The next wave of Super7’s Silverhawks has arrived and I’m anxious to dig into it, but I’ve still got some unfinished business with the initial wave, so let’s wrap up things up today with a look at The Limbo Galaxy’s master of the elements, Windhammer! I’ve already checked out Mon-Star, Bluegrass, and Steelwill, so feel free to get caught up if you need to!
As always, the packaging for these figures is wonderful. The villains get a red foil sleeve that lifts off the window box to reveal the figure and all the goodies inside. Windhammer is a pretty beefy figure, but his package is sized on par with the two Silverhawks of the wave, and pretty small compared to Mon-Star’s. And while there’s plenty of goodies in this package, it still feels like he comes up a bit lighter in the extras than his wave-mates. Perhaps it’s because he’s the only figure in this wave not to have a bird-buddy.
Oooh, softgoods! Yes, Windhammer comes wearing a cloth tunic, which does a good job replicating the burlap sack-looking garment that he wore in the cartoon. Indeed, it sure looks a lot better than the sculpted plastic tunic on the original Kenner figure. The tunic is secured at the waist with a brown plastic belt, giving him something of medieval look, rather than a galactic gangster. The vibrant turquoise plastic used for his skin is actually closer to the Kenner figure than the cartoon look, which was more gray. I like it, but I just find it to be an interesting choice since most of these figures have been hugging the cartoon aesthetic over that of the vintage toys. I have absolutely no idea what the inspiration behind this Windhammer’s character design is, but he’s certainly cool looking and contributed to the rag-tag nature of Mon-Star’s gang.
The head sculpt hits that sweet spot between being goofy and terrifying. He’s part goblin and part gargoyle and looks like he’d be just as much at home skulking through dungeons in a D&D campaign as rampaging through space. The sculpt here is excellent and there’s a ton of personality in that ugly mug. The bulging yellow eyes, the bloated upper lip, fanged teeth and long pointed ears all contribute to a face that can not easily be forgotten. The portrait is punctuated by a ridiculous cascade of dirty-blonde hair reaching all the way down to his butt.
You also get a second portrait with his copious coif blown to the side and the mouth agape to show more teeth. This head is perfect for displaying Windhammer invoking his elemental power and causing the winds to whip up!
Windhammer’s chonky frame offers some pleasingly strong joints and I’m happy to say that I experienced no issues with stuck joints or any problems whatsoever. It seems like the Limbo Mob has escaped the need for the hair dryer so far. I would have liked a bit more range of motion in those elbows, but because of the sculpted muscles, he can’t quite pull of 90-degrees. As expected, you get a whole passel of hands with the figure, five pairs in all. These consist of relaxed, fists, pointers, and two pairs of accessory holding hands with slight variations to the grip. The hands swap out easily, and I had a lot of fun playing around with this guy.
Windhammer’s main accessory is his trademark tuning fork, which he uses to call forth the powers of wind and lightning. It’s all the more amazing, since it can somehow do this in the vacuum of space. I’m tempted to ask how that works, but then I’m reminded of a little ditty that suggests I repeat to myself, “It’s just a show, I should really just relax” The tuning fork is about as simple an accessory as you can get, with a dark gray finish, and it’s a stout piece with no signs of bending or warping. But, the real fun with this piece comes in the effect parts!
First off, you have a translucent yellow energy swoosh that creates the illusion of some really dynamic movement.
Next, there’s a translucent yellow lightning effect that looks really cool. This can be used to allow Windhammer to call down lightning to fry the Silverhawks dead in their tracks.
And finally, you get a rock and wind effect part, which allows Windhammer to bury the Silverhawks in an avalanche of space rocks. This piece was the one I was least interested in before getting the figure in hand, but it actually turned out to be one of my favorites. The effect is really well done.
Windhammer turned out absolutely fantastic! He may not have been the most personable character in the cartoon, but it was always fun to see him in a fight, and the included effect parts really convey that beautifully. The sculpt and coloring here are both on point and I think the decision to go with the softgoods elevated the figure a great deal. And that puts this wave to bed, with two Silverhawks and two Limbo Mobsters on the shelf. Next week, I’ll start digging into the next wave with a look at Quicksilver himself!
























