DC Multiverse (Rebirth): Lobo by McFarlane

As promised, the DC Multiverse reviews are going to be ramping up, as I have spent the last month or so plunging head first into this line and grabbing a bunch of figures on clearance. And it seemed like the perfect time to get into the line as Todd put up the very impressive looking 89-style Batmobile for pre-order just last week. But for now, I’m delving back into the Rebirth era with a look at everyone’s favorite cigar-chomping, genocidal asshole bounty hunter, Lobo.

Here he is in the package, and boy do I have a lot of these big and beefy Multiverse boxes stacking up around here. Storing all of these figures in their packages is sheer folly, as I will eventually fill up an entire bookcase, but for now that’s what I’m doing to make it easier to see what I’ve picked up so far. I like these boxes, even if they aren’t all that visually striking. The blue behind the tray looks nice, you get some artwork on the back panel, and while removing the figure itself is collector friendly, you have to rip the backer to get to the figure stand and trading card. For now I’m leaving those be. I never did pony up for any of the Mattel versions of Lobo, so I’m pretty excited to get this guy opened!

Generally speaking, I like the costume designs that came with Rebirth, and Lobo is no exception. Indeed, while I was largely fine with The New 52, its depiction of Lobo was a huge wrong turn, something which Rebirth set right again. Here, Lobo is quite a beast of a figure sporting a suitably chonky build and lots of great detail in the sculpt. He’s got a ribbed tank top worn under a leather jacket, with the sleeves absolutely shredded off of it, revealing some jacked up arms with some bulging veins. The texturing on both the shirt and jacket is superb, with some tears, and what look like bullet holes in the shirt. He’s got a studded belt with a skull belt buckle, and super tight blue jeans with sculpted pockets, tailoring and all the little wrinkles and rumples to make them look great. The lower leg armor has forged skulls protecting the knees and sharp spikes running down the sides. These grieves are sculpted all around the leg and with straps, but the backs and straps are just painted blue like the jeans. Yeah, these would have looked much better if they were painted all around. I mean, that steel paint on the fronts really is nice. Finally, he has a pair of fingerless gloves painted onto his hands, and some massive shit-kickers on his feet with steel plated toes for kicking that shit!

The head sculpt is solid, and different enough from Mattel’s versions to make comparison’s kind of tough. This one is a bit more stylized, with some exaggerated wrinkling in the forehead to make him look more like a proper alien, and even a bit evocative of a vampire. I love the way his red eyes are partially shrouded under that plunging brow line, and even his nose is wrinkled into a permanent snarl. His sculpted beard follows his jawline, jutting out with a prominent chin, and his teeth are on full display through his wicked grimace. The blue highlights to his wild hair is an interesting choice, at first I was a little iffy on them, but they’ve grown on me. All in all, this is great stuff!

The back of the jacket is a fun nod to the 1992 cover of Lobo’s Back with the “BITE ME FAN BOY” winged skull logo. This stuff is partially sculpted into the jacket as well, and it looks great. If this extra paint is why the paint on the backs of the leg armor didn’t cost out, than I’m totally fine with that. Once again, the texturing and detail on the jacket is superb, and those spikes on his epaulets are pretty sharp!

Despite being a powerhouse, Lobo’s articulation is pretty much in line with the DC Multiverse standards. Granted, because of his bulging muscles, those double-hinged elbows don’t get quite the range of motion as normal, but they can do a bit better than 90-degrees. Everything else is solid, with some especially wide stances up in them hips, double hinges in the knees, and a ball joint under that chest. All these joints feel super solid and are fun to play around with. I don’t know if it’s still the thrill of a new figure line, but I think these Multiverse figures feel fantastic in hand.

Lobo comes with one accessory and that’s his coiled chain blade. The chain is sculpted to be coiled around his wrist when he holds it, and it works OK, but the Mattel figure wins this round for having an actual chain attached to it, which would have been a lot more fun. Still, this looks pretty good in his hand, and the sculpted weathering on the hook is a nice touch.

McFarlane has to abide by Warner Bros’ no gun policy, but you can pick up one of the weapons packs to skirt that silly regulation and give Lobo some firepower. I only have the second weapon pack, and to be honest, most of the shooters are too small for Lobo’s extreme manly meathooks, but this one looks OK.

Lobo was one of the first McFarlane figures I picked up, after getting that Booster and Beetle two-pack, and it was spending some time playing around with this guy that really affirmed my decision to start collecting this line hard. This is a big and beefy badass of a figure, that I managed to pick up for about $17 and that’s a deal that you can’t shake a Czarnian stick at. This brute has been on my desk for weeks, and he is just loads of fun to pick up and play around with, even if you do have to be careful with some of those sharp spikes!

DC Multiverse (Rebirth): Batman and Superman by McFarlane

A little while back, I popped my cherry on McFarlane’s DC Multiverse line with a look at the Blue Beetle and Booster Gold two-pack, and now I’m going to start unloading on reviews for this line, because I bought a whole hell of a lot of them on various sales. Of course, this line is very Batman-heavy and otherwise pretty scattershot when it comes to the comic period and costumes, which can be infuriating when trying to build a team, but otherwise fun if you’re just looking at individual figures. And, coming into a line late in the game also has it’s ups and downs as well. Some figures have gone on deep discount, while others have gone up in value on the secondary market. Right now I’m still in the looking for good deals phase, but eventually I’ll probably hunt down some specific releases. With all that having been said, let’s have a look at Batman and Superman in their Rebirth costumes!

The packaging here is consistent with what we’ve been seeing in the line. I really dig how the bright blue interiors contrast with the black boxes. I’ve never really enjoyed how grimdark modern DC has become in the mainstream, so I think these packages stride the line nicely. Each figure comes with a collector card and a stand. Batman comes with the regular disk stand, while Superman actually comes with a clear flight stand. I bring these up now, because for the time being, I will not be removing the cards or stands from the boxes, as it damages the trays. Eventually, I will get short on space and have to pitch all these boxes, but for now I’m keeping the figures in them. Let’s start with Batman!

Cards on the table, I really loved the New 52 Batman costume, so I was a little apprehensive when Rebirth came along. Turned out that I really liked this one too. Maybe not loved, but it’s not bad at all. The dark gray suit looks great against the black of the boots, gauntlets, cape and cowl. The big change here is the brighter yellow belt and yellow outline around the chest symbol, both add a nice little pop. The suit has a few panel lines, but it doesn’t overdo it, and that sort of detail is mostly reserved for the boots and gauntlets. The serrated blades on the gauntlets are awesome, and I absolutely love how the bat symbol is sculpted and not just printed on. I’m not a huge fan of the bat-head knee guards, but they’re not too distracting. The cape is sculpted so that it stays fairly tight with the body and not fanning out too much. I do tend to prefer this to the dynamic, windblown effect, which I think is best saved for statues and not action figures. All in all, this is a great looking suit and McFarlane executed it beautifully for the figure.

The head sculpt, on the other hand, is nothing to get excited about. The lower half of the face is a pretty soft sculpt. So much so that my shitty camera took half a dozen shots to finally get somewhat focused on it. I do dig the cowl, as it gives me a bit of 89 Batman vibes, and the whited out eyes look fine. There’s nothing really bad here, but I just don’t find it exceptional.

The articulation is exactly what we saw with Beetle and Booster. Eventually, I’ll get to the same point as I did with Marvel Legends and just stop surveying the points of articulation on these. When it doesn’t change from figure to figure, it gets old to recount it all every time. But these bodies are still new to me, so let’s give it a rundown. The arms have rotating hinges in the shoulders, swivels in the biceps, double-hinged elbows, and ball hinges in the wrists. I really have no complaints about the arms at all, and I love how tight the elbows will go! The legs have rotating hinges in the hips, which offer a pretty nice range of motion going forward, back, and to the sides… but so very little swivel, it’s practically non existent.. The knees are double-hinged, the ankles have both hinges and lateral rockers, and the feet are hinged for the toes. The one gripe I’ll keep coming back to in the legs is the lack of a thigh swivel. The neck is ball jointed with some nice range of motion, especially for Batman’s constricting cowls. Finally, you get ball joints under the chest and at the waist, which do a fairly decent job. This is a fun figure to pose and play with, even though the cape can make him a bit back heavy.

Batman comes with two accessories: His grapple gun and a batarang. His right hand is sculpted to hold either one, while the left is balled up in a fist. The grapple gun is pretty big and satisfying, with the grapple hook sculpted in place. Getting a string to swing the figure on would have been cool, but this looks good in his hand. There’s no obvious trigger, which I assume is part of Warner Brothers weird obsession with not allowing any guns or anything even remotely trigger-y. Quite frankly, I’m surprised McFarlane got away with this accessory at all.

The batarang is simple enough, but a pretty nice sculpt. It can be a little tough for him to hold it, but squeezing it between the fingers seems to work fairly well. If you’ve been around here a while, you may know that I’m not a huge Batman fanatic, and I’m not going to buying the majority of the ones released in DC Multiverse. But, I do indeed love this figure, and considering the insane number of Batman figures in this line, I’m glad I started out with this one. Let’s move on to Superman…

Unlike Batman, I’m always down for a new Superman figure, so I was really excited to get this one opened and check him out. Happily, he does not disappoint. Rebirth Superman’s costume didn’t stray too far from his New 52 look, and while I like it a lot, I still think it was a step down. I mainly miss the red boots here, as you now only get some red striping at the tops of blue boots. The cut lines in the suit have been toned down a bit, which is fine. I still like the red belt with the floating diamond buckle. And like Batman, I absolutely love that the chest shield is sculpted and not just printed on the figure. The coloring here is extremely nice, with the blue and red playing off each other brilliantly, and the glossy sheen on the chest shield is gorgeous. I do wish the striping under the knees were a little more vibrant, and I really would have preferred if the ball joints in the wrists were flesh colored and not blue. The cape is mostly tamed behind him, although there’s a little bit of flutter to his left side.

The head sculpt here is much sharper than Batman’s, but in fairness they had a lot more to work with. Overall, I like the portrait, but looking straight on there’s definitely an extra helping of jawline. I like the furled brow and intense gaze, which makes him look just a bit perturbed at the whatever injustice he is perceiving. I don’t like my Superman to be too angry, so this works for me. The cleft chin and the cowling are also wonderful little touches.

The articulation here is identical to Batman, so I won’t run through it all again. I will say how much I appreciate the upward range of motion in Superman’s head, which is perfect for flying poses. It’s ridiculous how many flight capable super hero action figures get this wrong. There are no accessories with Superman, unless you count the flight stand, which I suppose is a really nice bonus. And since he has nothing to hold, his hands are both sculpted as fists, which once again works great for those flight poses, or just punching villains.

I have to say, I’m having an absolute blast dipping my toe into McFarlane’s DC Multiverse. Rebirth Batman and Superman are both excellent figures, and I’ll wager they will reside on my desk within arm’s reach for a while before getting put up on the shelf. They are tons of fun to play around with and I couldn’t be happier with the way they turned out. I was able to pick this pair up for just $16 each, which is a helluva deal, and I’ve already got a few more Rebirth era figures to check out! Boy, does it feel great to be buying DC figures again!

DC Super Powers: Superman, Green Lantern, Batman, Darkseid and Batwing by McFarlane

New takes on retro action figures is a huge thing these days. I think a lot of the credit (or blame) on the resurgence of vintage and 5POA figures can go to Funko and Super7’s ReAction lines, but since then a lot of companies have jumped on board. And while McFarlane is already producing a dizzying array of regular DC figures in their Multiverse line, they’ve found the time to reintroduce the world to Kenner’s old DC Super Powers Collection. These aren’t exact reproductions of those figures, instead some are new versions of the characters done in the old style. And unfortunately, these are all Walmart Exclusives, so I was pretty surprised to find any of them at all, let alone the whole wave. Let’s start with the figures and then I’ll have a look at one of the vehicles!

The first wave consisted of three figures: Superman, Batman, and Darkseid, but since I managed to find Jon Stewart Green Lantern from the second wave, I’m throwing him in here as well. The second wave also included The Flash and Batman Who Laughs, and I’ll only be picking up the Flash out of those two. Obviously, the packaging is going for pure nostalgia with some pretty close approximations of the old Kenner card backs. They look great, but they are definitely not collector friendly. And I was tempted not to open these at all, but my willpower is shite, and I tore into all of them. The wave one figures were on clearance, so I may pick up a second Batman and Supes to keep carded, if there are still any left. We’ll start with The Man of Steel!

Superman is the only one of the bunch that’s pretty close to the original Kenner figure, at least in terms of costume design. He’s got his bright blue suit with red boots and undies, yellow belt, and S-shield. I dig the proportions on this figure, and the sculpted muscles look really nice. The coloring is also outstanding with bright yellow, vibrant blue, and crisp red, he looks like he flew right off the pages of a DC funnybook. The head sculpt is a tad soft in the facial features, but they really captured his trademark cowlick, and I like the bright blue eyes.

The cape is like a cross between paper and cloth. It’s stiff, but looks good, and has a wire running through the collar, which is the only way it attaches to the figure. It hangs on well, and my only gripe here is that the cape was secured to the bubble with a wire, which left a tiny hole in the cape. This won’t be an issue for mint-on-card collectors, but it bugs the hell out of me. As with all the figures in this line, Superman has seven points of articulation. The head turns, the shoulders rotate, the T-crotch allows the legs to move forward at the hips, and the knees are hinged. The figures do not retain the Kenner action gimmick that made them punch when you squeezed their legs.

Unlike Supes, Batman is a completely different version than the original Kenner figure. I think this design is based on the Hush comic, which admittedly isn’t a huge departure. Instead of having the yellow and black bat symbol on his chest, he just has the black. It’s disappointing to me, but not a deal breaker. Otherwise, the figure looks fine with a mix of new sculpting and recycled parts. The cape works the same as Superman’s and yes it still has a tiny hole in it from the wire. Batman is by no means a bad figure, but he’s definitely my least favorite of the four.

Darkseid is also pretty different from the original Kenner figure, with this being the New 52 version, which is nice nod for me because I happen to like this look a lot. Darkseid is the biggest and most complex figure here with a lot of great sculpting for a figure in this scale. The armor bits give him a lot of heft, and I love the detail to his belt. You even get a little sculpted fissures in the skin on his arms and his face. Even the coloring here is fun and vibrant with the bright blue and yellow contrasting nicely with the dark skin. Darkseid has one hand sculpted into a fist and the other able to grab other figures. I love this guy!

Last, but not least is Jon Stewart, who did not get a release in the original Super Powers, as Kenner only produced Hal Jordan as Green Lantern. And oh boy, is this figure outstanding! The costume is pretty simple with a mostly black bodysuit and green boots, bracers, and shoulders, with the lantern emblem on his chest in green and white. The head sculpt is an absolute homerun here! The facial sculpt is so good that it doesn’t feel like it belongs in the same line as Batman and Superman. Jon’s right hand is sculpted in a fist and has his power ring clearly represented, while his left hand is designed to hold his lantern accessory. Wow, what a great figure!

There’s a part of me that would have liked to see McFarlane do the Kenner versions of these figures, but then New 52 Darkseid and Jon Stewart Green Lantern are so great, I’ll happily stick with what we got. Despite being cherry-picked from across the DC Multiverse, these figures still manage to capture the charm and fun of the original Kenner efforts. What’s more, they certainly don’t feel like quick and dirty nostalgia cash grabs, but rather damn fine figures for their scale and style. Even more so at less than $10 a pop. But we’re not done yet… let’s move on to the Batwing!

Kenner Super Powers gave us the Batmobile and the Batcopter, but this Batwing is an original design for this line, borrowing heavily from the 1989 Batman film and retro-fitting it perfectly for the vintage Kenner style. The jet comes in a fully enclosed box that mimics the vintage vehicles for more of that sweet, sweet nostalgia. You get artwork on the front and some shots of the Batwing on the other panels.

The Batwing comes out of the box fully assembled, but with the wings folded up. I’m not sure if this is supposed to be a play feature, or just a method of getting a big toy into a small box. Either way, I dig it, as it’s similar to how some vintage aircraft would fold up the wings for storage on carriers. I’d like to think that this is how the Batwing travels up an elevator to be deployed out of a concealed hanger on the top of the Batcave.

With the wings folded down, we can get a better look at the jet, and it’s a damn cool little vehicle. Again, the similarities to the 89 Batman jet can’t be overstated. This one is a little smaller and cast mostly in blue plastic with black bat wings jutting up from each side of the translucent orange cockpit. There’s a little bit of panel lining, and two gray machine guns, at least that’s what I’m calling them, and finally a very classic black and yellow bat symbol, which doubles as a button to spring open the canopy. The back has a gray thruster cone, and there’s a trigger on the undercarriage to activate the capture claw hidden on the front. I really love the design of this little toy, especially how anachronistic it is. The way it takes a newer design and makes it feel totally at home in this retro line is just genius.

Batman is a bit of a snug fit in the cockpit, but it works! I prefer to remove his cape, just so it doesn’t get all bunched up in there. The cockpit is detailed with some very colorful pre-applied stickers for the consoles, and a bat-shaped yoke for steering.

The capture claw feels right at home as a Super Powers action gimmick, while also employing a feature seen on the 89 Batwing. I can practically see a kid in a vintage commercial swooping in for the grab while shouting, “YOU’RE FINISHED, DARKSEID!” Every bit of this toy just oozes 80’s Kenner charm!

Now, I will confess to some Batwing sticker shock, as for some reason I was convinced that these vehicles were $20, but in fact they were $29.99 at my Walmart. I’m not going to say it’s totally outrageous, but it is a lot for what is a pretty small and simple vehicle. But, obviously it wasn’t too much, because I came home with it. Still, I wish it had been on clearance like the figures! Nonetheless, I have no regrets. This line is just tons of fun and looks great on display in a little corner of my Comic Room. I’m not sure how deep I’m going to go with collecting it, but I am hunting Flash and Wonder Woman now, and I will probably break down and pick up the Superman vehicle as well. It would be great to see Kalibak and Steppenwolf, as those were some of my favorites in the Kenner line, but even if we do get them, who knows what versions they will be. And that’s really just my one nitpick here is that I would have enjoyed more of a cohesive selection of character versions.

DC Multiverse: Blue Beetle and Booster Gold by McFarlane

I know what you’re thinking. You killed off Marvel Mondays, backed away from Marvel Legends, and now DC Multiverse is coming to take its place. That’s not how I planned it, but I can understand that’s the way it looks. I’ll explain… but first it’s story time! Once upon a time, I had a thing on FFZ called DC Fridays. It was back when I was doing five reviews a week (holy shit, how did I ever make that work?) and I was bookending the week with Marvel and DC content. But after many attempts by Mattel to keep it alive, DC Universe Classics and all its spiritual successors died out. I collected DC Collectibles figures for a while, eventually got into the DC Icons line, but all that crumbled to dust and I just gave up on collecting DC figures altogether. When McFarlane took over, I was interested, but it looked like every other figure was Batman, and I’ve never been enough of a Batman fan to pursue a line like that, so I let it pass me by. But when I wasn’t looking, DC Multiverse seemed to diversify a bit. Don’t get me wrong, it’s still way too much Batman, but then they released a Booster Gold and Blue Beetle two-pack based on the limited series Blue and Gold, and I pre-ordered the set as fast as my finger could mash the button, because I adore these characters so much. And that brings us to today.

I’ll confess it’s exciting to start checking out a line of figures that are new to me. I have looked at a few other current McFarlane releases, including their Doom Guy and I’ve started looking at their figures from Vox Machina, but this is my first experience with the DC Multiverse series. The giant window box is impressive, and the figures look great in the package against a futuristic cityscape. Alas, it’s not quite so collector friendly, as the figure stands and the collector cards are sealed against the backdrop. I won’t be removing those for this review, as for now I plan to return the figures to the box for storage. Thankfully, the set includes a tandem diorama-type display base to use instead.

The back of the box features some great character art, even though Booster’s costume doesn’t match his appearance in the Blue and Gold series. It’s close, but he’s got his collar from the earlier days, whereas the figure does not. But, let’s start with Ted Kord as Blue Beetle!

Wow, it’s great to have a new Blue Beetle figure, considering the last one I owned was all the way back in the DC Universe Classics days. DC Icons put a Booster and Blue Beetle two-pack up for pre-order, but like a dozen other pre-orders in that line they got shit-canned along with the entire line. This new McFarlane version certainly hits all the right points for me! The suit is achieved almost completely with paint, which makes sense, since both Booster and Beetle share the same body. You do get a sculpted black belt with gold buckle, and sculpted bands around the tops of the boots, but the rest is just painted buck. The suit looks as iconic as ever with a light blue base and darker blue making up the boots, gloves, undies, and shoulders and the stylish beetle shape cut-out with thick black borders. This figure looks great!

The head sculpt is also on point, with the dark blue cowl, big yellow bug eyes, and the sculpted eyebrows and antenna on the cowl. The facial sculpt is a tad soft, but still looks solid and is punctuated by a big and cheesy Ted Kord smile. I suppose the eye globes are a step back from the clear lenses used on the old Mattel figure, but I’m not hating it. If anything, the painted globes give the figure something of a more animated look to me.

As my first experience with DC Multiverse articulation, I can say I find what’s here pretty satisfying. The arms feature shoulder crunches as well as rotating hinges, there are swivels in the biceps, double hinges in the elbows, and rotating hinges in the wrists. The hips are ball jointed with soft plastic used in the undies, knees are double hinged, ankles have hinges and lateral rockers, and you get hinges placed right before the toes. There’s a ball joint under the chest and a ball joint in the neck. Everything feels great and works well with an overall excellent range of motion. I think my only two nitpicks would be the wrist joints look a tad awkward, and I would really like swivels in the thighs instead of up top in the hip joint.

Blue Beetle comes with one accessory and that’s his grapple gun. It’s a nicely sculpted piece with that lovely bulbous design and painted with in a sharp silver sheen. The beetle grapple and connecting line is permanently attached. It would have been great if this piece was separate and just pegged into the gun, but the effect is still well executed. Let’s move on to Booster!

As I mentioned, Booster shares the same body with Beetle, which works well enough, given the two are depicted with about the same build. The costume here is again nearly all paint, with the exception of the wrist bracers. If you look close enough, you can see the sculpted edges of Beetle’s boots are still here, but they aren’t that obvious. The yellow plastic looks fantastic, while the painted yellow areas are a shade too dark for a perfect match. I also wish the blue was a touch lighter to match the comic panels a bit better. But all in all, this is a great looking figure!

As much as I dig Beetle’s head sculpt, I think Booster’s is the winner in this set. Once again, you have an opaque lens for the goggles, so no visible eyes. The shock of hair protruding from the top of the cowl looks nice, and I love the big toothy smile.

It’s the same body, so you get the same articulation, and once again these figures are a real joy to play around with. While Beetle only came with the one accessory, Booster comes with two… well, sort of three.

The first is this blast effect part that clips to either of his wrists. It’s a cool bonus and I like the bright blue plastic used for the blast. Maybe it should have been tinted clear plastic? Eh, it looks fine the way it is.

Second, Booster comes with his phone, perfect for taking selfies of his heroics and promoting himself on social media. OK, as far as accessories go, it’s pretty simple. The phone’s case is yellow and it has a simple black screen. A sticker for the screen would have been cool. The left hand is designed to hold the phone, and while it can be a little tricky to get it to stick, I was able to do it without resorting to blue-tack trickery.

The final sort-of accessory is his buddy Skeets, and I’m not thrilled about how they did him. Skeets comes attached to a segmented pipe, which plugs into the display stand, and I have two issues with this. First, why not make it a translucent stand to depict Skeets hovering? Second, why make it so low to the ground? Skeets is usually depicted hovering around Booster at eye level. The DC Universe Classics version of Skeets actually pegged into Booster’s back with a translucent swoosh effect and it worked pretty well. My gripes here are nowhere near critical enough to impact my enjoyment of the set, but I just don’t think a lot of thought was put into Skeets.

The tandam base is a really nice sculpt, but I’m not sure what it’s supposed to be. It looks like the deck of an alien spacecraft, but that doesn’t really fit, so I’m wondering if it’s recycled from a previous McFarlane two-pack. I suppose it could be the Space Museum? Nah, that was always depicted as clean and sterile. Rip Hunter’s lab? Maybe. Either way, it’s cool to have a detailed stand to display the figures on, so I won’t be complaining.

I opened this set a while ago, and while I just got around to reviewing it now, I was impressed enough to start looking at DC Multiverse more seriously. So, no this wasn’t planned as a replacement to Marvel Legends, but it’s something that I’ve been buying now. Some of the figures that have come and gone have become a bit too pricey for me to go after, but since opening this set, I have amassed quite a pile of figures from this line, nearly all purchased at deep discounts. And so you’ll see this line popping up a lot in the coming months, but I’m not going back to a dedicated day for DC, since I’m moving away from that sort of thing. But not to get ahead of myself… I really love these figures and it felt damn good to be reviewing some DC figures again. Hopefully this will be the beginning of a beautiful new friendship between me, McFarlane and DC!

Legend of Vox Machina: Vax’Ildan and Vex’Ahlia by McFarlane Toys

I haven’t been all that into Amazon Prime’s original content lately, but I gave Legend of Vox Machina a try and I wound up really loving it. And that surprised the hell out of me, because I had sampled Critical Role a short while prior to seeing the show, and boy was that not for me! Nonetheless, I was pleasantly surprised by LoVM’s ability to blend the snappy quips and action with some pretty solid character studies, and it only took a couple episodes for me to be completely invested in this crazy gang of mercenaries. And then figures were announced and I was all… Oh, YAY! And then I saw who was making them and I was all like, Oh, NO! But seeing as how I thought McFarlane’s Witcher figures were pretty OK, I decided to give these a try. Four figures have been released so far, with an initial wave consisting of Vex’Ahlia and Percy and the wave that just shipped populated by Vax’Ildan and Keyleth. I decided to mix things up by checking out one figure from each wave and pairing up the twins, Vax and Vex.

The figures come in your standard McFarlane window box, which do a nice job of showing off the figure inside, but are otherwise unremarkable. You do get some decent character art on the side panels, and I like that the purple box is adorned with a D&D dice pattern. These boxes are mostly collector friendly, but you will have to tear open the bubble that secures the figure stands if you want to get at them. McFarlane stands are nothing special, so I usually leave them attached to the tray if I’m going to save the boxes. I prefer to use the larger, clear NECA stands anyway. Let’s take a look at Vax first!

Turning 2D stylized animated character designs into 3D plastic action figures isn’t always easy or successful, but I think McFarlane did a very nice job here. Granted, both Vax and Vex’s Elven physiques aren’t too far out there when it comes to their body types. Vax here is a little gangly in the limbs, but otherwise he conforms to normal human proportions. His costume, by design, is on the drab side, mostly black with gray trim, some brown belts and straps, and a green belt providing the only splash of color in the ensemble. There isn’t much in the way of texturing here, in keeping with the more simple animated look, although you do get some nice sculpted fur on his shoulders, at the top of the cape. The cape is sculpted so as not to hinder Vax’s range of motion too badly, and it conceals the two sheathed daggers he wears across his lower back. The cape does, however, make him pretty back-heavy and I had some difficulty keeping him upright.

I do like the portrait here quite a bit. Again, it’s simple in keeping with the animation style, and I think it captures the character very well. The hair is sculpted separately from the rest of the head, giving him a sharp hairline, both across his forehead and around his pointed ears. His eyes, eyebrows, and lip coloring are all executed with halftone printing, which can look a little blurry when you punch in close with the camera, but looks fine with the naked eye. With that having been said, the eyebrows on my figure could have used a bit more paint.

Articulation here is rather standard stuff for McFarlane’s modern figures. Highlights include double-hinges in both the knees and the elbows, rotating hinges in the shoulders, wrists, and hips, and both hinges and lateral rockers in the ankles. He even has hinges in the middle of his feet, and there’s a ball joint in the waist. I don’t know what it is with McFarlane’s figures, but even with all that articulation they tend to feel a little stiff to me, but on paper everything here is pretty solid. You only get the one set of hands, and those are designed to hold his three daggers. Well, two at a time anyway! The daggers are simple sculpts and cast in gray plastic. Let’s turn our attention to Vex!

It may not be a fair comparison, but it only took a moment for me to realize that Vex was going to be my favorite of the two. But to be fair to her brother, and McFarlane’s efforts, she’s just a much more interesting looking character to me. The bright blue tabard certainly helps catch the eye, especially since the rest of her outfit is mostly brown and more brown. I like the network of belts that cinch her waist, the high V-neck collar looks sharp, and the one tuft of gray fur on her right shoulder is quite chic. What’s especially impressive is that her top appears to be sculpted separately and actually worn over the figure buck! There’s just a lot more going on here to please the eye!

And sure, some of that may have to do with the fact that she’s one pretty Elf lady, and boy did the team at McFarlane do a wonderful job on this portrait! Now, it’s worth pointing out that McFarlane takes some well justified heat for overusing the side-eye, that is painting the eyes of figures looking off to the right or left. It’s fine for a statue, but I’m not usually a fan of it on action figures, but I just think it looks so damn good here, I have to allow it. When paired with Vex’s flashing eyes and crooked, naughty smirk, I think it connects with the character all the more. Also worth pointing out is the wonderfully complex hair sculpting. The bangs over her forehead, the licks of strands in front of her ears, and the strategically placed blue feather all make for a wonderfully kinetic coif!

Vex’s articulation is identical to that of her brother, so kudos to McFarlane for not skimping on the ladies’ arm articulation like Hasbro does. She’s a little more fun to pose than Vax, mainly because she can balance a lot better, even with the quiver on her back. And yes… you observant readers may have noticed that Vex comes packaged with her quiver angled to the wrong side, even if the way she wears it on the show doesn’t make a whole lot of sense. Her animated counterpart angles the quiver over her left shoulder, but holds the bow with her left hand and draws with her right, which means she has to reach across her body to pull an arrow from the quiver. Here, the figure’s right hand is sculpted to hold the bow, which means her quiver should be angled over the opposite shoulder for her off-hand to pluck arrows from it. Fortunately, the quiver is attached via a peg, so you can easily adjust it to angle over the opposite shoulder, but the figure will always be holding the bow in the wrong hand.

Obviously, Vex’s acessories include her bow, which is a decent piece, but I really wish they had gone with actual string instead of sculpted string. It just looks so thick and unrealistic. You also get a cluster of silver arrows, which slide into the quiver, but no single arrow for Vex to knock in her bow. I suppose you can consider the quiver an accessory, since it can be removed from her back.

Overall, I’m pretty happy with these figures, and while I clearly liked Vex more, Vax certainly gets the job done. The sculpts are very faithful to the show and while the accessories aren’t mind-blowing, they aren’t really lacking either. Still, I would have liked to get an extra pair of hands with each figure, particularly with Vex to allow her to hold the bow in her left hand and knock with her right. And while I do like this pair a lot, I’d really like to see the twins get the Figma treatment, because I think that would be something really special. I have two more figures in this line to check out, and I’m hoping that McFarlane sees it through to give us all of Vox Machina, because I’d be on board for the rest.

Doom Eternal: Classic Doom Slayer by McFarlane Toys

It’s hard for me to think of a video game franchise that has stayed as consistently fantastic as Doom. It’s one of those games that I can vividly remember playing for the first time when it was released, and it’s crazy to look back at how unnerved playing it made me. Little did I know what was to come! The series spawned some amazing sequels and map packs, before going away for a while. It came back as Doom 3, and while this wasn’t everyone’s cup of tea, I thought it was a pretty great game, albeit a very new direction for the series. The modern updates, Doom and Doom Eternal, would eventually deliver that one-two punch of pure visceral action that most fans were looking for, and these two remain among my favorite video game updates of all time. I’d go so far to consider the 2016 release of Doom about as perfect a game as I have ever played. Crazy to think that until now I didn’t have any Doom toys, right?

Well, in fairness there haven’t been a whole bunch. Heck even Quake II did a lot better on that front. McFarlane eventually scooped up the license, and it took me until their release of the Classic Doom Slayer to get me to bite. Truth be told, I’m not a huge fan of McFarlane’s figures, but I thought The Witcher releases turned out pretty good, and so I’ve been picking up a few of their other figures here and there. Doom Slayer comes in a window box with a giant gold sticker, proclaiming this as part of their Gold Label Collection. I honestly have no idea what that means. I’ll also point out that this is released under the Doom Eternal license, because the Classic Doom look was available as an unlockable skin. Let’s check out Mr. Doom Guy!

Out of the package, I think this guy looks pretty sweet, even with one glaringly non-authentic element. McFarlane built him like a tank, which he would have to be to face the unending onslaught of hell demons. I am not at all a fan of the Predator-style shoulder cannon, as it’s just a little too much on the nose and looks really out of place with the Classic gear, but the rest is just fine. This cleaner and simpler look really scratches my itch when compared to the hyper-detailed look of the modern Doom Slayer armor. Hell, I love how OG Doom Guy is barely even wearing much armor. Hell, he’s got short sleeves, and a little exposed window in his gut that basically says, “Dear Hellspawn, Please Slash Here! Go On… Try It!” His upper body is kitted out with shoulders and protective hear not unlike that of a Football player. And even this setup is bulkier than what we saw him wearing in the original art, but it still looks great to me, complete with the wear and tear sculpted into the armor. The military-style trousers have some very nice detail in the stitching and the various rumples and wrinkles. He’s got some heavy duty knee pads, and some big chonky boots. The belt is nice too, with sculpted pouches and some ammo across the front of his waist.

If the sculpt takes a few liberties, I think the colors really nail the original look quite brilliantly. The bright green on the upper body really pops and contrasts with the darker greens used for the rest of the fatigues. The flesh tone for the exposed skin looks nice, and you get some additional silver paint hits for the fixtures and snaps on his gear. I really dig this deco!

And the helmet! Oh, boy do I love this helmet! You get the grill on top, the chonky cheeks, and the snout-like breathing unit on the front. It’s a nice mix of functional design and possibly intentional intimidation factor. The silver-gray paint looks sharp without looking shiny and new, and the sculpt has plenty of battle wear, including scrapes and some pock marks. The visor is exceptionally well done, in that it has a bit of a clouded look to it, and while it’s completely opaque matte paint, it almost looks like if you get in close enough you could catch a glimpse through it.

If there’s one place this figure stumbles it’s in the accessories. Doom Guy should have an arsenal at his disposal, and the figure only includes a gun and an arm blade attachment. And yes, the arm blade is the same one that came with McFarlane’s regular Doom Slayer, and it doesn’t really belong on this Doom Guy. Oh what I wouldn’t give for a chainsaw! Still, it looks really cool, and it’s a beautifully sculpted piece, so it’s hard to get mad at it. Plus, it’s entirely removable if you’d rather not display the figure with it. When all is said and done, I believe I will leave it on him.

And that brings us to the Doom Eternal Super Shotgun with the meat hook attachment. Once again, it’s a beautiful accessory and a very nice representation of the weapon from the game. And yet this one pisses me off, because the least McFarlane could have done was sculpt us a Classic Super Shotgun for this figure. I’ll also toss it out there that with the limited range in the elbow articulation, he can’t really pose with it all that well, nor could I get his off-hand to cradle the foregrip.

And finally, you do get a standard McFarlane figure stand, and these things are just the bare minimum worst. It’s a black disc with a peg and the Doom logo stamped on it. These always seem too small for the figures, and I’m not even bothering to take it off the packaging.

Yeah, I’m kind of missing the point of this figure, since it is emphatically not supposed to be the Doom Guy from the original game. But I knew that going in, and tried keeping that in mind while taking a look at him. I would have liked a legit release of the original Doom Guy, and this is simply my consolation prize, and it’s a damn nice figure at that. I’d definitely be down to pick up some of the Demons from the game if McFarlane committed to making a bunch of them, but for now I think this figure will be a one-off for me to place in my Gaming Room.

The Witcher: Eredin Breacc Glas by McFarlane

Well, looky here! I actually made it back on a Friday for some hot and tasty end of week content! It wasn’t easy to carve out the time, but I’m glad I was able to. And hopefully, I can start to make this a habit again. Today I’m digging into another McFarlane release from The Witcher 3: Wild Hunt, and it’s the leader of The Wild Hunt himself, Eredin Breacc Glas!

Needless to say, I was pretty impressed by Geralt when I reviewed him a few weeks ago. So much so, that I quickly set about picking up some of the other figures in this line. The packaging is pretty much the same as we saw last time, sans the Gold Label. You get a collector friendly window box with a stylish red backdrop behind the figure, and a photo of the figure on the back. Nothing mind-blowing in terms of art design here, but I have to respect McFarlane for letting the figure do all the talking. Let’s get out The King of the Wild Hunt and have a look!

This character design feels like it was tailor-made to get the action figure treatment, and McFarlane did a fine job with it. Eredin’s nightmarish armor is fully realized in what is a pretty complex and layered sculpt. The crimson armor is designed to summon up the horrific image of a flayed man, with bronze accents giving off the hint of exposed bone amidst the quilted and armored plate red meat and muscle. And it is quite glorious! Easily my favorite thing here is the breast plate, which is not only adorned with a rib-cage like motif, but also has rib-like spikes protruding over it. These are cast in soft plastic, so as not to be brittle and breakable, and it just looks simply amazing. His forearms are protected by crudely hammered bronze bracers full of pitting and rough texture, while a series of brown “leather” strips cascade down from the center of his belt, both front and back. Intricate details include the sculpted rivets on his armor plates and stitching on the belts and straps.

The skeletal visage is carried over to his back, where more brass fixtures mimic his spine and the back of his ribcage, meanwhile his right shoulder is protected by a collection of boney barbs and a tattered textured cloak. The cloak is cast in soft plastic and is designed so as not to impede the arm’s movement.

Eredin’s head is fully enclosed in a helmet with a skull-faced visor that reminds of General Kael from Willow… and that ain’t a bad thing! The bronze colored helmet has its share of cuts and crags, no doubt the remnants of many battles. Nothing of Eredin’s face can be seen through the black void of the eyeholes, but his black coif of hair can be seen cascading out the back of the helm. The headpiece is punctuated on top by a series of tall spikes forming a crown.

The packaging claims Eredin sports 22-moving parts, and that certainly comes across in just how fun a figure he is to play with. Articulation points include rotating hinges in the shoulders, elbows, wrists, and hips. The knees have single hinges and the ankles have hinges and lateral rockers. There are swivels up in the thighs and the toes of his boots are hinged. Finally, you get a ball joint under the chest and another in the neck. The jointing on these McFarlane figures feel satisfyingly solid and chunky.

Eredin comes with one accessory and that’s his rather distinctive sword. This piece of plastic cutlery is a lot more impressive than either of the blades that came with Geralt, thanks mostly to a great paintjob on the blade and hilt. The turned grip is painted crimson to match his armor, and is extended to allow for double-handed wielding. And thankfully, the figure’s articulation is up to the task! The vicious looking blade includes multiple angles to the edge and a jutting spike, and I really dig the rather utilitarian hand guard that plunges parallel with the grip. It’s a great looking piece that clearly favors function over aesthetics in its design.

And finally, you get a figure stand, which is easily the least impressive thing in the box. Yup, it’s the same one that came with Geralt, complete with The Witcher III branding. It’s simple, small, and totally inconsequential. But it does a decent job of holding him up, and I’m never going to complain about getting a stand.

I absolutely have to keep resisting the urge to plunge into McFarlane’s DC figures. I just can’t open that floodgate again. I’ve been wronged too many times! BUT, THAT REBIRTH SUPERMAN SURE IS TEMPTING!!! So, it’s nice to have a small and manageable line like The Witcher to sample what has been some truly excellent work by McFarlane. And just for an added treat, when I went to hunt this figure down along with Ciri, I found him on clearance for about $11. Not too shabby, as I would have been perfectly happy with him even at the full $20. I don’t think I’m going to go nuts with all the repaints of Geralt that McFarlane is pushing out, but I’ll likely keep grabbing any new sculpts that come my way.

The Witcher: Geralt of Rivia (Gold Label) by McFarlane

I remember buying the original Witcher game, hoping to slum it with the graphics turned all the way down, but even then my computer at the time just laughed and spat out the disc. A short while later, The Witcher II came to the Xbox 360, and I rejoiced, as I would finally get to sample the series I heard so much about. But after jumping in, I quickly felt like I was dropped into the middle of the dense lore and missing out on a lot of backstory, so I decided that I would shelf the game until I could eventually experience the first. Time passed and eventually even my new mediocre computer was capable of running the original Witcher, which was at that point a rather old game. With all the settings turned up, I quickly lost myself in the deep and rewarding game world, and it was everything I hoped it would be. And the rest is history. I still haven’t made the time to play Witcher 3, but I have since enjoyed the hell out of the comics and the TV series was… well, it was OK. And that brings us to McFarlane’s Geralt figure!

his is the Gold Label release, which is proudly called out with gold foil on the top left corner of the box. What’s that mean? I dunno. It seems like just a repaint of the regular version. I think these were supposed to be some kind of premium chase figures, but I got mine on clearance at Gamestop, so I’m not sure how difficult that chase was. They had both versions, but I went with this one just because I thought the more colorful deco showcased the sculpt a little better. The window box is collector friendly, unless you want the stand, which is secured to the back of the insert under a sealed bubble. For that, you’ll have to rip and tear!

And here he is, Geralt of Rivia, looking intimidating as all hell. Straightaway I’ll say that I absolutely love the sculpting they did here, but then McFarlane has always been known for delivering great sculpts! As I already intimated, I’ve spent a ridiculous amount of time in the first two games, but have still yet to crack open my copy of Witcher 3. That having been said, his armor appears to be patterened after the suit he starts the game with, and the one featured in most of the game shots I’ve seen, so I’m at least passingly familiar with it. The sculpt features some intricate detail in the chain mail, as well as some textured quilting in the upper legs. There’s stitching recreated on the leather bits, and boots, and the armor is layered onto the figure to make for a very complex and convincing look. When it comes to detail, it seems like nothing was overlooked. The torso armor is sculpted in soft plastic and wrapped around the figure, concealing the articulation in the chest. It’s executed very well, without making the figure look too bulky or throw off his proportions. Other cool little additions are his tiny amulet and the trophy hook hanging from his belt.

On his back, Geralt has two functional scabbards for his swords. These are partially open on the side facing his back, which is unfortunately a little unsightly, but they acommodate the swords very well. The scabbards are also the only place on the figure where the paint disappoints a bit. It just isn’t as sharp as it could be. The original version of this figure was quite drab and dark, but this Gold Label release features a more colorful tan and brown deco, which as I said earlier, really brings out the detail in the sculpt. The boots are black, he’s got a reddish-brown belt, and the silver paint used for the chainmail and the fixtures, is quite striking. I may still look at picking up the regular release, but right now I’m pleased that I went with this one.

They did a beautiful job on this portrait, recreating a solid likeness to the in-game model. The rather intricate hair sculpt is cast separate from the rest of the head, making for a clean hairline. His scar is carved right into the plastic, there are some subtle lines in his face, and the facial hair is quite remarkable. But beyond an excellent sculpt, the paint really turned out to be amazing. From the gray used for his hair to the gloss on his bottom lip, the life-like eyes and the razor sharp deep crimson gash, everything here is just superb. Even the skin tone is nuanced.

I was most curious to see what the articulation was going to be like, since the last time I was collecting McFarlane figures, they were little more than semi-poseable statues. Well, that certainly isn’t the case any more. The articulation here is well thought out and feels great. The double hinges in the elbows and knees are chunky and allow for tight bends. I was especially surprised to find there were even hinges in the toe of the boots! He’s capable of wide stances in the legs and his arms have the ability to reach back to draw his swords. My only gripe here is that the neck doesn’t allow for the head to look up enough. And that’s probably mostly because of the long hair.

Naturally, Geralt comes with his two swords. The “silver” sword features a sharply downturned crossguard, whereas the “steel” sword has the straight guard. These each have painted grips, but unfortunately the blades and hilts were left as bare gray plastic. I really think these needed actual silver paint to make them look more snappy, especially for a premium Gold Label release. Heck, even if they just painted the silver one to distinguish it, that would have been cool. The sculpts on the weapons are fine, and the blades aren’t too bendy, but they just look rather unfinished without the extra paint.

Geralt’s hands are sculpted so that he can wield the swords in either hand, or dual wield at the same time, for those particularly desparate battles against both humans and monsters! The articulation also allows for him to wield either weapon two-handed, which is excellent!

Other than the swords, Geralt comes with bubkis, so he’s a little light on the accessories. I would have liked to see a magic effect part or maybe some daggers. He does come with a branded figure stand, but it’s pretty small and unimpressive. Maybe I’ll dig into my Marvel Legeds effects parts to give him an Igni spell.

I was really close to passing on this line, since I’m trying to limit myself to what I’m already collecting, and not expand into new areas. But, when I’m face to face with a great looking figure on clearance, you just know it’s going to come home with me. And I’m glad I made that decision, because this is an all around wonderful figure. Yes, the unpainted swords irk me, but it’s nothing I can’t fix with a silver Sharpie. In the end, the best compliment I can pay Geralt here is that after playing around with him for about an hour, I went ahead and bought the rest of the line!

Terminator 2: T-800 and Endoskeleton by McFarlane

Yes, folks, it’s Pub Night for me and in the interest of doing a really quick feature more quality Toy Closet Finds features, I’ve crawled into the back of my storage and pulled out a random file box. Inside was a wealth of goodies from my glorious KayBee Toy Outlet days. No, actually, it contained a bunch of shit that I should probably go drop off at Goodwill, but there are a few decent pieces in there. I used to hit the KB Toy Outlet once every week or so with a goal of spending no more than $20 and it’s amazing some of the stuff I used to come out with. I really miss that place. A lot of the figures I used to buy were from McFarlane Toys and today we’re going to talk Terminators: Specifically, the T-800 and the Endoskeleton from the Movie Maniacs line. I was really impressed with these guys when I picked them up way back when. Let’s see how well they aged.

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Kicking things off with the Endoskeleton… he’s a good example of how investing in McFarlane figures isn’t always a good idea. Sure a lot of them go up in value, but they also deteriorate right before your eyes. This guy was sealed in a nice safe baggie and carefully packed away in the box. When I withdrew the bag, it was full of parts. Did he disassemble himself? I guess after ten years anything is possible. Happilly, I was able to piece him back together, and ultimately the only thing wrong with him is one of the cables on his left shoulder separated. We’ll call it battle damage and move on.

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I think the Endoskeleton holds up really well. This is a pretty complex design that can’t be easy to reproduce at this scale, and yet the sculpt is certainly amazing. There are so many little fantastic details here, particularly in the head and the upper body. It’s funny to think that a decade later, Playmates couldn’t come close to reproducing anything close to this quality of detail with their shitty take on the Terminator: Salvation license. In addition to the superb sculpt, the weathered steel look of the paintjob makes works well. Obviously a mirror polish finish wasn’t going to happen, so it was smart to go with the gritty look. It just makes him look all the more realistic. I’m pretty sure he came with a couple of guns, but I have no idea what became of them.

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As we’ll see in a moment with the T-800, McFarlane’s Movie Maniacs line weren’t known for their articulation, so it’s ironic that the Endoskeleton turns out to be more action figure than statue. His head swivels, and his shoulders can rotate and have lateral movement. His arms have swivels in the biceps and hinged elbows. His legs rotate at the hips, his knees are hinged, and he can swivel below the knees. He can even swivel a bit at the waist and he has an ab crunch! Even better, all his joints have working pistons! It would have been cool if his head angled up and you could get him in a decent crawling position, but considering this is McFarlane we’re talking about, I’ll quit while I’m ahead.

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Moving on to the T-800, this is Arnold from the end of Judgement Day where he’s seriously messed up. It was a cool decision to base the figure off this point in the movie because the battle damage really gave McFarlane’s sculptors a chance to shine with all the little details. Let’s get one thing out of the way first, this is a statue with a few points of articulation to tweak the pose. He has swivel cuts in the neck, shoulders, wrists, waist, thighs, and boots. It may sound like a lot, but it’s not. The Endoskeleton may pass as an action figure, but Arnold here does not.

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But what Arnold lacks in articulation, he makes up with in sculpt. The detail on this piece is insane. His face is blown off, revealing bits of endoskeleton and every little chunk of jagged flesh is lovingly recreated. The leather jacket and pants are replete with little wrinkles, stitches, and zippers. The jacket itself is sculpted separately so it can hang loose around his waist. His bandoleer strap of grenade rounds is also a separate piece, and it’s even missing three of the rounds in the front, and cleverly plugs into the bullet holes on his back. Bullet holes? Oh, the tiny little bullet holes! He’s absolutely riddled with them. Fantastic! A great deal of Arnold gets by with the matte black paint for his leather, but that doesn’t mean there isn’t some impressive paintwork on display here, particularly on the head where there is a delightfully disgusting mix of flesh tone, glossy red gore, and burnished steel. The torn up knee is pretty cool too!

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Arnold comes with two weapons: A grenade launcher and an automatic pistol. They are both decent sculpts and the grenade launcher will even break open for loading the breech. They can both be removed from his hands, but there isn’t much point since each weapon is designed for a specific hand and he looks rather funny posed without them.

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Generally speaking, McFarlane figures leave a sour taste in my mouth because a lot of mine didn’t survive storage. And even if they do, they often have a habit of breaking of breaking rather quickly when I take them out and handle them. Case in point, out of all my Viking Age Spawn figures, I think only one has survived to this day. That having been said, this pair do hold up really well even a decade later. I’m not really that into the Terminator franchise anymore, so I doubt these will be on display again anytime soon, but it’s nice to know I can still pull them out and admire them the next time I decide decide to bust out my Blu-Ray of Judgement Day, a movie that I still consider to be one of the best science-fiction-action films ever made.

 

Ultima Online: Lord Blackthorne and Adranath by McFarlane

I know there’s a little thing called Toy Fair going on and I’m burning a lot of my spare time pouring over the reports from on the scene. I don’t do news here, so I won’t be doing any regular updates about it, but at some point this week I will post some random thoughts about what we’re seeing. As for today… like duct tape holding together the middle of the week… this is more Toy Closet Finds! It’s frightening just how many loose McFarlane figures I have rattling around in the bottoms of totes. It’s even more frightening considering I unloaded dozens of these things at a yard sale once. How do I still have so many? Are they breeding? Since this isn’t the first time I’ve featured one of the Ultima Online figures here, I’ll skip the long prelude about the adoration I had for the Ultima game series growing up and the bitter soul-crushing betrayal I felt when the franchise turned into an MMORPG. Good thing I never have to feel that kind of disappointment again, right? I mean, a single-player game that I love turning on its roots and becoming exclusively online. I don’t have to worry about that happening again…

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Oh… Right. Anyway, when I stumbled upon a nearly full set of these figures at KB Toys’ liquidator store many years ago I bought them based on the novelty of actually owning some Ultima figures. It didn’t matter that the characters were unfamiliar to me. There weren’t any Shamino or Iolo figures hanging on the pegs, so these would have to do. It also didn’t hurt that they were $4.88 each. The packages are long gone, but suffice it to say they came in your typical McFarlane clamshells. Let’s start with Lord Blackthorne first.

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Lord Blackthorne was one of the coolest twists of the original Ultima games. He was basically a guy who took over the kingdom of Lord British and warped the Virtues to serve his autocracy. He turned The Avatar from a hero to an outlaw and boy did I learn to hate that bastard. There are times when I think, “maybe I didn’t give Ultima Online a chance. Maybe I missed out on something that respected and enriched my beloved franchise.” And then I see this figure and banish all such thoughts from my head. Yes… apparently somewhere along the way in Ultima Online he turned into some kind of f’ing steampunk cyborg. Sigh.

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I’m going to do this guy a favor and completely detach it from Ultima. Once I stop thinking about this guy as Lord Blackthorne I can really get behind this figure because everything about him is awesome. He’s only about three-quarters of a torso as his entire lower half has been replaced by a giant spike and his left arm has been replaced by a massive robotic claw. His hard plastic cape is sculpted to serve as a base and make him appear to be hovering. It’s a clever design and it supports the figure really well. He has some kind of giant tank strapped to his back, shoulder armor, and hoses and wires running all over the place.

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The sculpted detail and paintwork on Blackthorne is beyond impressive. The metal parts have all their sculpted rivets, screws, and panel lines. There are welding marks along the seams of the tank on his back and all the artificial bits have rough, hammered surfaces. Even the organic bits are beautifully recreated. He has veins in his arms, staples along a gash on his head and a grim expression. If you’re into nasty looking steampunk cyborg dudes, this is a guy that belongs in your collection.

Blackthorne’s articulation features a head that rotates, rotating shoulders, and a waist swivel. His robotic arm has an elbow hinge and one of the claws is hinged as well. There’s also a hinge on his left shoulder armor to allow for greater movement in that arm. Unfortunately, a couple of points of articulation are better left unused. Rotating Blackthorne’s head will cause the cable running into his head to tear and rotating him at the waist will cause part of his cape to come away from its socket. Like most McFarlane figures, he’s best left to stand on the shelf and look cool.

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And then there’s Adranath. I had to look this guy up because after hundreds upon hundreds of hours spent in the Ultima universe, I had no idea who this asshole was and that’s because he was a new character introduced in the online game. I still couldn’t find a lot of info on him, so it makes me wonder if all the characters in UO are so shallow that this guy deserved an action figure over the others. Apparently he’s some kind of necromancer and he dresses well.

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Either way, the character means nothing to me, but I really dig this figure. Unlike Blackthorne with all his steampunkery, Adranath looks like he’d be right at home in any fantasy setting. His face is wrinkled and puckered, like he’s been chilling out at the bottom of a lake for a couple of hundred years, but the rest of the figure is characterized by a magnificently sculpted lordly outfit. The detail work on his finery really blows my mind and it’s stuff like this that reminds me why I bought so many McFarlane figures back then in the first place. Just looking at all the sculpted detail on the back of his cape, right down to the tiny crosshatch texturing, impresses the hell out of me. He comes with a gnarled twisted wood staff, with gold string hanging some beads from it.

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Adranath has six points of articulation. His head will turn, his arms rotate at the shoulders, his left elbow has a swivel cut and his hands swivel at the wrists.

And that’s all I’m going to have to say about McFarlane’s UO figures. I should hate these figures because they’re tied to the fact that Lord Betrayal British sold out and raped my childhood, but these are amazing figures and I still have to respect that. In spite of what they represent, I usually find a place to display them somewhere, and that says a lot about how good they are.

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Besides these two and the previously featured Juggernaut, there were three more in the series, two of which I owned, but I have no idea what happened to them. There was also a big dragon or wyvern or something, which looked very cool, but he never showed up at the KB Toys closeout store, so I never got him. I guess I like these guys enough that they managed to survive a lot of toy purges, and that’s saying a lot because when I purge, McFarlane figures are usually my first target to go.