Mythic Legions: Shadow Equaddron by The Four Horsemen

It’s another Mythoss Monday and today I’m checking out a Mythic Legions figure that just sort of appeared out of nowhere and went up for sale. I don’t remember Shadow Equaddron attached to any specific Wave or Assortment, and I don’t even remember him actually going up for pre-order with The Four Horsemen, but rather I found him on another retailers site and grabbed him up!

Equaddron resides among The Ogre Class figures, making him a good bit bigger than the regular Legions, but not as large as those bruisers, The Trolls. As such, he comes in a tall window box, with the usual colorful artwork on the back and side panels. There’s no bio on the package, but TFH do have one on their site. It’s rather mysterious, as he isn’t given a faction or any personal information about where he fits in the Realm of Mythoss, so bring your imagination! And a bag of oats, because I’m guessing he likes oats. Probably SHADOW OATS!

And, oh boy! Am I in love with this fella! Sporting the Ogre body and a decaying horse head, Shadow Equaddron is certainly an imposing and distinctive looking brute. His body and armor are both lifted directly from Kkurzog, with the exception of the feet, which have been appropriately swapped out for hooves. There’s also an armor extension around his neck to help the figure transition from man body into the horse head. The body is painted brown with some black spotting and markings that does indeed look like horse flesh, and he even sports a horse tail jutting out from under his butt armor.

Meanwhile, Kkurzog’s armor has a snappy new coat of paint and the colors here really sing! You get some sumptuous silver on the arm and leg armor, as well as the shoulder straps and neck armor, cut with some black for the sculpted leather bits, and some copper for the medallions and rivets. And I’ll say it again, I really dig the sinister belt buckle sculpt! This ensemble is wrapped up with a black furry diaper and a couple of bones hanging down from his belt. I have to admit, despite the armor being a complete repaint, the new colors really set it apart from the previous figure, making this my favorite appearance of it yet.

And this head! I gotta be honest, I have no idea what’s going on here, but I love it! Shadow’s head is part horsemeat and part bone, with a pretty sharp departure between the two. His flesh just stops, leaving the grim, bone snout exposed. He’s also got what looks like bone plates bolted to the sides of his head, and a beautiful golden armor mask. The neck piece has a sculpted hammer finish to it, with plenty of pyramid-like studs. The skeletal aspects combined with the dead, black horse eyes makes this thing absolutely terrifying!

Shadow Eqquadron comess with two short ebony maces, which are damn cool weapons. They have a black glossy finish with some blue stones set in the head. Unfortunately, I cannot get his right hand to hold one. There’s no give in the fingers to pull them open enough to slip the handle inside the grip. At least the left hand works fine. That means someone else is going to inherit one of these maces.

This figure is simply amazing and I’m sure glad I didn’t miss him! When the horses were introduced, I was straightaway convinced that we’d get at least one centaur, but I hadn’t really considered them doing the reverse. It makes me hope that one day we might get a minotaur using the Ogre body, because the ones we got on the regular size figures now look puny in comparison! The proportions of the horse head works great on the Ogre body, and this twisted version of it really makes for a stand out figure!

Mythic Legions (All-Stars 4): Forest Troll 2 by The Four Horsemen

Pre-ordering new waves of Mythic Legions is almost always brutal. It involves adding up numbers, trying to budget as many figures as I can, and in the end it comes down to staring at the screen and trying to figure out where to make cuts. Sometimes, figures are offered up again, but it’s generally safe to assume that if you skip a figure the first go around, there’s a good chance you’ll have to pay a premium from a secondary seller in order to get it later on. And that brings us to The Forest Troll! Two of these big bois were released as part of Wave 1.5, and I could not afford both. I think it literally came down to flipping a coin and then disregarding the result and getting the Stone Troll because I liked his weapon a better. But fast forward to a little while ago and The Four Horsemen bestowed upon us The Forest Troll 2 as part of the fourth All-Stars Wave. As near as I can tell, Forest Troll 2 is just a re-release of the original, but with a second head added, so it was a Win-Win for me! Let’s check him out! Oh yeah, I already have the box in storage, because I’m moving, so let’s jump straight to the figure!

Even with three of these big guys already in my collection, The Forest Troll still impresses me with his sheer size. The Trolls tower over the regular 6-inch Legions figures, and they look like they could make pretty short work of the Ogre Class figures as well. Of course, we’ve seen this body before, as T4H have recycled the Troll body for each release, making these guys rely on new paint and different types of garments around their waist, to distinguish them from the neck down. And since I’ve reviewed this body sculpt three times now, I won’t go into all the details again. The Forest Troll features a green hide on his back and beige for his soft belly, with some gradations of the two intermingling throughout. Yup, the belt buckle and wrist cuffs are the same, but The Forest Troll employs a brown furry diaper to conceal his tree and bushes.

As I mentioned, you get two heads with this guy: The original Forest Troll head, which is what I’m using for the bulk of this review, and a repaint of The Ice Troll head. I do indeed like both, but I’ll be going with the original Forest Troll head most of the time, because I like having a unique head sculpt on each of my Trolls. It also helps that this is my favorite of all the Troll head sculpts. I love the bulbous nose, the deep set yellow eyes, the goblin-like ears, and the mess of tusks coming up from each corner of his mouth. This is just a fabulous and distinctive looking portrait that suits the figure perfectly.

The Ice Troll head is no slouch either! Indeed, I’d even grant that it’s the better sculpt of the two. There’s so much sharp detail here, and it looks pretty great all repainted up in forest-y colors. But I have to believe that the horns on this guy were inspired by the Taun Tauns in Star Wars, and that makes it a very ice-specific sculpt to me. Still, it’s always nice to have options!

Forest Troll 2 comes with a rudimentary mace, which consists of a spiked ball attached to what looks like a tree trunk with a couple of reinforcing bands. There’s some nice percussive damage to part of it, making me wonder what the hell he hit with it! I am going to assume this is the same weapon that came with the first Forest Troll, but as we’ve already established, I don’t have that one to check. One weird thing, my Troll’s mace has something loose inside it that makes it sound like a giant baby rattle when you shake it!

As always, articulation is fairly basic on these guys, but there’s enough here for some fun. The arms have rotating hinges in the shoulders and elbows, with heavy ratchets in the shoulders to support the weight of the big arms and the big weapon. Like wise, you get strong rotating hinges in the hips, no knee articulation, but swivels in both the wrists and ankles.

And there you have it! My Quartet of Trolls is finally complete! And with The Forest Troll finally in my stable of big uglies, I can rest complete. And I kind of hope that T4H are done with making these behemoths, because as much as I love them, I really don’t have any room for more. But with that being said, if the engineer a brand new figure to take continue this size class, I’ll certainly consider whatever they come up with.

Mythic Legions (All-Stars 4): Bryophytus by The Four Horsemen

There were two Masters of the Universe homages in the last All-Stars Wave from Mythic Legions. I looked at Mephitor (Not-Stinkor!) last time, and today I’m having a look at Bryophytus, who is most definitely an overt nod to Mossman, and a new sub-race of Orcs called Lichen Orcs!

If I understand it correctly, Bryophytus’ name is a class of vegetation, but I’m not one of them saladology scientists, so don’t quote me on that. Bryo (No way I’m typing that name every time!) is the protector of his tribe of veggie covered Orcs, that dwell in a secluded area of Mythoss known as The Swale! He has the power to control the plant life around him, making him sound a bit like Mythoss’ answer to Swamp Thing!

And wow! This combination of flocking on the Orc body works amazingly well! Here he is in his most basic form and with the head that I think works best as a Moss Man homage, but I’ll talk more about that in a minute. The Orc body is indeed flocked with a green stubble that feels like a cross between Astroturf and damp packing material. Don’t get me wrong, I think it looks great, even with the joint areas left bare to prevent it from being shaved off by articulating those points. It’s even got some yellowish bits mixed in so that it’s not all uniform green. And what a shade of green it is! Deep, dark, and spinach-y, like Bryo is chock full of vitamins and ruffage! It’s worth noting he does not smell like a pine-scented air freshener for your car. Which I suppose could be a pro or con, depending on your personal taste. And luckily Bryo isn’t wearing a whole lot so he can showcase his flocking. What he does have is a knightly yellow-gold armored belt with deep copper colored hip armor and a shaggy sash to conceal his twig and berries. He has similar copper wrist bracers, and lower leg armor, also taken from the Knight figures, but his feet are left bare to show off more mossy goodness. We’ve seen all these parts before and the combination works quite well.

The head I chose to start with is the less aggressive looking one, at least to me, although he does still looks like a tough customer. His Orc nature comes out in his pointed ears, broad nose, deep set yellow eyes, and jutting teeth that rise up from the corners of his dower mouth. He also sports a glorious moss beard! I think this head really showcases how wonderful the transition from painted plastic to moss works on the figure.

And here’s the second head, along with his shoulder armor attached. The armor pieces match the rest of his armor in both style and color and look damn good. They even serve to conceal the bald parts of the shoulders. The moss coverage on this head isn’t quite as lush as the previous one, but I still think it looks great. Again, the first head feels more inline with his role of noble protector, but the second one is a tempting choice for display. Both are great, and it’s kind of mind-blowing that neither head sculpt was designed with this type of flocking in mind!

Bryo also comes with a decent assortment of accessories, many of which are a little less common… at least among the figures I’ve reviewed thus far. First off, you get his staff with a smooth copper shaft and a gnarled branch cradling a green orb at the top. It’s an excellent accessory for the character, and no doubt used to wield his mystical plant-based powers. If you trespass in The Swale, you’re probably going to get attacked by trees before you even catch a glimpse of Bryo!

Next up is the dagger, which is also a welcome treat, as I haven’t seen it in quite a while. This one was introduced with Advent of Decay, and I think it was used frequently among the Elves and maybe some of the new Vampyrs. The sheath is sculpted with an eye motif and painted gold to match the hilt, with an S-shaped guard, while the blade is short, simple, and curved. I love the fact that they included a sheath with this tiny weapon, and it makes me hope that someday T4H will design sword scabbards and make them retroactively available in multi-packs so I can hand them out to all my figures. The dagger’s sheath has a clip on the back so it can be carried on the standard issue brown belt, but it requires a modicum of care, as I’ve had one of the clips snap off one of my Elf daggers.

And finally, we get a heavy mace, which I believe was originally designed for the Dwarf figures. I only recall seeing this stout smashing weapon a few times so far, making it another welcome addition. It’s certainly not an organic-themed weapon, but I think it works here because it goes well with his armor bits.

As much as I loved Mephitor, I think I’ll give the nod to Bryo as my favorite of this MOTU pair. With the added flocking, Bryo just stands out as one of the more unique figures in this line, and it sure took a lot more effort than a mere repaint. Indeed, the homage is so on point, that if you showed me this figure without the familiar armor bits, and told me it was part of an upcoming line of MOTU figures, I’d be inclined to believe you. What’s more, the flocking seems pretty durable. I have had a few crumbs come off, but I think a lot of those were already loose in the package and waiting to jump ship! Either way, I love this guy! Next week, I’ll shoot for a look at the last figure I picked up in this assortment. And he’s a big boi!

Mythic Legions (All-Stars 4): Mephitor by The Four Horsemen

It was a rocky week leading up to Christmas, but I’m happy to put the Silly Season behind me and try to get things back to normal with another installment of Mythoss Monday! And today I’m digging into the newly shipped All-Stars Wave 4! I did not go too deep into this Wave, only picking up two regular figures and one Troll, so I’ll probably run through all of these figures in the next few weeks. So let’s jump right in and check out Mephitor!

Mephitor is one of two figures in this Wave which are essentially Masters of the Universe homages, and if you can’t tell from the packaged shot, this fellow is a very obvious nod to Snake Mountain’s smelliest of villains, Stinkor! Mephitor has his own backstory, which declares him to be something of a mercenary spy! He sniffs out information and sells it to whichever faction suits him. And while TFH didn’t make this figure actually stink (thank heavens for that!) he bio does disclose his ability to spray a deadly stink gas a this enemies!

Mephitor is built off the Goblin body, so that makes him just a little stinker. The armored bits have been repainted orange and given a bit of weathering, making them look a little drab and well worn. His gauntlets are maroon and he has black and silver under-armor exposed on his upper legs and biceps. The waist piece has been seen before on the Goblins as well, this time painted in orange and maroon. Instead of the crude Orc-style shoulders that most of the Goblins wear, Mephitor sports a pair of more civilized shoulder pieces, along with the a spiked collar. There isn’t a lot of detailed paintwork here, other than the painted straps holding on his leg armor, and the gold medallions on the shoulders. Still, all in all it’s a great looking deco.

The head sculpt is repainted from Thistlethorn, a figure released as part of the Advent of Decay, and one of the few releases in that Wave that I passed on due to budget crunch. I will say, that the repaint is quite striking and I had to go back and compare photos to confirm that it was indeed the same head. Mephitor has a overtly skunk-like appearance, with sculpted fur, pointed ears, and a mostly black face, with white circles around the eyes, a white nose, and a white stripe surrounding his crested ridge. It really works well as a Stinkor homage!

I was surprised to find a bonus head in there too, and I’m not sure if this was a new addition or if I just forgot it was included. This one is simply a Goblin head repainted black, with yellow eyes and bone-colored teeth. I doubt I’ll ever display it on this figure, but maybe I’ll use it on one of the Goblins. It’s awesome!

Moving onto his gear, Mephitor comes with the standard knightly sword, which we’ve seen many times before, and yes it’s still one of my favorites! The blade is painted silver and the hilt is a beautiful shade of electric blue, with the grip being matte and the cross-guard and pommel having a metallic finish. There’s some silver over-spray on the hilt, but it’s not too bad.

You also get a circular shield, which is painted in the same matte electric blue and with metallic blue used for the rivets. These colors really pop beautifully when displayed with the orange and maroon of the armor.

And last, but not least, Mephitor comes with a crossbow, which was introduced in Advent of Decay and seen here several times since. It has a real string, and it’s painted in silver and blue to match the rest of his gear. You have to get a little creative to get him to pose with it in a firing position, but he can get there!

Rather than get them all, I’ve been fairly selective when it comes to Mythic LegionsMOTU homage figures. Why? I don’t know. Initially they seemed kind of gimmicky, but I think some of them look original enough to fit in Mythoss. Mephitor was definitely one of those that I had to have as soon as I saw him. At this point, if I had it to do over, I probably would have grabbed them all. This is a great little figure, and adds a cool new race to the Mythoss melting pot. I also dig how his bio suggests him to be a loner and that’s why we’ll probably just get this one example of his race. But who knows? Next week, I’ll check out the other MOTU homage in this Wave… that is unless he leaves me at a moss for words.

Mythic Legions (Arethyr): Balius the Horse by The Four Horsemen

The Arethyr Wave not only introduced a gaggle of Demons to Mythoss, but it also gave us the first two horses as part of the Mythic Legions line. The showpiece horse of the wave was Aethon, companion steed of Arethyr himself, and I’ll get to them soon enough, but we also got Balius, a brown horse that’s perfect for carrying any Knight into battle!

Balius comes in a large window box, which is basically a landscape orientated version of what the large Trolls come in. It’s got some great artwork and a little Mythoss Lore printed on the back, but it’s mostly dominated by the giant window that shows you the horse and accessories. The box is collector friendly, although there are a lot of wire ties securing Balius to his tray, and I advise caution when clipping these, because I clipped one of Balius’ stirrups when getting him out!

Despite being a big fan of mounted knights and cowboys, I’m no horse enthusiast or equine expert, but from what I can tell T4H did a damn fine job on this sculpt and the proportions of the figure. And yes! Balius is indeed a fully articulated figure. The last time I had a horse figure close to this scale was when my Uncle gave me his old Gabriel Lone Ranger toys, and handling this guy is really bringing back memories! Balius has a chocolate brown coat, which turns black toward his hooves, as well as a black mane and black tail. The body is covered with a great looking fur texture and you also get some great detail in the various muscles, veins and sinew.

Balius is a solid and hefty steed with strong jointing, and as with the regular figures, his joints are all modular (mostly pegged hinges) so that they can be pulled apart and swapped out for easy customization. Each leg is jointed in three places, the tail is jointed at the base, and the neck and head are also articulated, but more on that later. The joints are smooth and easy to manipulate, but he has no difficulty holding up his weight as well as the weight of a figure. He can even hold gallop and a rearing pose on his back two legs with the tail serving as a sort of tripod support. Very nice!

The head sculpt is quite beautiful, and I’m really blown away by the realism in the face and how lifelike the eyes are. His ears stand straight up, and his bushy mane is sculpted as a separate piece, and he has a white stripe running down to his nose. The bridle is also sculpted separately from the horse, and features some great leather-like texturing and nickle-painted fixtures. What I did find disappointing is the articulation design for the head and neck. It allows for some movement, but if I try to tilt Balius’ head too far up, the joint just pops off the peg. The design was no doubt intended to avoid putting visible pins in the head, but I would have liked more range of motion there.

The saddle, includes more of that great leather texturing, as well as a sculpted strap securing it under Balius’ belly, and a red blanket with gold borders under the saddle. There’s a removable bedroll on the back of the saddle, and four looped straps which can be used to attach equipment. Balius even comes with a sword and a shield to place on him. These loops can also be used to secure a spear or halberd, but neither are included.

I am using the Red Shield Soldier, which I reviewed last Monday, to showcase how well Balius can carry a figure. I will note that I removed the groin armor piece when placing him on the saddle. Although strictly speaking it probably isn’t necessary, I just think it makes for a better fit, and it’s easy enough to pull off and tab back in again. The stirrups are made of soft plastic and are large enough to loop around the feet, but they don’t hold all that securely, especially the one that I cut getting the figure out!

I came really close to omitting Balius when I ordered my Arethyr figures, mainly because he’s so big and I’m trying to account for limited space. I was also worried about falling down a deep hole with how many horses, T4H are likely to pump out based on this mold. But in the end I threw him in there, and I’m glad I did. He’s a fantastic looking figure, and really the only thing I can nitpick is that I wish the neck articulation offered better range of motion.

Mythic Legions (Arethyr): Red Shield Soldier by The Four Horsemen

It’s a new week, and that means a new Mythoss Monday! Today I’m back to the recent Arethyr Wave, but instead of another Demon, it’s a long overdue return to the Knights… and a very classic looking Knight at that! Let’s check out The Red Shield Soldier!

As the name suggests, this fellow is an army builder, so if you want to give him a name and backstory, that’s all up to you. For brevity sake, I’ll just refer to him as The RSS! Originally formed to combat The Dark Riders, The Red Shield was an elite fighting force that was eventually absorbed into the Army of Leodysseus. But when the Demons came a knockin’ on Mythoss’ door, The Red Shield were called on again to beat back the Demon scum! These guys are some of the best of the best!

I’ve said it before, but I do love the Knights in this line. They remind me of the old Marx Knights that I had handed down to me as a kid. The RSS is a mix of new and recycled parts from previous figures. In fact, I think I’ve seen most everything before, with the exception of the torso, gorget, and helmet. The armor is painted with a deep, rich gray, which has a rich and satiny finish like well oiled iron. The only break in this color comes in the individually painted silver rivets, as well as the tiny brown straps with silver fixtures. He may not be the flashiest Knight in the realm, but I actually like that. He’s a no nonsense soldier out to do battle with evil.

And then there’s the helmet! I’m not ashamed to admit it, part of why I like reviewing these figures is I get to talk about swords and armor, which is another hobby of mine, and this new helmet is a real beauty. It’s a design that I most associate with Knights jousting in old films, and that’s appropriate since the Germans call it a Stechhelm, or Jousting Helmet. But it’s more familiarly known as the Frog Mouth Helmet, and for obvious reasons. The exaggerated front offers smooth surfaces bisected by a sharp angle, perfect for deflecting lances and other weapons. Once again, the rivets are painted silver, you also get some brown painted straps and bronze eyelets. And while this is the stand out helmet for me, you get two others to choose from!

There’s the Armet Helmet with visor that we first saw worn by Sir Owain in the initial Kickstarter Wave. Gosh, that was five years ago, already! I still love this sculpt, and it seems like TFH have used it sparingly over the years. Here it’s painted to match the armor, with silver paint for the rivets and a bright red plume, no doubt to signify The Order of the Red Shield!

The third helmet was seen on the Templar Legion Builder and it’s been kicking around a few times since. Sometimes known as a Crusader Great Helm, this is one of my favorite designs. It looks terribly intimidating and damn cool at the same time. The cruciform reinforcing strips are painted red with bright silver rivets and there’s a gold spike protruding from the top. All three of these helmets look great on the figure. You simply can’t go wrong with any one you choose!

Moving on to gear, The RSS comes packing a large two-handed sword, which is a straight repack of the one wielded by Gwendolyn Heavensbrand, but that’s cool because it hasn’t been repacked a lot. In fact, I think this might be the first time I’ve seen it since. I love the gold hilt with the red jewels, but I’d also like to see it repainted. I think a black or dark gray hilt would have looked cool for this particular Knight. It’s got a long blade, but it can still be worn decently on the waist, even if the parrying hooks keep it from sliding all the way through the loop.

Of course, there’s always the option to remove one of the shoulders and have him wear it on his back using the belt as a shoulder strap. I think this way looks better. And since he has a shield to protect that side, losing the shoulder isn’t so bad.

And speaking of the shield, we get the disk-type shield that we’ve seen a few times before. It uses the L-shaped grab bar, as opposed to the clip from the original Kickstarter Wave. I know, I say it all the time, but I still wish T4H would sell a bag of those clips. Yes, they ran the risk of stressing and snapping, but I think they worked better than these handles. I’ve yet to have one of those snap on me, but I did have one of these handles snap the peg off in one of the shields. Plus, if they sold the clips, I’d buy a couple bags so it wouldn’t be so bad if one did happen to snap. Anyway, I do like this shield, but I’m not as keen on the deco here. It’s got some black, silver, copper, and red. I gather the red is painted on as tradition, since the original Red Shield would paint their shields with the blood from the battlefield. There’s something that just feels kind of modern and out of place with the way it’s painted here. I don’t hate it, but I don’t love it.

And finally, The Soldier comes with a beautiful halberd, that we last saw with the aforementioned Templar Legion Builder. This time it has a beautiful silver shaft and blade, with a red and gold band near the top. I love this weapon, and I hope we’ll be seeing more of it in the future.

The Red Shield Soldier is a fantastic army builder, with great and varied display possibilities if you happen to pick up three of them. Unfortunately, I do very little army building in Mythic Legions, mainly because the figures ain’t cheap, but also because they tend to drop a bunch at at time and just buying one of each wave is enough to melt my wallet. From time to time, if the figures are offered again, I have been known to double-dip, and if this guy happens to turn up in a future All-Stars Wave, I’d be keen on picking up one more. Now, if only he had a horse to ride. Hmm…. Maybe I can find one for him by next Monday!

Mythic Legions: Zazhar by The Four Horsemen

It’s another Mythoss Monday, and this time I’m going all the way back to that original Kickstarter! Well, sort of. Zazhar and Azhar were Demon brothers, which released as part of the initial Kickstarter, but neither made my original cut when I was tallying up the crazy amount of money I was spending on my Add-Ons. Seriously, it was a long night with a long list, and some very difficult choices… and I still wound up going over budget! Anyway… Zazhar eventually got a re-release in the third All-Stars Wave, so I grabbed him up and now we’re going to have a look!

Now, I say brothers, but in reality the two existed in The Netherrealm as the Demon King Azahzzar. But when he was summoned to Mythoss by the Poxxus (who we’re finally getting a figure of in the next wave!) the Demon King was split into two, with both Demons now serving The Circle of Poxxus!

From the neck down, Zazhar is almost a straight repaint of Belphegorr, the last Demon I looked at from this line. He’s got the same gauntlets and leg armor, the same belt and hip armor, and the same hooves. The only difference is TFH swapped out the furry-style loin cloth for this orange sash, which makes for a cleaner, simpler look. The armor pieces are all painted with a gorgeous metallic purple finish, which makes that pitted and nicked armor look a lot snappier. It also makes them look like they may be enchanted! Zazhar’s vibrant blue skin is beautifully painted, with some nice variations in tone and shading. I find this a lot more appealing than the yellow they used for his brother. You also get a slew of tattoo tendrils on his shoulders and snaking their way down his chest, along with some dots on his abs and arms. It makes for a tribal look that gives his demon bod lots of personality.

The figure comes with the same shoulders as we got with Belphegorr, again painted in that metallic purple finish. I’m a little torn on whether I’m going to display him with these or not. They look great, and make him more intimidating, but I also dig the bare shoulder look, as it shows off those tatts more.

The head sculpt here is phenomenal! I just love TFH’s unique take on their Demons, and this was the one that started it all. He sports a rather grim and determined expression, as opposed to the snarling evil cliche you might expect. I particularly dig how the horns are shaded the same color as his skin and look like just an extension of his skull. You get some really cool crevices running up his forehead and his two beady red eyes are framed by prominent sockets. And check out them ears!

Zazhar’s selection of weaponry is pretty standard stuff, making it rather obvious that he hails from the original Kickstarter. You get the usual brown belt, a cruciform sword with a gold hilt and silver blade, and a matching dagger. As usual, there’s only one loop on the belt, so you can use it for the sword or the dagger, but not really both.

I absolutely love this set of weapons, and I’m always happy to get more. These blades look great and still seem fairly utilitarian at the same time. But these knightly weapons really don’t feel like they belong with a Demon. Then again, this guy is supposed to be able to kill with a mere touch, so I’m not sure why he needs them at all. Maybe just for sport? I’d be tempted to give the sword and dagger to Cassia, and give her sabre to Zazhar, but mixing up weapons on these figures drives my OCD crazy!

And finally, Zazhar comes with the spear that every other figure got in that initial Kickstarter. It’s painted to match the sword and dagger, with a gold shaft and a silver blade. I think the spear suits him a bit better, but I would have preferred some more sinister colors.

Boy was I happy to see Zazhar make it into one of the All-Stars wave and allow me to have another crack at him without paying the insane prices these figures go for on Ebay. When I was placing my initial order, I was all about the Knights, Orcs, and Skeletons, and everyone else had to take a back seat. Now he’s in the collection, and the timing couldn’t be better, as Arethyr gave us a bunch of Demons, and Proxxus is up for pre-order in the next wave!

Mythic Legions (Wasteland): Cassia by The Four Horsemen

It’s Mythoss Monday again, and I thought I’d let it roll with more of the Wasteland Wave! This was not a large assortment of figures, and since I skipped the Masters of the Universe homages, I’ve actually only got two more figures here to look at. Today we’ll check out Cassia!

According to her bio, Cassia is something of a disaffected wanderer, who abandoned her faction and is looking to hook up with the House of the Noble Bear. She’s praised as a veteran of some of Mythoss’ bloodiest battles, making her one dangerous warrior. Cassia’s got a lot going on with several display options, so let’s get started!

Here she is out of the box with her shoulders on, and repurposing a good deal of the body we last saw a while back on Juno, including that scalloped breast armor. From there on, her armor is a hodge-podge collection that looks like it’s been scavenged from piles of dead on the battlefield. She’s got something of a knightly belt with hip plates and a studded leather scale piece hanging down front and center, meanwhile her legs are armored from knee to toe in the rough and jagged Orc-type armor. What I find most distinctive is her use of two different style shoulder pieces, which sort of match the bracer on each opposite arm.

I’m not a huge fan of the mismatched shoulders, so I’ll likely just display her with one or the other, and use one of her three sword belts as a shoulder strap. And going with this option also allows her to wear her sword on her back, with the hilt peeking up over the bare shoulder. The rest of the armor looks great and offers a paint deco as diverse as the pieces themselves. The hips are silver with blue accents, the lower legs are black. Her left bracer is copper and her right is brown with copper studs and painted silver buckles.

Cassia comes out of the box with a sugar loaf style helmet, which we last saw on the female Templar, Delphina. I like the sculpt a lot, and here it’s recreated with a blackened iron look, copper reinforcing strips crossing at the eye slits, and silver painted rivets. It does, however feel a little out of place here. But then again, I think that’s the whole point. It’s just another piece of scavenged armor for her collection.

The alternate head suits her a lot more in my opinion, even if I’m not quite as fond of this sculpt as I am the full helmet. Oh, it’s not bad at all, but I think the exposed part of the face is a little soft. I do, however, like the copper finish on the helmet itself and the very realistic looking horns, which can be attached in a number of different ways. I also dig the ponytail that attaches to the helmet and spills out the back. How does she get all that hair tucked into the other helmet? It wonder!

If you’ve read my last couple of Mythic Legions reviews, you may remember me griping about how some of those figures didn’t feel like they came with as much stuff as I was used to getting. Well, Cassia here is an example of how some of these releases are loaded with accessories. I mean, we already got the extra head and three sword belts, but how about three weapons to go with her too! The first of which is a damn fine bearded ax. The graceful shaft has a sculpted wood finish, and the middle of the ax has a hammered copper look to it. This is a cool weapon, which she can wield either single or double-handed.

Next up, she has a rather crude looking scimitar, which we last saw with one of the Orcs. I’m happy to see this accessory again, because it’s just so damn distinctive. The grip and crossguard are sculpted to look like either claws or teeth, and the well-worn, nicked blade has a clipped point and a hole punched near the tip, perhaps to lighten the weight of the weapon. The swell in the blade makes it a little tough to pass through the loop on the belts, but it hangs pretty well if you just thrust it on the inside of the belt.

The final weapon in Cassia’s arsenal is the massive war hammer. This bruiser of a weapon turned up a lot in the initial assortment of Mythic Legions figures and while I may have been getting a bit tired of it back then, it’s cool to see it make an appearance. Cassia looks mighty and fierce wielding it, even if it does probably weigh almost as much as she does! The copper paint looks very nice, and matches some of her armor, and as always the sculpt on this piece is stellar.

And if all these goodies weren’t enough, Cassia also comes with a fur cape, which is an incredible little garment. I’m not sure how TFH made this look so damn good, but it genuinely looks like they shrunk down a bear pelt. It feels so soft and luxurious! It’s fitted with a hole to pass through the neck, so she can wear it sort of like cape, but it’s big enough to wrap all the way around her for those chilly Mythoss nights.

Cassia may be quite conspicuous as a mix-and-match figure, but I do enjoy how they leaned into it to make her look like someone who trades up armor as she finds it. I often imagine that your average warrior in a fantasy campaign would be constantly finding better gear to loot, and that this patchwork appearance would be the result, especially for a warrior like Cassia who has cast off her previous allegiances. She’s a great figure and comes with plenty of cool stuff! Indeed, there are enough display options here to create two distinct characters!

Mythic Legions (Wasteland): Argemedes by The Four Horsemen

Welcome to the second installment of the still new and fresh Mythoss Monday! And it’s all the more timely, since The Four Horsemen just revealed pre-orders for yet another wave of Mythic Legions ready to girt on their swords and do battle with my bank account. I’m still far behind in my Mythic Legions reviews, picking through the now impressive history of releases, and today I’ve come up with Argemedes the Cyclops!

The Siege at Bjorngar assortment introduced the Ogre-sized figures to the realm of Mythoss. Not as large as the Trolls, but still standing tall above the regular-sized figures, we initially got three of these big bois: Kkurzog, The Ogre Legion Builder, and Bolthor the Tower. Argemedes followed soon after in the Wasteland assortment to round out the quartet. Unlike the regular Mythic Legions releases, these fellas come in window boxes, which are collector friendly and have some very nice wrap-around artwork!

Argemedes mixes things up a bit in that he is a Cyclops! Perhaps, he’s a smaller, distant cousin of the larger mono-eyed Brontus, The Arena Troll from The Coliseum Wave. Mythic Legions is a line that is built around mixing, matching, and repainting parts, and while it manages to achieve a pretty good amount of diversity, I think the parts sharing is probably most obvious in these Ogres sized figures. I’m not knocking them for it, but I just find it a lot more noticeable here if you gather them all together. If you stand Argemedes next to Kkurzog, you can see there are more differences in the paint scheme than the actual sculpt. They share the exact same bodies, hands, and feet, as well as the same wrist bracers. chest harnesses, and leg armor. The belts are nearly identical too, with only the disc in the center being different. Argemedes also has a much thicker and larger barbarian diaper to hide his trouser cyclops.

And while the recycled bodies really stand out here, I still think they did a nice job on the repainted bits for Argemedes. He’s given a sort of blue-gray skin with a paler shade in the chest. The armor bits are generally darker, emphasizing more blacks than browns, less silver, and mixing up some of the coppery bits. I have to say I’m still blown away by all the fine detail in the armore pieces. The texturing makes the leather bits look like real leather, and the hammered finish on the studs, plates, and buttons, is just so damn fantastic. There’s a little overspray of bone paint on the plates between his legs, but that’s the only place I can find fault in the paint quality. The rather ornate scrollwork pattern on the belt disc looks great, although this piece has now been used on three out of the four Ogres, making Kkurzog’s belt the most unique of the bunch. At least the wrist bracers are removable, so you can mix things up by removing one or both if you want to make these guys look different. Personally, I think they look too good to take off! I especially love how all the little straps, buckles, and fixtures are sculpted and painted.

Argemedes does have a brand new head, which makes him and his one big eye rather unique. The lower structure of his face is still very Ogre like, with the flat nose, broad mouth and prominent tusks. Maybe one of the Ogres got busy with Brontus and Argemedes was the result! He’s got craggy skin around his single blood-orange eyeball. The paintwork on the head is excellent, with some nice shading and the skin changing from blue to a creamy yellow around his nose and lower jaw. I also really dig the paint and sculpt that went into those tusks.

The helmet is a close fitting skullcap with thin cheek guards, which drop down in front of his pointed ears. The mohawk of boney spikes looks great and matches the bones that protrude from the arm and leg armor rather well. The helmet is removable, and it can even be worn by Kkurzog or the Ogre Legion Builder if you like. This was a nice surprise, I had expected it to be either part of the head sculpt or permanently attached. I prefer the figure with the helmet on, but the bald pate that can be seen with the helmet off also gives the portrait a lot of personality.

For me, the only real disappointing thing about Argemedes is that he comes with the same poleax that we’ve seen a few times with The Ogres already. It’s not a bad weapon, and I love how the shaft can be changed around to be different lengths, but when you’re reusing this much figure, it seems only fair to give him a brand new weapon. It’s not like any new weapon designed for this guy wouldn’t be used again and again further on down the line. It would have also been cool to give him some kind of crude shield. With that having been said, the ax head is still a beautiful sculpt and it does suit the big guy rather well.

I do love this figure class, and making one of them a cyclops was a great idea! Argemedes is another welcome addition to my Mythic Legions shelves, and he looks great in the back towering over some of the other figures. With that having been said, The Four Horsemen really need to invest in some new armor for this body if they’re still going to be making use of it. There just seems to be more of a variety of paint options with the smaller figures to make them work better with recycled parts. Not to mention these bigger guys cost more, so it would be nice to get some more bang for my buck. Based on some pictures, it looks like TFH are addressing this in future releases with new armor pieces and such, so it will be cool to see what they come up with.

Mythic Legions (Arethyr): Belphegorr by The Four Horsemen

Well, folks, November is off to a rough start, with only one new review last week. Then again, November tends to be my most challenging month when it comes to balancing my work and devoting time to this blog. But, I’m pressing on and we’ll see how things go. It’s the first Mythoss Monday, and for those of you missing the Marvel content, I’ll still have some this week, I promise!

Mythoss Mondays will, of course, be devoted to getting me caught up on reviewing all the Mythic Legions figures I have piled up around here. I’m not going in any specific order, but the one I grabbed today happens to be Belphegorr from the sorta recently shipped Arethyr Wave. He’s also the third Demon from the line that I’m checking out, with the first two being Xarria from Advent of Decay and Malephar from Arethyr. According to his bio, Belphegorr’s claim to fame is being rather adept at tearing portals in the fabric of reality to facilitate travel from one dimension to another… Like some kind of Etherial Uber Driver!

And Oh, boy do I love this guy! Belphegorr looks like he’d be right at home hurling fireballs at The DoomSlayer! This red-skinned slab of demon flesh goes around topless, just because he can. Not gonna lie, if I sported that kind of physique, I would too. He does, however have a pair of jagged Orc-style armored shoulders, which mesh perfectly with his collar to look like they are all one piece. This is the first time I’m seeing the collar, and it’s perfect for a Demon Lord. As always, I love the dark and weathered finish on the armor, which is accentuated by the pitting and nicks in the sculpt. He’s also got the traditional Orc armored belt and segmented thigh guards, bracers, as well as their knee and lower leg armor, which terminates in his powerful demonic hooves. The ensemble is finished off with a furry loin cloth to hide his undoubtedly massive demon junk. His exposed skin is a deep crimson with a bit of shading to bring out his muscles, and the paintwork on his hooves is absolutely fantastic!

By now The Four Horsemen are masters at sculpting portraits of the dark denizens of the deep, and Belphegorr here is a prime example of that fact! This beastie has all the trimmings of an iconic demon mug from the bottom of his dual pointed chin to the tips of his curling ribbed horns. His face evokes all the characteristics of a partially exposed skull with a full set of teeth, the human-like qualities of which make him all the more unsettling. The deep set eyes are little pools of yellow to pierce through the darkness, and his bulbous forehead is spiderwebbed with purple vein-like crevices. And wow, those glossy black horns look ominous as all hell!

Belphegorr isn’t terribly heavy on the accessories, but what he does have is pretty good. First, you get an extra set of hands to help him hold his weapons… and then you get the weapons! In this case, he wields a the twin Elf Swords that we have seen here before. My initial reaction was to think it a strange pairing, but I actually think they suit him surprisingly well. He also includes the standard issue sword belt with a loop that can secure both swords to his hip at once. Or, it can also serve as a shoulder strap so he can wear the weapons on his back, so long as you don’t mind giving up one of his shoulder armor pieces.

The twin blades have extra long braided grips for single or double-handed use. Hell, if there’s a demon down there with three hands, he could use them all on these babies! Plenty of room! The long hilts are countered with sweepingly curved blades, which are almost sickle-like in their design. And there are no cross-guards because cross-guards are for pussy Demons like Zaleos. Seriously, what’s up with that guy? I still would have liked to get a beefier weapon with Belphegorr, not only because I think he should have one, but because his arsenal feels a little lacking without it. But it’s not like I don’t have a bajillion big hammers or spears from other figures.

And as we’ve seen before, these swords can be joined together to form a single double-bladed pole-arm kinda thing, which is cool as hell and a great little bonus.

For a while, it seemed like the Demons were getting buried by all the Knights, Vampyres, Orcs, Elves, and Goblins. It’s nice to see them come to the forefront with this Arethyr Wave. There’s so much potential for creativity here and The Four Horsemen have demonstrated that with Belphegorr. It’s a testament to this design that it can feel both fresh and iconic at the same time. A lot of this figure is sold by the portrait, since the rest is basically a red-skinned Orc with hooves, but that’s the mixing and matching genius that is Mythic Legions. Plus, this is likely one of the first figures I’ll pull out when it comes time to check out some of the wings that T4H sold as extra accessories!