Star Trek Week Begins!

“You spent how much at a Toy Show?”

Yes, oddly enough, just a little while after putting Star Trek Saturday on hiatus, I’ve opted to devote a full week to the toys of one of my favorite franchises. Originally, I was just going to bring back Star Trek Saturday to do it, but then I realized that would mess with the abundance of themed weekends I’ve been planning, so instead, I’ll try to get most of it out of my system in one week-long purge.

The reason for this sudden spike in plastic Trek goodness is because I went to a Toy & Collectibles show last week and hit the mother lode of Star Trek stuff, both Playmates and Art Asylum. One dealer had a great collection of both loose and mint-in-package figures, ships, and playsets. Sadly, the ships were priced a little too rich for my blood, but there were a lot of figures that I needed for my collection and the guy that owned the table was ready to deal, so I did a lot of buying. I won’t get to it all this week, but I’ll do what I can.

As a sidebar, let me mention that I rarely find shows like this in my area, but this one was fantastic and worth the two-hour round trip. I also picked up a bunch of other random stuff, and I’ll likely be devoting next week to the rest of the haul.

I’ll be back later today to check out Playmates’ Engineering Playset!

This Is A Test…

I’m just messing around here and exploring the possibilities of moving, but I haven’t decided on anything yet.

For the time being, I’ll be duplicating posts here and experimenting with importing some of my archives.

For the full FigureFan experience, including over three years worth of features on action figures, toys, and other collectibles, you can still go to…

http://figurefan.livejournal.com/

Sincerely,

FigureFan

By figurefanzero

Star Wars Power of the Force 2: Jabba’s Skiff Guards by Hasbro

As promised, let’s take a gander at the Skiff Guards, Klaatu, Barada and Nikto. If your sci-fi chops don’t extend beyond Star Wars, then you are missing the in joke that “Klaatu Barada Nikto” was a phrase from the 1951 classic “The Day The Earth Stood Still.” Klaatu was the alien visitor’s name and the entirety of the phrase kept Gort from going apeshit and destroying the world. In a nice little nod back to the film, the phrase was also used in “Army of Darkness” as an incantation to safely recover The Necronomicon. Of course, for our purposes here, these are the names given to three of Jabba’s pirate-like cronies, which happen to make up the figures in this Cinema Scene 3-pack.

The first time I owned two of these characters in figure form was as a kid when my parents got me the Jabba’s Dungeon playset. It was a remold of the far more fun Droid Factory playset. As the name suggests, Jabba’s Dungeon was basically a place where kids could torture their cute and innocent droid figures. It even came with a branding iron on the end of the crane! The playset itself was pretty useless, but I loved it because it came with two of the Skiff Guards, Klaatu and Nikto, and one of Jabba’s torture droids, 8D8. The playset was also available with three different figures: Barada (the other Skiff Guard), Amanaman, and EV-9D9. Alas, splitting up the guards like that meant that I never did have Barada as a kid. [Sorry for all the rambling, folks. Star Wars toys hold a shit-ton of nostalgia for me. This is another reason why I haven’t done a lot of Star Wars content! –FF]

Here are the guys in all their packaged glory. Hasbro’s Cinema Scenes were a really great marketing idea. As the name suggests, you get three figures from a scene in the movie, packaged against a backdrop to make a little in-package diorama. You also got a plastic figure stand, with a slot so you could clip out the backdrop and slide it into the stand to display your figures. Like most POTF2 figures, nowadays you can get these sets for next to nothing, and I still have a lot of them still in the package. In fact, this may be the first time I’ve ever opened one! The first thing I learned is to have clippers ready, because the figures are secured with a diabolical network of twist-ties around their feet and torsos. Sadly, by securing the figures to the display backdrop, it means there are some unsightly holes in it. Fortunately, the figures stand right in front of them, so they aren’t all that obvious.

I like Barada the least of the trio. Maybe that’s because I didn’t have him as a kid and I’m not as nostalgic toward him. But, I’d like to think it’s more about his sculpt and paintwork. The paintwork on his face, hands, bandanna, and belt are all god-awful. It looks like Hasbro tried to get clever by using some kind of wash, but if that’s the case, it was a failed experiment. And why the hell is he wearing Han Solo’s pants? He does have a nice jaunty, swashbuckler shirt and some cool gear sculpted onto him. He also comes with a kick-ass blaster. God, I loved the POTF2 weapons. They were so big and elaborate and I’ve since loaned a lot of them out to my army of 5-inch Character Options Sontarans.

Next up is Nikto, which is a pretty solid figure. The head sculpt is nice, complete with head wrap, and features some pretty good paintwork, as all his little horn thingies are painted black. He’s got quilted vest and nice silver arm bracers. I especially like the fact that his arms are sculpted to hold his vibro-axe across his chest, much like Weequay.

Of all three figures, Klaatu is the one that most resembles his original vintage counterpart. The outfit is almost exactly the same. It’s just a ruffled white jumpsuit with a cross-checked skirt and a little armor reinforcement to his right shoulder and neck. The head sculpt is especially detailed and I really like his skull cap. Klaatu can hold his vibro-axe in either hand. Of course, Klaatu was also released carded as a much snazzier figure, complete with a fuzzy loin cloth. I think that one is still my favorite.


Ah, but wait. I’m still going to want a Weequay to add to the display, so let’s dig him out of the tote and tear him open too.

I feel sorry for collectors trying to keep track of packaged POTF2 figures because there are just so many different states out there. You’ve got your orange cards, your green cards, your Freeze Frames… and when all is said and done you can still go to your average flea market and pick them out of a bin for a couple bucks each. Well, this Weequay came on a green card and has a snazzy and shimmery photo of him beside the bubble. The package identifies him as “Skiff Guard” but I could have sworn he was once “Skiff Master.” Oh, I forgot, Weequay is a race and not a dude. Yeah, as a kid, I thought Weequay was the guy’s name. The package also points out that he comes with a Force Pike and a Blaster. Oh, shit, I’ve been calling those things vibro-axes. My bad. Too much Knights of the Old Republic, I guess.

Weequay is the man! He was a favorite figure of mine back in the ROTJ heyday. Why? I have no idea, but my Star Wars addled adolescent mind raised him to the unsubstantiated coolness factor of Boba Fettic proportions. In my mind he survived the battle on Tatooine stole himself a fricken Tie Fighter and pursued Han and Luke across the galaxy looking for revenge. Yeah, try to top that nonsense! Unless you write for Marvel Comics, you can’t!

The POTF2 version of Weequay has actually changed very little from his vintage figure days. He’s a tad more pre-posed here, and there’s a little more detail in his ponytail, but his outfit hasn’t changed much at all and his arms are still molded to hold his vibro-axe force pike across his chest so he can use it to bump fools onto the gangplank. He also has some paint-spray dirt around the bottoms of his trousers. In addition to his force pike, Weequay comes with a blaster. He can hold it, but because his arms are designed specifically to hold his other weapon, he can’t really wield it very well. Still, an extra blaster! Who’s going to complain about that? Not me! I basically adore this figure, probably more than anyone should adore any POTF2 figure. It captures all the right points of the original vintage release.

Oh yeah, all of the figures today have the same six points of articulation. The heads turn, the arms rotate at the shoulders, the legs rotate at the hips, and they swivel at the waist. That’s a whole point more than the vintage figures had!

I’m perfectly happy with this entourage of figures for my Skiff display, but I’d be lying if I’m not tempted to pick up a vintage set and maybe even the current molds from Hasbro’s Vintage Collection. See? It’s spreading. The darkness is spreading. No… I will not again embrace the Star Wars collecting addiction. I’m going to go get me some methadone and I’ll be back tomorrow to check out the Skiff.

Star Wars: A Sarlacc-ariffic Weekend!

Some of you, who have been reading FigureFan a while, may know that I liquidated the bulk of my massive Star Wars collection four or five years back. That’s why I publish so few Star Wars features here. It was a money-sucking monkey that I worked long and hard to get off my back. Sure, I kept some prominent pieces, but I tried to let as much go as possible, which amounted to hundreds of figures and dozens of vehicles and playsets. Fast forward to now and I’ve been making weekly sojourns to my remote storage and going through totes only to find that I still have a ridiculous amount of Star Wars odds and ends. Going through this stuff was a big mistake because it’s really bringing me back into the glory days of my Star Wars toys as a kid and my collection as an adult. I can’t say as I regret selling off all that stuff. At the time I needed space and money and my Star Wars collection was getting so unwieldy and sprawling that I had figures based on characters that I didn’t even know.

Anywho… one of the things I found, in particular, was my Jabba’s Skiff Guards Cinema Scene 3-pack and it got me thinking about one of my long time toy grails. Every collector has their grails. They’re the figure or toy that they always wanted, but never got. Most people’s grails are insanely hard to find and expensive. That’s why they don’t own them and that’s what makes them grails. I’ve got a few things like that on my list, but one of my grails isn’t expensive or hard to get, it’s just something I never owned and always wanted to. It’s the Tattooine Skiff from Return of the Jedi.

Why the Skiff? Well, for starters it’s my favorite scene in that movie and one of my favorites in all the Star Wars films. It was such a great Flash Gordon-y concept to make a bunch of space adventurers walk the plank of a ship hovering in the middle of a desert. It was a great action scene too, with people being tossed over the sides left and right and falling to their doom, and we even get to see the legendary captain of cool himself, Boba Fett, in action for a few short moments before he screams like a girl and falls to his death. (or what might have been his death if you have the good taste to discount the events of a certain very shitty Marvel comic). I also just love the look of the Skiffs. They’re vaguely nautical looking, vaguely steam punk, and they look like they’d be fun to skim across the desert in. Not to forget the fact that they were manned by aliens that looked like pirates and toted around vibro-axes. Fantastic!

For a lot of Star Wars collectors, I’m sure the Tattooine Skiff is a grail piece, specifically the original release, issued as part of the first Power of the Force line in 1985. That was the year that failed to keep the Star Wars license afloat and as such the original release of the Skiff has become both rare and pricey. Fortunately, all I wanted was the toy, and the Skiff has been re-released to offer more affordable options. It was first re-issued as part of the Power of the Force 2 collection (the one we’re looking at this weekend) and again sometime around 2008 as part of an Ultimate Battle Pack, complete with a plastic Sarlacc.

So, needless to say, I finally hunted one down and bought it, and we’ll look at it tomorrow in all its glory. But first, I’ll be back later today to open up and take a look at my Skiff Guards so I have some figures to display on it.

DC Identity Crisis: Black Canary by DC Direct

So, in this case, I’ve saved my least favorite of this week’s assortment for last. As with Zatanna, Black Canary is a figure that I already have represented in my DCUC collection, but this version represents enough of a variant that I wanted to open her up and put her out. Now that I have, I’m wondering if I shouldn’t have left her on the card.

Black Canary’s package is identical to Elongated Man’s. Check out the in-package shot, and let’s move along…

Oh, where to begin? Maybe by throwing it out there that this figure gives me more of a Street Fighter Cammy vibe than Black Canary. A lot of it is definitely the head sculpt. And while I took some issues with the one DC Direct used for Zatanna, I was ultimately ok with it. Black Canary’s is a little tougher for me to get behind. Look at the eyes, they’re some kind of bizarre East meets West hybrid. It’s like they wanted to go with an anime look but held back just enough to give us this… whatever this is. The huge eyes, coupled with the very angular configuration of the face and the small head, makes this figure in no way Black Canary to me. I do, however, like the ponytail… it’s fetching.

The rest of the figure has some hit and miss issues as well. Canary’s long sleeve one-piece is executed with a high-gloss black finish, and I wholeheartedly approve. She has the same type of real thread fishnets that Mattel used on the DCUC version of the figure and it meets with the same success and failure. They look great when viewed from the front, and they look like crap when viewed from the back. I also have some issues with the proportions of the hands and feet. The feet look too big, but I’ll chalk that up to the style of the boots, but the hands look a bit oversized as well. When I compare them to Zatanna’s they don’t look much bigger, so maybe it’s just an optical illusion. Either way, between the head, hands, and feet, the proportions on this figure seem a bit skewed to me.

Black Canary’s articulation includes a ball jointed neck, arms with ball joints in the shoulders, hinges in the elbows, and swivels in the wrists. The legs rotate at the hips, and have hinges in the knees. It’s worth noting that the ball joint in her neck doesn’t have a huge range of motion and most of the time it looks like she’s looking down. Blah!

I don’t totally hate this figure, but it really doesn’t seem to fit in this line. It feels more like one of those Ane-Comi statues, only not as hyper cute. Truth be told, I’m not sure where this figure would properly fit. She’s an interesting conversation piece standing among my DC Direct figures, but I’m not putting her anywhere near my DCUC shelves. I’ve got a perfectly fine Black Canary represented there.

And that’ll do it for this week’s little excursion into Identity Crisis. Yes, I have more of these figures, and I’ll have to decide which ones I’m going to open so I can revisit the rest of them at one point or another. Until then, I’ll be back tomorrow to kick off the weekend as Star Wars content makes its return to FigureFan!

DC Identity Crisis: Elongated Man by DC Direct

Poor Ralph Dibny. Between Identity Crisis and 52 he’s had a rough time of it. I haven’t seen him in the New 52 yet, but then I’m woefully behind on my funnybooks, and still working out which books to keep and which ones to drop, so it’s entirely possible that I missed his debut. As for his DC Direct figure, I was torn on whether or not to open this one, since he is finally coming out next year in DCUC format via the Signature Collection. But then, I didn’t want to wait, and given his abilities, there are plenty of different ways to do him in figure form, so having two versions of him on my shelf wouldn’t be the worst thing. In the end, I decided to go ahead and rip him open.

Elongated Man is part of Identity Crisis, Series 2, which warrants another look at the package. The front presentation hasn’t changed, but the back of the card is new to show the figures from the second series and offer some little blurbs about the characters. The figure is carded with his two interchangeable arms flanking him on both sides and the large figure stand partially concealed behind his legs. It’s a great looking presentation, and I’d happily hang it on my wall if I weren’t about to rip it open.

The boys at DC Direct really nailed this figure. The head sculpt is great, particularly the prominent jaw line and sunken cheeks, which is very evocative of the character art. The hair sculpt is equally impressive, and the paintwork on the face is precise and clean. The body is a pretty simple, muscled buck, but the superb coloring really makes it stand out. The bulk of his costume is a dulled gloss red with bright yellow bands for his belt, and the edges of his gloves and boots. The torso stripe is matte black and the gloves and boots are both high gloss black. No doubt, this is what the coloring on a comic book figure is supposed to look like. Bravo!

Elongated Man shares most of the points of articulation as the other figures in this series. The arms feature ball jointed shoulders, hinged elbows, and swivels in the wrists. The legs feature cuts in the hips and hinged knees. The head is not ball jointed, but rather only turns, and we’ll see why in a minute. The figure does, however, have two extra points in the biceps, thanks to his removable arms, hurray for bicep swivels! Elongated Man is definitely the best articulated figure in this series.

Action features on a DC Direct figure? Well sort of. As we saw from the in-package shot, Dibny comes with two stretchy arms that can be swapped out for his normal arms. It’s a nice way to feature his powers in action figure form, although they are real space-killers when you try to display him. I prefer to compromise by displaying him with one stretchy arm and one normal. The figure also has an extending neck feature, which is very well done. Kudos to you, DC Direct, for these cool little extras. Oh yeah, he also comes with the ginormous Identity Crisis figure stand.

Much like Dr. Light, Elongated Man, is a great stand-in for my DCUC display. I really adore this figure, and even if you aren’t collecting this line and don’t want to mess with Club Infinite Earths, you should do yourself a favor and pick him up. No DC figure collection should be complete without a Ralph Dibny, and this is just a great version of the character. I’m really interested to see if the Signature Collection version will be good enough to replace this one in my display, but either way, having an Elongated Man on my shelf will make the wait a lot easier.

Tomorrow, we’ll wrap up the Identity Crisis with Black Canary. And in this case, I did not save the best for last.

DC Identity Crisis: Zatanna by DC Direct

Identity Crisis is steeped with delicious controvers and there’s few characters more steeped in it then Zatanna. Sure, everyone agreed to let her use her mumbo jumbo for unethical mind wipes, but seeing as she was the one with the ability and went along with it, I tend to place more of the weight of the decision on her slender shoulders. Zatanna has always been a favorite of mine, well ever since about the time I hit puberty (wink, wink), and I’ll concede that as much as I love this comic, it made me look at her uncomfortably for quite a while.  But I’ll save the weighty ethical debates for the comic forums, because I’m here to look at toys goddammit.

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The package is identical to what we saw with Dr. Light, so I’ll let the photos speak for themselves. Once again, it’s a great presentation and if I didn’t want a loose Zatanna in this costume, I might be tempted to leave her packaged and hang her on my wall. The card is just so damn colorful and pretty, depicting our heroes displaying their collective shame and the huge bubble leaves little to the imagination.

iczat1Zatanna appears for much of the book in her more familiar (at least to me) coat tails and fishnets, but this particularly version comes from the flashbacks to when she mind-wiped Dr. Light. It’s definitely not my preferred look for the character, but as a fan of the character, I like to have as many versions of her as possible, so this particular figure was a nice pick up. i also can’t deny that the early 80’s vibe she’s got going on here has a certain charm. You get a blue, white and black one-piece with long sleeves, a white cape, and blue and white thigh high boots. A good piece of the costume relies mostly on paintwork for the details, which is fine, although there’s a little bit of slop here and there.

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The sculpting on the sleeves is quite nice as they feature hanging cuffs, which give her a certain wizardly look. The cape, collar and neck broach are all sculpted in soft, rubbery plastic and hang off the back rather nicely without throwing off the balance of the figure. I imagine the cape would be removable via popping off the head, but it’s not something I’m willing to try. The boots have a nice glossy blue sheen to them and the high heels strike a nice balance between looking good and actually allowing the figure to stand. They certainly look a lot nicer than the chunky grandma clogs that Mattel’s DCUC version of the character is wearing.

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The head sculpt is a little hit and miss with me. From a technical standpoint I suppose it’s pretty good. The paint is clean, the sculpted bangs have a ragged and uneven look, and there’s some nice use of red metallic paint for her hair clip. The problem here is that I don’t think it really matches the line art all that well. She looks extremely animated, which would work OK for me as an original take on the character, but not so much as she appeared in the pages of this particular comic book.

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Zatanna’s articulation is similar to Dr. Light’s, with just a couple of changes. You get ball joints in the neck and shoulders, along with hinges in the elbows. Alas, the shoulder hinges are pretty tenuous and I can feel the left elbow already starting to wobble a bit. The legs feature a T-crotch at the hips and have hinged knees. Where Dr. Light had swivels in the boots, Zatanna has swivels in her wrists. Obviously, most of the posing on this piece is going to be from the waist up. I can do a little adjusting with her legs, but they’re always going to look rather stiff, and unless she’s more or less standing straight, I find a stand is needed to keep her up.

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Speaking of stands, Zatanna comes with the same huge, oval “Identity Crisis” stand as Dr. Light. It works fine for holding the figure up, but it’s a real space hog, which is something that most action figure collectors will find as a big drawback.

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Besides being based on a comic that I absolutely love, this Zatanna presents my collection with a distinctive look for the character, and for those reasons I’m happy to have her on my shelf. The portrait is certainly rather odd, but there’s enough here to like, particularly the nice coloring in the costume, that makes her worth while to me. After all, I don’t think it’s possible for me to have too many Zatanna figures. I haven’t decided whether or not to display her with my DCUC Collection or carve out a new shelf for this series, but either way, I’ll definitely find a place for her.

*This Feature was re-worked and re-shot on 8/18/15. It originally appeared in a series of articles on DC Direct’s Identity Crisis line.

DC Identity Crisis: Dr. Light by DC Direct

We’re already one day down for the week, thanks to Xena and friends, so I’m not bothering with an introduction for this week’s theme. I picked up a bunch of DC Direct’s Identity Crisis figures, while scouting comic shops a few weeks back, and so we’ll round out the rest of the week looking at some of those. I figured we’d do two from Series 1 and two from Series 2.  I do already have a couple of these characters in my DCUC collection, but they are pretty unique takes on them so this is a case where I don’t mind double-dipping. By the way… if you haven’t read Identity Crisis yet, there are probably spoilers ahead, but then it’s sufficiently old enough that I’m not worried about ruining it for anyone.

Anyway, I thoroughly adore Brad Meltzer’s Identity Crisis. Besides being one of the first complete series that I read on my tablet via that new-fangled digital media witchcraft, I found it to be everything a landmark comic event should be and yet seldom is. It had plenty of “oh shit!” moments, an ending that left me surprised and satisfied, but most of all, it really took some favorite old characters in new direction. Plus, Batman gets screwed over by his peers, and he’s a dick, so that’s ok by me. I’ll be the first to concede that some of the motivations in the series didn’t make any sense, and the whole rape reveal seemed to glom on a bit to similar themes in The Watchmen, but I don’t let any of that ruin my enjoyment of the experience. Today’s figure, Dr. Light, was one of the key players of the piece. Holy, hell, what a shitbag! Identity Crisis not only raised (or is that lowered?) Light’s status as a villain to that of serial rapist scum, but managed to retcon a justification for his past portrayals as a bumbler. It seems only fair we start with him.

The last time we looked at DC Direct packaging, it was from the Crisis on Infinite Earths series, and that packaging was downright bland and boring. That’s certainly not the case here. The card features some excellent character art of the Justice League, all looking rather shamed and guilty, with a shattered glass motif that carries on to the bubble and tray. Very nice! This package eschews DC Direct’s clever and occasional use of the figure stand to make up the series title for the package. This time the stand is partially hidden behind the legs of the figure. In fact, truth be told, Identity Crisis only appears in a small logo in the upper left corner. The back of the card is generic for all of Series 1, with photos of all five figures and little blurbs about their role in the series. I don’t often have qualms about tearing open DC Direct figures, but the presentation here is nice enough that it gave me pause. Nonetheless, I want a loose Dr. Light for my DCUC shelves, so tear it open, I shall!

Wow, the boys at DC Direct really did a great job sculpting Dr. Light! First off, look at the face! To quote the Young Ones, “Oi, he is a bastard!” From the patented arch-villain-arching-eyebrows to the demonic pointy goatee, this guy has “lethal injection candidate” written all over his face. The whole, “I’m gonna rape you” sneer isn’t helping things either. Just one look and you can’t help but hate him.

The rest of the figure is just as much a slam dunk, derived from a perfect mix of serviceable sculpt and excellent paintwork. Light sports a fairly neutral stance with his rubbery cape favoring one shoulder and his hands permanently clutching in fiendishly diabolical spasms. The deco that makes up his chest emblem and belt are sculpted as well as painted, and likewise, his hood features a sculpted and painted band and a fin protruding from the top. I just love Light’s retro character design, as he looks like he would be right at home menacing Flash Gordon. My experience with DC Direct paintwork has been hit or miss in the past, but the paint on this figure is a neigh perfect application of matte black, bright and clean white, and grey.

We should all know by now not to expect much articulation from DC Direct, but Dr. Light is far from a semi-poseable statue. You get ball joints in the neck and shoulders, with hinges in the elbows. The legs rotate at the hips, have hinged knees, and swivels at the boots. There is no articulation in the torso at all. Again, not a lot, but what’s here is perfectly serviceable.

The only accessory that comes with Light is his ginormous figure stand. It’s a simple oval with “Identity Crisis” printed onto it. I’m usually a big fan of the DC Direct figure stands, but I don’t use them for the figures I display with my DCUC collection, and Light can actually stand just fine on his own.

So, I’m happy to say that DC Direct delivered in spades with Dr. Light. Not only is he a great looking figure in his own right, but his proportions and scale make him a perfect complement to my DCUC shelf. The articulation may not be all there, but he’s a good enough match, that I’m perfectly fine with crossing him off my DCUC Want List.

Tomorrow, we’ll check out Zatanna.

Xena: Callisto “Callisto” by Toy Biz

I know, it’s Monday, I should be starting something new, but I wanted to knock out just one more Xena figure so we could put the entirety of this initial four figure assortment to bed. Today we’re venturing into foreign territory with a character I know nothing about. Granted, having not watched much of the show, I don’t know a lot about any of the characters, but at least I knew who Xena and Gabrielle were. All I know about Callisto is that she’s a blonde bombshell and one of the villains of the piece. After looking at three figures in this series, I’ll do my best to get through this one with a bit more brevity.

The packaging! We know what to expect by now and carded Callisto holds no surprises. The insert on the bubble tells us she comes from the self-titled episode, “Callisto” and that she comes sporting some kind of “Spinning Attack” action. The back panel shows a crappy illustration of the action gimmick at work and gives us a little synopsis of her episode. Since this is likely the last time we’ll see this packaging for a while, I’ll say once again that it’s practical and looks good, at least from the front.

Right off the bat, Callisto takes me back to the first Xena figure we looked at, and that’s a very good thing. She’s not really pre-posed, although you do need to put one leg behind the other, slightly bent at the knee, in order for her to stand on her own. The body sculpt is absolutely fantastic. Her black armor is painted with silver details and a lot of the outfit is sculpted separately and layered over the figure, which is mostly molded in flesh tone. This design makes for a great looking and very detailed figure. Callisto’s armor includes a functional sword scabbard on her back and a functional dagger sheath on her hip.

I keep waffling back and forth over Callisto’s head sculpt. On the one hand, it’s a fairly good likeness of the actress who portrays her on the show. On the other hand, she has this really goofy smile. In the end, I’m going to say I like it more than I dislike it, and perhaps even find it strangely attractive.

Also like the first Xena figure, Callisto’s action gimmick is not part of the figure, so there’s nothing to mar the figure’s adequate articulation. Her head turns side to side, her arms feature ball joints in the shoulders, her legs have cuts at the hips and her knees and ankles are hinged.

 

Callisto comes with a butt load of gear. You get a sword and dagger that fit into the functional scabbard and sheath. You also get a pole dancing fighting staff, and some kind of nunchuck style weapon that has three batons instead of two. The sword is the same one that came with the first Xena figure, and it’s a nice enough piece that I don’t mind the recycling. The dagger, on the other hand, is different from the one that came with the second Xena figure we looked at, so that’s nice. Another cool thing about Callisto is that her hands are actually sculpted to hold her weapons, so you don’t have to rely on pegging them into the figure’s hands.

You also get the base, which holds the figure’s action gimmick. It looks a lot like the base that came with the first Xena figure, which is very cool. The big difference is this one just has a couple of foot pegs on it and you wind it up, press the button and it spins the figure around. It’s a goofy gimmick, but I don’t mind since it doesn’t compromise the figure and can be used as a fantastic display stand.

Callisto offers plenty to love. She’s a great looking figure, she’s got serviceable articulation, she comes with a load of great weapons, and a killer display stand. Not every figure in this assortment was a winner, but Callisto and the first Xena can certainly hang together on my display shelf any day. They’re almost too good to be early 90’s Toy Biz product, and they certainly make me wish that Toy Biz had been able to deliver the same consistency throughout this entire line. I do have some of the second assortment in the 6-inch Collector line, but there’s only one in there that I have ever been tempted to open, so I’m not sure I’ll be looking at those any time soon. As I hinted at in the Gabrielle feature, I do have a number of the 12-inch Collector dolls action figures, and I’ll be sure to roll them out the next time things get slow around here.
Tomorrow, we’ll move on to the subject at hand for the remainder of the week. And that subject is DC Direct and Identity Crisis!

Xena: Gabrielle “Orphan of War” by Toy Biz

Oh, Renee O’Connor, aka Gabrielle. You are just as cute as a button and you were almost… almost… enough reason for me to actually watch this series. I was probably more anxious to see how your figure turned out then any of the others in this line. Could Toy Biz possibly capture that certain something in 6-inch action figure form? Mmmm… not really.

Once again, we have the Xena action figure packaging. I don’t have a lot more to say here. The front deco is pretty good and it shows off the figure and her massive amount of gear under a huge bubble nestled in a clever little cardboard tray. There’s a sticker with the episode she’s from and the fact that she features a “Spinning Staff Attack!” The back of the card has a synopsis of the episode, “Orphan of War” and one of those crappy illustrations of the figure’s action gimmick. The card does, however, make up for the crappy illustration by putting a nice picture of Gabrielle up in the corner.

I am going to try not to be too hard on this figure in terms of likeness. We aren’t dealing with the sculptors at Diamond Select or The Four Horsemen here. Its 90’s Toy Biz, for crying out loud. And Gabrielle’s likeness probably isn’t all that easy to capture in 6-inch form. I think there’s just something about her eyes that doesn’t really jive with this figure’s vacant, slightly medicated stare. That having been said, Toy Biz was able to successfully deliver a figure of a girl that very well could be Renee O’Connor’s stunt double. We’ll have to settle for that.

It should also be noted that Gabrielle isn’t the flashiest character to reproduce. She isn’t a tall, leggy amazon and she isn’t wearing any snazzy studded leather armor. Instead, she’s just got a peasant outfit that consists of a medieval sports bra, a skirt, and boots. There’s really nothing wrong with what’s here, there’s just not as much to work with as there is with Xena. That having been said, Toy Biz tossed in some fairly good detail including the lacing on her boots and top, the deco on her belt, and the cross-thatch texture on her skirt. Overall, I’m giving Gabrielle a passing score in terms of sculpt and coloring, but just barely.
Thankfully, Gabrielle isn’t terribly pre-posed, and her articulation isn’t too bad, but sadly, not as good as the first Xena we looked at. Her head turns, her arms rotate at the shoulders, and her legs rotate at the hips, and have hinged knees and ankles. She’s got some strange stuff going on with her right arm, but that’s because of her action gimmick, so let’s check out Gabrielle’s gear and then we’ll swing back to that gimmick.

Holy hell, Gabrielle sure comes loaded for bear. Am I missing something? Was she some kind of medieval terminator? She comes with a battle axe, a staff, a dagger, a bow, a functional quiver and three arrows. Maybe Toy Biz figured that since she’s smaller and less flashy than the other figures they should load her up with an arsenal of death. The accessories are all pretty good. I like the dagger best, as it’s such a nice little piece and it fits into the sheath on her belt. The axe is cool, although I’m not sure why it’s hinged at the head. The bow is a nice try. It’s sculpted to hold the arrows, and the idea is you pull back on the string and it shoots, but it really doesn’t. She also can’t hold it very convincingly, but I give Toy Biz points for trying.

So how about that “Spinning Staff Attack?” So, you put the staff in her right hand, raise it over her head and move the lever back and forth on her back. This causes her arm to spin at that swivel cut in the middle. I’ll concede that the gimmick works, certainly much better than Xena’s“Sword Drawing Action” but it’s not worth having to put a huge lever on her back.

If you’re going to get Xena, I guess you have to have her sidekick. Gabrielle here is a good companion piece to either of the Xena figures we looked at, but apart from her overabundance of gear, there’s nothing about her that really shines. She’s solidly average, and while I think Renee O’Connor deserved better then that, this is exactly the kind of figure I would expect from late 90’s Toy Biz. No better, no worse. There was another 6-inch Gabrielle figure in the second wave, but I don’t think I own it. I’m pretty sure it was more or less the same figure with a cloak over it. I will, however, check out one of Toy Biz’s 12-inch versions of the character at some point down the line.

Tomorrow, Xena Weekend will bleed its way into Monday as we wrap it all up with a look at Callisto.