Batman (1966 Retro Series): Joker, Penguin & Riddler by McFarlane

Late last year I started digging into McFarlane’s Retro 66 Batman line by checking out Boxing Batman and Riddler, as well as The Dynamic Duo and The Batmobile. And since then, I’ve let this line fall to the wayside and it’s long past time I get back to looking at some of these figures again. I’ve waxed nostalgic in those previous reviews with my love for the TV series, so I won’t go through it again here. I would imagine that people who didn’t grow up with it don’t know quite what to make of it’s goofiness. You kind of just had to be there. Nonetheless, I’ve been sitting on a lot of these figures and vehicles for a while, so today I’m going to serve up a look at a triple trifecta of terrors in the form of Joker, The Penguin, and The Riddler!

As we saw last time, these figures come on colorful generic cardbacks with bubbles that showcase each figure quite nicely. Beside the figures are the accessories, which in this case all amount to just the fighting exposition balloons that you can clip onto their wrists. I don’t hate these, but I would have rather we got something else in terms of accessories. We certainly didn’t need them with every damn figure. Either way, take a good look because we’ve already seen what these are all about and I won’t be showcasing them much in the review. These packages are not collector friendly, so let’s get to tearing. I’ll start with Joker, move on to Penguin, and I’ll just touch on Riddler a little bit since I already checked out the Boxing version. Also, I’ll be staging these figures in McFarlane’s Villains Lair playset, which I may or may not come back to review in the future.

Cesar Romero will always be the first person that comes to mind when I think about The Joker, although I can happily acknowledge that we’ve certainly had some great versions and performances since. Here, Joker comes wearing his rather iconic pink suit. There’s some nice layering here to the sculpt with the jacket and waist coat worn over the sculpted green shirt and cravat. I also love how the coat tails hang down the back in the old-timey style. There’s some sculpted detail in the jacket, including lapels, a chest pocket, and buttons, but only the buttons on the waist coat are painted black. He’s got black shoes and the gloves are painted purple and feature some decent detail to the stitching.

The head sculpt is excellent and sports a solid likeness of Romero. My only nitpick is that they didn’t sculpt his mustache, which they used to just paint over with the clown makeup, but that’s a minor thing. The green hair is sculpted separately from the head, giving it an immaculate hairline. I love that they sculpted him in the middle of an open mouth laugh, and the printing for the makeup, eyes, and eyebrows is all sharp. McFarlane isn’t always known for great likenesses, but they definitely nailed it here.

The retro-style nature of these figures comes in the limited articulation, but that’s not to say it’s simple 5-POA. You actually get rotating hinges in the knees, shoulders, elbows, and wrists, a swivel in the waist and a ball joint in the neck. The most archaic and limiting thing here is the T-crotch, which offers no lateral movement, and the complete lack of articulation in the ankles. It’s also worth noting that Joker’s coat tails keep him from sitting down. There’s still fun to be had with here, but the limitations can be frustrating, especially if you’re used to McFarlane’s DC Multiverse offerings. And if you want to pose them in anything like an action pose, stands are recommended.

Need I say it? When I think about The Penguin, the image in my mind will always be Burgess Meredith. You have to understand that I was almost 20 years old by the time anyone else had portrayed these villainous roles as live action characters. And talk about perfect casting, Burgess was a master at his craft in being over the top sinister. Here he is sculpted in his tuxedo with an open coat and a white, untucked shirt. He’s got white spats sculpted onto his black shoes and white gloves. The outfit is rounded out by a pink bow tie. Because bow ties are cool… QUACK! The sculpted details on his white shirt are pretty soft, but it is textured, so that’s something. They got his portly dimensions down perfectly too.

As for the head sculpt, this isn’t the slam dunk that we got with The Joker, but it’s still very good. The paint and facial printing is decent and I like that the monocle is a separate piece of clear plastic attached over the eye. The smile looks good, and yes, it’s a shame we couldn’t get his cigarette holder poking out of there, but I’m guessing that was prohibited by Warner Bros. The purple top hat is sculpted separately from the head and permanently attached.

The articulation is the same as we saw with The Joker, but for some reason Penguin doesn’t have peg holes in his feet, so that’s annoying. And he’s another character with coat tails, so he can’t sit down. McFarlane really should have considered that when they put out a playset for these figures that centered around a table and chairs! Also, it’s pretty unforgivable that he didn’t come with his umbrella. How do you release The Penguin without his umbrella??? They did include one in the Villains Lair playset, and I’ve included that with the figure in the above shot. Neither of his hands are sculpted to hold it, but you can hook it around his wrist.

Finally, three’s Frank Gorshin as The Riddler, and yup… he’ll always be MY Riddler, but he hasn’t exactly had a lot of competition since. This is essentially the same figure we saw as a Boxing variant, only sans the sculpted trunks and boxing gloves. The rest of the costume is identical and looks good. I liked when Riddler wore the suit and bowler hat, but I think this tended to be the more iconic look for him in the show. The question marks are crisply printed against the green body suit, and I love that they sculpted his loafers. He does have peg holes in the feet and since there’s no coat tails, he can actually sit down… finally someone can!

This is definitely the weakest head sculpt of the three. It’s a passable likeness, but the sculpt is rather soft and it’s not a terribly iconic expression. The hair is sculpted as part of the head, but the mask is separate, so that adds some nice depth to the portrait there. Maybe part of the problem here is that Gorshin doesn’t have as many over the top characteristics to pin the sculpt to, but in the end I think it’s serviceable for the scope and price point of line.

These figures retailed for about $17.99 each, which isn’t bad for the scale and quality, and I think most of them have been reissued since the original releases. In my experience these could be tough to find in the wild, because the pegs were often clogged up with some of the less desirable variants. I really enjoy these figures and I respect the commitment that McFarlane has made to keeping this line going. It’s undoubtedly a niche market, being retro-style figures based off a show from the 1960’s and that makes it all the more impressive that the line has been so expansive. Obviously, these aren’t going to be everyone’s cup of tea, but I’m thrilled to have these villains on my shelf and inhabiting their lair. But we’re not done with the villainy yet. Next week I’ll be back with four more baddies to join the cabal. Same Bat Time, Same Bat Channel!

DC Multiverse (Dark Knight Trilogy): Joker, Two-Face and Bane by McFarlane

A couple weeks back I checked out the first half of McFarlane’s Dark Knight Trilogy figures with Batman and Scarecrow. Today, I’m looking at the second half of that wave with Joker and Two-Face, which also gives me the rest of the Collect-To-Build pieces to finish off Bane! The night is darkest just before the dawn, so let’s go…

I’ve got nothing new to say about the packaging, other than if it weren’t for the Bane figure parts, I probably would have just picked up Joker and Batman in this wave. But then I was very happy with how Scarecrow came out, so I have no regrets yet. I should note that I opened these figures a while ago and am using McFarlane’s official solicitation packaged shots, which shows a weird, almost metallic paint scheme for Joker and that’s obviously not what we got on the final figure. Two-Face comes with Bane’s torso and Joker comes with Bane’s head and three sets of his hands. Let’s start with Two-Face…

So, this is the figure in the wave that I was probably least excited about, but now that he’s in hand, I think he’s a pretty cool figure. Sure, he’s a guy in a suit, but I really like what McFarlane did with the damage to the jacket, which is both sculpted and painted on. Overall, I like McFarlane’s suit body a bit better than Hasbro’s Marvel Legends version, but I’d say they’re both more or less on the same level. The sculpted sleeves on the arms definitely match up with the suit-vest a lot better here. The jacket has a nice trim fit and the slacks have a hint of a crease running down the legs. The ball joint under the chest is handled well and the tie being sculpted separately looks great. You even get a little texture to the suit, shirt, and tie for that added pop.

Of course, the head sculpt is the main draw here and it has it’s ups and downs. McFarlane’s portraits work great for comic characters, but they definitely fall short when it comes to their movie figures. There isn’t much of a likeness to Eckhart and the paint on that side of the face is too basic to look all that realistic. The damaged side is pretty horrific, and I mean that in a good way, although I think it could have used a glossy wash to bring out some of that gore. I think this portrait works fine for having a Two-Face in my DC Multiverse collection, but it’s probably going to disappoint people looking for a solid version from the film.

Articulation is standard stuff here for the Multiverse line, which is as solid as always. Dent’s left hand is sculpted with his coin, which was a great choice, while his right hand is sculpted with a trigger finger. Of course, you’ll have to pick up one of McFarlane’s gun-packs to give him a shooter for that hand. All in all, I like this figure a lot, but he didn’t surprise me into loving him , like Scarecrow did. If not for the Bane piece, I would have happily gambled on picking him up at clearance, but I’m sure not angry at picking him up at full price. Moving on to Joker…

This is the figure I was looking forward to the most in this wave and he does not disappoint. I’ve seen a lot of gripes about how he turned out, and I honestly can’t understand them, because I think he looks fantastic. I really dig the billowy sculpt to his purple trench coat and the sculpted sleeves blend with it pretty well. The green vest and shirt collar and tie are all sculpted together, which still looks fine, although they are missing the patterns from the screen worn costume. Finally, the baggie purple striped pants lead down to his brown shoes. There’s also a sculpted gold chain leading from under the vest.

I think the portrait was a sticking point with some collectors’ early reactions, but I like how it turned out. It’s certainly not perfect. The makeup should have been more spotty and rough, but I’m still very happy with what we got. In terms of movie based likenesses, I’d say this is one of McFarlane’s better ones.

Like Two-Face, Joker comes with a trigger hand but no gun. Honestly, if McFarlane couldn’t give us a gun, they should have just given us a knife instead, which feels conspicuously absent from this set. Even a hand with a playing card sculpted into it would have been welcome. The left hand is sculpted into a fist.

You do, however, get a big pile of cash, which is a damn cool accessory, and works great as a throne for him to sit on. So yeah, I’m going to go against the grain and say that I love how this figure turned out. A few tweaks could have made it even better, but I dig him. And that brings us to Bane!

I’m a little saltier about this figure since McFarlane revealed the Gold Label Bane with his coat. It sold out fast and even if it didn’t, I wasn’t about to drop another $45 just to get the coat. I think it was a pretty shitty use of the Gold Label line and companies need to watch how they screw over collectors by reissuing better versions of figures so soon after the initial offerings. With that said, this one looks pretty good. The tactical vest has some pretty sharp detail, I love the wrappings around his right wrist and hand, and the rugged pants are replete with sculpted pockets. All in all pretty nice work!

The portrait is pretty good. It actually looks like the eyes are printed rather than painted. There’s also some nice dry brush weathering on the mask. The lines between his skin and the mask have a little slop here and there, but you have to punch in pretty close for it to be a problem.

Despite being a Collect-To-Build, Bane has all the usual articulation seen in the Multiverse line. I did have some issues with the legs staying put with this figure, but after a lot of cursing and excessive force, I think I finally got them to stay put. You get three sets of hands with Bane, which feels a little excessive. These include fists, relaxed hands, and gesturing hands. I would have much rather we got a knife or playing card hand with Joker rather than these, but I’ll take them anyway.

I don’t buy a lot of Multiverse Waves when they first come out, but this one I jumped on and I’m still glad I did. Especially since these don’t seem to be dropping in price as fast as some of these figures tend to do. While I’m not as big a fan of these movies as most, I do love these versions of the characters and they are certainly a massive step up from the shitty Mattel ones I have from forever ago. Oh wait… we’re not quite done yet…

Yeah, I also bought the Gold Label Joker for some reason. It’s made even more ridiculous by the fact that this is a Jokerized Joker. Yup. I’m probably not going to open this one, and all I can say is it must have been the product of one of those nights of heavy drinking and retail therapy, because otherwise I’m not really sure why I bought it. I do really like the paint on this figure’s portrait, so that’s something. Also the Jokerized Bane head is kind of cool too. But I certainly will not picking up any of the other Jokerized figures in this wave.

DC Universe Classics All-Stars: The Joker by Mattel

I promised we’d get back to the two All-Star figures that came in my Wave 16 case of DC Universe Classics, and so here we are. Let’s kick off with that most iconic of Batman villains, The Joker.

The packaging is the same used for all the Wave 16 figures and it looks amazing. The dynamic shaped bubble has “HA!” embossed into it all around the figure. I love when Mattel does little touches like this for the packaging. If you don’t look hard enough, you could easily miss it, and I think that’s part of what makes it so cool. Uh-Oh! The Joker is packaged in a very dynamic pose, and you know what that usually means for the joints! Still, I can’t deny he looks absolutely stunning on the card. His legs are set in a wide stance and he’s holding aloft his giant green hammer. Joker has a few more accessories mounted off to his right.

Tearing open the package and pulling out the figure, I’m happily surprised to find that his joints are fine. The plastic used on this figure is really solid and high quality with no warping. I’m really thankful for that, because I consider Joker here to be one of the DCUC line’s masterpieces in terms of sculpt and overall paintwork. The head is as perfect as I expect to get in a mass release figure in this price range, if not better. T4H really captured all the manic personality of the character and the paintwork is razor sharp. I just love the head sculpt. The colors on the figure really pop, from the purple on his coat and trousers to the garish orange and green combination of his vest and shirt, and of course the yellow on his lapel flower. Joker’s jacket, vest and shirt are all separately sculpted to give the figure a very nice layered look. This is a figure that really stands out on the shelf, even amongst all the other costumed characters.

Articulation is fairly standard for the older figures in the DCUC line. The neck may or may not be ball jointed, all I know is my Joker’s head will only turn side to side. He has universal movement in the shoulders and hips; Hinges in the elbows, knees, and ankles; And swivel cuts in the biceps, wrists, and thighs. I was surprised to see that Mattel was able to keep the ab crunch hinge even with Joker’s sculpted jacket. Nice. Joker does have a swivel in the waist, but it’s all but useless because of the sculpt.

The Joker comes with a nice array of accessories, which is certainly uncommon for the DCUC line. You get a fish, a deck of cards, a cane, and his oversized hammer. While I’m not one to gripe about extra accessories, particularly not in this line, I really have no use for the fish or the cards, which is good because I’m guessing I will lose them sooner or later. The cane is extremely well done, with some exceptional paintwork. It’s much nicer than the cane that came with the Riddler figure that came with Wave 16. The sculpt on the hammer is excellent, with the head of the hammer sculpted as Joker’s face and the handle is his nose. Awesome.

In a line chock full of niche characters and back benchers, The Joker here should be a staple for any collection. Joker’s gone through a fair number of changes over the decades, but this style is how I remember him best and this has quickly become one of my favorite figures in my DCUC collection. Sure, he’s been available before and never all that tough to find, but I still applaud Mattel for keeping him on the shelves as much as possible for newcomers to the line.