DC Multiverse (Dark Knight Trilogy): Batman and Scarecrow by McFarlane

My DC Multiverse collection has been growing exponentially and there’s so many figures to choose from when it comes to deciding who’s turn is next here. But, there are a couple of waves that I’m particularly excited about getting to, so they’ll get the bump to the front. Today I’m kicking off what I hope will be just a two-part look at the four figure Build-A-Bane Wave based on The Dark Knight Trilogy, and I’ll probably throw an extra Gold Label figure in at the end. Let’s start with Batman and Scarecrow.

I’ve got nothing new to say about the packaging. It’s mostly collector friendly and it shows off the figures well. You also get the usual black disk stands and collector cards included. Batman comes with Bane’s legs and Dr. Crane comes with his arms, and boy is it refreshing to only have to pick up four figures in a wave to complete a figure, RIGHT HASBRO? I have to toss out my ubiquitous disclaimer that I’m not the biggest fan of this trilogy or Nolan’s films in general. They’re fine, I guess. The first and third tend to put me to sleep, while I like the middle one the most. With that having been said, I think the movies did a fine job imagining some of these characters. Certainly enough for me to want the figures. Let’s start with Batman…

To me this suit was 90% perfection, assuming you count the cowl as 10%. Yes, I like the Keaton suit better, but if you’re going for realism over comic in your Batsuit, than this is how you do it. The suit has a wonderfully tactical look to it and this figure pulls it off quite nicely. The sculpted gaps between the armored plates show the textured undersuit and the chiseled muscles in the abs are superb. The bat emblem is a little too subtle for me, but I get that was an artistic choice. The vastly diminished profile of the cape works well with this look too, as it hugs the body and only fans out at the end. The gold belt is just the chef’s kiss of the whole ensemble. I’m not well versed in the movies to pick out any inconsistencies or differences between the films, but for my money, this is a great looking Batman figure.

If there’s anywhere this figure stumbles a bit it’s the head, and I’m having a hard time deciding whether it’s actually the figure or just the design of this cowl which I have never liked. The overly round shape is just goofy to me and it’s amplified by the round cut out for the face. I think McFarlane did OK with what they had to work with here, but it remains the one thing I don’t like about this suit.

Articulation is everything you’d expect from the DC Multiverse line. I think I’ve covered enough of these figures where I’m not going to run through it every time. I will say that the range of motion here is all quite nice. The shoulder armor is the only place where there’s some inhibition, and even those are designed to flex as much as possible. I have to imagine that what we get is pretty comparable to what movement in an armored suit like this would be like. Batman only comes with the one set of hands, with the left hand balled into a fist and the right hand designed to hold accessories.

And those accessories come in two varieties. the first is his grapple gun, which is a really nice sculpt and cast in gold plastic to match the belt.

Next up we get three gold batarangs. Why three? Don’t know. I guess it’ll come in hand when I inevitably lose one or two. These are simple accessories, but they are made out of nice stiff plastic, which is nice. I probably would have preferred we only get one and they use the rest of the plastic to make a hand better suited to holding them, or just another fist, but now I’m nitpicking. How about some Scarecrow?

Scarecrow was pretty cool in The Dark Knight Rises, but if it weren’t for the C&B parts, I probably would have passed on this one. And now that I have him I’m kind of glad I didn’t, because McFarlane did an impressive job on this guy, especially with all the layering. Under the straightjacket trench coat you have a fully sculpted suit, but really it’s the detail on the straightjacket sculpt that just blows me away. The texturing on the threads is so intricate, along with all the straps and loops and the ragged edges look great. I also dig the way all the loops in the straps look like suckers on a tentacle. I especially love the way the arm straps just lash out from his arms. You also get a really nice black wash over the tan plastic, making it look extra shabby and dirty.

The head sculpt is great too, as it looks like there’s a whole head sculpt under there, even if it is probably just the eyes. Instead of just doing the whole head as one piece, this makes the eyes look really deep set and extra creepy and adds tons of credibility to the hood being an actual hood. And man, is that hood disgusting. I think the white stuff is supposed to be the maggots from one of the fear gas scenes, but either way it’s just so delightfully gross!

There are no accessories here, but you do get two pairs of hands with Scarecrow, and I honestly can’t understand why they bothered. I would have rather those hands went to Batman. The right fist and the left reaching hand are really all I will ever bother with.

Both of these figures turned out really nice. I think I have one of Mattel’s old TDK Trilogy figures around here somewhere and I can surely retire that one in favor of this release. Still not a fan of the cowl, but even still I think it’s a great Batman figure. Without the C&B part, I would have written off Scarecrow as one of those $12 clearance picks ups that I come across with this line, but it turns out he’s pretty damn cool. Next week, I’ll wrap up this wave with The Joker, Harvey Dent, and the C&B Bane… oh, and one extra Gold Label figure that I mentioned earlier.

The Dark Knight Rises: Movie Masters Batman by Mattel

It seems to be my week for buying figures based on movies I’m not a big fan of. Oh, Dark Knight Rises was ok, but suffice it to say, I didn’t go ga-ga over Nolan’s Batman films. Nonetheless, I picked up Bane and Catwoman when I found them for cheap at Ross, and so I knew that sooner or later I would be compelled to buy Batman. Just like with Zack Snyder’s Man of Steel, I don’t have to be a fan of the movie to like the costume design, and I do indeed love Batman’s costume in Dark Knight Rises. It’s Pub Night for me, so I’m going to try to roll through this quickly.

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There’s the packaging. It’s as appropriately brooding and depressing as the movies themselves. We already saw it when I featured Bane and Catwoman a little while ago, so I won’t dwell on it. You do get a piece to build the Bat Signal, but since I’m not getting all the figures, the parts get chucked with the packaging. Let’s get Bats out and have a look…

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As much as I loved the bat costume from DKR, I don’t think I really got a great look at all of its intricacies until holding this figure. It’s a stunning piece of work, with all sorts of little plates and gubbins making up Wayne’s protective armor. Mattel should be commended for getting this amount of detail into a figure in this scale. The sculpted mesh texture between the individual armor plates give the figure a beautiful sense of depth and credibility, while the mix of matte and gloss black further compliment the complexities of the figure. There are some cool little devices sculpted onto the utility belt, which is finished off with a metallic gold paint. The soft and rubbery cape is fairly narrow, which is nice as it stays out of the way when Batman is engaged in ass-kicking.

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There’s not as much to say about the portrait, since very little of the face is showing and not much is required in the way of likeness to the actor. That’s fine, as I was never sold on Christian Bale in the role.

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Articulation is close to Mattel’s DCUC standards. There are ball joints in the neck and shoulders. The arms have swivels in the biceps and wrists, and the elbows are hinged. The legs have hinges in the knees and ankles, swivels in the thighs, and the usual DCUC hips, which allow for lateral movement. There’s a swivel at the waist, but no ab-crunch hinge in the torso.

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Bats comes with no accessories, just the previously mentioned Bat Signal part. I would have much rather had a figure stand. An EMP gun or a grapple gun would have been nice too.

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Batman is a beautiful figure and another fine addition to Mattel’s Movie Masters line. I’m happy to have him on my shelf beside Bane and Catwoman, and I’ll likely throw Man of Steel Superman into that display as well to round out my DC movie collection. Wait a minute… does this mean I need to finally break down and buy a Hal Jordan Movie Masters figure from that shitty Green Lantern movie. Oh, f’ck… I think it does.

The Dark Knight Rises: Movie Masters Bane and Catwoman by Mattel

The Dark Knight Rises came and went and you didn’t see any of the toys covered here. Some of you know I’m not a massive fan of the Batman fiction these days, but I’m even less a fan of the pretentious and depressing Nolan films as a whole. Not to overstate things, I happen to think The Dark Knight was excellent, but Batman Begins put me to sleep, and I thought The Dark Knight Rises was a drawn out snooze fest. Obviously, I’m in the minority opinion on this one, so try not to hate me for it. Nonetheless, I turned these figures up when I was at Ross the other day looking for more Transformers. There weren’t any more Transformers, probably because I already bought them all, so I decided I could find a place for this pair on my DC shelves.

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The figures come on these generic cards with printed inserts with the specific character’s name. The packages are as grey and depressing as the films, so I suppose that’s a good marketing tie-in. The insert also advertises the fact that each figure comes with a piece of the Collect & Connect Bat Signal. I think that’s a pretty cool idea, although I’ll never buy all these figures so and I have too many spare parts rattling around my DC accessory drawer, so these went right into the trash. Let’s start with Bane.

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Oddly enough, I’m more of a Bane fan than a Batman fan these days. Most of my Bane love comes from having read Gail Simone’s awesome Secret Six and her wonderful portrayal of the character. It’s probably that very reason why I took so much issue to the Nolan redesign. Before seeing the movie, I hated Bane’s new look. It was more like a Mortal Kombat reject than the Bane I knew. After seeing the movie, I still wasn’t crazy about it, but Hardy did such a great job with the character, I was willing to be more accepting. His performance, along with Michael Caine’s, are the only reasons I made it all the way through that film. Nowadays, the film has so saturated the media, that for good or for ill, I find myself more accepting of the design.

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Mattel’s version of Bane is a fantastic representation of the character from the film. It’s often hard enough to get a likeness right, but when all you have to work with are the eyes, well that makes this figure all the more impressive because I can definitely see Hardy in the eyes. The face harness is what it is. The rest of the figure features excellent sculpted detail for his various straps and rigging and his pants and boots. The jacket is a soft plastic sleeveless piece and figure’s arms are sculpted like the sleeves to the jacket. We’ve seen this method plenty of times from both Mattel and Hasbro. The effect works fine, and while you can take the jacket off, he looks silly with the sleeve arms still there. Both of Bane’s hands are just balled into fists, which I guess is appropriate enough. Even the paintwork on this guy is a homerun.

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Bane’s articulation is fairly similar to the DCUC system, with just a couple of cutbacks. He features ball joints in the neck and shoulders. The arms have hinges at the elbows and swivels at the wrists. The legs have the usual DCUC hip joints as well as swivels in the thighs and hinges in the knees and ankles. Bane can swivel at the waist and he has the usual ab-crunch hinge. The only things conspicuously missing are the swivels in the biceps.

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Next up is Catwoman. Catwoman is actually one of the few DC books I’m still reading on a regular basis. Sure, the Nolanverse is different from the New 52, but at least I can better relate to the character on some level. Anne Hathaway was certainly nice to look at in the suit, although the portrayal of the character really didn’t break any ground or do a lot for me. Mattel delivered a solid enough figure here, although she isn’t as impressive as Bane. The likeness is ok, but not spectacular. I will say I’m rather impressed with the detail on the mask and “ears” even if they are stuck in the upright position. A swappable head would have been nice, but I’m guessing Mattel shot their load with the Bat Signal.

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Obviously, Catwoman doesn’t require as much sculpting or paintwork as Bane. She’s just wearing a textured black suit and a belt. The figure barely manages to capture some of Hathaway’s impossible curves, while still being appropriate to hang on the pegs in the toy aisles. There are some nice little touches, particularly the way the spiked heels came out and the texturing on the suit. Unfortunately, there’s a nasty flub of flesh paint on my figure’s torso, just under her chin. I may be able to clean this up, but considering how few paint apps Catwoman has, it’s disappointing that Mattel couldn’t get it right.

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Catwoman features the same articulation as Bane, only she managed to get the bicep swivels that Bane missed out on. I guess it makes sense. After all, Catwoman should be more poseable than Bane. On the other hand, her sculpted hair severely inhibits her neck articulation.

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Apart from a little limited articulation on Bane and the paint app flub on Catwoman, I think these figures turned out pretty damn well. I love the fact that they fit in nicely with the DCUC line  I was really surprised Ross didn’t have Batman, seeing as the pegs of my Target and Walmart were always clogged with Batman and no one else. I hunted around, but just found a couple more Banes. If they did have Batman, I would have definitely picked him up too, as I do like the Nolan Batman design and the only figure version I have of it is the 5” figure from the second film. Either way, I like this pair enough that I will probably hunt down a DKR Batman to go with him. He shouldn’t be hard to find.