Mythic Legions (Advent of Decay): Herra Serpenspire by The Four Horsemen

Once again it’s time for Mythic Legions Wednesday and today I’m checking out another one of those rather unique figures that doesn’t quite fit into any of the regular factions. Herra Serpenspire’s bio is enigmatic and steeped in the lore and lingo of Mythoss. And I’ll be honest, most of it goes right above my head, because I don’t know many of the references. Nonetheless, it does suggest that she serves a power that exists above the other factions, but she is ultimately a force for evil to reckon with… so… she’s good? I guess. Either way, I’m intrigued! Let’s have a look…

Among Advent of Decay’s assortment of Elves, Goblins, Vampire’s and Knights, Herra stood out to me at the very first solicitations. And I probably don’t have to articulate why that was the case. Just look at her! If you like your woman a little witch-ay, and I know I do, then Herra is going to be right up your ally. She uses a lot of the bare skin parts we’ve seen on figures like Xarria and Juno, including the upper legs, upper arms, mid-section, and this time the body even includes bare feet. The skin is colored rich brown and she has some cool tattoo stripes on her midriff, arms, and face. She features the grieves, knee guards, and bracers seen on the female knights, this time painted with a gorgeous metallic emerald green with gold trim and a little electric blue thrown in for good measure. I’m not sure if we’ve seen that waist piece before, but I dig it a lot. Finally, she sports an armored brassier with a dual coiled snake motif that really ties that outfit together.

Herra also sports a purple cloth cape which, unlike most figures in the line, uses a simple neck hole rather than relying on shoulder armor to hold it on. Indeed, Herra is one of the precious few Mythic Legions figures that doesn’t come with any shoulder armor at all. And that’s cool, because she really doesn’t need them to complete her look, and judging from the rest of her costume, I don’t think she’s worried too much about armored protection. Either way, the color does a nice job matching the sculpted plastic sash that hangs down from her waist, and the cape is easy to toss off her shoulders when action comes a calling.

And I think I’ve gone on long enough without mentioning that epic hair! I mean, I don’t want to take anything away from the face sculpt and paintwork, because Herra is a real beauty, with full pouty red lips drawn into just a hint of a smirk, a perfect nose, and almond-shaped pupil-less eyes. Her down-swept eyebrows give her expression a bit of a serious note, and I dig the tats. But where was I? Oh yes, that epic hair!!! Herra sports what I can only identify as some kind of Giga-Ponytail, which sprouts from the top-rear of her head and cascades down over her left shoulder and doesn’t quit until it comes close to reaching her ankle, while two smaller groupings of strands dangle down each side of her face. The giant ponytail is bound together with gold serpent-like rings, and it terminates in a gold fixture with a blue bauble sculpted into the middle of it. Hair this incredible does come with a price, and in this case that price was the well-being of my goddamn thumbs. They took quite a punishment trying to peg that hair into her head, but in the end I think it was worth it.

And we’re still not done talking about this beautiful portrait, because the headdress is quite a spectacle as well. She has a gold tiara framing her face, which is part of the head sculpt and an emerald green winged cobra sprouts from the middle of it. The portrait is rounded out with a pair of gold earrings, each with a blue stone set in the middle that matches the one below her neck and at the end of her hair. Yup, there sure is a lot going on with this head sculpt, and every little bit of it contributes to what is an absolutely brilliant piece of character design. Shall we move on to weapons and accessories?

Hey look, it’s that big sword again! And yup, I still love it. Actually I love this version of it a lot, because of the snappy gold and purple deco for the hilt. I will toss out there, that a big two-handed sword feels like it’s out of character for Herra, and I doubt that I’ll display it that often with her, unless I decide to just sling it over her shoulder with the brown belt that’s included. But hey, I ain’t never going to turn my nose up at an extra sword.

If that big sword isn’t enough, she also comes with the stout-bladed dagger we’ve seen many times before. This one has the hilt painted all in gold so it sort of matches the sword. I’ll also mention here that Herra comes with another dagger, or at least she’s supposed to. I’m talking about the small curved dagger that comes with the belt sheath. We’ve seen it a few times, most notably with Lucretia. I say supposed to, because I only have the sheath, not the dagger. It’s certainly possible that it fell out somewhere, but I did get shorted on at least one other weapon this go around, so maybe it never made it into the package. I certainly don’t remember seeing it.

If broadswords and daggers aren’t your thing, Herra also comes with these twin sickle-like swords that we also last saw with Lucretia. These feature beautiful silver painted blades and a sumptuous coat of electric blue paint on the long grips. I love these weapons, and I think their exotic style better fits Herra’s look than the traditional sword. But with that having been said, she must have to be really good with those things to keep from cutting off that massive ponytail.

And yes, these do peg together to form one big double-bladed weapon.

And finally, Herra comes with an amazing staff, which goes perfectly with her outfit and is probably used for all sorts of cool spell-slinging, rather than just accessorizing. The crooked shaft has a beautiful satin-gold finish, an emerald green snake coils around the top, and it’s capped off with another one of those blue orbs and an elaborate circular halo design.

Is this the part where I say Herra is my new favorite figure in the line? Well, she’s certainly a contender. Her design is remarkably fresh and unique and she offers a wonderful blend of new and old parts and some absolutely gorgeous coloring. And it goes without saying that they put a heck of a lot of work into her portrait and I think it shows. My only possible complaint here is that I wish T4H had used this body to create some kind of disciples for her with a different head and maybe a recolor of the armor. That’s something I’d love to see in a future wave.

Mythic Legions (Advent of Decay): Knight Legion Builders (Iron and Steel) by The Four Horsemen

As I trek my way through the Advent of Decay series, I’ve been trying to spread the love evenly to the many races of Mythoss. But it’s been a long time since I revisited the noble Knights. Probably because the armored warriors take a back seat to the other factions in this line. Nonetheless, today I’m going to check out the two new Knight Legion Builders, Iron and Steel!

For those of you not following the line, the Legion Builders are sort of the budget figures. They cost less, they feature less paint applications, and they’re general purpose is to either beef up your ranks, or if you’re talented at painting figures (Not Me!), you can even use them as custom fodder. Unlike the previous Black, Silver, and Gold Knight Legion Builders, the Iron and Steel Knights draw parts from the Advent line. As the names suggest, Iron features a darker gray finish, whereas Steel is silver. And since these are Legion Builders, there are no other paint applications on the figures. Both figures share the more slender armored arms and legs introduced for the Elves and females. The biggest difference is found in the torsos. Steel Knight features the armor used for the Elves, which has doubled as both leather and plate, whereas Iron Knight’s torso uses the female plate armor. The sculpted belt and hip armor pieces are also different. Steel has the belt with the disc in the center and has the leather scale-male type armor for the hips and groin. Iron has the simpler waist piece, with the segmented plate armor for the same areas.

The same two head sculpts are included with each figure. One is the Gothic Sallet style and the other is the Bascinet style with a beaked front and a spike protruding from the top. The shoulder armor for each figure is different. Steel Knight comes with the simpler segmented pieces, while Iron Knight has the more decorative ones. And for some reason, these were especially hard to plug into the sockets on these two particular figures.

Each knight comes with more or less the same accessories. T4H switched up the colors of the accessories, so Steel Knight’s gear is all colored in the darker gray and Iron Knight’s is all silver. It’s the same juxtaposition they did with the Gold and Silver Knights in the initial Kickstarter. They also each come with the standard brown sword belt, which can be worn on the figures’ waists or across the chest as a shoulder strap. The first weapons included are the standard single-handed cruciform swords. Yup, we see this sword almost every week. Sometimes, the single colored weapons can be lacking, but I think they work well in these colors.

Next up are the larger two-handed swords, which feature the pointed skull-crusher pommels, sexy down-swept cross-guards, and the blades that swell toward the edges. Again, nothing new here, but I dig these swords a lot!

Oddly, Steel Knight comes with a shield, but Iron Knight does not. It’s the same shield we’ve seen many times in the original Kickstarter series, but with the updated grip. I’m not sure why they cheated Iron Knight out of the shield. These figures are in the same price point and it just leaves one figure with one less accessory. It’s a weird omission, but I’m not terribly upset about it. I have plenty of these shields to go around.

And finally, each figure comes with the standard spear that we’ve been seeing over and over again since the beginning of the line. Nothing special, here, but I’m always happy to get more weapons for my Legions.

I dig these two figures a lot, even if I’m not really the target audience. I mean, I’m not going to army build a bunch of them, and I’m not going to customize them either. Nonetheless, I think they look great even without any additional paintwork, and it’s pretty cool to just have a plain example of all that beautiful sculpting. I’ve remarked plenty of times about how aspects of this line remind me of the old Marx Knights and these Legion Builders do that more than any of the other figures.

Mythic Legions (Advent of Decay): Myria Goldenbranch by The Four Horsemen

It’s another Mythic Legions Wednesday and time to turn my attention back to that most noblest of races… The Elves! Today, I’m checking Myria Goldenbranch, who hails from a place in Mythoss known as Whispervale. She’s a special kind of Elf, known as a Whisperling, and imbued with the power to draw magic from the very trees around her!

And here’s a She-Elf that can enchant my forest any time! The bulk of Myria’s armor comes from the standard female knight body that was introduced with Gwen Heavensbrand. This includes the torso, the upper arms and upper legs, and the hip piece. The plate armor is given a little bit of a lighter touch with the elf bracers for the lower arms and the boots, which are sculpted and painted to look like leather with reinforced plates on the knees and around the ankles. Instead of the crotch plates, Myria gets by with the lower tabard piece, which is sculpted in soft plastic. This is the only part of the figure that doesn’t quite work for me. I’m not sure if it’s the color or not, but I would have rather they used the leather scale armor piece here instead. But, because Mythic Legions is totally modular, I could always borrow that piece from another figure and make the change myself!

With nothing fresh in terms of armor pieces, much of Myria’s wow-factor comes in the form of the new deco. Not that the sculpt isn’t fantastic, but we’ve seen it before, and I’ve gushed over it many times. Instead, I’ll just spend some time gushing over the coloring here because I absolutely love it. I wouldn’t have thought to pair the metallic green with electric blue, but I’ll be damned if it doesn’t look fabulous together, especially when that rich copper coloring is tossed into the mix. The deep brown used for the boots and gauntlets does a great job simulating leather, and I never cease to be impressed at how all the little sculpted straps are painted along with their fixtures. The exposed chain-mail in the joints is painted silver, and there’s some fine gold edging done along the different sculpted plates in the armor.

While the neck down may be a case of been there, done that, Myria does sport a brand new head sculpt and it is very nice, indeed! She has a pale green complexion, which may or may not be the norm for the Whisperlings, with green lips, and pupil-less ebony eyes. The eyes would probably look horrifying on any other figure, but here they just make her look more mysterious and exotic. Myria features a gold tiara sculpted as part of the portrait, as well as long red hair, which falls back down her neck and leaves her long pointed ears exposed. In the back, her hair is sculpted with two sets of braids that join together in a golden clasp, similar to what we saw with the Elf Ranger.

As great looking a figure as she is, Myria comes up really short when it comes to her accessories. For starters, she’s got the usual basic sword and dagger, which we’ve seen too many times to count now. And yes, this is the point where I say that no matter how many times we see these, I still love them. The problem is, these are the only two weapons she comes with, so recycling the most common ones feels like a poor choice. I think she would have been better served getting a repaint of that curved dagger and scabbard we’ve seen a few times already. Or to go one further, since her bio points out that she possesses magic abilities, maybe a staff would have been a good idea. And I’m not even talking about instead of, because by every accounting, Myria’s accessory count is low.

The only other thing included is this shield. It’s definitely one of the less common shields in the Mythic Legions armory, and I think it suits her well, but at the same time, why not give her the Elven shield. We actually haven’t seen it here yet, it’ll be in an upcoming review, but that just goes to show how uncommon in is. Whatever the case, this shield is a great looking piece, with the wood finish painted green and the frame and edges painted copper, and the rivets painted blue.

I know some people who passed on Myria simply because of her low accessory count, and while I can certainly understand that. The pre-orders are a crazy time when you have to really crunch numbers and try to get the most for your money. Still, I’m glad I didn’t count her out. I stand by what I said about her accessories, and I think just one more carefully weighed item like the Elf shield or a magic staff would have gone a long way. But in the end, she’s a beautiful figure and her bio makes her sound like a cool character. In my collection, I’ll probably have her hanging out with the Silverhorn folk more than the Elves, as some sort of Emissary. If anything, she makes me wish I had picked up the Elven Weapons Pack so I could have kitted her out better myself.

Mythic Legions (Advent of Decay): King Bromdenn Ironjaw by The Four Horsemen

The Dwarf faction did not factor into the Advent of Decay assortment too heavily, and that’s understandable. T4H had a lot of newcomers to deal with and were also introducing females into the some of the existing factions. But this newest assortment did give us the Dwarven King, Bromdenn Ironjaw, and that’s pretty damn special. And to make things even more intriguing, we get a lot of backstory about the state of Dwarven politics, thanks to his bio. Apparently King Ironjaw has not only made a lucrative alliance with the Goblin Kingdom, but he’s also leaning toward allying himself with the dreaded Gorgo Aetherblade! I’m not usually all that big into these bios, but this slice of politics in the Realm of Mythoss is pretty cool. And it seems like when it comes to politics, the Dwarves of Mythoss don’t f’ck around!

And damn, King Ironjaw does indeed look like a tough customer. As far as the body goes, there isn’t a whole lot new here. With the exception of the shoulders, the King uses the same body as his namesake, Thord Ironjaw. But it’s hard to tell much about his armor from a casual glance, because ause of all the other stuff going on here. For starters, Ironjaw has both a flowing red cape and a black hair-sash (sorry, don’t know what else to call it!) over his shoulders. Between those and his monumental beard, a lot of his armor is covered up. But fear not, we’ll see more of it in a little bit. What we can see suggests a full suit of black plate armor with gold and brown accents. This is the first time I’m seeing the line use hair as a garment. It’s a cool little addition of mixed media and it looks damn good on him. Advent of Decay uses this new addition to Mythoss fashion sparingly, but we will see it again!

And as good as the costuming is, it’s the head sculpt that really takes this figure above and beyond, at least for me. Sure, the face sculpt itself isn’t terribly different from previous Dwarves. I think they’re still working a bit of that John Rhyes Davies likeness and a little Gimli resemblance ain’t a bad thing. Still, it’s the majestic beard that stands out the most here. This copious coif of red whiskers is twisted into a series of heavy braids down his front, and some are “secured” with sculpted gold rings. It’s a veritable wall of beard and it covers the entire front of his torso. It’s matched by a pair of dominant eyebrows over his piercing gaze and somewhat bulbous nose. And then there’s the crown, which features a gold and ebony deco and a brilliant design. It’s shape and scroll-work patterns reminds me a bit of the Dwarf art and architecture from the Elder Scrolls games. And even better…

It is indeed removable! I was not expecting that when I got the figure, but it’s a wonderful option to have him standing with his crown in hand and to be able to check out his bald head. There’s another head included in the package, but let’s save that for a bit and look at the weapons instead. The Dwarves of Mythoss are accomplished weapon-smiths, so it’s only right that King Ironjaw should come with some very special weapons. None of what’s included here has turned up in any of my previously opened figures, so they’re all new to me, but it is worth mentioning that these have been included as part of a Dwarf Weapons Pack.

First off, he comes with this mighty hammer that basically doubles as a kingly scepter. This piece is painted gold and features twin cylindrical hammer heads with segmented rings and silver medallions. The butt of the shaft is fitted out with five silver tipped spikes, and if you want, you can actually remove the hammer head altogether, turn the shaft upside down for more of a scepter look. Not too shabby. Despite being taller than the King himself, I have no doubt that he could wield this thing pretty well in battle.

Next up is this gold-bladed broadsword with a stocky ebony hilt and an angular cross-guard. The gold finish on the blade is brushed over an emerald blade to give it a rather interesting finish. It has an extended grip for two hands, and it looks like the perfect weapon for a Dwarven King.

Equally impressive is his shield. Indeed, this is easily the most distinctive shield out of all the ones I’ve seen so far. It has a bearded face sculpted into the center of the ebony face with a gold border around the edges and silver bolts “securing” it. You get some geometric patterns sculpted into the face as well. Like the crown, I get a strong Elder Scrolls vibe off this piece and I love it. It looks particularly nice when accompanied by the sword. I could easily see this piece hung proudly above Ironjaw’s throne.

And finally, King Ironjaw comes with an axe. It’s relatively demure when compared to the sword and hammer, but I believe that it may be the most attractive weapon of the three. It features the same striking black and gold deco with a turned grip and a spiked butt cap. The axe head itself has a brilliant finish and I love the textured black inlay. It’s such a beautiful and deadly looking weapon! And that brings us back to the other head.

Ironjaw comes with this rather smart looking helmeted head. It’s the classic knight helmet sculpt that we’ve seen more than a few times before, only here it’s painted with the same black and gold deco as Ironjaw’s armor and it features a winged dragon motif on the top. I love the way this thing looks, but I cannot in any way believe that it’s Ironjaw wearing it. Where does his beard go? Is it some kind of Dwarven magic? Does he stuff it all in his mouth? Does he wrap it around his head to form helmet padding? It just doesn’t work. But… if I take off the hair sash…

Now we have a damn fine looking Dwarven Knight! It also gives us that much better look at Ironjaw’s armor that I promised earlier. I won’t spend a lot of time gushing over the armored sculpt, because we’ve seen it all before and I’ve done my gushing many times over. But damn, that deco is gorgeous and this guy looks so good! Am I ever going to display the figure like this? Nope. Never. And what a shame, because now I really wish I had the budget to pick up a couple more Ironjaws back when the pre-orders were going on. It would have been cool to turn a pair of these into the King’s personal bodyguard. Ironjaw would look pretty damn rad with a pair of these guys flanking his throne or preventing the Heavenbrands from approaching to protest the King’s impending pact with their sworn enemy, Gorgo Aetherblade.

And so what we have here is another great looking figure with lots of options for display. No, I’m not really still kicking myself for not having bought more Ironjaws. It’s tough enough to find room to display all the other figures in this rapidly growing line. I can easily let something like that go. But if you were keen on troop building the hell out of some of these guys, I think a bunch of Ironjaws kitted out with the helmets would look great as the King’s Royal Guard. Or just peppered into a display with a bunch of the Dwarf Legion Builders. As things are, though, I’m happy to have him as the King. Now, that’s not to say I wouldn’t mind The Four Horsemen cooking up a throne for him. Maybe bundle it with another Dwarf weapons pack? That would make me plunk down some serious mythril.

Mythic Legions (Advent of Decay): Knubnik by The Four Horsemen

Welcome back to another Mythic Legions Wednesday! If you’re keeping track, this is the twelfth week and my twelfth figure review from Advent of Decay, which means I’m not quite a third of the way through, and that’s fine by me, because I am having an absolute blast going through this series! It’s been a while since I reviewed Snagg, so revisiting the Goblins is something that’s long overdue, so let’s check out another one of these little green meanies. This time it’s Knubnik! God, I love these names!

While Snagg was identified as a treacherous Goblin thief, Knubnik is identified as King No’Glin’s chief assassin. He’s also called one of the most vile and loathsome of all the Goblins, and I just have to wonder what kind of shit you have to get up to in order to earn that moniker! He shares some of Snagg’s parts, the torso armor and legs, but he deviates with his full armored sleeves and and heavy gauntlets, and a set of crude and jagged shoulders. Perhaps the most amazing piece of re-use on this figure is the sculpted belt piece, which was last seen here on Juno The Crusher. It’s such a distinctive design and yet it looks so different with the darker deco, I’m just amazed how well it works for two completely different figures. And speaking of the deco, the coloring on this guy is exactly what I would expect from a Goblin: Dark and grimy. The armor has a tarnished iron finish, the boots are caked with mud, but he still has some bright and shiny silver paint on select points, as well as some dirty gold for the exposed chain-mail in the joints.

The head sculpt shares all the basic Goblin features we saw with Snagg, but the face is broader and more squat. His wide and sour mouth is fixed in a disapproving glower with twin tusk-like teeth rising up from each corner. The battered and pitted helmet features holes cut out for the ears, sharp cheek guards, and a single spike rising from the back. The head is also framed by a collar studded with the long teeth of some foul beast. It would be impossible for me to choose a favorite portrait between Snagg and Knubnik, but I really dig how distinctive each one is. They’re both just packed with personality.

You also get a second head, which is sans helmet, but otherwise the same likeness. I can’t imagine displaying this figure without his helmet, but the second head would come in handy if I had picked up a couple and wanted to kit them out as two different Goblins, or even use one of these noggins on a different Goblin altogether. It’s almost a shame to keep this one in an accessory baggie.

As an assassin, Knubnik doesn’t come laden down with weapons, but he does have a decent little assortment. First off, he has this stout dagger with a gray hilt and a silver blade. It’s a repaint of the flashier one that came with Snagg, and this one looks like it’s all business. And let’s face it, every assassin has to have a favorite dagger for the quick-and-dirty work.

Next up, he has this primitive looking axe with a bone handle and unusual blade. We last saw this implement included with The Boarrior and it fits really well here too. The finish on the bone looks great, and I dig the sculpted leather straps that are intended to help hold the blade in place.

Finally, you get this deliciously low-rent mace, and I’m pretty sure this is the first time I’m seeing this accessory. The handle is a simple shaft sculpted to look like wood, with a cap on the end, while the head is a simple globe with studs to help it crack those particularly stubborn skulls. As always, the mace head is detachable from the shaft, so you can go wild with customizing here. While these Goblins are just little fellas, I think the mace is still sized pretty well for him.

I am absolutely smitten with the Mythic Legion Goblins, and Knubnik is yet another fine example of why. He gives me everything I’m looking for in a Goblin: Dark and dirty armor, some crude weapons, and a mug that even a mamma Goblin probably wouldn’t love. This guy is probably going to forever preside as right-hand-man to my King No’Glin when I finally get my Goblin display up and settled. And while there’s a Goblin Legion Builder for amassing an army, I think this guy would make a pretty good rank-and-file soldier too, or perhaps even a Goblin General.

Mythic Legions (Advent of Decay): Calavius by The Four Horsemen

I may be in the middle of a Marvel Legends week, but that doesn’t mean I’m going to let a Wednesday go by without throwing some love to Mythic Legions. And since I am pressed for time from having to cram seven other reviews this week, I’m going with a figure that should be fairly easy to do justice. It’s Calavius, and he’s a Gladiator that teamed up with Attlus the Conqueror to launch a rebellion and put an end to the Gladiatorial games!

And damn, if he don’t look like a bad-ass! While he’s part of Advent of Decay, Calavius definitely feels like a throwback to The Coliseum Wave that hit in between the two kickstarters. And that’s not just because he’s a Gladiator, but because the bulk of this figure is comprised of parts introduced before Advent of Decay. That’s not a criticism, he really is a great looking figure, but it’s worth pointing out, especially for collectors who are expecting nothing but hot newness in their Advent of Decay packages. It’s probably safe to say that Calavius borrows the most from his fellow Gladiator, Rahmulus. From the waist down it’s all the same parts but with a fresh coat of paint. All the plate armor has been repainted gold, with blue leather scales hanging down the front of the belt and blue stripes down the sides of the hip armor. He also has some copper paint just under the knee plates, and the exposed skin on his upper legs is now dark brown.

While Rahmulus wore a plate armor cuirass, Calavius fights bare chested and with his left arm bare as well. They share the same armored sleeve on the right arm, but where Rahmulus donned a pair of knightly gauntlets, Calavius wears the jagged, crude type favored by the Orcs. Calavius wears only one pauldron, on his right shoulder, and it’s the same one used by Rahmulus, only repainted to match the rest of his armor.

The one brand new thing about Rahmulus, at least new to me, is the helmet. Well, one of them, he actually comes with two. It’s based on a traditional Roman Gladiator helmet design with a wide-brimmed helmet and a full enclosure over the face with a circle-patterned screen to allow him to see and breath. The top of the helmet has a comb with a sculpted brush and a small skull on the front. This helmet is easily what sold me on this figure, as it’s gorgeous. I love how sinister the design looks and the bright copper paint used on the helmet, along with all the little attention to detail, is absolutely perfect.

The alternative helmet is one that I first encountered all the way back on Gorgo Aetherblade, and it’s been used several times since. This time it’s fitted with two black ram horns. The official look is to have the horns pointed downward, but I’m not sure I dig that all that much. You can, however, position them any way you like. I am a fan of this helmet, but if it comes down to displaying Calavius with this one or the Gladiator helmet, the other one is going to win out every single time. It’s also why I only used it in a couple of pictures for this review.

If a traditional sword and shield is what you’re after, Calavius has got you covered. Yup, the sword is my favorite standard cruciform-hilted blade, this time a red grip, and a bronze painted pommel and guard. And just to keep things from getting too ordinary, Calavius’ sword belt is red instead of brown. I prefer to use it as a shoulder strap, so he can wear his sword on his back along with the shield. The shield is the same circular one we saw with Rahmulus. It’s got a rough steel finish and some bronze paint on the boss as well as on the ring of runes that runs along the outside edge.

Calavius also comes with two pole weapons, or more specifically two different poles with two different heads, and you can mix and match them. One is a very knightly looking halberd, which I like a lot, but just not with this figure. I realize there’s no real historical accuracy going on here, but it just feels out of place to give it to a Gladiator. It’s probably going to wind up going to one of my Knights.

The other is a trident, and I absolutely love this thing! The pole has gold painted grips with some ornate carvings and it’s just the kind of thing I remember seeing in the old Sword & Sandals movies. It makes me wish T4H had also included a net with him, because it was always fun to see these guys toss nets over their opponent before skewering them with one of these giant forks.

If you’re looking for all brand new stuff in your Advent of Decay figures, then Calavius may let you down. Personally, I’m happy that T4H are still dipping that deep into the well. I’ll buck the trend by not claiming that this is my new favorite figure in the line, but he is my second favorite of the Gladiators (No one can ever trump Raygorr!) and I really dig him a lot. The parts work together quite well, the new helmet sculpt is amazing, and the quality of the paint is gorgeous. Toss in the giant killing fork, and I’ve got nothing but love for this guy!

Mythic Legions (Advent of Decay): Juno the Crusher by The Four Horsemen

It’s only the second Mythic Legions Wednesday of the New Year and I’ve decided opening today’s lovely lady was long overdue. It’s Juno The Crusher! A name that no doubt strikes fear (and titillation) in the hearts (and loins) of any man stalking the Outlands of the Mythic Legions Realm. I can usually take or leave the bios on these characters, but Juno’s is one of the more complex and interesting ones, and boy does she hate skeletons! A former member of Attlus The Conqueror’s Wasteland Army, Juno’s parents were killed by Skapular The Cryptbreaker. She later ran afoul of more Skeletons only to be rescued by Gorgo Aetherblade, thus gaining her allegiance! Let’s have a look!

If you’re just joining us, the Advent of Decay series introduced ladyfolk to the Mythic Legions collection and today I’m particularly thankful for it! Juno is a scantily clad, flame-haired, femme fatale barbarian who looks like she would be right at home in any one of the bazillion Death Stalker films. I was introduced to most of this female buck back when I reviewed the Demoness Xarria. Juno re-uses the torso, as well as the upper arms and upper legs. Naturally the skin tone has been recolored from Xarria’s red demonic flesh and Juno’s armored brassier has been repainted in a bright silver with a wash of rusty patina. Her arms feature the sculpted leather-like elf bracer on the right, while the left is clad in one of those crude Orc-style gauntlets. As always, the little sculpted straps on the brown wrist bracer are neatly painted black with silver buckles, and the gauntlet is given a worn iron finish.

The privacy of her nether regions are protected by a sculpted furry barbarian-style diaper that also includes a really cool black belt with an elaborate piece on the front, painted silver and with a green orb in the center. Her legs have painted brown boots with sculpted grieves and knee armor. The knee plates are painted in rusty silver to match her top, while the lower plates are finished off with a darker iron look to match her gauntlet. The straps are painted black with bronze buckles. Finally, she has two optional pauldrons that peg in behind her shoulders. These segmented pieces have shown up a few times already in Advent of Decay. They’re painted rusty silver, and I’m opting to display her with them, because the peg holes are otherwise rather obvious in her bare back.

And if Juno’s killer bod isn’t enough, T4H also kitted her out with a distinctive portrait that is absolutely brimming with personality. The right side of her face is partially covered by a cascade of her flame-red hair, while the left side is shaved clean up the side and adorned with bright blue tribal painting, part of which drops down through her left eye. The left side of her hair is sculpted into several braids and she has a gold earring fitted to her left ear. This is only the third female portrait I’ve reviewed in this line, but it’s clear that T4H have an affinity for ladies! I really dig the slightly pursed lips and the glossy paint used on the eyes looks great!

As you’ve no doubt already noticed, Juno comes with the standard brown sword belt and a single-handed cruciform sword to go in it. Surely I’m tired of seeing this weapon by now, right? Eh, not really. I’m such a big fan of this no-nonsense, trusty blade that I don’t mind seeing it again and again. As always, the blade is painted with a bright silver finish, as is the pommel and cross-guard. The ribbed grip is painted in a pale gold. Maybe it looks like too fine a sword for this Wastelander, but then again, maybe she lifted it off some privileged lark who dared to oppose her in combat.

Next up, we have a weapon that I think suits her a lot better, and that’s this one-handed axe. The handle is sculpted and painted to look like a dark wood and the blade is equally dark with some texturing on it. I’m pretty sure this is the first time I’ve seen this particular axe in the line and I really like it a lot.


Of course, they don’t call Juno “The Crusher” because of her powerful thighs! Well, maybe they do, I really don’t know for sure… but I do know that she also favors this massive hammer, perfect for pounding skeleton warriors into talcum powder. I just saw this hammer a couple of weeks ago when reviewing The Boarrior and it’s still fresh enough that I’m very happy to see it again. The sculpting on the hammer’s head is very cool and it’s amazing how a simple new paint job can make it look so different. This time it’s done up with a clean, brass finish with some white paint hits and just a little bit of wash.

Hey, guess what? Juno may be one of my new favorite Mythic Legions figures! Actually, as much as I do love her, she better watch out, because I still love Skapular more. He remains my one true reigning favorite amidst a lot of really stiff competition. But that’s not to get all down on Juno, because she’s quite simply fantastic, and another one of those rather unique looking characters that isn’t easily pigeon-holed into the many groups of this series. Every fantasy line needs its’ own barbarian chick, and T4H managed to craft us one that feels fresh and new, and has an equally fresh backstory.

Mythic Legions (Advent of Decay): Faunus by The Four Horsemen

It’s the my first review of the New Year, and I’m thrilled that it also happens to be Mythic Legions Wednesday! Because what could be better than ringing in 2019 by opening up a brand new figure from this amazing line? This week I’m going a bit random and I just picked the first figure in my stack that I laid hands on and it turned out to be Faunus! This dude is not only billed as a powerful Elemental Warrior, he’s also the Commander of the Silverhorn Sentries and Defender of Castle Silverhorn. Not too shabby for a tree!

And what an interesting looking guy this is. He’s an armored Ent… with hooves! Sure, why not? While Faunus is fresh off the recent Advent of Decay Kickstarter, all his parts (well, at least from the neck down) come from the initial Kickstarter. He actually shares arms, legs, and hooves with the Silverhorn Sentry, while his tabard-wearing torso comes from Sir Gideon. He also borrows his armor belt, hip armor, and gorget from other first generation knights. So, if you’ve been with the line from the beginning, this ensemble isn’t exactly strikingly fresh, but thanks to a particularly sumptuous new paint job, it looks absolutely gorgeous. The bulk of the armor is decked out in a snappy emerald green with some tasteful gold trim. There are also copper plates on his upper legs and his shoulders. Finally, you get a little metallic silver for the chain-mail that’s exposed near his joints. The sculpted tabard is a deep blood-orange.

The head sculpt is all new and it’s the first time we’re seeing someone of Flaurus’ breed. His skin has a wood-grain finish with branches that flow up and out of his head like antlers. He has an almost catlike structure to his lower face and two piercing green eyes that stare out from under a heavy brow. The portrait is finalized by sprigs of greenery, which jut out from each side of his head like veggie-ears. Faunus sports a noble expression with a hint of determination that clearly conveys the message, “Don’t bring your evil here.” Actually, that quote may already be taken. But you get the point.

One of the most interesting things about this figure is that he has two distinct looks, and that’s because of his rather unique cape design. The orange cloth garment is colored to match the tabard. It’s also smaller than most of the other capes we’ve seen in the line and attaches to the figure differently. Instead of having holes that require the shoulder armor to keep it in place, this one simply has a neck hole. It makes for a unique look, but it also means that you can’t use it with both the shoulders attached. Or at least not very well.

You can, however, put one shoulder on and have the cape off to the side, sort of like a shoulder sash, and I like the way this looks a lot. I’m particularly fond of this option for when he’s just carrying his staff and dagger and looking like a kick-ass forest-dwelling battle mage.

The staff makes use of the rod that we’ve seen a few times before, painted gold, and with a brand new top piece. This new piece is sculpted to look like a gnarled piece of wood with a green orb on the end. I don’t pretend to understand the nuances that has a tree-person topping his staff with a piece of another tree, but I’m sure it’s all kosher. The staff is doubt used to cast all sorts of elemental spells, or perhaps just to command the trees to rise up and defend Silverhorn Castle.

The dagger is the same one we first saw with Lucretia the Vampire. It’s small with a curved blade and it includes a sheath that clips onto the belt. The sheath has the same eye emblem on it and this time is painted orange and gold, whereas the dagger itself has a gold blade and a copper hilt. I get more of a ceremonial vibe off of this weapon because of its’ demure design, but as a last resort, it could probably be used quite effectively.

Faunus’ other look is to just forget the cape and go with both pauldrons, which works really well when outfitting him with his sword and shield. If the cloaked version was more Mystic Faunus, then this is full-on Warrior Faunus. He looks great with the shoulders added and they continue the emerald and gold coloring that makes for such a beautiful deco.

His sword and shield are both familiar. The sword is the same two-hander we’ve seen again and again. This time it has a gold painted hilt and the sword is painted with a bright silver luster. It’s a good thing that I love this sword design as much as I do, or else I’d be getting pretty sick of seeing it by now. Whether it’s a good idea for a guy with a head shaped like that to be swinging a sword around is another question entirely. The shield, on the other hand is a bit more uncommon, although it’s been included with some of the gladiator-type figures. It’s round and painted copper, with an ornate emerald colored inner ring and a simple gold boss right in the center. Mine has a few minor scratches on the face, no doubt blows deflected by Faunus in the heat of desperate battle. Or maybe just some QC issues at the factory in China. Either way, it’s nothing bad enough to detract from the beauty of the accessory. What does detract is that the peg on the inside of the shield snapped off in the handle and so I’m forced to use a bit of tacking putty to have him hold it. I’ve had precious few noteworthy QC issues with my Mythic Legions figures, but when I do, it’s only fair to point them out.

And there ya have it… Another Wednesday, another great figure from Mythic Legions. I’m pretty sure I mentioned last time how much I dig some of these unique looking creatures that offer a little more variety to the Skeletons, Orcs, Dwarves, and Elves. Not that there’s anything wrong with those, but getting these more unique races makes this universe all the more diverse and interesting to me. And I certainly wouldn’t mind seeing some more of Faunus’ ilk in future releases. I’d really like to see one with a helmet that’s left open at the top for the branches to extend out of. I think they could do some cool new stuff with this design. Either way, I now wish I had picked up one more Silverhorn Sentry to go with him.

Mythic Legions (Advent of Decay): Boarrior by The Four Horsemen

Happy day after Christmas, folks! I hope the holidays treated you well and I once again apologize for not delivering my usual Christmas Day content. It was a day spent getting badly needed rest and with my family. But now I’m recharged and ready to have at Mythic Legions Wednesday and with the taste of the holiday ham still lingering in my memory, today I’m going for one of the oddball figures in the Advent of Decay series… The Boarrior!

He’s not an Elf or Skeleton, nor is he a Human or Vampire. The Boarrior are dwarf-pig hybrids employed as shock troops by The Legion of Arethyr, and known to be rather nasty little beasties. These little bundles of porcine awesomeness are comprised of a wonderful mix of parts, many of which hearken back to the original run of Mythic Legions. Like the Dwarves, the Boarrior use the regular sized trunk, arms and waist pieces, while kitted out with shorter legs, and in this case hooves for feet. The full plate armor is taken directly from this line’s beginnings and looks as great as ever. It’s colored with a dingy and well-worn iron finish with silver paint highlighting the edges and rivets, and some red paint used for some of the trim. The waist piece consists of plate armor for the hips and the sculpted leather scale hanging down to protect his piggy jumblies and if you turn him around you can see his adorable little pig tail hanging out the back of the armor. I’ve said it before, and I’ll say it again, T4H’s ability to sculpt and paint plastic to look like real weathered metal never ceases to amaze me!

As always, the figure comes with pauldrons that peg into the back and beef up his armor. In this case, they’re recycled from the jagged and crude looking Orc armor that seems totally appropriate for this savage little fellow. Indeed, without them I think his armor looks a tad too sophisticated for such a creature. But toss them on and it makes him look more brutish. The Boarrior also comes with a standard brown sword belt, and while he doesn’t have any swords or daggers in his arsenal, I think it works well for his mace.

The head sculpt is completely unique and it’s a beauty! The snout and jowls protrude outward pretty far and feature sculpted fur as well as two powerful tusks protruding from his mouth. The head is protected by a crude looking helmet, which is cast as part of the head sculpt and painted in a copper finish to match the shoulder pauldrons. You also get some silver around the edges and on the large rivets. Some cracks and wear back up the bit in the bio that says these guys sometimes like to toss their weapons and just ram things. And speaking of tossing weapons, let’s check out the gear he comes with!

We’ve already seen the mace tucked into his belt. This baby has a head that looks like it could bash in just about any plate armor and make pretty quick work of skulls too. It’s painted silver with a wash to give it a worn look. I’ve had maces included with a couple of figures up to this point, but this one is a completely different sculpt than what I’ve had before. It’s nice to have a new and novel weapon after opening so many figures with basically the same swords.

Next up is this primitive looking axe. Like the mace, this one has turned up before, but very infrequently. The handle is sculpted to look like a piece of bone and the blade is painted as well worn metal. I think this weapon is particularly well suited to The Boarrior because it reminds me of the axe included with Kenner’s old Gamorrean Guard from Return of the Jedi.

And finally, we have the giant hammer, and this completes a trifecta of weapons that I’ve seen before, but just not very often. This is a favorite of mine, not only because it looks so powerful, but the sculpt is just gorgeous. It also conveys just how strong these tiny oinkers must be to be able to wield such an obviously heavy weapon, which is almost as tall as he is! The hammer is finished off with a silver paint and some black wash, similar to the mace.

As much as I love this guy, The Boarrior almost didn’t make the final cut of my Advent of Decay purchase list. As I was crunching my budget he came off a few times, only to get included back in. In the end, I’m very glad I opted to get him. Not only is he a great looking figure, but he adds that little extra bit of variety to a line that is made up predominantly of larger factions. And the more diverse Mythic Legions gets, the better I like it!  I’d love to see T4H produce a Boarrior Legion Builder somewhere down the road, because as a regular figure he’s a bit pricey to troop build, but at the same time, I feel like I need at least a trio of these little piggies. Considering the head sculpt is completely unique, I’d imagine they’re looking for a way to reuse it and get a little more money out of it, and I’m quite excited to see what that will entail!

Mythic Legions (Advent of Decay): Elf Ranger by The Four Horsemen

This week, I’m turning my attention back to the Elves, one of the major additions introduced to the Mythic Legions line in Advent of Decay. The Elf Ranger may not have a proper name or a bio, but he’s not one of the budget Legion Builders either. Nope, this guy is a regular release with all the paint apps and extra bits and bobs to prove it! He’s also one of the figures in this series that I was extra excited to get my hands on.

What do you think? A little Legolas influence going on here? Maybe, and if so it sure ain’t a bad thing. This body reuses the torso from the Elf Legion Builder I reviewed several weeks back, as well as the belt, and scaled hip and groin armor. But thanks to some new paint, it takes what looked like plate armor and makes it look like a hard leather cuirass. The fully armored arms and legs are replaced with a mix of segmented plates and chain mail on the upper arms, plate elbow guards, and what I presume are supposed to be leather bracers and boots, along with a set of copper colored knee guards. It’s a wonderful design, offering a combination of strong armored protection, toned down enough so that it looks like this Ranger would be able to track his way through the forests without getting slowed down by his outfit.

The paint here is absolutely spectacular, both the choice of colors, as well as the applications. The green cuirass is given a wash to bring out the embossed scrollwork and give it a leathery look with silver painted studs, as well as individually painted securing straps meant to be holding it all in place. Indeed, the sculpted black straps with silver buckles can be seen securing his lower leg armor and even the back of his cuirass. It’s that kind of little attention to detail that I really appreciate. The segmented plates on the upper arms and the shoulder armor all have a wash that gives the armor a worn patina of rust. And while the flourishes of silver and copper are nice, the dominant mix of green and brown gives him an earthy look, and it probably would work pretty well as pseudo-camouflage in those densely wooded Elven forests. I never get tired of saying it, but these figures are absolute works of art.

The Elf Ranger also comes with a green cloth cape, which compliments the color of the the armor quite nicely. As always, these garments use the pegs on the shoulder armor to attach to the figure and you can even thread the holes on the cape through the actual shoulder pegs in the arms to make it more like a cloak.

I really dig the head sculpt, which features the elongated elven ears bold lips, strong eyebrows, and a pair of pupil-less green eyes. The long sandy colored hair is swept back to form a widow’s peak on his forehead and from behind it forms two braids, which meet together and are wrapped to become one.

The Elf Ranger is no doubt an accomplished swordsman, and as such he comes equipped with the very standard single-handed broadsword with the cruciform hilt and a stout-bladed dagger. The sword has its blade, guard, and pommel painted silver with a dull bronze colored grip. The dagger has a brown painted grip and the blade, guard, and pommel are all left with a gray finish. Naturally, you also get the standard brown belt with a loop for the sword. There’s no special accommodations for the dagger, but if you thrust it through the inside of the belt it stays put nicely. And since versatility is the name of the game with a lot of these figures, the Elf Ranger can also be kitted out as an archer…

He comes with a separate hooded head, which is just different enough so that you could pass it off as a different portrait if you wanted a couple of these guys. At the same time, it looks close enough to be the same guy, assuming he’s concealing all that hair with some kind of elf magic. The hood is painted to match the green in the armor, and has gold trim around the edges. Here we also get the same bow and quiver that came with the Elf Legion Builder. Well, if you’re lucky it did. One of my Elf Legion Builders was missing his quiver. Anyway… this time the quiver is painted green with copper accents and the bow itself is painted copper with a brown string.

The arrows in the quiver are part of the sculpt, but you do get a single loose arrow that matches the green and copper coloring of those faux arrows. The quiver has a clip to attach it to the belt, and while I do tend to prefer having the quiver worn on the back with the fletchings peeking out over the right shoulder, that doesn’t work with the cape, and I can’t bring myself to display this guy without his cape. I mean, he may cast it off while fencing, but when he’s tracking his quarry through the forest, he’s got to have his cape, goddamnit!  As before, there are two tiny pegs on either side of the bow that form a notch to help knock the arrow. The range of articulation here isn’t exactly perfect for this sort of thing, but just like the Elf Legion Builder, I can get the Ranger to draw the bow and knock the arrow fairly well. I will confess, however, a little piece of blue-tack inside the hand helps that arrow stay in place, because he can’t really hold it otherwise.

Good god, I love this figure! The mix of parts makes for a great looking outfit and the coloring is just perfect. I’m pretty sure when I first got him out of the package, I just sat there looking at him with a big smile on my face. Then again, that’s almost a regular occurrence for me and this line. He’s not only a fantastic addition to the Elves of Mythic Legions, but he’s exactly the kind of character I would want taking part in one of my Saturday night AD&D expeditions. I want to sit down and think him up a name and a backstory, and pair him up with Sir Owain and Thord Ironjaw and have them go adventuring into some dark dungeon or maybe fight one of the Trolls.