Silverhawks Ultimates: Buzz-Saw by Super7

It’s taken me a bit of time, but I’m closing in on spotlighting the final two Silverhawks figures by Super7! I’ve vowed to finish up this line before moving on to more ThunderCats and GI JOE Ultimates, and here we are at the penultimate review from the second wave (originally intended to be the first). Gosh, that’s still so confusing. Anyway, so far this wave has given us Powered Up Mon-Star and Steelheart, and today I’m checking out the second of Mon-Star’s evil henchmen… Buzz-Saw!

Once again, Super7 is killing it with the packaging. All the evil Limbo Mob come in crimson foil window boxes with a slip cover that lifts off the top. You get a little blurb about the character on the back and the window shows off all the goods. Buzz-Saw is a big boi and his oversized box reflects that! There’s not a lot to say about this guy’s backstory other than he’s a hulking robot with buzzsaws and claws for weapons and not really the huggable type. As a kid, I freaking loved him in the cartoon and was a tad disappointed when one of my friends got his action figure and it looked so different.

As you can probably imagine, this fella a hefty hunk of plastic! Buzz-Saw’s animated design is just so damn cool with his hulking proportions and his mix of hard angles and smooth surfaces. Super7 nails the animated style so well, and I think the figure even gives him a slightly more imposing build. Besides the obvious color difference, going from green to yellow, this cartoon look puts his shoulder-based saw blades coming out of his shoulder armor at a stylish angle, whereas the Kenner toy had them positioned between his torso and the arm connection, and to me this just looks so much better. The coloring looks great, all the joints worked well right out of the box, and I’m happy to report that I had no QC issues on this figure at all. It really seems like The Limbo Mob made out so much better than the Silverhawks when it comes to joint issues in this line.

The buzz saws positioned on his shoulders and arms all spin and it’s fun to give them a flick. His joints all feel great and the legs do a fine job holding up his upper bulk, although if you put those giant buzzsaws out in front of him too far, he’ll want to topple over. The elbows are limited and can’t do 90-degrees, but that’s not a big deal to me here as he is a hulking robot and it’s understandable if his agility probably isn’t that great.

You get three heads, although I think only two were necessary. The only difference between the first two is the sawblade in the head is sculpted to look like it’s spinning on one of them. I think this same effect could have been pulled off just by swapping the sawblade piece. Either way, I prefer the jagged blade look so I doubt I’ll be using that second option at all. Both of these heads look OK, but the facial details could have been a lot sharper. It’s just a really soft sculpt.

The third head is the undoubtedly the winner as it has both the jagged sawblade and an open mouth. The expression is either a battle shout or his mouth is agape with glee over the prospect of sawing up some Silverhawks. You can decide! Sure, the eye sculpt is still pretty soft here, but this is the head that I’ll be displaying on the figure pretty much all the time.

Buzz-Saw has some cool accessories and options. For starters, he has elongated versions of the two pull levers in his chest. These are swapped out to make it look like he’s yanked them to activate his berserker buzzsaw attack. Nah, I won’t be using these much, but it’s nice to have the option I guess.

Just in case having five buzzsaws embedded in your body isn’t enough attack power, Buzz-Saw also comes with a pair of guns. The first is a traditional rifle, which he can hold by swapping out his lobster claws for the set with a slightly larger gap in them. I’ll confess that I don’t remember him using this in the cartoon, but I love still this thing. It looks like a chibi Gatling Gun and has such a lovely toony design to it. I’m also pretty impressed at how well he can hold it with those swap-out claws.

His other load-out option is a blaster cannon that replaces one of his claws, as if he is able to extend it from his arm. It looks cool and he still gets to keep his saw blade on the arm that he’s using it with. The blaster connects with a hinged peg, and I’m not sure why because there’s really no room for articulation in there, but whatever.

Buzz-Saw comes with his own special bird buddy, who happens to have the greatest name ever… Shredator.  He’s absolutely adorable and like his Papa he has a tiny spinning sawblade in his head and a yellow deco to match. This guy has hinged wings and can rotate at the head and tail, giving him a bit more articulation than some of the Super7 bird buddies. He’s definitely up there as one of my favorites.

Buzz-Saw is just such an awesome figure. He’s big and imposing and yet so bright and beautiful. He really captures everything that is great about the cartoon’s aesthetic and he’s loads of fun to play with as well. And while I’ve sworn off double-dipping on most of the toy-based repaints Super7 is doing, I’m really tempted to get green Buzz-Saw. He’s cool enough to warrant buying again and I’d be happy to throw him into the display and just pretend he’s another character. And that, friends, leaves me with just one more figure to check out and I’ll be all caught with Silverhawks. So, stay tuned for Quicksilver and Tallyhaaaawk!

Silverhawks Ultimates: Mon-Star (Powered Up) by Super7

I’m down to just three more Super7 Silverhawks Ultimates figures to check out here before I’m caught up: Two of the Limbo Gang and the leader of the Silverhawks himself. And by the title of this review, you already know that today I’m going for the one and only, big daddy crime boss of Limbo Galaxy, Mon-Star in his powered up form. Say it with me, guys… Moon Star of Limbo, give me the might, the muscle, the menace of Mon-Star!

Yes, this is the second version of Mon-Star to be released, with the first being his regular form, which in all honesty is pretty terrifying enough. But that’s nothing compared to what we get here. The box is absolutely huge and follows the same design beats as what we’ve been seeing all along in this line. There’s a snappy crimson foil sleeve that covers the window box and the presentation here is just retina-meltingly gorgeous. It takes a lot to get me to save my action figure packaging, but I’m keeping the boxes for all of these! But… No prison or box can contain the might of Mon-Star, so let’s get him out and take a look!

Mon-Star measures in at just over 11-inches, and that is beyond impressive for a 7-inch scale figure line. Just look at him next to his normal form. With the energies of the Moon Star’s light, Mon-Star goes from a pretty buff beast dude to this walking armored monstrosity. I love how clean this design is, with lots of smooth angled surfaces, but then you get the more organic sinewy looking stuff in his midriff and the chiseled chest and flared shoulders. The bulk of the suit is cast in different shades of crimson plastic, with black rotating hinges for the shoulders, elbows, knees and hips, and some orange points on the elbows and knees and the little spikes on his boots. All the joints feel great and he’s just an all around walking tank of terror!

You get two heads and they’re both all kinds of pissed off. His face is a severe mash up of hard angles with a more rounded brow. His grill is a permanent grimace of sharp orange teeth and the array of spikes protruding from all sides of his head is warning sign to keep away.

The alternate head is pretty much the same but it has a slot in place of his left eye so you can peg in the Moon Star effect part. It’s cast in semi-translucent orange plastic and looks pretty good.

Despite his bulk, Mon-Star has some decent rotating hinges to keep him upright while posing. The range of motion in most of those joints is a bit limited, as we’ve come to expect in this line, but it doesn’t feel as limiting with Mon-Star because he’s just such a slab of armor that probably wouldn’t have much agility in real life either. You get a copious number of hand options with this guy, including pointing hands, accessory holding hands, fists, graspy hands, relaxed hands, adding up to five pairs total!

Mon-Star comes with two sets of effect parts for his elbows, which can double as thrusters or cannons. These simply peg into the sockets that jut out from the backs of his elbow joints. The thruster effects look really good!

I’m not as impressed with the blast effect pieces, but they’re OK. I honestly can’t remember him doing this in a single episode and I just re-watched the whole thing last year, so I think the Jameson is really starting to addle my brain.

You also get Mon-Star’s Laser Lance, which is a really great looking accessory. It captures the animated aesthetic of the show’s tech perfectly and you get quite a bit of paint on it as well. He can hold it with his trigger/pointing hands but it’s so damn long it’s hard for him to wield it comfortably, especially with limited range in those elbows.

And finally there is Sky Shadow! We saw the regular version of this guy with the previous Mon-Star release and now we get him in all his Cybernetic glory. I dig this fella a lot, even if he does look like a robot bat with lobster claws! There’s some limited articulation in the wings where they meet the body and he the turrets under his wings rotate.

Holy hell what a cool figure! Monstar is huge, heavy, and overall imposing and another great addition to the Super7 Silverhawks line up. And he can even fit in the throne although it’s not quite as roomy as when he’s in his normal form. At $85 he’s the most expensive figure in the line and it’s easy to see where the money went because there is a lot of plastic here. I’ll try to swing back to revisit this line sooner rather than later. And with only two figures left… who will be next?

Silverhawks Ultimates: Steelheart and Rayzor by Super7

If there’s one thing SDCC did this year (besides making me want to spend a lot of money), it’s give me a jumpstart to get through some of my backlog. Although Super7’s reveals for their Ultimates Silverhawks left me a bit cold. There were no new characters, just metalized reissues and repaints. But, it did remind me to get cracking on going through the second wave of figures here, and that brings us to today’s pick… Steelheart and her bird buddy Rayzor!

We’ve seen the packaging many times, so I won’t go into it again, other than to say it’s beautiful and collector friendly. If you need to get caught up, the first wave included Steelwill, Bluegrass, Mon-Star, and Windhammer. And yes, technically that was supposed to be the second wave and the one I’m starting today was supposed to be first. But let’s not get into that again. Steelheart is the sole female of the Silverhawks team and she’s also the twin sister of Steelwill. LET’S WING IT!!!

Steelheart follows this line’s very animated stylings, which means the paint is designed to approximate the look of their cartoon counterparts, rather than the vintage toys. I’ve gone on record supporting this direction, and I’ll talk a little bit more about that at the end with regard to the SDCC reveals. The blue finish has a bit of a sheen to it and you get some metallic blue bands around her left bicep and above the left knee. Steelheart also has her real flesh right arm exposed from below the elbow down. You do get some paint crunched in the shoulder joints, but after a bit of articulation it works itself out. The sculpt is simple enough with a few panel lines here and there, as well as talons on the backs of her heels. But overall the figure gets by mostly with smooth curves. I really love the way she looks.

As with her brother, you get a choice of three different head sculpts. The one on the figure in the package is fairly neutral with the hint of a smile The second looks like they were going for something a little more serious, but I think the differences are very slight. And finally, you get her masked head. The paint is simple but clean and I think it does a decent job of conveying the cartoon character’s likeness. I just think there should have been a bigger difference between the expressions for the first two heads to justify including both.

The articulation here is identical to what we’ve seen with the other Silverhawks. Super articulated these are not, but you do get a bunch of rotating hinges that get the job done. In the case of Steelheart, I do wish there was more movement in the ball joint under the chest, as it mainly just twists and offers almost no up and down movement. I also wish the head was capable of looking up a bit more for those flight poses. QC has been a little spotty on this line, especially with Steelheart’s brother, but I’m happy to say I didn’t have any scary stuck joints or breakage on Steelheart. Everything moved the way it was supposed to right out of the box. Naturally you get a nice assortment of hands with the figure. These include fists, relaxed hands, accessory holding hands, and karate-chop-flight hands.

As with Steelwill, Steelheart comes with an extra pair of arms with the wings attached. These can be swapped out for winged flight poses and these arms are not articulated at the elbows. You can also still swap out the shoulders to have the open gun ports available for both the winged and non-winged arms, but I think that option is more trouble than its worth. I do have a question as to whether or not the wing arms came out as intended. If you look closely, the wings overlap the arms just a little bit, and it really feels like that should be on the back of the arms, but here it’s on the fronts. Why can’t you just swap them? Because Steelheart’s right forearm and hands are bare and because the wings would be concave in the wrong direction. This isn’t a huge deal, I’m not even 100% sure it’s an error, and I think the wings still look great, but it is another example of what may have been a factory issues with this line, and those do seem to be adding up.

Oddly enough, Steelheart does not come with a lot of accessories. Her brother came with a couple of guns, Bluegrass came with his guitar, but apart from her bird buddy, Steelheart only comes with the blue laser beam effect parts that we saw with the other Silverhawks. These can be plugged into the gun ports on the shoulders, and I think they look cool.

Steelheart’s bird is Rayzor and you get two versions of him: One perched and one in flight. Both versions have articulation in the legs and neck and they look pretty cool! The bird buddies were more of a thing in the toyline, and I don’t recall them even being introduced in the cartoon until pretty far into its run, so I think it’s great that we’re getting animated versions of them here.

Steelheart is a solid addition to the Silverhawks team. I was happy to have no paint flubs, frozen joints, or breakage, but then again that’s stuff that I shouldn’t even have to worry about when dealing with a $55 collector figure. But it does bring me to the issue of the SDCC reveals and why I’m probably going to opt out of the metallic reissues. Super7 just seems to be having a rough time with this line, and while I love the figures I have, and I’m looking forward to the next wave of new characters, I’m not really prepared to risk issues with repaints. Those paint jobs are going to have to be really pristine to look good and I’m not sure I want to take that gamble. If initial reviews look good, and they’re available, maybe I will bite. But right now I’m just happy with what we’ve got. And no… I’m not interested in Tiger Sharks. Next time I revisit this line, we’ll check out the powered up version of Mon-Star!

Silverhawks Ultimates: Steelwill and Stronghold by Super7

A new wave of Silverhawks Ultimates are on their way to me from the Limbo Galaxy, so I better get cracking on wrapping up my look at the first wave. And yes, technically this is the second wave, with the intended first wave being the one on the way. So far I have checked out Mon-Star and Bluegrass and today I’m having a look at the first of the Steelhart Twins… Steelwill! Strap in fellas, this one is going to be a rollercoaster of a ride!

Here’s Steelwill in his package. Just like Bluegrass, you get a silver foil sleeve that lifts off the top to reveal the window box. The packaging looks outstanding and does a great job displaying the figure and all those goodies packed inside. And now is about as good a time as any to say this is the second time I’m opening this figure because the first one’s right bicep joint snapped. Keep in mind, I already knew this was an issue so I soaked the arm in hot water worked it a bit, rinsed and repeated, working it a bit more and it still eventually snapped anyway. I contacted the retailer and they sent me off another one. I repeated the ritual, but no matter what I did, I was pretty sure it was still going to snap again, so I didn’t risk it. Between the two figures, I’m able to make things work, but it’s still absolutely unacceptable and it makes me fearful of whether the same will be the case with Quicksilver and Steelheart. It wasn’t an issue with Bluegrass, because the bicep has to be swapped out for the wing mode, and Bluegrass doesn’t have wings. Anyway, I’m tossing this out at the beginning of the review, because I’m going to have some nice things to say about this figure, but none of it makes this kind of QC issue OK.

So here’s Steelwill out of the box and I think he looks great! I discussed the paint that Super7 went with when I reviewed Bluegrass, and I’m not going to go through all that again. Suffice it to say, Super7 went for something that looked close to the cartoon appearance as opposed to the super shiny toys, and I think they nailed it perfectly. The blue finish has just a bit of sheen to it and I think it matches the animated model quite well. Keep in mind, I watched the show as a kid, but never had the toys, so this is definitely the style I was looking for. You get plenty of musculature sculpted into the body leaving no question that Steelwill is a powerhouse of a jock. His left arm is still flesh and blood with a nice warm flesh tone painted on, and he’s got metallic blue bands painted on his right bicep and right thigh. I had a few minor blemishes on my Bluegrass figure, but both of the Steelwill figures I wound up with are pretty close to immaculate, save for some paint rubbing around the joints.

You get three different heads to choose from. The first being a fairly serious expression, the second is smiling, and the final is his football-helmet masked mode. The unmasked heads really capture the character and personality very well. The sculpts are solid and the paint is very sharp and crisp. Yes, Bluegrass came with three expressive portraits and you only get two here, but Bluegrass also didn’t have a mask in the cartoon, so here the third head is used for Steelwill’s masked mode.

The masked head is pretty fun, with the face guard bar running across the center of the plate, a thin visor and face plate itself mostly featureless. There’s a wide blue stripe running down the center of the helmet with white trim on either side. I always loved this helmet and Super7 did a nice job recreating it here.

The articulation here holds nothing new. You get all the same points found on Bluegrass. I will say that I dig that the Silverhawks use a ball joint under the chest as opposed to the ab-crunch hinge they went with for the GI JOE line. It doesn’t have as much range, but it looks much cleaner and blends very well with the armor. Apart from the aforementioned bicep snap, the rest of the joints work fine. Even the bicep on my second one will turn about 90-degrees in either direction before offering resistance and I won’t force it. On the downside, because of his pronounced muscles, Steelwill’s elbows can’t quite even manage 90-degrees, and that’s a bit disappointing. You get a total of five pairs of hands, including fists, relaxed, fingers tight together, and some accessory holding hands. OK, Steelwill… LET’S WING IT!!!

The wings come on completely different arms with no articulation in the elbows and the open gun ports on the shoulder piece. The only reason to swap out the shoulder pieces is if you want to give gun ports to the articulated arms with no wings. This gives you the option of having the gun ports open in either mode. It’s a pretty minor concession that caused a big problem, but at least I can appreciate what they were trying to do. Neither of my figures had an issue with sapping out the shoulder piece on the flesh arm, so I’m thinking the problem lies in the blue paint gumming up the works, but who knows? The wings look great and I think they look much better than if they had tried attaching them to the back of the figure. In the cartoon the characters would simply touch their arms to their sides and the wings would emerge as they brought them back up and this replicates that pretty well.

There are translucent blue laser beam effects that plug into the open gun ports on the shoulders and these stay in place very well and look cool. These are the same piece that came with Bluegrass to plug into his guitar. There’s some question over whether the starbursts are supposed to be positioned as the lasers leave the gunports, or if they’re supposed to be impacting on something. Official solicitation photos suggest the latter, but you can really make it work either way.

Steelwill comes with two additional weapons, a big cannon and a comical chattering teeth gun. I’ve been through my DVDs of the whole series again last year, and have been watching some episodes sporadically this year, and I still don’t remember either of these, but I’m sure they’re in the show somewhere. The regular gun is green with a big black barrel and some yellow indicator lights painted on the side. It also has a translucent blast effect that can be plugged into the barrel.

The chattering teeth gun has two sets of teeth: One open and one closed. This bizarre gun is super silly but it’s a really nicely sculpted and painted piece so I’ll allow it. I’ll also have to watch a shit ton of episodes again so I can find it. Maybe I’ll end up giving this one to one of my McFarlane Jokers.

Steelwill’s bird buddy is Stronghold and just like Sideman with Bluegreass, you get two versions of Stronghold: Wings closed and wings spread. These are static pieces, but both them are absolutely fantastic looking birds. I love the sculpt and paint on these, and Stronghold has some nice big talons to grip around Steelwill’s beefy arms.

Steelwill is an absolutely awesome figure held back by those pesky QC issues that are confined to the removable shoulder gimmick. If I had only one break, I would have noted it as unfortunate and moved on, but with the second ready to do the same, it’s clearly something that should have been looked at before sending the figure to production. Even if it meant sending out an extra set of arms so those pieces didn’t need to be swapped. At $55, this isn’t a cheap figure, and for that price I don’t expect these kinds of shenanigans. I’m still very happy with what we got, but I’ll confess to being a more than a little worried with running into similar problems with Steelheart and Quicksilver. Next week, I’ll finish up this wave with Windhammer, and by then the new figures should be here!

Silverhawks Ultimates: Bluegrass and Sideman by Super7

Last week, I dipped into the first assortment of Silverhawks figures with a look at Mon-Star and his throne. Today, I’m checking out the first of the Silverhawks themselves. Wave two actually shipped out before wave one, so we got Bluegrass and Steelwill in this assortment. I decided to go with Bluegrass first, because he’s one of my favorites and he’s kind of unique among the Silverhawk team in that he didn’t have to get quite as much body horror surgery done to him to travel to the Limbo Galaxy. He also doesn’t have a face shield and he doesn’t have retractable wings like his comrades. He is, however, an ace pilot and he flies the Silverhawks‘ spaceship, The Miraj. So while the others launch into battle he usually stays behind and strums his guitar or gets into a Battle of the Bands with Melodia! Please, Super7… give us Melodia in the next wave!

By now we know what to expect from Super7’s Ultimates packaging. There’s a foil window box with a foil sleeve that lifts off the top. Mon-Star’s Mob has red foil packages while the Silverhawks have… well, you know. The window shows off the figure and alternate heads very nicely and there’s a second tray nested beneath the top one with even more goodies! I rarely save my action figure boxes, but I dig Super7’s presentation so much that I’ve saved them all. And in terms of storage space, they add up real fast!

When it was first revealed, one of the big controversies about this line was the lack of reflective mental finish on the figures. The original toys by Kenner were vac-metalized and looked quite striking, but even as a kid I was a little bummed that they didn’t look like the cartoon. I think the paint that Super7 went with does a fine job of recreating the way they looked on show, and that’s what I was looking for with these figures. Still, clearly it’s not going to please everyone and think it comes down to a matter of personal taste. Maybe Super7 could do a ReAction line with vac-metal finishes.

In terms of sculpt and paint, Bluegrass reflects an extremely clean and simple design. The body is mostly smooth with some muscle showing, particularly on his back. You get some smooth contours and a few panel lines, but not much of anything else. I absolutely love the color blue they used, which has a subtle sheen to it but really does match the cartoon beautifully. His right arm is exposed from the bicep down, so you get some flesh tone there. The only flourish here is the red neckerchief that hangs around his neck. This is sculpted separately and while it does lay pretty well, it can get displaced when he’s posing. Articulation is precisely what we get with other Super7 Ultimates, which means rotating hinges where double-hinges would have been more welcome. Still, the joints feel good, and I didn’t have any issues with stuck parts. I did, however, get an unfortunate bit of paint rubbing on the right shoulder. It’s only really visible when the joint is extended, but it looks like something that should not have been let out of the factory, so that’s a bummer.

Bluegrass has three different portraits, which include a neutral expression, a smirk, and a smile and a wink. They’re all very nice, but I prefer the later two which do a perfect job of reflecting his personality. I think I’ll get the least use out of the first, and most out of the middle one. The paint on the face is pretty simple, but again, we’re going for a cartoon look and it conveys that pretty well. The paint lines around the contours of the face are particularly sharp. As I mentioned earlier, he doesn’t have a masked mode in the cartoon, but his yellow cowboy hat is removable, and I always loved Bluegrass’ metal mohawk. Unfortunately, poor QC strikes again as there’s some paint rubbing on the mohawk on one of my heads, but at least I’ll have it covered with the hat most of the time.

You get a ridiculous number of hands with this figure. I’m never going to complain about extras, but at some point I have to wonder how many people actually get a lot of use out of so many hands! The basics include fists, relaxed, thumbs up, gripping hands, and some designed to work with his guitar. All of these are really easy to swap out without any fear of snapped joints.

Bluegrass’ main accessory is his trusty guitar, and this is based off the one he used in the cartoon, as opposed to the one that came with the Kenner figure, but more on that later. It’s got some nice detailing on it, and the paint on the tiny strings is amazingly sharp and clean. There’s a soft plastic strap that can be attached so it can hang over his shoulder while he’s playing. The strumming and fret hands work really well with this piece. A always thought it was so wonderfully meta to have Bluegrass actually play the guitar portion of the theme song during the intro.

You get two effect parts that plug into the end of the guitar. The first has become one of my favorite effect parts in recent memory. It’s part blue and part clear plastic with musical notes sculpted into it and it looks exactly like the effect drawn in the cartoon. I love the way this looks so damn much!

The other effect part is just a blue laser, which is still cool, but it’s not laser-made-out-of-pure-music kinda cool. I actually think this is the same effect part we’ll see used as the shoulder lasers for the rest of the Silverhawks.

Bluegrass also comes with two lasso accessories, and unfortunately these aren’t impressive. One is coiled and the other is designed to loop around a figure to capture them. Both are cast in the same gray plastic as the guitar strap. I would have rather the lasso just been a piece of gray wire. These will mostly be staying in the box.

You get no less than three versions of Bluegrass’ avian sidekick, Sideman: Perched, in flight, and in guitar mode. Yes, in the Kenner toyline, each Silverhawk came with a simple bird-themed buddy with some kind of play gimmick. In the cartoon, Tallyhawk was the only bird buddy on the team for quite a while. Eventually, Mon-Star duplicated an army of Sky Shadow, and the Steelheart Twins developed birds for each of the Silverhawks to help combat the flood of Sky Shadows. Sideman’s original toy turned into his guitar and Super7 did a nice job conveying all of those modes separately, instead of trying to give us a toy that transformed.

In the two bird modes, his back is basically the body of a guitar, which kind of reminds me of when jet Transformers just wore the jet mode on their back. I absolutely love these two bird modes, because the original toy was extremely simple, with little to no paint. And while Sideman didn’t feature prominently in the cartoon, it’s still cool to get a fully painted and nicely sculpted version from the animation. These are both static pieces, but the talons are soft enough to cling to Bluegrass’ arm. I’m impressed that he can hold both with his arm out and still balance on his own.

And finally, you get Sideman in his guitar mode. This is a bit smaller than his cartoon accurate guitar, but has some excellent paint and has the bird features throughout, with the wings “folded” behind the guitar’s main body. You also get a shoulder strap for this guitar and the fret and strum hands work well with this guitar too. My only complaint here is that it is not compatible with the effect parts. Mostly likely, I’ll always be displaying Bluegrass with the cartoon guitar and the perched version of Sideman beside him.

While fans of the Kenner toyline may scoff, I really dig what Super7 is doing with this line. Bluegrass looks like he stepped right out of the cartoon, and that’s exactly what I was looking for. I also really appreciate how they are still paying homage to the bird companions, even though they didn’t get introduced until late in the TV series. I will toss out the one caveat that the QC could have used a bit more polish. There’s nothing here that egregious, but paint rubs on the shoulder and the mohawk really do hamper things a bit, and from what I hear some of the figures are shipping with a lot worse. I’ll have more to say about the QC when I check out Steelwill, but hopefully, Super7 can get that sort of stuff under control when the intended first wave finally ships.

Silverhawks Ultimates: Mon-Star and Throne by Super7

I was positively giddy when Super7 announced they were doing Silverhawks figures! While admittedly nowhere near as solid as its younger toon cousin, ThunderCats, Silverhawks was one of the last cartoons I really got into before succumbing to the “I’m too cool for cartoons” teenage years. And it’s rare that I have an excuse to gas on about this cartoon, so pardon me if I get a little longwinded. The series featured the same amazing level of animation as ThunderCats, some even more colorful and bizarre characters, and a lot of the same voice actors. Larry Kenney, Lion-O himself, even narrates the opening of the pilot episode and introduces us to the characters. It follows a very similar formula to its catcentric cartoon cousin, and I’ve even read somewhere that it was intended to take place in the same universe. I’ll get more into the Silverhawks themselves when I have a look at Bluegrass next week, but today we’re looking at the reason the Silverhawks have jobs, and that’s the evil Limbo Mob Kingpin, Mon-Star!

Technically, we’re starting with the second wave, because the planned first wave was delayed. Mon-Star comes in an elongated window box to house all his extras, but the package design is similar to what we saw for the ThunderCats Ultimates, with a slipcase that lifts off to reveal the goods. The slipcase and box have a beautiful crimson foil finish and the front of the slipcase has Mon-Star’s ugly mug in his powered-up form. Much like Mumm-Ra, Mon-Star had a regular form and a powered up form, which he attained by absorbing the power of the Moon Star and reciting the incantation… “Moon Star of Limbo, give me the might, the muscle, the menace of Mon-Star!” He’s also the leader of the Limbo Galaxy’s most notorious mob of gangsters. Today we’re looking at his regular form, which unlike Mumm-Ra is pretty damn impressive all by himself! Inside the box, you get the figure, two additional heads, no less than five pairs of hands, and two versions of his buddy Sky Shadow. Also included in this wave is his throne, which is packaged separately.

Here’s Mon-Star out of the box, and like I said, he’s pretty intimidating before he even gains that might and muscle of the Moon Star! This is also the very first time we’re getting an actual figure based on this form, as the original Kenner figure was based on his powered up form, with only a changeable face to show the transformation. Mon-Star is quite literally a beast of a figure, content with waring very little in the way of clothes. He has a furry diaper to protect his mon-star modesty, although, I suppose that could just be his natural hair, because has some similar fringe coming off his forearms. And if true, that’s kind of gross. He also has some armor on his upper chest, and two shoulder pieces with spikes angled outward. He’s a savage looking creature with some chiseled muscles, all brought out in what is a solid, albeit basic sculpt. He does, however, have some pretty good detail in them monster feets. His skin is mostly black with some maroon wash here and there, a maroon finish to his armor, and some flame red touches on his furry bits.

The portraits are huge, mainly because of his wild and copious coif of lion-like hair, and it is a glorious mane. The plastic pouf radiates outward from his face with alternating red and black strands. Mon-Star also has a long tuft of red hair protruding from his chin. He’s an ugly sonuvagun with a squished nose and jagged teeth protruding from his closed lips. One piercing eye gazes forward while his left eye is covered by a patch, and bares the Light Star, one of his fiercest weapons.

The second option gives us an even wilder hair sculpt and his mouth slightly parted. I never knew what was up with that middle tooth that looks like it’s growing up out of the top of his jaw, but it sure is faithful to the cartoon. There’s a sharper angle to his right brow on this head, showing that he is more than mildly displeased.

And finally you get his Oh, shit, he’s really pissed head. The hair is even wilder, and you get a little more black wash in the red areas. His mouth is further agape, his exposed eye is wide with range, and the Light Star on his patch is clearly active. In the cartoon, the Light Star was a beam weapon, which had the power to immobilize or even take control of his targets. All three of these heads are excellent, and with the bulk of the figure being a little plain, it’s nice to see Super7 poured the sculpted detail into these portraits. As for which one to display on the figure? That’s a tough one, but chances are I’ll mostly go with the second one.

The articulation here should hold no surprises if you’ve handled any of Super7’s Ultimates. It’s not exceptional, but it gets the job done. The arms have rotating hinges in the shoulders and elbows with the wrists on hinged pegs so you can swap out the hands. The legs are ball jointed up in the hips and have rotating hinges in the knees and ankles. There’s a ball joint under his chest and a ball joint in his neck. The joints all feel great and while it would have been nice to have a better range of motion in the elbows, I can still have plenty of fun with him.

The number of hands here is absolutely ridiculous! You get five sets: Fists, accessory holding hands, pointing finger hands, grasping hands, and somewhat relaxed hands. It’s pretty luxurious to get a full pair of pointing fingers, and I’m not entirely sure what the accessory holding hands are for, but it’s nice to cover all the bases. He also comes with a single right trigger hand. Again, he has no weapon, but I suppose he can borrow one from his cohorts, so that’s cool.

The only accessories here are the two versions of Sky Shadow. This companion beast was introduced in Episode 9, when Mon-Star asked one of his cronies, Hardware, to make himself a cyborg bird capable of thwarting the Silverhawks spy, Tallyhawk. In the toy line, and eventually the cartoon, each character had their own bird-buddy. Sky Shadow was a sort of space dragon that was captured by Hardware and converted into a cyborg, which is just a sample of the kind of body horror that this cartoon flippantly engages in. The first version depicts Sky Shadow before getting all borged up. He’s a little bit cuter here than he was in the cartoon and looks more like a baby dragon than a vicious bird creature. It’s a nice bonus, even though he was only seen in this form briefly before he had the horrific surgeries forced upon him.

The second version is Cyborg Sky Shadow, but he’s closed up in his perched mode. It’s not the Sky Shadow that everybody wants, but that one will be included with the powered up version of Mon-Star. Indeed, this isn’t much of an accessory, as it’s kind of just a jumble of cyborg bird parts all rolled up with two lobster claws showing through. And that brings us to the throne!

This throne comes in a window box without a slipcase cover. It’s called the Transformation Chamber Throne, but I don’t remember him having to be in it to change form. Indeed, I pulled out my DVD set and watched a bunch of episodes since these figues came in and I only recall seeing the throne a few times.

And it is indeed just a big chair, but a pretty nice one. The sculpt has some granite-like fissures throughout the surface with some cutouts running up the inside back and fronts of the armrests. The back has ribbed cable-like tubes coming off and ending on the floor, presumably connecting the chair to the Transformation Chamber. It’s a cool design with a very organic and almost HR Giger feel to it. The color has a nice stone and light blue swirly look to it.

Mon-Star fits in it pretty well, with his feet firmly planted on the ground and his hands stretched out to the arm rests looking like he’s ready to start berating Yes-Man or crying about how the cursed Silverhawks defeated him yet again. For some reason, I think he looks really good seated in it with his angry head and pointing hand. Is the chair worth it? Well, at $45, I’m kind of iffy about that. It’s not nearly as iconic to me as say Mumm-Ra’s tomb, and while it is a very solid piece and looks great, I’m not sure that there’s really $45 of value here. I mainly got mine because I just pre-ordered the whole wave, which I think knocked ten bucks off of it. I’m not sorry I got it, but I wouldn’t have hunted one down if it wasn’t included in the assortment.

And while the throne is simply OK, I couldn’t be happier with how Mon-Star turned out. I’m really thrilled to finally have a figure of this version of the character, since the cartoon features him like this a lot. Not having this Mon-Star seemed like a huge gap in the original figure line. This is a beautiful figure that comes close to rivaling powered up Mumm-Ra in size, which makes me extra excited to see how big his powered up version will be when the intended first wave actually ships in a month or so. So far this line is off to a great start! I’ll try to carve out a slot for next week to take a look at the first of the Silverhawks, starting with Bluegrass!