ThunderCats Ultimates: Mongor by Super7

With new waves of both GI JOE and Silverhawks Ultimates arriving at my door last week, the Super7 figures continue to pile up here, so it’s likely you’ll be seeing them turn up a little more often in my review rotation. Add to that the fact that I’m currently working my way through the most recently shipped wave of Super7’s ThunderCats Ultimates, and well… there’s a lot of plastic to cover! I already checked out Willa and Snarf and now it’s time to let the baddies of the assortment have their turn. So let’s have a look at Mongor, a one-off, demonic goat villain from the first season of the cartoon!

I have nothing new to say about the packaging. It’s the same window box with a foil black sleeve over the top. There’s some character art on the back panel of the box, along with a little bio. Oh, and mine came with a nasty rip in the front of the sleeve. I guess those brown mailer boxes we don’t get anymore were good for something. Anyway, Mongor is just one of those hazards you have to accept when living on Third Earth. You’re a Thunder Kitten and one day you go out to explore and screw around and the next thing you know, you’ve unleashed a hell-spawned goat creature from his tomb. Mongor was pretty terrifying as far as cartoon villains go, probably second only to Mumm-Ra himself. Surprisingly, he also actually got his own figure back in the LJN line, which was odd since he only appeared in one episode and there more than a few regulars that didn’t get figures.

And here he is, freed from his cardboard and plastic tomb and ready to haunt your dreams. I don’t know what it is about goat creatures, but they give me the willies, and this guy is no exception. To make things even creepier, Mongor comes at you with nothing but his sculpted lavender fur-pants for modesty. And what a great job they did on the fur sculpting! The detail is sharp and it has a really nice shaggy depth to it. He does have bald spots on the backs of his calves and the lavender shag also runs up his back. Otherwise you just get bare grey skin with some subtle texturing to it and a pretty impressive six-pack of abs. He has sharp claw-like fingernails and big brown talons on his clodhoppers. As far as the body is concerned, this is a fairly minimalist design made extra memorable by the sculpt and paint. As much as I love the lavender, it would be interesting to see him repainted with those parts in black and gray.

You get two heads to choose from, and both are pretty unsettling. The lavender face is framed by more of that shaggy hair in a darker shade. It forms a beard that cascades down over his chest and a mane that spills over his shoulders. Slightly curved goaty ears protrude from the sides of his head and he has a pair of majestic horns sprouting up and outward, each doing a little curl. The yellow eyes are practically reptilian with their vertical slits for irises and he has an open mouth advertising a wall of teeth. I’ll confess, the work on the teeth is a tad sloppy and does let this otherwise majestic portrait down just a tad. On the other hand Mongor’s piercing yellow gaze is totally on point. I’ll also note here that swapping the heads on this figure is a painful experience. There is no place to grab either head so as not to have sharp plastic points digging into your flesh. And the more force you have to apply, the deeper those points dig. It really, really hurts.

The alternate head might as well be that of a sleep paralysis demon. The pupils are gone from the eyes and the mouth is fully open revealing a much better detailed set of choppers. You also get some electric effect parts for his horns, which work on either head, but they look best with this one. The yellowish tint on the effect parts made me think they might be Glow In The Dark, but sadly they don’t seem to be. They still look pretty rad though!

Mongor’s articulation falls right in with the standards we’ve seen in this line. That is to say you get a lot of useful points, but maybe not the range you were hoping for, particularly in the elbows, where Mongor can’t quite do a 90-degree bend. I won’t run through all the points, since we’ve seen it before, but everything else is pretty damn good and his big feet make for a stable platform for what is a pretty well balanced figure. Also, I didn’t have any issues with stuck or loose joints. Naturally, you get a good sized helping of hands. These include a pair of relaxed hands, fists, pointy fingers, and accessory holding hands.

Mongor comes with one weapon and that’s the big, terrifying scythe he wielded in the cartoon. There’s a slight S-curve to the shaft and it has a simple wood grain texture sculpted in. The blade is black with a jagged line that transitions to a silver edge.

And if a giant goat demon with a scythe isn’t intimidating enough, there’s a flame effect that you can attach onto the blade. Normally, flame effects aren’t terribly impressive to me, but this one is quite a banger. The sculpt looks great, especially the way the individual flames lick around the blade and shaft. The transition from the inner yellow to the outer orange plastic looks especially nice too. I guess it’s nice to have the option to go with or without the flame piece, but I can’t imagine ever displaying the figure without it. It just looks too good!

In a wave that delivered on Snarf, Willa, and another Evil Mutant, Mongor was probably considered to be the black sheep (or in this case lavender goat) of this wave by many. Maybe doubly so, since he only had the one appearance in the cartoon. But, it’s a credit to how well this figure is executed that he stands tall among the assortment of heavier hitters. It’s still crazy to think that LJN produced a figure of Mongor over a regular like Willa, but then I’m guessing the thought process was that kids were probably more likely to want the purple goat monster than an icky girl. Either way, I’m thrilled to add this one to my ThunderCats shelf and that leaves just one more figure in the wave to go. And I smell a big rat on the horizon!

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