ThunderCats Ultimates: Captain Shiner by Super7

Even as I push my way through my look at ThunderCats Ultimates Wave 8 and try to get current, Wave 9 has already arrived! Fortunately, I only picked up half of that assortment so it doesn’t set me back quite so far, but I’m still doing all I can to get caught up with ThunderCats, so I can get back into Silverhawks. If you’re just joining me, I’ve already had a look at WilyKit and Hachiman from this wave, and today I’m checking out the nefarious Captain Shiner!

As we saw last time, we are no longer getting the sleeves on these boxes, which is disappointing, but has also convinced me to not keep these packages any longer. That’s not me being petty, just looking for any excuse I can get to get rid of empty boxes and conserve space. Nonetheless, the window box shows off the figure quite nicely and you get some character art and a blurb about him on the back. We first encountered the spacefaring mercenary, Captain Shiner, in the episode Sword in a Hole where he acquires the Sword of Omens for Mumm-Ra and throws it into what appears to be a Black Hole. This was a stand out episode to me when I was a kid, because I can remember honestly wondering how the hell they were ever going to get the sword back.. and in about twenty minutes, no less! By the end of the episode it seems like Shiner going to be another one of those adversary-turned-ally situations, like Hachiman or Snowman of Hook Mountain, but nope when we see him again in the ThunderCats, Ho! mini-series, he’s still an asshole!

Shiner always struck me as being based off an old 19th Century Austrian army officer, and I dig that! I mean, why not? We’ve had pirates and samurai and ninjas. Third Earth is just a melting pot for historical analogies. His uniform is not the most exciting thing around, as it’s mainly a gray suit with red striping on the trousers and an orange baldric across his chest. He does, however, have some really snazzy space boots and the purple and blue go a long way to make his coloring more interesting. What’s also interesting is Shiner comes out of the box with static arms that are sculpted crossed over his chest. I’m not usually a big fan of swapping out parts to make up for shortcomings in articulation, but I have to admit it looks good here, even if it is a dirty cheat.

Of course, you can pop the crossed arms piece off at the shoulders and give him his regular articulated arms and these work just as you might expect, with rotating hinges at the shoulders and elbows, swivels in the biceps and hinged pegs for the wrists. You get three pairs of hands, which include fists, accessory gripping hands, a relaxed right hand and a pointing left hand. The hands seem rather undersized to me, especially the tiny fists, which I found kind of weird and off-putting. The rest of the articulation is standard Super7 Ultimates stuff, although my figure’s right hip can be problematic. Sometimes it feels like it locks up and I have to fiddle with it to get it to move again. I’m not sure what’s goin on up there, but heat doesn’t seem to help and I just have to be patient and careful with it.

You get three different heads to choose from. These include a somewhat passive expression, an evil smile expression, and a maniacal laughter head. The later two are very expressive and all three are excellent likenesses for the character. The face is so lumpy and weird, and just full of personality. The monocle in his left eye is a permanent fixture, cast in a smoked translucent plastic so you can still see his painted eye behind it. The cord is attached to the monocle and plugs into the orange sash, so you have to unplug it every time you change the head. It’s not a big deal and it pegs in fairly easily, but if you turn the head too far, particularly to his left it will tend to pull out.

Shiner comes with three accessories, the first of which comes from his first appearance and it’s the captured Sword of Omens. This represents the sword in its dagger form with the Eye of Thundera wrapped up to contain its power. It’s actually the second time we got a Sword of Omens with the Eye wrapped up, the first one came with Pumm-Ra. And kudos to S7 for doing an entirely new sculpt for this accessory.

Next up, you get an energy pistol. I can’t remember if we saw these in his first episode, but I know his crew carried these in ThunderCats, Ho! As far as laser gun designs go, this one is pretty low effort and the accessory reflects that. There’s no real detail on it at all, just a painted orange screen for the energy emitter.

And finally, you get a set of shackles, which I presume are supposed to be one of the sets used to chain up the captive ThunderCats, in ThunderCats, Ho! This accessory is very well done with an actual chain and the cuffs can open and close. They are a bit big, even on the dudes, but fun nonetheless.

Captain Shiner is a solid enough figure, and yet this one leaves me a little underwhelmed. Maybe it’s because his outfit design is rather simple, but then I think the head sculpts make up for it. Maybe it’s because he feels rather light on the accessories, but that’s probably because of the crossed arms piece taking up a chunk of the extras budget. And sure, that looks good as a display option, but where do we draw the line between just substituting parts instead of making the articulation work better. The tiny hands do bother me quite a bit, and the wonky right hip joint is a nuisance. Part of me wonders if I should have waited for Shiner to turn up on discount, but then I didn’t want to risk not having him in my collection. Really good figures often get a week or so playtime on my desk for me to have fun messing around with before going up on display, but that won’t be the case for Shiner. Although he does look good on the shelf!

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