DC Multiverse (Dark Knight Trilogy): Joker, Two-Face and Bane by McFarlane

A couple weeks back I checked out the first half of McFarlane’s Dark Knight Trilogy figures with Batman and Scarecrow. Today, I’m looking at the second half of that wave with Joker and Two-Face, which also gives me the rest of the Collect-To-Build pieces to finish off Bane! The night is darkest just before the dawn, so let’s go…

I’ve got nothing new to say about the packaging, other than if it weren’t for the Bane figure parts, I probably would have just picked up Joker and Batman in this wave. But then I was very happy with how Scarecrow came out, so I have no regrets yet. I should note that I opened these figures a while ago and am using McFarlane’s official solicitation packaged shots, which shows a weird, almost metallic paint scheme for Joker and that’s obviously not what we got on the final figure. Two-Face comes with Bane’s torso and Joker comes with Bane’s head and three sets of his hands. Let’s start with Two-Face…

So, this is the figure in the wave that I was probably least excited about, but now that he’s in hand, I think he’s a pretty cool figure. Sure, he’s a guy in a suit, but I really like what McFarlane did with the damage to the jacket, which is both sculpted and painted on. Overall, I like McFarlane’s suit body a bit better than Hasbro’s Marvel Legends version, but I’d say they’re both more or less on the same level. The sculpted sleeves on the arms definitely match up with the suit-vest a lot better here. The jacket has a nice trim fit and the slacks have a hint of a crease running down the legs. The ball joint under the chest is handled well and the tie being sculpted separately looks great. You even get a little texture to the suit, shirt, and tie for that added pop.

Of course, the head sculpt is the main draw here and it has it’s ups and downs. McFarlane’s portraits work great for comic characters, but they definitely fall short when it comes to their movie figures. There isn’t much of a likeness to Eckhart and the paint on that side of the face is too basic to look all that realistic. The damaged side is pretty horrific, and I mean that in a good way, although I think it could have used a glossy wash to bring out some of that gore. I think this portrait works fine for having a Two-Face in my DC Multiverse collection, but it’s probably going to disappoint people looking for a solid version from the film.

Articulation is standard stuff here for the Multiverse line, which is as solid as always. Dent’s left hand is sculpted with his coin, which was a great choice, while his right hand is sculpted with a trigger finger. Of course, you’ll have to pick up one of McFarlane’s gun-packs to give him a shooter for that hand. All in all, I like this figure a lot, but he didn’t surprise me into loving him , like Scarecrow did. If not for the Bane piece, I would have happily gambled on picking him up at clearance, but I’m sure not angry at picking him up at full price. Moving on to Joker…

This is the figure I was looking forward to the most in this wave and he does not disappoint. I’ve seen a lot of gripes about how he turned out, and I honestly can’t understand them, because I think he looks fantastic. I really dig the billowy sculpt to his purple trench coat and the sculpted sleeves blend with it pretty well. The green vest and shirt collar and tie are all sculpted together, which still looks fine, although they are missing the patterns from the screen worn costume. Finally, the baggie purple striped pants lead down to his brown shoes. There’s also a sculpted gold chain leading from under the vest.

I think the portrait was a sticking point with some collectors’ early reactions, but I like how it turned out. It’s certainly not perfect. The makeup should have been more spotty and rough, but I’m still very happy with what we got. In terms of movie based likenesses, I’d say this is one of McFarlane’s better ones.

Like Two-Face, Joker comes with a trigger hand but no gun. Honestly, if McFarlane couldn’t give us a gun, they should have just given us a knife instead, which feels conspicuously absent from this set. Even a hand with a playing card sculpted into it would have been welcome. The left hand is sculpted into a fist.

You do, however, get a big pile of cash, which is a damn cool accessory, and works great as a throne for him to sit on. So yeah, I’m going to go against the grain and say that I love how this figure turned out. A few tweaks could have made it even better, but I dig him. And that brings us to Bane!

I’m a little saltier about this figure since McFarlane revealed the Gold Label Bane with his coat. It sold out fast and even if it didn’t, I wasn’t about to drop another $45 just to get the coat. I think it was a pretty shitty use of the Gold Label line and companies need to watch how they screw over collectors by reissuing better versions of figures so soon after the initial offerings. With that said, this one looks pretty good. The tactical vest has some pretty sharp detail, I love the wrappings around his right wrist and hand, and the rugged pants are replete with sculpted pockets. All in all pretty nice work!

The portrait is pretty good. It actually looks like the eyes are printed rather than painted. There’s also some nice dry brush weathering on the mask. The lines between his skin and the mask have a little slop here and there, but you have to punch in pretty close for it to be a problem.

Despite being a Collect-To-Build, Bane has all the usual articulation seen in the Multiverse line. I did have some issues with the legs staying put with this figure, but after a lot of cursing and excessive force, I think I finally got them to stay put. You get three sets of hands with Bane, which feels a little excessive. These include fists, relaxed hands, and gesturing hands. I would have much rather we got a knife or playing card hand with Joker rather than these, but I’ll take them anyway.

I don’t buy a lot of Multiverse Waves when they first come out, but this one I jumped on and I’m still glad I did. Especially since these don’t seem to be dropping in price as fast as some of these figures tend to do. While I’m not as big a fan of these movies as most, I do love these versions of the characters and they are certainly a massive step up from the shitty Mattel ones I have from forever ago. Oh wait… we’re not quite done yet…

Yeah, I also bought the Gold Label Joker for some reason. It’s made even more ridiculous by the fact that this is a Jokerized Joker. Yup. I’m probably not going to open this one, and all I can say is it must have been the product of one of those nights of heavy drinking and retail therapy, because otherwise I’m not really sure why I bought it. I do really like the paint on this figure’s portrait, so that’s something. Also the Jokerized Bane head is kind of cool too. But I certainly will not picking up any of the other Jokerized figures in this wave.

DC Multiverse (Dark Knight Trilogy): Batman and Scarecrow by McFarlane

My DC Multiverse collection has been growing exponentially and there’s so many figures to choose from when it comes to deciding who’s turn is next here. But, there are a couple of waves that I’m particularly excited about getting to, so they’ll get the bump to the front. Today I’m kicking off what I hope will be just a two-part look at the four figure Build-A-Bane Wave based on The Dark Knight Trilogy, and I’ll probably throw an extra Gold Label figure in at the end. Let’s start with Batman and Scarecrow.

I’ve got nothing new to say about the packaging. It’s mostly collector friendly and it shows off the figures well. You also get the usual black disk stands and collector cards included. Batman comes with Bane’s legs and Dr. Crane comes with his arms, and boy is it refreshing to only have to pick up four figures in a wave to complete a figure, RIGHT HASBRO? I have to toss out my ubiquitous disclaimer that I’m not the biggest fan of this trilogy or Nolan’s films in general. They’re fine, I guess. The first and third tend to put me to sleep, while I like the middle one the most. With that having been said, I think the movies did a fine job imagining some of these characters. Certainly enough for me to want the figures. Let’s start with Batman…

To me this suit was 90% perfection, assuming you count the cowl as 10%. Yes, I like the Keaton suit better, but if you’re going for realism over comic in your Batsuit, than this is how you do it. The suit has a wonderfully tactical look to it and this figure pulls it off quite nicely. The sculpted gaps between the armored plates show the textured undersuit and the chiseled muscles in the abs are superb. The bat emblem is a little too subtle for me, but I get that was an artistic choice. The vastly diminished profile of the cape works well with this look too, as it hugs the body and only fans out at the end. The gold belt is just the chef’s kiss of the whole ensemble. I’m not well versed in the movies to pick out any inconsistencies or differences between the films, but for my money, this is a great looking Batman figure.

If there’s anywhere this figure stumbles a bit it’s the head, and I’m having a hard time deciding whether it’s actually the figure or just the design of this cowl which I have never liked. The overly round shape is just goofy to me and it’s amplified by the round cut out for the face. I think McFarlane did OK with what they had to work with here, but it remains the one thing I don’t like about this suit.

Articulation is everything you’d expect from the DC Multiverse line. I think I’ve covered enough of these figures where I’m not going to run through it every time. I will say that the range of motion here is all quite nice. The shoulder armor is the only place where there’s some inhibition, and even those are designed to flex as much as possible. I have to imagine that what we get is pretty comparable to what movement in an armored suit like this would be like. Batman only comes with the one set of hands, with the left hand balled into a fist and the right hand designed to hold accessories.

And those accessories come in two varieties. the first is his grapple gun, which is a really nice sculpt and cast in gold plastic to match the belt.

Next up we get three gold batarangs. Why three? Don’t know. I guess it’ll come in hand when I inevitably lose one or two. These are simple accessories, but they are made out of nice stiff plastic, which is nice. I probably would have preferred we only get one and they use the rest of the plastic to make a hand better suited to holding them, or just another fist, but now I’m nitpicking. How about some Scarecrow?

Scarecrow was pretty cool in The Dark Knight Rises, but if it weren’t for the C&B parts, I probably would have passed on this one. And now that I have him I’m kind of glad I didn’t, because McFarlane did an impressive job on this guy, especially with all the layering. Under the straightjacket trench coat you have a fully sculpted suit, but really it’s the detail on the straightjacket sculpt that just blows me away. The texturing on the threads is so intricate, along with all the straps and loops and the ragged edges look great. I also dig the way all the loops in the straps look like suckers on a tentacle. I especially love the way the arm straps just lash out from his arms. You also get a really nice black wash over the tan plastic, making it look extra shabby and dirty.

The head sculpt is great too, as it looks like there’s a whole head sculpt under there, even if it is probably just the eyes. Instead of just doing the whole head as one piece, this makes the eyes look really deep set and extra creepy and adds tons of credibility to the hood being an actual hood. And man, is that hood disgusting. I think the white stuff is supposed to be the maggots from one of the fear gas scenes, but either way it’s just so delightfully gross!

There are no accessories here, but you do get two pairs of hands with Scarecrow, and I honestly can’t understand why they bothered. I would have rather those hands went to Batman. The right fist and the left reaching hand are really all I will ever bother with.

Both of these figures turned out really nice. I think I have one of Mattel’s old TDK Trilogy figures around here somewhere and I can surely retire that one in favor of this release. Still not a fan of the cowl, but even still I think it’s a great Batman figure. Without the C&B part, I would have written off Scarecrow as one of those $12 clearance picks ups that I come across with this line, but it turns out he’s pretty damn cool. Next week, I’ll wrap up this wave with The Joker, Harvey Dent, and the C&B Bane… oh, and one extra Gold Label figure that I mentioned earlier.