Transformers Cybertron: Quickmix with Stripmine by Hasbro

I woke up today, pondered some content for Transformers Thursday, and it just felt like a cement mixer kind of a day. I’m sure you know what I mean. That doesn’t leave me too many options… Mixmaster would be too easy and my G1 Targetmaster Quickmix is long gone, probably still at the bottom of a backyard sandbox in Northern New Jersey. Thankfully there is the more recent version of Quickmix to choose from. He was a Voyager Class released in the Cybertron line and he comes with a little Minicon called Stripmine. Let’s mix it up!

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Like his G1 namesake, Quickmix is an Autobot, but that’s where the similarities dry up. Hasbro wasn’t going for a direct homage on this guy so the color scheme isn’t the red and white-grey that one might expect. Instead we get a lot of bright orange, which I will concede is often times the color of construction vehicles. Actually, now that I think of it, they’re usually yellow. Maybe Hasbro was going for an homage to that elusive set of orange G2 Constructicons. Or maybe Quickmix is just orange because he’s orange and I should shut the hell up about it.

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Quickmix’s vehicle mode is a little rough around the edges. You can see a lot of hinges and gears and other transforming robot tomfoolery. But construction vehicles aren’t supposed to be pretty, so what’s here largely works for me. A good part of the back of the truck is made up of one of Quickmix’s arms and I have to say it’s pretty cool the way it’s all contorted like that to form the feeding chute for the mixing materials. On the downside, the arm doesn’t lock down very well so it’s not uncommon for the back of the mixer chute to unfold into a mess. There is undoubtedly a lot of detail to this vehicle’s sculpt and I really dig the jagged detailing on the mixing drum itself. The truck rolls along on six wheels and has a bizarre prow jutting out of the front. I have no idea what that’s supposed to be for, but then I know precious little about cement mixers.

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While Cybertron figures were all about Cyberkeys, for some reason Quickmix came paired with a Minicon named Stripmine. You’ll hear no complaints from me because I love Minicons and Stripmine is definitely one of the better ones. His alt mode is a blue and yellow laser cannon that rolls on tank treads. Based on his name, I’m going to assume he’s a mining laser. He’s a very simple little guy, but he transforms into a clean robot mode that uses his laser cannon as an arm. Quickmix has Minicon ports on the top of his driving cabin and another on his rear bumper so Stripmine can attach to him and power him up. Yes, he still has a Cyberkey gimmick, but it’s only designed for use when he’s in robot mode, so let’s get him transformed.

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One of the things that always cheeses me off is when Transformers have some huge part of their vehicular anatomy hanging off one of their arms. This is very often the case with crane trucks, but it should only take one look at Quickmix’s robot mode to see where I’m going with this. His right arm consists of his mixing drum, which is probably very useful for hitting other robots, but not so much so when you need to pick something up. He also has some pretty bulky truck kibble for knees. In the plus column, Quickmix features one good arm with a pair of guns on it, that look pretty cool. I do like the way he wears his wheels on his back, and you certainly can’t deny that this mold is absolutely packed with sculpted detail. Oh yeah, Quickmix has a pair of Minicon ports for nipples. Nipples are of course useless on a robot and to keep that line of thought going, these nipples are pretty useless as Minicon ports as well.

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I’m not sure what’s up with Quickmix’s head, but it really strikes me as some kind of misguided Blaster homage. He’s got the same silver band running over his head that looks a bit like a flipped up visor on a helmet. He’s also got a microphone and earpiece, which granted wasn’t part of Blaster’s head sculpt, but Blaster was a communications officer, so you can see where I’m going with that. On the other hand, I can’t think of any good reason why Hasbro would make a cement truck an homage to Blaster, so I’m probably reading way too much into this.

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In the Cybertron fiction that I know very little about, Quickmix was a native of the Giant Planet and hung out with Metroplex. As a result, he shares the same kind of growing gimmick as Plexy did. The only difference here is that Metroplex’s growing gimmick was pretty cool and Quickmix’s is garbage. You just pull down on his legs or push down his shoulders and it grows him all of about an eighth of an inch. If it wasn’t pointed out as a growing gimmick in the instructions I would have just assumed it was part of the transformation. It also doesn’t lock into place, which makes it all the more annoying.

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I couldn’t find Quickmix’s Cyberkey anywhere, but that doesn’t matter because his gimmick is easily accessed without it. You just pull apart his mixing drum to reveal a missile launcher. It looks like a pretty powerful weapon, but I’m not sure I would want to go through life with a giant albatross for a right arm only so that I could launch a missile every now and then. For a construction vehicle, Quickmix seems just as dedicated to wrecking shit as he is to helping to build. There’s also a Minicon port on his left arm to give him some extra firepower. I dig that a lot as it’s a nice nod back to the original G1 Targetmaster toy.

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In case you haven’t guessed, Quickmix does not impress me. I don’t hate him, but when you consider how many Transformers are vying for what little display space I have; poor Quickmix is never likely to earn himself much shelf time. The vehicle mode isn’t bad at all, but I tend to display my TF’s in robot mode and that’s where Quickmix falls short. His bot mode is just lousy with lazy design and poorly conceived gimmicks. I can certainly appreciate all the effort that went into his detailed sculpt, but in the end it feels wasted on what is a rather forgettable Transformer figure. Yes, Quickmix is bound for the storage tote. Hopefully in a few years when I discover him again he may have a little nostalgia working in his favor.

Master Mini Series: Krank “Construction Engineer” (MM-1) by X-Transbots!

Today we’re checking out a third-party Transformer from what I thought to be an otherwise untested company. A little research, however, showed me that they’ve already dabbled in this kind of stuff a few times with upgrade kits. Nonetheless, the first project of X-Transbots that caught my eye was Krank, a transforming robot that some might say bears a slight resemblance to a certain G1 Autobot named Huffer.  I’m sure that’s a complete coincidence. I was extremely excited for this release because Huffer was one of my favorite Minibot characters. I can’t remember much of anything from the old G1 Autobot Tech Specs, but I’ve never forgotten the line in Huffer’s that tells us he sees the world through sludge-covered windshields. I found that line to be oddly poetic for a bio on a toy box and on some level I must have related to it. Anyway, Huffer actually has two third-party homages shipping right now, the other being Cubex’s Huff, and both of them looked quite good. It was a tough decision, but I ultimately decided to go with this one. Let’s see if it was the right call…

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Krank comes in a simple box that is most certainly designed to mimic Takara’s Masterpiece packages. The front has shots of the toy in both robot and alt mode and the layout sure looks familiar. The artwork is rather washed out and overall the package doesn’t pop like some of the stuff we’ve been seeing from other third-party companies, but it’s not bad.

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I find the back panel to be a lot more appealing as it recreates the style of Hasbro’s old G1 boxes right down to the Tech Spec. Very cool! You don’t actually get the red decorder strip for his attributes bar, so you may want to bust out one of your G1 decoders and see if it works. The bio tells us that Krank is a real downer, just like his G1 Hasbro counterpart. He’s also a brilliant engineer, which is something else they have in common!

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Inside this collector friendly box you get a clear plastic tray with Krank in his alt mode and some parts off to the side. The extra bits include his weapons, his mirrors, and his exhaust pipes. The mirrors peg into the sides of the cab and there’s no reason to take them out again once they’re in. The toy will even fit back into the tray once their installed as you can see in the picture above. It’s a good thing too because they are very thin and I wouldn’t want to risk breaking them by pulling them out again. The pegs on mine required me to shave a little mold flashing off before they would go in. The exhaust pipes, on the other hand, do need to come out when you turn him into his robot mode. These were a total bitch to get in the first time. I had to do a lot of twisting and coaxing. Doing so stripped also stripped a little chrome from the pegs. Not a big deal, because the peg is always going to be concealed. I’m happy to report that it was only that first time where these pieces gave me a problem. 

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Krank also comes with a folded instruction sheet and a profile card. The instructions are quite good and feature not only illustrations but some notes to help you along. Chances are most experienced Transformers fans will be able to change Krank without the need of instructions, but I find it’s usually a good idea to consult them on the first go, especially when we’re talking about a $65 figure. The profile card has become a staple accessory for just about every third-party Transformer these days. The one that comes with Krank is not one of the better ones I’ve seen. But who cares about profile cards anyway? Let’s get to the toy…

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As expected, Krank’s alt mode is an orange semi cab trailer and not a bad looking one at that. There’s very little paintwork here as the toy relies on colored plastic and the chrome… Oh, the chrome! It’s the first thing that struck me about this toy when I saw the initial pictures and in person it’s even more glorious. There’s no doubt that chrome parts have their disadvantages. I have an entire tote full of old Kenner MASK toys that will illustrate how it doesn’t tend to age well. Still, I love the way it looks and I lament the fact that Takara didn’t include at least some chrome parts where appropriate on their MP cars. And the beautiful thing about Krank is there’s even more chrome hiding away for his robot mode. I won’t be rough housing with this toy, so I’m not terribly worried about the chrome wearing.

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As far as the design and sculpt go, Krank sports a great amount of detail for a toy this size. Some of those little details include the door handles, windshield wipers,  and textured steps. Krank also features a working hitch that is slotted to carry MP-10’s trailer. Some day, if MP-10 ever creeps down below $300 again, I may get to test that out. On cursory glance, there really isn’t a lot to betray him as a transforming vehicle, unless you pick him up and look underneath and then you can see it all. One nice surprise for me was that the windows are all tinted clear plastic. Until I had the toy in hand, I presumed the windows were just painted black. They’re also tinted just enough to keep you from seeing what’s going on inside too clearly. As far as accuracy to the G1 toy or Sunbow character goes, X-T took the most liberties with the wheels. The original toy always had wheels that stuck out of the sides. X-T just prettied it up by adding shrouds over them. All in all this is an excellent looking cab.

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The plastic quality here is good, but it’s not as solid as what we’ve seen used in recent efforts from Fansproject or MMC. I’d rate it closer to the plastic used by TFC for Uranos. It doesn’t feel cheap, but just a little closer to model plastic or Takara’s MP plastic than the hardcore rough-and-tumble toy stuff. QC in this mode is overall pretty good, although the passenger side rear wheel assembly is a little floppy. It’ll lock in fine when the truck is rolled along, but if you pick it up it has a tendency to flop about.

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Transforming Krank is fairly straight forward. The bulk of the transformation involves unpacking the arms from inside the cab and manipulating the cab shell to lock into place onto Krank’s back. The original G1 toy’s arms were made out of his smoke stacks and obviously Krank’s are faked out to keep the aesthetic looking right. During transformation the stacks are removed and can be clipped onto Krank’s forearms, so while it’s technically cheating, it still maintains the spirit of the original design. The other thing worth mentioning about the transformation is the way the cab shell clips into the shoulders. When you do it right, it’s a secure connection, but a connection that relies on some very small pegs. Clipping it and unclipping it requires a slight bending of the plastic that makes me a little nervous. Keep in mind, I’ve transformed him a half dozen times already and there have been no stress marks in the plastic or other warning signs, so at this point it’s not really a problem, just something to watch out for.

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I dig just about everything about Krank’s robot mode. It presents a nice amalgam of the G1 toy and Sunbow design without shying away from the goofy design elements that make the character so distinctive. Yes, Krank still has a huge truck cab on his back and shrouding his head. It’s cumbersome and awkward, but would it be Huffer if it wasn’t? No it wouldn’t. Besides, even with the cab behind his head, Krank is still a wonderfully balanced figure and stands quite well. The faked out arms still look like they could have come from his smoke stacks after some animation mass-shifting magic. And once again, the chrome looks just gorgeous.

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I do have two little gripes about Krank’s robot mode. The first is extremely minor. The hinged caps on the tops of his shoulders don’t lay flat. I might be able to fix this by shaving some plastic, but since it’s on the chrome parts, I doubt I’ll try because it doesn’t bother me that much. The other is the fact that Krank wears his back tires on his legs. It’s accurate to the G1 toy but not the Sunbow cartoon. It doesn’t look bad at all; in fact I think it works to balance out the bulk of his top half rather nicely. Nonetheless, the fact that Cubex’ Huff was able to avoid showing the wheels on the legs was what made me have to think long and hard over which Not-Huffer to go for. Collectors looking for a truly Sunbow accurate figure may want to check out Huff or wait for a possible MP Huffer from Takara.

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Krank has two portraits thanks to a face-switching gimmick. You get a G1 toy accurate face and a Sunbow accurate face. The Sunbow face was the one that was displayed on my figure when I opened him and that’s the one I’m going to stick with. Unfortunately, it’s also the only one we’re going to see here today. Flipping the face proved to be too stubborn for me to risk doing it without fear of scratching paint off his face with my thumb nail. I’m sure it’s doable, but the Sunbow face is fantastic and I don’t have any incentive to try.

In addition to being incredibly solid in his robot mode, Krank features a wonderful amount of articulation. You get ball joints in the neck, shoulders, hips, and ankles. His arms have double hinged elbows, swivels in the biceps and wrists, and four of his fingers are set on one hinge to grip his guns. His knees are hinged and he can also swivel at the waist. He is loads of fun to pose and I really dig the ball joints in his ankles which keep his feet flat even in wide stances.

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He may be an engineer, but Krank is still an Autobot warrior and as such he comes with two guns, which he can wield comfortably in each hand. I prefer to just give him the one and let Stax be the dual-wielder, but more on that when I do my feature on Stax. The guns are chromed and they feature tabs in the handles that peg into Krank’s palms to help secure them into place.

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Like I said, choosing a third-party Huffer was a really tough decision, but ultimately I went with Krank for a few reasons. First, some in-hand impressions of Cubex suggested he might be overly complex and I’ve seen a few reports that say some of his tabs have a tendency to pop out. Second, I really like Krank’s chrome. I think you could argue that Huff achieves a cleaner and more Sunbow style look, but now that I’ve had Krank in hand and have been playing around with him for a week or so, I have zero regrets. He’s refreshingly simple and fun to transform and I can’t argue with how great he looks in robot and truck modes. I think he scales perfectly with the MP Datsuns, as I’m of the opinion that the MP-style Minibots should be about the same height as the regular Autobot cars. Of course, the fact that I was able to pick him and Stax up as a pair for about $120 made it all the sweeter. This is a quality effort on X-Transbot’s part and I’m looking forward to seeing some more releases from them in the future.

As for Stax, I’ll swing back around to check him out sometime next week.

Masters of the Universe Classics: Modulok by Mattel

Hot damn, Mattel sure is bringing their A-game to the 2014 Sub! It’s only been a month since the incredible Two Bad graced my doorstep and now we’re getting the mind-blowingly amazing Modulok. This crazy figure was one I never thought would ever happen in the Classics line and I’m so very glad to be proven wrong on that. It’s still hard to believe I’m holding the box in my hands. But with two such heavy hitters lined up for the first two months of the Sub, and Glimmer thrown in there too, I can’t help but wonder… is Matty shooting his entire load too early? Why the hell did I have to go and put an image of Matty masturbating into my head?  Arghh! Get out of my head! Quick, let’s jump straight to the packaging!!!

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With Modulok confirmed, my first ponderings went to how he was going to be packaged. Surely he was going to be too big to fit into the regular card and bubble affair. And yet he wasn’t going to be big enough for a beast package either. The answer is he comes in a totally enclosed box and this made me very happy. I certainly have no complaints about the regular card and bubbles Matty uses for this line, but I’ll happily take any opportunity we can get for a box with some old school artwork. The front of the box has a great rendering of Modulok with all sorts of different combinations of him in the background. The back panel has his bio along with other figures in the line. The only gripe I have with this package is that the flaps are all glued shut and so I had to cut one of the flaps to get it open. I seem to recall a lot of collectors pissed about this with their Back to the Future Hoverboards. Tape, Matty! Ever hear of tape??? I know you have, because you used it on all your other MOTUC boxes. Anyway, this box sure seems rather thin to contain an action figure of Modulok’s bizarre stature.

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And that’s because Modulok comes only partially assembled and with his various parts surrounding a core, humanoid figure. This was a great way to go because it makes you build him for the first time and really explore what Modulok is all about. Even if you just got this guy to stand on your display shelf, you’ll still get the fun of putting him together. It also gives a great sense of just how many pieces and combinations are available. Because of Modulok’s nature, this can’t be any kind of traditional MOTUC figure review because he really isn’t one figure. In fact, as soon as I got him out of the box I started having a ball mixing and matching his parts.

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Of course, Modulok does have an official build, and there he is… creepy as all hell. I don’t remember being nearly this creeped out by him as a kid, but then that was before I was exposed to something called The Human Centipede. There are no instructions on how to build him into this form, but it’s not too hard to figure out if you use the box as a reference. I actually kind of dig the lack of instructions because it’s like Mattel saying, “there are no instructions because he’s whatever you want him to be. There are no wrong answers, kids!” The plastic used here is very similar to the regular MOTUC figures. For some reason I didn’t expect Modulok to fit well with the rest of the line, but he feels right at home on one of my Masters shelves. Building him in this form leaves some extra pieces, but it’s easy to throw on a couple more arms.

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Modulok comes with a pair of guns that can be combined into one big gun. Or is that one big gun that splits into two little guns? Either way, he can hold it best with his regular fingered hands, but if you’re persistent it will also work with his clawed hands… sort of.

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While Modulok’s official build is a great display piece for my collection, the real fun with this figure is found in experimenting. The other day I had a movie on and I spent virtually the whole two hours popping bits off and other bits on. With so many parts and so many combinations I found myself only limited by my twisted imagination. Playing with Modulok is very much like playing the PC game Spore only in action figure form. The fact that you can build him into two figures is pretty damn cool as well.

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As a subber, Modulok set me back $40, which seemed rather high at the time. I think a lot of that was the sticker shock of seeing him plus Glimmer plus shipping and tax hitting $80+. As a result, it’s more accurate to say that I paid about $55 for him when all was said and done. A premium? Yes, but with re-sellers offering him at up to $100, it seems like a bargain in comparison. Even if my plan was just to display him on my shelf, I’d still be content enough with the price. He’s a great looking figure and manages to stand out even on a shelf populated by total freaks. But unlike most of my MOTUC figures that stand on display shelves and get moved around once in a blue moon when I dust or rework the display, Modulok is a figure that I’m going to be playing around with a lot. Like a Rubik’s Cube or a good Transformer, he’s a toy that begs me to fiddle around with him even if my attention is on something else. I was talking on the phone the other day and by the time the call was ended I was barely aware of the fact that I had broken him down into all his parts, and so I gleefully started building him again. FUN!  He may be one of the most atypical MOTUC figures to date, but it also makes him one of the coolest!

DC Comics: Aquaman ArtFX+ Statue by Kotobukiya

It’s been over a month since I last revisited Kotobukiya’s “New 52” Justice League statues from their ArtFX+ line. I haven’t forgotten about these! With Superman, Wonder Woman, and The Flash already under my belt, let’s pick up where I left off, this time with everybody’s favorite fish-whisperer, Aquaman. As some of you may know, I’ve never been the biggest fan of Aquaman, but I think he’s fared quite well since the whole reboot. He’s been a pretty integral character to the Justice League book and he’s been at the heart of one of my favorite JL story arcs so far. I’ve even gone so far as to pick up the first two collected volumes of his book and they’re waiting on my stack of vacation reading. That’s the first time I’ve ever bought an Aquaman comic, so that’s saying something.   

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Obviously, we’ve seen this packaging before. These statues come in clear plastic boxes with character specific artwork that makes for quite a striking presentation. The panel of character art is designed to link up with the art on the other boxes in the series to provide a nice backdrop for all the statues. The statue rests between two trays, and once you unwrap the surrounding plastic, the statue can display fairly well if returned to the box if you’re someone who prefers the mint-in-box look. On the downside, the packaging is rather fragile and probably won’t fare too well in storage. The stand is positioned just below the characters feet and the only assembly required is to connect the trident head to the staff and then slip it into Aquaman’s hand. Let’s get this guy loose and see how he looks.

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He looks fantastic! The composition here is quite similar to the one Koto used for Superman with the key difference being Aquaman’s right arm is held up to grasp his trident. While the pose is fairly passive and self-aware, the stance still manages to convey a sense of energy and excitement. The sculpted detail in the costume offers a wonderful contrast between the smooth lower half and gloves and the upper armor, which has every single scale sculpted. The leg fins are a bit understated and the twin fins in the gauntlets look rather vicious. Koto’s statues rarely disappoint on the sculpt, and Aquaman is no exception. At 1/10th scale, these statues are in a league of their own. They’re notably larger than the DCUC and DC Collectible figures and yet a bit smaller than Koto’s Bishoujo statues. I think the scale works well as it allows for a good amount of detail, while not taking up too much shelf space.

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The portrait bears the same anime influences that have carried through the rest of this line. Aquaman’s eyes have a certain Asian countenance, which may throw some collectors. I rather think it adds to the more youthful art styling of the “New 52” League members, so it doesn’t bother me one bit. Like Superman, Aquaman is holding his head slightly down and gazing up to the side. Because of the orientation of the heads, these statues are probably best displayed on a high shelf or at least at about eye level. Otherwise, the portrait sculpt is amazing, and I’m particularly impressed with the way the hair came out.

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One of the most striking things about this line of statues is the high gloss metallic coloring. It’s been a selling point for me all along and I think it suits Aquaman the best of all. Besides the beautiful metallic gold on the scales, the slick glossy sheen on the pants and gauntlets makes it look like he just leapt from the ocean. Beautiful!

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And that brings us to the Trident, which is the only point of this statue where I have some qualms. It’s a nice and simple accessory and he looks good holding it, but I do wish it wasn’t quite so long and I would have much preferred that it was designed so that the butt of the shaft rested on the display base, rather than far to the front. With all the other statues confined to their bases, Aquaman sticks out a little awkwardly on the shelf as a result of the trident, and you can’t really pose him without it because he’s designed to be holding it.

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Other than the trident you get the same black metal base that came with the other statues, complete with the “Justice League” logo printed on the front. The magnets in Aquaman’s feet help him to cling to the base and you can position him on it as you like.

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At about $25, Aquaman was the last of these Justice League statues that I was able to pick up at well under retail and that was a big reason why he was my next purchase. But even at the regular retail price of around $40, these statues feel like an incredible value. As I’m sure I’ve mentioned before, I had no intention of getting into this line, but after seeing the reviews and pictures from a certain kool kollector overseas, I was immediately sold. Individually, they are gorgeous pieces and together they are building up to have the makings for an epic display. I’ve got three more to go and the one of those is already on his way to me. Next time we revisit this line, we’ll check out Batman!