ThunderCats Ultimates: Ratar-O by Super7

I’ve got a pile of Super7’s GI JOE and Silverhawks Ultimates to get to, but I decided I’d at least wrap up the latest wave of ThunderCats Ultimates before moving on. And I’ll probably be doubling up on a few of those JOEs in order to get caught up. If you’re just joining me for Wave 7, this assortment has included Snarf, Willa, and Mongor, and now lastly the Evil Mutant Ratar-O. Let’s check him out!

Our latest Mutant figure arrives in the same style packaging as we’ve been seeing all along, so I won’t dwell on it, but in the cartoon he arrived in his signature ship, The Ratstar! Ratar-O was a latecomer to the series, not arriving to join the fight until almost thirty episodes in, and his appearance really smacked of a need for LJN to help market and expand the action figure line. Not that he wasn’t a cool new character, but it was weird to see this fat rat show up to supplant Ssslithe and start dominating the more familiar Mutants. But, with monkeys, vultures, jackals and lizards already spoken for, I think a rat was a good choice.

And this rat is a force to be reckoned with! While the previous Evil Mutants all have a primitive and savage appearance about them, Ratar-O is clearly a rodent with some class and sophistication. He dons a full set of clothes that strike me as being somewhere between an emperor’s robes and a spaceship captain’s uniform. The blue tunic has gold edging, a large decoration on the front, and wide shoulders giving way to long red sleeves. He has blue and gold bracers on his wrists and grieves on his lower legs. Both his clawed hands and ratty feet are left bare and his tail snakes out from the bottom of the back of the tunic. It’s a colorful costume that makes him stand out and I really dig what Super7 did with it. The paint is sharp, the colors pop, and there are slits in the skirt part of the tunic to allow for better movement in the hips.

You get two head sculpts to choose from, which are pretty much the same but with one having a closed mouth and the other open. Both of these look great and convey all the personality of the animated design. He has two rodent teeth jutting down from under his nose, as well as a pair of reverse fangs reaching up out of the sides of his mouth. I also love the long tendril-like mustache that snakes down each side of his snout. The pointed ears jut upward from his almost samurai-like helmet and there’s a gold crest with a red gem in the center of his forehead. My one complaint with both heads is that there are a few molding seams running along the sides of the snout. These are not terribly apparent with the figure in hand, but kind of ugly when you punch in close with the camera.

The open mouth head displays Ratar-O’s full set of teeth and you get some nice variance in his eyes, where the left one is narrowed and the right is popping a bit. It mimics a recurring style in the Mutant’s animation models and gives the character a lot more personality. This may be the head that I display on the figure the most.

Despite having a rather rotund body, Ratar-O’s articulation works mostly the same as other figures in the line. He is missing the ab crunch that the skinnier Mutants have, but maintains a waist swivel. The range of motion in the arms are great thanks to rotating hinges in the shoulders and elbows. The legs have a decent range in the hips thanks to the slits in the sides of the tunic, plus you get rotating hinges in the knees and hinges and lateral rockers in the ankles. The neck is ball jointed and you get pegged hinges in the wrists to allow for hand swapping. There are two sets of hands, which include a right relaxed hand, a left pointing finger, and one pair for his daggers.

The daggers, were known as The Rat’s Eye, which always kind of intrigued me that the pair of daggers had a single name, and yet each dagger kind of had their own rat’s eye. These beautiful twin accessories have a sort of Egyptian theme to their ornate gold hilts, with the eyes painted white with green pupils. The blades have a serpentine kris-style to them and lovely satin silver finishes to the paint.

You get two sets of effect parts to work with the daggers, all of which are cast in translucent, pale blue plastic. One set are to energize the blades and the other are projectile blasts that plug into the sockets in the eyes. Both designs work really well and they look great!

Finally, the Evil Mutants are complete and Ratar-O is a great figure to end them on. He was the last of them to join the show and there was just something different about him that made him stand out. And the Ultimates line definitely did him justice with this figure. Sure, you could argue that he comes with a lot less stuff than say Vultureman, but his added bulk kind of makes up for it. Also, there’s really not much else I could think of tossing in there, except maybe an episode-specific accessory or two. And while Ratar-O gets us the last of the Evil Mutants in the line, I’d still like to circle back and check out Monkian and Vultureman at some point, because both of those figures are yet to have their time in the spotlight here.

ThunderCats Ultimates: Mongor by Super7

With new waves of both GI JOE and Silverhawks Ultimates arriving at my door last week, the Super7 figures continue to pile up here, so it’s likely you’ll be seeing them turn up a little more often in my review rotation. Add to that the fact that I’m currently working my way through the most recently shipped wave of Super7’s ThunderCats Ultimates, and well… there’s a lot of plastic to cover! I already checked out Willa and Snarf and now it’s time to let the baddies of the assortment have their turn. So let’s have a look at Mongor, a one-off, demonic goat villain from the first season of the cartoon!

I have nothing new to say about the packaging. It’s the same window box with a foil black sleeve over the top. There’s some character art on the back panel of the box, along with a little bio. Oh, and mine came with a nasty rip in the front of the sleeve. I guess those brown mailer boxes we don’t get anymore were good for something. Anyway, Mongor is just one of those hazards you have to accept when living on Third Earth. You’re a Thunder Kitten and one day you go out to explore and screw around and the next thing you know, you’ve unleashed a hell-spawned goat creature from his tomb. Mongor was pretty terrifying as far as cartoon villains go, probably second only to Mumm-Ra himself. Surprisingly, he also actually got his own figure back in the LJN line, which was odd since he only appeared in one episode and there more than a few regulars that didn’t get figures.

And here he is, freed from his cardboard and plastic tomb and ready to haunt your dreams. I don’t know what it is about goat creatures, but they give me the willies, and this guy is no exception. To make things even creepier, Mongor comes at you with nothing but his sculpted lavender fur-pants for modesty. And what a great job they did on the fur sculpting! The detail is sharp and it has a really nice shaggy depth to it. He does have bald spots on the backs of his calves and the lavender shag also runs up his back. Otherwise you just get bare grey skin with some subtle texturing to it and a pretty impressive six-pack of abs. He has sharp claw-like fingernails and big brown talons on his clodhoppers. As far as the body is concerned, this is a fairly minimalist design made extra memorable by the sculpt and paint. As much as I love the lavender, it would be interesting to see him repainted with those parts in black and gray.

You get two heads to choose from, and both are pretty unsettling. The lavender face is framed by more of that shaggy hair in a darker shade. It forms a beard that cascades down over his chest and a mane that spills over his shoulders. Slightly curved goaty ears protrude from the sides of his head and he has a pair of majestic horns sprouting up and outward, each doing a little curl. The yellow eyes are practically reptilian with their vertical slits for irises and he has an open mouth advertising a wall of teeth. I’ll confess, the work on the teeth is a tad sloppy and does let this otherwise majestic portrait down just a tad. On the other hand Mongor’s piercing yellow gaze is totally on point. I’ll also note here that swapping the heads on this figure is a painful experience. There is no place to grab either head so as not to have sharp plastic points digging into your flesh. And the more force you have to apply, the deeper those points dig. It really, really hurts.

The alternate head might as well be that of a sleep paralysis demon. The pupils are gone from the eyes and the mouth is fully open revealing a much better detailed set of choppers. You also get some electric effect parts for his horns, which work on either head, but they look best with this one. The yellowish tint on the effect parts made me think they might be Glow In The Dark, but sadly they don’t seem to be. They still look pretty rad though!

Mongor’s articulation falls right in with the standards we’ve seen in this line. That is to say you get a lot of useful points, but maybe not the range you were hoping for, particularly in the elbows, where Mongor can’t quite do a 90-degree bend. I won’t run through all the points, since we’ve seen it before, but everything else is pretty damn good and his big feet make for a stable platform for what is a pretty well balanced figure. Also, I didn’t have any issues with stuck or loose joints. Naturally, you get a good sized helping of hands. These include a pair of relaxed hands, fists, pointy fingers, and accessory holding hands.

Mongor comes with one weapon and that’s the big, terrifying scythe he wielded in the cartoon. There’s a slight S-curve to the shaft and it has a simple wood grain texture sculpted in. The blade is black with a jagged line that transitions to a silver edge.

And if a giant goat demon with a scythe isn’t intimidating enough, there’s a flame effect that you can attach onto the blade. Normally, flame effects aren’t terribly impressive to me, but this one is quite a banger. The sculpt looks great, especially the way the individual flames lick around the blade and shaft. The transition from the inner yellow to the outer orange plastic looks especially nice too. I guess it’s nice to have the option to go with or without the flame piece, but I can’t imagine ever displaying the figure without it. It just looks too good!

In a wave that delivered on Snarf, Willa, and another Evil Mutant, Mongor was probably considered to be the black sheep (or in this case lavender goat) of this wave by many. Maybe doubly so, since he only had the one appearance in the cartoon. But, it’s a credit to how well this figure is executed that he stands tall among the assortment of heavier hitters. It’s still crazy to think that LJN produced a figure of Mongor over a regular like Willa, but then I’m guessing the thought process was that kids were probably more likely to want the purple goat monster than an icky girl. Either way, I’m thrilled to add this one to my ThunderCats shelf and that leaves just one more figure in the wave to go. And I smell a big rat on the horizon!

ThunderCats Ultimates: Willa by Super7

With new waves of both GI JOE and Silverhawks Ultimates arriving, Super7 has been shipping a lot of figures this year and I’m going to have to put in some extra time just to keep my head above water. But since I’ve already started digging into the most recent wave of ThunderCats with Snarf, let’s press on through and try to put this one to bed with a look at Willa, Queen of the Warrior Maidens!

Willa was one of those recurring characters in the cartoon that sadly never got the figure treatment from LJN, so naturally I was really looking forward to her release. These treetop-dwelling battle-vixens were pretty strong allies for the ThunderCats to have in their fight for survival on their new home plasnet. Besides, if I found myself crash landing on Third Earth and my closest neighbors are auto-tuning robot bears or hot warrior maidens, I know where I’d be hanging out the most! Willa comes in the standard style Ultimates packaging with a sleeve over a window box. You get some character art and a little blurb about Willa on the back, and everything is collector friendly!

And Willa does indeed look like she dropped right out of the cartoon and into my hands! She dons her ragged cut dress made out of what I always presumed to be some kind of exotic orange animal skins, a double belt, which suspends a dagger in a scabbard on her waist, and some gold bangles sculpted onto her left wrist and both her ankles. The costume is pretty simple, but that’s in keeping with the character’s appearance on screen and I think Super7 did a beautiful job translating it to figure form. I was happy to see the bangles were sculpted and not worn by the figure, as this way they stay put as intended and the ones on her wrist don’t fall out when I swap hands. What I don’t care for is that the use of skin tone colored bare plastic used for the arms and legs doesn’t quite match the flesh tone that’s painted in the exposed area around her neck and chest. Maybe she just got extra tan up there? Yeah, it’s not ideal, but I can live with it.

You get two head sculpts to choose from: One serious and one smiling. I think both are excellent, but I’m going to go with the first one for regular display. I think it suits the character more, as she is a warrior maiden after all. Also, I get a bit more of a Disney Princess vibe off the second head. Both portraits feature the large flower she wears under her right ear and the ponytail down her left shoulder.

Naturally, you get a lot of hands to choose from, each fitted with hinged pegs. These include fists, grasping hands, accessory holding hands, flat hands, and a right hand for drawing her bow string. The articulation is what I’ve come to expect from this line, which means rotating hinges in the shoulders, elbows, knees, and ankles. You get ball joint in the neck and under the chest, as well as ball joints in the hips with some extra lateral movement and slits in the sides of the skirt to allow for greater range of motion there. She also has lateral rockers in the ankles to keep her feet planted flat on the floor in wide stances.

Her curved dagger is removable and can be wielded in her right or left hand. It’s pretty small, but has some silver paint for the blade, guard and pommel and a black and red pattern on the grip.

Of course, Willa’s weapon of choice is the bow, and hers comes with a black string. And thank God for that, because I absolutely hate it when figures in this scale have plastic strings on their bows. The bow is red with sculpted yellow wrapping around the middle and both ends. She also sports a quiver with a number of arrows permanently sculpted inside it. The quiver has a soft plastic strap to allow her to wear it on her shoulder. Yeah, in the cartoon it was often worn around her waist but I prefer it off the shoulder.

There are two loose arrows included: One regular and one which looks like a bomb or unlit fire arrow. I was surprised that even with the limited range in the elbows, I could still get her to draw the bow and knock the arrow pretty well.

And the final accessory is Willa’s pet spider, Bushy, who can serve as a sort of living grappling hook. Bushy is just a static piece with no articulation, but they did a great job on the sculpt and paint for such a little bugger.

If I actually had any ThunderCats toys as a kid, I could say that I’ve been waiting 40 years for a figure like this, but I can say that I still remember going over my friend’s house to play with his ridiculously large collection of Thunder Kitties and realizing there was no Willa or Nayda and that always made me sad. Either way, Super7 is really doing an admirable job of knocking these cartoon styled figures off my wishlist. And boy do I hope to see Nayda turn up in a future wave! Heck, I’ll go one step further… let’s see a wave of Warrior Maidens similar to how they did the Mutant Reptile troop builders, because I would be all over that!

G. I. JOE Ultimates: Flint and Lady Jaye by Super7

What’s 2024 all about, folks? Unfinished business! And while I did jump ahead into Wave 3 of Super7’s GI JOE Ultimates with a look at Scarlett, as promised I’m now stepping back to Wave 2. And in the interest of getting caught up, I’m going to make it a double today. So let’s check out the JOE’s other power couple: Flint and Lady Jaye!

Wave 2 kept the same snazzy gloss finish to the box and sleeve as the first wave, but there’s not much new to say here about the packaging. The presentation looks great and the windows do a wonderful job displaying the figures. But we’ve got two figures to check out, so let’s hurry past the packaging and start with Flint!

Of course, these figures are done in the Sunbow cartoon style and I’d say they did a bang up job on Flint’s overall look. He’s got his green fatigues with popped collar, camo pattern on the trousers, high laced boots, sleeves rolled up past his elbows, and his short brown gloves. The Y-back shoulder rig and gun belt both look like they’re pulled right from the animation cells, complete with yellow buckles, as does his shoulder patch. I do not remember him usually being drawn with a holster, but Super7 has been doing some compromises here and there and I’ll admit it’s nice to have a holster for his pistol even if it isn’t exactly screen accurate. The sculpted details like the pockets are pretty soft, but I think that’s in keeping with the cartoon look. And yes, articulation has remained unchanged from the first wave. What’s here is serviceable, but certainly not as fun or dynamic as Hasbro’s Classified series.

You get three heads to choose from: One with the beret sculpted as part of the head, one with a removable beret, and one with a communications headset. But before we get into those, let’s discuss the big thing here. The first wave gave the only unmasked figure, Duke, a painted face, but here we have faces and arms using a bare, flesh-colored plastic. I preferred the painted faces, but I don’t think I mind these as much as a lot of collectors. What I do mind is changing horses in mid stream, and then changing back again. It’s true that there’s less chance for paint issues here, but under certain lights the plastic can look waxy, giving the characters a sweaty look. With that having been said, I really like both the stock head with the permanent beret and the one where it’s removable. The first is a more serious expression, the second offers a bit of a smile, and boy they certainly nailed the look of his cleft chin! And honestly, the removable beret fits the head so well, they could have just sculpted both heads without it and I still would have been happy.

The headset head is problematic, as they went with a super thin piece of plastic for the mouth piece, which was all twisted and practically falling off in the box, so I just yanked it out. Luckily, this is my least favorite of the three, as I just don’t think the expression works. Still, I don’t understand why they were able to give Duke a nice and sturdy mouth piece and make this one so fragile. Either way, this head is going in the accessory bin and will probably never be used again.

Flint comes with a backpack, which is similar to Duke’s in that it is actually worn by the figure using straps and it’s a nod to the vintage Real American Hero figure and not the cartoon. At least I don’t remember Flint ever really wearing his backpack in any of the episodes. This is a really nice sculpt with some black grenades and a canteen, with a few paint hits of silver on the buckle and canteen cap. It looks great on the figure, and despite not being something I associate with the character in the cartoon, I will likely display him with it on. OK, let’s move on to weapons!

Oh yes, I do love me that XMLR-3A laser rifle. It’s based on an accessory included with the RAH Snowjob figure, but it was standard issue to most JOEs in the cartoon. I just always loved this design and I’m always happy to see it included with the Ultimates JOE figures. I should note here that Flint comes with a bunch of hands to help him hold his guns and accessories, as well as a pointy left hand for directing JOEs into action!

And Flint also comes with a combat shotgun similar to the one included with the original figure. This strikes a nice balance between realistic detail and cartoon simplicity. I like the raised texture on the pistol-style grip and that the ejection port is sculpted in. Mine has a bit of a curve to the barrel, which I’ll have to address with some heat. It’s a common problem with Super7’s JOE weapons, but I’ve found that it’s usually an easy fix. Still, not something I’m happy to have to do with a $55 figure.

The final weapon is his pistol, and I don’t remember this design from the cartoon, but it certainly has that Sunbow aesthetic to it. It might be more accurate to say, I don’t remember Flint ever brandishing a silver pistol. Either way, it’s a nice piece and it fits pretty well into the holster. I would, however, recommend a modicum of care when holstering it because the front site on the barrel looks like it could be fragile.

Moving on to his standard equipment, we get a walkie talkie and a set of binoculars. The walkie is fine, the binoculars just look terrible. There’s no difference between the fronts and backs and it honestly took me a moment to figure out what the hell they were supposed to be. They really just look like two Stanley cups bolted together. This accessory is best left in the box.

The classic old school military flashlight is pretty cool. Sure it’s a very cartoony sculpt, but it’s also kind of charming. My father brought one of these military flashlights back after serving in the infantry and my brother and I used to play with it all the time.

And lastly for the equipment, you get a shovel. This one puzzled me for a bit, but then I remembered a scene in one of the cartoon episodes where Lady Jaye was hunting with a metal detector and Flint was digging. It’s a bit of a reach for an accessory, particularly since I can’t even remember the episode or the context of the scene, but for a shovel it’s pretty well done. I dig the silver paint on the business end.

The final accessory is the newspaper from the episode, Worlds Without End, Part 1. This one has a group of JOEs stranded in an alternate reality where Cobra has defeated GI JOE and taken over the world. It’s a very memorable two-parter and I’d rank it pretty high on my list in terms of how well it’s written, so this is a really appreciated accessory. OK, time for a commercial break, while I refresh my coffee…

AND NOW BACK TO GI JOE… and Lady Jaye! Like Flint, Lady Jaye is a really nice representation of her cartoon counterpart. You get the light green low-cut blouse with blue shoulder patch and sleeves rolled up past her elbows, darker green short gloves, dark green trousers, and high brown boots. She has a pair of belts, each with silver painted buckles, a knife sheath suspended vertically on a left shoulder strap, and the canteen on the back of her belt is pegged in and can be removed. The outfit and body sculpt look absolutely fantastic! As for articulation, you get the same stuff as we saw with Flint, with the main difference being Lady Jaye having a ball joint under the chest rather than an ab crunch hinge.

As with Flint, you get three head sculpts, and all three use the same unpainted flesh tone plastic: Two with different expressions and one with a radio headset. The first two heads are different, but it’s really hard to differentiate the expressions they were going for. I think the second is mildly more severe, but they’re still pretty close. I think they’re both decent sculpts, but the paint around her hairline is pretty poor, with some of the sculpted hair edges left unpainted. This is a huge example of why hair should be sculpted separately from the rest of the head and it’s something that Hasbro does regularly with their much cheaper Classified JOEs. Sure, it’s a lot more noticeable when you punch in close with the camera, but still unacceptable with collector grade figures at this price range, when other companies are doing it better for less at mass retail.

The headset portrait features a mouth piece that’s about as frail as the one that came with Flint, and yet this one managed to arrive unscathed and looks fine. All three heads have some crazy hot pink lipstick, which is actually pretty accurate to the cartoon. I’d question how that’s regulation, but half the JOEs fight in sports jerseys and take their pets to work, so I won’t bother.

Whether we’re talking Real American Hero or the Sunbow cartoon, Lady Jaye had some weird weapons. In the cartoon she had a bunch of javelins with a myriad of different tips, sort of like Scarlett’s specialty tip crossbow bolts. Here, she comes with two javelins with permanent tips and one with swappable tips. You also get a quiver of tips that she wears slung over her shoulder and across her back. The quiver has a variety of tips peeking out, but these are not removable.

There’s a selection of nine different tips for the one specific javelin and I’m not even going to attempt to decipher what these are all supposed to do. They have various configurations of points and barbs and all are painted with a snappy silver finish. One is clearly a flaming tip with a translucent red flame effect on the end and there are two grapple or harpoon style tips with some string attached. I’d say this is a pretty solid representation of her trademark weapon in the cartoon.

She also comes with a nod to her vintage figure’s weapon, which was some kind of javelin missile launcher. This is cast in all gray plastic and has a removable projectile for the front. I’m just not sure why it also looks like it has a projectile coming out of the back. Like Flint’s shotgun, it’s not something I ever remember her carrying in the cartoon, but I think it’s cool that Super7 is tossing in some references to the toys as well as the cartoon. Still, I think that Hasbro had a better idea of giving Classified Lady Jaye a weapon that actually fired her javelins.

The last two entries to Lady Jaye’s arsenal are the laser rifle and the knife that can be removed from her sheath. I won’t spend any time on these, as we’ve seen the laser rifle already with Flint, and a few times before that, and while I love that the knife is removable, there just isn’t a lot for me to say about it. I’m just glad she has a rifle for when it’s time to stop clowning around with javelins and get her head in the game.

Surprisingly, Lady Jaye does not come with a walkie talkie like most of the other figures, but she does come with a camera on a shoulder strap. This is another nod to the original RAH figure and I don’t think she was ever shown with a camera in the cartoon. It’s nothing tremendously special, just cast in all black plastic and has a pistol grip. But again, it’s a nice bonus accessory that bridges the gap between cartoon and toyline and I’m happy to have it.

I really love both of these figures, but at the same time I feel as if these are the first additions to the line that aren’t complete homeruns. The decision to go with flesh tone plastic instead of paint isn’t a total deal breaker for me, but it will always make these two stand out as a bit different from the JOEs released before and after. And getting the warped and mangled headset on Flint was a major bummer, but not a big enough issue for me to do an exchange. On the upside, both figures are excellent recreations of their cartoon counterparts and there are some great accessories included with each of these releases. These originally retailed at $55 each, but can be readily found at a bunch of online retailers for half that and I would definitely recommend them at that price. With how many figures in this line are turning up at deep discounts, it’ll be interesting to see if more collectors wait for sales. Then again, I’d wager Super7 will be producing a lot less quantities of future waves, so I’ll likely keep pre-ordering. The next time I check out this line I’ll be jumping back to Wave 3 and taking a look at the Cobra Trooper!

ThunderCats Ultimates: Reptilian Reinforcements by Super7

In my effort to get through all of Super7’s Silverhawks, I purposely set their ThunderCats and GI JOE lines on the side burner. But now that I’m caught up with them, I’m going to spend a lot more time with the other Ultimates lines. I already started digging back into the JOE Ultimates and now it’s time for the ThunderCats! And while I’m anxious to get to the recently arrived wave of ThunderCats, before I do, I thought I’d double back and take a look at Super7’s trio of Evil Reptilian Mutant troop builders!

Yeah, how cool is it that Super7 took the took the Ssslithe body and created some army builders off of it! Of course, Ssslithe alone represented the Reptilian Mutants in the bulk of the cartoon, but the race as a whole made appearances in several episodes. Not to mention we got to see the ThunderCats demolishing a whole army of mutants in the intro before every episode. Super7 represents these nameless Reptilian from Plun-Darr as The Warrior, The Guard, and The Brute. These figures were released as their own wave and came in the same style packaging that we’ve been seeing all along, so basically window boxes with sleeves that lift off the top. There’s some original character art on the backs along with a little blurb about each one. Let’s unleash these raunchy reptiles onto Third Earth, and start with The Guard!

As already mentioned, each of these figures are repaints of the Ssslithe body, but accessorized with different outfits and heads. This body was great the first time around and it still holds up incredibly well. There’s sculpted scales over every inch of his skin and I just love his stocky build and hunched stature, as well as how the head just juts from the center of that hump. The crest of fins running from his head down his back is really cool too. The Guard features a dark olive colored skin with blueish white paint on his chest, palms, and the undercarriage of his tail. He wears a yellow tunic that’s actually made of softgoods and hangs off his left shoulder and is tied around his waist with a crude rope. It’s not the first time we’ve seen cloth in this line, as it was used on Jaga’s cape and on Pumm-Ra’s cloak, but it’s cool to see it again here, especially on a lowly army builder. He has mismatched cuffs on his ankles and a bracer on his left arm.

Super7 completely re-sculpted Ssslithe’s head three times to offer different expressions and these new noggins are spread out with two different heads included with each of these figures. Gone is their leader’s head piece and instead of the fin-like ears, we get simpler pointed ears. The Guard has one head with the mouth closed and the one with it opened up all the way and the eyes a little wider, and both look really nice. The head’s deco matches the two colors used for the body, and you get some bright yellow paint and sharp black irises for the eyes, and some bright red for the exposed tongue.

Each of these figures comes with one weapon and two sets of hands. The hands offer tight grips and looser grips, although the looser ones are kind of like grasping hands as well. The Guard comes with a gray club that looks like it’s meant to be fashioned out of bone, and it fits really well into the tighter gripping hands.

Next up is The Warrior and he’s been repainted in a sort of hunter green with a blue belly, palms and under-tail. He has a sculpted furry diaper with a gold belt and a shoulder strap holding a piece of armor on his left side This whole rig is sculpted as one piece and fitted onto the figure. He also has mis-matched cuffs on his wrists and ankles, all of which are different from what we saw on The Guard. The shoulder armor does have a habit of sliding down his arm, so I will likely pop a bit of blue tack under it to hold it in place a little better.

The Warrior has a repaint of the closed mouth head we saw with The Guard, but he also introduces a second head with the mouth only slightly open and wide eyes. He looks surprised, like he’s about to get a beatdown from one of the ThunderCats. Once again, you get the same deco on the head as on the body and this fellow’s eyes are painted a lighter shade of yellow.

The Warrior comes with a spiked flail with the ball connecting to the handle by a piece of bendable wire. Chain would have looked better, but the wire does allow for a bit more dynamic posing as it will support the weight of the ball at certain angles.

The Brute has a dark green, almost grey skin with gray for his chest, palms, and undertail. He’s wearing a sculpted furry diaper similar to The Warrior’s, but with a shoulder strap going over the right shoulder and no shoulder armor. He’s got the same arm bracer as The Guard, but now on both forearms, and he has recolors of the mismatched ankle cuffs that we saw on The Warrior. I think I like the coloring on this one the best, but I also think his outfit is probably the least interesting of the three.

Here we get a closed mouth head and a one with the mouth slightly agape and the eyes just a smidge wider. I really love the slight spectrum of expressions on the three heads provided for this wave. They all have some wonderful personality for a bunch of nameless goons.

The Brute comes with a spiked club, which is fine and all, but I would have preferred an axe or something else since we already got a club with The Guard. I suppose I could always give him one of Ssslithe’s extra weapons if I want to.

These three reptiles were a nice surprise for me when they were revealed and for what they are I think Super7 did a really nice job with them. Sure, they’re really milking the sales out of that body for all it’s worth, but I like that we got new heads and outfits with them all, rather than just straight repaints with a few minor tweaks. The only downside of these guys is, like Ssslithe, they take up a lot of shelf space and my ThunderCats display is getting pretty congested as it is. I’m interested to see if they do something similar with Monkian and Jackalmen, but I guess that will depend on how well these guys sell. Either way, it’s great to bolster the Evil Mutant forces a bit, because I’ll need plenty of them to attack the giant Cat’s Lair when it eventually arrives!

G. I. JOE Ultimates: Scarlett by Super7

It’s taken me a long time to get back to Super7’s Sunbow cartoon-inspired series of GI JOE Ultimates figures. So long, in fact, that a new wave has arrived before I even got to spotlight any of the second wave here. The right thing to do would be to go through all of Wave 2 before tackling the new wave, but man I was just too excited for that. So, I’m jumping ahead to check out Scarlett from Wave 3 and then I will double back and hit some figures from Wave 2, and alternate like that until I’m all caught up. Savvy? Good, then let’s check out Scarlett!

Here she is in the very stylish Super7 Ultimates packaging with some minor changes from the last two waves. The slipcase is now more of a flat, satiny finish as opposed to the glossy premium stock. This change carries over to the box itself, where Scarlett’s dog tag under the window also looks flat and less premium. It’s not a huge departure, but it’s definitely a tiny step down from what we were getting. You do still get some nice printed weathering on the sleeve and some character art on the back panel of the box. I should also note that these are no longer coming in brown cardboard mailers, but rather just plastic wrap. On the plus side, the window shows off the goods as great as ever, and oh boy am I thrilled to see a Sunbow-styled Scarlett in my collection. I remember that as a kid, cartoon Scarlett was the cause of some pretty funny feelings down in my government issued undies and somehow Hasbro’s figure, as cool as it was, never reached those heights for me. So, let’s get her out and see what we’ve got!

Sunbow Scarlett’s outfit came pretty close to the original figure’s design, with a tan one-piece, gloves and high heeled boots along with green sleeves and leggings. The figure sports a fairly minimalist look when it comes to detail, and that’s in keeping with the cartoon style. She has her familiar red recoil pad on her right shoulder, some silver shuriken and edging on her gauntlets, a wide silver belt, and some sculpted pouches on her boots. I would have liked a little more definition in her caboose, but all in all I really like what we got here when it comes to the body and outfit.

You get three different head sculpts, and while there isn’t a huge difference between them, I think the one that came on the figure is the best. She has a pretty determined look with downturned eyebrows and mouth. This is probably the face she pulls when she catches Duke making out with Selina or other random Cobra slavegirls that he rescues. The eyes are printed very nicely, and while her hot pink lipstick doesn’t quite fill out the mouth sculpt, I still think it looks pretty good. The fiery red hair and ponytail are both pitch perfect, But now is about as good a time as any to point out the ugly seam running up the sides of her neck. Yeah, that’s a shame.

The second head is a bit of a smile and some less severe, more rounded eyebrows. This one is OK, but I don’t think it has as much personality as her battle face. The third is pretty close to the first but with the addition of a headset and I do like this one. I’ve heard some people argue that it’s too specific, as the headset is meant to be used while she’s flying a Skystriker, but I think it works for just battlefield communication. Suffice it to say the first head is the one that will be displayed on my figure most of the time and it’s the one I used for the bulk of the pictures in this review.

Unless you’re new to this line, you should know by now what to expect when it comes to articulation. Love it, hate it, or just accept it. But if this is your first rodeo with Ultimates, don’t expect anything as good as the Classified line. Rotating hinges is the name of the game and you get them in the shoulders, elbows, wrists, knees, and ankles. There’s a swivel in the waist and a ball joint under the chest. The hips and neck are ball jointed, and you get some lateral rockers in the ankles. I don’t mind this articulation so much, but I do wish you got better range in the elbows. Scarlett also comes with three pairs of hands: fists, karate chopping, and gun/accessory holding. Swapping the hands requires a little more force than I would like, but other than that it works just fine.

As for accessories, well it wouldn’t be Scarlett without her trademark crossbow and you get two to choose from, along with an assortment of arrows and a quiver with a shoulder strap. The first crossbow is a short pistol-type and is similar to the one released with the vintage RAH figure. It’s an excellent sculpt and has a deep groove so that you can load it with an arrow using the fletching to anchor it in place. It works pretty well for display on the shelf, but they will fall out if you move it around a lot. Her ammo includes three normal arrows, one bomb arrow, one arrow with a really broad point, and a grapple arrow with a yellow string attached. You can comfortably fit the three regular arrows and the bomb arrow into the quiver all at one time, but the broad tipped arrow is too big and the grapple arrow takes up most of the room. Otherwise the quiver works pretty well, but I might put some blue tack inside to help hold the arrows in place.

The other crossbow is more of a rifle design with a skeletal stock and a scope. This one had some serious warping in the plastic strings, but much to my surprise a little heat straightened them out immediately. I seem to recall Sunbow Scarlett’s crossbow being a bit in between the pistol version and this, but I definitely like this one a lot. It’s not going to be an easy choice as to which one to go with most of the time.

And for when Scarlett needs a little more firepower, she comes with an M16, and I’m not sure why because I don’t remember this being a thing in the cartoon and it definitely wasn’t included with the RAH figure. It is a pretty nice toon-ified version of the iconic infantry weapon, although the barrel is very prone to bending and I had to heat it up as well to get it even close to straight. And yes, it is a little irksome that Hasbro can deliver most of the weapons in their slightly smaller scale Classified line at half the price and have them come out straight most of the time, not to mention also have detachable magazines and occasional blast effect parts. To be honest, I will likely never display Scarlett with this weapon, and I would have much rather just gotten another one of the XMLR-3A Laser Rifles that most of the JOEs used in the cartoon and that came with Snake Eyes, Duke, and Flint.

Scarlett’s final accessory is a walkie-talkie, which seems to be a popular pack-in for most of the Ultimate JOEs. Not that I’m complaining, it’s a good accessory for infantry to have. This one looks pretty cool and retro with it’s boxy design and it’s classic design speaker. The left hand that can cradle her weapons can also hold the walkie pretty well, but the elbows won’t let it get too close to her face.

Scarlett was one of my most hotly anticipated figures in the Ultimates line and she didn’t disappoint. Yes, I had a few nitpicks here and there, but certainly nothing to diminish my happiness with her. She really captures the look and spirit of the cartoon and that’s something I’ve wanted ever since I was a kid. I’m very curious to see how Hasbro’s Scarlett do-over for the Classified line turns out as that one will be a lot closer to this classic look than the figure that shipped way back in that first assortment, which had something of a Fortnite flavor to her. In the meantime, when I next visit with GI JOE Ultimates, I’ll be flipping back to Wave 2, before coming back to this third wave.

An American Werewolf in London: Ultimate Nightmare Demon by NECA

I’m in the middle of a bonus NECA horror weekend trifecta, just to squeeze a few extra spooky bits of plastic in before Halloween. Yesterday I had a look at The Wolfman from NECA’s Universal Monsters series and today we’re going to fast forward exactly forty years ahead to 1981 and John Landis’ amazing comedy-horror An American Werewolf in London. I hesitate to give it the comedy-horror moniker, because despite the more flippant and whimsical elements, I found this movie to be absolutely terrifying when I first saw it. And if I’m being honest, I still find parts of it to be shockingly effective when it comes to the horror. Certainly more so than many films that have come and gone since. Sadly, I don’t have the Werewolf figure, as I’ve yet to actually see it on the shelves, so I’ll probably have to break down and get it online. In the meantime, let’s look at the Ultimate Nightmare Demon!

Here’s the package, and y’all know what to expect by now. A window box with a front flap that secures with velcro. But what’s unexpected is the lovely lenticular effect on the front panel, which is the very definition of chef’s kiss! You didn’t have to do it, NECA, but you threw in a little extra panache. The film’s Nightmare Demon sequence involves a squad of military demons bursting into the Kessler home and massacring the whole family. It’s absolutely balls-out mental, brutal, and one of the most disturbingly memorable scenes in a flick that is already full of hard to forget imagery. How crazy is it that we actually have action figures from this scene now? And who else, but NECA would deliver them?

So, the figure is designed to be displayable as any one of the cracked out demon hit squad that pisses all over the Kessler’s peaceful family night. That’s thanks mostly to the inclusion of four heads. The figure itself sports what looks like WW2 era military fatigues, including a pocketed tunic, high boots, gloves, and a belt and shoulder strap. It all looks great with plenty of sculpted stitching and rumples. There’s some immaculate silver paint for the buttons and buckles, and matte black used for the boots and gloves. Standard Ultimates series articulation applies, with some decent range of motion in those elbows.

The figure comes with the helmeted head with what looks like a half-werewolf face all rotted away. So, I think this sequence was supposed to represent the struggle David was having as the werewolf curse was overtaking him. As a result, I’ve always thought these demons were supposed to represent different phases of lycanthropy, ranging from sort of human to full on werewolf. I’m not sure if that’s really the case, but this one looks like a werewolf with his face melting off. It’s my favorite of the masks used in this sequence, but surprisingly my least favorite of these heads. It’s not bad, but there’s a lot going on here in a fairly small lump of plastic, and I don’t think it quite does the prosthetic justice. Still, it’s plenty cool nonetheless.

The next one up is a bit more human, but kind of looks like Michael Berryman on a really bad day. The bulging eyes and pronounced teeth look great and he has points to the ears. Again, I kind of always saw this as a dude in the very first stage of changing to werewolf, but it may just be intended as a scary monster head. Either way, this is a fabulous sculpt with so much detail in the facial creases and some excellent texture to the skin.

The third head is also sort of human, but showing some more pronounced wolf features. You get a lot of the same creasing to the face, a sort of mohawk on his coif and patches of hair forming mutton chops on his cheeks. The ears are atrophied but more pointed and it looks like there are chunks bitten out of his cheek. His mouth is a mess of teeth and he has jaundiced bulging eyes.

And finally we have full on wolf head, which was such a beautiful mask in the film and I think it’s reproduced here quite well. The bloody bulging eyes are super creepy and his pronounced jowls and teeth still have a bit of that rubbery look like they did with the actual mask in the film. There’s a great use of high gloss for the bloody mouth too.

There are a bevy of accessories to use with the figures including some hands that are intended for specific accessories. For starters, you get three guns and a right trigger finger hand to wield them. The first is a British Sterling and this is an absolutely gorgeous little sculpt of this iconic weapon. There’s some especially nice attention spent on the checkered texturing of the grip.

The second gun is a classic Uzi, easily one of the most iconic movie weapons of the 80s and again beautifully recreated here. We’ve definitely seen some Uzis from NECA before and I’m not sure if this is a recycled sculpt or not, but it’s got to be one of the best renditions of this weapon in this scale I’ve ever owned.

And finally, the Mac-11, another pretty iconic go-to gun for 80s films and a design that I’ve never been a big fan of. Nonetheless, it’s another great sculpt and a welcome addition to my 1:7 scale arsenal.

In addition to the guns, you get a pair of bowie knives, which I think are supposed to be the same but one just has blood on it. It’s the blade that was used by one of the demons to hold David in check while he watched his family killed and then it was used to slit his throat. It’s easy for figure companies to phone in knives at this scale, but NECA always gives it their all, and these are really nice pieces with painted rivets running through the grip and clipped point blades. There’s a right hand made specifically to hold the knife, but the left hand works fine as well.

And lastly, you get a burning torch with a very nice flame effect. And once again, you get a wider grip right hand made specifically for this accessory.

I picked this figure up when it went on sale for about $22 a little while ago and while I’m really cracking down on buying multiple figures, I kind of regret not picking up two or three more to recreate the squad. Yeah, I nitpicked one of the heads, but you have to realize that I was obsessed with monster effects when I was a teenager and I remember drooling over pictures of Rick Bakers’ work in magazines and I really wanted to own one like it. But, apart from that, the sculpting here is outrageously good and the accessories are on point. And just to think that the demons from this sequence actually now exist as action figures makes me so grateful that NECA is around and throwing their love at this sort of thing. And likewise that there’s enough weirdos like me willing to throw their money at it. I’d still love to see Jack Goodman get the Ultimates treatment, but I’m not holding my breath.

And I’ll be back tomorrow for the final spooky figure review before Halloween!

Silverhawks Ultimates: Buzz-Saw by Super7

It’s taken me a bit of time, but I’m closing in on spotlighting the final two Silverhawks figures by Super7! I’ve vowed to finish up this line before moving on to more ThunderCats and GI JOE Ultimates, and here we are at the penultimate review from the second wave (originally intended to be the first). Gosh, that’s still so confusing. Anyway, so far this wave has given us Powered Up Mon-Star and Steelheart, and today I’m checking out the second of Mon-Star’s evil henchmen… Buzz-Saw!

Once again, Super7 is killing it with the packaging. All the evil Limbo Mob come in crimson foil window boxes with a slip cover that lifts off the top. You get a little blurb about the character on the back and the window shows off all the goods. Buzz-Saw is a big boi and his oversized box reflects that! There’s not a lot to say about this guy’s backstory other than he’s a hulking robot with buzzsaws and claws for weapons and not really the huggable type. As a kid, I freaking loved him in the cartoon and was a tad disappointed when one of my friends got his action figure and it looked so different.

As you can probably imagine, this fella a hefty hunk of plastic! Buzz-Saw’s animated design is just so damn cool with his hulking proportions and his mix of hard angles and smooth surfaces. Super7 nails the animated style so well, and I think the figure even gives him a slightly more imposing build. Besides the obvious color difference, going from green to yellow, this cartoon look puts his shoulder-based saw blades coming out of his shoulder armor at a stylish angle, whereas the Kenner toy had them positioned between his torso and the arm connection, and to me this just looks so much better. The coloring looks great, all the joints worked well right out of the box, and I’m happy to report that I had no QC issues on this figure at all. It really seems like The Limbo Mob made out so much better than the Silverhawks when it comes to joint issues in this line.

The buzz saws positioned on his shoulders and arms all spin and it’s fun to give them a flick. His joints all feel great and the legs do a fine job holding up his upper bulk, although if you put those giant buzzsaws out in front of him too far, he’ll want to topple over. The elbows are limited and can’t do 90-degrees, but that’s not a big deal to me here as he is a hulking robot and it’s understandable if his agility probably isn’t that great.

You get three heads, although I think only two were necessary. The only difference between the first two is the sawblade in the head is sculpted to look like it’s spinning on one of them. I think this same effect could have been pulled off just by swapping the sawblade piece. Either way, I prefer the jagged blade look so I doubt I’ll be using that second option at all. Both of these heads look OK, but the facial details could have been a lot sharper. It’s just a really soft sculpt.

The third head is the undoubtedly the winner as it has both the jagged sawblade and an open mouth. The expression is either a battle shout or his mouth is agape with glee over the prospect of sawing up some Silverhawks. You can decide! Sure, the eye sculpt is still pretty soft here, but this is the head that I’ll be displaying on the figure pretty much all the time.

Buzz-Saw has some cool accessories and options. For starters, he has elongated versions of the two pull levers in his chest. These are swapped out to make it look like he’s yanked them to activate his berserker buzzsaw attack. Nah, I won’t be using these much, but it’s nice to have the option I guess.

Just in case having five buzzsaws embedded in your body isn’t enough attack power, Buzz-Saw also comes with a pair of guns. The first is a traditional rifle, which he can hold by swapping out his lobster claws for the set with a slightly larger gap in them. I’ll confess that I don’t remember him using this in the cartoon, but I love still this thing. It looks like a chibi Gatling Gun and has such a lovely toony design to it. I’m also pretty impressed at how well he can hold it with those swap-out claws.

His other load-out option is a blaster cannon that replaces one of his claws, as if he is able to extend it from his arm. It looks cool and he still gets to keep his saw blade on the arm that he’s using it with. The blaster connects with a hinged peg, and I’m not sure why because there’s really no room for articulation in there, but whatever.

Buzz-Saw comes with his own special bird buddy, who happens to have the greatest name ever… Shredator.  He’s absolutely adorable and like his Papa he has a tiny spinning sawblade in his head and a yellow deco to match. This guy has hinged wings and can rotate at the head and tail, giving him a bit more articulation than some of the Super7 bird buddies. He’s definitely up there as one of my favorites.

Buzz-Saw is just such an awesome figure. He’s big and imposing and yet so bright and beautiful. He really captures everything that is great about the cartoon’s aesthetic and he’s loads of fun to play with as well. And while I’ve sworn off double-dipping on most of the toy-based repaints Super7 is doing, I’m really tempted to get green Buzz-Saw. He’s cool enough to warrant buying again and I’d be happy to throw him into the display and just pretend he’s another character. And that, friends, leaves me with just one more figure to check out and I’ll be all caught with Silverhawks. So, stay tuned for Quicksilver and Tallyhaaaawk!

Silverhawks Ultimates: Mon-Star (Powered Up) by Super7

I’m down to just three more Super7 Silverhawks Ultimates figures to check out here before I’m caught up: Two of the Limbo Gang and the leader of the Silverhawks himself. And by the title of this review, you already know that today I’m going for the one and only, big daddy crime boss of Limbo Galaxy, Mon-Star in his powered up form. Say it with me, guys… Moon Star of Limbo, give me the might, the muscle, the menace of Mon-Star!

Yes, this is the second version of Mon-Star to be released, with the first being his regular form, which in all honesty is pretty terrifying enough. But that’s nothing compared to what we get here. The box is absolutely huge and follows the same design beats as what we’ve been seeing all along in this line. There’s a snappy crimson foil sleeve that covers the window box and the presentation here is just retina-meltingly gorgeous. It takes a lot to get me to save my action figure packaging, but I’m keeping the boxes for all of these! But… No prison or box can contain the might of Mon-Star, so let’s get him out and take a look!

Mon-Star measures in at just over 11-inches, and that is beyond impressive for a 7-inch scale figure line. Just look at him next to his normal form. With the energies of the Moon Star’s light, Mon-Star goes from a pretty buff beast dude to this walking armored monstrosity. I love how clean this design is, with lots of smooth angled surfaces, but then you get the more organic sinewy looking stuff in his midriff and the chiseled chest and flared shoulders. The bulk of the suit is cast in different shades of crimson plastic, with black rotating hinges for the shoulders, elbows, knees and hips, and some orange points on the elbows and knees and the little spikes on his boots. All the joints feel great and he’s just an all around walking tank of terror!

You get two heads and they’re both all kinds of pissed off. His face is a severe mash up of hard angles with a more rounded brow. His grill is a permanent grimace of sharp orange teeth and the array of spikes protruding from all sides of his head is warning sign to keep away.

The alternate head is pretty much the same but it has a slot in place of his left eye so you can peg in the Moon Star effect part. It’s cast in semi-translucent orange plastic and looks pretty good.

Despite his bulk, Mon-Star has some decent rotating hinges to keep him upright while posing. The range of motion in most of those joints is a bit limited, as we’ve come to expect in this line, but it doesn’t feel as limiting with Mon-Star because he’s just such a slab of armor that probably wouldn’t have much agility in real life either. You get a copious number of hand options with this guy, including pointing hands, accessory holding hands, fists, graspy hands, relaxed hands, adding up to five pairs total!

Mon-Star comes with two sets of effect parts for his elbows, which can double as thrusters or cannons. These simply peg into the sockets that jut out from the backs of his elbow joints. The thruster effects look really good!

I’m not as impressed with the blast effect pieces, but they’re OK. I honestly can’t remember him doing this in a single episode and I just re-watched the whole thing last year, so I think the Jameson is really starting to addle my brain.

You also get Mon-Star’s Laser Lance, which is a really great looking accessory. It captures the animated aesthetic of the show’s tech perfectly and you get quite a bit of paint on it as well. He can hold it with his trigger/pointing hands but it’s so damn long it’s hard for him to wield it comfortably, especially with limited range in those elbows.

And finally there is Sky Shadow! We saw the regular version of this guy with the previous Mon-Star release and now we get him in all his Cybernetic glory. I dig this fella a lot, even if he does look like a robot bat with lobster claws! There’s some limited articulation in the wings where they meet the body and he the turrets under his wings rotate.

Holy hell what a cool figure! Monstar is huge, heavy, and overall imposing and another great addition to the Super7 Silverhawks line up. And he can even fit in the throne although it’s not quite as roomy as when he’s in his normal form. At $85 he’s the most expensive figure in the line and it’s easy to see where the money went because there is a lot of plastic here. I’ll try to swing back to revisit this line sooner rather than later. And with only two figures left… who will be next?

Silverhawks Ultimates: Steelheart and Rayzor by Super7

If there’s one thing SDCC did this year (besides making me want to spend a lot of money), it’s give me a jumpstart to get through some of my backlog. Although Super7’s reveals for their Ultimates Silverhawks left me a bit cold. There were no new characters, just metalized reissues and repaints. But, it did remind me to get cracking on going through the second wave of figures here, and that brings us to today’s pick… Steelheart and her bird buddy Rayzor!

We’ve seen the packaging many times, so I won’t go into it again, other than to say it’s beautiful and collector friendly. If you need to get caught up, the first wave included Steelwill, Bluegrass, Mon-Star, and Windhammer. And yes, technically that was supposed to be the second wave and the one I’m starting today was supposed to be first. But let’s not get into that again. Steelheart is the sole female of the Silverhawks team and she’s also the twin sister of Steelwill. LET’S WING IT!!!

Steelheart follows this line’s very animated stylings, which means the paint is designed to approximate the look of their cartoon counterparts, rather than the vintage toys. I’ve gone on record supporting this direction, and I’ll talk a little bit more about that at the end with regard to the SDCC reveals. The blue finish has a bit of a sheen to it and you get some metallic blue bands around her left bicep and above the left knee. Steelheart also has her real flesh right arm exposed from below the elbow down. You do get some paint crunched in the shoulder joints, but after a bit of articulation it works itself out. The sculpt is simple enough with a few panel lines here and there, as well as talons on the backs of her heels. But overall the figure gets by mostly with smooth curves. I really love the way she looks.

As with her brother, you get a choice of three different head sculpts. The one on the figure in the package is fairly neutral with the hint of a smile The second looks like they were going for something a little more serious, but I think the differences are very slight. And finally, you get her masked head. The paint is simple but clean and I think it does a decent job of conveying the cartoon character’s likeness. I just think there should have been a bigger difference between the expressions for the first two heads to justify including both.

The articulation here is identical to what we’ve seen with the other Silverhawks. Super articulated these are not, but you do get a bunch of rotating hinges that get the job done. In the case of Steelheart, I do wish there was more movement in the ball joint under the chest, as it mainly just twists and offers almost no up and down movement. I also wish the head was capable of looking up a bit more for those flight poses. QC has been a little spotty on this line, especially with Steelheart’s brother, but I’m happy to say I didn’t have any scary stuck joints or breakage on Steelheart. Everything moved the way it was supposed to right out of the box. Naturally you get a nice assortment of hands with the figure. These include fists, relaxed hands, accessory holding hands, and karate-chop-flight hands.

As with Steelwill, Steelheart comes with an extra pair of arms with the wings attached. These can be swapped out for winged flight poses and these arms are not articulated at the elbows. You can also still swap out the shoulders to have the open gun ports available for both the winged and non-winged arms, but I think that option is more trouble than its worth. I do have a question as to whether or not the wing arms came out as intended. If you look closely, the wings overlap the arms just a little bit, and it really feels like that should be on the back of the arms, but here it’s on the fronts. Why can’t you just swap them? Because Steelheart’s right forearm and hands are bare and because the wings would be concave in the wrong direction. This isn’t a huge deal, I’m not even 100% sure it’s an error, and I think the wings still look great, but it is another example of what may have been a factory issues with this line, and those do seem to be adding up.

Oddly enough, Steelheart does not come with a lot of accessories. Her brother came with a couple of guns, Bluegrass came with his guitar, but apart from her bird buddy, Steelheart only comes with the blue laser beam effect parts that we saw with the other Silverhawks. These can be plugged into the gun ports on the shoulders, and I think they look cool.

Steelheart’s bird is Rayzor and you get two versions of him: One perched and one in flight. Both versions have articulation in the legs and neck and they look pretty cool! The bird buddies were more of a thing in the toyline, and I don’t recall them even being introduced in the cartoon until pretty far into its run, so I think it’s great that we’re getting animated versions of them here.

Steelheart is a solid addition to the Silverhawks team. I was happy to have no paint flubs, frozen joints, or breakage, but then again that’s stuff that I shouldn’t even have to worry about when dealing with a $55 collector figure. But it does bring me to the issue of the SDCC reveals and why I’m probably going to opt out of the metallic reissues. Super7 just seems to be having a rough time with this line, and while I love the figures I have, and I’m looking forward to the next wave of new characters, I’m not really prepared to risk issues with repaints. Those paint jobs are going to have to be really pristine to look good and I’m not sure I want to take that gamble. If initial reviews look good, and they’re available, maybe I will bite. But right now I’m just happy with what we’ve got. And no… I’m not interested in Tiger Sharks. Next time I revisit this line, we’ll check out the powered up version of Mon-Star!