DC Universe Classics Wave 20: White Lantern Flash by Mattel

We’re going back in time a bit today, and actually all weekend, as I take care of some unfinished business with Wave 20 of DC Universe Classics. You may remember that I covered this entire wave a little while back, except for two figures. Well, my poor Collect & Connect Nekron figure has been lying on the shelf without any legs for too long, so I decided to hunt down the last two figures and finally have some closure in that Wave. Those last two figures were the Flash variants: Eobard Thwane, aka Reverse Flash, and Barry Allen Flash as part of the White Lantern Corps. We’ll start out today with White Lantern Flash.

I’d say it’s good to see this packaging again after DCUC got canned and all that, but then we just saw this packaging, more or less, when we looked at the new DC All Stars figures. Considering nothing much has changed, let’s just get on with the figure. I’ll confess right now that I would have easily passed on this one if it weren’t for my Nekron needing legs. I love me my Darkest Night/Brightest Day, but enough was enough, Mattel. A figure like this had no business being in the last wave of DCUC.

I wasn’t nearly as upset with getting the Blue Lantern Flash, mainly because I think that’s a really great looking figure. The black and blue paintwork on it makes it really pop on the shelf, so I could easily forgive having to buy it to finish my C&C Anti-Monitor. White Flash, on the other hand, is just boring. It’s the same old head sculpt, and while the White Lantern emblem looks nice and sharp, his color scheme isn’t even  as good looking as the White Lantern Hal Jordan.

In fairness, Mattel didn’t go the straight repaint here. Oh, it’s close, but they did add a little flare in the way of lighting energy. Unfortunately, in this case going the extra mile kind of ruins the figure for me. I appreciate that you can just take off the arm lighting, but the lightning that comes up off his shoulders is permanently embedded in his back. And even if you were to get ambitious and pry it out, you’d wind up with either a big hole, or a lump of plastic there. I’m just not digging it.

Articulation is exactly what you would expect should you happen to own any of the other Barry Allen Flash figures, or any DCUC figure for that matter. You get a ball jointed neck, the arms have ball joints in the shoulders, hinges in the elbows, and swivels in the biceps and wrists. The legs feature universal movement at the hips, hinges in the knees and ankles, and swivels in the thighs. The torso swivels at the waist and has the usual ab crunch hinge.

And there you go, quick and easy. The brief tone of today’s feature should convey how badly I want to finish up and get to The Pub much I care about this figure and how badly I wanted it, which is not at all. And considering what a big Flash fan I am, that’s pretty sad. Look, if you were jonesing for a White Lantern Flash, this figure should scratch your itch. It isn’t inherently bad. The lightning effects aren’t for me, but everything else about him pretty much fits the bill. I think part of the problem is that looking back at Wave 20 is reminding me how badly I wanted Mattel to keep figures like this one in their parallel Green Lantern Classics line and keep the proper DCUC slots for the vast number of characters I still want to see in this format. Anyway, now that I get him out of the way, I’ll be back tomorrow to check out the one in this pair I was actually excited to get… Reverse Flash!

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