ThunderCats Ultimates: WilyKat by Super7

I’m finally up to the most recently released wave of ThunderCats Ultimates. Yeah, there are some older ones I haven’t looked at yet and I’ll swing back to them, but right now I’m just excited to be caught up to a current wave! This is also the first wave released in a while where I did not buy all four of the figures. I’m not doing the LJN color versions, so that got me off the hook for Jaga and Grune. But since I didn’t review the original Grune yet, maybe I’ll toss him in after I’m done with the two Wave 9 figures I did buy. And those were WilyKat and the Lunatak, Chilla. I just reviewed a Lunatak last time, and WilyKit is anxious to be reunited with her brother, so let’s go with him!

The packaging still looks great, even with the outer sleeve no longer being included. You get a great look at the figure and accessories through the front window and the back panel has some character art and a little bio about the older ThunderKitten sibling. Everything is collector friendly, but since I don’t feel like renting a storage unit for empty figure boxes, these packages are being recycled. As I mentioned last time with WilyKit, these are brand new versions of the figures that were released as part of Mattel’s ThunderCats line as an SDCC Exclusive! I was very pleased with most of the changes Super7 made to WilyKit, so I have high hopes for her brother.

And a lot of what I said about WilyKit will hold true here. Even without a direct comparison yet, this WilyKat figure looks cleaner and crisper to me. The colors are less drab and more toony, with the orange a lot brighter and the brown closer to the orange in tone. Even the sculpt is smoothed out to give him more of an animated look. Matty’s figure had more gloss to the paint and the matte finish here is also more in line with the cartoon vibe. The boots here have less color to them, so the detail like the sculpted wraps pop less, but again, more screen accurate. Finally, the skin tones on both of Mattel’s kittens were a lot darker than they should have been, and that’s resolved here too. The one big downer for me with Super7’s figure is the clip on lasso, which is essentially the same as his sister’s. The tab is super soft and it does not want to stay pegged in. I also liked the sculpt better on Matty’s version of this accessory as well. Otherwise, I think everything else here is a huge improvement.

You get two head sculpts, and both are excellent. The first is a neutral expression and the second offers a open mouthed grin, which is very charming and I think suits the character perfectly. The facial features are super clean and the eye printing is perfect. I had a some issues with the paint on my Matty WilyKat, and while there’s still a bit of minor gaffs here and there in the hair, this is a big improvement. S7’s portrait looks more youthful and toon accurate, whereas Matty’s had sharper detail in the hair sculpt.

And here’s a quick shot of the Matty and Super7 figures together! Matty’s is taller and a tad beefier. I think the proportions and size on the new one are perfect.

WilyKat’s articulation is identical to Kit’s, which in turn is pretty close to what we saw on Matty’s figures. The elbows can at least do a 90-degree bend and the waist is a ball joint, as opposed to Matty’s which just had a swivel. There are slits up the sides of his tunic’s skirt that allow for a little more range in the hips, but the knees don’t have as much range as I would like. The quality of the joints all feel great, although there’s some paint chipping inside the hinge of my figure’s right shoulder, which needs to be cleaned up. WilyKat comes with four pairs of hands and surprisingly no fists. But you do get pairs of relaxed, splayed finger, accessory holding, smoke bomb throwing, and an extra right hand about to throw one of his little mischief pills. I really dig the effects on the bomb throwing hands.

I already pointed out the coiled version of the lasso that doesn’t like to stay pegged into his belt. You also get the unfurled version and this is just a recolor of the one we saw with his sister. It looks good, but his accessory holding hands are not tight enough to hold it unless you thread it between the fingers. It works and looks fine, but probably not how it was intended. The accessory is cast in a soft and pliable plastic, but unfortunately it isn’t posable. I would have preferred an actual wire.

And finally, you get the Hover Board, which is a recolor of the one that came with WilyKit. This one is fatter and an overall better sculpt than the one included with the Matty figure. My Matty board also had some terrible paint scuffs, whereas this one is super crisp and clean. There’s one foot peg up near the front and while I was worried it was too shallow, it does seem to hold the figure pretty well. The stand is transparent with a sculpted smoke base. It pegs into the bottom of the board and has a ball joint to allow for some tilting of the board. The stand’s sculpt is identical to Wilykit’s but hers looks more yellow while this one is closer to white.

Matty’s WilyKat was by no means a bad figure. I liked it a lot then and I still do, but i do greatly prefer Super7’s offering. I think the choice here will come down to personal preference. If you were more a fan of the LJN toys, maybe Matty’s will be more to your liking. If you lean toward the cartoon, I think Super7’s is the clear winner. Naturally, I had the Matty kittens standing in my Super7 display up until now, but I’ll be retiring them back to their packaging. I may wind up selling them off, but the packaging is quite nice, so maybe I’ll hang on to them so I can have one packaged example of that line in my collection. And with WilyKat in the mix, My core Ultimates ThunderCats team is now complete! Next time, we’ll cool things off and have a look at the second Lunatak in the line, Chilla!

ThunderCats Ultimates: Alluro by Super7

It’s been a couple of months since I checked in with Super7’s ThunderCats Ultimates. Where does the time go? If you’re keeping score, I’ve been looking at Wave 8 and so far I’ve covered WilyKit, Captain Shiner, and Hachiman. So let’s wrap up the wave today with the first of the Lunataks, Alluro! The Lunataks showed up in Season Two, to give the ThunderCats all kinds of grief and they were pretty prominent characters going forward. Nonetheless, LJN never cashed in on them by putting any Lunatak action figures in stores. It’s a pretty crazy omission, but to be fair the line only lasted three years. As a result, I was really excited to see that Super7 was digging into this particular team next. Sure, if given the choice I may have gone with the Berserkers, but this was still a major win.

I don’t have much new to say about the packaging. It looks great despite Super7 nixing the slipcovers. The window shows off the goods and you get some character art and a brief character blurb on the back panel. Everything is collector friendly, but I’ve begun purging these boxes because I have to make space for a giant Cat’s Lair before the end of the year. Alluro was the Lunatak’s super creepy master of psy-ops. He could control people’s minds, making him a pretty powerful force to be reckoned with. And, I have to just say how much I loved Doug Preis’ voice work for the character. The voice work in ThunderCats often annoys me because there are so few actors voicing so many characters, and to be brutally honest, a lot of them don’t do a great job distinguishing between the multiple characters they do. I believe Alluro was the only character voiced by Preis in the series, which made him stand out. He did a great job giving Alluro a smug and creepy affect with a bit of Peter Lorre thrown in. Superb!

Alluro manages to stand out, even among a group of freaks like the Lunataks. He’s tall, with a broad and muscular chest, and arms that seem a bit too long for his frame. He goes topless, exposing his lavender skin. There’s a wide belt with a sculpted eye motif in the middle, and a loin cloth hanging below it. This rig is held up by a pair of brown suspenders and a couple of thin crossed belts underneath. Despite the modesty skirt, he actually has a pair of sculpted brown slacks, which give way to orange boots with some sculpted decorations and a pinched toe at the tips. For a pretty simple outfit, the layering here works well. The colors look great and this guy looks like he just stepped off of one of Rankin-Bass’ animation cells!

You get two heads to choose from: One is offering an evil smile and the other an even more evil-er laugh. I don’t know where the inspiration came from for Alluro’s features, but it’s really imaginative. He’s got a bald pate with a crescent moon symbol on his forehead. There’s a gray, mask-like coloring around his eyes and brow ridge. He’s got prominent cheek bones, a set of balls for a chin and big pointed ears. Meanwhile a mop of gray straggly hair cascades down his front and back. The whole portrait is rounded out by his yellow eyes with some mesmerizing rings for pupils. Both heads suit the character beautifully, and while I usually go for the more neutral expression for every day display, I may go for the laughing one here, because it just looks amazing.

If you’ve been on board with any of Super7’s Ultimates lines, you should know what to expect from the articulation here. The rotating hinges in the elbows and knees aren’t going to win any awards for extreme posability, but I’m OK with it. I will say that Alluro’s elbows feel like they have slightly less range than some of the other figures, as he can’t quite even do a 90-degree bend. Otherwise, the joints all feel great and he’s still plenty of fun to play with. You get four sets of hands: Fists, two sets of accessory holding hands, one pointing right hand, and one wide open right hand.

Alluro’s primary accessory is his Psych Club, which he uses to bend the minds of his adversaries. The club has a hooked end, which can be used to hang off his belt and the head is shaped like a crescent moon. There are two crystal orbs that can be plugged into the top, either blue or yellow, and these are ridiculously hard to install. There’s no give in the moon emblem and the sockets on the orbs feel like they are a little too far apart. I was able to get each one in after a lot of cursing and frustration, and now I’ll be leaving the blue one in there for all of time. Some heat would have probably helped. The rest of the included accessories are all from the Season Two episode Psych-Out.

First up is this scroll that Mumm-Ra gave Alluro to find the Egora Talisman, an artifact that gives whomever possesses it so much confidence that it makes them nearly invincible. Personally, I always thought over confidence was a weakness to be exploited, but whatever. The scroll is just a piece of plastic with a map printed on it. Which is odd, because in the episode, the scroll just seemed to have hints written in rhyme that directed him where to find it. As luck would have it, it was in a cave near Cat’s Lair, which alerted Lion-O and the team that something was up.

And then you get the Egora Talisman itself, which includes the cool little chest it was stored in. The chest has a skull motif sculpted into it, along with gold painted reinforced bands and corners. It opens and the Talisman can be stored inside. For such a tiny accessory, the Talisman is nicely sculpted and painted. In the episode, Snarf was the only one not crippled by Alluro’s mind control so he stole the chest out of the glovebox in Alluro’s ride and used the Talisman’s power to defeat him. Of course, we later learn that the Talisman inside was smashed and powerless and that Old Snarf beat him all on his own. Never underestimate a Snarf! Here endeth the lesson!

Alluro is another fantastic addition to the ThunderCats villains line up and I really love the accessories included from Psych-Out. It’s so exciting to see the Lunataks show up in Ultimates and embark on assembling a team that have never had figures before. Especially when we’re talking about characters that became regulars in the second season of the cartoon. I’ll admit I had my doubts as to whether we would see these guys in Ultimates, because are they really going to ever do Luna and Amok? But we got the answer to that right quick, as they are already in production. Of course, Chilla turned up in the next wave, but before I get to her, I’m going to round out the Thunderkittens with Wilykat… hopefully next week!

ThunderCats Ultimates: Captain Shiner by Super7

Even as I push my way through my look at ThunderCats Ultimates Wave 8 and try to get current, Wave 9 has already arrived! Fortunately, I only picked up half of that assortment so it doesn’t set me back quite so far, but I’m still doing all I can to get caught up with ThunderCats, so I can get back into Silverhawks. If you’re just joining me, I’ve already had a look at WilyKit and Hachiman from this wave, and today I’m checking out the nefarious Captain Shiner!

As we saw last time, we are no longer getting the sleeves on these boxes, which is disappointing, but has also convinced me to not keep these packages any longer. That’s not me being petty, just looking for any excuse I can get to get rid of empty boxes and conserve space. Nonetheless, the window box shows off the figure quite nicely and you get some character art and a blurb about him on the back. We first encountered the spacefaring mercenary, Captain Shiner, in the episode Sword in a Hole where he acquires the Sword of Omens for Mumm-Ra and throws it into what appears to be a Black Hole. This was a stand out episode to me when I was a kid, because I can remember honestly wondering how the hell they were ever going to get the sword back.. and in about twenty minutes, no less! By the end of the episode it seems like Shiner going to be another one of those adversary-turned-ally situations, like Hachiman or Snowman of Hook Mountain, but nope when we see him again in the ThunderCats, Ho! mini-series, he’s still an asshole!

Shiner always struck me as being based off an old 19th Century Austrian army officer, and I dig that! I mean, why not? We’ve had pirates and samurai and ninjas. Third Earth is just a melting pot for historical analogies. His uniform is not the most exciting thing around, as it’s mainly a gray suit with red striping on the trousers and an orange baldric across his chest. He does, however, have some really snazzy space boots and the purple and blue go a long way to make his coloring more interesting. What’s also interesting is Shiner comes out of the box with static arms that are sculpted crossed over his chest. I’m not usually a big fan of swapping out parts to make up for shortcomings in articulation, but I have to admit it looks good here, even if it is a dirty cheat.

Of course, you can pop the crossed arms piece off at the shoulders and give him his regular articulated arms and these work just as you might expect, with rotating hinges at the shoulders and elbows, swivels in the biceps and hinged pegs for the wrists. You get three pairs of hands, which include fists, accessory gripping hands, a relaxed right hand and a pointing left hand. The hands seem rather undersized to me, especially the tiny fists, which I found kind of weird and off-putting. The rest of the articulation is standard Super7 Ultimates stuff, although my figure’s right hip can be problematic. Sometimes it feels like it locks up and I have to fiddle with it to get it to move again. I’m not sure what’s goin on up there, but heat doesn’t seem to help and I just have to be patient and careful with it.

You get three different heads to choose from. These include a somewhat passive expression, an evil smile expression, and a maniacal laughter head. The later two are very expressive and all three are excellent likenesses for the character. The face is so lumpy and weird, and just full of personality. The monocle in his left eye is a permanent fixture, cast in a smoked translucent plastic so you can still see his painted eye behind it. The cord is attached to the monocle and plugs into the orange sash, so you have to unplug it every time you change the head. It’s not a big deal and it pegs in fairly easily, but if you turn the head too far, particularly to his left it will tend to pull out.

Shiner comes with three accessories, the first of which comes from his first appearance and it’s the captured Sword of Omens. This represents the sword in its dagger form with the Eye of Thundera wrapped up to contain its power. It’s actually the second time we got a Sword of Omens with the Eye wrapped up, the first one came with Pumm-Ra. And kudos to S7 for doing an entirely new sculpt for this accessory.

Next up, you get an energy pistol. I can’t remember if we saw these in his first episode, but I know his crew carried these in ThunderCats, Ho! As far as laser gun designs go, this one is pretty low effort and the accessory reflects that. There’s no real detail on it at all, just a painted orange screen for the energy emitter.

And finally, you get a set of shackles, which I presume are supposed to be one of the sets used to chain up the captive ThunderCats, in ThunderCats, Ho! This accessory is very well done with an actual chain and the cuffs can open and close. They are a bit big, even on the dudes, but fun nonetheless.

Captain Shiner is a solid enough figure, and yet this one leaves me a little underwhelmed. Maybe it’s because his outfit design is rather simple, but then I think the head sculpts make up for it. Maybe it’s because he feels rather light on the accessories, but that’s probably because of the crossed arms piece taking up a chunk of the extras budget. And sure, that looks good as a display option, but where do we draw the line between just substituting parts instead of making the articulation work better. The tiny hands do bother me quite a bit, and the wonky right hip joint is a nuisance. Part of me wonders if I should have waited for Shiner to turn up on discount, but then I didn’t want to risk not having him in my collection. Really good figures often get a week or so playtime on my desk for me to have fun messing around with before going up on display, but that won’t be the case for Shiner. Although he does look good on the shelf!

ThunderCats Ultimates: Hachiman by Super7

Last week I embarked on a look at the eighth wave of Super7’s ThunderCats Ultimates with a look at Wilykit, and today I’m pushing forward with the Samurai from The Red Sun Planet! Hachiman first showed up well into the first season of the cartoon, when he was summoned by Mumm-Ra and tricked into fighting the ThunderCats, but he and Lion-O eventually became allies… until many episodes later Mumm-Ra summoned him again, put a spell on him, and made him fight the ThunderCats… again! One of the recurring themes in the cartoon was making friends out of potential adversaries, and I think that was a good message to send kids, but maybe the writers hit that well a few too many times at the expense of Hachiman’s gullibility. Either way, Hachiman would turn up in a total of maybe a half-dozen or so episodes, enough for LJN to give him a figure back in the day.

Here he is in the package, and just like last time, we no longer get an outer mailer box or a slipcover. I don’t mind the mailer going away, as I always pitched them, but the fact that we’re not getting the slipcovers anymore has just about convinced me to not keep these boxes. The presentation is still really nice, but at this point I’m just looking for excuses to get rid of action figure boxes in storage and recover some space. The back panel still has some character art and you get a little blurb about Hachiman as well.

Out of the box, Hachiman is looking pretty faithful to his animated counterpart. He has blue Samurai armor with a little black and red trim, worn over a sculpted brown bodysuit. The armor is confined to the front, which I’d like to think is because a brave warrior like Hachiman does not turn his back on the enemy. From the back you can see the sculpted red cords that hold his chest piece on and just more of his sculpted brown undersuit. I was pleasantly surprised to see that the plates on his hips and shoulders are not too restrictive of his articulation. His chest armor has a swap out panel, one with an emblem on it and one without. I don’t remember him ever having that emblem on his chest in the cartoon and the LJN figure didn’t have it either, so I’m not sure the source of that piece. I can’t say as I remember every episode he was in, so maybe it appeared in one of the later ones. Despite being more cartoon accurate without it, I have to say I kind of dig what it adds to the look of the armor.

You get two head sculpts, one with the helmet and one without. The helmeted head looks great with some pretty nice depth of sculpt between the mask and his underlying face and he’s depicted as gritting his teeth in the heat of battle. The gold leaf paint on the trim and crest looks good, but could have had some sharper paint lines. I like that they went with two heads, rather than a removable helmet, because I don’t think this design would have worked as well had it been an accessory.

The sculpting for the unmasked head also looks pretty good and offers a more stoic and determined expression. His brow is furled and his tightly drawn lips are slightly downturned. The hair sculpt is rather soft and the paint on the head band shows some slop. My figure also has a stray black mark on the left side of his face, which I will try to wipe off at some point. Overall, I think the paint could have been a lot better on this head, but I’ll concede that the flubs are amplified by the camera close ups and it’s not as egregious with the naked eye. On the other hand, it is a $55 collector figure so, it should have been better. Do better, Super7!

Hachiman has a scabbard for his mighty sword, Thunder-Cutter, which pegs into his belt sash with a key-type tab. If I peg it in and put the figure on the shelf, it’ll stay put, but as soon as I start fiddling with him, the scabbard pops off, so I find it’s best to just leave it off until I’m done posing him and then attach it. It’s rather annoying, but I can’t really think of a better way to do it and still have the scabbard be removable. The scabbard has a gold handle and some sculpted with wraps and it fits the sword blade pretty well. Hachiman has hands for holding both the sword and the scabbard, along with relaxed hands, fists, and a pointing finger hand.

Released from its scabbard, Thunder-Cutter has a painted silver blade, black sculpted wrap on the handle, and the pommel and tsuba are both painted gold. It may not be as flashy as the Sword of Omens, but it’s still an attractive and elegant looking sword.

You also get a second version of Thunder-Cutter with a semi-translucent energy webbing effect piece wrapped around the blade. It’s actually the exact same sword and the effect piece is removable, so I’m not sure why they didn’t just include the effect piece, but hey… extra sword! The effect piece also has a hole for the pointing finger hand so you can recreate the scene where Hachiman asked Thunder-Cutter which way to go and it acted like a compass to point him in the right direction, while balancing on his finger.

I’m glad they finally worked Hachiman into one of these waves, because he was a great recurring character on the cartoon and he makes for a fun action figure. Yes, I would have appreciated a bit more care on the paintwork, especially the unhelmeted head, but what we got isn’t so bad that it ruins the figure for me. Getting him in hand does make me extra sad that we don’t yet have Nadya, the Warrior Maiden that he sort of bonded with and referred to as Little Sister in the cartoon, but the line does appear to still be going strong, so I have hope!

ThunderCats Ultimates: WilyKit by Super7

I’m trying to space out the Super7 stuff as much as possible, but with me trying to get caught up on GI JOE Ultimates and new waves of ThunderCats and Silverhawks, it’s just a lot of stuff to try to squeeze into each week and still offer some variety. Anyway, just to refresh everyone’s memory, Matty Collector started ThunderCats and Super7 took it over. And while Super7 technically finished the main ThunderCats team a while ago, the Thunder Kittens were released by Mattel as SDCC Exclusives and were not easy to get. Naturally fans who missed them have been waiting for Super7 to do them, and now they have! WilyKit arrived as part of Wave 8 and WilyKat has already shipped as part of Wave 9. Since I already reviewed Matty’s set, I’ll be focusing on comparisons for today’s look!

I’m usually not a fan of cartoons inserting the young characters for kids to relate to, but I really do love the Thunder Kittens. They’re fun, they’re not too annoying, and their mischief works well as the inciting incident for a lot of episodes. Matty’s Kittens came in some really cool packaging, but that’s to be expected for a special SDCC release. Here we get the standard S7 ThunderCats Ultimates packaging after all the cost cutting. So, no more outer mailer and no more slipcover. You do still get some nice character art on the back panel as well as a little blurb about the character. Even with the cut backs, the presentation here is still gorgeous and everything is collector friendly, but I’m leaning toward not keeping these boxes any longer.

Before I even did an in hand direct comparison, I could tell that this new version of Wilykit was a huge improvement over Mattel’s. She looks crisper and more colorful, and surprisingly more polished than the previous release. Her dress is more of a purple and pink combo, where Matty’s was more blue and lavender. The skin tone is a lot lighter and uses bare plastic rather than paint, making her look a lot cleaner. And yes, it is an entirely new sculpt! She’s only a bit shorter than the Matty figure, but her proportions are slighter and more alike to what we saw in the cartoon. The belt is now red instead of brown and still has her braces of pill bombs sculpted in. These along with the belt buckle are sculpted sharper and painted in bright silver, as is the sculpted cuff on her right bicep. Finally, her toes are more claw like and accurate to the cartoon, whereas Matty’s, looked more human.

You get two heads to choose from, where Matty’s only came with one. The neutral head has much paler skin than the Matty release and the difference between the white painted inner part of the face and the the surrounding area is more subtle. The eyes are printed much more sharply and are colored orange rather than red, as is the hair. The hair shape has been reworked so it’s less pointy on the top, which is where most of the difference in height comes from. Whether this is more or less screen accurate kind of depended on which episode I was watching. I think the brightness of the hair could have been taken down a notch, but I still dig it. Everything about this portrait just looks so much brighter and cleaner than Matty’s.

The additional head offers a wink and a smile and is a very welcome bonus. Wilykit is now showing off her pearly whites and has her right eye closed into a knowing wink. It’s playful and mischievous and really presents the character very well.

The articulation here is nearly identical to Matty’s, meaning you get lots of rotating hinges, and not as tight a bend in the elbow as most would probably like. With that having been said, the one big improvement here is that the waist is now ball jointed, where it was merely a swivel on the Matty figure. The skirt is a tad restrictive of the hips. You can still get her into a pretty wide stance, but I think Matty’s could do slightly better in that regards. The joints are a bit delicate due to the smaller nature of the figures’s limbs, but not so much that I was worried about breakage while playing with her.

WilyKit comes with a pair of relaxed hands attached and you get only three additional hands to swap out. These include one set of gripping hands for her lasso and one right hand sculpted with one of her pill bombs between her fingers. I love that they included the pill throwing hand and I’ll likely display her with it. But, it still feels like she came up pretty light in the extra hand department. Considering how small a figure she is, that feels a tad cheap.

Just like the previous release, WilyKit comes with two versions of her rope: One to store on her belt, and one all unfurled into a lasso. This is one aspect where the S7 figure takes a step back from Matty’s, as this one has a real problem staying put when you peg it into her belt. Matty’s wasn’t perfect, but it used a much chonkier tab to connect and it just worked better. On the other hand, S7’s is still more accurate to the episodes I’ve watched recently.

And of course, WilyKit comes with her Space Board, and this is also an entirely new sculpt. The board is about as long as WilyKit is tall and it’s a lot fatter and rounder than Matty’s. It’s also painted much, much better. There’s a single peg on the top to support the figure as well as a sculpted Eye of Thundera. Meanwhile the flipside has some sculpted thruster jets and a socket to plug in the flight stand.

The stand plugs into the bottom and has a ball joint so you can angle the board different ways. It’s a clear cone with a smoked effect on the bottom. All in all it looks good and does its job well. The foot peg makes a secure connection with Wilykit and she stays on a lot better than Matty’s figure does.

And here are some comparison pics with the Matty figure, where you can really see the differences to the hair sculpt from behind.

Apart from some spotty QC issues, I was pretty favorable toward the SDCC Thunder Kittens when I reviewed them back in the day. I would have been perfectly fine having them continue on in my ThunderCats display if S7 opted out of making them. But, with that having been said, I think this new WilyKit is an improvement on nearly all fronts. Of course, the previous WilyKit is nearly nine years old now, so I expected better, but even still, I prefer the color choices, the changes to the hair, and even the design of the Space Board. Yeah, she stumbles a bit with the lasso belt attachment, but it’s a minor thing on an otherwise great figure. Her brother is already on his way to me as we speak, and we’ll get these two Kittens together as soon as I am done looking at the rest of this wave.

ThunderCats Ultimates: Snarf by Super7

I’m finally getting to break into the most recent wave of Super7’s ThunderCats Ultimates and while I was hotly anticipating several of the figures in this assortment, there’s no question about who I had to start with. Snarf has been a long time coming! He’s the heart and soul of the ThunderCats. And while many 80’s cartoons shit the bed with annoying cutesy animal sidekicks, I always loved Snarf. He was fun and goofy, but his role of doting nursemaid to the suddenly giant Lion-O was so endearing. Plus, the neurotic little fluffball certainly saved the day on more than one occasion. Of course, Rankin-Bass couldn’t leave well enough alone and had to toss Snarfer in there, but we’ll get to deal with that a couple waves from now.

Uncle Osbert comes in the same style package we’ve been seeing since the beginning. There’s a high-gloss sleeve that lifts off the top to reveal the window box within. The red foil Eye of Thundera graces the front of the sleeve and you get some character art and a blurb about Snarf on the back of the box. These packages are collector friendly and I have a huge box of them stored in my garage because I can’t bring myself to toss them out. Yup, when you have boxes full of empty boxes, you know you have a problem.

Obviously old Snarf is a little guy, and we’ll get to the pricing on this fellow at the end. But, I’m happy to say that Super7 managed to give us a surprisingly good amount of articulation for such a short and stocky character. With rotating hinges in the shoulders, elbows, knees, and ankles, hinged pegs in the wrists, ball jointed hips, another two ball joints in the neck, and two more in the tail, Snarf is a lot of fun to play with for a character that was merely a static piece in the original toy line. I really dig all the sculpted detail on his fur, which is painted reddish brown with some yellow patches on his arms and legs and a wide stripe running from the back of his head down to the tip of his tail. He’s got a bald, segmented, almost dragon-like tummy that has some nice shading on it and flesh-colored plastic for his hands and feet. For what it is, there’s not much I can complain about here, aside from the fact that Snarf can’t really go down on all fours, which is how he ran in the cartoon. I’m not sure that would have been possible with articulation alone, but with extra swap out limbs? Maybe.

Uncle Osbert comes with three different heads, each showcasing very different expressions, and each one really capturing the cartoon character design very well. The first head offers a somewhat neutral expression with a hint of Snarf’s default emotional setting: Worried. The second is an open mouth expression of pure delight. And finally we get rage monster Snarf. Oh yes… Make no mistake, you back Snarf into a corner and you’re going to get your ankles bit. The paint here is all pretty sharp to the naked eye and you have to punch in pretty close to see any real faults. They did a beautiful job on his eyes, as all the ‘Cats in the cartoon had such distinctive eyes. His pointy ears and adorable tuft of hair round out the package nicely on all of these portraits. I will say that I had some difficulty getting the angry head in for the first time. I had to apply a good amount of force and since the head has a lot of sharp points, it was a painful experience. After that it seemed to go on just fine.

Perhaps the coolest addition to this set is the standing tail base. Snarf had a habit of standing on his erect tail when he wanted to gain some height and this is achieved by swapping out the lower part of the tail for this tail piece that’s attached to a clear base. It’s a clever design for this display option, and I will likely utilize it most of the time because it looks so good and gives him a bit more shelf presence when displayed in front of the other ‘Cats. Let’s check out the accessories…

Snarf comes with a small assortment of extras along with three pairs of hands. The hands include tight grip hands, looser grip hands, and relaxed hands. There’s a gray satchel that he can wear on his shoulder. I remember him having this in the cartoon and I want to say he mostly used it to carry Candy Fruit, but he might of stored other stuff in it too. It’s a simple piece, it looks good on him, but I probably won’t display it with the figure much.

If you don’t remember Candy Fruit, it was harvested by the neighboring village of robot teddy bear Berbils and acted as a staple of the ThunderCats’ diet on Third Earth. God, this was a delightfully bizarre show! I don’t really remember the ‘Cats eating much of anything else. Early on, I think I imagined that the Berbils were just getting them hooked on the stuff so they could enthrall the ThunderCats to slay all their enemies, but nah… The Berbils were pretty chill. Here you get a single Candy Fruit, which seems kind of cheap. Couldn’t throw a few more in there without breaking the bank, guys? The wider grip hands are good for holding it.

Next you get new versions of Lion-O’s Claw Shield and a dormant Sword of Omens. Some might consider this an odd couple of accessories for Snarf, but there were plenty of times where Lion-O got separated from them and Snarf delivered them so he could save the day. Still, I doubt anyone was really clamoring for another version of these, especially since if you have some of the Lion-O variant releases, you have a few already. Still, they look great and the sword can store in the Claw Shield. The paint on both pieces is really nice.

Snarf can hold the Sword of Omens in his mouth, which I remember him doing several times in the cartoon. The problem here is that he was usually doing it so he could run on all fours to deliver it to Lion-O and as we already established, the figure can’t really do that. So again, some way to make that work would have been a nice option, either with swap out limbs or even an extra static body.

Snarf is a fantastic figure. I love the sculpting, the extra heads, and he’s got more useful articulation than I expected we’d get out of a little Snarf. And yes, at $55 he is egregiously over-priced. Indeed, when you consider all the extras that came with some of the other regular sized figures at this price point, Snarf here just feels like highway robbery. It’s not like this was some risky one-off Goat Man villain that some collectors would pass up. Nope. No doubt, Super7 gambled that everyone would want Snarf in their collection and would pay it. And well-played, because in my case they were right. Still, it’s not a great way to treat your customers. I think the best way to raise the value in this package would have been to include a static extra body to pose him running on all fours with the Sword in his mouth. Another way to go would be to make him a two-pack with RoBear Bill. And even with all that having been said, I love how he turned out and I’m happy to finally have a full set of the ThunderCats on display! Snarf, Snarf!

ThunderCats Ultimates: Snowman of Hook Mountain by Super7

The time of reckoning is coming! Super7’s ThunderTank is starting to show up in people’s hands. And I still have a lot of ThunderCats figures to try to review before that happens. So, I’m going to do my best to throw a lot of love at this line over the next few weeks. Will I be caught up by the time the tank arrives? Probably not. But I’ll try to close the gap as much as I can. Today I’m checking out a figure from Wave 4, and it is indeed the Snowman of Hook Mountain! *Snowmeow not included!

We’ve seen the packaging for these figures many times now, but it’s so nicely done, that I don’t mind taking more shots of another one. You get the sleeve with the red foil Eye of Thundera on the front and when you lift it off it reveals the window box. The window shows off the figure and just how much little excess room there is in there because he’s so hefty. The back panel has a nice bit of character art and a blurb about Snowman. I love the one line here that states, so matter of fact and irrefutably, Lion-O was able to tame Snowmeow because he is the Lord of all Cats. Cartoon logic, bitches! I really enjoy Snowman’s debut episode a lot. It starts out with a misunderstanding and Lion-O fighting him, but they end up as fast friends, making Snowman a formidable ThunderCat ally!

Protector of the Castle of the Snowmen, Standing member of The League of Third Earth… like his animated counterpart, Snowman is a big boy, measuring in at many chonks more than even the biggest ThunderCat! He has a dark blue, short-sleeve tunic over lighter blue sleeves and baggie trousers. His lower legs are covered in sculpted fur boots, and he’s got a mantle of more sculpted fur over his shoulders and covering most of his chest and back. His hands are bare, but he’s got some natural brown fur on the backs of his mighty meathooks! This is not one of the most complex character designs out there, but Super7 did a really nice job detailing all that gray fur. I also dig how the articulation cuts at the knees and ankles make it look like the boots are cinched and tied at those points.

When this figure was originally solicited, I seem to remember the plan was to have a regular head and helmeted head, but we wound up with one head and a removable helmet, and that made me happy. Sure, you could argue that the eyes would line up better with the eyeholes if the helmet had the exposed eyes as part of the sculpt, but what we got isn’t that bad, and I like to have the option to have him holding the helmet and not seeing a severed head in there. I love this helmet design, as it looks like a cross between an exaggerated knight’s helmet and a German WWI helmet with the one spike protruding from the top. The visor is massive and the silver paint looks quite nice!

Remove the helmet and you are treated to Snowman’s walrus-like visage. At least it reminds me of a walrus sans tusks and with a human nose. He’s got a wall of off-white facial hair surrounding his buried mouth with the rest of the head covered in brown fur, leaving only the skin around the nose and eyes bare. Oh yeah, he’s also got two adorable little ears jutting from his hair. If only they had hired on Wilfred Brimley to voice this guy! “Folks, I’d like to talk to you all about Thundrilliam…”

For articulation, Snowman has all the right points, but because of his bigger size, the range of motion is curtailed in some of them. There’s a ball joint under the chest, which allows him to rotate and lean back and forward a bit, with the ball joint in the neck fairing about as well. The arms do a pretty good job with rotating hinges in the shoulders and elbows, and hinged pegs for the hands. There are three sets of hands: Fists, Relaxed, and Accessory Holding. The legs have a great range of motion in the ball jointed hips, but the knees don’t bend back nearly as much as I would like, because of the sculpt. The ankles are good for flattening the feet on wider stances, but not a whole lot more. Snowman is still loads of fun to play with, but for a line that isn’t exactly super-articulated, he manages to offer a wee bit less.

As for accessories, Snowman comes with a lance, a spear, and a shield. Each of these are cast in chalky, somewhat transparent plastic to make them look like they’re fashioned in ice, and it’s a pretty nice effect, which I don’t seem to remember being the case on the LJN figure’s accessories. The lance even has a cool bubble effect in the handle, and this weapon is almost twice as tall as Snowman himself!

The spear and shield are my favorites of the three, as the spear is a lot easier for him to wield than the bulky jousting lance. The shield handle, however, is very tough to get into his hand, as the fingers are not very pliable. Still, he looks great holding them! I’ll likely leave it connected to that hand to risk having to deal with that tight grip again.

Snowman was one of the first inhabitants of Third Earth that left a lasting impression on me in the cartoon. His episode is fun and does a good job about teaching a life lesson. Naturally, I was excited to get a figure of him, and Super7’s does not disappoint. Is there any chance we might still get Snowmeow? Well, initially I thought the chances were slim since they didn’t come together. But, seeing as how Super7 packaged Mandora and her Electro-Charger separately, I think there’s still some hope. If Super7 is confident enough in selling some of the bigger toys, I wouldn’t be surprised to see the big snow cat show up.

ThunderCats Ultimates: Electro-Charger by Super7

As promised, I’m back today to round out the week with a look at the very first vehicle released in Super7’s ThunderCats Ultimates line. Besides being absolutely stoked to be getting Mandora the Evil Chaser’s flying police motorcycle, I was also curious to see how this toy would turn out as an indicator of future possibilities. And I’m not just talking about the ThunderTank, but more so the variety of one-person vehicles released in LJN’s original toyline. Not long ago, I bought a vintage LJN Skycutter, which scales fairly well with the Ultimates figures, but I’d love to see Super7 get to work on their own version of the Skycutter, Nosediver, and other fun little vehicles! Hopefully, you already checked out my look at Mandora from a few days ago. If not it should be right below this one, otherwise… let’s get to it!

The Electro-Charger comes in a window box, with the window wrapping around the front and top panels. The front has the classic ThunderCats logo and it identifies the Electro-Charger as “Mandora’s Interstellar Transport Vehicle!” The back panel of the box has some shots calling out some of the toy’s features, as well as a cool photo of Mandora with her sweet ride. The toy is 99% assembled (only the rear antenna needs to be attached), so it displays great in the box, and the packaging is totally collector friendly. Just pop off the antenna, and you can use the box as a garage!

Out of the box, this thing looks absolutely amazing. The design looks a lot like a police motorcycle model kitbashed with a spaceship model, and I mean that in the most loving way imaginable. The clean white plastic looks fantastic, and the toy is all about those sweeping curves and smooth rounded surfaces. The translucent red caps on the front of the wings are reminiscent of the bussard collectors on the USS Enterprise, while the yellow star, windshield, and transparent yellow headlamp and side panels drive home the police motorcycle motif.

There’s sides of the space bike are fitted blue panels and silver exhaust tubing, with some lovely burn marks painted around the edges. The blue paint contrasts beautifully with the white and the silver paint on the pipes has a gorgeous satin finish. The two seats are ribbed and painted black with an extended back on the rear seat. Below that you get the Interplanetary Control Force emblem printed in yellow, a tall antenna, and a single yellow rear tail light. Super7 did a beautiful job recreating the cartoon model of this bike in plastic, and it sure is an impressive toy to hold.

The dashboard sports some excellent detail with a painted control console and a set of silver handlebars with black grips. You also get two console display options, thanks to swap out instrument boards which connect to the dashboard via magnets. The first option is a display screen, which I think is how the console appeared in Mandora’s debut episode. The second panel features a host of switches and buttons. This panel was showcased in the episode Cracker’s Revenge, where Captain Bragg’s avian companion Crownan had to operate the bike because Mandora was tied to it and it was speeding out of control.

Just like in the cartoon, the Electro-Charger has retractable tires to allow it to land and be driven just like a regular motorcycle. Depending on the episode, sometimes the wheels were deployed even when it was in flight. I’m guessing that was an animation error, rather than being intentional. There’s no mechanism to deploy the wheels, instead you first have to remove the two hatches, which are held on by clips. Once those are off, you can open the hatch on the back of the bike with the Interplanetary Control Force insignia to push down the back wheel, while the front wheel can just be grabbed and pulled out through the open hatch. There’s also a flip down kickstand in the middle, but I didn’t find it was really necessary, as the bike seems to sit fine without it.

The kickstand also houses the hole which the translucent flight stand can be pegged into. It’s a rock solid connection and it displays the bike in a slightly inclined manner. Mandora herself fits perfectly on the bike and you can use a few different pairs of hands to grip the handlebars, depending on how tight you want that grip to be. I found the looser grips work just as well and are easier to get her hands on and off the grips. And boy does she look fantastic on the bike!

The back seat is roomy enough for Lion-O or any of the other ThunderCats to catch a ride, showing just what a good sized vehicle this is!

And as I mentioned yesterday, the Electro-Charger comes with Mandora’s Enzyme Catalyzer, or Soap Gun if you prefer. There’s even a hatch just below the handlebars that has a compartment to store it, which is where she kept it in her debut episode.

The Enzyme Catalyzer consists of the gun portion and the soap tank with a rubber hose running between them. There’s a grab bar on the tank so she can hold it in one hand while wielding the nozzle like a gun. You also get a soap spray effect part to attach to the nozzle! I love it!

It’s hard to believe that so many decades later, we finally have Mandora and her Electro-Charger in toy form! This is a beautiful and impressive toy, but with a price tag that is not for the weak of wallet. At $150, this one really tests the ThunderCats fanboy chops, and I can certainly see sticker shock preventing some collectors from buying it. With that having been said, the bike showcases some top notch craftsmanship, and I have absolutely no issues with mine when it comes to the paint or the overall build. It’s quite simply immaculate, which really bolsters my confidence in the upcoming ThunderTank. I was maybe a wee bit concerned about the possibility of buyer’s remorse on this one, but that certainly has not been the case and sure am happy to be able to display this in my collection! While it was offered as a pre-order, a number of online retailers are showing it in stock as we speak.

ThunderCats Ultimates: Mandora by Super7

From what I’ve been hearing, we’re about a month away from Super7’s behemoth ThunderTank shipping out, but this month, we got another vehicle in the ThunderCats line with Mandora and her Electro-Charger both arriving here last week. I know, I have a few older ThunderCats releases on my backlog, but I couldn’t resist pushing the Evil Chaser and her sweet ride to the front of the line. These were released separately, so I’m going to check out Mandora today, and then we’ll have a look at the Electro-Charger on Friday!

Super7’s Ultimates packaging looks slick as ever. You get a beautiful window box with a sleeve over it. Lift off the sleeve, which is adorned with a red foil Eye of Thundera, and you get treated to a great look at the figure and accessories inside the box. The back panel has some nice character art, along with a little bio blurb about the character. Working for Interplanetary Control Force, an organization of interstellar space cops, Mandora is known as an Evil Chaser, and appeared in around half a dozen episodes of the original cartoon, peppered across both seasons. In her debut, she travels to Third Earth to recapture a trio of evil fugitives, which Lion-O accidentally set free. And yes, Super7, I’d like figures of Plutar, Burnout, and most of all Quick Pick, please and thank you!

Out of the box, Mandora is ready to hunt down fugitives no matter where they hide! Her costume is the spitting image of her animated counterpart, with a black bodysuit, sleeveless on the left side, red and pink boots and gauntlets, a gray belt with white and red belt buckle, some pink shoulder pads, and, what is that a half-jacket? Half a chest armor? I don’t know, but it looks great! While the shoulders are sculpted separately, sadly they are not designed to be removable, so you can’t recreate that bare shoulder look from her debut episode. Bummer! She also has a gray scabbard on her right leg to hold her boomerang!

You get no less than three different heads to choose from, all sporting her RoboCop-inspired visor with yellow ponytail sprouting from the back and back-swept headphones. The only difference between the first two heads is the way her ponytail is positioned. The first has it dropping straight down, while the other is a windblown look.

The third head has the ponytail blowing in the opposite direction and Mandora gritting her teeth. Her visor is also changed to a tracking display. The paint on my figure’s second head could be a little cleaner, especially when you punch in real close with the camera, but I don’t have any issues with the other two. I might as well take this opportunity to address the skin tone. Super7 went with bare, unpainted plastic for the skin which looked really waxy in the promo shots. In hand, I think it looks fine, and I’d even go so far as to say I think it turned out better than if they had painted it.

Mandora has pretty much the same articulation as the other two ladies of the line, which means it’s definitely serviceable, but far from the best. The legs have ball jointed hips, rotating hinges in the knees, and both hinges and lateral rockers in the ankles. The neck is ball jointed and there’s a ball joint under the chest. The arms have rotating hinges in the shoulders and elbows, with hinged pegs for the hands to swap them out. And boy do you get a lot of hands! You get fists, relaxed hands, grasping hands, accessory holding hands, you even get a right pointing hand and a right thumbs-up hand. As for the articulation, the biggest issue remains the range of motion in the elbows and knees, which does feel limited. Thankfully, there are slits cut in the back of the shoulders to keep them from hindering the shoulder movement.

As for accessories, Mandora has an inventory of goodies that hits most of the beats. Her trademark boomerang is front and center, actually she has two of them: One standard, and one with a trailing motion effect. The boomerang is nice and colorful with a white base and blue and red accents. The motion effect has a semi-transparent red trail that looks great.

Next up, you get a set of handcuffs with real chain connecting them. The cuffs do not open, but you only need to pop off a figure’s hands to slip them on.

She has her ID badge with her picture printed on a sticker.. Depending on which episode you’re watching, Mandora sometimes flashed her badge with her picture upright and sometimes with the badge part at the top and her picture upside down. The sticker on my figure’s accessory is kind of rough, with some chipping on the edges, but it’s pretty small and hard to notice with the naked eye.

And lastly, you get her computerized ticket book and the tracking device she used to hunt fugitives. Both of these are pretty simple accessories, but cool additions nonetheless. Pity we didn’t get some tiny paper tickets to hand out to Snarfer. Assuming we actually get Snarfer. Yeah, I’m pretty sure we’ll get a Snarfer.

I was super excited when Mandora first got solicited and now that I’ve get her in hand, I’m thrilled to have her in my collection. It always surprised me that she didn’t get an LJN release in the original toyline, as she’s a damn cool looking character, and she sure came back for a good number of episodes. Now, naturally the big omission with Super7’s figure is her enzyme-catalyzer (aka. soap gun). Super7 didn’t forget it, but rather chose to bundle it with the Electro-Charger. I was always going to pick up her ride, so I don’t mind it getting put in with the bike, but I can see why some collectors might consider it a cheap move. Not everyone is going to buy both the figure and the bike. So yeah, I think they should have included it with the figure. Come on back Friday and we’ll have a look at the Electro-Charger!

ThunderCats Ultimates: Captain Hammerhand by Super7

It’s been about two months since I last visited with Super7’s Ultimate ThunderCats, and that’s just unacceptable. I’ve still got a bunch of figures from this line to check out, and the pre-orders for the newest wave has got me motivated to get caught up. So, let’s get this going with a look at Super7’s first foray into the fearsome Berserkers… It’s Captain Hammerhand!

Once again, this line’s packaging never fails to impress. Super7 has been sticking with the same glossy black sleeve over window box, which just oozes class. The sleeve features Mumm-Ra’s symbol, which Super7 has been using for all the baddies that have allied themselves with The Ever-Living Evil Lord. The spacious window gives you a look at the figure and all the goodies inside, and you get some nice character art and a little blurb about Hammerhand on the back. And may I say that this is one of the best character blurbs of all time, as it contains the phrase, “in search of delicious unicorns!” One of the many cool things about the ThunderCats was all the crazy villains that were introduced and often returned. The Berserkers were among my favorites!

Super7 has been adopting the animated style for their Ultimates line, and that’s certainly the case here with Hammerhand. I’m happy to have the cartoon-style, but props have to be given to how absolutely freaking creepy the old LJN figure was. He had a crack-addled rage face and unsettling proportions, but this version is the one I know best. It’s also worth noting that this is based on his later appearance, as he looked very different in his debut episode. Here, Hammerhand sports some bright yellow trousers with a booted right foot and a giant mechanical left foot. His wide belt features a skull and bones motif with some red to give an extra splash of color. He shows off his mighty six-pack of abs, and I don’t blame him because he is positively chiseled up in there. Looks like that unicorn meat is not a fatty food. His chest is encased in black armor, his left arm is mostly bare, with a bicep cuff and a black gauntlet, while his right hand is dominated by his titular hammer hand. This is just such a colorful, fun design and Super7 did a wonderful job realizing that in plastic form.

You get two heads to choose from, the first of which is just plain bad tempered. Hammerhand’s bushy beard and mustache spills out of his face and looks to be angry at the world. A flash of teeth and bottom lip are nestled in the middle of this mad face coif, and his noggin is capped with a yellow helmet and mis-matched horns. A nasal guard bisects his face, with a large patch covering his right eye and a single red peeper gazing out to the left.

The other option trades bad tempered for downright pissed off. His mouth is agape with rage and showing more teeth. I think this may be the head I display on him the most!

The hammer hand is suitably large and imposing, and like the heads, you get two versions of it to choose from. One has articulated fingers, while the other is just folded into a solid hammer. The difference is a little subtle, but the non-articulated hand does close up tighter than the other one is capable of. You also get a selection of left hands, including a fist, open hand, weapon holding hand, and another accessory holding hand.

For the weapon holding hand, Hammerhand comes with his trusty blunderbuss. I absolutely love this weapon design. There’s something about antique looking weapons with futuristic elements on them that just does it for me. The sculpted tape wrapped around the barrel is a nice touch too.

Hammerhand also comes with a couple of coin purses… or BOOTY, if you prefer! They’re nothing special, but a fun addition to round out the accessories.

I was thrilled to see Hammerhand introduced to the line so soon, and I sincerely hope we don’t have to wait too long to get some more Berserkers. For the time being, Hammerhand has been hanging out with his fellow Captain, Cracker, which I think look surprisingly good together, despite not being from the same faction. I’ve had tons of fun fiddling about with Hammerhand on my desk for weeks after he came out, and he’s definitely one of my favorite baddies released in this line so far!