Transformers Siege: Shockwave by Hasbro

One of the many lessons I took away from Toy Fair is, OMG there are so many cool new Transformers coming and I’m woefully behind in reviewing the ones that I have. So, with Earthrise figures already hitting the shelves, and some sitting in my online Pile of Loot, I thought I’d dig in and open some of the Siege figures I’m sitting on. And it’s not like I haven’t given up on trying to be current with my content years ago, riiiiight? Oh, look… it’s Shockwave. Let’s check him out.

After what seemed like an eternity of boring packages inspired by the Bay movies, Siege upped the ante with some amazing artwork. I love the gritty and realistic renderings of these bots, and the art design matches the look they were going for with the figures. I’m crowing a lot about the artwork because, to be honest, this package isn’t showing Shockwave at his best, and I was almost tempted to leave him on the shelf when I first found him. Anyway, he’s a Leader Class, but that can be a little deceptive since a lot of his parts are optional for his robot mode, and in my case, I prefer to leave them out. But I guess I’m getting ahead of myself… let’s start with his alt mode.

I don’t really understand Hasbro’s unwillingness to do a proper alien laser gun alt mode for Shockwave. I mean, they sell Nerf guns and some of those resemble real guns a lot more than Shockwave ever did. And yes, there’s a workaround to reach a fan-mode that resembles a gun, but it’s not something I’m going to touch on here. In any case, what do you do with a Transformer who’s alt mode used to be a camera, or a tape deck, or a laser gun? You turn them into a spaceship. And so, Siege presents Shockwave as Decepticon Space Cruiser, and as sarcastic as I’ve just been on the subject, I’m actually pretty keen on this design. I’d like to imagine that there’s a lot of mass shifting involved here, because the design looks like it should be massive. Hell, this would be a great stand in for the Decepticon Flagship, Nemesis as far as I’m concerned. Although that would have to be a hell of a lot of mass shifting!

As with many of Siege’s figures, the sculpting is complex and very busy. The hull surface is littered with panel lines and there is hardly a millimeter of this craft that isn’t packed with some kind of detail. It’s also blistering with guns. There are two small turrets on top and three banks of cannons slung below each of the engine pylons near the back. I dig how powerful the engines look, again suggesting that this thing is supposed to be BIG and all the wings and fins coming off the back adds to its stylish complexity. And then there’s the giant emitter on the front, which I suppose could be some kind of Deflector Dish, like on the ships in Star Trek, or it could just be a super weapon. In the end, I guess it’s whatever I want it to be.

There are a lot of clever fake-outs on the ship design as well, making it seem like certain parts are components of Shockwave’s robot mode, when in fact these parts are removed for transformation. The engine pylons, for example, look a lot like Shockwave’s lower legs and the conning tower looks like it’s meant to be Shockwave’s head. Meanwhile, both of the side cannons resemble Shockwave’s gun arm. As I mentioned above, there’s a fair amount of parts-forming here and I realize a lot of fans don’t dig that, but when considering the toy as a whole, I’m OK with it. So let’s transform Shockwave and start with his most basic robot mode.

Stripped of his bulk, Shockwave transforms into a roughly Voyager Class figure, which happily puts him in perfect scale with Siege Soundwave and Megatron. Oh, and he also happens to be absolutely spectacular! The character has had a select number of figures in recent years from the forgettable Combiner Wars release to the weird Walgreens Exclusive that I still have to review one of these days, but this one scratches all of my itches. And yet all it does is take the original character design and do it right. The familiar translucent plastic bar is present on his chest, he still has the backpack where the electronics were stored in the original figure, and you get the necessary cable running from his right gun arm to the backpack. And all of that wonderful panel lining from the Space Cruiser mode carries over to make for a hyper-detailed robot. The deep purple deco from the alt mode also dominates the robot mode with some additional gray and silver. I just love this bot in every way imaginable. Except maybe in the literal sense of having intercourse with it.

And let’s just take a moment to appreciate the head sculpt with that single piercing yellow eye that sports some outrageously fine light piping. Seriously, just about anywhere I rest this figure, that light seems to be illuminated  They packed some amazing sculpting into the area surrounding that eye, and he has his traditional flat ear-antenna. Simply wonderful! Now… about all those extra parts…

Throwing back on all of those parts, we get Shockwave in his powered up mode and for me this is a big fat NOPE. The bulk of the parts go onto his upper body with a bigger backpack, bigger shoulders and a really weird extra set of arms that end in guns. It looks like some kind of Transformers body horror to me, like he went through the Space Bridge with another Transformer and this is what got merged together and came out the other end. Also, he acquires a pair of gun shoes. GUN SHOES!!! No sir, Hasbro. Only Predaking can pull off gun shoes. Don’t get me wrong, I’ll bet this mode is all kinds of fun for the kids and that’s great, but I won’t be displaying him like this. What else ya got, Hasbro?

Well, how about this jet sled kind of thing? This is also not really doing much for me. He looks silly on it and it doesn’t hold together well at all. I guess as a separate attack drone, maybe? But all in all, I’m happy just putting these parts aside when I display Shockwave in robot mode.

I’m glad to be going back and hitting some reviews of the older Transformers from Siege before getting into Earthrise, because clearly there are some great figures here and I don’t want to miss out on gushing about them. Shockwave here will likely raise issues with some. He’s undoubtedly got elements of being a parts-former, but with both an alt-mode and robot mode that are as great as these, I’m perfectly OK with it. And to their credit, Hasbro tried to use those extra bits to good effect, but I’m still happy to put them in a pile behind him on the shelf so they’re on hand when I want to transform him, but otherwise out of sight and out of mind. And damn the Siege versions of the Holy Decepticon Trinity of Megatron, Soundwave and Shockwave sure look amazing together. Hopefully I’ll get some time to dig into Siege again next week to make up for lost time.

ReAction Transformers (Wave One) by Super7

I’ve been sick as a dog for the last two days and I didn’t think I was going to be able to get any midweek content in, but thanks to just the right cocktail of Nyquil, cough drops, and Jameson, I’ve managed to prop myself up at my computer and tap something out that’s quick and painless. A little thing called Toy Fair happened over the weekend and boy there were a lot of surprises and tons of cool stuff shown. One of those things was Super7’s new Wave of ReAction Transformers. These are kind of like the old Action Masters, in that they don’t transform, with a smidgen of Heroes of Cybertron. They’re roughly 3 3/4-inch scale, they’re based on the Sunbow cartoon designs, and like most ReAction figures they feature a nostalgic five points of articulation. The moment I saw these on the cards, I knew I was going all in. Unfortunately, I only have one set and I’m not opening them, so we’ll just have to settle for checking them out in package. And that’s fine, because I think these shine the most when carded. The initial assortment consists of Megatron, Starscream, and Soundwave from the Decpticons, and Optimus Prime, Jazz, and Bumblebee from the Autobots. Let’s start with the Autobots!

Oh yeah! These cards are absolutely gorgeous! We get all new character art, unique for each card, showing the character against a Cybertronian backdrop. The bubble is orientated to the left and the borders feature the familiar grid pattern that transitions from black to red, just like it did on the original figure packages. The top of the card has the iconic original Transformers logo in red for the Autobots and purple for the Decepticons, and you get the Kenner-style ReAction logo on the bottom right hand side. Even the character’s name above the figure is printed in the yellow and black box similar to how they originally called out the character’s name and function. The figures are secured in a tray so they don’t rattle around in the bubble like some ReAction figures do, and if they have a weapon it’s placed to the figure’s right.

On the flipside, you get a classic “Collect Them All” style spread showing all the figures in the wave. I’ll note that this card-back is taken from Soundwave and not Optimus Prime, as it has the Transformers logo in purple and says “Evil Decepticons.” I really dig that they even did some customization on the back, but I’m only going to show the reverse side for one. And yeah, I would have loved a reprint of the old tech spec card on the bottom instead of the multi-lingual warnings, but I guess you have to pay the lawyers, right?

Prime looks pretty good, although this is the one figure in this wave where the proportions are a little off. He seems a tad big-headed and his upper body makes his legs look a little scrawny. It’s not too bad, but worth pointing out, especially since the rest don’t really have this problem. The simple sculpt reflects the animated style of the cartoon, but there are still some great touches of detail like the markings on his forearms and the vents in his lower legs. The head sculpt looks great too. The coloring is just about perfect, with bright red and blue plastic and a flat gray for what would have been silver on the toy. There’s even some yellow paint hits on the pelvis and the chest windshield is painted blue. Finally, you get an Autobot symbol stamped on his left shoulder. I think this one is the weakest of the bunch for me, which is ironic because it’s freaking Optimus Prime. I still dig him, but I think he needed some tweaks. Prime comes with his iconic buster-rifle, which he can hold in his right hand.

Jazz is up next and I think he turned out great. I especially love his character art, where he’s offering a reassuring smirk, giving me the thumbs up, and just oozing personality and character. I can practically hear Scatman Crothers voice when I look at it. The figure is also excellent, although I would have liked a wider stance for just about all of these figures. The head sculpt on the figure is superb. Here you get a white and black deco with a couple of shades of gray and some blue and red hits, and of course a beautiful Autobot insignia on the chest-hood. Jazz comes with his gun, which looks to be accurate to the original toy’s weapon, and it looks like he can hold it either hand.

The last of the Autobots is Bumblebee, and this is probably my favorite of the three. I was surprised too! But for some reason as a kid I was obsessed with having a figure that actually looked like Bumblebee in the cartoon and this is about as close as I’ll likely ever come. His character art is pretty solid, but it’s the figure really shines for me. It reflects all those impossible changes in the cartoon where his car kibble is softened over to the point where you can barely make out the hood details in his feet, his upper arms are black instead of yellow with those segmented round tubes for elbows, and his chest is flattened and boxed out instead of curved. I absolutely love it! The head is probably too big, but I’m OK with that and I like how they emphasized his devil horns. The coloring here is mostly black and yellow but with some blue added for the windows and the red Autobot insignia on his chest. Unfortunately, the paint on this one is the weakest of the bunch. The paint lines on the black are a little rough in some areas, but it’s not terribly apparent when the figure is in hand. Bumblebee comes with his little pistol and I’m glad they included that! I should also note here that Bumblebee is scaled to be smaller than the other figures in the wave and that’s pretty cool too! Moving on to the Decepticons!

Megatron’s card art is epic, as he stands with his fusion cannon aimed and ready to fire. The figure is no slouch either. Maybe a little too much upper body bulk compared to his legs, but it’s all good. The head sculpt is just about perfect, and little touches in the figure’s detail include the triggers on the tops of the shoulders, the little triangles on his chest, and the vents on his abdomen. The pale white plastic they used is a great fit for his cartoon color and you get some darker gray on the legs, black for the cannon, pelvis and fists, red in the elbows, and some red,  yellow, and blue paint hits for the panel under his chest. Megatron doesn’t come with an accessory, but that’s because he has his mounted arm cannon. I think this guy turned out all kinds of great.

Up next is Soundwave, and oh boy is he perfect! The card art shows him holding his rather distinctive gun and about to eject one of his Cassette Warriors and it looks so damn great. The figure features a sharp sculpt and you get some cool details from the tape deck buttons on his pelvis to the vents on his lower legs. The coloring here is spot on from the blue and gray body to the yellow and red applications, it’s all right on the money. You even get the razor thin red stripes around his forearms. I like that they used the same blue for his tape door as the Autobots’ windows, it adds a nice uniformity to the line’s color palate. Soundwave comes with his battery gun, and they went all out with the paint on this one, giving it the red accents and painting the beam emitter silver. I’d say this is my favorite of the Decpticons, but there’s some pretty stiff competition here because Starscream is coming up next.

 

And he serves up some tough competition. Starscream’s card art oozes arrogance as he stands with hands on hips and offering a defiant smirk. The figure’s bubble is extra wide to accommodate the wingspan, and I’ll mention here again how much I dig the subtle size differences in some fo these figures. This sculpt is up there with the best of them, and it’s good they did such a fine job because I presume we’ll be seeing it at least two more times. Five more if they want to give us The Rainmakers, and hell yeah I’d buy them too. The head sculpt is possibly the best of the bunch. They captured Starscream perfectly, and I’ll be interested to see if the other Seekers get original portraits or if they just keep using this one. Like Megatron, the pale gray plastic they use here looks great, as does the blue and red coloring. He’s got red and white striping on his wings, as well as Decepticon insignia, and the yellow on the cockpit really makes the figure pop. Starscream comes with Megatron on his gun form.

The idea of Transformers that don’t transform may seem pretty daft to a lot of people, and I get that. But ever since I was a kid I wanted a proper line of figures based on the classic Sunbow designs, and these scratch that itch wonderfully. Indeed, if these were swinging on the pegs when I was a kid I would have gone crazy over them. Granted, I can’t vouch for how much fun they are but every time I glance over at them carded and standing on my shelf, I can’t help but smile. Better articulation would have been optimal, but I think this format gives us the best chance of getting a lot of figures. I will likely buy a couple doubles to open at some point down the road, but right now I’m just so excited about what else is coming for this series. The stuff Super7 showed off at Toy Fair looks great, and I hope this line goes on forever.

Marvel Legends (Caliban Wave): Forge by Hasbro

It’s Marvel Monday again and I have a powerful urge to build another BAF, folks! That means I’m going to toss randomness to the winds and dig into the wave that I am the closest to finishing. And yup, it’s the Caliban Wave, and that means I’m headed back into X-Men territory and opening Forge!

It’s weird, but I think I actually associate Forge more with action figures than I do with the comics. That’s probably because I was so into Toybiz’s Uncanny X-Men figures and Forge was up there among my favorites. I also thought his tech skills made for an interesting, if not terribly flashy, Mutant ability.

A good chunk of Forge’s costume is achieved with paint, and I’m happy to say we’re back to the glorious blue and yellow deco. This outfit just reaches right into my brain and wiggle its fingers in my nostalgia nerves. As always, the deep blue and bright yellow makes for a snappy combo, looking every bit as fantastic on an action figure as it does in the comic panels. Toss in the brown accents to ground it, and you have a great looking color palate.

Some original sculpting includes the exaggerated cones on his gauntlets, the fringe around the tops of his boots. The boot fringe is only held up by friction, but mine seems to stay put quite well. They’re certainly better than the straps on Cyclops’ legs, which are always falling down. Moving up, Forge has a brown holster strapped to his right thigh, a red belt with the X-logo painted on the buckle, and a brown shoulder harness with sculpted pouches. I totally dig how they sculpted his cybernetic leg, which consist of some circuit-like panel lining and a metallic blue sheen. It’s much better than just having it silver.

The portrait consists of another fantastic head sculpt, which features some well-defined cheek bones and a serious expression. The mustache is particularly well done, as is the red headband that’s tied off to the side. The head is punctuated by a copious ponytail. I also dig the darker complexion that they went with for his skin-tone.

Forge comes with a pair of weapons: One rifle and one pistol. The pistol is cast in gray plastic and fits into the holster on his right hip. It’s design is a bit of traditional automatic with a little bit of sci-fi mixed in.

 

The rifle is cast in the same gray plastic and has even more of a sci-fi vibe to it. No doubt these are weapons Forge cooked up and I think they suit him well. My one big gripe is that I wish they included a peg on the rifle so it could be attached to his back. I like when my figures can carry or wear all their weapons.

The articulation holds nothing new. The arms have rotating hinges in the shoulders and wrists, and double-hinges in the elbows. The legs are ball jointed at the hips, have swivels at the thighs and the tops of the boots, the knees are double hinged, and the ankles have both hinges and lateral rockers. There’s a swivel in the chest, an ab-crunch hinge in the torso, and the neck is both hinged and ball jointed. The wide gauntlets do inhibit his elbow articulation a bit, but I’m pleased that I can still get him into a firing position with the rifle up to his cheek.

I feel like Hasbro put just a little bit of extra love into this guy. The fringe on the boots is a nice touch, the bionic leg came out beautifully, and the portrait is as solid as the day is long. And with Forge, another fine X-Men joins my Marvel Legends shelves. Boy does Hasbro seem to be loving these guys lately. Not only do I have quite a few to go before I’m caught up, but Toy Fair showed us that the X-Men train is going to keep on rolling. Forge puts me at five down and two to go in the Caliban Wave. Next week I’ll take a look at Skullbuster!

J. Scott Campbell’s Fairytale Fantasies Collection: Tinkerbell by Sideshow

My love for J. Scott Campbell’s artwork knows no bounds, but I don’t get to talk about it here on FFZ as much as I’d like to. That’s because despite the tons of Campbell’s comics and art prints in my collection, the collectible merchandise based on his art just isn’t as prolific as I would like. We’ve had some action figures from Danger Girl and Gen 13, and some statues based on his art, but that stuff seems to be few and far between. But that’s not to say Sideshow hasn’t been doing their part lately. They’ve done some very nice statues based on Campbell’s Spider-Man art, a Premium Format of Abbey Chase, which I promise I’ll get around to reviewing sooner rather than later, and now they’re working on the Fairytale Fantasy Collection, thus far releasing J. Scott Campbell’s versions of The Little Mermaid, Alice in Wonderland, and today’s subject of review… Tinkerbell!

The statue is comprised of polyresin and reproduced in roughly one-sixth scale. Or, maybe it would be more accurate to say she’s 12-inches tall, since, being a fairy, Tinkerbell isn’t exactly people-sized. The standard statue was limited to 3500 pieces, but the Sideshow Exclusive that I’m looking at today was limited to 1500. Tink comes encased in two slabs of Styrofoam and ships in a very attractive enclosed box. The artwork on the box alone is worthy of display, and I’ve actually got a couple of prints of similar art coming to me from Campbell’s webstore. She comes mostly assembled and ready for display, the only set up required is to plug the metal foot post into the base, which was easy to do thanks to a perfect fit. This little pixie has been on my shelf for a while now, and I’m truly excited to finally get around to giving her the spotlight.

If all you need is faith, trust, and a little pixie-dust, than Sideshow must possess it all in spades, because this statue came out gorgeous! Tink stands on her tip-toes atop an ornate brass compass with one hand on her hip and the other trailing beside her. Her head is turned off to the side and her impressive wings (all 11-inches of them!) fan out behind her. The composition just exudes spunky confidence! Obviously, Campbell has branded Tink with his singular style of sex appeal, giving her legs that go on for miles and flow beautifully into the rest of her curves. I’ve always thought Campbell’s work blends well with Disney’s designs and Tink here is about as best an example that I can come up with.

Tink’s petite costume covers only the essentials and consists of two sculpted leaves, one covering her front and the other the back, and secured together with sculpted and painted laces running up each side of the makeshift dress. The dress is convincing as being something separate that’s actually worn by the figure, even though I’m pretty sure it’s just part of the sculpt. It has a plunging neckline to show off her fairy goodies up top, but comes to a point down below so as not to show off too much of her fairy goodies. On the flip-side, the dress exposes enough of her back to see where the wings connect, and makes the most minimal effort possible at hiding her pixie-tush. Tink accessorizes her costume with three simple green bands: One worn on her right bicep, another around her left ankle, and the third as a thin choker necklace. Finally, she has a sprig of ivy painted around her right thigh. Because there isn’t a whole lot to her costume, the statue gets by mostly showing smooth skin, but the detail work in the dress is very nice, and did I mention how great the curves look? Yeah, I probably did, but I’ll say it again anyway because I just love how Campbell does curves when he draws his ladies, and this statue does a fine job reproducing them in 3D.

The paint on the figure is also worthy of praise, but that pretty much goes without saying when it comes to Sideshow’s work. Most impressive to me is the skin-tone, which is so soft and warm and lifelike. A lot of that is thanks to the gradient shades used for the shadows, which looks particularly good around her knees and the arches of her feet. It’s so easy for these statues to come out looking flat and lifeless, but Tink here is anything but. Likewise, there’s a great mix of green paint used on the dress, from darker green around the edges to the more yellowish green in the middle. Because of the rather simple costume, there isn’t a lot of opportunity for slop on this figure, nor is there really any that I can see. Of course most of the detailed paint is on the portrait, so let’s go there next!

As much as Campbell has a signature way of drawing a lady’s curves, his portraits are really the trademark of his art style and it’s here where I think that style matches so well with Disney’s. The big eyes, the pouty lips, the dainty little nose, it’s unmistakably Tinkerbell, albeit with a saucier flavor than what the kids are used to seeing. Once again, the paint here is impeccable, from the emerald green pupils in her eyes to the glossy pink lips. Her short hair is secured with a painted green hair band and a few strands have escaped to fall down the left side of her face and gently kiss her chin. This is one of those times where the portrait came out every bit as good as the image we were solicited with, and these days, that’s no small feat.

My final stop on the figure is that gorgeous set of wings, and here is where most of my trepidation lay while waiting to get the figure in hand. If they were too thin, they’d look cheap and be terribly fragile. If they were too thick, they’d look unconvincing. In the end, I think Sideshow got them just right. They certainly lean toward being thick, and the golden top edges are where most of the heft can be found. The rest consist of semi-translucent plastic with patterns running through them. Each of the four wings secure firmly into her back and I have no worries about them coming loose or easily breaking off.

And that brings us down to the base, which is quite a work of art in itself. I love the fact that they used the compass as a base, as it gives a sense of scale and reinforces the fact that Tink is supposed to be tiny. There’s a crocodile motif sculpted around the side of the compass and a single ring protruding from the top. The surface that Tink is standing on is clear plastic, displaying the needle and the face of the compass beneath it. It’s pretty convincing as an actual instrument and it’s wonderful to see Sideshow put so much effort into it.

Flip the base over and you get the series logo, Tinkerbell’s name, and the hand-numbered limitation. Mine is #241/1500. As far as getting a lower number, I guess that’s not too shabby, but then I did pre-order this statue the day it went up. So, other than the smaller circulation number, what else is different about the Sideshow Exclusive?

The Exclusive also came with this metal art card and stand. The card features some of the original concept art that this statue is based on. The stand is painted gold to match the base of the statue and has a simple slot running through the middle that allows the card to stand at a bit of an angle. The colors are vibrant and I dare say this piece would be worthy of display even without the statue to go with it!

When Sideshow first showed off this series, I knew I was going to get at least one for my collection and then if budget allowed I would see what happened. And as great as all three of the statues looked, it wasn’t a hard decision on which one to go for. Tinkerbell was the one that called to me, and it was the one that had me slapping the pre-order button. And if you can’t tell by this review, I had absolutely no regrets. At $300, she’s a little more pricey than the statues I’m used to buying in this scale, but then it’s easy for me to see where the money went. The sculpt is lovely, the colors are vibrant and her beautiful golden wings make people take notice of her even from across the room. And besides, having another piece of J. Scott Campbell’s art realized in 3D form? How can I put a price on that anyway? As for the other two? Well, the first release of The Little Mermaid has sold out, so if I go for that piece it will have to be a variant. Alice in Wonderland, on the other hand, is still available, and I’m considering picking her up more and more each day.

Spyro The Dragon by NECA

Good morning Toyhounds, and welcome to FigureFan Zero’s 10 Year Anniversary. Yup, I’ve managed to crap out ten years of this bullshit, amounting to something like 2,400 reviews. I chewed on the idea of doing something special for the occasion, and I decided that I’d be better off just working on getting my normal content up and running again as best as I can, so I’ll spare you all me waxing poetic about the fact that my stupid toy blog has run for this long. Maybe I’ll get inspired to do something celebratory before the end of the month, but for now I’ll just shut up about it and get on with today’s review!

And so long as we’re talking anniversaries, let me point out that one of the many tough points about getting old is seeing games that I played as an adult getting re-released as HD remastered nostalgia. Case in point: Spyro The Dragon was released for the original Sony PlayStation in 1997 when I was 25. It was one of the first PSX games I played that felt like they nailed fluid platforming in a 3D world. On top of that, it felt like playing a cartoon, the musical score was breathtaking, and Spyro would take on the role of a Sony Mascot until, like a certain Bandicoot, the franchise eventually landed on all the platforms and ultimately Spyro got ground up by the Skylanders juggernaut. Well, one of the good things of games being re-released is we get a second chance at merch, and NECA has stepped up to the plate with a Spyro action figure.

Spyro comes in a big and beefy sealed clamshell, which means that unless you’re deft with a razor blade, the packaging really isn’t collector friendly. On the other hand, it also means when you make your first incision you will be rewarded with that heady smell of concentrated plastic. So good! The bubble inserts feature some colorful graphics and you do get a great look at the figure, well except for his feet. And before I start taking a look at the figure overall, we’re going to start there with…

FEET! Let’s talk about feet! A whole hell of a lot (maybe all) of these figures shipped with the feet assembled wrong, meaning the fronts are on the backs and the backs are on the fronts. Oh, NECA! Now, if you are intimately familiar with Spyro, you may know that he has four toes on his front paws and three on the backs. Apart from that, you’d really have to look hard to notice the mistake. Indeed, it almost kinda makes sense that the larger feet would be on the back legs and the smaller on the front, but if you look close you can see the diameter of the ankle on the foot doesn’t match that of the upper leg. Nonetheless, the feet on my figure are switched, and I’m not really sure if they ever actually corrected the mistake during production. Swapping the feet is supposed to be pretty easy by applying some heat, but I’m a firm believer in looking at figures the way they come to me, so I’ll be making that swap later on down the road. When I do get around to it, I’ll be happy to follow up this review with an addendum. OK, with that out of the way, let’s take a look at the figure as a whole.

In terms of sculpt, NECA absolutely nailed Spyro’s adorable-with-attitude look. I love this character design so much, and a lot of that probably goes back to my fondness as a kid for a certain purple Disney dragon named Figment. Spyro’s skin is covered with a scaly texture and topped off with craggy scales, all of which are part of the sculpt. His chest is segmented with deep cuts, his tail terminates with a yellow swirl, and his wings have a slightly angular nature that reflects the mating of the HD look with the polygonal origins of the character.

That same angular nature applies to Spyro’s head sculpt, and I couldn’t be more pleased with how well the sculpting wizards at NECA captured Spyro’s portrait. His crooked brow hangs heavy over his large, perfectly printed eyes. His broad smile contributes to an overall mischievous visage, punctuated by two tiny nostrils. Meanwhile the top of his head is adorned with his two goat-like horns and a mowawk running down between them.

And the colors! Oh, the colors! The deep purple has some subtle gradations to show the darker purple of the craggy scales. It all pops so beautifully against the bright yellow of his belly and tail. But for me the real eye candy here is the yellow with orange shading in the wings and mohawk. It’s sumptuous and captures the coloring in the original art so perfectly.

The figure takes a bit of a hit in the articulation, and that’s not for lack of trying. The body itself has what appear to be ball joints in the neck, mid section, base of the tail, and three more in the tail itself. That allows for some nice subtle movements in the body and helps the figure go from standing to flying poses. The legs only rotating hinges where they connect to the body and no mid-point hinges. What’s more those upper leg joints are a bit restrictive. The ankle joints mostly just want to swivel. I suspect there are hinges up there too, but mine don’t want to move like that. I guess I’ll find out when I eventually swap the paws. Finally, you get rotating hinges at the base of the wings and a ball joint in the neck. Like I said, there’s plenty to work with here, but in the end, I found that there was only so much I could do with this little guy.

It’s never a good thing when a toy comes to me wrong right out of the box, and having to take the time to fix something I just paid for is never fun. But even with the assembly misstep (HA!), Spyro here has a lot going for him. NECA managed to nail both the sculpt and coloring and deliver a wonderful representation of this spunky little dragon in action figure form. The articulation is there in spirit, but he wasn’t quite as much fun to play around with as I hoped he would be. That’s not such a big deal when he looks so good on the shelf, but it’s still something I need to call out. I also wish that they had given us some kind of flight stand with him. A translucent post and base would have been really cool. A clip might not work as well to support his weight, but they could have put a peg hole in his belly and included a plug to cover it up for when he’s not in flight. Nonetheless, I’m happy to have this guy standing on the shelf next to my Bandicoots.

Marvel Legends (Banner Hulk Wave): War Machine by Hasbro

I’ve had a week off, but now I’m back to work and feeling a bit salty about it. Thank God for Marvel Mondays, because opening a new Marvel Legends figure is like applying a soothing balm to the beginning of the work week. After a long run of X-Men and a couple of Deluxe Riders, I decided to go full random today (for reals!) and I dipped my grubby claw (complete with Infinity Gauntlet Oven Mitt) into the unopened pile of despair that clutters my Toy Closet. Oh look, I came up with War Machine from Avengers: Endgame. Cool!

I first visited with this wave way back in November when I opened up Pepper Potts in the RESCUE Armor, but I haven’t been back to it since. I’m not actively building this BAF, so I’ve been giving the parts to my nephew. Unfortunately for him, War Machine doesn’t come with any. And yeah, this wave is a bit of a mixed bag and lacks the kind of focus I would have liked to see in the wake of Endgame, but Hasbro seems to be getting to everyone eventually if not all in the same wave. As for the armor, I’ll confess to being really confused. Rhodey got hit hard during Thanos’ attack on Avengers HQ and came back in the Iron Patriot armor? I think that’s right. But then where does this suit come in? I really need to re-watch that movie. Either way, the suit got a major overhaul for Endgame and since I feel like I didn’t get a good enough look at it in the movie, I’m excited to check out this figure.

To borrow a phrase from Tony Stark, War Machine has been juicing or something because he’s gone and got himself all kinds of swole! Oh, and I absolutely love it. This is what War Machine ought to be about. A powerful, lumbering machine of… well, WAR GODDAMMIT! But besides filling out his silhouette, the design looks so damn sexy. Proportionally, this new suit throws a lot more weight into the lower arms and legs, making it look like a powerhouse. And there’s so much gorgeous detail on this guy. The chest features those two blade-like silver slashes accenting rectangular painted red lights, which serve to give the suit a wonderfully aggressive attitude. You get some circular silver hatches below that as well as some vents, which gives him a strong mech vibe. There are also all sorts of panel lines and bits and bobs sculpted into the back. I’ll note here how much I love the plastic they used for this figure. It’s thick and chalky and heavy. It just feels so solid!

The head-sculpt follows the more substantial feel of the rest of the suit, by having almost no neck, or rather the neck is well concealed behind blocks on either side of the head. Extra panel lines in the face plate give it a reinforced feel, and there’s a Y-shaped recess connecting the chin and the “mouth.” The new suit retains some of the markings that Rhodey’s had on previous suits, in this case incorporating the military-style stars and chevron tampo on the left shoulder plate, and the 006 on the left side of his chest. If I have one gripe, it’s the sticker they used for the arc reactor, it looks rather bland and unconvincing. Articulation actually retains most of the usual Legends points. The big exception here is no double-hinges in the elbows and I guess that’s understandable. I am happy to see the shoulder armor flips up to allow for better range of shoulder movement.

The post on the right shoulder features a ball joint to mount the rather imposing cannon. There’s no half-assed retracted mode, and I get the feeling that this is a suit that just keeps it deployed most of the time. It dwarfs the shoulder cannon from the previous suits and I dig the ball joint, as it gives it a lot more stability and fluid movement than the old hinged ones. Hasbro also hit it with some red paint apps on the front, and that goes a long way.

And when a shoulder cannon just isn’t enough to get the job done, arm cannons, which peg into holes under the forearms, can be deployed. These are almost ridiculously large.

I wasn’t sure what to expect going in, but I’m coming out totally in love with this figure. The new design is just so imposing and awesome, and Hasbro translated that into an impressive hunk of 6-inch action figure. Everything about this figure puts the older suit to shame, and about the only thing I can complain about is that it didn’t come with a Rhodey head. Sure you get a couple of big guns, but I feel like the unmasked head should have been a no-brainer. I’m keen on picking up the Iron Patriot version, but I have yet to see it at retail and I fear my window may have closed on that one. It might be time to start considering paying a little extra and getting it online. And to be honest, with how great this one turned out, I think it might be worth it.

Savage World (ThunderCats): Tygra and Cheetara by Funko

Last month Funko (partially) shipped their second wave of Savage World ThunderCats, but Cheetara was delayed so I only reviewed the two Mutants from the wave. But now Cheetara has arrived, so it’s time to dig out Tygra and see how the other half of this assortment (and final wave of the series) turned out!

If you’re still unfamiliar with Savage World, this line took a number of existing franchises, coupled them with the vintage He-Man style and produced action figures with varying results. But with the handling of the ThunderCats license in such disarray (from Ban Dai to Matty to Super7) over the years, this line was still the closest we’re likely to come to a somewhat complete line of the main heroes and villains. That is unless Super7 can get us Cheetara and a bunch of Evil Mutants. And to be perfectly honest, I think this particular property is very well suited to this kind of treatment. Granted the original LJN figures weren’t stylized like this, but I dig having them in a format where they can interact with my old He-Mans. The first wave included Lion-O, Panthro, Slithe and Mumm-Ra. The figures come sealed on very collector-unfriendly bubbles and cards, and the cards actually feature character art specific to each figure. Let’s start with Tygra!

Ah, very nice! One of the things that impresses me the most about this line was Funko’s willingness to invest in original sculpting for each figure. There’s some re-use to be sure, and a lot of re-sculpting, but Tygra here represents how easily Funko could have gotten away with just repainting a blank buck, but chose not to. The ThunderCat emblem is sculpted into the chest, as is the sash that runs over his left shoulder. Other points of new sculpting include the border on his left sleeve, the elbow pads, and the boots. As a whole, the paintwork has been quite good on this line and that’s mostly still the case with Tygra here. The lines are reasonably sharp for a figure in this price range, and there’s little to no slop. Indeed, the only thing I can really complain about is a little spot of blue paint on his left foot. And yes, each of the figures have a very obvious and unsightly code printed on their back.

The portraits continue to be excellent, and I’d dare say Tygra’s is among the best. This head sculpt leans into the style of the old cartoon with the flared hair reminiscent of cat ears, whereas the old LJN figure had more of a rounded coif. The sculpted facial features are sharp and the paint here really shines. From the razor sharp printed eyes to the black stripes in his hair, there’s nothing to complain about here. The orange the used for his skin and fur really pops nicely too.

Articulation continues to be standard stuff. The shoulders and neck have swivel cuts, the legs are ball jointed at the hips, and the waist has a swivel but no snap-back action like the old He-Man figures. You get one bagged accessory, and that’s Tygra’s trademark bolo whip. It’s cast in soft plastic and features a painted grip and painted red balls at the end of each of the three strands. My one complaint with these figures is that the grips have been very tight and it can be a chore to get the accessories into their hands, but once it’s in it stays put. Next up… Cheetara!

As the first female figure in this assortment, Cheetara uses a slighter female buck similar to what we’ve seen in other Savage World sub-lines. I think it looks great and works well with the guys. The sculpting here is all new, including the top of her one-piece, the ThunderCat emblem on her chest, the bangles on her right wrist and her left arm bracer, and finally her buccaneer style boots. And as with Tygra, the paintwork here is excellent. Little touches include the silver on her bangles and the spots on her right shoulder. I also like the contrast between the glossy finish on her one-piece and chest emblem against the matte used for the rest of the figure.

The portrait  is solid, although the facial features look a wee bit softer than what we got on the rest. She also has more of a blank expression than her teammates. To make up for it, her hair sculpt is absolutely fantastic and the black spots against the yellow really sings.

The articulation here is identical to Tygra’s although Cheetara’s hair renders the neck swivel almost useless. She comes with one accessory and that’s her staff, which has a woodgrain finish to it and is painted over in yellow. She can grip it just fine, but her hands are sculpted with a bit of a turn, which is not ideal for posing with it.

Ans so, I’m happy to say that Tygra and Cheetara turned out great and they round out the team quite nicely! Of course, it was impossible to end this review without bad news as Funko has no new releases listed for 2020 and these appear to be the last we’ll see of Funko’s Savage World. And while the overall reception of this line has been decidedly mixed, I would have loved to see this line continue for at least one more wave. Maybe Jaga, Grune, Pumira, and Vulture Man? Yeah, that would have been a solid end to it, and sure a Cat’s Lair in the same style as the DC Primal Age playset would have been fantastic.  But that’s not to say it’s the last time we’ll see Savage World here on FFZ. While I doubt I’ll be going through all the DC Primal Age releases, I’ll likely dig up the Street Fighter figures at one point when I need some quick-and-easy material for content.

Anck Su Namun (Princess of Egypt) Sixth-Scale Figure by Phicen/TBLeague 

I rarely make New Year’s Resolutions, but I am going to do my best to make 2020 the year I (try really hard to) get caught up on my Sixth-Scale figure reviews. Sure I could say that about Mythic Legions or Marvel Legends, but this category actually seems doable. I have a few Hot Toys on my shelf still waiting their turn, a bunch on pre-order, but right now I’m most hopelessly behind on my TBLeague figures. A big part of the problem is that these are more affordable than Hot Toys and the sense of quality and value I get from these releases continues to be through the roof so I’ve been buying quite a few of them. And despite a common concern, I have yet to have any of the silicone bodies tear or break down on me so there’s been nothing to discourage me from keeping at it. At least not yet. And with that preamble out of the way, let’s check out Anck Su Namun, The Princess of Egypt!

TBLeague butters its bread by securing the largely overlooked (and conveniently inexpensive) licenses from a number of indie comic companies as well as the occasional concept figure. I would have guessed this one was a concept figure, if not for the ARH Comix. ARH published the wonderful Arhian The Headhuntress and one of my favorite comics of all time Arkhalla Queen of Vampires. But in this case I’ve never seen or heard about ARH publishing a comic with Anck. Was it her own book? Was she a supporting character in another? Even ARH’s website, which admittedly doesn’t seem to have been updated in over a year, holds no answers. But it doesn’t matter, I’m content calling her a concept version of a historical figure. Whatever the case, I happen to have a thing for Ancient Egypt and scantily clad ladies and this figure covers both of those areas of interest quite nicely. As always, the box is very high quality cardboard with a tri-fold lid that secures to the sides with magnets. The figure and accessories rest in a series of foam trays. The illustrations on the box let photos of the figure do the talking, and overall the presentation here never fails to impress me, especially considering the flimsy window boxes and sleeves that Hot Toys has been using lately. Happily there isn’t a lot of set up required here, so let’s get the Princess out of her sarcophagus and check her out!

Now this is a Dynasty that I can get behind, and I sure don’t need any comic book tie-in to sell me on Anck because she’s a real knock out. Her outfit consists of a black cloth skirt, which is made from a light, stretchy material, and totally form fitting. There aren’t any slits up the sides so this skirt does tend to impede the range of motion in her hips. I can still get some fairly wide stances out of her, and she can sit just fine, but anything too extreme isn’t possible. On the upside, it really shows off her nice backside! Above the skirt she has a sculpted plastic belt and sash, all fashioned as one piece and painted gold with some black and silver trim. I’ve got to say the gold and silver paint they used on all of the costume pieces is so sumptuous! The belt itself has a weave pattern sculpted into it, while the sash has some raised hieroglyphs. There’s also a scarab disc in the center of her waist where the belt meets the sash. The sash hangs on her hips and stays put most of the time, but will occasionally ride up when I’m posing her.

Traveling further up to her chest, I have absolutely no idea what to call this bra-rig-thing. It’s basically a black leather strap that goes under her chest with two other straps rising up with the Ancient Egyptian equivalent of pasties. This costume piece ties behind her back and it holds on amazingly well. In reality I can’t see this thing working, but here it’s almost like magic! The cross strap features a sculpted gold bird and scarab motif, while the pasties are sculpted to look like intricately detailed gold coins. Anck is also big on the accessorizing, and these points of flair include  golden anklets and wrist bracers, both sets of which are designed to conceal the seams on her wrists and ankles, two gold armbands with sculpted white birds, and she even has a removable ring on her left hand! Speaking of hands, she comes with a bunch of them, from gesturing hands to grippy ones designed to hold her weapons. She also comes with two pairs of feet, one set is flat for standing and the other with arches for when she’s sitting.

The portrait is very good and shows that TBLeauge is always working on upping their head-sculpts. The eyes are quite stunning with a nice level of realism to the paint and the Egyptian-style mascara is crisp and precise. The paint on the lips is also superb with just enough gloss to give them that slightly wet look. And still, the real showpiece here is her hair. She has a fairly typical coif of straight black hair, but layered on top of that is a cobra-headed headdress, which sports two braids coming down the front and ending in gold rings. Down the back is a full brace of braids all ending in golden rods. This ensemble is actually pegged straight into the top of the head and it looks fabulous! And like the rest of her body, Anck’s pretty neck is adorned with even more finery. She has a wide, segmented black and gold colar with a bird sculpted on the front. Above that she has a necklace of gold and silver beads, and above that she has a wide golden choker.

As always, the articulation on the Phicen Seamless Bodies goes above and beyond in replicating the movements of the human body. The silicone skin has a warm and even tone and feels eerily real, while the stainless steel skeleton beneath it offers up silky smooth movement and plenty of hidden surprises. TBLeague has started including instruction sheets with these figures showing you what the safe and acceptable movements are, and I find that they tend to be a little conservative in limiting what they allow. The truth is that if you’re careful these bodies are capable of a lot of extreme movements. On the flipside, it’s not a good idea to leave these figures in those kinds of poses for too long, so I tend to go with very traditional museum-style displays unless I’m planning on changing them up every couple of weeks or so. At the risk of jinxing myself, I’ve yet to have any of these bodies tear on me or degrade, and that’s with about 20 of them in my collection, the oldest being from several years ago. And with the body and costume covered, let’s move on to her accessories.

For starters, she comes with this wicked sickle-bladed sword. At first I thought it was going to be a repack of one that came with a previous release, but it’s completely new. The blade has a mirror finish and the sculpted grip features a gold painted guard and a scarab sculpted onto the pommel. She can comfortably wield it in either or both hands.

Next up, she has a dagger, which features a simple black grip and also a mirror finish on the blade. She doesn’t come with a sheath or scabbard for these blades, but the dagger looks pretty good tucked into her sash. I just have to remember to be careful tucking it in there because Phicen skin and sharp pointy things don’t usually get along too well.

And finally, Anck comes with a pair of Sai, which is a really weird pair of weapons to include with an Egyptian Princess, but she still looks bad ass when wielding them. Still, I doubt these are going to spend a lot of time out of the box. I’d rather go with the more-Egyptian themed weapons. And while that wraps up Anck’s weapons, we still have a display base and decorative piece to look at.

The display base is a raised circular platform sculpted to look like an ancient pillar. There are hieroglyphs sculpted into the sides and golden discs with raised scarabs encircling the base. It’s a fantastic looking piece and these always makes me wonder how TBLeague can throw in extras like this, while still keeping the costs well under $200. The only downside of these bases is that there’s no way to secure the figure, which makes me unlikely to ever display her standing on it for fear of her taking a shelf dive. I suppose you can use a stand and put it on top of it, but that tends to look unsightly. She does, however, look pretty fine sitting on it.

And finally Anck comes with a golden cat sculpture, which is both beautiful and quite hefty. Again, how do they pack this much stuff in while not approaching the prices of many other Sixth-Scale figures out there? I don’t know, but I’m not about to question it.

Anck Su Namun is yet another fantastic figure from TBLeague. The detail and craftsmanship on the costume and accessories just goes to show how much these guys care about producing visually stunning figures that pair so well with the Phicen bodies. What’s more she’s been so much fun to play around with. When I first started dabbling around with this line, I was so apprehensive about handling them, but the more experience I get, the more I realize that these figures have a lot to offer so long as you show a modicum of care when handling them. The Egyptian Princess set me back about $160 and while she’s still hanging around at some retailers, she’s also starting to creep up in price at places like Ebay. I’m happy to add her to my collection, and I was even happier to see that TBLeague followed her up with a Cleopatra figure. Hopefully I’ll get a chance to show her off here soon.

Marvel Legends (Deluxe Riders): Cosmic Ghost Rider by Hasbro

On the last Marvel Monday I checked out Squirrel Girl as part of the Marvel Legends Deluxe Riders series, and I commented on how I couldn’t believe Hasbro was taking the risk of bundling a character like Doreen Green in a $40 set. Surely they need to reserve these higher priced releases for more mainstream and important characters. But when faced with these questions Hasbro simply says, “Hold my beer” and bundles Cosmic Ghost Rider in the same assortment.

Now granted, there’s a world of difference between releasing Squirrel Girl on a scooter and Ghost Rider from Earth-666. That difference being that even if I had no idea who or what this figure represented, I’d still have picked it up because it looks all sorts of bad ass. Of course, it doesn’t hurt that this is Frank Castle back from Hell itself and infused with powers from both Mephisto and Galactus, and granted a bitchin’ space bike so he can go hunt down The Mad Titan, Thanos, and slay him to avenge the fallen Earth. Does anything get more bad ass than that? No. So why didn’t they put that on the package? Anyway, the set comes in a big window box that shows off the figure and the partially assembled bike. There’s not too much to slapping it together, but let’s start with the figure.

Holy shit, if I didn’t know better I’d swear this character design crawled out of a comic panel from the early 90’s. Frank’s new duds include a partially armored and twisted version of his skull-centric costume that we know from Earth-616. The skull itself is now sculpted into chest armor, emblazoned with two crimson red eyes and teeth like blades reaching down to his armored belt. His legs are also encased in armor, his shoulders sport a set of most deliciously ridiculous spiked red pauldrons, his wrists are encircled with space-age rings, and under it all is a black ribbed suit that’s speckled with red and blue Kirby-Crackle. You’ll no doubt note that Frank is sporting a rather awkward looking gap up in that crotch, and that’s no doubt to make him work on the bike. Hey, I’m cool with that. I doubt I’m ever going to pose him off the bike anyway. From behind, Frank is sporting the back half of a leather jacket, which makes no real sense to me. It just doesn’t jibe with the front at all. But it’s this kind of impossible ensemble that works when dealing with the reality-bending Cosmic Marvel.

Frank’s noggin has been transformed into the familiar flaming skull of the Spirit of Vengeance, but this time the translucent red skull sits engulfed in yellow flames inside a clear dome. It looks amazing and I was happy to see that you can pop off the dome to rotate his head from side to side.

The Cosmic Rider comes with a few fun accessories, the first of which is his flaming chain whip. This piece is made out of bendy transparent yellow plastic with orange flame licking off the edges near the tip. Both ends are sculpted as handles giving some options for display.

Next up, he comes with a pair of futuristic pistols and each one is a unique sculpt.  These big, chunky weapons are cast all in black plastic and aren’t overburdened with a lot of sculpted detail. They have rather distinctive designs and he looks damn fine wielding them akimbo.

And they each come with firing effect parts, which plug into the ends of the barrels and look great! And that’s all the little accessories out of the way, let’s check out that bike!

Wow, this thing is big, and I absolutely love the design! In place of the front wheel is a massive blue globe of energy, with white plastic tendrils of energy visible inside. I’ve simply got to find a little battery powered light for inside it! The chopper-style handlebars protrude from it and connect it to the bike’s sleek black body. The body includes a bulbous blue headlamp, some raised blue bands on the sides and behind the seat, floorboards for The Rider to rest his boots, and branching exhaust pipes sweeping off each side of the back. The back also features an exhaust port with a translucent red flame effect part erupting out of it. The entire bike rests easily on a transparent plastic base and it’s mounted on a ball joint, so you can position it at various angles for display. No doubt about it, Hasbro did a beautiful job recreating this bike!

Apart from looking absolutely fantastic, there aren’t a whole lot of features on this Cosmic Ride. Although the sides do feature holsters for the two guns. I thought that was a cool bonus.

And while I had issues getting Doreen to ride her scooter properly, Frank Castle mounts this Cosmic Hog with absolute perfection. His grippy hands work perfectly for grasping the handlebars, that big gab between his legs lets him rest easy in the seat, and his boots stay put on the floorboards without even needing pegs to secure them. He looks so good and natural seated on his ride that I can’t imagine ever displaying him any other way.

I was a little slow to warm up to the Deluxe Riders line. Hell, I still haven’t picked up the regular Ghost Rider and bike, but I’m damn glad I didn’t hesitate on this one. Everything about this set is just so fresh and original. The backstory is batshit crazy, the design of the bike is genius, and even Cosmic Ghost Rider’s crazy 90’s throwback design works so well when seated on it. What’s more with how big the bike is, this set actually feels like a damn bargain at forty bucks. Hasbro will never cease to amaze me with what they are willing to risk and put out when it comes to Marvel Legends. I truly believe that anything is possible, no character is too minor, no side story too crazy, and no toy is out of the question. And all I can say is keep magic like this coming, and I’ll keep buying.

“Sadists, psychos and killers.

Don’t matter what planet they’re from.

All deserve to be punished!”

Cover Girls of the DC Universe (Series 3): Mera by DC Collectibles

What’s this? An actual DC Friday? Yup! It’s hard to believe I used to have enough material (and time) to do these every week, but if sure feels good to come back to it every now and then for old time’s sake. If you’ve been with me for a while than you may know I was an avid collector of the second series of DC Collectibles’ Cover Girls cold-cast porcelain statues. But when the series rebooted again I decided that in the interest of diminishing display space that I would call it quits. For someone with very little willpower when it comes to buying collectibles, I have remained surprisingly true to that decision. That’s not to say that I haven’t been admiring them from afar. And ultimately, it was a price that I couldn’t refuse on Mera that made me finally dip my toe into this third series. It’s been about two years since I last visited with this line, so I’m more than ready!

The previous line was based on the art of Stanley Artgerm Lau, whereas this time around it’s Joelle Jones’ turn and I dig both artists’ work a lot. The packaging on this line hasn’t changed much since my absence, although this time around they are scaled bigger and the size of the box obviously reflects that. The statue still comes in a fully enclosed box and sandwiched between two Styrofoam trays to keep it safe. I’ve heard one or two horror stories about breakage with this new series, but I was happy to see that mine survived. The only assembly required is pegging Mera’s single foot post into the base. Let’s do that and check her out!

Standing tall and proud, Mera strides across the waves with confident poise and her head held high. It’s an appropriately regal look for the Queen of the Depths. And regal is also the word I would choose to describe her attire. She sports the very familiar form-fitting scaled bodysuit with some stylish gold piping on her arms, torso and boots. I also dig the stylized “M” strategically placed where her belt buckle would be. The bulk of the scales are painted over in a stunning emerald green, as are the boots. The center of her chest and her arms are painted gold, making for a very striking two-tone deco. Every detail on this costume is part of the sculpt and the precision and quality of the paint applications are both excellent.

Moving on to the portrait, and oh boy do I get a major Filmation (as in He-Man/She-Ra) vibe off of this. I’m not sure if it’s from the eyes, but I saw it right away and can’t unsee it. It’s not a bad thing, mind you, just that I find the styles highly similar. Mera’s face is framed by a gold tiara, behind which flows her voluminous red hair. The sculptor really went over the top on her hair and it looks great. The painted facial features match the impecable quality of the rest of the piece. Her eyes are straight and even and the eyebrows and lips are crisp and sharp. No complaints here.

And that brings us to the base. As with the previous Cover Girls Mera, they went with a translucent plastic to simulate water and the effect works beautifully. The splashing water erupts from beneath her feet and curls up at the ends, all set upon a disc-shaped platform. Flip the base over and the bottom is branded with DC Collectibles and shows that the piece is hand-numbered. Mine is 324 of 5000 pieces produced. The previous series produced 5200 of each, so it looks like they shaved a whole 200 off each run.

The previous Cover Girls Mera was one of my favorite statues in that series, so it comes as high praise when I say I like this one almost as much. There are actually some things this one does better, like that superb water effect, and in truth this one has a far more intricate sculpt. Plus the green paint used for her suit looks a bit more premium here. With that having been said, I do really like the way the Artgerm version is balanced, as if defying gravity, and the portrait is less stylized and still absolutely drop dead gorgeous. Did I really need two Meras on my Cover Girl shelf? Nah, but I picked this one up over the holidays for around $40, which was a deal I could not refuse and I’m glad that was the case because she is a very beautiful piece. Does it mean I’m going to dip into any more of this third series? Eh, maybe. I sure have been eyeing that Catwoman, so if you’re interested in that one you may want to keep watching this space.