Transformers Cybertron: Unicron by Hasbro

We’re dipping our toes back into the Transformers pool today to look at a figure that is not from my new receivings pile, but from out of a tote in my closet. Yesterday, I was chatting with one of my fellow toy collector friends and we were talking about Gaia Unicron, when the subject branched out to Unicron in general. I lamented about how I sold my Armada and Energon Unicrons and that I never got to pick up the Amazon exclusive reissue. Well, eventually today’s figure came up and I commented that I picked him up back in the day, but was never motivated enough to open him because I didn’t see the merit of having a Deluxe Class Unicron. I was immediately assailed by a treatise on how cool a figure he is, which ended in with the simple directive, “Open that shit up!” So I did.

It’s been a long time since I’ve seen the Cybertron packaging and overall I think it was pretty cool and the design holds up quite well. Unfortunately, I was a little drunk when challenged to open up Unicron and I dove right in before taking any in-packaged shots. I’d steal someone else’s picture, but y’all are more than capable of doing that yourselves via the googles. I was still quite the completest back in the days of the Unicron Trilogy toys and that meant even though this version of Unicron confused the hell out of me, I still bought it. Despite the fact that I owned all the DVD’s, there wasn’t enough alcohol in the world to get me through watching the Unicron Trilogy cartoons, so I just wrote this figure off as some point of the continuity that I wasn’t hip to. In any event, Unicron comes carded in his Cybertonian mode, which is most decidedly not a giant planet-gobbling moon. And that seems wrong to me on every level.


Out of the package, and we see that Unicron is a small Cybertonian tank. My instincts tell me to drop it on the floor and back away in horror, but truth be told, I’m really intrigued by the creativity of this design. Like all the toys from the Cybertron line, Unicron is loaded with awesome sculpted detail right down to the tiny panel lines and circuitry patterns on his armor. Besides looking rather badass, I can’t deny that if Unicron were a Cybertonian tank, this is exactly what he would look like. He has the same orange coloring and his rounded chassis is certainly reminiscent of the hemispheres of his planetary form. He’s still got the skeletal-like spines coming off of his sides, a pair of pincers on the front, and even a jagged opening hatch that looks similar to his planetary mode’s mouth. Part of me wants to see this mode in a different paint job, so I could be less biased, but then there is genuinely so much of Unicron in the design, I don’t think it would work as a different character. You win, Cybertron Unicron alt mode… well played.

Tank Unicron’s main armament is his firing missile cannon, which can be raised and lowered and moves ever so slightly from side to side. He also sports a nice little ball jointed gun. However, being a Cybertron toy, Unicron also comes with his own Cyber Key, which activates his hidden power up weapon. I rarely had much use for the Cyber Key features, but Unicron’s is especially cool because it opens the mouth hatch and reveals a three-barreled assault cannon. Yep… cool!

Transforming Unicron to his robot mode isn’t too bad, but there are a lot of ball joints supporting plates that have a habit of popping off. I also quickly learned to do myself a favor and remove all of the spines before even attempting to convert him. But that’s nothing compared to the task of changing him back into his tank mode. Study the configuration under the vehicle mode carefully, because if you don’t know what you’re doing transforming him is an exercise in tears and recriminations that will likely haunt your dreams for many nights to come.


In robot mode, Unicron looks all kinds of awesome. Just like his tank mode, there are all plenty of nods to the Unicron design that we all know and love. The shoulder designs are lifted directly from Armada Unicron, as are his pointy feet. But the dead giveaway is his head sculpt, which is pretty close to the horned planet gobbler of old, only with a more rictus grin. His missile cannon is placed on his right shoulder, which makes it still perfectly functional as a weapon in robot mode. The hidden Cyber Key-activated hatch makes up his chest, also allowing that weapon to be accessible while in robot mode. You can clip his spines back onto his leg armor to further the classical Unicron look, but they also make really cool weapons when placed into his hands.

The downside of Unicron’s robot mode is the ball joints in his hips and the hinges in his legs have difficulty supporting his upper bulk. He’s prone to fall backwards and those giant wheels on his backpack don’t help things any either. Another issue is while the armor plates on his legs do tab into place, the tabs don’t hold and the armor tends to fall away from his legs when I’m playing around with him, standing him, looking at him, or sneezing while two rooms away.


In the end, I’ve got to confess that this is a very cool figure. The tank and robot modes are both beautiful and very reminiscent of Unicron’s more familiar appearance. The Cybertron toys were always great for their detailed sculpts and wildly imaginative designs, and Unicron here is a perfect example of that. The fiddly nature of the transformation definitely requires patience, and I can’t help but wonder how this figure would have turned out if he were a Voyager or an Ultra Class. I think the transformation would have worked better, but more importantly it would have been easier for me get behind this figure as Unicron if he were bigger. He’s so detailed and complex that I think the mold would have worked fine in the larger scale without much tweaking and I rather think the end result would have been glorious.

Cybertron Unicron can still be had on the secondary market for cheap if you know where to hunt for him. On the other hand, if you want to get fancy, the mold was reissued by Takara in Japan earlier this year as Ark Unicron. The Takara reissues usually feature better paintjobs, but that comes with a price. While the Cybertron version shouldn’t set you back for more than $15 on Ebay, the Takara reissue will be closer to $45 at specialty e-tailers. That’s a lot of energon to fork over for a Deluxe, even if it is Unicron.

Transformers Fall of Cybertron: Blast Off by Hasbro

Yesterday’s Lego set was a brand new purchase, so it didn’t help me weed out the receivings pile that has been growing ever larger over the last couple of weeks. In an effort to start chipping away at that, we’re going to delve into some Transformers. Later in the week I’m going to check out an older one from the Cybertron line, but today’s feature is one that should be showing up on the pegs by now. It’s another Combaticon from the Fall of Cyberton game. A game, I might add, which I still haven’t finished because my Xbox is still lying in pieces on a desk in my spare room.


Ah, the new Generations packaging. I never tire of admiring its beauty. But we’ve looked at it more than a few times now, so I’ll try not to dwell on it. Blast Off comes carded in his robot form and the package points out in various ways that he is but one component in your quest to… BUILD GIANT ROBOT!!! Delightful! You get a pretty cool little bio on the back along with the welcome return of Tech Specs. As usual, I’m going to start with Blast Off’s alt mode.

Awww, yeah. Now that’s a cool alt mode! Blast Off pays homage to his G1 roots with a purple space shuttle as his vehicle mode. Of course, he’s a Cybertronian shuttle. But, “FigureFan, that makes no sense. Blast Off was created on Earth by Starscream so he shouldn’t even have a Cybertronian mode.” Well, my friend… Firstly, Blast Off was given a new body on Earth, but his Spark (or whatever they called it in G1) was stolen from Cybertron to give him that new body. Obviously he had another body before his Spark was imprisoned on Cybertron, so maybe this is his original body. Secondly, Blast Off’s new body was a derelict WWII fighter that miraculously turned into a space shuttle, so this is all bullshit anyway. May I proceed?

I absolutely love this shuttle design. It has the vague profile of an Earth-type Space Shuttle, but it’s beefier and obviously built for combat. The detailing in the silver engines is really striking for a Deluxe Class figure and makes this thing looks like it’s ridiculously overpowered. I’d like to imagine it leaves a trail of thick, black exhaust fumes wherever it goes. Everything about Blast Off’s hull looks jagged, like he was made to inflict pain and destruction.

The coloring is almost perfect. The traditional Decepticon purple looks great with the black accents and the silver-grey of the exposed engine. I’m not terribly keen on the fluorescent yellow. It’s bright and gaudy and while I think it would have worked ok for just the window area, I don’t like it at all on the weapons. If Hasbro had just toned down the yellow a bit, I would have had zero complaints.

Blast Off has a pair of detachable weapons that are very reminiscent to the weapons of the G1 toy. You can clip them onto his wings in two different configurations. One way gives him extra tail fins on his wings, the other way extends his wing tips just a bit. Either way you clip them on, they provide him with some serious wing-mounted cannons.


Transforming Blast Off is fairly simple and when you’re done you one very cool looking Decepticon warrior. He has good proportions and, like his shuttle mode, he’s brimming with sculpted detail. He doesn’t really have any feet, and while he stands just fine, I think some actual feet would have complemented his aesthetics quite a bit. I do love the way his giant engines form his shoulder armor, they give him a powerful, linebacker kind of look. Or maybe he’s cosplaying World of Warcraft. The head sculpt includes two beady yellow eyes and a mouth plate. I can’t say as I remember his G1 headsculpt all that well, so I won’t comment on the homage. You have a few options on what to do with his wing cannons. He can hold them like guns, or you could clip them onto his arms two different ways.


So where’s the problem? The problem is with articulation and the design of Blast Off’s arms and shoulders. While the shoulders do peg in during transformation, they still float around on a ball joint. When you articulate the arms at the shoulder, the entire shoulder plate has to move with it and I can’t help think how much better Blast Off would have been if the shoulders remained static while the arm moved. It also inhibits the arm’s articulation a lot and will pop out if you try to over articulate it in the slightest. The legs feature ball joints at the hips, swivels in the thighs, and hinges in the ankles, which is all very good in theory, and yet the legs still feel kind of stiff. I think it’s because there are no feet.


Blast Off and Onslaught really have a lot in common. Both are amazing looking figures, but have some serious design flaws in their arms. And like Onslaught, I’m going to give Blast Off a pass despite his design shortcomings. His shuttle mode is one of my favorite Transformers alt modes in a long while and his robot mode is no slouch either. The toy is packed with great coloring and superbly sculpted detail, making him feel like Hasbro actually put about fifteen bucks worth of love into this figure. Alas, the design of the shoulders and the overall articulation make him not all that much fun to play with in robot mode. I’m sure a lot of this has to do with having that third alt mode (i.e. Bruticus’ right arm), but it definitely detracts from him as a stand-alone figure. Still, I have no regrets having picked him up.

Transformers Fall of Cybertron: Swindle by Hasbro

Why yes, my Xbox is still out of commission! Thanks for asking! As a result, I still haven’t made it through Fall of Cybertron. I have a replacement drive for it and I keep telling myself I’m going to fix it and I never do. But then, I also told myself I wasn’t going to buy the trade editions of the Combaticons, because I didn’t like the colors, and today we can see how that turned out. It seems like I enjoy lying to myself… a lot. Yesterday, I found three of the five Combaticons hanging on the pegs, and here’s how that went: “Well, I’ve got to buy Swindle. Swindle is the man,” says I. “But, hey, Blast Off looks really cool too!” And then I just said “Screw it!” and tossed Onslaught into the cart as well. But I’ll get to the others in good time. Today is about Swindle, and yes, Swindle is indeed the man.

Oh, God, what glorious packaging! When I saw this on the peg, I never had a chance. I’ve already pontificated on my love for the new Generations cards, so I’ll try to keep it quick here. The old G1-style grid pattern is awesome. And check out Swindle’s character art. I love the smarmy look on his face and the way he’s pointing to his weapon. I can’t tell whether he’s going to shoot me with it or try to sell it to me. Swindle was always one of my favorites from the old Sunbow cartoon and I think this artwork does him justice. Well played, Hasbro. Swindle is carded in his robot form, which seems to be par for the course with the Fall of Cybertron figures.

The only real differences in the packaging here over the other Fall of Cybertron figures I’ve looked at is the fact that Swindle is a combiner and the package goes out of its way to tell you that. First off, there’s a big sticker on the bubble that says “BUILD GIANT ROBOT!” That’s the kind of glorious Japanenglish that I expect to see on Hong Kong bootlegs, not on a genuine Hasbro release. The top corner of the card also proclaims that Swindle is “Part 4 out of 5” for Decepticon Bruticus. The back of the card has an excellent little bio of Swindle and a diagram showing where he falls into the Bruticus build.


Let’s start with Swindle’s alt mode, which is a Cybertronian transport. It’s nothing terribly special, but aesthetically, it fits in pretty well with the other Cybertron vehicles we’ve seen in the Generations series. I like the fact that it has no windows (because Cybertron alt forms shouldn’t!) and the way the gun plugs into the top. There’s a lot less panel line detail to the sculpt than we last saw in Jazz or Shockwave. I’m guessing Hasbro had to cut back on the sculpting a bit since Swindle is sort of a triple changer. Then again, he forms Bruticus’ leg by standing upright in vehicle mode, so there isn’t really any added engineering for that function. Overall, I’m ok with the coloring. For me, Swindle had to be yellow, which is why I can’t commit to the exclusive G2 version of Bruticus. The purple is a traditional Decepticon color too, so I can’t complain about that and he’s rounded out with a little black and grey. I just wish the yellow wasn’t so bright, because it clashes with the purple to give off a blinding neon vibe. Still, I can deal with it.

Transforming Swindle is as easy as it gets. The fact that he’s designated as a Level 2 Intermediate makes me wonder what Hasbro would consider a Level 1. Still, I don’t need my Transformers over engineered just for the sake of it. Swindle’s transformation has a clean and simple G1 feel to it and the figure works well with everything pegging in to make a solid vehicle and a solid robot.


In robot mode, Swindle looks damn good… from the front. From the back he looks rather hollow and unfinished, reminding me a lot of the Energon Rodimus figure. Nevertheless, he has nice, clean proportions and a lot of good detail on his legs and arms, and the way his shoulder armor can pivot front and back is nice. I really like his head sculpt, although a grey paint app on the face would have been welcome to really bring the figure together. I should also point out that Swindle is a nice sized Deluxe. I’ve taken great umbrage with the shrinking size of the Deluxe Class figures as of late, but Swindle is on par with the War for Cybertron versions of Megatron and Soundwave, and considerably bigger than poor little Shockwave.

 


Like I said, once I saw Swindle on the peg, I never had a chance. I love the character and that Generations packaging practically hypnotizes me into forking over my money. But while I’m happy with how he turned out, $15 is still way too much for this figure, Hasbro, and I didn’t truly realize how absurd it is until I picked up three Deluxes at once for $45. Holy shit… $45!!!  But price notwithstanding, Swindle is a cool addition to the Generations line of Cybertron figures, and while I’m not exactly jonesing to build Bruticus, that’s ok because he works great as a stand-alone figure.

Transformers Fall of Cybertron: Jazz by Hasbro

With my Xbox still on the repair heap, I haven’t progressed past the first four levels of Fall of Cybertron. At this rate, I may just Red Box the PS3 version so I can do it. In the meantime, I continue to experience the game vicariously through the toys. Today, we’re checking out Jazz, who was a pretty cool character in the game… at least what I’ve been able to play of it.

Jazz is branded as part of the return of the Generations line. We last saw this packaging when we looked at Fall of Cybertron Shockwave, and I still love it to pieces. I fully approve anytime Hasbro uses the old G1-style grid pattern on their packages and the character art is pretty great. Jazz comes carded in his robot mode with his blaster pistol beside him. The back of the card has a little bit about his character and Tech Specs. Hurray for Tech Specs! Everything about this packaging is love, so much so, that it almost made me buy that shitty new dumbed down version of Cybertronian Optimus Prime. Almost. Instead, I just ran home and hugged my beautiful but overly complicated War for Cybertron Optimus.

 

Let’s start with Jazz’s alt mode. I really dig the various Autobot Cybertonian modes in these games. They walk the fine line of being sort of alien and yet still reminiscent of the Earth style alt modes that we associate with these characters. I’m not crazy about the way the unpainted white plastic looks, but I do appreciate all the sculpted panel lines in the mold. Jazz’s weapon plugs into the top of his vehicle mode, allowing him to dish out a symphony of hurt even when he’s not in bot form.

Transforming Jazz into robot mode is pretty simple in theory. Swiveling around his torso into the right configuration is kind of fidgety at first, but everything else is woefully simple for a Deluxe Class figure. I’m pretty sure I could come up with a handful of recent Scout/Basic Class toys that have more involved engineering. That could be good or bad, depending on how much you want your Transformers to challenge you.

In robot mode Jazz is… ok. I’m still not at all happy with the look and feel of the bare white plastic. It kind of feels cheap, although again the detailed panel lining in the mold helps a bit. The biggest flaw with the figure is the way Jazz’s head just kind of hangs there in midair. It just looks odd. Also, I really don’t get what Hasbro is doing with the extra fake wheels in the robot modes these days. I just saw this in TF Prime Cliffjumper and Bulkhead, and here it is again. The only difference is these are actually painted and more obvious. Why have three pairs of wheels showing on the robot when the vehicle only has two pairs? Why, Hasbro? WHY? Hang on, I need a sip of Jameson. Whiskey makes everything better… let’s move on.

Jazz features serviceable articulation, and a brand new style of ratcheting joints that I have not seen in Deluxe Transformers before, nor do I really see the point. They’re not as versatile as ball joints, and considering how small the figure is, I don’t see the need for the stronger ratchets.

I think what disappoints me the most about Jazz is his size. In the game, he’s paired up with Cliffjumper and he’s a bit too small when standing next to my War for Cybertron Cliffjumper. To be fair, the problem lies more with the WFC Bumblebee and Cliffjumper molds being too large when compared to the other Deluxes, like Optimus Prime and Megatron. So it’s not all Jazz’s fault and the two bots certainly look great hanging together on my shelf.

One might argue this could be a conspiracy to sell collectors a new Cliffjumper figure, but I doubt he’ll be remade in the Fall of Cybertron line. I don’t think Hasbro could possibly make that design work with the cuts they’ve been making to the Deluxe figures these days. Even if they did, I wouldn’t pay more money for an inferior figure, and that’s why you won’t see me feature the Fall of Cybertron Optimus Prime here anytime soon. That figure is a joke compared to the War for Cybertron version. I know what you’re saying, you’ll buy him when he’s repainted as Ultra Magnus, won’t you? Shut up!

In fact, while we’re on the subject, it’s interesting to stand Jazz and Cliffjumper together and compare them to see just how many cuts Hasbro has had to make in the line as of late. Cliffjumper isn’t quite two years old (I bought him in December of 2010) and at the time he was about $13 at Walmart. He’s bigger, his plastic feels better, the paint apps are more intricate, he uses some translucent plastic parts, including two built in retractable energon blades, the engineering is far more complex, and he has far more articulation, and he came with a gun. Even if we write off the two dollar price difference to inflation, you were still getting a lot more toy back then for the same price.

It should also be considered that no one really expected War for Cybertron to be the runaway success that it was and Hasbro never really committed to backing the game with a lot of figures. It was something of an experimental side line and only produced a handful of Deluxes. The success of Fall of Cybertron was all but guaranteed and Hasbro expanded the line with a lot more figures. And yet still, the limited, experimental line of figures, from two years ago, is far superior.

Sorry, Jazz, I didn’t mean to use your spotlight to get on my soapbox, but I thought it was an interesting illustration of just how much toy companies, particularly Hasbro, have to cut back on what we’re getting. There’s a reason Hasbro is pushing the Cyberverse line so much, because the figures use less plastic and less engineering. Of course, we’ve also seen it in the articulation in lines like GI Joe Retaliation and Avengers, and it seems particularly obvious in lines like Transformers where you can’t reuse parts like you can with Marvel Legends, Marvel Universe, or DC Universe Classics. All that having been said, Jazz is a solid enough figure. I don’t hate him, but he certainly has his issues, probably the biggest of which is his price tag. At $15, he’s just not a terribly good value.

Vintage Vault: Transformers Collectors’ Case by Hasbro

Hey look! It’s another Collector Case! Yeah, I picked up two of these at the Toy Show. One was for Playmates’ Star Trek line, but this one holds a lot more sentimental value for me, because as a kid, I used a case exactly like this one to cart around my Transformers. A lot of these vintage Collector Cases were more about form over function, as they didn’t tend to hold a lot of figures, and the Transformers case we’re looking at today was one of the least efficient in terms of carrying capacity. I bought this one to repurpose as a modern Transformers case, so let’s see how that worked out.

There were a couple different “official” Transformers collector cases on the market back in the day, but since this was the one that I had as a kid, it was the one that I was really gunning for. What’s here is pretty simple, as it’s just a vinyl briefcase style case with a handle that slips through a slot in the flap to hold it together. A lot of these things had snapping lock, but this one just made due by pushing the handle through a slot in the top. It’s not quite as secure as the ones with the lock, but so long as you were carrying it by the handle, it couldn’t spill open.

The artwork consists of the glorious panoramic battle scene that graced the back of the earliest G1 packages. I absolutely adore this piece of art, because it shows us that very rare peak into the franchise in its purest form, before it got so heavily influenced by the Sunbow cartoon. I got my first Transformers toys before ever seeing the cartoon, so this character art never looked odd or different to me. In fact, it took me a little while to get used to the cartoon versions of some of these characters.

Originally, the case came with a fragile, molded plastic tray that was segmented to hold certain figures If memory serves there were four slots for Minibot Cars, there were a few more slots for the regular Autobot cars, a couple for accessories, and two big ones, which would fit fit Soundwave. For my purposes, the tray was way too limiting, and I was able to get one without the tray for less. That’s a win-win.

The case worked out really well for my modern Deluxes. I was able to fit sixteen of them in there along with their accessories, and a couple of the Legends style Minibots. It’s a cool way to store the figures, and easier for me to get at the ones I want than if they were just piled in a small tote.

My case also had a sad little G1 Bumblebee rattling around inside of it. The dealer pretended he didn’t know it was in there, and tried to get a couple more bucks out of me for it, but when I told him he could keep it, he tossed it in anyway. He’s actually in ok shape, although he does have some chrome wear to the area around his head and some cracks to one of his tires. Damn, I completely forgot these little guys had real rubber tires!

Transformers Prime: Bulkhead by Hasbro

Primus knows, I haven’t been the biggest champion of any of the modern Transformers TV series, but I’ll happily admit right now that I dig Bulkhead. While most of the characters we see in Transformers are all reworks from the G1 days, Bulkhead is one of the few new characters that has survived to be re-imagined across two otherwise unrelated series. I find him to be a really endearing character, good comic relief, and one that deserves to be added to the catalog of Transformers that will continue to get recycled through future reboots. As a result, I was pretty excited to pick up the TF: Prime Bulkhead, especially since none of the TF: Animated versions have found their way into my collection.

Transformers Prime… Voyager packaging… Yeah! It’s essentially the same thing we’ve seen with all the TF: Prime Voyagers. It’s very cool, Bulkhead is packaged in robot mode, and there’s a hole in the window that lets you try the shitty light up Mech Tech style weapon. Let’s get back with tradition and look at Bulkhead’s vehicle mode first…

But, before we get to the figure, here’s a quick Public Service Announcement from FigureFan. Kids, when your new toy comes in a window box, take a look at it before you buy it. I didn’t, and my Bulkhead has scratches all over his hood. Granted, the figure was in robot mode in the package, but I still could have seen the scratches if I looked hard enough. I could take it back, but it was the only Bulkhead they had, so I guess I’ll consider it the ultra-rare “Battle Damaged” Bulkhead and live with it.

In alt mode, Bulkhead is a big military vehicle. I’d say he was supposed to be some kind of jeep, but he’s obviously a lot bigger than the other cars, so I’m going to go with some kind of variation on a Hummer. His vehicle mode is solid enough and while I’m not a big fan of painted windows, at least the front windshield is transparent. There are some seams on the sides, but for the most part they synch up with the doors so they aren’t terribly unsightly. A socket on the roof allows you to plug in his battle ram, or if you want your toy to look terrible, you can plug in the light up Mech Tech thingy. All in all he’s a solid toy and rolls along great.

There are some shell-former shenanigans going on with Bulkhead’s transformation, but it’s mostly with the arms. It took me a couple of tries to get them locked down just right. Apart from that, he’s got a pretty cool and innovative design that gets him into and out of his robot mode.

I am a big fan of Bulkhead’s robot mode. In fact, the only thing that bothers me about it is that he seems a little short when standing alongside the Deluxe figures. That having been said everything else is pure love. Bulkhead’s TV design has some wonky proportions, but this figure makes them work really well. I love the way the doors form extra armor plates on his chest and the Autobot symbol on his shoulder armor is a nice touch too, especially since it isn’t upside down like Starscream’s Decepticon shoulder emblem. Bulkhead’s headsculpt is right on the mark and his jaw is even a little articulated. I’ve heard tales of him being really hollow and awkward in the torso, but I don’t see it at all, and even when viewed from the back he’s got a nice squared off backpack with wings.

Oh yeah, there’s one other design element that I wanted to nitpick. Hey, Hasbro, what is up with the faked out wheels on the robots lately? I noticed these when I featured Cliffjumper and here they are again. Right on the outside of Bulkhead’s legs you can see clearly sculpted tires that have been left unpainted. Bulkhead is a four-wheeled vehicle and all of his actual wheels are accounted for, so I have no idea why Hasbro is doing this, but little things like this have a habit of eating away at me when I’m trying to sleep.

Besides the light up weapon that I already tossed in a bin, Bulkhead comes with his battle ram, which can be attached to either arm. I really wish he had some kind of serviceable spiked ball attachment for his hand. Alas, Hasbro incorporated that into the Mech Tech weapon, making Bulkhead the only figure which is really affected by the fact that I throw those out.

Yes sir, Bulkhead is a great figure. I like him so much, that I might be persuaded to pick up one that isn’t scratched to shit if I happen to find him again. He’s loads of fun to play around with in both robot and vehicle modes and he really captures everything I love about the character. But best of all, he brings me one bot closer to completing my core Autobot team. I’ve yet to find Arcee on the pegs, but I’m thinking I’ll have to bite the bullet and snag her online.

And that leaves me with just one more TF: Prime figure to look at, but I’m going to have to come back to him. Schedules must be kept and the trains must run on time. Tomorrow I’ll start looking at some more of the odds and ends that I picked up from the Toy Show a few weeks back.  

A rather large box from Matty Collector landed on my stoop yesterday afternoon, so there’s going to be a little change of plan.

I’m bumping my original plans for this week back so I can check out the new goodies. I’ll kick things off tomorrow with DC Club Infinite Earth’s monthly figure, Poison Ivy. Then we’ll get into the Voltron goodness with Keith on Tuesday and the Black Lion on Wednesday. Thursday I’ll bring it back to DC with the quarterly oversized figure, Elasti-Girl, and the we’ll cap off the week with a look at the big boy himself, Voltron in all his ginormous glory.

Transformers Prime: Dreadwing by Hasbro

The TF: Prime pegs here may be crammed with nothing but Bumblebees and Cliffjumpers, but the Voyagers have certainly been arriving in a timely manner. Much to my wallet’s chagrin, I was able to find both Bulkhead and Dreadwing sitting on the shelf the other day and I couldn’t help but grab them both up. Dreadwing seems to be the hotter of the two, and definitely the one I was most anticipating, so let’s check him out, and we’ll look at Bulkhead tomorrow.

Dreadwing comes in the same style window box that we saw with Megsy, Prime, and Screamer. He’s packaged in his robot mode, which is a great choice on Hasbro’s part. I defy any Transformer collector to see this guy standing there in the box and not have to take him home. The window has the “Try Me” hole for the token shitty Mech Tech style weapon. The fact that it lights up just draws attention to how horrible it looks and we will speak no more of it. The side panel features a little bio on Dreadwing and the back shows him in both his modes. I know, I usually do the alt mode first, but the transformation and alt mode really irk me, so I’m going to get all the gushing out of the way first.

In robot mode, Dreadwing is an example of all that is right with this line. He’s a satisfying size for a Voyager class figure and I’m pretty sure he’s meant to be based on the Skyquake character in the TV show. The coloring is a pleasing mix of deep blue and light grey with some translucent yellow parts peppered about, including the cockpit on his chest. The head sculpt is fantastic and the face is beautifully painted gold with red eyes. He’s a great mix of organic curves and jagged plates and I really dig the way his jet exhaust hangs off his back like a jetpack. Dreadwing also comes with a sword, which he can hold in either hand.

So about the transformation… I love figuring out the transformations on these guys by myself, and that’s a good thing because Dreadwing’s instructions not only suck, they are downright misleading. The changeover to jet mode features a lot of stuff moving at once, but for the most part it is surprisingly intuitive, until you get to the part with the tail section. Looking at it, it’s easy to see what’s supposed to happen and where everything pegs in, but when I set that up Dreadwing’s hands were just hanging there about half an inch past the exhaust of the jet. “That can’t be right,” says I, “Let’s consult the instructions.” No, really… I said that! Sure enough, the instructions indicate I’m doing it right, but it doesn’t show the robot hands hanging off the back. I had to go online and find some gallery pics to show me that the instructions are pretty damned misleading, and that I was doing it right all along. While omitted from the instruction illustrations, and carefully hidden in the product pics with tricky perspectives, the hands really do hang off the back end of the jet. I call bullshit, Hasbro!

Overall the jet mode looks pretty great from almost every angle, just don’t look at the back. Sure, there’s a lot of robot kibble on the undercarriage, but you know what? That’s a fact of life for most Transformer jets, and I’m fine with that. The blue and gold deco looks very nice and really reminds me of Revenge of the Fallen Dirge.  The wings on his Decepticon insignia are a nice touch that reminds me of the Cybertron Defense emblems used for some of the Autobots in the Cybertron line. Dreadwing holds together very well and sits nicely, provided you can get his front landing gear down, I had quite a struggle with it. Nonetheless, those hands hanging off the back are just terrible. It really feels like they either just ran out of money while engineering the toy, or they got that far and just said, screw it… that’s good enough. Either way, it’s one of the most overt examples of rampant robot kibble in a Voyager alt mode that I can remember since Hasbro just left poor Energon Ironhide’s head sitting right on top of his roof.

I think the biggest shame with Dreadwing is that 99 percent of this figure is so damn good that those hands hanging off the jet mode just makes me weep. Even if you could just pull them off, it would have been an improvement. Ultimately, the good still outweighs the bad here, and I say that mainly because I display my Transformers in their robot mode and damn if Dreadwing isn’t one great looking bot. Tomorrow, we’ll see how Bulkhead fares!

Transformers Prime: Cliffjumper by Hasbro

Ok, I’ve decided to wrap up Transformers Prime Week today, rather than go through the weekend, because I’ve got other stuff I want to move on to. I’ll be sure to randomly pepper the rest of the figures throughout the weeks ahead. But with only one slot left and so many figures, which one to do? Which one to do? Well, the answer was pretty obvious. It had to be Cliffjumper. Why? Because he’s a Transformer that was voiced by The Rock, goddammit! And because he is definitely one of my favorite figures in the line.

We’re back to the Deluxe packaging and I’m still digging it. You get a nice big card with cool character art and a big bubble that shows off the figure in its vehicle mode, with the weapon beside it. One point of contention here is that the character art shows Cliffjumper firing his arm cannon, but the arm cannon is only featured in the First Edition mold and not this one. The back of the card has a bio blurb, which fails to mention the fact that Cliffjumper has been trashed, zombified, ripped in two, thrown down a chasm, and finally blown up. That’s cool, because I prefer my Cliffjumper very much alive. Hasbro has since put out an Exclusive zombie version of Cliffjumper, but that’s another story for another day. Let’s tear him open and see what’s what…

 

Cliffjumper’s vehicle mode is a 70’s muscle car and that makes me all kinds of happy. We get precious few older cars throughout the history of the Transformers. The last time a 70’s style car was done was back in the Cybertron series with Downshift. As is par for the course, you get very few paint apps showing on the car mode; instead it’s just molded in a pleasing shade of red plastic, with a little silver and black here and there. As always, I dig the clear windows, and the soft steer horns on the hood are a cool little touch. The car mode does have a bit of seaming and some of these are tough to close all the way when transforming him. He’s also got a little kibble, as his feet are protruding down from his undercarriage just in front of his back wheels.

Transforming Cliffjumper isn’t too difficult, and he does use some auto-morphing, which works quite well. His proportions are a little wonky, as he has pretty long arms and short, stubby legs. I didn’t remember him being like that in the show,  but it’s been a long time since I’ve seen the episode with him in it, so I’m sure it’s perfectly fine. Cliffjumper does use a lot of fakery in his robot mode. The blacked out windows on his chest are obviously not the real windows from the car mode, and the horns on his head are not from the actual hood ornament. Normally this kind of fakery irks me, but it’s kind of hard to argue with the results. Cliffjumper’s robot mode looks way too complex to be a Deluxe figure, and that’s kind of cool.

One thing I don’t get about Cliffjumper’s robot mode is the faked out, molded tires that appear behind his thighs. They’re unpainted, so they don’t really stand out, but I’m not sure why they’re there at all, since all four of his real tires are clearly visible on his legs and shoulders. Weird!

Cliffjumper comes with a Battle Hammer, which can peg into two different holes on his car mode. There’s one on the roof and one where the gas cap would be. He can also hold it in either hand in his robot mode. I prefer to have him hold it a different way, at which point it becomes a really big gun, rather than a hammer, because really big guns are better than hammers.

No doubt, Cliffjumper is a cool figure. He gets extra points for being a boffo 70’s muscle car and for having a great looking robot mode. I should take issue with how faked out his robot mode is, but the toy is fun and it’s just hard to hate on him. He’s one of the few Deluxes that I’ve picked up that I wouldn’t have actually minded paying the full $15 that he’s selling for on the pegs, and that’s saying a lot considering he’s on the smallish side and seriously lacking paint apps. I’m pretty torn on whether I like him better than the First Edition Cliffjumper, a figure I do not and probably will never own. On the plus side the FE version has his arm cannon and doesn’t use the window fakery for his chest. On the other hand, The RID version’s chest looks less boxy and more refined. In the end, it’s kind of a toss-up.

And that wraps up Transformers Prime Week. I’ll try to get to what I have left over the next couple of weeks. I’m pretty sure I’m committed to this line now, as I’ve really enjoyed all the figures I’ve looked at so far. Tomorrow we’ll check out this month’s DC Club Infinite Earths figure from Matty Collector. I haven’t decided yet whether or not to take Sunday off, but we’ll see how things play out.

Transformers Prime: Megatron by Hasbro

Just like with Optimus Prime, it’s hard to have a good Transformers series without a good Megatron. And if anything, Megsy can be the bigger risk, since there really isn’t any standard rule for what the Megster should turn into. We’ve seen everything from gun to tank to truck to misshapen Cybertronian crab thing. A good Megatron is important to me, so I was really happy to see that the Transformers Prime figure really nailed him… at least most of him.

There’s Megsy in package. I don’t have a lot more to say about the Voyager window boxes. They look good, they are collector friendly, and there’s a butt load of little strings tying the figure into his tray. Megatron actually has two extra weapons mounted beside him in his tray. One is his Mech Tech Fusion Cannon and the other is some kind of battle spike thing. We’ll get to those in a little bit, but first let’s get him out of the package and look at his alt mode.

I’ve been converting Transformers ever since I got Thundercracker and Prowl back in 1984. I’m pretty good at it. I don’t usually need to look at instructions, and a big part of the fun for me is trying to figure them out on my own. That having been said transforming Megatron was a real pain in the ass. Part of the problem is that his alt mode is a completely abstract Cybertron vehicle and even with the picture in front of me, it was hard to figure out where everything was supposed to wind up. The other problem is that there are some real fidgety maneuvers that need to be just right, particularly with the arms and shoulders. Is it all worth it? Let’s look at his alt mode.

So, it’s some kind of Cybertronian space cruiser. It looks ok. At least it doesn’t look like the unholy offspring of a horseshoe crab and an erector set like Revenge of the Fallen Megatron did. Point is, I’ve seen worse. And hey, a big part of the alt mode makes good use of Megatron’s Mech Tech-style Fusion Cannon weapon, which is more than I could say for Prime and Starscream. You actually combine his two weapons and plug it onto the top of the vehicle. They’re more part of the vehicles actual design than something just stuck onto it, and I appreciate that. If you transform him properly, this mode holds together pretty well. The bottom line, though is that I didn’t find it fun to transform him, and the space cruiser still feels like a token alt mode, so I doubt I’ll be doing it a lot.

Megatron’s robot mode, on the other hand, is pure love. He’s the spitting image of his on screen model and I absolutely adore him. Like Optimus, there’s a little bit of Bayformer mixed in with is design, particularly the head sculpt, but I think the end result is a really cool compromise. There’s not a lot of paintwork on this figure, but the grey and purple deco looks perfect. While I could take or leave the translucent plastic used on Prime, I think it really works well on Megatron. The way the way his armor wraps around it makes it appear more like part of his inner workings rather than Hasbro just using translucent plastic for the sake of it. The curvy designs in his torso look great, and his flared up shoulders look appropriately menacing. The plastic used for his chest even has a slight texturing to simulate that brushed steel look of the TV show model. The proportions on this figure are also really good. His forearms are bulky, but not too much, and his lower legs really give me an animated G1 Megatron kind of vibe.

There’s one thing I cannot compromise on where Megatron is concerned, and that’s his Fusion Cannon. Alas, while Megatron’s Fusion Cannon works well on his alt mode, it doesn’t fare so well when used with his robot mode. Part of the problem is the Mech Tech feature, which converts it into a battle blade. It feels completely unnecessary and the light up gimmick doesn’t really work. But worst of all, in order to accommodate the conversion, the Fusion Cannon only pegs in at one spot and not very well. The result is it’s always falling off. I’ve crammed a little blue tack into the hole, which seems to have helped, but I resent having to do that. As for the cannon itself, it just doesn’t look all that good. I’m thankful that it’s there, but here’s one instance where if a third-party were to make a better looking replacement, I would jump on it.

As much as I still prefer my boxy, animated G1 Megsy, there is a certain appeal to this version’s rounded edges and perfect proportions. There’s a ton of different influences at work in this figure, but they’re all collected from Megatron designs through the ages and so the end result really works incredibly well. I’ve actually gone so far as to move him onto my desk, just so I can glance over at him while I’m working and smile admiringly at his sheer awesomeness. I could complain about the messy transformation and the ho-hum alt mode, but alas, I’ve come to expect very little out of my Megatron alt modes. Honestly, I’d rather just have a great looking robot mode, and that is exactly what we got here. He’s a near perfect looking figure, only marred by his unfortunate Fusion Cannon.

Transformers Prime: Optimus Prime by Hasbro

There were two figures in the TF: Prime line that made me hesitant to start collecting it, we already looked at Bumblebee. The other one was Optimus Prime. The official promo pics that Hasbro and other online sites used to sell it looked terrible. He looked too simple, lacked too much detail, he was too boxy, and too unlike the on screen model. And hey, you can’t have a good Transformers line without a good Optimus Prime figure, right? (SHUT UP, I LIKED ENERGON OPTIMUS PRIME!!!) So, I was really hoping that like Bumblebee, this would be one of those figures that would win me over once I got him in hand. And at risk of killing the suspense… yes he did. I still have more than a few issues with him, but ultimately, I think the good far outweighs the bad with this figure. Let’s take a look…

Optimus comes in the same style box we saw with Starscream. Again, I love the box’s deco and the window shows off the figure nicely. Prime is packaged in his robot mode with his weapons beside him. Once again, you get a “Try Me” hole cut out in the window so you can see just how shitty the weapon is before dropping twenty bucks on the toy. I lie; you really can’t appreciate how shitty it is until you get it in hand, but more on that later. The back of the package shows photos of Prime’s robot and truck modes and these are the pictures that Hasbro should have been releasing early on, because armed with these pictures, I wouldn’t have been so hesitant to buy him. Let’s get him out of the package and start with his vehicle mode.

 

Right off the bat, I’ve got to say Prime’s truck mode looks so much better in person. There’s more sculpted detail on it, particularly the sides, where there are sculpted rivets and some panel lines. The windshield area looked blocky and featureless, whereas the actual toy has plenty of nice detail. I really like the sculpted circuitry like panels behind the clear windshields. Prime actually has full length smoke stacks, although they are a bit bendy. What doesn’t look so hot is the back of the cab, where the recessed legs are exposed.

I was pleasantly surprised by how fresh and clever Prime’s transformation works. You’ve got to hand it to Hasbro. After almost 30 years of designing Optimus Primes that turn into truck cabs, they can still come up with new ways to do it. This version gets a little fidgety where the arms and shoulders are concerned, but I was still able to do it without consulting the instructions, and once I knew what I was doing, getting him back and forth is pretty easy.

In robot mode, Prime looks pretty close to the on screen model. The biggest difference is in the chest area, where the show model’s windshields angle out of his chest and the ones on the toy are just a solid slab. The toy version actually looks more durable and practical, as the TV show model makes me wonder how Prime can get through a normal day without smashing those things to pieces. The body itself is nicely sculpted to look like the on screen model, but the kibble backpack works against it to give the figure a boxier look then it should have. In fairness, the backpack isn’t at all bulky or troublesome, but it does make the figure look more squared off, despite his sleek and sculpted torso. Originally, I didn’t think I’d be a fan of the clear plastic parts used on the forearms, but I’m warming up to them. It’s a shame that the design has the exposed screws on the front of Prime’s shoulders, rather than the back, but now I’m nit-picking. The head sculpt is great, but it feels a little too small, like it was designed for a Deluxe figure, rather than a Voyager.

Prime comes with two weapons: You get his awful Mech Tech blaster and a sword. Both weapons can be fitted to the cab hitch for storage when he’s in truck mode. I’m not going to spend a lot of time on the Blaster. Everything I said about Starscream’s Null-Ray Blaster applies here. Whether held in hand or mounted on the cab hitch, it looks like crap. The only problem here is that while I could happily toss Starscream’s weapon and not miss it, an Optimus Prime figure without a decent blaster feels like it is missing something. And yet, I’d rather have no blaster at all then display him with this horrible weapon. At least he comes with a sword, which looks good in his hand, but unless they’re Dinobots, I’m not a big fan of my Transformers wielding swords.

In the end, this figure features a lot of give and take. The robot mode is not the homerun that Starscream’s robot mode is, but then he is a better compromise between robot and vehicle mode. He’s also a nice solid figure that displays well and is surprisingly a lot of fun to play around with. In the end, he really won me over. Sure, the First Edition figure looks a lot more like the TV show’s model, but I find myself perfectly content with this guy representing Prime in this line of Transformers.

Tomorrow, we’ll keep the Voyager ball rolling with a look at Megatron.