I promised we’d get back to the two All-Star figures that came in my Wave 16 case of DC Universe Classics, and so here we are. Let’s kick off with that most iconic of Batman villains, The Joker.

The packaging is the same used for all the Wave 16 figures and it looks amazing. The dynamic shaped bubble has “HA!” embossed into it all around the figure. I love when Mattel does little touches like this for the packaging. If you don’t look hard enough, you could easily miss it, and I think that’s part of what makes it so cool. Uh-Oh! The Joker is packaged in a very dynamic pose, and you know what that usually means for the joints! Still, I can’t deny he looks absolutely stunning on the card. His legs are set in a wide stance and he’s holding aloft his giant green hammer. Joker has a few more accessories mounted off to his right.

Tearing open the package and pulling out the figure, I’m happily surprised to find that his joints are fine. The plastic used on this figure is really solid and high quality with no warping. I’m really thankful for that, because I consider Joker here to be one of the DCUC line’s masterpieces in terms of sculpt and overall paintwork. The head is as perfect as I expect to get in a mass release figure in this price range, if not better. T4H really captured all the manic personality of the character and the paintwork is razor sharp. I just love the head sculpt. The colors on the figure really pop, from the purple on his coat and trousers to the garish orange and green combination of his vest and shirt, and of course the yellow on his lapel flower. Joker’s jacket, vest and shirt are all separately sculpted to give the figure a very nice layered look. This is a figure that really stands out on the shelf, even amongst all the other costumed characters.

Articulation is fairly standard for the older figures in the DCUC line. The neck may or may not be ball jointed, all I know is my Joker’s head will only turn side to side. He has universal movement in the shoulders and hips; Hinges in the elbows, knees, and ankles; And swivel cuts in the biceps, wrists, and thighs. I was surprised to see that Mattel was able to keep the ab crunch hinge even with Joker’s sculpted jacket. Nice. Joker does have a swivel in the waist, but it’s all but useless because of the sculpt.


The Joker comes with a nice array of accessories, which is certainly uncommon for the DCUC line. You get a fish, a deck of cards, a cane, and his oversized hammer. While I’m not one to gripe about extra accessories, particularly not in this line, I really have no use for the fish or the cards, which is good because I’m guessing I will lose them sooner or later. The cane is extremely well done, with some exceptional paintwork. It’s much nicer than the cane that came with the Riddler figure that came with Wave 16. The sculpt on the hammer is excellent, with the head of the hammer sculpted as Joker’s face and the handle is his nose. Awesome.

In a line chock full of niche characters and back benchers, The Joker here should be a staple for any collection. Joker’s gone through a fair number of changes over the decades, but this style is how I remember him best and this has quickly become one of my favorite figures in my DCUC collection. Sure, he’s been available before and never all that tough to find, but I still applaud Mattel for keeping him on the shelves as much as possible for newcomers to the line.