTUC Beastman buck. I never thought it would work as well as it does here. And yet, Jackalman feels even less like an MOTUC-styled figure to me than Lion-O did. Part of the illusion of newness comes from the clever way Matty layered the neck and additional shoulder fur onto the buck by sculpting it as part of the left shoulder armor and chest straps. Jackalman is still wearing a belt and furry diaper, but these are both new sculpts and are very distinctive. The minimalist detail on the shoulder armor really lends itself to an animated look, and I dig the leopard print armor plate strapped to his forearm.

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The coloring on this figure is nice and vibrant. The orange-brown fur is pretty close to Beastman’s coloring, but I think this figure still manages to carry a unique look without feeling like a glorified custom. I will concede that the paint could have been cleaner in some areas. For example, there’s a little chipping to the gray borders on his ankle cuffs and the white paint on my figure’s right fang is sloppy. I’d say that the paint QC is in step with the recent MOTUC figures I’ve been getting, which is to say not terrible, but not as good as it was in the earlier days of the line either.

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If there’s any one thing that really sells this figure for me, it’s the head sculpt. They’ve really managed to capture the personality of this particular Mutant in the portrait. It’s so good that it just reinforces what a damn shame it is that we’ll never get to see them take a stab at Vultureman, Monkian, or Ssslithe.

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The articulation here is very similar to the MOTUC line. The arms feature rotating hinges in the shoulders, swivels in the biceps, and hinges in the elbows. The legs have rotating hinges and swivels in the hips and hinges in the knees. There’s a swivel in the waist and an ab crunch hinge in the chest. The neck is ball jointed. The improvements include hinges and some rather generous lateral rockers in the ankles and the wrists are on rotating hinges. Jackalman comes with an extra set of hands that offer a little more versatility with the accessories, but I found them to be unnecessary.

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Speaking of accessories, Jackalman comes with two weapons. First off, we have this pretty cool club with a spike in it. It’s a wickedly gnarled sculpt with a lot of personality for a simple club.

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Even better, you get this amazing axe. It’s a two-handed pole weapon with a wood grain pattern sculpted into the shaft. I love the crude, hammered look to the axe head.

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While the paint could have been a little tighter on my figure, I still think Jackalman is a fantastic release and yet another example of how great this line could be if it were ever allowed to go the distance. At the same time, I can’t help but feel a little resentful that with so few different figures being made, one of them is Jackalman. Yes, I realize that the releases were planned out before the line was shit-canned. And yes, it’s bad form to blame Jackalman for not being Cheetara, Tygra, or even Ssslithe. But it’s hard not to think that way.