Masters of the Universe Origins: Man-At-Arms and Orko by Mattel

Today I’m continuing my look at a line that I vowed never to collect! Masters of the Universe Origins! After amassing boxes upon boxes of the MOTUC line, there was no way I was going to start from scratch with Masters in a new format. And yet here we are, as I’m nearly caught up on the current offerings of Origins and even pre-ordered the new Castle Greyskull, all because I’m a weak man, and this line is just so good! This time I’m teaming up too new Heroic Warriors (or at least one Heroic Warrior and one Bumbling Idiot), with a look at “The Master of Weapons,” Man-At-Arms and “The Court Magician,” Orko.

I feel sorry for anyone collecting these figures Mint On Card, because the primary source for them seems to be Walmart’s website, and Walmart ain’t got no time for proper packing. Plus, this elongated card design, while looking amazing, is just a big invitation to being bent and crumpled. I did manage to get an extra He-Man and Skeletor to keep carded, but those I found on the pegs. The rest were shipped to me and nearly all were bent up, with the exception of Orko, who arrived in nothing more than a mailer envelope, but somehow managed to remain almost dead mint. Go figure! Let’s start with Duncan!

When I first got Man-At-Arms in hand, I thought I was cheated because he wasn’t wearing his extra armor bits, and there didn’t seem to be any room for them in the package. But quickly after opening him, I found that they were indeed bundled with his weapon, TIGHTLY wrapped together and bundled behind the figure. These pieces are sculpted in extra soft plastic and strap on to his left arm and leg quite easily. The quality of their fit is a little across the board. The shoulder piece fits fine. The lower arm piece isn’t so bad, the leg piece is kind of wobbly. Still, I’m overall pleased with how they came out and I like that they made the arm and shoulder separate pieces to account for the added elbow articulation. I also love that they gave the area near the elbow an accordion style sculpt to make it look like it’s designed to flex with the elbow, even though it really doesn’t. The chest piece is your standard vest, which tabs together in the back and looks great.

The figure itself is your standard He-Man buck cast mostly in green, with brown barbarian diaper and boots, and a blue belt. The wrist bracers are left unpainted just like on the vintage figure. Articulation remains uniform for the line with all the jointed parts being modular. This no doubt makes the manufacturing process easier and less costly, but it also means if you want to customize your own MOTU figures by mixing and matching, you can go right ahead and do it! As he stands, the coloring on this figure looks fantastic, and I’m a big fan of the way the orange armor complements that green buck.

Probably the most interesting thing about the head sculpt is that they decided to go with the Filmation mustache look, rather than that of the original vintage toy. I’m curious to see how the old school MOTU fans will feel about this, but I would have been fine either way. Duncan always was an ugly son of a gun and the addition of his now familiar mustache doesn’t really change that. He’s got the same broad and lumpy face that he had way back when, which is exactly how I will always remember him. The blue helmet actually looks like it’s sculped separately from the head and features some nice details and pretty clean paintwork.

In addition to his armor bits, Man-At-Arms comes with his trusty orange mace. It’s a simple weapon, which he can hold well in his right hand, and it rounds out what is a superb recreation of the vintage toy, lip ferret not withstanding! Let’s move on to Orko!

I was pretty excited to see what Orko would be like, since he’s one of the only Origins figures so far to stray from the standard buck. Not to mention, the original figure was more like a Zip-And-Go toy than an actual figure. I’d say Mattel took a page from the MOTUC line when delivering this toy, and that’s not a bad thing at all. Orko features a hollow, hard plastic body with a ball socket under his robes to plug in his translucent stand. The other end of the stand plugs into the socket in the trippy looking base, allowing for articulation in the stand at both ends. I’m not sure what kind of effect they were going for with the base itself, but it sure looks cool. The purple plastic has sparkles in it and it looks like bubbles. A simpler clear base would have been more versatile, but it’s hard to complain when what they came up with looks this beautiful.

Orko himself looks very Filmation inspired, which makes sense since that’s where he originated from. The “O” on his chest is actually part of the sculpt and not simply painted on, but other than that and a few light rumples, there isn’t a whole lot of detail in his body, which again drives home the animated look. His arms have rotating hinges at the shoulders, elbows, and wrists. He has a wide range of motion at the shoulders, but more limited movement at the elbows and wrists because of the way the sleeves are sculpted. Still, what’s here isn’t at all bad.

The head is basically just a black ball with eyes. It’s ball jointed into the scarf that encircles his neck, and the wide brimmed hat has holes for his ears to pass through. The effect works well, and I was surprised at how much expressive motion I could get out of the head. I’ll also note that when I first saw my figure in the package, it had a black spot on the front corner of his hat. I thought this was a defect, but when I opened him up it brushed right off, and boy am I thankful for that!

Orko doesn’t come with any accessories, although I guess the stand does use a lot of plastic. I can’t say he’s really missing anything. Even the wand that came with the Classics version always seemed kind of out of place to me. Maybe a spell book would have been cool, but certainly not essential. To be honest, I’m surprised we got Orko so soon in Origins. It’s clearly a line that is structured around recycled bodies, and Orko had to be individually designed from the ground up, and I don’t see a lot of opportunity for reusing any of these parts.

And there we are… two more great figures from Mattel’s Origins line! Heroic Warrior ranks are growing and I’m looking forward to grabbing some more. My local Walmart stocked the first wave of these, but after that it’s been nothing at all, so I’ve been relying on Walmart’s website to pre-order and so far they’ve been coming through with the goods. My understanding is that Walmart’s exclusivity on these isn’t permanent, so I’m hoping I’ll be able to utilize Amazon to collect this line in the future. I’m not committed to being a completist at this point, so if I miss one or two along the way, I’m not going to go crazy hunting them down. Next time I revisit this line, we’ll take a look at some more of the evil denizens of Snake Mountain!

Masters of the Universe Origins: He-Man and Skeletor by Mattel

If you’ve been with me for a good part of my decade long journey here on FFZ, you probably know that I went deep into Masters of the Universe Classics. I braved the horrors of a hundred ordering days. I dealt with site crashes and instant sell outs. I coughed up confiscatory shipping rates. And I have no regrets. It was all worth it. I have a beautiful MOTUC collection, which takes up a lot of space. I love these figures and I will die with these figures. But when they started with the Filmation versions, I declared that there was no way in hell I was doing it all over again with a brand new line. I drew my line in the Eternian sand and said I bought my last He-Mans. My willpower held. And when Super7 announced the Vintage style figures, I again held fast. Yeah, I bought a bunch of those Super7 ReAction figures, but that’s a story for another time. When Mattel re-launched the He-Mans yet again with Origins, I was confident my resolve would continue to be firm.

Hey, look! I bought new He-Mans figures! Well, there was only so much my willpower could take! So, here’s the thing. I never owned any MOTU figures as a kid. My parents were big into my investing in the toy lines I already collected. So, if I asked for a He-Man I would get, “Why don’t you get another GI JOE or Transformer and build up one of those collections?” It was sound advice, and to be fair my best friend at the time had everything MOTU put out, so I could always play with them over there. As a result, those old toys have something of a mystical attraction to me. It’s why I nearly caved and collected Super7’s vintage line, and it’s certainly why I gave in and started buying Origins. So what is this line all about? Well, it recreates the vintage figures with added articulation. Hense the tag line, Modern Posing, Retro Play! The figures come on vintage style cards, which are totally not collector friendly and meant to be torn open in the car while you’re driving home from the store. Yeah, just kidding about that. Don’t do that. You’ll crash and die. Let’s kick things off with He-Man!

Here’s the most powerful Man in the Universe and I think he looks great! He is not simply a copy of the vintage figure with added articulation, but he’s close enough to really invoke the feel of the originals. The body type is mostly unchanged with He-Man being as burly as ever, but now that he has working knees he isn’t stuck in that squat pose. As a result, the figure is ever so slightly taller than the originals, but really presented in the same scale. The sculpted muscles look great, and they should, because we’re going to be seeing them again and again in future figures. He still has the rubbery-plastic chest harness, which clips on in the back, and includes a loop so he can wear a weapon on his back. The rest of the outfit includes the sculpted belt and brown furry barbarian diaper, which looks nearly identical to the original figure. The boots have the sculpted wraps and fur fringe at the top, only now that fringe is painted yellow. He has sculpted wrist bracers to match his belt, which is probably the biggest departure from the old figure. In hand, I absolutely love the feel of this figure, the colors pop, the proportions are great, and it just begs to be played with.

The head sculpt is a merging of old and new. He has the angry barbarian expression, gritting his teeth as if he plans to dine on your entrails. It’s very unlike what I’ve become used to seeing as He-Man, but still very faithful to the original. The hair is a longer coif than he originally had, and it’s cast in a separate piece of plastic to give it some depth as it hangs down over his forehead and frames his face. I do kind of wish they had gone for a closer recreation of the vintage look, but that’s not to say I don’t dig this portrait, and I suppose it goes a long way to make this it’s own figure. I’m fine with that.

He-Man comes with the same weapons load out as he originally had. That includes one half of the Power Sword, a shield, and a double-bladed battle axe. The axe and shield are both fantastic. The shield actually has both a grab bar for He-Man to slide his hand through and a clip to attach it securely to his arm. The sword, It’s the sword that I have some mixed emotions about. They followed through on the old gimmick that he and Skeletor would each have half of the Power Sword and they could be pegged together. I think that’s a great concept, but it means that half the sword looks like crap. It would have been great if Mattel could have ponied up for a completely finished sword as well.

As for the articulation, He-Man is now loaded up with rotating hinges. He’s got them in the shoulders, elbows, wrists, knees, and ankles. He’s got swivels at the tops of his boots and his waist, and a ball joint in the neck. Plus, the jointing system is modular, so you can pull him apart and swap parts, at least that’s the theory, I don’t plan on trying it with my figures. The result is all the nostalgic aesthetics of the original toys with some added playability. It’s truly a match made in heaven! Let’s move on and check out Skeletor!

MYAHHHH!!! Just like the good old days, Skeletor makes use of the same basic buck as He-Man, with just a few obvious differences. The forearms lack He-Man’s wrist bracers, and the lower legs and feet are completely different. And that’s where that modular construction comes in handy for Hasbro and no doubt does a lot to help keep the cost of these figures down. The belt and barbarian diaper are still there, but partially concealed under the new belt and loin cloth that’s attached around the waist. Skeletor also has his iconic chest armor with attached shoulders, and the sculpted crossbones on the front. Like He-Man’s this attaches together in the back, but unlike He-Man’s it does not have a loop for his weapon. You can still, slide it into the straps and it works just fine. Overall, I think the figure looks great, the colors are vibrant, but his webbed feet are a tad small! And since the bodies are the same, we get the exact same articulation as we saw with He-Man.

As with He-Man, Mattel went in a new direction for the head sculpt, and therein lies the biggest bone I have to pick with Skeletor! I really would have liked something closer to the vintage head. I’m not hating this, but I’m just not loving it either. It looks so much more primitive than the original head, particularly the way the teeth are done. And I’m just not sure about those red eyes. This would be a great opportunity to do a running change. Or maybe give him a better head in a Battle Armor version, so I can swap it out.

Skeletor comes with two weapons, one of which is the half of the Power Sword, which I’ve really already discussed. It’s a great gimmick, it gave my buddy and I lots of play value as kids, with Skeletor trying to unite the two halves. But it makes for a f’ugly half of an accessory. It would have been so cool if Mattel could have included full versions of both swords in the package. But hey, I’ve already been over this.

The other accessory is his infamous Havok Staff, and this is a magnificent looking piece!. It’s molded in pretty stiff plastic and the detail on the ram’s head is great. I also dig how he can now hold it in both hands thanks to that added articulation!

In case you can’t tell, I’m absolutely in love with the idea behind this line, and at a $14.99 price point, Mattel has managed to keep these pretty inexpensive, especially when I’m used to paying $20 for Hasbro’s 6-inch figures and Deluxe Transformers. I was a more than a little concerned that these were made a Walmart Exclusive, and I still think that’s a bad idea, but I was surprised to find that even my shitty Walmart that never gets any good toys (INCLUDING THEIR OWN EXCLUSIVES!!!) actually stocked these, so I was able to get this pair as well as Prince Adam and the Sky Sled and Battle Cat too! Of course, these have all since sold out and no re-stocks have arrived since, but I’ve managed to pre-order the rest on the website, so hopefully that goes well. How deep will I go here? I’m trying to tell myself to stick to the core characters and not go All-In, but I think a lot of that will have to do with their availability. If I see a new MOTU Origins figure on the peg, it isn’t likely that I’m going to leave it there, but maybe I can keep myself from buying a bunch online. We’ll see! In the meantime, these two have been permanent residents of my desk and have been battling it out a little bit every day!