Masters of the Universe Origins: Wind Raider by Mattel

I’m pretty sure I said this before, but one of the things that got me most excited about Origins and buying all these damn characters all over again was the idea of more vehicles! Yeah, we got a few cool ones in Classics, but it always seemed like a reach for the line, whereas it seems more cost effective for Origins. This line feels like it’s the perfect intersection point between toys and collectibles, meaning that Mattel can bring more vehicles to market at more affordable prices, because they really are just toys and not collectibles that you need to queue up online to buy quickly before they sell out! Enter the Wind Raider, surely one of the most iconic rides in Eternia. Mattel did a beautiful job bringing this vehicle to the Classics line, and I am beyond excited to see how the Origins version turned out.

The Origins packaging continues to be a home run! You get a big window box showing off the toy and lots of amazing vintage-style art on the side panels and extended top flap. It takes a bit to get this thing out of the box, and there’s some assembly required, but with a little care it can go back in if you prefer to play with your toys and then display them in the package when you’re done. It’s like having your Wind Raider and eating it too! Don’t eat your Wind Raider.

And wow is this thing a beauty! The assembly is quick and easy, and mainly consists of slapping on the wings, tailfin, and putting the stand together. The stickers are all pre-applied, and everything can be disassembled easily if you want to store it in the box. The toy is mostly comprised of a hollow plastic shell with the rest of the bits attached, and yet it still feels like a sturdy, quality toy. The colors are simple, but oh so pretty, with the combination of hunter green and orange-yellowish trim. The stickers are all straight and add some pizazz to the deco, especially the dragon icon nose art. You also get some sculpted detail, including panel lines and some vents.

Unlike the Classics Wind Raider, the wings each pivot independently. The harpoon can still be fired from the front with the push of a button, and then reeled back in by spinning the raised crest on the hood. The stand consists of a hinged peg that attaches into the bottom of the vehicle and connects with a gray deck plate, which in turn can be inserted into a Grayskull-style rocky platform, complete with a little computer terminal, perhaps for running diagnostics on the Raider. The screen is way too low for a standing figure to use it convincingly, but it’s a nice touch nonetheless.

The cockpit includes a sculpted seat, a textured floor, two handlebars, and stickers for control panels in the center and on the sides. Your average Origins figure fits into it with ease, and I was pleasantly surprised at just how big this thing scales with the Origins figures. In fact, let’s do a quick comparison with the Classics Wind Raider.

I’m really impressed with how close this toy is in size to the Classics Wind Raider, which was of course designed for much larger figures. It’s been a while since I had the Classics version out of the box, and I expected it to be a lot bigger than this new version, but that’s really not the case. As for other differences, the Classics Wind Raider certainly has sharper detail, and overall feels more like a premium piece, but the Origins Raider has nothing to be ashamed of. For an off-the-shelf toy at a fraction of the price, it certainly holds its own!

The Origins Wind Raider set me back about $35 and it’s a damn nice toy for the price. It’s big, it fits the figures perfectly, it has some fun play features, and it looks absolutely smashing on display. It also might be ridiculously fun to woooosh around the room, but I wouldn’t know anything about that! But best of all, the Wind Raider (along with the previously reviewed Land Shark) gets me all kinds of excited over other vintage Masters vehicles getting this kind of treatment. Spydor! The Talon Fighter! The Bashasaurus!!! Bring them all on Mattel! My wallet is ready!!!

Mythic Legions: Shadow Equaddron by The Four Horsemen

It’s another Mythoss Monday and today I’m checking out a Mythic Legions figure that just sort of appeared out of nowhere and went up for sale. I don’t remember Shadow Equaddron attached to any specific Wave or Assortment, and I don’t even remember him actually going up for pre-order with The Four Horsemen, but rather I found him on another retailers site and grabbed him up!

Equaddron resides among The Ogre Class figures, making him a good bit bigger than the regular Legions, but not as large as those bruisers, The Trolls. As such, he comes in a tall window box, with the usual colorful artwork on the back and side panels. There’s no bio on the package, but TFH do have one on their site. It’s rather mysterious, as he isn’t given a faction or any personal information about where he fits in the Realm of Mythoss, so bring your imagination! And a bag of oats, because I’m guessing he likes oats. Probably SHADOW OATS!

And, oh boy! Am I in love with this fella! Sporting the Ogre body and a decaying horse head, Shadow Equaddron is certainly an imposing and distinctive looking brute. His body and armor are both lifted directly from Kkurzog, with the exception of the feet, which have been appropriately swapped out for hooves. There’s also an armor extension around his neck to help the figure transition from man body into the horse head. The body is painted brown with some black spotting and markings that does indeed look like horse flesh, and he even sports a horse tail jutting out from under his butt armor.

Meanwhile, Kkurzog’s armor has a snappy new coat of paint and the colors here really sing! You get some sumptuous silver on the arm and leg armor, as well as the shoulder straps and neck armor, cut with some black for the sculpted leather bits, and some copper for the medallions and rivets. And I’ll say it again, I really dig the sinister belt buckle sculpt! This ensemble is wrapped up with a black furry diaper and a couple of bones hanging down from his belt. I have to admit, despite the armor being a complete repaint, the new colors really set it apart from the previous figure, making this my favorite appearance of it yet.

And this head! I gotta be honest, I have no idea what’s going on here, but I love it! Shadow’s head is part horsemeat and part bone, with a pretty sharp departure between the two. His flesh just stops, leaving the grim, bone snout exposed. He’s also got what looks like bone plates bolted to the sides of his head, and a beautiful golden armor mask. The neck piece has a sculpted hammer finish to it, with plenty of pyramid-like studs. The skeletal aspects combined with the dead, black horse eyes makes this thing absolutely terrifying!

Shadow Eqquadron comess with two short ebony maces, which are damn cool weapons. They have a black glossy finish with some blue stones set in the head. Unfortunately, I cannot get his right hand to hold one. There’s no give in the fingers to pull them open enough to slip the handle inside the grip. At least the left hand works fine. That means someone else is going to inherit one of these maces.

This figure is simply amazing and I’m sure glad I didn’t miss him! When the horses were introduced, I was straightaway convinced that we’d get at least one centaur, but I hadn’t really considered them doing the reverse. It makes me hope that one day we might get a minotaur using the Ogre body, because the ones we got on the regular size figures now look puny in comparison! The proportions of the horse head works great on the Ogre body, and this twisted version of it really makes for a stand out figure!

Moving #1

Sorry, folks, but no Review for today. I got home from work yesterday and decided to haul another load of stuff over to the new place and do some unpacking. The moving operation will be ongoing for the next month or so, and there will be more days like this, but I’m doing my best to keep the content flowing as frequently as possible.

It can be a harrowing process for a collector to move a collection, which is why I’m doing a lot of it by myself little by little. I started setting up my office in the new place, putting some stuff here and there, so that I can reuse the boxes for future trips. A lot of this stuff will probably be re-arranged as I get time to set up a proper Collection Room, but for now, it’s nice to have some stuff on display and something of a beachhead at the new place.

This is the first time the poor Legacy Collection Falcon has been able to rest on its own landing gear, as most of its life has been spent leaning up against the wall on the top shelf of my closet. The Imperial Shuttle actually has some space to spread its wings too! Ultimately, this side desk will most likely get used for Premium Format statues, as I’m going for a comic book theme in here, which is why I hung my signed Jamie Tyndall prints above it. But eventually I’ll find these ships the display space they deserve in another room.

And I had to throw in some Star Trek love, while I was at it. The Enterprise-D may actually wind up saying there!

And I actually got to assemble all my Hasbro helmets for the first time in one display area, which I’m rather happy about! I do plan on being back for Mythoss Monday, and hopefully I’ll get the back to the usual Wednesday/Friday content after that.

By figurefanzero

Doctor Who: The War Doctor Sixth-Scale Figure by Big Chief Studios

The 13th Doctor Era has been no better than The Wilderness Years for me, but I’m watching with hope and heavy heart to see what happens with Russell T. Davies’ return. In the meantime, I watched a lot of Doctor Who over the Holidays and I’m hankering to do some Doctor Who toy reviews. There’s a lot of Character Options stuff piling up around here, but wait… what’s this? A Big Chief figure I haven’t reviewed yet? Well, let’s do it!

The War Doctor! As cool as it would have been to see The Ninth Doctor on screen with his successors for the 50th Anniversary Special, The BBC made the best of Eccleston opting out by giving us a prevoiusly unknown incarnation played by the legendary John Hurt. And boy did he kill it! I absolutely adore every damn frame of Day of the Doctor. I was lucky enough to go see it with some friends at the theater the first time, and I can’t even count how many times I’ve watched it since. It’s a masterpiece and John Hurt as The War Doctor just elevates it even higher!

Big Chief always does a nice job on the packaging. It’s a window box with a front flap and two trays that slide out from the top or bottom. The top tray contains the figure and accessories, and the bottom has the stand and a few more accessories. You get some shots of Hurt as The War Doctor on the sides and a picture of the figure and some copy on the back. And I can’t tell you how happy it makes me to see Doctor Who merch without the ugly new logo stamped on it.

The War Doctor comes out of the package wearing the outfit that he began piecing together on the planet Karn just before regenerating, and it’s amazing how iconic it is despite only being shown in the one story. It’s a little bit cowboy and a little bit Indiana Jones, and the state of it makes it clear he’s been knocking around The Time War for a long time. The weathered black jacket is expertly tailored with neat stitching and even has an interior lining and interior pockets! Under that he has a felt vest with double buttons down the front, plus a chain for his fob watch disappearing into the vest pockets. He’s got a pair of old brown trousers, a web-gear type belt, spats that run up to his knees, and are buttoned down the sides, and finally a scarf wrapped snuggly around his neck and the bandolier strap he took off of Cass in Night of the Doctor. Overall, I think Big Chief has come a long way in their tailored outfits, and this one shows it. The costume fits the figure very well (yup, the fit of the sleeves is intentional!) and looks great!

Portraits have been hit and miss for Big Chief, which explains why I am selective about which of their Doctors that I buy. Did I want to pass on The 4th Doctor and the 10th Doctor? Of course not, but I just wasn’t happy enough with the likenesses to bring the big bucks. They started out strong with the Matt Smith likeness, hit some bumps along the way, but bounced back strong with their Peter Capaldi and Jon Pertwee sculpts. This one definitely fits into the win category. They did a fine job capturing all the character lines in John Hurts face and the bags under his eyes. The facial hair looks good, as does his duck-tail coif, although both are a few notches below being totally realistic. The only place this portrait really stumbles is in the paint. The skin lacks that uncanny skin tone finish that the wizards at Hot Toys and Sideshow have perfected. The skin here is a tad too waxy under studio lights, but looks fine under normal conditions. Still, all in all, I think this one ranks up there among their best likenesses.

As usual, Big Chief’s bodies offer all the articulation I could ask for in a sixth-scale figure, and none of their costumes do much to inhibit that articulation. As a result, these tend to be a lot more fun to play around with than your average Hot Toys figure, which tend to have restrictive costumes. However, one thing that Big Chief still needs to work on is the strength of the joints. The War Doctor can stand on his own just fine and hold most poses with no issues, but the joints still feel a tad too loose for my liking. Let’s move on to accessories!

Naturally, The War Doctor comes with his Sonic Screwdriver, as well as left and right hands designed to hold it. It’s not one of the more interesting designs for the trusty tool, but Big Chief has captured it quite well. It fits snuggly in any one of the loops on his bandolier strap.

Next, you get The Moment, which features an absolutely stunning sculpt with some cool complexity in the layers of gears on some sides. I’m on the fence over whether it’s undersized or not. It looks about right when he’s carrying it, but when it’s on the ground, it looks a bit small. At one point in the episode Billie Piper was sitting on it, and this seems too small for that. I would have liked it if they included the burlap sack that he carried it in, as that was a pretty iconic piece of promo art for the story. A missed opportunity for an Exclusive here would have been with The Moment deploying the very rose-like big red button.

The final accessory is the Gallifreyan Staser Rifle that The War Doctor used to blast “NO MORE” into the wall. I happen to have a soft spot for pretty much all Gallifreyan tech, but I think I love the staser designs the most. I remember as a kid trying to get my hands on a piece of acrylic so that I could make the staser pistol that appeared in The Arc of Infinity, but that never happened. The Gallifreyan weapon designs in NuWho are pretty convincing as a logical progression from what we’ve seen in the past. I especially love the design on this rifle, and Big Chief did an excellent job creating this sixth-scale version. The Doctor comes with a set of special hands so that he can hold both grips.

And our final stop is the figure stand. Big Chief has been using this hexagonal mirror base with some lights in it for many of their Doctors, and I don’t really care for them. They aren’t personalized, the post doesn’t always fit the base all that well, the lighting effect is underwhelming, and the base is a tad too small. It also adds a bit too much height to the figure, which has created problems with fitting the figures in my shelving. I give them credit for trying something that does indeed feel premium, but I always wind up displaying these figures on generic stands.

The War Doctor sold out pretty quickly at all my usual online haunts, but I was lucky to grab him upon release. I recall paying around $250, and that’s the average price for a Hot Toys figure these days, so I’m tempted to say it’s about $50-25 too high for what Big Chief is offering. I’m tempted to say that, but I won’t. The truth is that Big Chief is a small company by comparison and these figures are issued in very limited quantities, with The War Doctor at only 1,000 pieces. Factor in the cost of paying for the license and likeness rights and it’s easy to see where the money goes. A few more accessories would have helped buoy the sense of value here, but in the end I love the figure, so I’m not complaining! And that catches me up on all my Big Chief Doctor Who reviews, although The Master is lurking around the corner and I can’t wait to get him!

Mythic Legions (All-Stars 4): Forest Troll 2 by The Four Horsemen

Pre-ordering new waves of Mythic Legions is almost always brutal. It involves adding up numbers, trying to budget as many figures as I can, and in the end it comes down to staring at the screen and trying to figure out where to make cuts. Sometimes, figures are offered up again, but it’s generally safe to assume that if you skip a figure the first go around, there’s a good chance you’ll have to pay a premium from a secondary seller in order to get it later on. And that brings us to The Forest Troll! Two of these big bois were released as part of Wave 1.5, and I could not afford both. I think it literally came down to flipping a coin and then disregarding the result and getting the Stone Troll because I liked his weapon a better. But fast forward to a little while ago and The Four Horsemen bestowed upon us The Forest Troll 2 as part of the fourth All-Stars Wave. As near as I can tell, Forest Troll 2 is just a re-release of the original, but with a second head added, so it was a Win-Win for me! Let’s check him out! Oh yeah, I already have the box in storage, because I’m moving, so let’s jump straight to the figure!

Even with three of these big guys already in my collection, The Forest Troll still impresses me with his sheer size. The Trolls tower over the regular 6-inch Legions figures, and they look like they could make pretty short work of the Ogre Class figures as well. Of course, we’ve seen this body before, as T4H have recycled the Troll body for each release, making these guys rely on new paint and different types of garments around their waist, to distinguish them from the neck down. And since I’ve reviewed this body sculpt three times now, I won’t go into all the details again. The Forest Troll features a green hide on his back and beige for his soft belly, with some gradations of the two intermingling throughout. Yup, the belt buckle and wrist cuffs are the same, but The Forest Troll employs a brown furry diaper to conceal his tree and bushes.

As I mentioned, you get two heads with this guy: The original Forest Troll head, which is what I’m using for the bulk of this review, and a repaint of The Ice Troll head. I do indeed like both, but I’ll be going with the original Forest Troll head most of the time, because I like having a unique head sculpt on each of my Trolls. It also helps that this is my favorite of all the Troll head sculpts. I love the bulbous nose, the deep set yellow eyes, the goblin-like ears, and the mess of tusks coming up from each corner of his mouth. This is just a fabulous and distinctive looking portrait that suits the figure perfectly.

The Ice Troll head is no slouch either! Indeed, I’d even grant that it’s the better sculpt of the two. There’s so much sharp detail here, and it looks pretty great all repainted up in forest-y colors. But I have to believe that the horns on this guy were inspired by the Taun Tauns in Star Wars, and that makes it a very ice-specific sculpt to me. Still, it’s always nice to have options!

Forest Troll 2 comes with a rudimentary mace, which consists of a spiked ball attached to what looks like a tree trunk with a couple of reinforcing bands. There’s some nice percussive damage to part of it, making me wonder what the hell he hit with it! I am going to assume this is the same weapon that came with the first Forest Troll, but as we’ve already established, I don’t have that one to check. One weird thing, my Troll’s mace has something loose inside it that makes it sound like a giant baby rattle when you shake it!

As always, articulation is fairly basic on these guys, but there’s enough here for some fun. The arms have rotating hinges in the shoulders and elbows, with heavy ratchets in the shoulders to support the weight of the big arms and the big weapon. Like wise, you get strong rotating hinges in the hips, no knee articulation, but swivels in both the wrists and ankles.

And there you have it! My Quartet of Trolls is finally complete! And with The Forest Troll finally in my stable of big uglies, I can rest complete. And I kind of hope that T4H are done with making these behemoths, because as much as I love them, I really don’t have any room for more. But with that being said, if the engineer a brand new figure to take continue this size class, I’ll certainly consider whatever they come up with.

Transformers Kingdom: Warpath by Hasbro

It’s been more than ten years since the last Hasbro Warpath figure was welcomed into my collection (I skipped the Combiner Wars release). That Generations figure had a lot going for it, but it was more of a Cybertronian take on the character, with a decidedly unearthly tank mode. Dang, Hasbro, you sure do love your H-Tanks! But, fast forward to the Kingdom series, where Hasbro finally given us a more Earthy attempt at my favorite excitedly expositional tank! Yeah, Warpath was released a little while ago, but I’m trying to chip away at my enormous backlog.

I’m not sure why Warpath gets such scant love, but I was happy to see him listed as an up and coming figure, as well as a Deluxe Class. I think the old G1 Minibots present a ton of opportunity for being modernized, and in some-cases upscaled. Scale was never a constant in the old Sunbow cartoon, but I prefer to see these little guys reborn as Deluxe Class figures, so they can stand shoulder to shoulder with the Autobot cars without fear of getting stepped on. Let’s start with the alt mode!

Oh yeah… now that’s a proper tank mode! Sure it’s a burgundy tank with white treads, but it’s a fairly realistic design and pays a striking homage to the original figure’s deco. The treads are only sculpted, but there are four tiny wheels hidden under them to help Warpath roll out. The cupola can rotate 360-degrees and the cannon can raise and lower. Warpath doesn’t come with an additional weapons Hey, whaddya want? he’s a tank!, but he does have a number of ports so you can plug some extra weapons onto him if you have them lying around.

There’s a ton of great detail in Warpath’s hull! You get panel lines, tiny vents and hatches. I dig how the back plate looks like it could drop down to offload the crew, even though that’s just part of the transformation. My figure has a problem holding the seam together just under his cannon, but otherwise the tank mode holds together quite well. I’ll confess that I’ve had fun having him stalk imaginary targets around the obstacles (junk) of a crowded battlefield (my desk). So how’s the robot mode?

Eh, it’s OK. I like it, but I don’t love it. I like the proportions well enough. His big, tread-bottomed feet look appropriately powerful enough to withstand the force of firing his cannon in robot mode. The cannon collapses all the way into his chest to become one giant robo-nipple. I wish the cupola collapsed down a bit too, but that’s probably asking a lot from Deluxe Class engineering. On the plus side, it gives him a bit of a bitchin’ Mechwarrior profile. But those large chunks of tank tread forearm kibble is kind of hard to take. There’s a lot of give and take here.

All the great detail from the tank’s hull shows up in the robot mode, making the robot mode look just as realistic as the alt mode. Heck, if you look really closely at the back of his knee joints there are sculpted gears in there! The colors also remain pretty consistent from one mode to the next, with just a little more white showing up on Warpath’s midriff. His big clodhoppers feature some pretty generous tilts to keep him surefooted in action poses.

Warpath’s head sculpt leans heavily on his G1 roots, and I’m happy for that. His round face is almost entirely obscured by his mouth plate, leaving just a little band visible to show his blue eyes and the bridge of his nose. I know what you’re thinking: How does he smell with that plate covering his nose? Probably like diesel fumes! HA! Still, the head looks kind of small, which I think is more a trick of the elongated chest than a result of being actually undersized.

And yes, you can extend Warpath’s cannon while he’s in robot mode. I like to think that Warpath was fan of Melville: “If his chest had been a mortar, he burst his hot heart’s shell upon it!” To which he would follow up with “WHAM! BANG! KAZOOOWIE!!!”

I do enjoy this figure, but as I said earlier, I just can’t bring myself to love it. While an improvement in many ways over the ten year old Generations figure, Kingdom Warpath feels like maybe a five year old figure. And I think that says more about the company he keeps. To me, his robot mode lacks the pitch perfect polish that we’ve been getting out of figures in Earthrise and Kingdom. I’ve come to regard many of these figures as budget Masterpiece versions, and Warpath certainly ain’t that.

GI JOE Classified: B.A.T. (Battle Android Trooper) by Hasbro

When I look back at Sunbow’s GI JOE cartoon, it’s amazing how they managed to make it so exciting when everyone was firing guns at everyone else, but nobody was hitting anyone. Sure, they found creative ways around this by featuring more melee combat. But the ultimate workaround was the introduction of the Battle Android Troopers. The BATs put the JOEs up against enemy robot soldiers that they could shoot, blow up, tear apart, and smash to pieces. As a kid, I loved the BATs, and I especially loved how it made the combat in the cartoon far more visceral.

It was only a matter of time before the BATs found their way into the 6-inch Classified line, and here they are! I actually have a ton of these on pre-order through a bunch of online retailers, but Amazon had some BATs in Stock last week and I was able to get an order in for one, which arrived a couple days ago. I was going to wait to review him until the rest of my BATs arrived, but who knows when that will be, so let’s go ahead and check out this lone BAT.

As time rolls on, The Classified series seems to be more confident with sticking to the original Real American Hero designs, and that’s quite evident with this BAT figure. There is one major difference, and that’s the armored chest plate that covers the window of circuitry that was always on display in the original figure. Of course, it was important to show that circuit panel in the cartoon so nobody could mistake them as real people. With that not being an issue any longer, Hasbro decided to button these guys up!

But when you take it off, you still get that panel of exposed circuits, including some prominent red and yellow components. I actually like the idea of the armor plate option, but I would have preferred an additional transparent chest plate for the more classic look. In fact, not including such a piece seems like a really big oversight. Sure, you can just go without the plate at all, but then you’ve got nothing protecting all that stuff, and I assume it’s probably pretty important to the BATs functions.

Everything else here is pretty much on point! The BAT wears black fatigues with bright yellow boots, belt, and holster with thigh strap. His other thigh is encircled with a silver strap. He has a yellow sholder strap to the left of his chest holding a pair of canister-style grenades, both left as bare gray plastic. I don’t know that these colors ever made any sense, but they sure look so iconic and snappy together. The sculpt features all the usual rumples and wrinkles in the fatigues, and I especially love all the fine detail in his robotic arms, which are exposed from the elbows down.

The head retains all the classic charm of the original RAH design. Was the featureless silver face plate supposed to be a tribute to Cobra Commander? I dunno. But the lack of any semblance of a face is both creepy and badass. There are two silver vents on the back of the helmet and a crested comb running up the middle of the helmet, and the whole thing looks slightly (and appropriately) too small to have an actual human head in it. It’s simple and absolutely awesome!

The backpack offers storage for all three of the BAT’s arm attachments. Two can plug into the top compartments and one can plug up into the side. The Classified BAT has two detachable fists, so you can equip the extra attachments on the left or right arm, or have him dual-wield!

Similar to the RAH figure, the attachments include a laser gun, a powerful looking pincer-claw, and a torch. These are easy to pop on and off, and they look really good. I’m particularly excited about getting some more BATs so I can make specialists like Double-Claw BAT, Double Laser Gun BAT, and… well, you get the idea.

The BAT also comes with a pistol, which fits into his holster and can be wielded in either of his normal hands.

The articulation here is pretty standard stuff for this line. The double jointing in the elbows is made very obvious because of the exposed robot arms. The dog-bone connectors in the hips on my figure are a little tight. But the one wonderful surprise here was the inclusion of the extra crunches in the shoulders. I don’t think I caught that in the promo pictures, and I was delighted to see it when I got the figure in hand.

And finally, The BAT includes two battle damaged pieces, which include a second chest piece and head. I like the head a lot, especially the way it shows off one of the eyes behind the damaged faceplate. The chest piece is well done also, with some tears to the metal and an impact crater that looks like he took a dead-on punch from Sgt. Slaughter himself! Still, I wish we got a chest piece that was a bit more damaged and showed a bit more of that circuitry underneath. A damaged arm attachment would have been pretty cool too. Hell, if Hasbro wants to double-dip, I’d be down for a two-pack of BATs with more interchangeable damaged parts.

“Stay behind him… he’s deflecting all the bullets!”

In the end, this is an absolutely fantastic figure! Indeed, I’d say the only thing that holds it back from being a Perfect Ten would be the lack of a clear chest plate. Still, I have to tell myself this is the Classified version, and these guys just aren’t supposed to go into action with their circuitry on display. I think the best compliment I can pay the Classified BAT is that after getting one in hand, I’m happy to have a bunch more pre-ordered and on the way! This may be one of my favorite figures the line has produced yet.

Mythic Legions (All-Stars 4): Bryophytus by The Four Horsemen

There were two Masters of the Universe homages in the last All-Stars Wave from Mythic Legions. I looked at Mephitor (Not-Stinkor!) last time, and today I’m having a look at Bryophytus, who is most definitely an overt nod to Mossman, and a new sub-race of Orcs called Lichen Orcs!

If I understand it correctly, Bryophytus’ name is a class of vegetation, but I’m not one of them saladology scientists, so don’t quote me on that. Bryo (No way I’m typing that name every time!) is the protector of his tribe of veggie covered Orcs, that dwell in a secluded area of Mythoss known as The Swale! He has the power to control the plant life around him, making him sound a bit like Mythoss’ answer to Swamp Thing!

And wow! This combination of flocking on the Orc body works amazingly well! Here he is in his most basic form and with the head that I think works best as a Moss Man homage, but I’ll talk more about that in a minute. The Orc body is indeed flocked with a green stubble that feels like a cross between Astroturf and damp packing material. Don’t get me wrong, I think it looks great, even with the joint areas left bare to prevent it from being shaved off by articulating those points. It’s even got some yellowish bits mixed in so that it’s not all uniform green. And what a shade of green it is! Deep, dark, and spinach-y, like Bryo is chock full of vitamins and ruffage! It’s worth noting he does not smell like a pine-scented air freshener for your car. Which I suppose could be a pro or con, depending on your personal taste. And luckily Bryo isn’t wearing a whole lot so he can showcase his flocking. What he does have is a knightly yellow-gold armored belt with deep copper colored hip armor and a shaggy sash to conceal his twig and berries. He has similar copper wrist bracers, and lower leg armor, also taken from the Knight figures, but his feet are left bare to show off more mossy goodness. We’ve seen all these parts before and the combination works quite well.

The head I chose to start with is the less aggressive looking one, at least to me, although he does still looks like a tough customer. His Orc nature comes out in his pointed ears, broad nose, deep set yellow eyes, and jutting teeth that rise up from the corners of his dower mouth. He also sports a glorious moss beard! I think this head really showcases how wonderful the transition from painted plastic to moss works on the figure.

And here’s the second head, along with his shoulder armor attached. The armor pieces match the rest of his armor in both style and color and look damn good. They even serve to conceal the bald parts of the shoulders. The moss coverage on this head isn’t quite as lush as the previous one, but I still think it looks great. Again, the first head feels more inline with his role of noble protector, but the second one is a tempting choice for display. Both are great, and it’s kind of mind-blowing that neither head sculpt was designed with this type of flocking in mind!

Bryo also comes with a decent assortment of accessories, many of which are a little less common… at least among the figures I’ve reviewed thus far. First off, you get his staff with a smooth copper shaft and a gnarled branch cradling a green orb at the top. It’s an excellent accessory for the character, and no doubt used to wield his mystical plant-based powers. If you trespass in The Swale, you’re probably going to get attacked by trees before you even catch a glimpse of Bryo!

Next up is the dagger, which is also a welcome treat, as I haven’t seen it in quite a while. This one was introduced with Advent of Decay, and I think it was used frequently among the Elves and maybe some of the new Vampyrs. The sheath is sculpted with an eye motif and painted gold to match the hilt, with an S-shaped guard, while the blade is short, simple, and curved. I love the fact that they included a sheath with this tiny weapon, and it makes me hope that someday T4H will design sword scabbards and make them retroactively available in multi-packs so I can hand them out to all my figures. The dagger’s sheath has a clip on the back so it can be carried on the standard issue brown belt, but it requires a modicum of care, as I’ve had one of the clips snap off one of my Elf daggers.

And finally, we get a heavy mace, which I believe was originally designed for the Dwarf figures. I only recall seeing this stout smashing weapon a few times so far, making it another welcome addition. It’s certainly not an organic-themed weapon, but I think it works here because it goes well with his armor bits.

As much as I loved Mephitor, I think I’ll give the nod to Bryo as my favorite of this MOTU pair. With the added flocking, Bryo just stands out as one of the more unique figures in this line, and it sure took a lot more effort than a mere repaint. Indeed, the homage is so on point, that if you showed me this figure without the familiar armor bits, and told me it was part of an upcoming line of MOTU figures, I’d be inclined to believe you. What’s more, the flocking seems pretty durable. I have had a few crumbs come off, but I think a lot of those were already loose in the package and waiting to jump ship! Either way, I love this guy! Next week, I’ll shoot for a look at the last figure I picked up in this assortment. And he’s a big boi!