Transformers Dark of the Moon: Starscream (Deluxe) by Hasbro

Ok, time to kick off this weekend’s Dark of the Moon Deluxe Class Trifecta, and we’re going to do it with none other than Starscream. Apart from the Cyberverse figure, I wasn’t going to buy Starscream from Dark of the Moon, but then Megatron turned out so cool and at the same time, so out of scale from my Voyager Starscream, so when I saw the new Deluxe Class Starscream hanging on the peg, I had little choice but to pick him up so I could have him toadying next to his master. Besides the scale issue, I was also really curious to see how Hasbro re-engineered the figure for the smaller scale and whether or not it was an improvement. Let’s find out.

Amazingly, this is the first DotM Deluxe I’ve featured here and thus our first look at the packaging. You get a simple card, just like previous Transformers Deluxes with Starscream mounted in his jet mode and half of his MechTech weapon beside him. The card deco here is similar to what we’ve seen on the Voyager toys and I still think the space motif is great. Starscream’s bio blurb doesn’t really do him justice. I think he’s one of my favorite characterizations in the Bay movies and instead of pointing out that he’s a simpering toady, there’s just some stuff about him never getting into a fight he can’t win. Blah.

This Deluxe version’s alt mode is pretty darn good, and in some ways even surpasses the Voyager, at least in terms not having so much excessive robot kibble. There’s still quite a bit of undercarriage, but it doesn’t look quite so much like robot parts and it all locks in place a lot better. Granted, Starscream’s Raptor mode takes a hit from his ugly MechTech Null Ray weapons, but thankfully they can easily be removed and set aside if you think they detract from the look of the aircraft. From the top down, the F-22 Raptor looks great, complete with the alien tattoos that were introduced in Revenge of the Fallen. I was not a big fan of this deco when I first saw it in the last movie, but like a lot of things about movie Starscream’s design, it’s grown on me a lot since.

Transforming Starscream is a bit of a chore the first time around, but once I did it once, it was a lot easier. It has a little in common with the larger versions, but Hasbro had to get a lot more clever to engineer it for the smaller Deluxe figure. Everything pegs together a lot better on the Deluxe and he makes for a more solid playable figure. The resulting robot mode is a really amazing little version of his big screen counterpart. Now, whether you like Starscream’s design is a whole different matter entirely. I’ve gone through three stages with this one from hating it, to accepting it, to actually kind of digging it.

Starscream’s MechTech weapons consists of two Null Ray cannons that double as swords and combine to form a long bladed pole arm. They can peg in under his wings in his Raptor mode, but as already mentioned they look pretty ungainly and the blades stick out the back. They work a lot better pegged into his arms in robot mode. Plug them together and the result reminds me a lot of the combined weapon that came with the Deluxe Starscream figure from the Energon line. It’s an OK gimmick, I guess, but this one doesn’t really endear me to the MechTech system all that much.

All in all, I’m impressed with this figure. He looks great standing next to DotM Megatron and I think the figure’s engineering has been vastly improved in this smaller scale. His robot mode is solid and sturdy, making him a lot more fun than my previous movie versions. I haven’t yet picked up the Voyager version from DotM to compare him to and I’m still on the fence over whether or not I will, since he’d only be in scale with a Leader Class Megatron that hasn’t been announced or even hinted at yet. I am, however looking forward to picking up the inevitable array of repaints of this mold that will be coming down the pike.

Transformers Dark of the Moon: Cyberverse Leadfoot by Hasbro

My apologies in advance to anyone who’s getting tired of Dark of the Moon, but there are a lot of toys out there for me to cover and the only way to do it is to dive in. This is going to be a Triple Deluxe Class Transformers Weekend, leading into Monday, so today I’m just going to check in with a quick looksy at another one of the Cyberverse figures. This time we’re looking at the pint sized version of one of the Wreckers, Leadfoot.

Once again, we have the Legion Class Cyberverse package. It’s pretty, compact and somewhat collector friendly. I like it. Leadfoot is packaged in his robot mode and the half-tube package does a nice job showing off what you’re going to get. The back panel of the cardback has his Tech Specs and his bio blurb, which not surprisingly doesn’t mention anywhere that he’s such an asshole that he and the other Wreckers are confined to the Autobots’ rocket base.

As usual, I’m going to start with the alt mode, which happens to be this figure’s best feature. In DotM, the Wreckers are all NASCAR style vehicles, but unlike the other Autobots who can transform into their Stealth Force modes at will, the Wreckers are almost always pictured on screen with their weapons bristling and that’s the way Hasbro decided to sculpt the Cyberverse versions. What you get then is not so much a NASCAR vehicle, but a NASCAR attack vehicle, and it’s very cool. It’s hard to overstate how impressed I am with the sculpt on this little car. Leadfoot’s paint job is a bit at odds with the on screen version. The most obvious omission is the big Target store emblem, which I presume was removed so as other retailers would agree to sell him. I think it would have been cool to have kept it and made him a Target exclusive. Either way, Leadfoot has a minigun sculpted on his roof and tons of missiles and other smaller guns everywhere.

Transforming Leadfoot is as easy as you would expect from a Legion or Legends Class. The resulting robot form is a fairly good approximation of the on-screen version for such a small scale, but I’m still not all that crazy about it. The proportions are intentinoally skewed to give him a big pot belly and stubby, little legs. I think the design just worked better on screen than in a toy. On the plus side, a lot of the great detail of the sculpt from the alt mode carry over to the robot mode.

All in all, I like this little guy. The awesome car mode makes up for his less than stellar bot mode. And in fairness my main issues with the robot mode aren’t so much the toy’s fault, but the design itself. Either way, he’s got a lot of personality, I can’t deny that.

Thundercats: Mega-Scale Lion-O by Mezco

In case you haven’t heard, Thundercats are loose! Or at least they will be very shortly. The new cartoon is set to premier this month and from what I’ve seen I think it stands to be something special. With the new cartoon comes a lot of new toys, from both the now “Classic” and the new series with Ban Dai holding the license. Hopefully you’ll be seeing a lot of new Thundercats toys featured hear on FFZ throughout the month of August. So what’s up with today’s figure coming from Mezco? I honestly have no idea, especially since Ban Dai will be releasing a Classic Lion-O within about a month after this figure. I’m no expert in the legalities of licencing, so I can only guess that Mezco’s license allows them to produce the figure so long as its larger than a certain scale and doesn’t interfere with Ban Dai’s market share. On the other hand, despite multiple points of articulation, this piece is more a statue than a figure, but than I’m getting ahead of myself.

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The packaging is unbelievably gorgeous. Sure, its just a standard, albeit HUGE window-style box, but the artwork and logo are ripped right from the animated series and rendered in jaw dropping vibrant colors. Honestly, I don’t know if its the beauty of the colors or the fact that its so nice to see the Thundercats logo on a toy package again, but I just about flipped out when I took the package out of the mailing box. The figure comes attached to the tray with twist-ties and the accessories are mounted to the cardboard backer. A little patience can get everything out without damaging the package and everything can be returned for a nice in-box display, which is exactly how I would plan on keeping mine most of the time. The only downside to that is the Sword of Omens can only barely be seen over Lion’s shoulder, so I may have to just put the box into storage and display the figure loose.

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They don’t call him Mega-Scale for nothing! Lion-O is as big as you may have heard. He tops out at about 14-inches. Raise the Sword of Omens above his head and you’re looking more like 20-inches. For a proper sense of scale you can skip to the end where I have him beside Ban Dai’s 4-inch Lion-O. He’ll certainly dominate any display shelf you can manage to fit him into. The sculpt is admittedly a little soft in some parts, but that’s not to say it isn’t a really beautiful looking figure. There’s a wee bit of bleeding to be found here and there on the figure’s body, but you have to really be looking to find it. I really dig the way the muscles are sculpted to suggest that there might be some kind of short fur on his skin. I always wondered about that.

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The head sculpt really captures the animated Lion-O and the paint apps on his eyes are razor sharp. He has a bit of a determined expression perhaps hinting at a slight smirk. I was a little afraid of how Lion-O’s majestic hair would look in sculpted form (it’s one of the few things I don’t like about the look of Ban Dai’s figure), but I think the end result is quite excellent. Let’s face it, it’s not always easy to capture a 2D cartoon character in a 3D sculpt, but Mezco did a really fine job on this guy.

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So how about them accessories? For starters you get The Sword of Omens in it’s collapsed form with the hibernating Eye. This is a gorgeous accessory with a brilliant silver paint job and some really intricate sculpting. One of the nice things about doing a figure in this scale is you have a lot more room for detail in the accessories. Of course, you also have to invest the time and care in taking advantage of that fact. It’s something that Mezco certainly did here. What’s more, the entire piece is cast in very nice ridged plastic. Take that, child safety laws!

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Of course next up is the Sword of Omens when it’s fully… aroused? Is that the right word? Everything I said about the smaller version applies to this piece ten fold. Hell, as great as the figure is, I’d be happy to own this sword all by itself. The paintwork on the Eye of Thundera is superb. It’s a stunning piece and again cast in very firm plastic so there’s no worries about the blade warping. Just make sure the kiddies don’t stick it in each other’s eyes.

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Finally you get the Claw Shield, which is actually a replacement hand. You just do an easy pop-and-swap. Even the jewels on the knuckles look as though they could fire out the grapples like on the cartoon. In fact, my only complaint about this figure is that there’s no way to attach the claw shield to his hip and store the smaller Sword of Omens in it. I know, I’m asking for a lot based on how they designed it, but I feel like it’s worth pointing out.

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So what about articulation? Oh boy, here comes the whole Action Figure Vs Statue debate that I love to hate so much. Mezco’s original press release stated this figure would have seven points of articulation, whereas the actual product wound up with eight. You get a ball jointed head, ball jointed shoulders, swivels in the wrists and a ball jointed waist that swivels and allows for some slight forward and backward leaning. You also get swivels in the calves, but these are only good for balancing out the figure/statue’s stance. In truth, it’s only from the waist up where we get any useful points of articulation, but you can get some nice different poses out of him, depending on which accessories you display him with. Unfortunately, no matter how hard I try, I can’t get him to look through the cross guard to achieve the Eye of Thundera’s sight beyond sight.

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When this figure was first revealed with the MSRP of $35, a lot of people, myself included, thought it too good to be true. Now that I have him in my hands, I’m still pretty amazed by the reasonable nature of the price. Mine cost $46 shipped and I think he’s a heck of a lot nicer than that pricier Lion-O”staction” that other company was putting out. If you want a true action figure, you’re still better off waiting for Ban Dai’s Classic Lion-O in the 8-inch scale, but if you want to really profess your love for Lion-O and maybe have an accent table in the corner that needs something to put on it you cannot go wrong with this great looking figure. For the record, Mezco is also releasing an SDCC exclusive version of this figure at the Con this year. It will have a different head sculpt with light up eyes, and I believe a voice chip. Naturally it’ll cost a lot more, but it’s worth looking out for if you want something even more special.

Doctor Who: The Tenth Doctor’s Sonic Screwdriver by Character Options

I’ve slowly been building my collection of Sonic Screwdrivers from Character Options, starting with the Classic ones and working my way up. I’ve looked at the 3rd and 4th Doctor’s trusty audible tools here already, now its time to jump ahead and take a look at the 10th Doctor’s sonic. Yes, technically, this could be considered the 9th or 10th Doctor’s screwdriver, but in this case, it’s been reissued in a very specific package to commemorate the regeneration of Doctor number 10 into Doctor number 11. And the 11th Doctor did afterall still carry it throughout most of his premier episode “The Eleventh Hour” so the packaging is pretty appropriate.

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The aforementioned package is similar to the two Classic sonic releases as it’s basically a plastic clamshell with an illustrated insert. You practically need your own real sonic screwdriver to get into it, although a pair of scissors or a boxcutter works fine too. The illustrated insert is very attractive, with a foil image of both the 10th and 11th Doctors flanking an image of the exploding TARDIS. The back panel has a blurb about the device along with a helpful schematic to show you how to put the batteries inside, which is not as easy as you might suspect and will require a small philips screwdriver. Oh, the irony. You really need to take a good deal of the toy apart and be careful not to loose the cap for the thumb lever. Yes, the batteries come mounted beside the screwdriver in the package, so there’s no Try Me feature as found in many electronic toys these days.

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There’s a lot to love about this sonic, but there’s also a fair number of things that bug me about it, so let’s get those out of the way first. For starters, this one doubles as a ballpoint pen with two interchangeable tips. One writes in normal ink, and the other writes in invisible UV ink that can only be read when the light is directed at it. That’s cool, I guess, but not really relevant to the device at hand. Kids may have fun with hit, but it doesn’t do anything for me. Fortunately, the pen is hidden in the butt of the screwdriver, so it doesn’t detract from its qualities as a toy-prop, but it does occasionally fall off. If you’re like me and don’t care about the pen gimmick, this problem is easily solved with a couple dabs of Gorilla Glue.

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The other thing that bugs me a bit about this sonic is the way the buttons and electronics are situated. You can activate the emitter with the device extended or retracted, which is fine. But, there’s a separate slider to extend the device, which means there’s no fluid way to extend it and activate it at the same time. You have to extend it, take your thumb off the lever and reposition it on another button. Yes, there are two activation buttons, one for when the emitter is extended and one for when its retracted. It makes the operation overly clumsy. Lastly, the sound chip in this one is nowhere near as loud as the ones found in the Classic sonic screwdrivers. Even with brand new batteries, you have to strain to hear it.

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But this little guy isn’t all bad, not by a long shot. In fact, it really looks fantastic. The textured grip looks suitably old and the parts above and below the grip have a shiny silver finish that make for a pretty convincing faux metal look. When the device is extended, the exposed part of the shaft is transparent with a cool twisting core inside just like the real prop. The emitter tip glows a nice bright purplish-blue, which is vibrant enough to almost make up for the muffled sound chip. Most importantly, the sonic is nicely sized when compared to the onscreen prop. I was seriously afraid it would be oversized like a children’s toy, but it actually feels comfortable in my hand and properly scaled.

Despite being a lot more complex than the Classic sonic toys by CO, and doubling as a pen, this version of the 10th Doctor’s screwdriver tends to retail about five bucks less than the Classic ones. It might be because the Classic ones are considered more of a niche item, or maybe I just lucked out and got this one on sale, but either way at just under $20, it’s easy to overlook some of this toy-prop’s shortcomings and overall I’m very happy with the purchase.

Masters of the Universe Classics: Whiplash by Mattel

Last stop on the MOTUC Trifecta is Whiplash. He’s one of the second chance figures from last month’s Matty Sale Day and oddly enough he sold out in about six minutes, while the other figures languished for more than a day. I regretted hesitating on this guy when he was first offered and I was really glad to get a second crack at him. There are more than a few MOTUC figures that can be had for the regular MSRP on Ebay if you missed them, but Whiplash hasn’t been one of them.

Yep, standard MOTUC style packaging. Whiplash is packaged holding his spear and wearing his vintage style head and with his tail piece detached to help him fit under the bubble. So, yes, there is a little assembly required with this figure. There’s no “The Original” sticker on the package, so I’m guessing these figures were just a little left over stock that was being cleaned out. At least that would explain the lack of sticker and the fact that he sold out faster than either of the first offerings of the month. The package has the standard bio blurb on the back, which I actually didn’t bother reading.

Whiplash shares a majority of his parts with Buzz Off. In fact, from the neck down the only differences are the hands and the paintjob. It sounds crazy since one is a lizard man and the other is a bee man, but the shared parts with the appropriate paint look great on both figures. The fact that Buzz Off’s wings and Whiplash’s tail are separate pieces made customizing the body for use with the two figures pretty easy for Matty and none of it compromises either figure. Whiplash’s two-tone green along with his blue and orange trim make for one rather garish looking figure, and I mean that in the most complimentary of senses.

As hinted above, Whiplash is one of those figures that comes with two swappable heads. The one on the figure is based off the vintage toy, whereas the extra is patterned after the character’s appearance in the MYP series. The sculpts of both heads are quite excellent and it’s a close call as to which one I prefer to display on him. Ultimately, I went with the MYP head, which was a little surprising to myself, since I wasn’t fond of him in the more modern series. Nonetheless, in the case of the figure, I just like that version of the head better.

You get standard MOTUC articulation on Whiplash. That includes a balljointed head. The arms have universal joints at the shoulders, hinged elbows and swivels in the biceps and elbows. The legs feature universal movement at the hips, as well as hinged knees and ankles. The torso swivels at the waist and features the ab crunch hinge. The tail is not articulated at all. It is a bit bendy, but not poseable.

Whiplash comes with two weapons. You get a pretty simple spear cast in orange plastic, and you get one crazy ass looking bladed weapon. I really have no idea how he’s supposed to use it, but I guess it has enough edges on it that he can swing it or jab it in any way possible and still do some damage.

I was a bit concerned that Whiplash would be one of those figures that suffered because the gimmick that inspired the vintage figure was removed. As it turns out it really doesn’t matter and he still has a big tail that can knock shit over. He’s a great, colorful figure, and he looks fantastic standing among Skeletor’s minions. I’m really glad I had a second opportunity to add him to my collection.

Masters of the Universe Classics: The Faceless One by Mattel

Our next stop on the MOTUC Trifecta is June’s other new release, The Faceless One. Like Battleground Teela, this is a pretty niche figure, so much so that I’m surprised that the two figures were both included in the same month. I understand he’s from the MYP series, and yet despite owning it on DVD and watching it, I can’t remember this guy for the life of me. Then again, cartoons on DVD often tend to be what I grab for when blasted out of my mind drunk, so he might have been on during a blackout. So why’d I buy him? Well, three reasons. One, he looks awesome. Two, he’s Evil Lyn’s Dad. And three… well, I’ll save that for the end.

Standard MOTUC packaging and it looks great. These are pretty big cards and bubbles to begin with and The Faceless One manages to fill it out pretty nicely. The back features a bio blurb that retcons the character into the new all inclusive canon that Mattel has been weaving for the Classics line. Oh yeah, shipping costs were too high and the packing was non existant. Not much else to say here, so let’s rip it open and check out the goods.

The Faceless One actually does have a face, but not much of one. He kind of looks like a well worn statue or maybe the bastard love child of Skeletor and Scareglow. He’s a pretty hefty figure, thanks to his massive rubbery cape and cowl. The entire thing is one piece and comes off without even having to pop off the figure’s head. Underneath, there isn’t much to look at, as there’s virtually no detail at all on his chest, so he’s best displayed with it on, since there’s some awesome bone decor sculpted onto it. The paintwork on the figure is really gorgeous. I love the shades of purple and mauve and the way it contrasts with the bone white and black.

I’m a little irked by the limiting sculpt of the figure’s left hand, which is good for holding the Ram Stone and really nothing more. Maybe you can make it look like he’s throwing an open palm strike, but I think it would have been cooler to put the Ram Stone on a little chain or something and sculpt his hand so that he could hold another weapon, or wield the Havoc Staff in both hands. Seriously, though, I’m nit picking.

The Faceless One comes with two accessories. You get the Havoc Staff, which appears to be the same sculpt, partially cast in a red translucent plastic, which makes for a really cool effect. So cool, in fact, that I’m tempted to replace my Skeletor’s Havoc Staff with this one. You also get the Ram Stone.

TFO has standard articulation for the line. He has a balljointed neck. His arms feature universal joints in the shoulders, hinged elbows and swivels in the biceps and wrists. His legs have universal movement in the hips, hinged knees and ankles. He can swivel at the waist and has the ab crunch hinge in the torso. The problem is that with his bulky cape and cowl, old Faceless really can’t make very good use out of all that articulation, so he’s pretty much a one pose kind of guy when displayed on the shelf.

Love him, hate him, or don’t know who the hell he is, it’s hard to deny that The Faceless One is a great looking figure. Was he a must-have for my collection? Nope, not at all, but then that third reason I bought him was to use him as some easy custom fodder for my skeletor. The cowl and cape fit right over Skeletor’s body and I think it looks amazing. Still, he’s a cool enough figure to be displayed on his own, even if it will likely be in the back ranks of the shelf. I’m by no means a completist on this line, but I buy what I like, and there was just something about this guy that I thought was cool.