Yep, I’m finally getting some ‘Cons in my Generations line. Seems like ages ago since I picked up Thrust and still no sign of Dirge or Soundwave in my neck of the woods. But last time we looked at Megatron and today we’re going to take a look at Straxus Darkmount. Wait, so then what’s his fortress called, Straxus? Hmm. I’ve yet to do any research to see why Hasbro named this guy after the fortress and not the Marvel character he’s based on, but I’m sure they had their reasons, (copyright issues?) and it doesn’t matter to me one way or the other. As far as I’m concerned he’s Straxus. I will, however, use his proper Hasbro-given name for this review.
Straxus Damn! Darkmount comes on the standard Generations cardback and packaged in his alt mode. As always, the back panel of the card has a little bio on him and shows the toy in both of his modes.
Darkmount’s alt mode can easily be dismissed as a tank, but on closer inspection, it’s actually a halftrack artillery piece, and a blue one at that! The sculpt on this mode is incredibly detailed with lots of panel lines and hatches and other markings. I especially like the two tone color on the treads and wheels that really make the superior sculpt pop. The turret rotates 360 degrees and the cannon can elevate. There are also three grey weapon pods that can be clipped and unclipped at various hardpoints of the vehicle, which allows you to do a little bit of customizing on the figure if you like.
Transforming Darkmount to robot mode is a little tricky and very clever, but not all that frustrating once you realize what’s happening. You can unclip all those weapon pods before doing it, because you’re going to clip those back on in different spots when he’s in robot mode to give him added firepower on his backpack. What is frustrating, however, is getting him back into his halftrack mode, because you need to remember to put the gun back in before closing up the turret.
In robot mode, Darkmount is simply awesome. There’s so much I love about this guy, like the way his front fenders form his shoulder armor, the way part of his tracks form a solid backpack to attach his weapon pods, and the sculpting in his arms. He’s also got working, hinged hands, which allow him to hold his axe in either hand or both. The headsculpt is really cool too. And check out that color scheme! The blue and the grey really look great with the red and gold accents and I really dig those triangular decos on his chest.
In the Marvel comic, Straxus’ trademark weapon was his axe and Darkmount’s cannon transforms into that weapon. Actually, it’s more of a war pick, but you get the idea.
Darkmount’s articulation consists of a rotating neck, ball joints in his shoulders and hips, hinged elbows and knees, swivesl in his wrists, hinged fingers and ball jointed ankles. You can get a lot of great poses out of him. He’s a bit backpack heavy, but I find you can still get him to stand pretty well.
If you can’t tell by now, I love this figure. He really came out of nowhere, but he’s quickly become one of my favorites in the Generations line, and that’s saying a lot, because I’m pretty much crazy over every Generations figure I’ve bought so far. If you’re a fan of the comic character, I think this figure should please you, but even if you’ve never heard of him before, this guy is a must have as far as I’m concerned. He looks great, and he’s ready to melt down some Autobots. I also like to pair him up with Hunt for Decepticons Hailstorm. Hailstorm just looks like he could be Darkmount’s Igor-like assistant who carries his axe around and spends his spare time cleaning out the huge Autobot smelting tanks.