DC Multiverse (Titans): Beast Boys by McFarlane

Today’s review was supposed to go up last Friday, but real life stuff intervened as it sometimes does. So… today, I’m checking out A Tale of Two Beast Boys. The first is the Collect & Build figure from the Titans Wave and the second is the Walmart Exclusive Gold Label release. The parts for the C&B figure were included with Arsenal, Raven, Donna Troy, and Nightwing and since it’s a loose end from my look at that wave, let’s start with him first.

Yup, he’s a big boy! Is this what Beast Boy looks like in the current comics or is this just some jacked up half-beast form? I have no idea. I poked around a bit to try to find out, and I could honestly find nothing that looks like this from the comics, but that’s OK. One of my favorite mantras is that I don’t have to be familiar with the source material to enjoy a figure, and boy do I really like this figure! Many have pointed out the similarities the costume shares with Hulk in the temporal suit from Avengers Endgame, and yeah it’s hard not to see that. The suit does have some fantastic texture to the black and cream-colored portions with some smooth red trim to make it pop. But what I really dig is the coloring of the skin, with some vibrant light green on the smooth bits and some darker green on the sculpted fringe. Sure, it looks a bit more like roided out broccoli than it does beast fur, but I still love it.

There’s plenty to love in this head sculpt too. Once again you get that beautiful light green on the skin, but here you have some really breathtaking gradients of slightly darker green and a bit of red in the cheeks and dark shading around the pupil-less eyes. The sculpted tuft of dark green hair is very nicely done, as is the hairy fringe that extends from his sideburns to around his jawline. The pointed ears look great and he’s got two tusk-like teeth protruding from the bottom jaw. Everything about this portrait is just superb!

Despite being a big chonky C&B figure, Beast Boy sports most of the usual articulation that comes standard with most regular DC Multiverse releases. That includes rotating hinges in the shoulders, bicep swivels, only single hinges in the elbows, and hinged pegs in the wrists. There are rotating hinges up in the hips, double hinges in the knees, rotating hinges int he ankles, and hinges in the feet about halfway to the toes. There’s a ball joint under the chest and another in the neck. He has a pretty good range of motion, with the elbows being the most restrictive and only doing about 90-degrees. Still, he’s loads of fun to play with. His right hand is sculpted into a fist and his left hand is a grasping claw for all your punching and grabbing needs!

I absolutely love everything about this figure. The heft is satisfying, the colors are gorgeous, it sports an amazing portrait, and it just has a wonderful shelf presence. It also ties this wave together really nicely, because they look phenomenal when grouped together on the shelf. But, just in case this Big Beast Boi doesn’t float your boat, The Toddfather gave us another option…

Yup, a lot of folks seemed to be confused and disappointed by the Collect & Build figure’s reveal, so I’m glad I wasn’t alone in not recognizing it. But as if planning the whole thing, McFarlane let fly a few days later with a look at a more familiar and normal sized version of Beast Boy. The only downside? He’s a Gold Label release, and they can be hard to get hold of. I was pretty sure I was never going to find him, but he did turn up online long enough for me to grab him and have the best of both worlds. Just as an aside, I really can’t wrap my head around the whole Gold Label concept. I was fine with them being repaints or maybe even alternate head variants, but to release an entirely unique figure of a popular character like this? That just doesn’t make sense. Anyway… there’s not much to say about the packaging, other than it has the foil Gold Label seal at the upper left corner and you get the usual black figure stand and collector card. Let’s tear in and see what we got!

This more reasonably sized Beast Boy sports a pretty simple outfit that gets by with paint paint and no unique sculpting that I can see. And that’s fine, because it’s meant to be a simpleoutfit. The slightly off-white and crimson pairs really well together and the paint lines here are pretty sharp and clean. The rubber diapers don’t usually bother me much in this line, but here it seems a bit more prominent than usual. Still, it’s not an obstacle to me enjoying the figure. I am happy to see that the pins are all painted correctly.

The head sculpt is also more in line with the Beast Boy I know from the comic panels. The vibrant green skin color looks great and and the hair is sculpted separately from the head to give him a well-defined hairline. You get some razor sharp printing for the eyes and eyebrows, and a slight smile to the mouth. Overall, this portrait has an appropriately clean and youthful appearance that works really well for the character.

There’s nothing new to say about the articulation, and I’ve reviewed enough of these figures to where running through the articulation is starting to get redundant. The joints all feel good, but my figure came out of the tray with a little bit of bowing to the legs, which should straighten out with a little heat. Beast Boy sports a fist on his left hand and what looks like a reaching hand on his right.

You do get one accessory here, and that’s Beast Boy in eagle form. The eagle is cast in translucent green plastic, which has a really rich color. The sculpt here is exceptionally nice and sharp with the individual feathers standing out despite the use of clear plastic. I suppose you could also use this as a Green Lantern construct too!

And while he’s not really part of the Titans wave, I think he fits in pretty well with the rest of the bunch!

I would have been fine with just the C&B Beast Boy on my shelf, but I’m very happy to have picked up the Gold Label release as well. I know that McFarlane tends to just do waves of four for their C&B figures, which is admittedly a lot more manageable than Hasbro’s five or six, but maybe this was a case where they should have included regular Beast Boy and gave him some of the parts. The only thing missing here is Starfire, so I’m not sure if she’s just absent from the current Titans book or if they just didn’t want to do her. The next time I check out one of McFarlane’s Collect & Build Waves, we’ll be building us a Bane from The Dark Knight Trilogy!

The Flash: Batmobile and Batman Unmasked by McFarlane

I can think of few toy reveals that rippled outward with such a shockwave of excitement than McFarlane’s take on the Batmobile from the upcoming Flash film. It speaks volumes of how iconic that design has become in the three decades since it appeared in the ’89 Batman film, and makes me wonder why Mattel didn’t cash in on some of that love back when they had the DC license. And while I have no interest in seeing The Flash movie, I guess I have to at least be thankful that it resulted in this ’89 Batman resurgence and some cool toys. Today I’m checking out both the Batmobile and the Target Exclusive unmasked version of Michael Keaton as Batman. Let’s start with the Batmobile! This thing is a little too big for my regular photo staging area, so I had to improvise!

This sweet ride comes in a fully enclosed box that’s drab and boring. It’s a pretty good sized box, but that’s to be expected as this is a 7-inch scale car with very little assembly required. In fact, all you have to do is free it from it’s plastic bag and plug in the rear fins to get it ready to patrol the streets of Gotham. If you pop open the canopy, you’ll find a collector card hidden in there, similar to what we see included with all of McFarlane’s DC Multiverse figures.

Oh yeah… that’s the stuff! This design is still as dead sexy as ever, and McFarlane did a nice job recreating all those sleek curves. But make no mistake, this toy is a textbook example of give and take, so let’s get some of that stuff out of the way first. McFarlane had to play with the size here a bit to get it at the price point they wanted. As a result the car is a tad smaller than it should be, but I don’t find it that noticeable. It certainly doesn’t feel as downscaled as McFarlane’s 66 Batmobile. Along with the scale, the car also lacks the heft you might expect. The plastic is nice and sturdy, and the toy actually feels quite rugged in hand, but in the end it is mostly just a plastic shell. Indeed, as we’ll see the only play feature you get is the opening canopy and the rolling tires. I’m guessing pop up machine guns would qualify as forbidden by Warner Bros weird No Guns policy. Sure, I would have happily paid a bit more to get some extra gimmicks, but I’m also fine with them being left out. Finally, the profile of the canopy is definitely higher than the actual car, but it’s another thing that doesn’t really bother me all that much.

With all that having been said, I think this toy looks fantastic. The car has a beautiful glossy sheen to it that makes it look like it just rolled off the assembly line. Alfred really is an expert at buffing and waxing! You get some beautiful sculpted detail in that bullet shaped turbine in the front, and while I recall that being black in the film, I think the gunmetal gray here looks good. There are sculpted panels where the machine guns would pop up are present, as well as some additional panel lining on the sides. Yes, under bright lights the canopy is gray, but the variance between the gray and black is a lot more subtle in room lighting. When I first took it out of the box I barely noticed it, but under studio lights it can’t be missed. It’s not optimal, but it sure isn’t a deal-breaker for me either.

The rear of the car has a central turbine in gunmetal gray with two pairs of silver exhaust pipes and two sets of red taillights. The organic curves of the fins look great, as does the sculpted vents positioned between them. The tires are made of rubber and have gold bat symbols on the wheels, and you get some silver pipes and detail on the side cutouts, as well as circular vents angled away from the rear wheels.

To open the canopy, there’s a button just in front of it on the hood. It releases the catch and allows you to slide the canopy forward to reveal the driver cabin. There’s only one seat and while it isn’t accurate, it works fine for this toy. I’m extremely happy with the level of detail in here. You get a fully sculpted seat, which even has some sculpted stitching on the cushions. The banks of instruments and gauges are all picked out with silver paint and it all looks really sharp. The steering wheel is positioned dead center, but does not turn. Let’s switch over to have a look at Unmasked Batman and then we’ll get him in the Batmobile!

I’m using McFarlane’s in package solicitation shot here because mine got pulverized in shipping. It’s the same style packaging we’ve been seeing in the DC Multiverse line only branded for The Flash film and with the foil Gold Label corner. You get a stand and a collector card too. I almost wasn’t going to buy this figure, but he was billed to ship before the regular masked version. And I’m pretty glad I did, because my masked version probably won’t arrive until next week and I wouldn’t have had anyone to put in the Batmobile!

I won’t get too long winded here, because I’ll probably do a comparison when the masked version comes in. The suit is a lot different than I expected and I would have preferred something mare akin to the ’89 film. Here it looks more like sculpted armor and less rubbery, which sure ain’t bad, but just different. The sculpted muscles are a tad more pronounced and angular in some areas, particularly in the abs, I really love the detail on the forearm bracers, you get some panel lines in the upper legs, and the boots look great. Yeah, I’m bummed that the belt is now black instead of yellow, and a little surprised that the bat symbol is more orange than yellow here. Still, I think the suit looks great and I especially dig the glossy finish.

The cape is cloth, and while it looks a bit thin under the studio lights, it looks fine with the figure in hand and under normal lighting. Obviously, they went with softgoods here to make him work with the Batmobile, but I really wish they would choose softgoods over plastic more often. It just makes the figure so much more fun to play around with. Speaking of which, Batman hits all the usual points of articulation that are standard for the DC Multiverse line. The only thing I can really complain about are the continued lack of thigh swivels.

And then there’s the portrait. Well, from certain angles I can see Keaton in there, but not enough to make the likeness anywhere near a slam dunk. I actually think the flat paint is what’s letting down the likeness more than the sculpt. Considering you had to buy a whole different figure to get the unmasked head, I think this probably should have turned out better.

Batman comes with two sets of hands: One pair of fists and one pair of accessory holding hands. The included accessories are his grapple gun and a batarang, both of which are silver. Both are nice sculpts, but it’s a little odd that they aren’t black. Maybe they’re silver in the film? Someone will have to let me know, because I’m not going to see it.

Getting Batman into his ride is pretty easy, thanks to that cloth cape. He sits a little close to the steering wheel, but if you have more patience then me, you can probably get his hands on the wheel. I’ll make more of an effort when the masked Batman comes in.

Overall, I like this figure a lot, but I’m sure I’ll like the masked version even more. Chances are, I’ll wind up leaving this one in the Batmobile and displaying the masked version beside it. Then again, I do have McFarlane’s giant Batwing coming in at the end of this week, so I guess one of them may wind up sitting in the cockpit while the other stands beside the Batmobile. As for the Batmobile… If you’re looking for a perfect rendering of the 89 Batmobile that will hold a figure, well this isn’t it. But then, I don’t think such a toy exists. The old Kenner Batmissile Batmobile released in 1992 is your best alternative option, but it’s scaled for smaller figures, has some silly play gimmicks, and has it’s own share of inaccuracies in the design. It’s also selling for three or four times what this one is if you can find one complete and in good condition. Considering that McFarlane’s put this out at $60 seems like quite an amazing feat, and considering how quickly it sold out everywhere, I’ll go out on a limb and call it a success. I pre-ordered this at three online retailers just to be sure I got one. Only one of those retailers delivered the goods and that was Target. Another retailer outright cancelled, and my Amazon pre-order is in limbo and will likely be cancelled too. There’s certainly some room for improvement in this toy, but I love it and I’m glad I was able to get one!

DC Multiverse (Titans): Arsenal and Raven by McFarlane

While most of my time collecting DC Multiverse has been going back and picking up older figures on sales and clearance, I did pre-order a couple of new waves which came in over the past couple of weeks. And while I always feel a little guilty about checking out new figures with so many older ones waiting their turn, I’m still going to bump these to the head of the line. So, today I’m going to kick off a look at the Teen Titans Wave!

This assortment consists of four figures with Arsenal and Raven being the focus of today’s review. This wave came in slightly bigger boxes than usual, as each figure also has parts to build a rather uncharacteristically large Beast Boy. Arsenal has his legs while Raven has his head and hands. As usual, I’ll check him out after I’ve been through the rest of the figures. I don’t have anything new to say about the packaging, except I finally decided to toss some DC Multiverse boxes, and that meant ripping the character cards and figure stands off the back of the tray. Let’s start with Arsenal.

The last time I looked at an Arsenal figure was nine years ago when I checked out DC Collectibles figure from Red Hood and the Outlaws and I liked it quite a bit. This version is a different look for the character, but not drastically so. You still get a two-tone red and maroon suit, shoulder and bicep tats, and the baseball cap. The proportions are nice, giving Roy a lean and lithe look, The suit features some fine texturing on the red parts as well as some intricate detail on some of the reinforced maroon bits, giving the costume a nice bit of complexity. The boxy quiver plugs into his back and the cluster of arrows is a separate sculpted piece, so I guess you can pull it out if you want to display him having shot all his arrows? Sure why not!

The portrait is solid, although I’m not a huge fan of the visor and preferred him with just the domino mask, but that’s just me. The backwards baseball cap has some very nice texturing and appears to be sculpted separately from the head. I like the little lick of hair that’s jutting out above the hat band.

The tattoos are printed crisp and clean and look really good, especially with the neon yellow-green coloring. It’s a bit of a shame the one on his left arm has the bicep cut running through it.

In addition to the quiver and arrow cluster, he comes with his bow. I dig the bow itself, but I absolutely hate it when the strings are done with plastic instead of actual string. It just looks terrible. I usually like to leave my figures stock, but I will likely clip the plastic string off and tie a real one on. Also, it’s pretty disappointing that you don’t get a single arrow for him to knock into the bow. At least the articulation works well with the bow itself, or reaching over his shoulder to grab another arrow. All the joints on this guy feel great right out of the box.

Taken on his own, I like this figure well enough, despite some big missteps with the accessories. The sculpt is solid, the coloring looks nice, and the articulation makes him pretty fun to mess around with. Still, all in all, I like the overall look of the DC Collectibles version a bit better. Granted, a lot of that has to do with differences in character design, and the articulation on that DCC figure can’t compete with what we got here. So, in the end, I’m happy to have both. Now let’s have a look at Raven!

The only Raven figure I have in my collection is Mattel’s old DC Universe Classics version, which looked OK, but was really designed for one pose, so she wasn’t a lot of fun. I almost picked up DC Collectibles Earth One version a few times, but I was not a big fan of that design, so I never did. I think this modern look is pretty cool and it gave McFarlane some interesting design beats to work with. Most of the suit’s detail comes in the sculpted pattern on the front of the torso, with the segmented built of red and gold disks adding some color. Speaking of color, I dig how the leggings and boots are a dark shade of blue rather than black like her one-piece. I didn’t even really notice until I got her under bright lights and it looks good. The red and gold disk just above her chest serves as a type of fastener for the cape and hood and matches the design of the belt. There’s some nice texturing on the cape, and thankfully it isn’t too big and heavy.

I really dig this portrait! The hood is attached to the head to allow for some decent movement in the neck and I love the layered look with the hair sculpted between the hood and head, and a few strays peeking out below her right eyebrow. She’s got some glittery pink paint applied to her eyes and mascara and a very deep maroon to her lips.

Raven shares the same articulation as Arsenal, and after suffering through so many of Hasbro’s female arms with limited articulation, I’m always happy to see the gals here get the same double-hinged elbows and bicep swivels as the dudes. I do wish she came with the flight stand that McFarlane sometimes throws in with the flying characters, but I can always borrow one from another figure, I guess.

Raven comes with a pair of translucent pink effect parts, which replace her hands and unfortunately these didn’t turn out so great. The pieces themselves look fine, but since they replace the hands, the wrist pegs can be seen inside and really spoils the whole effect. Either these needed to be designed to go onto the hands, or they needed to make those wrist pegs translucent pink as well. I don’t know how anyone thought these looked good enough as a final design, but it’s a pretty big fail.

Both Raven and Arsenal are solid figures that lose points for some poorly implemented accessories. Arsenal really needed a single arrow and an actual string on his bow. I can fix the string issue and borrow an arrow from the DC Collectibles release, but I shouldn’t have to. Meanwhile, Raven’s effect parts just don’t work with those unsightly wrist pegs. Still, I dig both of these designs well enough and it’s cool to have the characters represented on my McFarlane shelves. When I revisit this wave, I’ll check out Donna Troy and Nightwing, as well as the Beast Boy figure!

DC Multiverse (Rebirth): Lobo by McFarlane

As promised, the DC Multiverse reviews are going to be ramping up, as I have spent the last month or so plunging head first into this line and grabbing a bunch of figures on clearance. And it seemed like the perfect time to get into the line as Todd put up the very impressive looking 89-style Batmobile for pre-order just last week. But for now, I’m delving back into the Rebirth era with a look at everyone’s favorite cigar-chomping, genocidal asshole bounty hunter, Lobo.

Here he is in the package, and boy do I have a lot of these big and beefy Multiverse boxes stacking up around here. Storing all of these figures in their packages is sheer folly, as I will eventually fill up an entire bookcase, but for now that’s what I’m doing to make it easier to see what I’ve picked up so far. I like these boxes, even if they aren’t all that visually striking. The blue behind the tray looks nice, you get some artwork on the back panel, and while removing the figure itself is collector friendly, you have to rip the backer to get to the figure stand and trading card. For now I’m leaving those be. I never did pony up for any of the Mattel versions of Lobo, so I’m pretty excited to get this guy opened!

Generally speaking, I like the costume designs that came with Rebirth, and Lobo is no exception. Indeed, while I was largely fine with The New 52, its depiction of Lobo was a huge wrong turn, something which Rebirth set right again. Here, Lobo is quite a beast of a figure sporting a suitably chonky build and lots of great detail in the sculpt. He’s got a ribbed tank top worn under a leather jacket, with the sleeves absolutely shredded off of it, revealing some jacked up arms with some bulging veins. The texturing on both the shirt and jacket is superb, with some tears, and what look like bullet holes in the shirt. He’s got a studded belt with a skull belt buckle, and super tight blue jeans with sculpted pockets, tailoring and all the little wrinkles and rumples to make them look great. The lower leg armor has forged skulls protecting the knees and sharp spikes running down the sides. These grieves are sculpted all around the leg and with straps, but the backs and straps are just painted blue like the jeans. Yeah, these would have looked much better if they were painted all around. I mean, that steel paint on the fronts really is nice. Finally, he has a pair of fingerless gloves painted onto his hands, and some massive shit-kickers on his feet with steel plated toes for kicking that shit!

The head sculpt is solid, and different enough from Mattel’s versions to make comparison’s kind of tough. This one is a bit more stylized, with some exaggerated wrinkling in the forehead to make him look more like a proper alien, and even a bit evocative of a vampire. I love the way his red eyes are partially shrouded under that plunging brow line, and even his nose is wrinkled into a permanent snarl. His sculpted beard follows his jawline, jutting out with a prominent chin, and his teeth are on full display through his wicked grimace. The blue highlights to his wild hair is an interesting choice, at first I was a little iffy on them, but they’ve grown on me. All in all, this is great stuff!

The back of the jacket is a fun nod to the 1992 cover of Lobo’s Back with the “BITE ME FAN BOY” winged skull logo. This stuff is partially sculpted into the jacket as well, and it looks great. If this extra paint is why the paint on the backs of the leg armor didn’t cost out, than I’m totally fine with that. Once again, the texturing and detail on the jacket is superb, and those spikes on his epaulets are pretty sharp!

Despite being a powerhouse, Lobo’s articulation is pretty much in line with the DC Multiverse standards. Granted, because of his bulging muscles, those double-hinged elbows don’t get quite the range of motion as normal, but they can do a bit better than 90-degrees. Everything else is solid, with some especially wide stances up in them hips, double hinges in the knees, and a ball joint under that chest. All these joints feel super solid and are fun to play around with. I don’t know if it’s still the thrill of a new figure line, but I think these Multiverse figures feel fantastic in hand.

Lobo comes with one accessory and that’s his coiled chain blade. The chain is sculpted to be coiled around his wrist when he holds it, and it works OK, but the Mattel figure wins this round for having an actual chain attached to it, which would have been a lot more fun. Still, this looks pretty good in his hand, and the sculpted weathering on the hook is a nice touch.

McFarlane has to abide by Warner Bros’ no gun policy, but you can pick up one of the weapons packs to skirt that silly regulation and give Lobo some firepower. I only have the second weapon pack, and to be honest, most of the shooters are too small for Lobo’s extreme manly meathooks, but this one looks OK.

Lobo was one of the first McFarlane figures I picked up, after getting that Booster and Beetle two-pack, and it was spending some time playing around with this guy that really affirmed my decision to start collecting this line hard. This is a big and beefy badass of a figure, that I managed to pick up for about $17 and that’s a deal that you can’t shake a Czarnian stick at. This brute has been on my desk for weeks, and he is just loads of fun to pick up and play around with, even if you do have to be careful with some of those sharp spikes!

DC Multiverse (Rebirth): Batman and Superman by McFarlane

A little while back, I popped my cherry on McFarlane’s DC Multiverse line with a look at the Blue Beetle and Booster Gold two-pack, and now I’m going to start unloading on reviews for this line, because I bought a whole hell of a lot of them on various sales. Of course, this line is very Batman-heavy and otherwise pretty scattershot when it comes to the comic period and costumes, which can be infuriating when trying to build a team, but otherwise fun if you’re just looking at individual figures. And, coming into a line late in the game also has it’s ups and downs as well. Some figures have gone on deep discount, while others have gone up in value on the secondary market. Right now I’m still in the looking for good deals phase, but eventually I’ll probably hunt down some specific releases. With all that having been said, let’s have a look at Batman and Superman in their Rebirth costumes!

The packaging here is consistent with what we’ve been seeing in the line. I really dig how the bright blue interiors contrast with the black boxes. I’ve never really enjoyed how grimdark modern DC has become in the mainstream, so I think these packages stride the line nicely. Each figure comes with a collector card and a stand. Batman comes with the regular disk stand, while Superman actually comes with a clear flight stand. I bring these up now, because for the time being, I will not be removing the cards or stands from the boxes, as it damages the trays. Eventually, I will get short on space and have to pitch all these boxes, but for now I’m keeping the figures in them. Let’s start with Batman!

Cards on the table, I really loved the New 52 Batman costume, so I was a little apprehensive when Rebirth came along. Turned out that I really liked this one too. Maybe not loved, but it’s not bad at all. The dark gray suit looks great against the black of the boots, gauntlets, cape and cowl. The big change here is the brighter yellow belt and yellow outline around the chest symbol, both add a nice little pop. The suit has a few panel lines, but it doesn’t overdo it, and that sort of detail is mostly reserved for the boots and gauntlets. The serrated blades on the gauntlets are awesome, and I absolutely love how the bat symbol is sculpted and not just printed on. I’m not a huge fan of the bat-head knee guards, but they’re not too distracting. The cape is sculpted so that it stays fairly tight with the body and not fanning out too much. I do tend to prefer this to the dynamic, windblown effect, which I think is best saved for statues and not action figures. All in all, this is a great looking suit and McFarlane executed it beautifully for the figure.

The head sculpt, on the other hand, is nothing to get excited about. The lower half of the face is a pretty soft sculpt. So much so that my shitty camera took half a dozen shots to finally get somewhat focused on it. I do dig the cowl, as it gives me a bit of 89 Batman vibes, and the whited out eyes look fine. There’s nothing really bad here, but I just don’t find it exceptional.

The articulation is exactly what we saw with Beetle and Booster. Eventually, I’ll get to the same point as I did with Marvel Legends and just stop surveying the points of articulation on these. When it doesn’t change from figure to figure, it gets old to recount it all every time. But these bodies are still new to me, so let’s give it a rundown. The arms have rotating hinges in the shoulders, swivels in the biceps, double-hinged elbows, and ball hinges in the wrists. I really have no complaints about the arms at all, and I love how tight the elbows will go! The legs have rotating hinges in the hips, which offer a pretty nice range of motion going forward, back, and to the sides… but so very little swivel, it’s practically non existent.. The knees are double-hinged, the ankles have both hinges and lateral rockers, and the feet are hinged for the toes. The one gripe I’ll keep coming back to in the legs is the lack of a thigh swivel. The neck is ball jointed with some nice range of motion, especially for Batman’s constricting cowls. Finally, you get ball joints under the chest and at the waist, which do a fairly decent job. This is a fun figure to pose and play with, even though the cape can make him a bit back heavy.

Batman comes with two accessories: His grapple gun and a batarang. His right hand is sculpted to hold either one, while the left is balled up in a fist. The grapple gun is pretty big and satisfying, with the grapple hook sculpted in place. Getting a string to swing the figure on would have been cool, but this looks good in his hand. There’s no obvious trigger, which I assume is part of Warner Brothers weird obsession with not allowing any guns or anything even remotely trigger-y. Quite frankly, I’m surprised McFarlane got away with this accessory at all.

The batarang is simple enough, but a pretty nice sculpt. It can be a little tough for him to hold it, but squeezing it between the fingers seems to work fairly well. If you’ve been around here a while, you may know that I’m not a huge Batman fanatic, and I’m not going to buying the majority of the ones released in DC Multiverse. But, I do indeed love this figure, and considering the insane number of Batman figures in this line, I’m glad I started out with this one. Let’s move on to Superman…

Unlike Batman, I’m always down for a new Superman figure, so I was really excited to get this one opened and check him out. Happily, he does not disappoint. Rebirth Superman’s costume didn’t stray too far from his New 52 look, and while I like it a lot, I still think it was a step down. I mainly miss the red boots here, as you now only get some red striping at the tops of blue boots. The cut lines in the suit have been toned down a bit, which is fine. I still like the red belt with the floating diamond buckle. And like Batman, I absolutely love that the chest shield is sculpted and not just printed on the figure. The coloring here is extremely nice, with the blue and red playing off each other brilliantly, and the glossy sheen on the chest shield is gorgeous. I do wish the striping under the knees were a little more vibrant, and I really would have preferred if the ball joints in the wrists were flesh colored and not blue. The cape is mostly tamed behind him, although there’s a little bit of flutter to his left side.

The head sculpt here is much sharper than Batman’s, but in fairness they had a lot more to work with. Overall, I like the portrait, but looking straight on there’s definitely an extra helping of jawline. I like the furled brow and intense gaze, which makes him look just a bit perturbed at the whatever injustice he is perceiving. I don’t like my Superman to be too angry, so this works for me. The cleft chin and the cowling are also wonderful little touches.

The articulation here is identical to Batman, so I won’t run through it all again. I will say how much I appreciate the upward range of motion in Superman’s head, which is perfect for flying poses. It’s ridiculous how many flight capable super hero action figures get this wrong. There are no accessories with Superman, unless you count the flight stand, which I suppose is a really nice bonus. And since he has nothing to hold, his hands are both sculpted as fists, which once again works great for those flight poses, or just punching villains.

I have to say, I’m having an absolute blast dipping my toe into McFarlane’s DC Multiverse. Rebirth Batman and Superman are both excellent figures, and I’ll wager they will reside on my desk within arm’s reach for a while before getting put up on the shelf. They are tons of fun to play around with and I couldn’t be happier with the way they turned out. I was able to pick this pair up for just $16 each, which is a helluva deal, and I’ve already got a few more Rebirth era figures to check out! Boy, does it feel great to be buying DC figures again!

DC Multiverse: Blue Beetle and Booster Gold by McFarlane

I know what you’re thinking. You killed off Marvel Mondays, backed away from Marvel Legends, and now DC Multiverse is coming to take its place. That’s not how I planned it, but I can understand that’s the way it looks. I’ll explain… but first it’s story time! Once upon a time, I had a thing on FFZ called DC Fridays. It was back when I was doing five reviews a week (holy shit, how did I ever make that work?) and I was bookending the week with Marvel and DC content. But after many attempts by Mattel to keep it alive, DC Universe Classics and all its spiritual successors died out. I collected DC Collectibles figures for a while, eventually got into the DC Icons line, but all that crumbled to dust and I just gave up on collecting DC figures altogether. When McFarlane took over, I was interested, but it looked like every other figure was Batman, and I’ve never been enough of a Batman fan to pursue a line like that, so I let it pass me by. But when I wasn’t looking, DC Multiverse seemed to diversify a bit. Don’t get me wrong, it’s still way too much Batman, but then they released a Booster Gold and Blue Beetle two-pack based on the limited series Blue and Gold, and I pre-ordered the set as fast as my finger could mash the button, because I adore these characters so much. And that brings us to today.

I’ll confess it’s exciting to start checking out a line of figures that are new to me. I have looked at a few other current McFarlane releases, including their Doom Guy and I’ve started looking at their figures from Vox Machina, but this is my first experience with the DC Multiverse series. The giant window box is impressive, and the figures look great in the package against a futuristic cityscape. Alas, it’s not quite so collector friendly, as the figure stands and the collector cards are sealed against the backdrop. I won’t be removing those for this review, as for now I plan to return the figures to the box for storage. Thankfully, the set includes a tandem diorama-type display base to use instead.

The back of the box features some great character art, even though Booster’s costume doesn’t match his appearance in the Blue and Gold series. It’s close, but he’s got his collar from the earlier days, whereas the figure does not. But, let’s start with Ted Kord as Blue Beetle!

Wow, it’s great to have a new Blue Beetle figure, considering the last one I owned was all the way back in the DC Universe Classics days. DC Icons put a Booster and Blue Beetle two-pack up for pre-order, but like a dozen other pre-orders in that line they got shit-canned along with the entire line. This new McFarlane version certainly hits all the right points for me! The suit is achieved almost completely with paint, which makes sense, since both Booster and Beetle share the same body. You do get a sculpted black belt with gold buckle, and sculpted bands around the tops of the boots, but the rest is just painted buck. The suit looks as iconic as ever with a light blue base and darker blue making up the boots, gloves, undies, and shoulders and the stylish beetle shape cut-out with thick black borders. This figure looks great!

The head sculpt is also on point, with the dark blue cowl, big yellow bug eyes, and the sculpted eyebrows and antenna on the cowl. The facial sculpt is a tad soft, but still looks solid and is punctuated by a big and cheesy Ted Kord smile. I suppose the eye globes are a step back from the clear lenses used on the old Mattel figure, but I’m not hating it. If anything, the painted globes give the figure something of a more animated look to me.

As my first experience with DC Multiverse articulation, I can say I find what’s here pretty satisfying. The arms feature shoulder crunches as well as rotating hinges, there are swivels in the biceps, double hinges in the elbows, and rotating hinges in the wrists. The hips are ball jointed with soft plastic used in the undies, knees are double hinged, ankles have hinges and lateral rockers, and you get hinges placed right before the toes. There’s a ball joint under the chest and a ball joint in the neck. Everything feels great and works well with an overall excellent range of motion. I think my only two nitpicks would be the wrist joints look a tad awkward, and I would really like swivels in the thighs instead of up top in the hip joint.

Blue Beetle comes with one accessory and that’s his grapple gun. It’s a nicely sculpted piece with that lovely bulbous design and painted with in a sharp silver sheen. The beetle grapple and connecting line is permanently attached. It would have been great if this piece was separate and just pegged into the gun, but the effect is still well executed. Let’s move on to Booster!

As I mentioned, Booster shares the same body with Beetle, which works well enough, given the two are depicted with about the same build. The costume here is again nearly all paint, with the exception of the wrist bracers. If you look close enough, you can see the sculpted edges of Beetle’s boots are still here, but they aren’t that obvious. The yellow plastic looks fantastic, while the painted yellow areas are a shade too dark for a perfect match. I also wish the blue was a touch lighter to match the comic panels a bit better. But all in all, this is a great looking figure!

As much as I dig Beetle’s head sculpt, I think Booster’s is the winner in this set. Once again, you have an opaque lens for the goggles, so no visible eyes. The shock of hair protruding from the top of the cowl looks nice, and I love the big toothy smile.

It’s the same body, so you get the same articulation, and once again these figures are a real joy to play around with. While Beetle only came with the one accessory, Booster comes with two… well, sort of three.

The first is this blast effect part that clips to either of his wrists. It’s a cool bonus and I like the bright blue plastic used for the blast. Maybe it should have been tinted clear plastic? Eh, it looks fine the way it is.

Second, Booster comes with his phone, perfect for taking selfies of his heroics and promoting himself on social media. OK, as far as accessories go, it’s pretty simple. The phone’s case is yellow and it has a simple black screen. A sticker for the screen would have been cool. The left hand is designed to hold the phone, and while it can be a little tricky to get it to stick, I was able to do it without resorting to blue-tack trickery.

The final sort-of accessory is his buddy Skeets, and I’m not thrilled about how they did him. Skeets comes attached to a segmented pipe, which plugs into the display stand, and I have two issues with this. First, why not make it a translucent stand to depict Skeets hovering? Second, why make it so low to the ground? Skeets is usually depicted hovering around Booster at eye level. The DC Universe Classics version of Skeets actually pegged into Booster’s back with a translucent swoosh effect and it worked pretty well. My gripes here are nowhere near critical enough to impact my enjoyment of the set, but I just don’t think a lot of thought was put into Skeets.

The tandam base is a really nice sculpt, but I’m not sure what it’s supposed to be. It looks like the deck of an alien spacecraft, but that doesn’t really fit, so I’m wondering if it’s recycled from a previous McFarlane two-pack. I suppose it could be the Space Museum? Nah, that was always depicted as clean and sterile. Rip Hunter’s lab? Maybe. Either way, it’s cool to have a detailed stand to display the figures on, so I won’t be complaining.

I opened this set a while ago, and while I just got around to reviewing it now, I was impressed enough to start looking at DC Multiverse more seriously. So, no this wasn’t planned as a replacement to Marvel Legends, but it’s something that I’ve been buying now. Some of the figures that have come and gone have become a bit too pricey for me to go after, but since opening this set, I have amassed quite a pile of figures from this line, nearly all purchased at deep discounts. And so you’ll see this line popping up a lot in the coming months, but I’m not going back to a dedicated day for DC, since I’m moving away from that sort of thing. But not to get ahead of myself… I really love these figures and it felt damn good to be reviewing some DC figures again. Hopefully this will be the beginning of a beautiful new friendship between me, McFarlane and DC!

DC Multiverse (Steppenwolf Wave): Cyborg by Mattel

Just last week I was lamenting the fact that I’d probably never complete this Justice League Movie wave because Cyborg and Flash are impossible to find at a reasonable price. Then a buddy of mine came through by finding me a Cyborg for a cool Andy Jackson and I found myself one step closer. And since my hopes of getting Flash are still pretty low, I’m just going to go ahead and check out this guy today so I can move on. I’ll preface this review by saying that I really liked the way they handled Cyborg in the movie, but I think his look needed a lot of work. Some elements of the design didn’t work for me, and the quality of CG in his full body shots were pretty embarrassing.

There’s nothing new for me to say about the packaging. You get a great look at the figure inside, and some cool pictures of Cyborg from the movie on the front and side panel. It’s collector friendly, but even if I was a stickler for keeping boxes, these are pretty bland, so there’s not much to motivate me here to keep this one. DC Multiverse did get a package design makeover for the most recent wave, and I think it’s a big improvement. Hopefully, I’ll be looking at some figures from the Clayface Collect & Connect Wave soon.

With Cyborg out of the package, the biggest surprise here for me is that I think the design works much better in plastic than it did on screen. I was not a fan of the crumpled tinfoil look in the CG, but I think it looks pretty cool here. It has a jagged and primitive look to it, which is a neat sort of proto-form, that could get more refined as Cyborg improved and advanced his new body. The sculpt really carries the day, with plenty of detail, particularly in the exposed skeletal structure of the abs and biceps. The curves and symmetry of the detail in his back really is quite beautiful. The paint is no slouch either. The combined deco of gray plastic with some very nice looking silver paint looks great, and the added hits of red paint makes for a pretty cool looking figure, despite the economy of colors.

The portrait is pretty solid too. The likeness isn’t astonishingly good, but there’s something of Ray Fisher in there. The paintwork on the remaining human face and hair is well done. In the closeups, I’ve noticed a fair amount of over-spray on the silver paint transferred onto the skin, and likewise some brown paint slopping over the silver. It’s not really apparent when I have the figure in hand, but suffice it to say the paint lines could have been better.

In addition to the Steppenwolf C&C parts, Cyborg comes with an arm attachment, which can be swapped out with either the left or right hand. It looks like it’s either a weapon, or maybe a hacking tool. It features the same great silver paint with a little blue to pick out some of the details in the sculpt. The tip has a few short appendages and there are two tubes visible inside. It reminds me of the Borg attachments seen in Star Trek. I love that they included this piece, and I’ll likely display it on him most of the time.

The articulation is pretty standard for what we’ve been getting in this lineup. The arms have rotating hinges in the shoulders, hinges in the elbows, swivels in the biceps, and swivels in the middle of the forearms where the hands detach. The legs have rotating hinges in the hips, hinges in the knees and ankles, and swivels in the lower thighs. There’s a swivel in the waist and a ball joint in the head. This is one of those rare occasions where I don’t mind the lack of chest articulation. I think an ab crunch hinge would have thrown off the sculpt a lot. Besides, I don’t need my Cyborg to be super articulated.

The Justice League movie wave has been a real mixed bag. We’ve had some great new figures like Aquaman and Mera, a pretty solid Batman, and some recycled figures that felt way to lazy for a major toy company working on a major motion picture license. Cyborg definitely fits into the better end of things, but the end result is still a real odd looking bunch when you display them all together. It’s a shame because it detracts from the better figures. And with that ringing endorsement of Mattel and the DC Multiverse line, I’m going to wrap up this wave for now. I’ll revisit it again if I ever do find that Flash figure, but otherwise I’m ready to move on to other things for the next DC Friday.

DC Multiverse (Steppenwolf Wave): Superman, Batman, and Wonder Woman by Mattel

It’s the first DC Friday of 2018, but I’m still working on unfinished business from 2017. Remember that movie last year that was overall pretty fun, but everybody lost their shit over? No, not The Last Jedi. The other one. Yeah, Justice League! Well, at the tail end of 2017, I started reviewing the Justice League Wave of DC Multiverse, and now I’m picking up where I left off. Let’s double up today with Batman and Superman! Aw, hell, let’s throw Wonder Woman in there too and knock out the whole DC Trinity. Strap in kiddies, because like the movie, this is going to be a bumpy ride.

The figures come in the standard Multiverse packaging. It’s functional, it’s collector friendly, it has some nice shots of the characters from the movie on the front and side panel. It also notes that these are both part of the Steppenwolf Collect & Connect Wave, and I’ll have more to say about that at the end of the review! Let’s start with Superman…

Oh look, it’s 2013 all over again! I say that because I’m pretty sure this is just a re-dress of the Mattel’s Movie Masters Man of Steel figure that I reviewed almost five years ago! There are some obvious re-sculpted bits to update the costume, but it’s a real shame that Mattel couldn’t roll out a brand new figure for a huge summer blockbuster license. And while I didn’t buy any of the Batman V Superman figures, I wouldn’t be surprised if that Superman figure was the recycled connective tissue between these two. There’s some decent stuff here, like the texturing on the costume and the coloring is pretty good, but the real problem is that he looks like he’s pretty small and scrawny when lined up beside his fellow Justice League members. Yup, it’s almost like he’s from another line entirely. Funny how that works.

The old Movie Masters figure had a plastic cape, but here it’s been replaced with cloth. I’m generally in favor of soft-goods capes, but the execution here isn’t so great. For starters, there’s a huge disconnect between the sculpted plastic pieces of the cape that attach to his shoulders, and the actual cloth cape that cascades down his back. And like the figure, the cape feels rather undersized and a little cheap.

The head sculpt is different from the Movie Masters figure. I wouldn’t say it’s better or worse, but mainly just different. It’s not a bad sculpt in and of itself, but I can’t see much likeness to Cavill. At least they dumped the badly painted five-o-clock shadow from that older figure. The sculpt and paint here are both very basic, almost like it’s meant to be a comic version of Superman wearing the DCEU costume. Once again, Mattel needs to check out what Hasbro is doing with their MCU Marvel Legends figures and up their game accordingly.

The articulation is passable, but not great. The arms feature rotating hinges in the shoulders, swivels in the biceps and wrists, and hinges in the elbows. The legs have rotating hinges in the hips, swivels in the thighs, and hinges in both the knees and ankles. There’s a swivel in the waist and a ball joint in the neck. The lack of any kind of chest articulation is quite an oversight. I’d like to blame that on the fact that this is a recycled buck from five years ago, but Mattel was putting ab crunch hinges in their DC Universe Classics figures way before that.

Mattel, I know your’re capable of better than this. Your Justice League Aquaman and Mera figures were pretty damn good. But you’re licensing a major DC Comics summer blockbuster here. It’s f’cking Superman from a Justice League movie. Do you think you can at least try, instead of rummaging through a drawer to find an old figure you can dress up to save a couple of dollars? And Warner Brothers, why are you still licensing to these people when they clearly don’t give a shit half the time. I’m a bit angry now. Let’s move on to Batman…

Batman comes wearing his tactical bat suit and he looks pretty damn good. Is this another recycled figure? I honestly don’t know because I didn’t buy any of the BvS figures, but I’ll give them the benefit of the doubt here and say Bats here is new. The suit features some excellent texturing and some pretty good attention to detail. You get all the reinforced armor plates, serrated edges on his gauntlets, and some sculpted straps and buckles. The varied deco also makes for a more interesting figure than if he were just all black. Here you get a matte pale blue under-suit with some glossy black bits, as well as some silver and copper for the armor. Overall, I’m really happy with the sculpt here.

Like Superman, Batman features a soft-goods cape, but this one uses a more leather-like material. It doesn’t match the sculpted shoulder attachments perfectly, but it’s a lot closer than the stuff they used on Supes’ cape. In fact, my only issue here is that the bottom edge came out of the package creased, so you can’t see the scalloped pattern because it’s folded up on itself.

While the suit is excellent, the head sculpt here is a little bit of a letdown. The cowl looks OK, but the exposed face is pretty soft. Also, I thought it was an odd choice to have him wearing the goggles. This feels like a head they should have used on a figure packed in with a Batmobile, rather than the main representation of the character in the wave.

Articulation here is almost identical to Superman. The big difference is that Batman actually has an ab crunch hinge, which is what makes me think that this is probably at least a new figure. It’s not a fantastic figure, but it’s got a lot of good stuff going for it, and here’s one where I feel like Mattel at least tried with a decent sculpt and a pretty solid deco. Moving on to our last stop… Wonder Woman.

Hooray, back to recycling! I’m not sure what’s worse, recycling a figure that’s so old that some people might not notice, or one that just came out a year or so ago. Yes, Diana here is a straight repack of the Toys R Us Exclusive from the Wonder Woman movie, and a figure that I reviewed last month.  The only difference is that she comes with a new sword and no shield. The advantage here is that I think this was an excellent figure, so if you missed out on her, here’s a chance to pick her up again without having to hunt re-sellers or hopelessly out-of-date Toys R Us stores.

At this point, I’ll just refer you back to the review that I linked above. But before wrapping up, there’s a picture of the two figures together. I actually like the head sculpt and paint on the previous release a little better, but this one looks fine. She also comes with her golden lasso.

And there you have it… Mattel’s idea of making the most out of netting a huge license like Justice League is to recycle two out of three figures. It’s lazy, it sucks, and it’s pushing me back toward not wanting to collect Multiverse anymore. Need I remind you, that they also have a line of BASIC Justice League figures, so these are the $20 ones aimed at collectors. Oh, but wait… there’s more! The Flash and Cyborg appear to have been woefully short packed in this assortment and both figures have been impossible for me to find, outside of scalpers asking twice as much on Amazon and Ebay. I enjoyed the movie well enough, I sure as hell ain’t paying a premium for DC Multiverse figures. And so, my Collect & Connect Steppenwolf is destined to remain in pieces, and my DCEU Justice League incomplete, unless those figures start turning up at my local brick-and-mortars. And there ain’t much chance of that.

FigureFan’s Disappointments 2017, Part 1

Well, I hope everyone has been enjoying my Ten Favorites of 2017. There were a lot of items that came close to making the cut, but I tried to be good and stick as close to the self-imposed confines of my list as possible. And now it’s time to embark on the flip-side and look at my Ten Biggiest Disappointments of the year. I’m happy to say this list was a also difficult to assemble, but not because it was hard to whittle down, but rather it was tough to come up with ten acquisitions that really didn’t live up to my expectations. And that’s a good thing! So let’s kick off today with the first five…

Marvel Legends Astral Projection Doctor Strange: Hey, remember this turd? Generally speaking, 2017 was another fantastic year for Hasbro’s Marvel Legends line, but when you put out a lot of figures, at least a few of them are inevitably going to be crap. And this Doctor Strange variant was the cream of the crap. But this isn’t so much a case of a poorly made figure, indeed it’s a great sculpt, but rather a bad idea. Not only is it just a rehash of the regular Doctor Strange figure (FROM THE SAME GODDAMN WAVE!) cast in milky translucent plastic, but it was an obligatory purchase if you wanted the head for your Dormammu Build-A-Figure. And that’s what really earns this figure a spot on my List of Shame. If you’re going to toss this in as an extra in a three-pack or something, do what you gotta do, but don’t make him mandatory to complete a BAF. That’s just mean.

Star Wars Black Series Jawa by Hasbro: Just a reminder, that a figure doesn’t have to be bad to be on this list, just disappointing. And to be fair, I could say that Star Wars Black as a whole has been disappointing this year. It’s not that the figures are terrible, and yes there have been some great ones, but in general this line seems content to be average. It doesn’t feel like the “Collector’s Line” we were promised, but rather just a new scale set up to make idiots like me buy the characters all over again. The Jawa for me was a prime example of that. There’s just nothing here that hasn’t been done as well, if not better at a smaller scale. No tailored softgoods, a plastic robe that renders half the articulation useless, and he can’t even hold his guns properly. Need more? Well, this figure is also too small to justify this price point, it was really hard for me to get one, and in the end, it just wasn’t worth all the effort. If it weren’t for me trying to fill the Early Bird stand with the Original Twelve, I wouldn’t have bothered.

DC Multiverse: “The Dark Knight Returns” Batman and Robin: I’ll admit, I kind of feel like cheating by listing Multiverse figures in with my Disappointments. Truth be told, I didn’t have high expectations from this line at the time. But I was looking forward to getting these DKR figures on my shelf, only to be flabbergasted at how sub-par they turned out. Yes, flabbergasted! My monocle popped right out of my eye, as I exclaimed, “My word, what rubbish!” It’s hard to believe this is the same company that delivered so many great DC action figures in the past. This pair should have been a slam dunk, instead, they feel more like knock-offs. So much so, that I still haven’t bothered to complete this wave to build my goddamn Doomsday. Maybe next year.

Transformers Titans Return Murk & Octone by Hasbro: Just to prove that Titans Return wasn’t entirely made up of rainbows and kittens, here’s one that made my Disappointments List. 2017 was a stellar year for Deluxe Class Transformers, but maybe no so great for the Voyager Class figures. Figures like Broadside and Blitzwing made for solid robot modes, but their alt modes ran from somewhat lacking to downright terrible. And yet it was still pretty easy to single out Octone as the worst of the bunch. I was really looking forward to getting this guy in my collection, and I’ll still admit the robot mode is fine, but neither of his alt modes worked for me at all. Also, I hate what they had to do to his name. It’s OK, Hasbro, you’re still way ahead of the game for 2017.

And I do believe I’ll break for the day and tally up how much money I spend on these less than stellar purchases, some of which I regret and some I’d probably still buy just to have them in my collection. Join me again tomorrow as I round out this List of Disappointments and wrap up this week of lists.


DC Multiverse (Steppenwolf Wave): Mera by Mattel

Welcome back, friends, to a second helping of Multiverse on this DC Friday. Christmas may not be until Monday, but around here every day is a good day to open toys! Earlier this morning I checked out the Justice League version of Aquaman and found him to be quite good! And now I’m spending tonight with his bride to be, Mera. That sounded creepy, what I meant to say is I’ll be reviewing her action figure. Despite a lot of fanfare about her casting, Mera was barely in the Justice League movie, but she sure has been playing a big part in the Aquaman Rebirth comic and I dig her a lot in it. Needless to say I was happy, albeit surprised, to see her get a DCEU release in this lineup.

I took the packaged shots when I thought I was going to review Aquaman and Mera together, but in the end I decided they each needed their own review. But here’s one more look at the figures in their window boxes. While it doesn’t state it anywhere on the box, Mera is actually an Amazon Exclusive. And while she doesn’t come with a Collect & Connect part for Steppenwolf, she does come with some extras to make up for that. There’s not much else to say about the packaging, other than for some reason Mera has more disclaimer information on the front of her box, and she has some lovely pictures of her from the movie on the front and side panels.

As good as Aquaman’s figure was, Mera is even better in every respect. In fact, Mera is so good, that she actually feels like she’s from an entirely different line. For starters, the detail on her sculpted armor is sharper and crisper than that of Arthur’s. The underlying emerald green suit is etched with fine lines and textures, all punctuated by golden interlacing lines. The mix of emerald and gold paint is rather stunning and when combined with the intricate patterns in the sculpt, the armor has a bit of a reptilian flavor to it. It really is quite simply a work of art on exhibit in a line that rarely seems to care.

The head sculpt is pretty solid. It’s certainly not a spot on likeness to the actress, but I can see a little something of her in there. I think the contours of her face feel more like stylized than realistic, and she looks a little too pouty, but overall I still like it a lot. She’s pretty and the skin tone for her face as well as neck and chest is extremely well done. The paint for the eyebrows and lips is fairly precise, although the eyes on mine aren’t perfectly straight, it’s something I didn’t really notice until taking some close up shots. It looks as if the hair may be sculpted in a separate piece, and the gold tiara is part of the hair sculpt.

And then we move on to what really floors me. Mera’s articulation is actually better than Aquaman’s. Considering how I’m used to seeing reduced articulation in my 6-inch ladies, this is a welcome treat. Mera features all the same points as Arthur, but adds thigh swivels and an ab crunch. The fact that Mattel was able to put an ab crunch in Mera and not compromise the sculpt or her shapely form, means there’s no excuse for Aquaman missing one. The same could be said for the thigh swivels as well. I can’t explain the decision making here, but I’m happy that Mera got the extra poseability.

Even when it comes to the the accessories, Mera offers more. For starters, she comes with an extra pair of hands sculpted with water effect parts. These look great and they’re a lot of fun to play around with.

And finally, she comes with this spear. Like Aquaman’s trident, it’s just a simple sculpt, and it’s cast in silver plastic with no paint applications. There’s a barb and a partial hook toward one end, giving it a little more of a harpoon vibe. It’s not bad, but it feels too basic to really feel like it belongs with such a great looking figure.

After going through a solid wave of Wonder Woman figures, I’m pleased to see that DC Multiverse looks to be continuing that streak. Aquaman was really good, but Mera here just blows me away for a figure in this line. It just goes to show that they can still bring the A-Game when they want to. But maybe it’s a little unfortunate that they wait to do it on a figure that’s an online exclusive and probably a more limited release. Mera’s price on Amazon has been fluctuating all over the place. I picked her up when she was around $15, but she’s dropped as low as $11 a few times this week. Either way, she’s well worth the money!