Vintage Vault: Advanced Dungeons & Dragons Mercion by LJN

Hey guys, its Friday and that means Vintage Vault. I know, I know. I promised something other than AD&D this week, but I’m going to have to beg your indulgence for just one more week as when I pulled the Sectaurs figure I was originally planning on looking at, I found I needed to do some additional tote hunting for his accessories. So, let’s extend the Friday AD&D marathon just one more week and check out this figure. And holy hell, its even still carded!

Ah, yeah, the card has seen much better days, but that’s ok. We still get the point and I don’t feel so bad about tearing it open. The card proclaims Mercion as a Good Cleric Female, which gives her the distinction of being the only girly-girl in the poseable figure line. Check out the price tag… Bradlees! Holy shit, I remember Bradlees! For you young’uns, it was basically a forerunner to the big box stores like Target. You could buy all sorts of stuff there and they usually had some pretty good selections of toys and action figures. Mercion was originally ticketed at $2.97!
As we saw when we looked at the cardback for Melf, Mercion has a little bio about her race and class under her character art. I really dig the character art, even if it is a bit at odds with the actual action figure. What does disappoint me a little is that the blurb points out that the clerics’ main weapon was the mace or hammer, and Mercion comes with a staff. No biggie. At least they didn’t give her something as uncharacteristic as a sword. The back of the card is identical to Melf’s with some artwork displaying some of the other characters on top and some rather poorly composed photos of some of the PVC monsters on the bottom. Ok, let’s tear this baby open and bask in the funk of pure, unspoiled 80’s air.
The bubble may have yellowed, but the figure inside is minty fresh and that’s doubly cool because she has so much in the way of softgoods garb. Much like the wizards, Kelek and Ringlerun, you don’t get to see a lot of the sculpting on Mercion’s body because she has an actual belted tunic and a hooded cloak. You can see her boots and her plate armor covered arms and gauntleted hands. Her head sculpt is pretty solid, especially for a line where hardened, ugly faces are the norm. Mercion’s fairly attractive and has long sculpted blonde hair. If you peek under her tunic, she actually has a full set of sculpted armor. When I was a kid, I actually did a little custom work on my worn version by painting her hair and removing the rest of her tattered tunic. The result worked pretty well for a completely different figure.
I really can’t say enough great things about the softgoods outfit. The tunic is perfectly shaped and neatly belted at her waist and tied at the back. It looks better than it should on a figure in this small scale. The sparkly cloak hangs around her neck with a tiny piece of silver thread and is easily removed for when she needs room to move and put the smackdown on some evil.
Articulation? If you’ve been reading these AD&D figure features for the past couple of months, then you should know what to expect, but Mercion throws us a little of a curve. Her head and hair are all sculpted in one piece with her body, so there’s no head movement. You do still get ball joints at the shoulders, and the legs are ball jointed at the hips.
As previously mentioned, Mercion comes with a staff. In fairness, it does have a mace head giving it some potential as a bashing weapon. But based on the character art on the card, I think its intended to be more of a magical piece. She can comfortably hold it in either hand, but not really both at the same time.
  
Mercion may not be a major stand out figure in this line. She’s pretty normal looking, doesn’t come with a flash assortment of weapons, she’s just generally low key. I think the expertly crafted and fitted softgoods are definitely her strongest point and she does look great standing on the shelf with the rest of her good adventurer chums. She can be tough to find with her tunic and cloak in good condition, but even if you need to get her without any of her softgoods, the sculpted armor still makes for a decent figure or variant.

GI JOE Retaliation: Cobra Commander by Hasbro

So the movie’s been delayed until next year, what about the toys? Well chances are if you’ve been in an action figure aisle, you noticed that the first run of the Retaliation toys are out. Hasbro opted to sell through what was shipped, but seeing as the other option was a economically crippling recall that would even further piss off their retail partners, it was really the only thing they could do. Future waves of the toys will be held back for the movie release next year. I already went on record about how underwhelmed I am with this line, but when I went hunting for new Avengers figures this morning I found that the pegs are still crammed with the same three non-movie versions of Iron Man, Cap and Thor, so I opted to pick up the only two Retaliation figures that I had much interest in. Today we’ll take a look at Cobra Commander.

There’s the packaging and oh lord is it terrible. Sure its a standard and perfectly functional Hasbro card and bubble, which displays the figure pretty well. There’s an insert that personalizes the package with the figure’s name and a shot of the figure deploying his token stupidly oversized and gimmicky weapon. Take note, my Cobra Commander is blue, but there appears to be a running change with a black variant.
The cardback is an atrocity. It really looks like Hasbro had someone in their art department hammer this out while on lunch. The logo and shots of Roadblock and Snake Eyes are poorly formated and look like they were clipped out of a magazine, whereas the orange yellow deco of the card makes the figure blend in with the knock-off military figures on the pegs next to it. The back of the card has a throwaway blurb about the character, but no file card. It shows the figure in three different poses, holding each of his weapons and there are shots of three other figures in the assortment off to the side. What’s with the Japanese lettering on the back? I’ll let y’all ponder that while I open my figure and then burn the packaging and bury the ashes in the backyard.
Out of the package, Cobra Commander is one very, very cool looking figure. Obviously, it helps when the toy is based on a good looking movie design and that appears to be the case here. If you like your Cobra Commander as a take charge, in the thick of things, terrorist leader, this version should really appeal to you, because he’s outfitted for action, rather than sitting on the throne. The head sculpt is extremely detailed and a nice evolution of his chrome faceplate design of old with the faceplate centered in what is made to look like a Cobra’s jaws. There’s a tiny sculpted Cobra on the top of the helmet and he has sculpted Cobra emblems on his kneepads. The rest of the figure is a pretty simple but effective sculpt.
His belt and bandolier strap are removable, which is a good thing. I like having the option of him wearing it, but I think its a little too bulky to make him look like a dignified leader. If Cobra Commander goes into battle, I’m sure he’ll be flanked by troops to carry his shit, so he shouldn’t need this many pouches. On the downside, the nice gold braid that loops around his right arm is part of the gear belt, so if you take it off, the braid goes with it.
The coloring on the figure is ok. I would have preferred a paler shade of blue, but what’s here is still good and I like the way it contrasts with the slightly glossier black of the boots and gloves. The Cobra Emblem tampo on his chest looks great. I definitely would have preferred his helmet be blue like his uniform, but its still plenty cool as it is.
Articulation? For all the bitching I have to say, the articulation here is not at all bad. You get a ball jointed neck. The arms are ball jointed at the shoulders, and again at the elbows. The wrists do swivel. The legs are ball jointed at the hips and feature hinged knees. He can swivel at the waist. Yeah, the lack of double hinges in the knees, and any articulation in the ankles will upset a lot of people. On the flipside, I was actually surprised that the wrists had swivels. What’s here is lacking, but its definitely not the stone age level of poseability a lot of collectors feared.
As far as accessories go, Cobra Commander comes with a simple assault carbine and a pistol. The pistol fits into the aforementioned leg holster. Both are decent sculpts and cast in pale grey plastic.  Of course, you also get the usual throwaway oversized gimmick weapon. In this case its a Cobra staff that shoots a giant missile. As a weapon its ridiculous, but I’m sure a lot of collectors could find a way to work it into their displays as decor for the Cobra Temple, Cobra Throneroom, or Cobra Smoking Lounge.
Cobra Commander cost me just under $9 at Walmart. That’s about right for figures these days and while he doesn’t come with the plethora of accessories and articulation that Joe fans have been getting these past couple of years, he’s still an excellent figure. Apart from the packaging, nothing about this figure feels cheap or scaled back to me. Still, I wouldn’t take this as praise for the line as a whole. I looked at all the figures today and Cobra Commander was the only one I was tempted to pick up. Roadblock actually looks good, but I can’t get past that big gunpart molded right into his hand. I wasn’t even too keen on the Cobra Trooper, but I bought him anyway and we’ll check him out on Monday.

Doctor Who: The (“Impossible”) Astronaut by Character Options

Yep, its been a while since I looked at one of the figures from the current series, but with the toy shelves being so dried up around here, I’m taking the opportunity to pick up some of the releases I’ve been procrastinating over. Today we’re checking out The Astronaut, originally seen in the Series Six two-parter “The Impossible Astronaut” and “Day of the Moon” and if you haven’t seen all of Series Six yet, well you better get to it because there are spoilers abound.

Character Options is still using the same style of cardback that we’ve seen since Matt Smith took over in Series Five. Its simple, its effective, and since its nothing in particularly special, I don’t mind tearing the cards open to get at the figure. I’m fond of the use of the cardback and bubble over the blister pack, because I don’t need a blowtorch to get it open. As has been the case with a lot of the Series Six figures, The Astronaut comes with a packet of spunk behind the figure, which is a misguided attempt to merchandize The Flesh Goo from “The Rebel Flesh/The Almost People.” I have quite a few packets of this stuff, and I’m too disturbed and afraid to open any of it. Anywho, the package shows off the figure rather nicely and the back of the card has photos of other figures in this assortment, most of which are minor rehashes of figures we’ve seen before.
Out of the package, the first thing that strikes me is The Astronaut is one big figure. I realized this one was going to be bulky to replicate the scale of the Apollo spacesuit, but I was still surprised at the size of it. Of course, The Astronaut isn’t really an Astronaut, but really River Song trapped in an alien suit designed by The Silents to assassinate The Doctor. I think I’ve got that right. Truth be told, I’ve watched Series Six more times than I can count and there are still some points I’m a bit shaky on. In any event, its supposed to look like an Apollo Spacesuit, so let’s just go with that.
The sculpt is very, very soft, almost to the point that it looks like the figure was molded out of sculpty as a custom. I know that sounds like a horrible dig against the figure, but CO has always almost always delivered quality sculpts, so I’m thinking this is an effort to replicate the soft and overall rough appearance of the Apollo suit, which was like wearing a giant white garbage bag. For the most part it works, and its only around the hoses and instruments on the chest where it seems a little off. I’m also not a fan of the giant seam running across the helmet. There isn’t a lot of paintwork on this figure. The visor is gold, there’s some paint on the boots and gloves, and the US Flag is tampo’ed on the backpack and left shoulder. There are two blank emblems on the chest, which should be NASA, but I’m guessing CO didn’t want to pay for the rights to use the logos. All in all, this is a pretty good looking figure for what it is.
One cool point about the figure is that the visor opens to reveal River Song, and its actually a new head sculpt too, and bewilderingly better than the one we got on the regular River Song figure. The hair doesn’t look like a separate piece anymore and instead looks more natural. The paintwork gives her a bit of a vacant, creepy stare, but all in all not bad.

The Astronaut features a lot of articulation for a character that just waddled out of a lake and shot The Doctor. Her arms have ball joints at the shoulders, hinged elbows, and swivels in the wrists. Her legs feature universal movement at the hips, swivels in the thighs and boots, and hinges in the knees. The figure also swivels at the waist.
While The Astronaut may not seem like great action figure fodder, it was one of the most iconic “characters” from all of Series Six and so its probably a good thing CO made it. The end result could have been better, as the sculpt is soft and wanting, but overall, I think it gets the job done and its still a cool addition to my Doctor Who collection. Probably not a “must own” but then so few of the Series Six figures have fallen into that category for me. Ultimately, it was the $12.99-15.99 price tag that gave me pause. Toss in shipping and this is essentially about a $20 figure. If it were anything other than Doctor Who, I’d say “no way” but I’m all about supporting this line as much as I can.

Vintage Vault: Advanced Dungeons & Dragons Ogre King by LJN

Its Friday, and that means its time for a look at another action figure from LJN’s AD&D line. This update will be the last time I devote Friday’s to strictly AD&D as next week Friday becomes the only day of the week for Vintage Vault and it will feature a rotating lineup of toylines. AD&D will continue to be featured heavily on VV, I’ve got lots more figures to look at, but it just won’t be every week. We’re ending the Friday AD&D Marathon today with another one of the Giants in the line. Its the Evil Ogre King!

As with the Northlord Barbarian, The Ogre King is a larger and more deluxe assortment of figure, but he’s still meant to be scaled with the rest of the figures and hence he’s a Giant! While pitting the Northlord Barbarian against this guy may have seemed like a fair fight, I used to love having to send a whole party of adventurers against him, and he usually wound up hurling Melf or Elkhorn before one of the more substantial adventurers did him in. Good times!
As an Ogre, you would expect this guy to look mean and green. Well, he’s certainly green, but the head sculpt could use a little more mean. There’s a lot of attention to detail in the head, and he’s certainly a whole bucketload of ugly, but I think he could have done with a fiercer expression. He sort of looks like he’s smiling and possibly about to invite you to tea.
The Ogre King also features some rather peculiar armor choices. He has a gladiatorial style ensemble for his right arm, which is accompanied by various belts sculpted across his chest. He’s also got what looks like a segmented plate armor tube top that comes up just under his chest. Its capped off with a removable soft plastic belt and “skirt” that is made to look like an extension of his stomach armor. His legs have knee guards and he has armor for his calves, but his feet are left bare. Its a bit of an odd choice of coverings. I would think an Ogre King could afford better protection. You could pretty much just stomp on his toes and then stab him in the heart.
The paintwork on this figure is solid enough, but once again its a bit odd. The aqua colored armor is peculiar, but certainly makes for a distinctive looking figure. I do really like the dark green used for his skin. There is a variant, which uses a much lighter skintone, that I don’t think works as well.

The accessories for the Giants all follow the same pattern, so just like with the Northlord Barbarian, Ogre King comes with a helmet, a removable soft plastic belt, a sword, a shield, and a spare weapon, in this case a spiked mace. The belt features a loop so you can store the spare weapon, although this figure can only store his mace there as the sword blade is too big to fit. Indeed, the sword is a pretty wild shaped piece with a blade that bellows out and features a notch in the edge. The hilt is nicely sculpted and painted yellow. The shield is long with an embossed dragon motif and the yellow, black, and aqua coloring matches the rest of the figure’s motif. The helmet is a simple cap that balances procariously on his head. I help it stay in place with a dot of bluetack.
Ogre King’s articulation is identical to that of the Northlord Barbarian. The head turns, the arms are ball jointed at the shoulders, and his legs are ball jointed at the hips. Not exactly super articulated, but it gets the job done.

There’s no bones about it, The Ogre King is a strange figure. I have to confess that I really dig it, but I think a lot of that love comes mostly from nostalgia. If I hadn’t owned this figure as a kid and spent tons of time playing with it, I don’t think I would be nearly attached to it. Even now, its pretty far down on my list of AD&D figures. One thing that is pretty cool about him is that you can army build him and mix up his accessories to get a pretty convincing little band of Ogres together to fight. As with the Northlord Barbarian, he’s pretty easy to find with all his goodies and minimal paintwear for around the $25 range. if you’re looking for extras to fill in your ranks, you can probably find incomplete versions for a little less.

DC Universe Signature Collection: Jay Garrick Flash by Mattel

[Disclaimer: Once again, I’m starting a Mattel feature with a rant against that most unholy of partnerships Mattel and Digital River. If you’re tired of reading this kind of stuff, and yeah I don’t blame you, just skip down to where it says “END RANT” and you can get right on to my look at the figure without having to be exposed to my vitriol.                     

So last month’s Matty Sale Day included the first of the Signature Series DC Universe figures. Yeah, the line was supposed to start shipping in April, but Matty fucked up and it was delayed a month. Then, Matty fucked up again and instead of shipping on the day of sale, the figure didn’t ship out until five days later. And that was the least of this week’s complications. Matty also sent out a shipping invoice that claimed they were charging me $57.46 for my $15 Jay Garrick figure. Eventually it turned out that Digital River mistakenly included the original price of the sub on the invoice, so I was not actually charged that. Instead, I was charged $25 and change and then again $36 and change. I was furious.
                         
So after going back and fourth a few times via email, and Matty insisting every time that everything was correct, the $25 charge was debited back to me, and so I was left with a single charge that still overcharged me about five bucks. Emails flew in both directions a few more times. They assured me that the amount on my invoice was correct, despite me doing the math for them and showing them it was wrong. In the end, when I was prepared to take the trouble to FAX my credit card invoice, they debited back that charge and I was finally charged the correct amount, $15 for the figure and $8.70 for shipping. Headaches like this, I do not need. Ok, enough with this crap…
                     
END RANT…]

 

For those who haven’t been paying attention, DC Universe Classics is gone, and even the line that was supposed to replace it, DC Univese All Stars, has been put on the back-burner. As a result the only way to keep your DCUC collection going is with Mattel’s online exclusive/subscription line, Club Infinite Earth. It seems like an eternity ago that Matty put up the sub for this line with the disclaimer that it would only go through if they hit a certain goal. The goal was never met, but the sub went forward anyway. Of course, back then we weren’t entirely sure what figures we’d be getting, but one of the few that Matty used to tempt people into the sub was the long awaited Jay Garrick. And here he is. And I have no problem admitting that this Golden Age Flash was a big reason why I subscribed, because… well, damn I wanted this figure bad.
I’ll confess, I sort of expected Matty to just keep going with the DC Universe Classics packaging, with maybe a new insert to set these apart. So, I’ll give credit where its due, as they went for an entirely new packaging and threw out the cardback and bubble altogether. Jay Garrick comes in a window box and it really goes a long way to make this figure feel like something extra special. There’s no C&C piece, there’s no stupid collectible button, just an honest to god figure of a character I’ve wanted since the day I started collecting DC Universe Classics. Looking at the box dead on, the package allows the figure to do most of the talking. It has the rather simple, yet snazzy “DC Universe Signature Collection” title on the top, and “The Flash” diagonally on the bottom. You get a great look at the figure behind the window, who thankfully is packaged in a very neutral stance. How badly Matty must have wanted to put him in a joint-fucking running pose, but kudos to them for resisting.
The side panel and back of the box features some really fantastic artwork. I mean, seriously, the illustrator put some great effort into the character art and boy does it show. I love ya, Marvel Legends, but damn you could learn a thing or two from this character art. The back features a simple, but effective little bio blurb that ties Jay nicely in with Barry Allen, just in case you’re a little too young to remember or appreciate Jay Garrick. I do sincerely miss the extra stats that used to appear on the DCUC packages, but that’s really the only gripe I can come up with concerning the Signature Series packaging. I love it!
The name of the line and the packaging may have changed, but once I got Jay Garrick in hand, it was a comfortable and familiar feeling. This is still a DCUC figure through and through, and I’m so happy that Jay Garrick can hang with the rest of my DCUC collection without looking out of place. The plastic even feels a bit more solid than the more rubbery stuff I’ve been seeing in the later DCUC figures. Jay features the standard DCUC painted costume body, which means that from the neck down there isn’t a whole lot of unique sculpting at work here. You do get a sculpted belt, his hands are both sculpted into fists, which works fine for the character.
The sculpting that is worth mentioning, however, is the head. Matty’s team really nailed the face perfectly, right down to the little hint of a smirk. Its not quite as deliciously cheesy as the character art, but just right. The helmet is sculpted onto Jay’s head and the little wings are made of something a little softer, but they still hold their shape great.
The paintwork on my figure is pretty immaculate, but then there isn’t a whole lot to screw up here. Sure, the lightning bolt on his chest is crisp and clean, but apart from that you just have the red shirt, blue pants, and red boots. The colors are rich, particularly the red and blue. Ok, there’s a tad of uneaven application between his shirt and skin, but the fleshtones are nice, and the paintwork on the face is crisp and clean, as is the case with most of my DCUC figures. I think the nicest surprise here was the vac metal helmet, which I’m sure was talked about prior to the release, but I don’t remember reading anything about it. Either way, it was a nice surprise and looks very sharp on the figure. If anything makes Jay Garrick stand out as something different from the DCUC figures, its that cool chromed out helmet.
Articulation is exactly what we’ve come to expect from the DCUC line, which again helps to make the figure feel right at home among the rest of my collection. You get a ball jointed head, naturally. The arms feature ball jointed shoulders, hinged elbows, and swivels in the wrists and biceps. The legs feature the usual univeral hinge for the hips, hinged knees and ankles, and swivels in the thighs. Jay can swivel at the waist and features the ubiquitous DCUC ab crunch hinge. Yes, I would have liked to see swivels in the ankles, or even rocker joints in the ankles. Or maybe double joints in the knees. The articulation isn’t perfect, but its familiar and perfectly serviceable.
In the end, I still have to ask myself is it worth it? Is it worth the headaches with dealing with the sub? Is it worth paying basically $25 (including shipping) for what used to be a $15-18 figure line in the stores? And I keep inexplicably answering yes. I’ve invested a lot of time, energy and money into DC Universe Classics over the years and truth be told, I still adore the line. and by extension I love this first figure in the Signature Series. The fact that DCUC is living on this way isn’t exactly optimal, but I’m still glad it is. Ultimately, Matty delivered on a fantastic first figure for the line. The Jay Garrick figure represents every reason I’m still motivated to collect this line, as it is quite simply a great figure of an iconic character that desparately deserved a place on my shelf.

Vintage Vault: M.A.S.K. Rhino with Matt Trakker and Bruce Sato by Kenner

Here we go, the final regular MASK edition of Vintage Vault, and I saved the biggest MASK toy in my collection for last. Its the Rhino, a big extended semi cab that converts into a mobile command post, missile base and recon vehicle. This is one really cool and really fun toy and it took me a little while to get mine complete again. As always, let’s start with the figures…

The Rhino comes with not one, but two figures, Bruce Sato and an alternate version of Matt Trakker. While most kids probably preferred the Thunderhawk version of Matt over this one, the Rhino was the only way to get the Bruce Sato figure. And Bruce was pretty prominent on the cartoon, so he was an important figure to have in any collection. He’s a fairly solid looking figure, with a jumpsuit, sculpted boots and a black, detailed vest. He does suffer from the blank face syndrome that many MASK figures do, as there are no paint apps on his face to really accentuate the sculpt.
Sato’s mask is called Lifter. Its power is basically a combination forcefield and tractor beam. The mask is a decent enough design that actually looks more like a hood, but its the same color as the mask that comes with Matt, so the two are a little too similar for my taste.
As for Matt, this is certainly the less iconic version of MASK’s leader, as he isn’t wearing his grey flight suit, but rather a brown jumpsuit and orange vest. The sculpting is mostly in the vest, and there’s some decent paintwork on the silver accents. The head sculpt appears to be identical to the version that comes with the Thunderhawk.
Matt comes with the Ultra Flash mask. Again, its certainly less iconic than Spectrum, (which is ironic since this is the one depicted in the MASK logo!) but I really dig the design. It looks really robotic and the orange matches up with his vest pretty well. As the name suggests, Ultra Flash’s power is blinding enemies. I used to use this Matt Trakker figure as another character.

As always, both figures feature seven points of articulation. The heads turn, the arms rotate at the shoulders, the legs move forward at the hips, and the knees are hinged. This pair are solid enough figures, but ultimately I think their color schemes are a bit too alike to make them really stand out.
And then there’s the main attraction… Rhino is a big honkin semi cab with an extended front. It looks absolutely fantastic, with its mix of burgundy red body and silver, chromed out parts. There’s lots of detail in the mold and the sides are adorned with sticker stripes to give it a little character. Even though its scaled for the smallish MASK figures, its still a sizeable and impressive toy, rolling along on twelve real rubber tires. All the windows are transparent, the doors open and the detailed cab interior comfortably seats two figures. What makes Rhino really impressive in this mode is that there’s really no way to tell it changes into anything. It just looks like a really cool toy truck.
Rhino features a ton of different hidden features, some of which can be used while the thing is in vehicle mode, and some are intended for when its deployed as a missile command post. In vehicle mode, the smokestacks can angle forward to become machine guns, the front grill shoots out to become a battering ram, and the passenger side seat can eject a figure out through the door. Ok, that last feature never really made sense to me. Is it supposed to be tossing out unwanted passengers? I never really got it. Either way, the Rhino can convert to a formidable attack vehicle while its powering down the highway. I used to love making this thing ram Jackhammer.
For something a little more stationary, the back of the cab pulls back to open it up and reveal the little missile command post. A ramp drops down to give the figures access. The launching missile itself looks like its big enough to take out a small city, and there are computer banks and terminals inside and a radar dish on the top. While in this command post mode, the back of the cab can detach to form its own cool little off-road vehicle and the smokestacks can still angle forward into machine guns to help defend the position.
The designers threw a lot of stuff into Rhino and the result is just an amazingly fun toy. Its a bit unlike a lot of MASK vehicles, where it doesn’t so much have a single conversion mode, but just a lots of gimmicks and gadgets to play around with. Its not the only big truck in the MASK line, but it is the first, and in my opinion the best. Next to the Boulder Hill playset, this was probably the one Series 1 toy kids nagged their parents over.
Rhino is a tough MASK vehicle to get complete and in good condition. There’s a lot to go wrong with this thing. The chrome pieces often wear down and often snap off, particularly the mirrors. The windows scratch up easily and the various springs and retaining tabs wear and break over time. And don’t even get me started on the stickers. There’s lots of them and they peel and chip, and as you can see in the photos, the interior stickers love to curl up. My Rhino has its share of blemishes, but its at least complete and in honest, good working condition. Complete versions even in rough shape can often get close to $100 on the secondary market, and if you’re looking for a showpiece, $150 is probably closer to the mark.
And that wraps up all the MASK features that I had planned when I started doing these about seven weeks back. It was a fun ride through what is still one of the underdog toylines of the 80’s. We’ll definitely be coming back back to other MASK toys in the future (and there are plenty more to look at!) as it will work its way into the rotation of Vintage Vault in the coming weeks.

GI JOE Retaliation Delayed…

Ok, so within about a month of its planned release, GI JOE: Retaliation has been inexplicably and bewilderingly pushed back to March of next year. Nine months delay for a movie that was supposed to be done and ready to go. The official reason: So it can be given the 3D treatment to improve overseas numbers. My initial two reactions? 1. Bullshit! 2. What about the toys?

Now, I don’t usually cover news here, but it seemed like I would be remiss if I didn’t weigh in on the whole GI JOE: Retaliation A-Bomb that Paramount and Hasbro dropped this week. Granted, you don’t see a lot of GI JOE figures covered on FigureFan these days, and that’s mostly because I’ve managed to convince myself that the 25th Anniversary figures are my definitive versions of these characters and while I concede that the figures (not necessarily the vehicles)coming out since has been in many ways superior, the designs just don’t do it for me. My days of buying 20 different versions of these characters are over. That having been said, I’ll pick up a figure or vehicle here and there if it strikes my fancy. I still need to pick up that blasted Sky Striker.

The way I see it, there’s three ways to attack this mess. One, how will it impact the movie. Two, how will it impact the toys. Three, how does it impact me. I’ll take the last one first.
It really doesn’t impact on me. I was planning on seeing the movie, and believe me when I say that’s high praise. I didn’t like the first one, and I don’t actually go to see movies unless I really want to see them extremely badly. I don’t enjoy the theater-going experience and for the price of a ticket and a coke, I can own the damn thing on Blu-Ray when its released. That having been said, I was going to see it, but I’m not heartbroken that I have to wait. I’d just as soon go see Avengers again. I have the same “Meh” reaction to the toys, which leads me back to Point Two…

I really wasn’t interested in the Retaliation toys. I will probably pick up a few Cobra figures, but that’s it. The designs of the figures don’t do a lot for me and I think the vehicles look terrible. Nonetheless, I still think that this decision to delay the movie will be disastrous for the toyline and pretty damaging to the toy brand as a whole. And let’s face it, GI JOE hasn’t been a particularly strong presence on the toyshelves in quite a while. The brand really needed this push to keep it alive so that retailers could recognize it as a viable, marketable toyline. We still don’t know what Hasbro will do vis-a-vis future waves, but the initial run of these toys are already in retailer stockrooms, and Hasbro is giving them the go ahead to break the street date.

This is a no-win situation for Hasbro. They’ve already seriously fucked over the retailers that bought these toys with the expectation of a multi-million dollar movie tie-in, which they see as advertising the brand. On those grounds alone, I wouldn’t be surprised if there were some sort of opening for litigation here. If Hasbro holds back the rest of the toys for next year, they’re going to generate a lot of bad blood among their retail partners. Case in point: For a while now, Walmarts in my area stopped selling Joes altogether and only made an exception for the Rise of Cobra movie. If they made a similar exception for Retaliation only to have the movie delayed, its doubtful the retailer is ever going to have confidence in the line again.

As for the movie itself? Marketing budgets are figured carefully into the cost of movies and Paramount has already blown that budget on this one, not least of which a very pricey Super Bowl spot. All of that money is as good as flushed down the toilet. If Paramount is going to start the marketing juggernaut up again next year, its going to seriously cut into the film’s profits, but how can they not? And can that really expect to be reclaimed by making the movie 3D for foreign markets? Hey, these decisions were made by people who do this sort of shit for a living. I’m just a hack with a keyboard, so what do I know? But it all leads me back to my initial thought that the 3D excuse is bullshit.