Marvel Legends (HasLab): Galactus by Hasbro

It took some doing, but I was able to set something up where I could adequately photograph something as big as HasLab’s latest Big Boi and so, having checked out the three Heralds that came with him last week, I’m going to try to tackle Galactus himself. And yes, I realize that I’ve now dedicated three different posts to this guy, so if you’re getting Galactus fatigue, I can promise you this should be the last time. But, hey… It was a long wait to get this guy in hand, and he was stupid expensive, so just humor me this one last time! If you aren’t familiar with the concept of HasLab, it’s basically Hasbro’s own version of Kickstarter. They propose a toy that could not comfortably be sold at retail due to size and price, and if they get enough backers, the project goes through. I have only supported three of these so far. The Mandalorian Razor Crest was the first, and I received that a little while ago. Galactus was the second, and the third is the GI JOE Classified HISS Tank, which will hopefully arrive sometime next year. As a method of selling toys, HasLab has been somewhat polarizing among collectors, with some embracing the idea and others crying that it will invoke the end of reasonably priced toys. As for me? Well, I back what I like and let everyone else enjoy what I don’t. The process has been pretty hit-and-miss for Hasbro, with a number of their projects not reaching their respective goals. Anyway… I’ve shown the box a couple times already, so let’s just jump in and look at the figure!

Measuring in at nearly three feet tall, Galactus comes out of the box mostly assembled. All you have to do is attach the two spires onto his head. These pieces do not appear to be designed to come off again, and I’m not willing to risk trying it, so if I want to put him back in his box, I would have to deep-six the styrofoam tray insert. Also, if you want to enjoy the light show, you’ll need to have a screwdriver handy and install four AAA batteries: Two into a compartment hidden under the top of his helmet, and two more into the compartment hidden at the base of his neck. Yup, even with a $400 price tag, Hasbro couldn’t toss in four generic AAA batteries. I’m of the opinion that they should have not only included the batteries, but probably a screwdriver as well. My first impression of the figure was that it felt very much like an upscaled version of Hasbro’s Masterwork Galactus from the Marvel Universe line… that is until I put the two together and realized just how much more detailed and complex this new version is. Everything about this guy is taken to the next level, and I am mighty pleased with what we got! The sculpt is suitably detailed with some of Galactus’ costume cast in softer plastic and layered onto the figure. Much of the coloring is achieved through colored plastic, but we do get some nice light blue paint hits, which sort of resemble illuminated points that match the actual lights.

I did not back HasLab’s Sentinel figure, but from what I’ve seen it had some issues with the articulation holding up the figure’s bulk. I’m very happy to see that Hasbro addressed those issues with Galactus, as he has some crazy strong ratchets in his knees and hips to keep him upright, and even his ankles are impressively up to the task. I’ve had him standing on display in various poses for over a week now and haven’t had any issues with him toppling over or flopping. I can’t say I’m happy that Sentinel backers had to take the bullet on this issue, but I’m still glad to see the lesson was learned by Hasbro and improvements were made. Remarkably, most of Galactus’ articulation mirrors that of a regular Marvel Legends BAF, and that includes double-hinges in the elbows and knees, full rotating hinges in the shoulders, swivels in the biceps, and up in the thighs, and hinges in the ankles. It’s hard to see what’s going on up there in the torso, but I’m going to guess he has a ball joint in the waist and an ab crunch further up, but whatever the case, the torso articulation seems mostly for adjusting his balance, rather than dynamic posing. The separation of the electronics between the head and torso, means that his neck is articulated, but mostly to turn left and right. I was pretty sure his skirt would inhibit the range of motion in his hips, but it really doesn’t, and the fact that his harness is soft plastic, it doesn’t hurt his torso articulation too badly either. You also get fully articulated fingers, as well as rotating hinges in the wrists. I was sure he didn’t have lateral rockers in the ankles, but eventually I discovered them while playing around with him. The chest and shoulder piece does inhibit his shoulder range a bit, but it’s nothing that really irked me while playing with him.

The head sculpt is dominated by Galactus’ rather elaborate helmet and I am extremely pleased with the way it came out. There’s a lot going on and it looks absolutely smashing! You get three different face plates, which are cast in a soft, rubbery plastic and can be swapped out pretty easily, by just grabbing the nose and giving it a wiggle. The softer plastic works well to give it more of a fleshy appearance, especially when contrasted with the hard plastic of his helmet. I really dig the way the eyes are done, as they are recessed and behind clear plastic lenses. This was probably done to facilitate the lights, but even when not lit, it makes the eyes look so mysterious and more realistic. The default face is a wonderful sculpt, featuring a dour expression, with some excellent detail paid to the lines in the face and texturing of the lips.

The second face is definitely more expressive, and it may be my favorite of the three plates. The sculpting on the exposed teeth is just beyond fantastic, and the snarl really suits him. I’m debating whether or not this one will be the one I primarily display on the figure. This one is definitely the creepier of the two regular faces, but the first one feels more in character to me, and there’s something about the calmer face that makes Galactus seem all the more sinister. Luckily, they are easy to swap out, so I can do it as the mood strikes me!

The final face plate is the half-skull look, which is probably the most impressive sculpt of the three, and it looks like pure nightmare fuel when attached. Still, not really the look I want to go for most of the time, so this one will not be utilized a lot. Yeah, that’s a shame because of the beautiful work that went into it, but it’s not like I’m going to buy an extra Big Boi Galactus just to show off another face. I may be crazy when it comes to toys, but not that crazy! Before checking out the final portrait option, let’s check out the electronics…

Straightaway, it is disappointing to report that Galactus has lights but no sound. Sure, I knew this going in, but I think that somewhere along the way I had forgotten it. I honestly don’t see why they couldn’t have just taken the sound clips from Masterworks Galactus and put them in the big guy, because those are excellent. But at least it gives me reason to keep Galactus Jr. in the collection. Even some kind of start up sound would have been cool. But, with that being said, at least I can report that the lights are beautiful! You get a blue light up effect in the center of his chest, center of his back, the eyes, the helmet, and the two ear pieces and they are all bright enough to show up even in a bright studio environment. They will even pulse from time to time. As someone who is seldom impressed by lights in toys, I have to say that this really looks great. It’s a shame Hasbro couldn’t have included a motion sensor, but that’s no big deal, because activating them is as simple as pressing the circle on his chest. But, not having a mode where the lights will stay on is a strange omission. Indeed, you can’t even seem to turn them off manually, but rather have to wait for the timer to run out.

Oh yeah… Remember that time Doctor Doom transferred his mind into Galactus? Well, you get a Doctor Doom head to sort of recreate that! For me, this really teeters between being unbelievably cool and something I could have done without. I guess I’d need to know what the alternative pack-in could have been if we didn’t get the Doom Head. The sculpt on the mask is pretty good, but the exposed skin inside the eyeholes isn’t terribly convincing. I also don’t like the gaps between the neck and the hood. There are no light features with this head, but the chest and back lights can still be activated with Doom Head attached. All in all, it’s fine, but I can’t see myself ever displaying it on the figure. I’ll likely try to find something that will work as a stand and display it somewhere nearby.

I already checked out the Heralds last week, but here are some shots of them interacting with their Master. As mentioned last time, both Silver Surfer and Nova have effect bases that fit into Galactus’ hands and they work really well at keeping them put for long-term display. Surfer’s connecting part is pretty self-explanatory, whereas Nova’s was a little tougher to figure out and even now I’m not sure I’m using it correctly. Morg doesn’t have anything like that, but I’ll probably just put him at Galactus’ feet along with Cosmic Ghost Rider, Terrax, and Herald Thor.

And before wrapping things up, here are a few comparison shots of Masterwork Galactus with Haslab Galactus. I still like the Masterwork figure a lot, but I can’t deny it looks a little rough and dated compared to the new HasLab Hotness.

Was Haslab Galactus worth the wait and money? For me, the answer is an unequivocal YES! Sure, there are a few things to nitpick here, but not a single one of them has hindered my enjoyment of this toy. This is a gorgeous figure that looks amazing on display and he appears to be extremely well made. I’m not going to lie, at $400, I think his price tag probably should have clocked in at around $50-75 less. It is a direct-to-consumer deal, and while Hasbro still had to throw some money at Disney for licensing, they didn’t have to give retailers a cut, and since these were made to order, there was less risk involved with sell-through. I don’t pretend to know all the economics behind this operation, but I do know when it comes to a giant Galactus figure, my financial judgement cannot be trusted. Hasbro named a price, and I said said, “Let’s do it!” I’m actually looking forward to displaying Mezco’s One:12 Fantastic Four when they finally ship.

ThunderCats Ultimates: Captain Hammerhand by Super7

It’s been about two months since I last visited with Super7’s Ultimate ThunderCats, and that’s just unacceptable. I’ve still got a bunch of figures from this line to check out, and the pre-orders for the newest wave has got me motivated to get caught up. So, let’s get this going with a look at Super7’s first foray into the fearsome Berserkers… It’s Captain Hammerhand!

Once again, this line’s packaging never fails to impress. Super7 has been sticking with the same glossy black sleeve over window box, which just oozes class. The sleeve features Mumm-Ra’s symbol, which Super7 has been using for all the baddies that have allied themselves with The Ever-Living Evil Lord. The spacious window gives you a look at the figure and all the goodies inside, and you get some nice character art and a little blurb about Hammerhand on the back. And may I say that this is one of the best character blurbs of all time, as it contains the phrase, “in search of delicious unicorns!” One of the many cool things about the ThunderCats was all the crazy villains that were introduced and often returned. The Berserkers were among my favorites!

Super7 has been adopting the animated style for their Ultimates line, and that’s certainly the case here with Hammerhand. I’m happy to have the cartoon-style, but props have to be given to how absolutely freaking creepy the old LJN figure was. He had a crack-addled rage face and unsettling proportions, but this version is the one I know best. It’s also worth noting that this is based on his later appearance, as he looked very different in his debut episode. Here, Hammerhand sports some bright yellow trousers with a booted right foot and a giant mechanical left foot. His wide belt features a skull and bones motif with some red to give an extra splash of color. He shows off his mighty six-pack of abs, and I don’t blame him because he is positively chiseled up in there. Looks like that unicorn meat is not a fatty food. His chest is encased in black armor, his left arm is mostly bare, with a bicep cuff and a black gauntlet, while his right hand is dominated by his titular hammer hand. This is just such a colorful, fun design and Super7 did a wonderful job realizing that in plastic form.

You get two heads to choose from, the first of which is just plain bad tempered. Hammerhand’s bushy beard and mustache spills out of his face and looks to be angry at the world. A flash of teeth and bottom lip are nestled in the middle of this mad face coif, and his noggin is capped with a yellow helmet and mis-matched horns. A nasal guard bisects his face, with a large patch covering his right eye and a single red peeper gazing out to the left.

The other option trades bad tempered for downright pissed off. His mouth is agape with rage and showing more teeth. I think this may be the head I display on him the most!

The hammer hand is suitably large and imposing, and like the heads, you get two versions of it to choose from. One has articulated fingers, while the other is just folded into a solid hammer. The difference is a little subtle, but the non-articulated hand does close up tighter than the other one is capable of. You also get a selection of left hands, including a fist, open hand, weapon holding hand, and another accessory holding hand.

For the weapon holding hand, Hammerhand comes with his trusty blunderbuss. I absolutely love this weapon design. There’s something about antique looking weapons with futuristic elements on them that just does it for me. The sculpted tape wrapped around the barrel is a nice touch too.

Hammerhand also comes with a couple of coin purses… or BOOTY, if you prefer! They’re nothing special, but a fun addition to round out the accessories.

I was thrilled to see Hammerhand introduced to the line so soon, and I sincerely hope we don’t have to wait too long to get some more Berserkers. For the time being, Hammerhand has been hanging out with his fellow Captain, Cracker, which I think look surprisingly good together, despite not being from the same faction. I’ve had tons of fun fiddling about with Hammerhand on my desk for weeks after he came out, and he’s definitely one of my favorite baddies released in this line so far!

Evil Dead 2: Ash Williams Sixth-Scale Figure by Asmus Toys

I grabbed a few deals during Sideshow’s Spooktacular Event this year. I don’t know that the deals were all that amazing, but clearly they were good enough to make me drop some coin. One of those purchases was Asmus Toys’ Ash from Evil Dead 2. I was really hoping this figure was going to arrive in time for me to review on Halloween, but obviously that didn’t happen. He showed up the day after, and while I tried to get a review in the can for Wednesday, I needed an extra day to finish it, so here we are on Thursday!

This is my first experience with a figure from Asmus, so I am both excited and a little apprehensive. They are probably best known for their Lord of the Rings Sixth-Scales, and while I don’t collect the LotR figures, I’ll admit I’m still considering picking up their upcoming Gandalf the Grey. Anyway, Ash’s box is pretty nice, with a lift off sleeve that reveals a window box. The cardboard is pretty flimsy, but that seems to be the case with a lot of higher end Sixth-Scale boxes these days. The figure I’m looking at today is the Standard Release, he was also available as a Luxury Edition, and I’ll talk a bit about that at the end.

Here’s Ash freed from his tray and ready to take on an army of Deadites! …And I dare say he’s looking pretty groovy! When I’m taking a look at Sixth-Scale figures made by some of the smaller companies, I often feel obligated to point out that they are not Hot Toys and that I should keep expectations in check. Some may say that’s unfair, but these days if I’m paying over $200 for a figure in this scale, such comparisons are going to be made! And so, I have a lot of praise for this figure, but I’ll also point out aspects where I think it falls a little short of what to me has become the industry standard. Or at least what the standard should be. OK, with that behind me, this is clearly ash from Evil Dead 2, donning his brown slacks, brown hiking boots, and a somewhat distressed blue button down shirt. He also has his shotgun rig, with the scabbard angled across his back and the catch for the chainsaw rip-cord in front of his right shoulder. The tailoring on the clothing is excellent, and the fit is pretty good. You get some very tidy stitching, and none of that puffiness you see with some companies (*cough* Big Chief *cough*) Indeed, my only gripe with the outfit is the pants seem to ride a bit high, and it’s not really possible to pull them down. At the same time, it’s nice to have a Sixth-Scale figure that I am really comfortable playing with, and not worrying about damaging the costume, as is often the case with Hot Toys releases. It also helps that the figure’s joints are easy to work with and are a far bit better than the loosy-goosy joints I’ve experienced with some Sideshow Sixth-Scale figures.

The head sculpt is a decent likeness with a dash of caricature thrown in. And in the case of Bruce Campbell, I think that formula works really well. I genuinely like this portrait a lot better than the one Sideshow did a little while back, but I’d still love to see Hot Toys take a crack. I think the likeness is perhaps weakest when viewed from dead on, but angle a little to the left and right and I can find the sweet spots. There’s some extremely good texturing showing the pores of his skin, which I did not expect, and the overall coloring is spot on as well. The scars aren’t terribly convincing, but then they really weren’t in the film either. I do, however, like the blood along his hairline and on his left ear. The prominent brow and epic chin are pure Campbell, and the sculpted hair is on point. I am very happy with how this turned out. Let’s look at accessories!

We might as well start with the Boom Stick! The sawed-off, double-barrel shotgun slides in and out of the scabbard with ease, and looks great with the stock peeking up behind his right shoulder. It’s a beautifully crafted little weapon, with a simulated wood stock and foregrip, and the finish on the breech and barrels are pretty convincing as blued steel. which breaks open at the breech for loading, although you don’t get any teeny-tiny bullets. Ash has a right trigger hand, but he also has a left trigger hand, which is great in case… oh, I don’t know… something should happen to his right hand. He also has a left hand to cradle the foregrip.

Next up, is the Kandarian Dagger, which is also an impressive piece. The sculpt is excellent and it’s cast in soft plastic, so you don’t have to worry about snapping any of those bones. It does seem kind of big, but I might be misremembering the size of it from the movie. The spine-like blade is very cool and the tiny skull mounted in the pommel is creepy as hell.

And what would an Ash figure be without the Necronomicon? The gruesome tome is bound in soft plastic rather than human skin, but it does open and has a hefty number of pages, all illustrated with the images from the book in the film. I really wish I could show you, but the binding is really tight, and I’m afraid if I try to open it too wide it might tear. You’ll just have to take my word for it! Ash comes with hands that are designed to hold the book.

And speaking of hands, it’s time for Ash to lose one of his. You can pop it off and attach a bandaged stump. He also comes with the demonic severed hand.

And last, but not least, is the chainsaw, which attaches to Ash’s right wrist. This is a beautifully detailed piece with a good bit of heft. The blade is made of diecast metal and looks suitably worn and weathered. You can even pull the ripcord and the blade will shake. That’s an unexpected gimmick, and I’d rather they left it out. It doesn’t add much to the accessory and it makes it difficult to attach the cord to the fixture on his harness, because it’s always pulling itself back into the chainsaw. With that being said, the chainsaw makes a sturdy connection to the wrist with no worries of it falling out or oven weighing down his arm.

Ash does come with a very cool figure stand. It’s got a hexagonal base with his name on the front along with the title of the flick. The top panel of the base resembles blood stained floorboards, and even the post has a bit of an ornate design to it, which is a really nice touch! The figure is secured with the usual crotch cradle and Ash looks damn good displayed on the stand!

At about $40 off and free shipping, Ash was an impulse buy. I have been totally happy having NECA’s excellent work represent this beloved character in my collection, but this was a deal that made me bite, and I’m very glad I did. The figure is regularly priced at around $235, which is approaching Hot Toys pricing. And while this release certainly falls short of Hot Toys high standards in a few areas, the accessories are top notch and I think this is an all around excellent figure. I should note that there is a Luxury Edition out there, which absolutely has to be seen to believed. It includes enough stuff to display ash from the beginning of the movie and the end. It also comes with a crazy detailed base with all sorts of wonderful display options. It was priced at $350 and I might have been tempted once I saw all that stuff, but it seems to have sold out at all my usual retailers. But that’s OK. The point here was to get a cool Sixth-Scale Ash at a good deal, and that’s what he is!