G. I. JOE Classified: Iron Grenadier by Hasbro

Classified has been dipping into Destro’s private army of Iron Grenadiers, and I started looking at these a few weeks back with the Iron Grenadier BATs. Well, now it’s time to check out the actual Iron Grenadier Troops! Last time I mentioned how this faction came out after I had already moved on from buying GI JOE figures as a kid, so I didn’t own any of the original RAH figures, but part of the fun of collecting Classified is getting to experience some of these characters and designs for the first time. Granted, as Classified strays into the 90’s, I’ll likely start to opt out more and more, but for now these fellas are right up my alley!

Hasbro has hit peak Classified packaging with these window box designs. You still get some character art on the side, but for the most part the box lets the figure do the talking. And with a line as fantastic as Classified, that really is the best way to go about it. I love the concept of the Iron Grenadiers, as it only makes sense that Destro would have his own private forces for when shit hits the fan or when it’s finally time to depose old Bumper Face, Cobra Commander. As a kid playing with my JOEs, I would often have Cobra Civil War break out between Serpentor backed by the Crimson Guard and Cobra Commander backed by the regular Blue Shirts and Vipers. I can only imagine the fun I could have had with a three-way Civil War, adding Destro into the mix. The poor JOEs probably would have stayed in the collector case.

Out of the package, the Iron Grenadier is looking all sorts of regal. Hasbro has been doing some wonderful extrapolations of RAH figures for this line, but this is one example where they just stole the ball and ran with it. I’m a big fan of elaborate military uniforms reminiscent of the 19th Century and this guy has got it going in spades. The black overcoat with red trimmed lapels and liner, along with the gold buttons looks, parting just below the belt to reveal his gray trousers, but continuing down below the knees at the back. The gold accents extend to the tiny skull belt buckle as well as the fixtures on his baldric that holsters one of his weapons across his back. A second holster provides access to his angled pistol at the small of his back and a sword hangs off his right hip in a black and gold scabbard. This uniform design is simply amazing and Hasbro did a wonderful job realizing it in this scale. Oh and I have to compliment the work they did on the collar and necktie peeking out from the top of the jacket. It looks great!

The head is completely covered giving him an intimidating anonymity. The combination of visor and snout over the nose and mouth gives me more than a hint of Star Wars Biker Scout helmet design. The deco for the face mask continues black, red, gold, and gray color scheme from the rest of the figure. The helmet is removable, although there isn’t much going on under it, and I dig the gold mohawk-like crest at the top.

As snazzy as he may look, a troop builder still needs to have a solid weapon layout and this guy comes fully loaded, even if it is all recycled gear. So much so, that he can’t really carry everything, unless he’s going into the fight with big guns akimbo. Normally, I really expect these figures to be able to carry their own gear, but here I think a bulky backpack with guns hanging off of it would have messed up the regal military vibe they were going for, so I guess I’m OK with it. So let’s start with what he can carry, starting with the sword. I loved this weapon on the Crimson Guard and I love seeing it again, albeit this time with a golden blade. It fits perfectly into the scabbard, which plugs into the socket on his right hip.

The holsters on his back carry the same weapon designs wielded by his boss and I think these are a great pairing to include with him. The large scoped laser pistol has a bit of gold plating on the top of the barrel and it’s just a really neat sci-fi inspired design with some excellent detail in the sculpt. This one is stored angled across the back. Meanwhile, he has the smaller pistol down on the back of his belt.

The two bigger weapons include the double-barreled AR design and the SIG 338-style light machine gun. Both of these have been around a bit, but I most recently remember them paired up with Night Force Shockwave. The AR still has the hinged foregrip, but here it’s cast in red plastic, as are the bipod and ammo box on the machine gun. Thematically the red on these weapons should work, but I think it looks kind of cheap.

All nitpicks aside, these guys turned out great. In a perfect world, I think Hasbro should bundle at least one new weapon or accessory with any non-exclusive figures, but I like that he got the Destro stuff and the rest of what he got is pretty good. I actually dig these fellas more than the IG BATs and that’s saying something because I liked them a lot. I’m really trying to curb my temptations to get more of these. I wound up with three, but I really feel like I should pick up a couple more at some point down the road.

G. I. JOE Classified: Alpine by Hasbro

As I continue to pack things away prior to my move early next year, access to my collection will be shrinking, thus limiting what I’ll be able to pull out for review here. I am trying to spotlight some things before they get packed away, but it won’t be possible to get everything. Classified, however, will be the last part of my collection that I box up, so you’ll likely see an increase in Classified reviews over the next couple of months. And hey, that ain’t a bad thing! And it’s likely that I’ll be missing a midweek review here and there as demands on my time increase. Anyway, the last batch of Classified that I got in was pretty Cobra focused, so let’s switch back to the good guys and take a look at Alpine today!

Once again, I find this current window box design to be peak Classified packaging. It’s pretty compact, looks great, and mostly lets the figure do the talking. I loved Alpine on the Sunbow cartoon and the original RAH figure was released at least a year before I started getting out of toys, so I couldn’t tell you why I never owned this figure as a kid. Honestly, I don’t remember ever even seeing him on the pegs, but chances are there was probably just that one figure competing with him that I wanted more. After all, 85-86 had some really heavy hitters contending for my allowance. But still, considering the living room sofa doubled as a mountain to stage many of my JOE battles, it’s bewildering to me that I never opted to get their Mountain Trooper.

Albert leans into the original figure design pretty strong. He’s got the green jacket with all sorts of reinforced patches. And instead of being all sculpted on the body like the original, we get the usual soft-vest with jacket sleeves sculpted on the arms and the illusion works fairly well here. I want to say the original figure had brown pants, whereas here we get gray. The boots are black with a green reinforced framework. The larger scale let Hasbro go all out with his gear, including a separate belt with two sculpted clusters of silver climbing hooks hanging off the sides. He’s got a chalk bag positioned in the back middle of the belt and there are various loops to attach gear to. We’ll come back to those in a bit. Finally, he has a coil of rope that rests on his shoulder and can be removed and fingerless black gloves.

Oh yeah, he’s also representing his home, Idaho with this cheesy, touristy T-shirt. It’s a wonderful little touch and I love it!

The head sculpt is OK. Again, since I didn’t own the RAH figure, I think I associate Alpine more with the cartoon than anything else so maybe that’s why this portrait isn’t a direct hit for me. It’s certainly not bad though. The ballcap is removable and the goggles can be worn up on his forehead or down over his eyes. It didn’t seem like they could comfortably fit over the cap though. The goggles have nice clear lenses and they look really good over the eyes.

Alpine’s climbing gear is mostly recreated from the RAH accessories, except you get two climbing axes instead of just one, while instead of two grappling hooks on one string you get a bigger, single hook. I’m pretty sure the climbing axes are new, or at least I haven’t seen them included with any of the figures I own. These are very nicely done with orange handles and silver painted blades. I especially love that they aren’t the same sculpt, as one has sculpted green tape near the handle. On the one hand, that’s an impressive little touch, on the other hand, it kind of makes up for the fact that they are the only new accessories included with him. Although I will toss it out there, that these look more like ice axes, but seeing as how I have lived in Florida for the last 30 years, I am in no way an expert on mountain climbing or ice, as we have none of those things here, so I may be far off base on that.

There are loops on the back of the belt that look like they are designed to hold the climbing axes, but they seem really awkward in those, so I opted to tuck them through the belts around his thighs. This method looks much more natural to me and makes Alpine a lot less likely to impale himself through the backs of his knees. That frees up any of the loops you want to hold the grappling hook, which is the same accessory that came with Arctic Storm Shadow.

His final piece of climbing gear is the rifle-style launch line, and this is the same one we saw included with the Alley Viper. I wasn’t a huge fan of this accessory with the Alley Viper, but it makes a lot more sense here. The grapple harpoon is painted orange to match the grips on the climbing axes, while the rifle is a nicely detailed sculpt and includes a scope. There’s also a loop on the gun and on the grapple to connect a piece of string, but it’s not included, so bring your own string. Now is as good a time as any to bring up the conspicuous absence of a backpack. The RAH figure came with one and it was integral to him carrying all his gear, but we don’t get one here and that seems like a really big oversight. Let’s move on to Alpine’s single weapon.

Like the grapple rifle, this assault rifle is also borrowed from the Alley Viper, which makes for a rather big departure from the submachine gun issued with the RAH figure. That weapon made more sense as it’s more compact and probably easier to handle when climbing. This one isn’t terribly large or unwieldly, but still maybe not ideal. On the other hand it’s one of my favorite weapon sculpts in the line. The detail is amazing, it’s got a drop out magazine and optics up on top. This one also has the magazine and stock painted green to give it a little character.

I like Alpine a lot, but I’m falling just short of loving him. The figure itself is fine, but I’m always a little disappointed when these guys can’t carry all their gear, and that goes double for a guy who should be able to pack all his gear while he’s climbing a mountain. The belt design doesn’t seem to really gel with the gear he has and the lack of a backpack to attach his grapple gun and rifle to is really unforgivable. I know I can’t be alone on that one, because it looks like a number of third-party talents have been 3D printing backpacks for this guy. Still, if this is what a disappointing Classified figure looks like, I’d say Hasbro is still doing pretty well. And it’s good to get Bazooka and Quick Kick reunited with their best bud.

G. I. JOE Classified: Iron Grenadier (B.A.T.) Battle Android Trooper by Hasbro

New Classified figures arrived at my doorstep this weekend, and I’m pushing them to the head of the line. I feel terrible about this because so many of these figures have been waiting their turn for a long while. I’ve had a half-finished review of the Cobra STINGER brewing since last month, and the HasLab Dragonfly with its figures is sneering angrily at me from the other room. But, I have to go with what works and what I can budget into the time I have and so I’m rolling out Destro’s Battle Android Troopers!

I’ve mentioned a ton of times how happy I am to have Classified back in window boxes, especially since the character art on those closed boxes was so hit or miss. Plus I was always paranoid that I was tossing accessories with those tissue bags. Here you get to see the gorgeous figure and accessories before you even clip that tape. We’ve had four models of the Classified BATs so far with the regular and crimson flavors being my favorites and the Arctic BAT being a big disappointment, and forget about Python Patrol because I’m not going down that rabbit hole. So how are Destro’s personal BATs going to turn out? Let’s take a look!

Well, doesn’t this guy look gorgeous! From the neck down, the IG Bat is basically a repaint of the first model, taking the two best parts of the Arctic BAT while ignoring all the extra crap they added to him. The humanoid killing machine retains the black fatigues of the OG model, while changing the exposed arms to gold and peppering the rest of the deco with red and more gold. The result is so striking and fresh, that I had to do a close side-by-side comparison to confirm nothing had been changed in the sculpt. We finally get a proper clear chest cover, which is cool. The black ones grew on me quite a bit, but I do still like to see the circuitry displayed like on the original RAH models. The gun belt and holster are now red with a gold buckle and the backpack is recycled with a little red paint added to some of the hoses on the side. Finally, you get a nice crisp Iron Grenadiers patch printed on his left shoulder.

The head is borrowed from the Arctic BAT, which is one of the few things I liked about that figure and I’m happy to see it return. The gold and black deco looks great here, as does the shiny red cyclopean eye. You do get the option to go with a standard BAT head with the face plate painted red, and while it does look good, I’ll be sticking with the cyclops head. You also get an optional damaged chest plate, but I don’t think the damage shows up all that well with the clear plastic. I would much rather they had included a translucent red tinted cover as an option.

The other best thing about the Arctic BAT shows up here and that’s the chainsaw arm attachment. Naturally this piece gets the black and gold paint upgrade. And while the Arctic BAT was stingy and just came with the one weapon attachment, the IG BAT also comes with the full assortment from the original.

And that includes the flamethrower, claw, and drill-laser thing. As with the original, there’s room to store three of the four attachments on his backpack and I think the chainsaw looks fantastic hanging from the side. If you read my Arctic BAT review, you may remember that his chainsaw would not stay put when hung from the side of the pack, but this one does just fine.

And finally, you get the same pistol that came with the previous versions in a… you guessed it! Black and gold deco. It’s kind of funny that these guys even need a sidearm with all their weapon attachments, but I’m not going to turn my nose up at an extra gun.

By the time the Iron Grenadiers arrived on the scene in 1988, I was well out of buying toys and I wouldn’t be back into it for another 12 years. As a result, this is my first time owning any figures of Destro’s private faction and I’m glad to be experiencing it through Classified. Because I was disappointed with the Arctic BAT, I only preordered two of these guys, but I’m happy to say he turned out fantastic and I would love some more. Unfortunately, my life is all about packing things to move these days, so I may hold off on that urge for the time being. Plus, I’m really trying to get my army building compulsion under wraps. But that didn’t stop me from buying three of the Iron Grenadier soldiers, and I’ll be having a look at those here in the very near future!

G. I. JOE Classified: Retro Carded Cobra Commander by Hasbro

Howdy, Toy Hounds, as you know it’s been a crazy couple of weeks in my neck of the woods. Hurricanes and a long work week have taken their toll and FFZ had to take a mini hiatus while I recouped. Today’s review was meant for last week, but it was unfinished, and rather than re-write it, I wrapped it up and kicked it out for today. I would imagine the blog’s downtime will affect my plans to get all the Halloween content out, but I’ll likely extend that stuff into November if I have to. I have another pretty full work week this week as well, so we’ll see how it goes. OK… on with the toys!

I had planned to get to the Classified Cobra STINGER this week, but work’s been crazy and we’ve got another hurricane bearing down on us, so I’m bumping it for when I have more time and am not so stressed. Instead, let’s turn our attention to the figure that a lot of Classified collectors have been waiting for… Retro Cobra Commander! Of course, we got a Classified Cobra Commander way back at the beginning and it was a solid figure that I still dig a lot. But since then Classified has steered into traditional designs a lot harder and just like the original Duke and Scarlett, he doesn’t quite fit anymore. Then we got a more traditional Cobra Commander, but you had to buy a $300 HISS Tank to get him, so that wasn’t cool. But even back then rumors were buzzing that we’d get The Commander in wider retail release, so I held off opening my HasLab one to wait and see. And here we are!

Just to try a little something different, I’m going with a comparison instead of my traditional in-package shot. On the left we have the HasLab figure and on the right the new Retro Carded release. There are key differences, albeit a lot of those are in the paint, and you got one extra accessory with the HasLab release in the form of a snake coiled around a globe. The card art on the HasLab version is more traditional and you get the separate compartment at the top for the accessories, whereas the new release has just one elongated bubble. I like the overall art and presentation of the HasLab version much more, which is convenient, because I doubt I’ll ever open that one. And based on what I’ve seen so far, I think I’m going to dig the new release a lot more than the HasLab figure. But, let’s not jump the gun!

The uniform is as classic as you can get. He’s got the all blue suit, including the tunic with the buttons running up the right side, wide lapels, and a light blue turtleneck shirt peeking out from behind. Those black diamonds in his collar were always so iconic to me, even if I had no idea why they were there. He’s got the proper insignia this time, as opposed to the Mickey Mouse one on the HasLab release. The upper belt is painted white, while the lower belt is black with a silver buckle. He has matte black gauntlets and boots, with painted stirrups running down around the boots. There’s a knife sheath strapped to his left leg and he’s got a backpack to hold his trademark hairdryer pistol. The paint here is really on point, especially the silver buckles and the red striping down the trousers.

The helmet is very nice, particularly the vac-metal face plate, which is something I would have expected to see in a HasLab release and not a regular retail figure. The helmet features the white mohawk stripe from the cartoon and the edges of the helmet are much better defined against the face plate than the HasLab version. I dig this a lot!

The Commander sports some excellent articulation, which is pretty much in line with the usual Classified system of jointing. You do get the butterfly crunches in the shoulders, which is great. There are also these strange swivels just above the ankles, which I don’t recall ever seeing on a Classified figure before. Usually the lower leg swivels would be at the tops of boots. But hey, I’m not going to complain about added points. As for hands, CC comes with a pair of fists, a pair of trigger finger hands, a right pointing hand, and a left wide grip hand, which is left over from the HasLab figure and designed to hold the globe that was omitted here.

The backpack holster does it’s job well. The sleeve is sculpted to hug the contours of the weapon and it stays put just fine. You get some silver paint hits to whatever those buttons are supposed to be and there’s a Cobra emblem on a black field inside the disk on the outside of the holster. This backpack actually has one additional paint hit that is missing from the HasLab release.

I couldn’t tell you why, but I absolutely love CC’s hairdryer gun. Next to the JOE laser rifle, it’s probably my favorite weapon in all of JOEdom. It’s just a neat sci-fi design with some excellent detail in the sculpt. the muzzle looks like it’s designed to spit out a vicious hot energy beam and I can just picture The Commander laughing maniacally as he torches invading JOEs entering his Command Center. I was pretty upset that we didn’t get one with the first Classified Commander, but now all is right with the world.

Of course, the dagger is removable from the sheath, and it’s a pretty cool little FairbairnSykes style weapon. Alas, The Commander doesn’t come with a hand that’s very well suited to wielding it. The best bet is either of the gun-holding hands and it does work, but not quite ideal. It’s hard to imagine the Sunbow Commander going up against anyone in a knife fight, but I’d like to think of this Classified Commander as being just a tad more spicy and unpredictable.

I love that Hasbro is using this Retro Carded sub-line as a way to bring earlier Classified figures in line with the more traditional direction that the line has taken. As I mentioned earlier, I still like the first Classified Commander quite a bit, but there’s no doubt that this one will be The Commander that I display front and center in my collection. Hasbro did an excellent job hitting all of my favorite design beats, and I never would have thought we’d get a vac-metal face shield in a regular release. I know a lot of people out there are still hoping for a hooded version, and while I’d like to see that too, this helmet remains my favorite look for The Commander, so either way I’m covered!

G. I. JOE Ultimates: Stalker by Super7

It’s a race against time for me to polish off my look at GI JOE Ultimates Wave 4 before Wave 5 ships. To be fair, I have no idea when Wave 5 will be coming, but the sense of urgency will do me good. A little while back, I checked out Gung-Ho from this assortment, so let’s knock out the other JOE before digging into the Cobras. And that means it’s Stalker’s turn! Of course, Stalker is one of the OG, first series releases, from the Real American Hero line. He’s so old, he remembers what it was like to fight when he couldn’t even swivel his arm around!

Here he is in the packaging and looking great despite the gradual cutbacks to the presentation. It’s a window box without the sleeve from the first waves, and the once glossy metallic finish of the box is now matte. There’s some character art and a blurb about Stalker on the back of the box. As a figure, this Infantry Specialist was a favorite of mine for a long while. He showed up in my collection early and he went on EVERY mission, often providing cover when the pretend shit hit the pretend fan. I feel like Stalker got short changed in the episodes of the cartoon, but he did get to shine in the original intro every week.

Super7 has been doing a great job capturing that Sunbow cartoon look in these figures and Stalker here is certainly no exception. He’s a very simple sculpt, with the bulk of his uniform achieved through the paint and colored plastic camo deco. You get a few rumples here and there, a sculpted collar, cuffs, and boots, and a pouch on his right thigh and right bicep. But truth be told, this is all the figure needed. His simple, clean look really lends to the toon style. The belt and Y-back equipment rig is cast in brown plastic and worn by the figure and the canteen on the back of the belt is actually a removable accessory, which is pretty neat.

There are three head sculpts and I dig every one of them. The first is a neutral look. His eyebrows and distinguished mustache are both sculpted as well as painted. The eye paint is very simple, lending the cartoon look to the portrait. The beret is sculpted as part of the head, so it’s permanent, and I really love what they did with the sharp contours of his nose. The second portrait is serious and determined expression that suits the character beautifully. The hint of a smile is gone and his downturned brow shows he’s not one to be trifled with. The final head is a shouty battle cry type expression and it’s pretty epic. His brow is even more severe and his open mouth shows off a row of pearly white teeth and a sculpted tongue!

Articulation holds no surprises. Like it or hate it, it’s what we’ve been seeing all along. The rotating hinges in the knees and elbows don’t give the range of movement I would like, but it’s serviceable. My figure did have a problem with his left hip joint not being able to kick outward and when I checked it out I could see some light stress marks on the dog bone hinge up there. I’m thinking some heat will help to unlock that movement, but I haven’t tried it yet. Stalker comes with three sets of hands, which include fists, gun hands, and a pair of wider grip accessory holding hands. So, let’s move on to accessories!

Stalker comes well armed with no less than three rifles and a pistol, and I we’ve seen almost all of these before. The largest of the rifles is the M16 we’ve seen at least a few times, most recently with Gung-Ho and Scarlett. It’s a very nice sculpt and I think it suits Stalker quite well. Next is the M-32 “Pulverizer” submachine gun, which references the weapon the original RAH figure came with. This same weapon was cast in green plastic and released with Duke. And the final rifle is the standard Sunbow-style laser rifle, that I love so much. This one has been included with most of the Ultimate JOEs, and I’m always happy to see it.

The final weapon is the pistol. I don’t recall seeing this one before and I believe it’s based on the one Stalker uses to shoot the bomb in the original cartoon intro. This is a very sci-fi design with a simple and toony sculpt cast in a blue-grey plastic.

Additional gear includes a walkie talkie and binoculars. We’ve had a few different radio designs in JOE Ultimates, and I’m not sure if we’ve seen this one before or not, but I suspect we have. It’s nice and boxy with a detailed screen, some buttons and an antenna. And we also get the absolutely shitty binoculars, which we have unfortunately seen a few times. This is easily the worst accessory of the line as it just looks like two Pringles cans welded together. The first time I saw it, I wasn’t even sure what it was supposed to be. I would have been embarrassed to release an accessory this bad with one figure, let alone multiple times.

And lastly, you get the jetpack and bomb that we see from the original cartoon intro. The jetpack is the same one we saw with Snake Eyes and I still dig it a lot. The pack is worn by the figure with actual shoulder straps, rather than pegging into the back. It has a bright purple finish with some yellow paint hits. It would have been cool to get some thrust effect pieces included, but alas we did not. I believe the bomb is a brand new accessory, or at least I don’t remember seeing it before. It’s a great classic cartoon design featuring a bunch of sticks of dynamite attached to a detonator.

Stalker looks great and he’s only held back by the hip joint issue that my figure had. It’s not terribly restrictive, and it remains to be seen whether some heat will fix it, but we shouldn’t be having issues like this with $55 collector figures. I’d also argue that with so many recycled accessories, he could have used at least one major new one. I realize that there weren’t a lot of episode specific accessories from the cartoon you could give him, but maybe that would have been a good excuse to make some thrust effects for the recycled jet pack. Still, the portraits are fantastic, and it’ll be tough to choose which one to go with for everyday display. And that gets me completely caught up on all the JOEs released in this line! When I swing back to this JOE Ultimates again, we’ll see the return of The Baroness!

G. I. JOE Classified: Big Boa by Hasbro

While I still have lots of old favorites to cover, GI JOE Classified is starting to dip into characters that appeared in the toy shelves after I was done buying toys as a kid, and a long way from me buying them as an adult. Some of these I may skip if I have no interest in them, but there’s a bunch that I am picking up and it’s kind of exciting to be experiencing a figure of a JOE or Cobra that I have never owned before. And that brings me to Big Boa! Released in the original Real American Hero line in 1987, I was 15yo and my limited teenage money was going into SEGA Master System games instead of toys. But, I was still keeping an eye on some of the toy lines I collected, and Big Boa was one that I would have happily picked up if he had just come out a year or two earlier.

Reunited with the window boxes and it feels so good! This is possibly my favorite iteration of the Classified packaging right here. The window shows off the goods, you get some great character art on the front and side panel, and all is right with the world. Big Boa was billed as Cobra’s hard-ass Trainer, pushing the Cobra Troops to their limits and beyond. In that sense, I guess I saw him as the Cobra version of Sgt. Slaughter. The character emerged from a plan to bring Sylvester Stallone onto the JOE team, but as I understood it Sly chose another direction and went with Coleco for a line of Rambo figures. And the rest is history.

Trainer or no, Boa doesn’t conform to any kind of Cobra uniform protocol. He agreed to the blue trousers and combat boots, but that was it. He goes shirtless with a red, spiked chest harness, red belt, and red codpiece to protect his snakeling. The red and blue looks quite striking together and I dig all the silver paint hits to the spikes, belt fixtures, and rivets. Despite the minimal costuming, you still get some great flourishes in the sculpt, like the braided pattern on the belt, stitching on the harness, laces in the boots, and some padded panels on the sides of the boots. The detail in the musculature is also nicely done! He also has white tape wrapped around his standard set of hands splattered with blood! I would have liked to see a Cobra insignia snuck in there somewhere, but even so I think this is a great looking figure!

I believe the unmasked head is a first for the character, or at least I know the original RAH figure came wearing a permanent helmet. I dig what we got here, even if it does lean in to the caricature side of things. But hey, that plays to the idea that Boa’s taken quite a few shots to the head and maybe there’s been some reconstructive surgery in his past. He’s got ample jowls, a bulb of a nose, and a strong brow. His ears look a little banged up and he’s got some teeth knocked out of his grill, suggesting Cobra’s dental plan may not be the best. I think his sneer is probably meant to be a nod to Stallone, but I see more John Fiore in that likeness than anything else. Whatever the case, it’s a wonderful portrait.

The helmet is a full on second head, rather than an actual helmet, and it’s a pretty close update to the RAH figure’s. It’s an interesting design with a little Boba Fett (or is that Boa Fett?) and a little Mad Max. It’s mostly off white with a silver grill on the front, narrow red visor, and a red spiked strip running down the center of the head like a mohawk. Obviously it’s going to protect against some of those shots to the melon, but it looks unnecessarily high tech, what with the breathing hose coming out of the side. I’m not sure where the inspirations here came from, but it looks cool.

The articulation is everything I’ve come to love about this line, as Hasbro has really locked in on a great compromise between posability and sculpt. We’ve seen it all before, so I won’t run down every point here. Suffice it to say, you get a great range of motion in the double-hinged elbows and knees, the hips pull down a bit, there are swivels in both the thighs and boots. They did a decent job working the ab hinge into the muscle sculpt so it’s a bit less obvious. The hips on my figure are just a tad loose, but everything else feels great and he is super fun to play around with.

The vintage figure came with a punching bag, whereas Hasbro decided to toss the Classified figure a pair of 90lb weights and I think that was a good choice. I’ll probably pose him wielding these as weapons.

And finally, you get a pair of boxing glove hands, and finally we get to see some Cobra insignia! These gloved hands include bands for the wrists to complete the look. It’s going to be a tough choice to decide whether to display Boa with the Cobra-branded boxing gloves or the bloody taped up hands.

As I said earlier, it’s fun to experience some of these old characters for the first time in Classified. I don’t have any childhood attachment to Big Boa, but I think this figure is great and he’s certainly a fun and colorful addition to my Cobra forces. Maybe Hasbro could have tossed in a few more accessories, as he does feel a tad light compared to some other releases, but he’s certainly got the essentials. I was originally going to pass on the Mad Marauders version of Sgt Slaughter, but seeing as how he comes with boxing gloves, I may need to pick him up so these guys can go mano-a-mano in the ring.

G. I. JOE Classified: Night-Creeper and Jinx by Hasbro

It feels like new Classified figures are arriving every other week, burying my large backlog little by little. Indeed, I think I could devote this entire blog to this line and still not be caught up for a long while. But, these are nice problems to have, and it’s rare these days to get an action figure line producing this kind of quality and quantity on a regular basis. I pushed these two recent additions to the front of the line, Night-Creeper and Jinx, but not necessarily because I was super excited to get them, but more because I don’t think I ever owned either of the original figures, so I’m entering unexplored territory!

Classified is back to using the window boxes and they got something of a redesign. They are a lot less colorful than the older boxes, but I like them a lot. There’s a sense of classy uniformity here and I frankly, I think the best marketing this line can do is just show off how good the figures look. I’ve gone on record many times here with how I’m not a big fan of ninjas taking over my GI JOE vs Cobra narrative, but sprinkling them sparingly into the mix ain’t necessarily a bad thing. In this case, my only familiarity with Jinx has been from the original movie and I have very little familiarity with the Night-Creeper at all, so let’s start with him.

Night-Creeper was first released in the Real American Hero line in 1990 and I was well out of GI JOE by then. I was just starting college, what little disposable income I had was spent on video games, and it would be about a decade until I would start collecting toys as an adult. With that having been said, this guy looks like a pretty solid update to that original figure. The maroon, gray, and purple deco is certainly distinctive without being quite as outrageous as the feast of neon decos that was yet to come. The sculpt gets by with some rumples to the suit, prominent shoulder cuffs and a plate armor vest. Finally, there’s a belt worn by the figure that has sheathes for his twin hooked blades to live. The original outfit design is enhanced here by some segmented armor shin guards and tabi.

You get two heads to choose from. The first pays respects to the original figure, and I think this is an awesome update. The face is covered with a featureless mask and the eyes shielded by a silver visor. All that is wrapped up in a hood and topped off with a silver skull cap. The hood is attached to the head so it works well with the neck articulation.

The second head references the next version of Night-Creeper, which was put out about three years later. This one is a fully enclosed helmet and features what I think is a much stronger sci-fi vibe. There’s an interesting mix of organic curves with some harsh angles in the cheeks. The visor strip is painted in red, while the rest of the helmet and mask match the maroon and purple of the suit. I will likely stick with the first helmet for display, but this one is really creepy and I dig it a lot.

The backpack is designed to hold all the rest of his gear and it has its ups and downs. There are clips on the sides for his two swords. There are some sculpted crossbow bolts across the back along with one free slot to store a loose bolt, and there are two triangular tabs to secure his crossbow. In theory it’s great, but I find that the sword clips are the only thing that really work very well. The loose bolt will stay notched as long as you don’t put the crossbow over it, meanwhile, the tabs to hold the crossbow are warped and don’t align properly. As a result, the crossbow pops out very easily as does the bolt. This rig also makes the figure very back-heavy. Normally, I love when figures can carry all their stuff, but in this case, it’s kind of a disaster.

Night-Creeper comes with two sets of hands. The first pair are both gun-hands with trigger fingers, but these work fine as all-purpose accessory holding hands. The other set includes a right chopping hand and a left hand with a black shuriken sculpted into it. I’m a big fan of the sculpted shuriken, rather than trying to have to get him to hold a tiny loose one. A left chopping hand or fist would have been nice, but I’m still happy with the variety here.

The hooked knives are cast in all black and at least these secure quite well in the sheaths and work fine with the gun-hands. These knives also have rings in the pommels so you can attach a chain or a piece of string.

The swords are very cool updates to the ones included with the original figure, with each having a unique and wicked looking blades. One has a wavy kris-style blade in silver and the other has barbed hooks and is finished in a metallic green. Both weapons have black hilts with excellent sculpted detail.

And finally, Night-Creeper comes with his crossbow and a single loose bolt. I dig the crossbow a lot, even if it is rather bulky. It’s rifle configuration has a stock and a foregrip and it’s sculpted with reserve hours stored underneath. You can load the loose arrow into the weapon and it stays put there a lot better than it does in the backpack. A few design issues aside, Night-Creeper is a very cool looking figure with a great array of accessories. Let’s move on to Jinx!

As I mentioned at the beginning, my only exposure to Jinx was from the original animated movie. I may have still been picked up a few JOEs when Jinx’s figure released in 1987, but she wasn’t one of them. Couple that with my relative indifference toward mixing ninjas in my GI JOEs, and this Classified release wasn’t super high on my list, but in hand I’m pretty pleased with her. She comes in a sculpted red ninja suit with a black sash tied around her waist and a black dragon emblem printed over her left breast. The suit has some purple accents on the sides, her arms are exposed and there’s a tattoo printed down the length of her right arm. The costume is rounded out by black wrappings over her forearms, wrists and palms and red and black slippers. Jinx’s certainly isn’t one of the more elaborate body sculpts we’ve had in Classified, but it does a fine job paying respect to the source material. I think she strikes a nice balance between the RAH and Sunbow designs.

You get two heads to choose from: One masked and one unmasked. Both of these are excellent, but I think Hasbro did a particularly nice job on the unmasked face. It’s a very pretty sculpt with extremely clean printing for the lips and eyes and the hair looks great. There’s a removable choker neckless, and she has a black headband, which can be lowered to work as a blindfold, referencing her uncanny abilities at fighting blind as demonstrated in the film. The masked head doesn’t allow for as much flare in the sculpt, but you do still get to see her pretty eyes. It’s nice to have these options, but I’ll likely be displaying her unmasked most of the time.

Jinx comes with two sets of hands, which include an accessory holding pair and a pair of fists. I know asking for three pairs of hands in a regular Classified release may sound greedy, but the lack of chopping hands feels like a really big omission. Indeed, I would have rather had chopping hands than fists. I’ll also toss out here that I could have done without the arm tattoo. The Classified design team seems to have a real tattoo fetish. In a lot of cases I think it enhances the figure, but not here. It’s especially annoying since they probably redesigned her without the long sleeves just to tatt her up.

The original RAH figure came with two swords and a backpack to hold them, whereas this Classified version comes with one sword and a scabbard that pegs into her back. I’m fine with this, as I think the scabbard looks better than the backpack The sword is a simple sculpt with some detailed wrappings on the grip but nothing on the tsuba. Alas, the blade and tsuba are left bare gray plastic, and these would have looked much better painted silver.

Jinx also comes with a double-bladed pole weapon based on the one included with the RAH figure. The blades have ornate designs and are painted silver, while the pole is black and there’s some maroon paint on the sculpted wraps near each blade.

Even as a tepid I am on ninjas in my GI JOE, I like these figures quite a bit. Night-Creeper could have used some quality control on his backpack’s crossbow tabs, but overall, he’s a really cool figure that comes with a lot of neat stuff. My only real issue with Jinx is she seems light on accessories when compared with Night-Creeper, so that extra pair of chopping hands doesn’t seem like that big an ask. And these will probably do it for me and Classified ninjas for a while. I skipped Kamakura because I just had no interest in him, but I do still have a few Cobra ninjas in my collection to check out, but I’ll likely save those for if I ever get caught up.

G. I. JOE Ultimates: Doc by Super7

As I continue to chip away at Super7’s GI JOE Ultimates line, I’m here today to finally put Wave 3 in the bag! I’ve already looked at three of the four figures in this assortment: Scarlett, Storm Shadow, and The Cobra Trooper so it’s well past time to give the JOE’s Combat Medic, Doc, his turn! Dr. Carl Greer showed up early in the original Real American Hero line as part of the second series in 1983. I remember getting him along with a handful of other new figures for Christmas, and he tagged along on just about every mission after that. For some reason I also always had him drive the APC, but I don’t know what that was all about. Also a fun piece of trivia: Two of my favorite fictional medical doctors, Greer and Gregory House, both graduated from Johns Hopkins!

I won’t spend a lot of time on the packaging, since we’ve seen it so many times now. This third wave was the last to include the slipcover over the window box, but it also downgraded the glossy finish on the cardboard to a matte version of the green camo. The presentation still looks good, but Super7 progressively cost-cutting the packaging has convinced me to let these boxes go, except for the few exclusives I have. But enough about the package, there’s wounded JOE’s out there and Doc’s gotta get into the action!

The Sunbow cartoon design for Doc didn’t stray too far from the original RAH figure, and that’s reflected here. The fatigues are a darker, almost orange, khaki giving the deco some shelf presence. The sculpted details in the uniform are soft and fleeting, but that’s been the case with these toon-style figures. I don’t think they got the chest pockets quite right, as the cartoon uniform had what looked like vertical double pockets. There’s a slight hint of that here, but it’s not very well defined. I also don’t remember him ever having a holster in the cartoon, but I’m not going to complain about S7 adding a place to stow his pistol. The red crosses on his left chest and shoulders are actually sculpted as well as painted, and he has the red wrist cuffs and red belt seen in the cartoon, along with his white undershirt peeking out from inside his collar. I can nitpick some accuracy stuff here, but the figure still looks outstanding.

You get three heads to choose from: One smiling, one serious, and one shouting. All of these are great, but there isn’t a hugely noticeable difference to me between the first two, especially with the helmet on and obscuring the more severe eyebrows on the serious head. Each head shares the same helmet and I definitely recommend care when removing it, because those glasses look crazy fragile! Even popping the heads out of the tray made me nervous about breaking them. Now, with that said, I think the glasses look great. Yes, up close there’s a some white spray on the edges of the lenses, but it’s not that noticeable with the naked eye. The green tinting on the lenses looks great too. Should the frames be white? Nope! Not unless they’re referencing something I’m not familiar with. I don’t recall them ever being white in the cartoon. I’ve had some difficulty with tight heads on some S7 figures, but Doc’s noggins pop on and off really easy, which is comforting because again… those glasses can be worrisome! He must go through a lot of pairs on the battlefield.

The shouty head is well done and very expressive. They even sculpted some detail on his tongue inside his mouth. I don’t know that I’ll use this one that much, but I do really like it. It kind of looks like he’s shouting “MEDIC!” before realizing, “Oh, wait that’s me.”

You get the usual assortment of hands, including fists and some accessory-holding hands. You also get a set of white-gloved surgeon hands, which work well with the red arm bands to complete the glove effect.

Doc comes with both a medical case and shoulder bag. The bag is designed to hang on his right shoulder and has a printed caduceus on the flap. There’s also some paint on the buckle that is intended to hold the flap down. The medical case is white with a red cross printed on the outside. It opens up to reveal a bunch of supplies like scissors and bandages. I originally expected this to be just a sticker, but the contents are all sculpted and picked out with some paint. I like that the case has actual hinges, rather than just bendy plastic which stresses over time.

Greer also comes with two ways to launch signal flares. The first is based on the flare launcher that came with the original RAH figure. As a kid, I always assumed this was a mortar and when playing, Doc used to use it to lay cover fire while he was waiting for support to evac his wounded. You also get a projectile that loads into the launch tube and… yeah, this looks like some kind of rocket-propelled weapon as opposed to a flare, so I don’t know. The launcher has a shoulder strap, but no bipod to support it, and because of limitations in those rotating knee hinges, Doc can’t really get down on the ground well enough to use it convincingly. I’m not a huge critic of the more limited range of articulation on these figures, but here’s a case where it’s definitely not ideal.

A lot more practical is the flare pistol he keeps holstered on his right hip. It’s a decent, albeit simple sculpt and the frame is painted silver and the grips are left as gray plastic. The holster design, however, does tend to drop the pistol out of the back.

Doc’s filecard listed him as a pacifist, but I don’t remember them playing that up with him in the cartoon, not like they did with Lifeline, who was a constant whiney bitch about it. Thankfully, S7 included the standard Sunbow rifle with him. And hey, if you want your Doc to be a pacifist, just give it to someone else! Personally, I can never have enough of these rifles!

For the last piece of equipment, there’s a walkie, which looks to be a recolor of the one included with Flint. Oddly enough it’s lavender! I’m not sure if that’s a cartoon reference or just a color they decided to go with for some variety.

And the last accessory is a comic book, which references the episode Countdown to Zartan, where Doc was relaxing on the base and reading a comic. I thought that was a nice little character moment for him.

There are a few minor inaccuracies here, but I still think Doc turned out great, and I’m thrilled to finally have this one in my toon-style collection. While he got short-changed as the cartoon went on, Doc had some great moments in the first two miniseries, not to mention There’s No Place Like Springfield, and to be honest, those are all my favorite episodes from the entire cartoon series. Not to mention, he was also portrayed as quite the scientist beyond just medicine. He was the one that came up with the energy absorbing mirrors in Revenge of Cobra, which lead to my favorite Doc line, “Don’t worry, I’m wearing my asbestos underwear.” While there’s some question now over what the future is going to look like for this line, I’m damn glad Doc made it out when he did. And that brings me to Wave 4 and three more figures to get me all caught up… But Wave 5’s shipping is imminent, so I’ll try to hurry!

G. I. JOE Classified (Tiger Force): Wreckage and Tiger Paw ATV by Hasbro

A couple weeks back I checked out the Walmart Exclusive Night Force Night Pursuit Cycle, a repaint of the RAM Cycle, and Night Force Shockwave. I mentioned that I’m not really collecting the Night Force and Tiger Force variants, but in a moment of weakness I not only grabbed that one, but also preordered Target’s Tiger Force repaint of the Cobra Ferret ATV with Wreckage. I’m hoping that this will be a couple of isolated incidents, but only time will tell! In this case, I was mainly driven by the desire to give the JOEs their own ATV and to get a pretty cool homage to one of those Toys R Us Exclusive 5-packs from the early 00’s.

You get the same style box as we saw with the Cobra Ferret. It’s nearly fully enclosed, but does have a window to show off the figure, as well as the Tiger Force logo, and some fantastic renders of the toy in action. If you have the Cobra Ferret, you know exactly what to expect inside the box in terms of assembly requirements. It all goes together easy and the only thing to watch out for is lining those tread patterns up right. The extra parts and accessories come in tissue bags inside a cardboard footlocker, and it’s neat that we get to keep seeing these every now and then, despite the return to window boxes for the figures. Let’s start with Wreckage!

Dillon Moreno, aka. Wreckage is a demolitions and jungle warfare expert and was first introduced as part of a 2003 TRU Exclusive Tiger Force 5-pack. Back then he was a straight repaint of Firefly and here he looks to be a straight repaint of Classified’s Firefly 2.0. And holy shit is this guy cool looking! I’m not usually a big fan of the Tiger Force decos, but it sure looks awesome here, probably because the tiger stripes aren’t bright yellow and rather subdued. The fatigues are mostly black and the stripes are sort of a copper-brown. Like Firefly, this guy has a ton of gear strapped to him, including a chest harness, belt and two leg rigs, all of which are cast in a coppery-brown similar to the striping. The boots and gloves match the gear, and you get some orange paint applications for his turtleneck as well as some additional hits like the knife sheath on his right arm, pouches on his body rig, and explosive charges on his leg. His left shoulder has a crisp Tiger Force logo printed on it, and there’s some silver for the various zippers.

The head features a full mask with a cutout for the eyes. He’s got some dark shading around his peepers and some pretty creepy graphics to mimic a skull for the rest of his face. When I checked out Night Force Shockwave, I commented about how he looked like some kind of maniac, and that goes double for Wreckage here.

The VAMP/Night Pursuit Cycle helmet makes yet another appearance. It seems like Hasbro really wants to get their money’s worth out of it. Still, it fits in well with his set and the repaint looks cool. I love the sculpt, especially the mounted camera, and we get some nice touches of character here with the angry teeth art on the sides and the kill marks scored out above the visor.

The backpack is the same as Firefly 2.0’s and that includes the mines that peg into the sides and the detonator that plugs into the back. I thought I got short-changed the detonator, which is why it’s not pictured, but I did eventually find it in one of the bags. The backpack still has the tab on the bottom for Firefly’s RC car delivery system, but the car is not included here. I dig the design and sculpt of this backpack a lot, and it certainly makes sense to repurpose it here for Wreckage.

For weapons, you get a combat knife, an automatic pistol, and a sub-machine gun. The magazine can be removed from the SMG and there’s one suppressor to share between the SMG and pistol. There’s a peg on the backpack to stow the SMG, allowing Wreckage to carry all of his weapons and leave both hands free to drive the Tiger Paw… so let’s check out his ride!

As expected, the Tiger Paw is a straight re-deco of the Ferret with all the ostentatious flare of the Tiger Force design. The frame and seat are black, the back half of the body is yellow, gradually becomes orange in the middle, and ends up white at the front. There’s black tiger striping in the middle and a tiger face motif stenciled on the front. The wheels are now bright orange. Some of the lettering carries over, like the Caution on the exhaust pipes and Cobra is replaced with ATV on the wheels, and there’s a Tiger Force logo behind the seat.

The removable cannon has a red receiver and black barrel, the steering column and instrument panel are red with black handlebars, and the front turret is red. All of the red parts are brighter and flashier than what we saw on the Ferret. The side missiles appear to be identical to what we got with the Ferret and they’re still gummy and have a tendency to get knocked off. Still, all in all this is as great a toy as it was the first time. It’s fun to roll into battle and the independent suspension is impressive.

And Wreckage looks damn good driving it, especially with the helmet as it tends to match the ATV deco more than his fatigues does. Obviously there’s still room for two on the Tiger Paw, and conveniently I do own one other Tiger Force figure and that’s Recondo, so at least Wreckage won’t have to go on sorties alone.

If I had my choice, I would have preferred getting a more traditional military green recolor of the Ferret for the JOEs. I’m just not that big a fan of the Tiger Force decos and this ATV hasn’t changed my mind about it. I am, however, still glad I picked it up, particularly because Wreckage turned out so good. It’s awesome to get a Classified version of him and he brings back some nostalgic memories of hunting new GI JOE figures at Toys R Us every Friday after work. Who knows? Maybe if the Tiger Force RAM Cycle drops in price any more, I’ll pick that up to have a matched set.

G. I. JOE Classified (Night Force): Shockwave and Night Pursuit Cycle by Hasbro

I drew the line a little while ago and pledged that I wouldn’t be picking up any Night Force or Tiger Force stuff. Classified is extensive enough without buying a lot of repaints. Also, I’m generally not a fan of the Tiger Force deco, while the Night Force stuff is more appealing to me. Well, I kind of reneged on that pledge twice now, as I preordered both this Night Force set, and the Tiger Force version of the Ferret. Yup, my willpower ain’t that strong! This set includes a repaint of the RAM Cycle as well as a repaint of Jason Faria, aka. Shockwave with some mix and match accessories. It’s also a Walmart Exclusive, which I was able to get online, because that’s the only way I get any store exclusives these days.

The packaging is simple, yet impressive. The toys come in a big window box with everything laid out in the tray. The accessory count looks to be pretty high, and while I don’t recognize everything, I’m willing to bet that there is nothing in this box that isn’t recycled from a previous release. Everything is collector friendly, and this may be one of those sets that I choose to display in the box, rather than have two RAM Cycles on the shelf. But we’ll see. Let’s start with Shockwave, and I’ll spend more time with him than I will the bike, because he’s totally new to me.

Shockwave is one of a very small number of mainline release Classified figures that I skipped when he went up for preorder. I have nothing against the SWAT specialist, but the original Real American Hero figure was released in 1989 when I was long out of my kid phase of buying GI JOEs and about ten years away from entering my adult phase of buying GI JOEs. I also think the Classified figure was part of a rather large flurry of releases, and I wanted to make some responsible decisions and maybe pick him up later. That never happened, and so here we are. This version is a straight repaint of that first release with a lot of gray, black and some green in place of the blue. His cargo trousers are printed with digital urban camo and he has a rather robust tactical vest with a quilted chest, angled knife sheath, a brace of what I think are shotgun shells, and lots and lots of pouches. The regular release had two submachine gun holsters, whereas this one has a single holster on his right thigh for a pistol. He does, however, retain the second knife sheath on his lower left leg. The coloring is a lot more subdued here than the original blue, but I dig it. The only thing I’m not crazy about is how the vest prevents him from putting his arms down all the way. As a result he can look a little silly trying to adopt natural standing poses.

The head features the balaclava repainted to all black and the removable cap is redone in gray digital camo to match his trousers. I’m not a fan of the eye printing here, he looks like some kind of coked-out maniac and I think it’s more suited to a Cobra figure than a JOE.

You also get a recycled helmet, which I believe we last saw released with the VAMP. I didn’t have much use for this with Clutch, but I do really like it on Shocker when he’s on the Night Pursuit Cycle.

Shockwave borrows from some of Firefly 1.0’s kit, namely his backpack and drone. I don’t mind this too much, since I retired that figure after Firefly 2.0 came along. The backpack is a great sculpt, here cast in gray instead of black. There are all sorts of pouches holding sculpted tools, many of which are painted silver. The drone can nest on top of the backpack and inside the pack is a compartment that stores the drone’s remote control unit, which I thought was a really cool idea. The drone has some articulation in the legs, the VTOL fans are static, and there’s some red paint for his large camera eye. I think this is some worthwhile recycling, but there is a tab and a socket on the backpack, which doesn’t work with any of Shockwave’s gear, and that’s awkward. I may actually give those accessories to Shockwave, since Firefly 1.0 won’t be needing them at the bottom of that tote he lives in. Let’s move on to weapon role call!

For the cutlery, Shockwave comes with two knives, which fit in the previously mentioned sheaths. These have black handles and silver blades. The one that fits in his chest sheath is a fairly standard combat style knife while the boot knife has a gut-hook. Maybe, I don’t want to know why he carries that. The gut-hook knife is one of the few accessories here that came with the first release of Shockwave. These are fine, but the boot sheath doesn’t stay on his leg very well and slides down.

As for the smaller guns, Shockwave has an automatic pistol that he stows in the holster on his right leg and a submachine gun, which I believe is the same that came with regular Shockwave, who actually had a pair of these. Both weapons are cast in black plastic and have some excellent sculpted detail. The submachine gun has an extended magazine, which is not removable, however, the suppressor can be removed.

Next up on the pew-pew chain is the double barreled AR, which sounds batshit crazy, but I believe it’s based on an Israeli design. I love the detail in this sculpt and the green magazine is removable. There’s also a hinged foregrip, and it too is cast in green plastic. As someone who has to slum it with my boring old single-barrel AR, I’d love to give one of these a whirl just for the experience.

Onto the biggest gun, or at least the biggest that isn’t meant to mount on the cycle. This looks like the JOEs answer to the SIG 338 Light Machine Gun and it is a beautifully sculpted accessory. This rifle has a detachable box magazine, cast in green plastic and a grab bar on the top. The exposed rounds feeding from the mag into the receiver are individually painted in gold and banded with green. Hasbro really put together an interesting arsenal for this guy and I love it all. Unfortunately, he has nowhere to carry most of it, which is partly due to him recycling the old backpack. It’s a shame, because I really like my JOEs to be able to carry all their gear. OK, let’s move on to the Night Pursuit Cycle!

Wow! For what could have been a quick-and-dirty repaint, Hasbro poured some serious love into this new deco. The dark matte gray plastic replaces the green of the original, and there are lots of new tampos all over the place, including the Night Force logo, the eagle on the gas tank, and “Covert Special Task Force” printed on the chain gun’s casing. You get some tan paint added to the seat, handle bar wraps, and to the sculpted wrap on the exhaust pipes, which is pretty damn cool, because I don’t think I even noticed that detail on the original, where it was left black. Finally, there are some gorgeous copper highlights to the vents, shocks, and wheels, which may not be ideal for a stealthy night vehicle, but they look so nice, it’s easy for me to not nitpick the logic there. Of course, as with the first release, the chaingun can be removed from the housing and wielded by a figure, and there’s a drop down kickstand to stabilize the bike with the weapon sidecar detached.

I think Shockwave pairs really well with the bike, and with the helmet on, he looks totally bad-ass. The colors of his fatigues compliment the Night Pursuit Cycles deco very well. For me, nothing will ever replace how iconic the Classified RAM looks as an homage to the vintage toy, but I have to admit, that the deco here is quite striking and most certainly holds its own.

I’ll admit, I didn’t think I’d be nearly as excited with this set as I wound up being. Shockwave is a cool figure, even with his odd mix-and-match assortment of accessories. I also think that there’s enough changes here to make him work as a Night Force strike team army builder, if you already own the regular Shockwave. The helmet and fairly generic fatigues goes a long way to giving him that troop builder vibe. And because of that, I may still pick up the regular version. As for the bike, Hasbro went above and beyond kitting out the deco with new markings and making it feel like just another quick-and-easy cash grab on an existing mold. And while the nostalgia of the regular RAM Cycle will always win out for me, I could easily see collectors preferring this snazzy new bike. This set retailed for $55, which seems to be the going price for these smaller vehicle and figure combos, but at the time I’m writing this, the set is discounted to $42, and that seems like a real steal!