Transformers Combiner Wars: Thundercracker (Leader Class) by Hasbro

Hoo boy, folks, am I excited to have this box in my hands. Although, that excitement is tempered a bit by the fact that there’s a shipping box in the corner containing Devastator, but we’ll save that for next week. When I first heard that Hasbro was making the Seekers using a tweaked mold of Generations Jetfire I was both fascinated and horrified. How could that possibly work? Well, all I know is I wanted it to work. I needed some Seekers for my Combiner War Megatron to order around. Aaaand, it doesn’t hurt that Thundercracker has always been one of my favorites because as a kid he was my first Decepticon and one of my very first Transformers.

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There’s the packaging. Thundercracker comes in a sizeable window box and packaged in his robot form. Check out the character art on the front of the box. He is seriously pissed off at someone. I suppose the whole Combiner Wars thing on the package could be a little misleading, since he most certainly does not combine with anything and he is woefully out of scale with most of the other figures in this series. But, hey, that was the case for Leader Class Megatron too. The box is totally collector friendly if you have a little patience and a pair of clippers, but I have neither right now, so I’m about to tear this sum’bitch open. Let’s start with his alt mode!

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If you’re looking to see the magic of Hasbro’s mad remolding skillz in the alt mode, you’ll be disappointed. This is basically a repaint of Jetfire without the booster assembly pieces (although the clips are still there) and with a new pair of wings. Now, that having been said, it totally works for me as Thundercracker and that’s all thanks to the gorgeous coloring. The bulk of the jet is cast in a deep, rich blue plastic with silver and red paint and a yellow tinted canopy that opens to reveal a detailed cockpit inside. Slap a couple crisp Decepticon logos on the wings and yeah, this’ll do just fine as my ‘Cracker. Not only is the coloring beautiful, but it really brings out some of the panel lining nicely. I don’t know where Hasbro got this new silver that they’re using, but it is fantastic. 

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Thundercracker comes with the same two sets of guns that came with Jetfire, only instead of that obnoxious red metallic finish, these are just black. You can still clip them onto the wings and undercarriage to give him a lot of firepower. In lieu of the booster pieces, T’Cracker comes with a pair of null rays, which can mount under his wings. Transforming this guy is the same as Jetfire, making him fairly easy for a Leader Class figure, but I’m not going to argue with the results…

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I think I’m a little bit in love with this guy. Maybe more than a little bit. He’s got a brand newly sculpted chest, complete with the same style of fake-out chest cockpit that Jetfire had and with the real cockpit on his back. He’s got newly sculpted shoulders too. I think the one thing that bothers me about this figure is the unfinished wings showing to the front. They were already changing the wings, if only they could have prettied them up on the side facing out.  I didn’t mind the rough wings so much on Jetfire, but here it bugs me a little, but not enough to ruin the figure. The thrusters peeking out behind his head is certainly a new look for the Seekers, but I’m not hating it, and the detail sculpted into those turbine intakes where his nipples should be is pretty great.

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The headsculpt is fabulous. It’s a crisp sculpt with more of that luscious silver paint and some light piping that’s a bit hard to activate. I’m surprised that I didn’t even realize that those iconic Seeker shoulder scoops were missing until after playing around with him for a bit. I wonder how long it will be before a third-party comes up with those? There are even very obvious spots where they could socket in. If someone were to release three pairs of them in a set at a decent price, I’d probably go for it.

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Naturally, you have some options with all those guns, but they’re all clearly designed to go somewhere specific. The larger ones can be left on the outsides of the legs to fill out that area, which I think works rather nicely. The null rays can socket into his arms, but unfortunately they socket into the forearms so they do interfere with elbow articulation a bit, and don’t really work when angled up like the original G1 figures or the Classics Seekers. The smaller pair of guns can be pegged into his wings or just left off. While I wish the null rays would have socketed into the shoulders, I still think they look really good when in firing position.

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Thundercracker also comes with the missile launching rifle that Jetfire had, only this time cast in black. It’s not a bad gun, but hand guns really aren’t the Seekers’ style so it’ll probably end up going into a drawer, or I might just give it to Jetfire so he can deep six the metallic red one.

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I wasn’t sure what to expect from this figure, but I was more than a little afraid that he was just going to be Jetfire masquerading as Thundercracker and that is not at all the vibe that I get off of him. It works really well as a new take on the Seeker mold, so long as you’re willing to give up stuff like the shoulder intakes and not having Decepticon emblems facing front on the wings. Like Jetfire, he’s loads of fun to play with thanks mostly to the strong ratcheting joints and the interchangeable weapons. He also scales beautifully with CW Megatron as well as MP Soundwave and MP Optimus Prime. I’ve already got the Starscream repaint pre-ordered and I’m looking forward to seeing Skywarp!

Transformers Unite Warriors: Aerialbots (UW-01) by Takara, Part 4

Alrighty, here we are at the end of the week and the final part of my look at Takara’s Unite Warriors Aerialbots. It’s time to cobble this guy together and check out the results. I’ve already mentioned that this is a Scramble City style combiner, so you can mix it up and make any of the limbs arms or legs and yeah, you can pull limbs from the other CW teams as well. That’s all well and good, and I think it works great as a play mechanic for the kiddies, but for the purposes of this Feature, I’m keeping him in line with the way he combined in the old G1 days, because I’m an old bastard set in my ways.

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Hot damn, this guy looks amazing. As a big fan of the Stunticons, it gives me no pleasure to say that this updated Superion is everything that Menasor failed at being. But before getting ahead of myself, let’s talk engineering. The way Silverbolt transformers into the torso is not only unbelievably clever, but I think it’s the core reason why Superion works so much better than Menasor. Instead of just his robot legs forming the upper legs and his arms folding up into shoulders, Silverbolt flips upside down to make his arms the upper legs and his legs just fold neatly into the torso. This makes for a solid piece that doesn’t try to fall apart every time I pose him. The way the plates close up to form the chest and even the little upside Autobot logo near his crotch folds up and disappears is just fantastic and everything tabs together perfectly.

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The limbs are all pretty standard stuff, but they all work so much better than the Menasor limbs. Skydive and Air Raid have a nice symmetry going as the lower legs and they are as solid as anything. Because of the nosecones, you don’t really have the option of flipping them to the back for that G1 look, but honestly, I think this guy looks better wearing the jets on the fronts of his legs. It’s also great not to have the bulky knee bumps that Menasor suffers from. The arms are also nice and symmetrical, which is obviously because we’re dealing with repaints of the same mold. They look great, and little touches like the way the robot arms actually peg into place is something that would have been welcome on Menasor.

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As for the aesthetics, this guy is without a doubt the best looking Has-Tak combiner I’ve seen in person. Keep in mind, I’m holding out for Takara’s Defensor, which I hear is a strong contender, and I’m not counting Devastator because he’s in a whole different league. If I wanted to quibble, I’d say the legs could use more bulk, but he’s still pretty well proportioned. I have to admit I’m considering picking up one of the 3P add on kits to give him some bulkier feet and better hands, but what’s here still works just fine.

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While I wasn’t terribly keen on what they did with Menasor’s head, Superion’s is spot on perfect as far as I’m concerned.

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In combined mode, the coloring here isn’t a huge departure from the Hasbro release. You get the white bit on the chest, the antenna are gold, and the upper legs on this release have the gold and silver paint instead of being all orange. I like the coloring changes here better, but anyone looking to keep this guy in combined mode might not need to be bothered with going for the Takara release.

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As good as he looks, I’m happy to say he’s also a blast to play with. Not only can he stand beautifully, but I can grab Superion and treat him like an action figure without having to worry about the shoulders coming apart or the limbs mis-transforming. This guy is as solid as the day is long and that fixes the biggest complaint I had about Menasor. Indeed, the only downside here is that there’s no ankle tilts and if you put him in action poses on a smooth surface his feet are going to slide. On the other hand, if you put him on a carpet or a piece of poster board and the slipping and sliding isn’t an issue.

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As someone who scoffed at the initial pictures of these Aerialbots, and laughed at the combined mode, I’m so happy to be able to eat those words. I think a big part of it were the terrible first pictures. Hasbro, you really need to work on that stuff. Although, a lot of it has to do with just having him in hand and appreciating what they did here. Not only are the individual bots great figures, but Superion is absolutely fantastic. Even with all the great stuff they’re doing these days, I think this team is possibly one Has-Tak’s greatest achievements in recent years. Four deluxes and one Voyager, all perfectly fine as stand alone Transformers and yet merging into one solid and kickass robot, all while managing to maintain a solid homage to the G1 characters. And while I’m very glad I held out for the Takara release, the truth is that either way you go, Hasbro or Takara, I think you’re getting a superb set of figures.

Transformers Commemorative Series Insecticons by Hasbro

My Unite Warriors Superion should be shipping any day now. Hopefully it will be here in time for next week’s Transformers Thursday. In the meantime, here’s a set that’s been sitting on my shelf for a long while and one that seemed appropriate to look at now. Not only are the Insecticons getting a whole lot of love from the Third Parties these days (got my Fans Toys versions on pre-order!), but the original figures recently got re-re-released as part of Takara’s Platinum Edition line.

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In case you’re unfamiliar, the Commemorative Series was a line of G1 reissues exclusive to Toys R Us back in the day. The releases came in some snazzy G1 inspired boxes, usually with velcro-secured front flaps. This was some fantastic presentation! Walking into Toys R Us and seeing these things stacked high on the shelves was like a dream come true. Many of the Autobot cars got re-releases as well as the Seeker Jets and even a very Takara-esque Powermaster Optimus Prime, which is still one of my all-time favorite old-timey Transformers toys. Needless to say being able to walk into a store and snag all three Insecticons in one neat box made me a happy camper. There’s not a whole helluva lot to say about these guys, but I’ll still take some time to bask in their retro awesomeness. Let’s start with their insect modes…

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Kickback was probably my favorite as a kid and still is. He’s a really cool looking cyber-grasshopper. I’ll just go ahead and point out here how amazing the decos on these toys were. The black and purple go so great together, but when you toss in the chrome parts and the translucent yellow these things had a way of turning heads. It’s rare that I can remember being attracted to a toy as a kid just because of its colors, but here’s a case where it was probably a big part of it and today they’re still as gorgeous as ever. My favorite thing about Kickback was always his wings and his creepy, almost featureless, insect head.

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I think Bombshell probably fell in at number two. He’s got a nice compact alt mode and I was a big fan of that needle-like protuberance coming off his head. One problem with these reissues is that the stickers don’t stick so well. Every time I take these out of the box I need to press some of them back on. Eventually, I’ll get tired of doing it and just glue them down proper like.

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And that brings us to their leader, Shrapnel. Just because I say his insect mode comes up third, doesn’t mean I don’t like them. It’s like saying that French Vanilla is my third favorite ice cream. I actually love Shrapnel’s chromed out pincers and the fact that they have laser guns on the ends. I think the only thing that mars this insect mode for me is he kind of looks looks more like a bug riding along on wheels than the others do.

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I’m not going to rank these guys when it comes to their robot modes, because I don’t think I could choose a favorite. They all look so good. Each figure is pretty close to its animated counterpart and with at least five basic points of articulation, these are some of the more playable of the G1 Transformers toys. Their transformations are also so simple that they were super fun to play with because I could take them from bug to robot and back in no time. Kickback has the cleanest of all robot modes and the way his insect legs join together to form his robot arms is pretty sophisticated stuff for a G1 toy. I also really dig the drum magazine on his rifle. It kind of looks like a futuristic Tommy Gun.

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Bombshell is a little more bug kibbly, but still a great looking figure. I knew some kids who transformed him with his cerebro shell launcher flat against his back, but they were wrong. I liked the distinctive look it gave him and the fact that it could be ready to fire at any time. Bombshell’s head sculpt is also super distinctive. That mouth plate always reminds me of the lower part of a knight’s helmet. His double-pronged rifle is also really distinctive looking and of the three it’s the only one that actually fits into the hand via a peg.

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Shrapnel’s big appeal for me will always be the head reveal. I love how the pincers split open to show his face. It’s brilliant. I also really dig the laser guns he’s got mounted under his wrists. The original Shrapnel that I had as a kid got so loose that it was almost impossible to keep his legs extended while he stood, but thankfully I don’t have that problem with this reissue. At least not yet.

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Even after nearly all of my Commemorative Series figures have gone the way of Ebay, this one remains and forever will. It’s impossible for me to put my finger on exactly why I love the Insecticons so much, but it’s an affection that was bred from both the cartoon and the original toys and one that I’ve never managed to shake. Being able to get a brand new minty set of these back in the day meant a hell of a lot to me and I think these figures hold up incredibly well even after all these years. The original price on this set was just under forty bucks, which didn’t seem too unreasonable at the time. Sure, they’re small and simple figures but I expect Hasbro to goose the price on these collector reissues and at about thirteen bucks a figure I was happy. Five years or so later I would expect some inflation, but when I saw the $90 price tag on the Platinum Edition I was rather taken aback. The scary thing is, if that were the first reissue and I didn’t already have a set, I might have ponied up for it. One thing’s for sure, getting these guys out and playing around with them again has me super pumped for the Fans Toys versions, the first of which should be shipping pretty soon!

Transformers Combiner Wars: Brake-Neck by Hasbro

Yeah, yeah… I was one of those people complaining about Offroad and Hasbro trying to slip an imposter into my Stunticons. Nothing personal, Offroad, you’re a decent figure. I’ll find a place for you in my Decepticon ranks, but there’s no room for you on this team, so um… hit the road. Make way for Brake-Neck, aka Wildrider. The genuine article has arrived!

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And here’s the packaging and I’ve got nothing new to say about it other then Brake-Neck comes packaged in his robot mode and you get a delicious reprint comic book bundled in. Also, while I’m disappointed that he couldn’t be called Wildrider, I approve of the punny spelling of his name. Anywho… we now know that it was all part of Hasbro’s grand scheme to slip a couple of molds into the Stunticons and Aerialbots that can be re-purposed for other combiner teams and then get us the “real” team members after we had already bought the impostors. Well, you only got me by half, Hasbro. I may have bought Offroad but not Alpha Bravo. Nope, I’m going to Takara for my Superion, thank you very much.

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It takes only one look at Brake-Neck to see that he’s a straight repaint of Dead End. That’s fine by me, because Dead End was easily my favorite of these new Stunticons. It’s the same sleek and beautifully contoured car sculpt with a less flashy paint job that bears a passing resemblence to the coloring of G1 Wildrider. The two-tone grey paint looks nice, but the red door panels look rather unfinished to me. I do, however, like the way they omitted the paint from the rear window to drive the homage a bit further. On the other hand, I wish they had centered the Decepticon insignia on his hood. All in all, a really love this auto mode.

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Brake-Neck comes with the same exhaust pipe that can be plugged into either side of the car. You can even peg it on top if you’re feeling wild. I wish to Primus they had bundled him with one of the other Stunticon’s weapons. cwbrak7

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In robot mode we can see that Brake-Neck does have one new piece of sculpting and that’s his noggin. And yes, with his red face and ear spikes, he does indeed resemble the Wildrider that I knew and loved. The new deco does it’s best to make him stand apart from Dead End, especially if you stand one on each end of the shelf. I really dig the purple paint on his chest and the darker plastic used for that odd combiner port on his leg makes it not stand out so much on this release. Everything else, including articulation is identical to Dead End.

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The only question that remains is does Brake-Neck magically transform Menasor into a great combiner figure? Nope. I will, however, say that he helps to improve it. I was not a big fan of Offroad’s chunky hood just below the knee. Of course, you also still have the option to flip them around old-school style, so that the bottoms of the cars are facing front. I still think that looks a lot better even if it does inhibit Menasor’s knee articulation. I’m almost ashamed to admit at how much I’m warming up to Menasor as a combiner.

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And so, I finally have my Combiner Wars Wildrider and all is right with the world. He’s a fine figure and I’m happy to have him on the team. I’m even more ecstatic that he was easiy to get online and only cost me a couple of bucks over what these figures tend to go for when hanging on the pegs. It’s a toss up on which CW figures you’ll be seeing next here. I still have to pick up Blackjack and my pre-order for Takara’s Superion is due to hit any time now. I’m still debating whether or not to go for the Takara version of Defensor so I can get that Deluxe Groove, but if I spot any of the Protectobots in the stores all bets may be off. In the meantime, next Transformers Thursday I’ll be bending the rules and checking out a little Third-Party action.

Transformers Generations: Nightbeat (IDW Comic Pack) by Hasbro

Greetings, fans of Convertorobots! I’m still waiting for some of my new Combiner Wars figures to arrive, so I’m taking this time to look through the last holdouts of my Generations figures. On the last Transformers Thursday we looked at Jetfire, this time we’ll check out Nightbeat. I’ve already featured this mold twice before (as Bumblebee and Goldbug) and I was kind of lukewarm on it to begin with. So, why the hell did I buy it again? Well, primarily because I’m a toy-crazy idiot who doesn’t understand the value of money, but also because I don’t happen to have any version of Nightbeat in my collection.

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There’s the ingenious packaging, which uses a comic book reprint as the character art. Hasbro has had a lot of success at tweaking molds to make them work as different characters, but Nightbeat is not one of those instances. Just looking at the huge disconnect between the IDW character art and the Bumblebee mold leads me down a path toward bewilderment. Wasn’t the original plan to repaint Reveal The Shield Jazz as Nightbeat? What the hell happened there? Well, I knew what I was getting going in, so I have nobody to blame but myself. Let’s rip this guy open and start out with his alt mode.

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Yes, we get the same auto mode as the previous two releases of this mold. The car is now comprised of blue plastic and the windows are tinted blue, but there aren’t any changes to the mold. That’s not a complaint, mind you, as I really dig the overall look of this car with the swollen hood and split spoiler. The design is probably about as close as Hasbro could get to a modern Camaro without having to pony up money to Chevrolet for the license. No movie, no license… I guess that’s how that works. The Bumblebee version used a rather shoddy looking yellow plastic, I liked the gold plastic for Goldbug a little more, but this is a case where the third time is the charm, as I think the car looks great in blue. The yellow striping and flame decals on the doors also make Nightbeat the most visually appealing version of this car and one that suits the character fairly well.

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Nightbeat comes with the same pair of weapons as the prevoius two releases of the mold, this time with a yellow and blue paintjob to match the deco of the car. You can still peg these pieces into the sides of the car to give him some firepower while cruising the roads.

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The robot mode here holds few surprises to nutjobs like me who bought it twice before. Again, I like the blue plastic used here better than either of the other releases and the yellow accents and flame decos on the door go a long way to make the figure work for me as the character, even if the body doesn’t look anything like the character art. Still, my biggest gripe about this figure is the way the shoulders are constructed. The front quarter panels look great and I like the conventional Autobot door-wings, but the shoulders don’t lock into place. There is some independent arm movement, but for the most part, moving the arms means moving the whole shoulder assembly, which makes a lot of the poses look awkward and throws off the symmetry of the design.

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There is a brand new head sculpt and it’s easily my favorite thing about this new release. The yellow face and red visor are fantastic and the whole noggin ties the character together beautifully. Yes, this can be my Nightbeat, it’s just not the IDW version.

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Once again, the weapons are designed to be wielded separately or you can combine them together into one large cannon. I think they work pretty well in either configuration.

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In the end, Nightbeat is probably the best looking use of this mold, albeit wildly inaccurate to the source material. I could have easily done without owning him, but it was one of those instances where I stumbled upon him for about eight bucks and decided that I wanted a Nightbeat in my collection no matter what the mold looked like. While I have a hard time parting with any Transformers, if I were forced to make some cuts, Nightbeat would definitely be the one figure in this trio that I kept, so at least he’s got that going for him! On the other hand, i still can’t help but wish that Hasbro had delivered on the Reveal The Shield Jazzbeat! I’ve seen customs and digibashes of that potential figure and I really liked what I saw.

Transformers Generations: Jetfire by Hasbro

Call me late to the party, but I finally got around to picking up the big daddy of Hasbro’s Thrilling Thirty: Leader Class Jetfire. I held off on buying this guy because I was planning on getting the Takara version, but with my toy expenses running as high as they have been lately that just never happened. Plus, I did a lot of rationalizing about how much I still dig the Classics Jetfire and maybe I didn’t really need another. Then all it took was for me to see Hasbro’s version on clearance for me to say, “Aw, slag it!” and buy him. Coincidently it just happens to be Transformers Thursday, so let’s take a look!

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Ah, the Generations packaging, how I miss you! With that deliciously vintage grid pattern and familiar Transformers logo, I think this has been the pinnacle of Hasbro’s changeable robot packaging and I mourn the fact that they dumped it for the current crop. But hey, I don’t save these boxes anyway so what do I care? Jetfire comes boxed in his robot mode and all geared up with his guns and armor. The red chrome! It’s already burning my eyes!!!

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It’s the back of the box that makes me cry foul on you, Hasbro. You’ll note the non-chromed armor and guns and the extra black paint apps on these pieces too. I know that all of these boxes point out that the actual product may vary from what’s pictured, but this is a pretty big leap between what’s pictured and what we got. It’s also what made me hold out for so long in favor of the more expensive Takara version until that pesky notion of fiscal responsibility got the better of me. Anyway, let’s start off with his alt mode, and to be more specific, his stripped down jet mode.

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God, this is a great looking toy and a gorgeous recreation of the original G1 Jetfire’s jet mode. Little changes include a much pointier (and sexier) nose cone, and the addition of the tail wings. The cockpit is tinted blue and you get double stripes on the wings, where if I recall correctly the original only had the single stripes. Ah, but some things never change and the huge Autobot emblem is still crisply printed right on the nose cone in front of the cockpit. The primary wings can be angled back and there are three sets of landing gear for the jet to rest on. Of course, as with the original toy, you can load the jet mode up with the extra pieces to make a super armored mode…

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Aaaand, here’s where Jetfire starts to stumble a little. The extra pieces consist of the booster assembly, which snaps onto the back of the aircraft, and two pairs of guns: One, which attaches under the wings, and the others that go over the rear landing gear. You can also attach his rifle under the nose cone, but I think that just looks silly. The pieces are all a lot simpler than what we got with the original toy, but I think they work really well, or at least they would if they weren’t all blinged out. Much has been made about Hasbro’s decision to use red chrome on these parts and I’m not going to beat a dead horse any further, other then to say I really don’t approve and I’m not sure why. Usually it’s just this kind of thing that makes the Takara version more desirable, but here it’s the other way around. I just don’t think it was appropriate and it makes an otherwise amazing looking jet mode look rather cheap.

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Transforming Jetfire into his robot mode also results in both a stripped down robot and the armored up version. I have to say that I absolutely adore the basic robot mode. I honestly didn’t think this guy was going to replace my Classics Jetfire (other than for scale purposes) but I fell in love with this figure the first time I got him out of the box. He’s a really nice compromise between IDW and Sunbow versions of the character and he scales beautifully with most of my Classics and Generations figures. There are a few minor gripes, which I’ll get to in a second, but even so, this is the Jetfire figure that I’ve been waiting decades for.

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From behind, it’s evident that there’s a lot of cheating going on with the transformation. I get it that it bugs a lot of people, but in this case I think the ends justify the means. I don’t think the cockpit hanging down the back looks bad at all. It’s a perfectly valid and stylish place to store that jet kibble and it’s quite unobtrusive. On the other hand just by being there and so visible, it advertises the way the engineering cheats. Again, if that’s what I need to sacrifice in order to get a more Sunbow accurate chest, I’m cool with that and I love the way they took the opportunity to put in all those sculpted components and an Autobot symbol inside the cockpit. I can’t see how they could have pulled that off with a legit transformation. This isn’t a case of Hasbro being lazy with the engineering, but rather just wanting to deliver an animated or comic style robot mode that never had to bend a knee to the harsh mistress of toy design.

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The head sculpt is also fantastic. I dig the way the helmet frames his face and his noble expression just nails the character for me. Of course, you also get the option to put on the battle mask, which is included as a nod to the Macross head on the original toy. I’m not usually a fan of this sort of thing. I don’t think I ever displayed my Classics Jetfire with his battle mask, but I have to admit that this mask looks totally badass. It simply clips right over the face and it gives him a mouthplate, vibrant blue visor and even the antenna from the original toy.

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Loading Jetfire up with his armor consists of mounting the booster package to his back, the smaller guns to his wrists and the larger ones to the sides of his legs. In theory it all looks good, and serves to cover up those unfinished looking areas on the outsides of his legs and arms. if only it weren’t for all that blasted red chrome. Honestly, I’ve usually preferred my Jetfire toys to be displayed without the extra bits, and that’s how I’ll be displaying this guy. Although, I have to admit, I do really like those arm guns.

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The articulation here is pretty solid and thanks to some nice ratchets, he can hold his own weight, which admittedly isn’t all that much, and a lot of great poses. The arms have rotating hinges at the shoulders, hinges in the elbows, and swivels at the biceps. The legs are ball jointed at the hips, have swivels in the thighs, and hinges in both the knees and the ankles. I think the Third Party stuff is really starting to spoil me because I really miss having ball joints or lateral rockers in the ankles, especially on a guy this big. There’s no torso articulation, but the neck is ball jointed.

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In addition to all those extra bits, Jetfire also comes with a rifle and this is one of the bigger sticking points with me and this figure. I’ve always considered the gun that came with the original toy to be something iconic to the character and what we got here is just a fairly generic looking missile launcher, which also happens to be cast in the same awful red chrome. Blah!

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Shitty red chrome or no, I absolutely love this figure, and I’m genuinely surprised at how I immediately accepted it as a replacement for my beloved Classics Jetfire. Plus, as a Leader Class figure, he really fits nicely into my Classics shelves. Well, he doesn’t actually fit on any of those shelves, but I mean he scales well with the likes of Classics Prime and all those Deluxes. That’s a claim that Classics Jetfire couldn’t really boast. To think that I almost passed this guy up is absolutely insane to me, although I can’t fault the outcome because I did manage to get him at the very appealing price of $35. I’d still easily recommend the Takara version over this one in a heartbeat, and if Transformers were all I collected, I probably would have gone for that one myself. It would have been a worthy investment, because everything else about this figure is so beautifully done. I’ll also be happily revisiting a remold of this figure next month when I look at Leader Class Thundercracker, a figure that I am very excited to get as he will likely wind up being my Masterpiece Scale version of that character.

Transformers Combiner Wars: Menasor by Hasbro

Over the course of the last month or so I’ve been checking out the Combiner Wars Stunticons and that has inevitably started me on the path to today’s Feature wherein I take five really good figures and combine them together a questionable gestalt. But before we get to that I want to point out how much I appreciate what Hasbro is trying with these. I’ll also point out that Superion is by most collectors’ opinions infinitely better and the only reason I haven’t looked at him yet is because I’m waiting for the Takara release later this Summer. And so with all that having been said…

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“Stunticons…

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Transform…

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And Merge…

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Into…

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Menasor!!!”

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And here he is in all his, um… glory. In true Scramble City fashion, there is a great deal of customization available here. Not only can you arrange the limbs in any manner you want, but you can throw other combiner limbs on there too. I’m going for the standard G1 configuration that puts Dragstrip and Dead End as the arms and Breakdown and Wildrider Offroad as the legs. I’ll also point out that I don’t have Blackjack yet to fill out his chest, I’ll revisit that option in a few weeks when I get around to looking at that figure. Yes, without him the chest is an unsightly empty cavity, but I’m not going to pick on that just because I’m missing that figure. It can be closed up, but I’m not sure it’s much an improvement. Also, keep in mind, I’m not overly concerned with which foot/hand part goes with which figure at this point, so pardon me if I’ve mixed them up.

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Proportionally speaking, Menasor is a mess. He’s got such a tiny torso and he’s all legs and arms, which is an issue of Hasbro repeating the same design mistake from Fall of Cybertron Bruticus. On the plus side, the bulkier arms and legs help out a lot and the more I look at him the more I’m willing to admit that he’s a big improvement over that horrid Bruticus figure. Sure, that’s a loaded compliment, but Menasor should take what he can get.

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The head sculpt has grown on me quite a bit and I couldn’t tell you why. I’m still not a fan of the huge horns, but the face itself is pretty solid. I actually find his expression to be appropriate because he looks like he’s in agony and probably wants to be put down. Either that or he suddenly realized that he just pooped himself.

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While I said I don’t want to get into a lot of the customization options, I will say that I prefer to build his legs in the old G1 fashion with the undercarriages of the cars showing to the front. This does, admittedly hamper the normal knee articulation by not allowing the lower legs to bend backwards, but I think it looks better if I’m just going to have him stand there. And that leads me to my next point.

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While Menasor isn’t the prettiest thing around, it’s actually not his aesthetics that I find most irksome, but rather his stability and playability. Just looking at him, I would guess that Hasbro made a lot of sacrifices in order to build a solid toy and in fairness he does have a satisfying chunky look to him. Unfortunately, playing around with him, or just trying to pose him is an exercise in utter frustration, which all starts in the hip design. Ugh, those hips! Just getting the legs even is a pain in the ass, but unless I have the legs on mine straight up and down, the hips are going to give way and he’s going to do the splits. There’s also not a lot of subtelty to those ratchet joints, so tweaking his stance is all but futile and more often than not when he’s standing I find that his torso is lopsided.

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The shoulders are another problem. Moving the arms forward and backward usually cause the shoulder assembly in the torso to give way and come apart. I find that the only way to pose the arms is to hold the figure by this area to keep it together. Again, playing with toys and posing them should be fun, but everything about handling this guy is a chore.

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Menasor has one weapon in his arsenal (unless you count collapsing and falling on top of an Autobot) and that’s his sword. The sword is formed from Motormaster’s gun and sword and overall looks pretty good. Unfortunately, he can’t really hold it. Instead it pegs into a socket that’s closer to the wrist and looks rather awkward.

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I feel bad picking on this figure. I like what Hasbro tried to do here and I really like the Stunticons as a team of individual figures. I will even go so far as to say that Menasor probably doesn’t look as bad in person as I thought he would based on the terrible “official” pics from Hasbro. But the apologists will tell you that this is a toy and if it doesn’t look as good as your $350 Fansproject Menasor that’s because it’s for kids and it’s meant to be played with. Well, I can’t imagine that playing with this guy could be any fun. Fortunately, it looks like Menasor will likely be the black sheep of the Combiner Wars gestalts, because I’m really anxious to get my hands on Unite Warriors Superion and Defensor is looking mighty damn nice too!

Transformers Combiner Wars: Dead End by Hasbro

Howdy, folks, and welcome to Transformers Thursday! Yeah, last week I ran into some complications with content because my studio was ripped apart, so I’m trying to play a little catch up this week. Today I’m opening up the very last Stunticon, or at least the last one until Wildrider (or whatever they’re calling him) comes along. I saved Dead End for last because next to Motormaster, he was my favorite Stunticon as a kid. What abritrary reason made me choose him over four other relatively personality-less cartoon robot cars? I couldn’t tell you, but I’m sure it was well-reasoned. This being the case, I’m coming into this figure with some high expectations, so you better not disappoint me Hasbro!!! Hang on, while I take a fortifying sip of Jameson. Ahhhh. Good stuff. Let’s look at the package…

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Yes, it’s the same packaging we’ve been seeing all along and it’s growing on me, especially since there’s a free comic book in there. I haven’t mentioned it before, but I really dig the way they do a data sheet on the character on the back cover of the comic. I’ve really got nothing else to add at this point. Dead End is packaged in his robot mode, but we’re going to start with his alt mode, because that’s just how I roll.

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So, straightaway I’ll say that Dead End takes the top spot as my favorite of all these Stunticon alt modes. Yeah, Breakdown was the closest to his original G1 alt mode, but this here is on snazzy looking car. He’s a little more rounded out than his original G1 namesake, but the maroon body, black painted windows, and the off center racing stripe all conspire to warm my GeeWun-loving heart. Sure, he wears his Decepticon emblem on his hood instead of the door, but I’m Ok with that and the grey on the side panels give him a little modern zing. I do, however, wish the hood emblem was straight. It looks like they tampo’d it on an angle to line up with the contours of the hood, but the result is really aggrevating my OCD. Ah, but even that can’t mar what is an otherwise beautiful little evil sports car.

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Dead End features three weapon ports, one on top and one on each side just behind the front wheels. You can use these to weaponize him up by pegging in his… ah, exhaust pipe. Yeah, other than the combiner part, this grey pipe is all you get. I suppose it looks kind of OK pegged into the side, but, no… not really. We’ll circle back to that pipe when we get to the robot mode.

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Transforming Dead End is as simple as these Deluxes tend to get and the engineering doesn’t really hold any surprises. In fact, he actually has a lot in common with Breakdown, particularly in the way he has a chest flap that closes down to partially cover the combiner port. The way the windshield and front of the car folds onto his back is also similar, but Dead End got the better end of this deal. Instead of the ugly inside crater of the car shell showing, Dead End’s backpack shows off the hood of the car. As far as car kibble backpacks go, this is about as stylish as you can get. I also really dig the head sculpt on this guy. It’s a great looking portrait for a ‘Con and I’m glad to see he got the Sunbow style mouthplate.

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The deco in robot mode features a lot of the same maroon and gold, although you do get a good amount of dark gray plastic thrown into the mix. While Dead End is far from traditional Decepticon colors, I think the dark deco works really well for him and I love the tiny little Decepticon emblem on his chest. It looks like it belongs there, whereas the other Stunticon faction emblems look like they were stock on as an afterthought.

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As much as I find this bot mode to be pure love, I still have a few little quibbles. The elbows use that annoying style of hinge that attaches at the end of the two halves of the limb. I call it “hollow elbow” and while there is probably absolutely no reason why a robot couldn’t function like this, I just think it looks weird. You also get a grey socket thing sticking on the inside of his right leg that looks rather conspicuously out of place. It’s there to attach the foot or hand in combiner mode and it does just come off if you don’t want it there. I did think the short lower legs would bother me on this figure, but they really don’t at all.

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Dead End’s choice of weapon is an odd one indeed, because it’s basically just an exhaust pipe. Normally I prefer my Transformers to have guns, swords and axes will do in a pinch, but just giving him a big pipe? I’m not sure how I feel about that. On the one hand, I suppose going into battle with nothing but a giant pipe is kind of bad ass and represents a certain degree of thuggery befitting of a ‘Con. On the other hand, it seems like a really stupid thing to do when 95% of the other robots out there are going to have guns and the other 5% probably have swords. Anyway, Dead End can wield it like a club, or there’s a peg on the side so he can wield it like a PR-24 police baton.

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Even with some minor gripes, Dead End is easily my favorite of the Deluxe Stunticons. That’s not to say the others are bad. I’ve actually enjoyed these guys quite a bit. Yeah, I was a little iffy on Dragstrip at first, but he’s grown on me a lot. I expected to hate Breakdown, but he’s actually pretty cool. Really, that just leaves Offroad as the odd bot out, and that’s not because he’s a bad figure, but mainly just because I see him as an imposter. Next Transformers Thursday I will revisit the Stunticons for one last time to take a look at their combined form, Menasor. At the risk of spoilers, I’ll just say this… writing that piece is going to require a lot of Jameson. Meaning I’ll need some booze to get through it. Because Menasor sucks.

Transformers Combiner Wars: Offroad by Hasbro

It’s Thursday again, and that means I get to open up a new Transformer and yup, it’s another Stunticon! I’ve been pretty happy with these guy so far and now I’ve only got two left to open before I can cobble them all together into Menasor. Which Stunticon is it going to be today? Why, Offroad of course! Ah, Offroad. As a kid he was my very favorite of all the… HEY! Wait a minute… who the hell is Offroad? Yes, friends, just like the Aerialbots had their very own imposter in the form of a helicopter named Alpha Bravo, the Stunticons that I know and love have their own ringer and he’s a Pick Up Truck named Offroad. Where the Primus is Wildrider? He’s supposedly still coming. In the meantime, Offroad arrives on the scene with a mold that can be better refashioned into members of other combiner teams. This displeased me up until I found out that we’d still be getting Wildrider, so let me take in a breath of tolerance and see what this guy’s all about.

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Offroad comes packaged in his robot mode with his weapon and combiner part beside him, all plastered in front of a lovely free comic book. At least the back of the package has a blurb about Offroad that admits he’s the newest member of the team, not like some Poochie that they tried to retcon in without thinking we would know about it. But hey, he’s a Decepticon car and by my very nature I love Decepticon cars. That philosophy hasn’t failed me since Hasbro decided to repaint Armada Sideswipe into Oil Slick. *shudder* Anyway, this is case where my outlook is still fairly optimistic. Let’s start with his alt mode.

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This is certainly not a bad looking little truck. The detail in the front grill, headlights, and bumper is pretty good and I really like the wheels. It’s also worth mentioning that with his charcoal colored body and red painted windows, Hasbro did their best to give him G1 Wildrider’s colors. Hell, he even sports the same off center Decepticon logo on his hood. Still, Offroad manages to bust out on his own a bit with those red color splashes on his doors. The alt mode holds together quite tightly and rolls along great.

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Offroad features no less than four ports to peg in his weapon, two on the sides and two on the truck bed, but considering he comes with an axe, none of them do all that much in terms of weaponizing him. I guess the axe shaft kind of looks like an exhaust pipe, but given the positions of the peg holes, that doesn’t help much. There’s also a tab so you can attach the combiner part, which doesn’t look as great as it did with Breakdown, but I can still get behind it.

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Transforming Offroad is about as simple as it gets for a Deluxe Class toy. The only real clever thing here is the way his legs extend outward. Otherwise, the arms pulling out from the sides and the bed of the truck becoming the legs is pretty standard stuff. He is a little mis-transformed in the package as his backpack does drop down a little bit to put the wheels right on the back of his shoulders. Looking at him from behind doesn’t leave much to the imagination.

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While Hasbro tried to pay respects to Wildrider with Offroad’s coloring in car mode, the robot mode abandons any further homages. Still, this is a pretty solid robot mode. The exposed combiner port on his chest doesn’t bother me nearly as much as it does on Dragstrip and he’s got some neat things going for him. The car door armor on his shoulders is well placed and I really dig the sculpted and painted springs on his lower legs. The backpack also feels more natural than Breakdowns does, despite it being clearly visible from the front. It gives me a little bit of a Huffer or Pipes vibe the way it forms a hood.

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And then there’s the head sculpt, which on its own merits is quite good, but it still feels out of place to me on one of these figures. It doesn’t shout Stunticon to me and I’m not a big fan of the green painted face, despite the fact that the sculpt of that face is quite good. Every time I look at this noggin I feel like I’m looking at a Cybertron figure. Is that a bad thing? Not necessarily, but again, it just seems strange on a Combiner Wars figure in 2015. Of course, this could all just be the booze talking. I’m on my third Maker’s Mark since I started writing.

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Articulation on these figures has been pretty good and Offroad is no exception. You get ball joints in the shoulders and some oddly strong ratcheting hinges in the elbows. The legs are ball jointed at the hips and feature hinges in the knees and swivels in the thighs. The neck is ball jointed and you do get a swivel in the hip. Offroad is not super-articulated by any means, but he is just limber enough to make him fun to play around with.

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Offroad comes with an axe, which I find to be rather disappointing because I tend to like at least one gun with my Convertobots. I suppose I could have him hold the combiner part as some kind of quad-barreled gun, but that just doesn’t do it for me.

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Call me a foolish old GeeWunner, but I think I would have liked Offroad more if he weren’t masquerading as one of my beloved Stunticons. There is nothing inherently bad about this figure and I have a feeling I’ll warm up to him a little more once I get a proper Combiner Wars Wildrider to replace him. That having been said, this team is shaping up pretty nicely and I have only one more to open before I can get my combining thang on. I’ll  also note here that I totally approve of what I’ve seen of the way Hasbro has resculpted and repainted this figure to be First Aid, so there’s another reason that Offroad does not deserve my scorn. He’s not my favorite of the Stunticons so far, but he ain’t bad either!

Transformers Combiner Wars: Breakdown by Hasbro

If you follow the day-by-day doings here at FFZ, then you know I’m in the middle of a Marvel Legends Week, but I’m still going to observe the tradition that is Transformers Thursday around these parts. Afterall, I’ve got me some Stunticons to look at!!! A couple of weeks back I looked at Dragstrip and today we’re pressing on with Breakdown.

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Once again, I’m so happy to see that Hasbro is carrying the Comic Packs over to this new line. Sure, I still prefer the packaging deco used for Generations, but when you toss me a free funnybook, I’m libel to forget all about superficial things like what the package that I’m about to throw away looks like. Breakdown comes packaged in his robot mode, but as you’ve probably already guessed, I’m starting out with his alt mode.

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Just like the good ol’days, Breakdown is an off-white Lambourghini and a fairly good one too. There are the inevitable seams running around the body of the car and some of those gaps never seem to close up as much as I’d like no matter how much I fiddle with it, but all in all I’m pretty pleased with what we got here. The black paint on the windows looks great, as does the red on the hood with the Decepticon emblem prominantly displayed. I love me my Decepticon cars and I love them more when they proudly advertise what they are. Breakdown also sports some blue striping on the lower edge of his sides and there’s some silver paint for the lights and part of the front bumper. I could have probably done without the “15RACING” printed on the windshield, but it’s not a dealbreaker for me.

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Unlike the other two Combiner Wars Deluxes that I looked at, Breakdown actually makes great use of his combiner part in alt mode. It pegs just behind the spoiler and creates an external engine thingy that does a good job of mimicking the cannon that pegged into the original toy. Or if you prefer, you can leave that off and just plug Breakdown’s weapon into the roof. Either way, if you like weaponizing your cars, you have options!

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Breakdown’s transformation has a few neat things going on. I like the way the legs fold out and the way the chest plate folds under to form the front bumper is pretty cool. Unfortunately, the result is a robot mode that has some issues. You should note that he comes mis-transformed in the package, but I’ll get back to that in a minute.

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Let’s start with the good stuff! Breakdown is among the minority of the CW Deluxes that doesn’t show their combiner port as part of their chest and I like that. The plate that covers it up is nicely sculpted and the blue and silver paint look really good on him. The tiny off-center Decepticon emblem is a tad disappointing, but even still I like the makeup of this guy’s torso. Also well worthy of praise is that head sculpt, which I think actually outshines the one Fansproject used for their own Not-Breakdown. The squared off “helmet” and red face really sell the character to me. Good stuff!

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Alas, that brings us to the not so good stuff. Those legs, for starters, are pretty rough. The lower legs are way too bulky and having that much hollow space on display doesn’t work for me. It makes him look stocky. I’ll admit it’s actually falls in line with the original G1 toy design, but I’d rather have more of a Sunbow aesthetic with my Generations figures. Is it just my personal preference? Sure, but that’s what these reviews are all about. The arms also seem rather flimsy to me, especially in relation to the boxy chest and bulky lower legs.

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Lastly, there’s the backpack. I’ll concede that it tucks away nicely enough so that it’s all but invisible from the front and that’s something that fixes a major concern I had when viewing the figure in the package where it’s flipped up and visible from the front. On the other hand, it still looks rather bulky from the side or behind. And, so long as I’m getting crazy nit-picky here, it sure would have been cool if the whole thing could have been raised just a bit to put those wheels on his shoulders like the G1 design.

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Breakdown comes with a cool weapon that can double as either a rifle with a bayonet or a sword. It’s a great design made all the better because Hasbro coughed up the cash for a silver paint app on the blade.

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If you absolutely want to get that combiner part stowed away on Breakdown, you can peg it into his back. It does add a lot more bulk to what is an already rather unsightly backpack, but it works better for me than the way awkwardly Dragstrip’s pegged onto his shoulder. Either way it’s a moot point for me because I’m perfectly happy leaving the combiner parts separate from the figure when they’re not in use.

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I picked Breakdown to go first because I honestly thought I was not going to like this figure at all and I wanted to get the bad out of the way. Surprisingly, even with all my many gripes, that’s not at all the case and I actually find myself liking him quite a bit. He’s not at all a bad Transformer, but he does strike me as being rather dated. The issues I have him with him feel like issues I would have if I were looking at a figure from the Unicron Trilogy era, particularly those hollow legs and the backpack. That having been said, there’s still plenty to love here and I do believe I can overcome the rough spots and embrace this guy as my Generations Breakdown.