I’m really trying to get caught up with my DC Universe Classics figures before the line goes away and Matty starts shipping me the Infinite Earths subscription figures later this year. Sure, it seems like plenty of time, but I’ve got about three Waves to catch up on, and that’s not counting the forthcoming Wave 20 and some older figures that I missed along the way. Since I’m still kind of lukewarm on some of the figures in Wave 17 and 18, I thought I’d jump ahead to Wave 19. It’s one of those uncommon assortments where I’m actually excited to own each and every figure, (well, maybe not so much Golden Age Hawkman, but definitely all the rest) as well as building the Collect & Connect STRIPE. Normally, I would just grab a whole case to complete the Wave in one shot, but Tis the Season to be short on money, so I started out by just buying Stargirl and Kobra. Today we’ll check out Stargirl.
Standard DCUC packaging. The last figure in this line I looked at was from Wave 17, but the packaging hasn’t really changed much. I chose to buy Stargirl first because I really dig the Ted and Jack Knight Starman figures. Plus, I decided that having Stargirl in my collection would make me extra anxious to finish the Wave and build STRIPE. Uh oh… look at that action pose! Amazingly, my Stargirl came out of the package with no warping or mangling to the joints, which is more than can be said for many of my female DCUC figures.
Stargirl uses a pretty standard version of the DCUC female buck, which seems to irk some collectors to no end. Me? I’m fine with it. The arms are admittedly very skinny, but I still think they look appropriately scaled and they don’t appear fragile or prone to warpage. Mattel nailed Stargirl’s look pretty well here, with new sculpting for her calf-high boots and mid-riff exposing top and those wonderful boxing shorts. Most of the deco for her star-spangled top are executed with paint apps, as with the striping on her shorts, but the belt is actually sculpted. I’ve got no complaints about the paintwork on the figure. Even the red laces on her boots are executed without much slop and I really dig the slightly metallic sheen to the blue for her costume.
And then there’s the head sculpt. Courtney here is obviously brainwashed by the same cult as Mary Batson, because both figures have that same vacant, maniacal grin that just creeps me the hell out. Still, the cheese factor kind of works with the costume and the character, so I won’t go so far as to say I’m hating on it. It’s a solid sculpt and the hair is maneuvered a bit away from the shoulders to allow some functionality to her neck joint.
And speaking of joints, Stargirl provides the usual points of articulation we come to expect from the DCUC line. You get a ball jointed neck; The arms feature ball joints in the shoulders, swivels in the biceps and wrists, and hinged elbows. The legs feature universal hip movment, swivel cuts in both the thighs and just above the boots, and hinges in the ankles and knees. The torso features the ab crunch hinge and a swivel at the waist.
Stargirl comes with the Cosmic Rod. It’s the same sculpt used for the Rod that was included with Jack Knight Starman back in Wave 15, but this time its cast in a yellow translucent plastic. I’m not terribly keen on the translucent plastic used, but I’ll concede that its better than getting a straight repack of the older accessory. She also comes with the torso piece for the C&C STRIPE figure. The huge torso was an obvious choice, since Stargirl is a lot smaller than the rest of Wave 19’s roster, leaving plenty of room for all that extra plastic in the bubble.
With only two Waves left, there’s bound to be some nitpicking about which characters are filling those precious last slots. There’s no doubt I’ll be taking issue with a figure or two, but Stargirl here isn’t one of them. Getting her in just before the curtain fell was a good idea and getting her out in a Wave with a C&C STRIPE figure was an even better one.