Mass Effect 3: Grunt (Series 1) by Big Fish

Alrighty, folks, moving on to the second figure in Series 1, today we’re looking at Grunt. Personally, I would have preferred a Wrex figure in my collection, but these are Mass Effect 3 figures, so what sense would that make? Let’s dive right in and check him out…

The packaging is identical to what we saw for Shepard, but the contents make it a lot heavier. I’m kind of impressed that they were able to get Grunt into the same style of package, and obviously he fills out the bubble rather nicely. His weapon is visible through the side panel, and he’s held in place by some twisty-ties, but it’s not too hard to get Grunt out of the package and ready for display.

Grunt is certainly a big slab of action figure, but I’m still trying to decide whether or not he should be taller. As he stands, he’s barely half a head taller than Shepard and I’m pretty sure that on average the Krogan were supposed to be closer to seven feet tall. But when I go back and look at stills from the game, he doesn’t look all that much taller. Still, what he lacks in height he makes up for in bulk and that helps him look satisfyingly big when standing next to the other figures. The sculpting and paintwork on Grunt’s armor gives it a nice, layered look, with the ribbed black suit underneath and the heavy grey plating on top. The armor plates have a brushed finish to the paint that adds a nice realism to the piece. The sculpting on his exposed, muscular arms looks great and he’s even got his stubby little tail bump hanging off his butt!

Moving on to the head sculpt… the details on the face are really well defined, giving us a face that only a mother Krogan could love. The excellent paint work on the head helps tie everything together. His three crests are painted as are all the little spots on his brow ridge and the sides of his face and the use of a little gloss make his tiny, beady eyes really stand out. The paint on the mouth slit is particularly effective, making it almost appear as if the mouth could open. All in all, this is a great portrait of our rather distinctive looking alien friend.

Grunt’s articulation is serviceable and given the bulky nature of the character, it’s probably close to everything we could expect from him. The head swivels side to side just like a dog hearing a curious sound. His arms feature ball joints in the shoulders and wrists, and hinges in the elbows. The legs have a typical “T” design to the hips, hinged knees, and swivels in the ankles. Lastly, Grunt can swivel at the waist. While Shep could have used a few more points of articulation, I can’t think of much more I would want out of Grunt, other than maybe swivels in the biceps.

Accessories? Grunt comes with a big-ass rifle. I don’t like it as much as Shep’s more iconic Assault Rifle, but it’s still a great piece. It’s mostly black, but it does have a little silver-painted weathered look to the metal on the tip and a few other paint apps to signify lights and detail. Grunt can hold it quite well in his right hand. You also get the same plain black disc stand that came with Shep, but Grunt sure as hell doesn’t need it. He’s bulky enough to stand just fine on his own.

I’m a happy camper with this one! Grunt is a fantastic figure. The sculpting and paintwork are great, and like Shepard he features a fairly neutral stance with good, workable articulation that makes them not only great display pieces, but fun to play around with. Maybe he should have been taller? I still can’t decide, but he looks fine standing next to my other ME3 figures. So far, we’re two for two on this line. I’m really happy with what I’ve got. But tomorrow, things will start to fall apart as we check out the third figure from Series 1… Thane!

Mass Effect 3: Commander Shepard (Series 1) by Big Fish

I should start out by saying that in all the times I’ve played through the Mass Effect games, I never once used the canned version of Shepard. In fact, I always rolled a Fem Shep, just because (and forgive me if you’ve heard this from when I talk about World of Warcraft) if I’m going to stare at a character’s ass for 40 hours, you can damn sure bet that ass is going to belong to a chick. Nonetheless, I can still relate to the stock Shepard just from seeing him so many times in the various adverts. But with no Fem Shep in the Big Fish line of figures, grabbing this version was pretty much a must. Let’s see how he turned out.

Shepard comes in a very nicely designed sealed clamshell package. You get a printed insert with the Mass Effect 3 logo up on the top and the bubble is designed to resemble the helmets from the game. Shep’s rifle is visible through the side panel, which is labeled as the weapons locker. In typical DC Direct… oops, I mean Big Fish, fashion, the packaging is completely generic for each series, with only a sticker on the front to distinguish the character inside. The back of the printed insert features photos of all four figures that make up Series 1 along with little blurbs about each character. Overall, this is a very nice presentation and there was a time when I would have carefully razored the back in order to save the package. But I’ve got no room for packages anymore, so I tore the hell out of this thing to get at my figure inside. Shep is held into his tray by a few twisty ties, but nothing that I can’t make quick work of.

Let’s go ahead and start with the head sculpt, since Square-Enix’s shitty Shepard head sculpt is the whole reason I wound up buying this line instead. It’s definitely reminiscent of the stock Shepard from the game and not some small headed flu-addled transvestite like the Play Arts Kai figure. Is it perfect? No. He’s a tad too cartoony for my taste, particularly in the eyes, and maybe his beard is a little heavy, but I’m really looking for things to nitpick here. Truth is, he looks great and I’ll take this head on a $20 figure over the head on that other $60 figure any day of the week. The paint apps are clean and it’s certainly passable for a figure in this price range.

The body sculpt is quite excellent and before getting to the details, I’m most pleased about the way the neutral stance works with this figure’s surprisingly serviceable articulation. But I don’t want to get ahead of myself, so let’s just talk sculpt and paint first. Shep’s armor is very nicely recreated here with a convincing layered depth to it. You get his scaled under armor exposed around his legs  and hands and the sculpted plates on top of that with plenty of panel lines. There aren’t a ton of paint apps on the figure’s armor, but the red and white stripes are there on his right arm and there’s a little silver scraping applied here and there to give the armor a little weathered look. I do wish his right hand was sculpted with the trigger finger so it could pass through the trigger guard of his assault rifle. As he is, he can hold it, but a better sculpt on the hand would have improved it a lot.

Now about that articulation… Big Fish or no, these figures started life as DC Direct product, and while DC Direct figures are hardly statues, they are not generally heralded for being overly articulated. Now, that having been said, Shep here has a surprisingly good amount of useful articulation. He has ball joints in his neck and shoulders, elbows, and knees. He has swivels in his ankles and wrists, and he has a typical “T” joint for his hips. Shep can also swivel just below the chest. A word of warning, if you manipulate his shoulders too much, you may pop off his shoulder armor. The shoulder plates are glued on, but fear not, if you pop them off, they will peg right back in and have a greater range of motion.

Shep comes with two accessories. First off, you get his tried and true Assault Rifle. It’s a faithful recreation of the weapon in the game and he can hold it fairly well, even without that trigger finger. Amazingly enough, you also get a removable helmet, which is ironically something that the Square-Enix figure (at three times the cost) doesn’t come with. I say, it’s ironic because the figure’s head is really ugly and he doesn’t come with a helmet to hide that shit, but then you probably already saw where I was going with that. The helmet is made of soft pliable plastic and fits snugly over the figure’s head while still leaving the lower part of the face visible. The helmet looks great on the figure, but I prefer to pose Shep with the helmet in the crook of his arm. He also comes with a figure stand, which is a simple plain black disc. Come on, Big Fish, couldn’t you have at least put the title of the game on these things?

In the end, I am totally impressed with this figure. He’s a tad bigger than I expected. I thought he’d be more in line with DC Unlimited’sResistance 2 figures,  but he stands just about a head taller than the regular Chimera. The sculpt and paint are both excellent for a figure in this price range and I was pleasantly surprised to find that Shepard isn’t your typical slightly articulated statue, but a bona fide action figure that can be posed and played with just fine. I’d recommend him to anyone looking to pick up a Mass Effect figure, particularly if you don’t want to spend more on a super-articulated ugly one. Alas, as we’ll see in the days ahead, Shepard isn’t exactly illustrative of the rest of this line, which tends to be hit and miss.

Mass Effect Week Begins…

Who wants to check out some of the new Play Arts Kai Mass Effect figures?

Well, I sure did until photos of the final Shepard and Ashley figures hit the Interwebs. WOOF! The bodies look ok, but instead of going with in game likenesses, Square-Enix decided to go with transvestite Shepard and crack whore Ashley. We’re talking shockingly bad sculpting and paintwork. Garrus appears to be the only one that escaped the factories with his face intact, but then he was ugly to begin with. Zing! Of course, I’ve yet to mention there have also been some reports of unfortunate QC issues showing up on the initial production run. Thankfully, I was in time to cancel my pre-orders and I can always wait and see how Fem Shep and Tali turn out. In the meantime, I needed to look elsewhere for my Mass Effect figure fix.

And that brings us to Big Fish. Who? These are the guys that took over production and distribution of the more mass market orientated ME3 figures after the shit blew up between Bioware and DC Direct over delays in shipping. DC Direct finally got out the first wave under the Mass Effect 2 banner, before the whole show was handed over to Big Fish. But new name or not, these are still essentially DC Direct figures (only now released under the Mass Effect 3 banner), meaning that they’re aimed at a much more mainstream market than the larger and far more articulated Play Arts Kai figures. Now, personally, I’d rather have a less articulated figure with a decent looking portrait, but hey that’s just me. It didn’t hurt that I was able to get six of these figures (plus a Kotobukiya statue) shipped from our brothers in The Great White North for less than the cost of two of the Play Arts Kai figures. In fact, the only two I’m missing for a complete set are Legion and Garrus, and I have no qualms about hunting them down individually for a little more monies.

Usually, new weeks begin around here on Mondays, but with Thanksgiving and Black Friday ahead, I’m going to spend most of this week either crazy busy, crazy drunk, or asleep. There’s bound to be a few days this week, where I won’t have time to update, so I’m hoping that if I start today, I’ll still have a good chance of making it through all six figures before the end of the week.

So strap in, kiddies, and I’ll be back tomorrow to kick it off with the hero of the piece: Commander Shepard himself.

Revoltech Fraulein: Pocco (Series #004) by Kaiyodo

It’s been a little while since a friend of mine sent me a box of import figures to try to get me hooked into blowing a lot of money on them to feature some of them here. When the package first arrived, I looked at the Play Arts Kai Vanille figure, but since I’ve had a lot of stuff coming in lately, I haven’t had the time to get back to the others. Well, after getting a few scolding emails about my procrastination, I decided to dip into the box once more. Today we’re going to check out Pocco from Kaiyodo’s Fraulein Revoltech series. I’ve only owned one Revoltech figure before, and that was Megatron. I wasn’t terribly impressed with him, so let’s see if this release can win me over. Keep in mind; I’m really out of my element here, so if you’re readily familiar with these figures and you don’t want to read the writings of a drunken noob stumbling around about them, you may want to sit this one out. Ok, I’m going to take an extra belt of Jameson and I’m going in…

Pocco comes in a compact box with a cut out window to show the figure. One side panel has an image of the figure; the other explains the Revoltech jointing system. The back shows the figure in various poses and contains a whole lot of kanji that I can’t read. As near as I can tell, Pocco is based on original character artwork by Shunya Yamashita, which appeared in the book Sweet Dreams. Despite being out of my element here, I am familiar with Shunya Yamashita’s work and I’m very much a fan of what he’s done for Koto’s Bishoujo line. Granted, it’s a line that I collect only sporadically, but I do happen to have another one coming in next week.

Open the box, and the figure and accessories slide out in a clear plastic tray, with the figure stand concealed behind it all. The figure rests beside her sword, with four extra hands in little compartments below. Mine seems to be missing one hand, but she was free, so I can’t complain. All in all, I like the packaging here. It’s simple, compact, and serviceable and it’s totally collector friendly.

Aesthetically, I really love this figure. The sculpting is excellent and she’s brimming with detail. She’s got a steam punk vibe going on, what with the goggles and the mechanical wings, and her outfit is made up of scraps here and there. She’s probably got more covering her arms and legs than any other part of her body. Oh yeah… BOOBS! Pocco is very much in line with what I love about the artist’s Bishoujo statue designs and that makes this figure’s aesthetics a win in my book.

The coloring on this figure is another major coup. Obviously, she’s showing off a lot of flesh, which is clean and uses a good flesh tone. The colorful nature of the outfit contrasts beautifully with her skin, adding a lot of purple and red to the mix. The silver on her wings and arm armor is just the right level of matte, and there’s some fine paintwork on her face and on the decos for the scarf tied around her waist. The intricate and precise paint works well to bring out the various little details in the sculpt. It seems like every time I study the figure, I find another impressive little something about her outfit that I didn’t notice before.

And then there’s the articulation. I’ve played around with a couple Revoltech figures before, and I didn’t like the jointing system. Pocco here exhibits every reason why I don’t like it. Until you’ve spent time with the figure, it’s tough to gauge the range of motion of each joint. In some cases, like the shoulders, you’ve got quite a bit of movement. In other cases, like the hips, you have hardly any. Take any joint even a hair past its intended range of motion and it’ll pop right out on you. Granted, that’s better than breaking, but it’s damn annoying to have the limbs constantly coming off in your hands when you’re trying to pose the figure. And while we’re on the subject, Pocco’s left elbow will come off just by looking at her. The design of the joint looks like it can be fixed with a dab of glue, but unless it’s a surgically precise repair, it will cripple the whole joint, and I don’t want to take that chance. I realize that this is an older figure, but I can think of loads of articulation styles that give you a better range of motion with less fragility to the joints. On the plus side, Revoltech’s system does allow for a decent amount of movement without adversely affecting the sculpt.

Besides her sword and extra hands, Pocco comes with a black figure stand, with a post and a clear clip to go around the figure’s torso. It’s a cool stand, but the clip is situated just a hair too high for comfort. In truth, Pocco stands remarkably well on her own, but the figure stand comes in handy for capturing some of those really dynamic action poses.

Apart from being guilted into taking the time to write about her, Pocco was free to me, so I can’t really complain about the value. A little research tells me that she’s still readily available for around $20-25. It seems like a pretty good deal for an import figure of this quality. Most Revoltech figures seem to be more in the $40-55 range nowadays, but they’ve also overhauled a number of their joints since then, so it’s probably not fair to make comparisons. I like Pocco well enough that I’m willing to give the line another chance. My friend sent me some recommendations, and maybe the next time I’m a little slow on acquisitions, I’ll heed her advice and order another.

Star Trek The Next Generation: Lt. Geordi LaForge by Playmates

Ya know, folks, Geordi was the man! Not only did we get to see him rise in the ranks from Lt. Junior Grade peon all the way up to Chief Engineer, but he was one of the better developed characters on the show. While a lot of the 24th Century populace seemed to be a little too well rounded and confident, Geordi really came across as likable  vulnerable and human, particularly in his self-conscious awkwardness around women and the way he embraced his handicap. Plus, I always found Geordi’s friendship with Data to be comfortable and believable. Hell, Geordi even got busted using the Holodeck for what we all know we’d use the Holodeck for if we had one. How uncomfortable was that, eh? Maybe it wasn’t as bad as Barclay’s endeavors, but still pretty embarrassing. Anyway, today I’m having a few belts of Jameson Aldebaran whiskey and celebrating the character with a look at some of Geordi’s various releases in the Playmates 4 ½” line. I’ve got four of them lined up here, so let’s start with his first appearance on the show…

Season One, Lt. Junior Grade Geordi LaForge. Conveniently, this is the only figure of the bunch that I have a packaged shot of, but once you’ve seen one you’ve seen them all. Christ, look at all the explosions of text and excitement in this card. It’s like you just took your firewall down and visited a questionable file sharing site. Besides the gloriously colorful and animated style, the cardback just invades your senses with an inrush of information about the figure. Accessories! Skybox Collector Card! Individually numbered!! First time in this uniform!!! SKYBOX!!! Arghhh!

 

Let’s just go ahead and look at Season One and Chief Engineer LaForge together. I love the tunic-style uniforms from the later seasons, but seeing the characters in their Season One jumpsuit-pajamas really makes me feel nostalgic. Holy hell, we’re talking 25 years ago… when did The Next Generation become a subject for nostalgia? How did I get this old? Anyway, S1 LaForge is basically a repaint and slight re-sculpt of Chief Engineer LaForge. The only real change in the sculpt is his lack of the higher collar and the addition of the piping to his collar. Since it’s the same sculpt as the bulkier later season tunic, the skin-tight style of the earlier jumpsuits isn’t really conveyed well. Still, it works fine for me. Both figures come with the same stand, but different assortments of gear.

 

Next up is Geordi in his dress uniform. Yes, this is what he wears to go down to the Transporter and welcome the weekly alien dignitary on board. I voiced my dislike for these uniforms back when I featured the Starfleet Officer’s Set and I stand by that opinion. As expected, this figure is also basically just a repaint of those other figures too. Unfortunately, once I had Riker and Picard in their dress uniforms my OCD side committed me to buying all the dress uniform figures. Yes, I am my worst enemy. Either way, this figure has a nice sculpt, but unfortunately the VISOR is permanently attached to his noggin.

Dress uniform Geordi comes with a phaser, a computer console, a tricorder, and a case of his medals. The medals case is a new piece that I haven’t seen before, but it’s just a slab of plastic with a sticker on it. He also comes with a standard comm badge style figure stand.

Last up is the most pointless and ridiculous figure of the bunch. If you thought Hasbro was bad about releasing Star Wars figures based off characters that only appeared for a few seconds, well check this shit out. This figure is based off of one episode (“Identity Crisis”) where Geordi mutated into a Tarchanen alien and was seen in the last five minutes or so before being turned back by the miracle of 24th Century bullshit medicine. It truly is one of those releases that make you shake your head and wonder what sick, obsessed moron of a Trek fan would spend money on something like this? Oh wait, I did. In my defense I’m sure I got him as part of a lot of figures. At least that’s my story, and I’m sticking to it.

The crazy thing about Tarchanen III Geordi is that he comes with one of the coolest figure stands of any Playmates Trek figure. It’s the United Federation of Planets emblem in blue and gold. Damn, I wish Playmates sold packs of these stands, I would have bought a ton of them.

And that’s my little Geordi tribute. I love Star Trek, I love Next Gen, and I love this character. I’m happy to have him well represented on my shelf, particularly if we toss in the Generations Geordi too. There are still a couple more versions of him floating around out there, but the biggest crime is that Playmates didn’t release a 4 ½” version of him as Dr. Watson. For that, you need to look to the larger scale. Considering all the Holodeck figures Playmates produced, it’s a shame that one didn’t make the cut.

World of Warcraft: Goblin Trike by Mega Bloks

A few months ago, I dedicated myself to spending more time at home and less time getting loaded at the local Pub. Sure, I’m usually still getting loaded, but now I do it at home with FigureFeline, and it costs a lot less. Of course, I needed something else to do. With my Xbox still on the repair heap and my PS3 little more than a glorified Blu-Ray player, I decided to venture back online to World of Warcraft. It seemed like a good idea and it gave me time to get my characters ready for the new expansion. I dove in with both feet and started playing like a crack addict all over again. Well, after Mists of Pandera launched, it held my interest for only a very short while. In fact, it’s been weeks since I’ve been back. I don’t know if that’s a statement about the quality of the expansion or just my shifting interests. Either way, it’s a good story that gives me a nice segue into today’s feature… another WoW building set from Mega Bloks.

 


This one is the Goblin Trike. I think it’s cool that Mega Bloks is doing a lot of the steam punk shit from the game because these designs seem to work better as building sets than the beasts. It comes in a standard box, about which I have two issues. First, there isn’t an actual photo of the toy anywhere on the box. The best we get is a CG model on the back. Second, the size of the box is seriously misleading based on what you get. The box is absolutely huge, and what’s in there only takes up about one-sixth of the space. Sure, having built my share of these sorts of sets I can gauge the size based on the number of pieces printed on the box, but it’s still damn prejudiced against the ill-informed. Anyway, dump out the contents and you three baggies with a total of 65 pieces, plus the color instruction booklet.


Let’s start off with the figure, Pitz the Goblin Warrior. I’ve been really impressed with Mega Bloks’ WoW minifigs and Pitz here is no exception. The head sculpt perfectly captures the cartoony and distinctive design of the race in the game. He has the same system of interchangeable chest and shoulder armor as the other minifigs, and might I say, they look gorgeous. The amount of sculpted detail and paintwork on the tiny little armor pieces is downright impressive, right down to the textures on the shoulders and the teeny little gilded spikes on his wrist cuffs. This is some seriously nice work! Pitz comes with a red warhammer, which can clip to his back for storage. Everything about this little guy is a win.

 

Moving on to the trike, it’s a pretty cool build, made up primarily of two large pieces, one is the sculpted wood-grain body and the other is the grey frame. That’s not to say there aren’t a lot of other tiny pieces that make up the rest of the build. In the end, you get a nice little three wheeled steam punk cruiser, complete with crazy exhaust pipes sticking out of the back and a cool little clip to hold Pitz’s Warhammer. There’s an extra post that can be used to secure Pitz to the seat via the socket in his back. He fits on it well and looks good riding it.

With all that having been said, there are some serious QC issues with these bricks. Several of them have weird and ugly swirly patterns in the plastic. It’s like when you go to Dunkin Donuts and get a muffin, but the muffin you get has a vein of some other muffin running through it because the batters got mixed up at the Muffin Factory. And you get a sudden mouthful of some nasty other muffin flavor that you didn’t want. It’s just like that. No? Just me? Fair enough. Thankfully the color flubs are mostly part of the brown wood-grain bricks, so I guess you can pass them off as just weathering. But still, how hard is it to stamp out a bunch of bricks in a specific color? I’ll also note here that the rear axil likes to fall off a lot. I’m all too aware of the fact that Mega Bloks is not Lego, but even so I expect better production values than this crap.


Speaking of color, there’s something about the color schemes on this set that I’m not crazy about. The greys and browns and blacks are all standard enough, but the bare red plastic looks a little cheap and that yellowish-orange color is strangely off-putting to me. Not to mention there’s a fair amount of paint slop around the spokes and the tires. There’s certainly a disconnect between the excellent coloring and paintwork on the minifig and the trike model itself.

In the end, this set is ok. It’s nothing great, and QC issues aside, it’s not awful. I absolutely love the figure, but then $25 is a lot to pay for a little minifig, so the trike has to factor in there somewhere. Everything about the trike model screams the differences between how dodgy Mega Bloks can be versus the peerless quality of Lego. And how about value? $25 for a 65 piece set with questionable QC versus, oh let’s say Lego’s Marvel Super Hero’s Loki’s Cosmic Cube Escape, which contained 181 pieces, including three minifigs, and only cost $20. Yeah, no contest there!

Between my apathy toward the new expansion of the game and my general “meh” feeling about this set, I think I’m going to give Mega Bloks’ WoW series a bit of a rest for now. I’ve got a couple more sets sitting around here waiting to be built, so I’ll get to those eventually. I’m not completely giving up on it, but part of me just wishes that Mega Bloks would focus on producing the minifigs, because they truly are the shining point of this line. Besides, strictly from a dollar perspective, the money is way better spent on actual Lego.

Marvel Universe: Future Foundation Spider-Man by Hasbro

It seems like forever since I last featured a Marvel Universe figure. Why? Well, as usual, the new waves haven’t been showing up on the pegs here and I just haven’t been motivated enough to buy an entire case like I’ve done in the past. Nonetheless, there were a couple of figures where I was willing to splurge and get singles online and FF Spidey was one of them. Ironic, since I’ve managed to avoid all the Spidey toy merchandising madness involving the release of the Amazing Spider-Man film (including the film itself!) but maybe that will change this week when I finally sit down and check out the flick on Blu-Ray.

Marvel Universe packaging hasn’t changed much, but gone are the days of enclosed figure stands, and even those cool little envelopes with file cards have been replaced with shitty little mock comic book covers. But wait! Flip the card over and it’s got MODOK on it schilling the rest of the figures and that right there made my day. A little MODOK threatening me so that I will buy toys is worth all the figure stands in Christendom. I’ll point out now that I really think this FF Spidey should have been included in the Future Foundation multi-pack, but seeing as how that was a repaint of the regular Fantastic Four multi-pack, and I know how these things work, I can’t say as I’m surprised. And hey, it meant that Hasbro sucked an extra ten bucks out of me. Well done, Hasbro. Well done.

I can’t place the body being used here. It’s likely just the standard new buck, but it’s certainly not that same old 3 ¾” Spidey body that I’ve purchased a bunch of times over. For starters, the head sculpt looks new and it’s much better proportioned to the body than some of the other, smaller Spidey heads. And then there’s the body. The body itself is much bulkier than past Spider-Man figures. Yes, this is one seriously ‘roided out Spider-Man with some major guns. Either Spidey’s been doing a whole lot of curls at the Baxter Building or Hasbro is just trying to scrape buy with an inappropriate body here. It certainly looks like someone other than Parker is wearing the suit.

Having bought the figure online, I was a little concerned about how well the deco would match my other FF members. After all, the only reason I’m buying it is to display with the rest of the FF team. As it turns out, the deco matches just fine. The paintwork is very nice and he’s got the same level of wash as the others and he looks just fine when posed with the rest of the FF crew. I’d go so far as to say that the paint is more impressive on this figure than the Marvel Legends version.

Articulation? I need my Spidey figures to be super articulated, and the articulation on this guy is impressive. You get ball joints in the neck, shoulders, and hips, plus the neck has the additional hinge to help him look up. You get single hinged elbows and double hinges in the knees. There are swivels in the biceps, wrists, upper thighs, and lower legs! The ankles feature regular hinges and additional rockers. His torso swivels at the waist and has a ball joint up near the chest. About the only thing I could improve on here would be double hinged elbows, but even still his poseability is great. On a side note, Spidey uses those pegging ball joints for his hips, which are certainly better than the rotating hinge joints that Hasbro has been using in many of their 3 ¾” movie figures. On the other hand, these have an annoying habit of pulling out. I guess you can’t have everything.

Spidey comes with one accessory, and it’s that terrible web effect piece that has come with countless other MU Spidey figures in the past. I hate this thing almost as much as that terrible funnel of energy that comes with all the Iron Man figures.

I’m often fond of bitching about the lack of value in many of these MU figures. No figure stand, no decent accessories, and lots of re-use of parts. Nonetheless, I’m a whore to the Fantastic Four comics, so this figure was always going to be a “must buy” for me. The inappropriate build of the figure takes a little getting used to, but the deco is nice and the articulation is quite excellent.

Teenage Mutant Ninja Turtles: Foot Soldier (Nickelodeon) by Playmates

Ok, one more Turtles feature and then I’m moving on to randomness for the rest of the week. I had originally planned to do a double feature on April and the Foot Soldier, because I didn’t think I had a whole hell of a lot to say about either of these figures. But then I kind of got all ranty on April, so that’s why we’re getting to look at Foot Soldier all by his lonesome. It’s not that this is a bad figure. Not at all. But he’s a faceless minion for the Turtles to beat up, so he obviously doesn’t have a lot of the same personality and excitement as some of the others. Either way, it’s Monday and I’m in the doldrums, so let’s press on and see what he’s all about.


The packaging! Blah, blah, I love the packaging! Blah, blah. I want to meet it at a bar and buy it a couple of drinks and take it home and tell it how great it is. If you want to see some more in depth thoughts about these packages check out my past Turtles features. To sum it up quick and dirty: Playmates, you done good here.

Does anyone remember the early proto shots of this figure? Remember those goddamn crazy swirly eyes? If you don’t, you can look really closely on any of the Wave 1 packages where they show the other figures, including this one, and you’ll see what I mean. Well thankfully, those didn’t make it into the final figure. In the end Playmates went with a simple red paint job over a sculpt that makes the eyes look rather insectoid. It’s an odd choice, either way, but it looks appropriately creepy.

Apart from the averted eye disaster, the Foot Soldier is a pretty solid looking figure. I like the cheesy foot emblem on his headband, and the overly stylized forearms and lower legs don’t bother me as much as I thought they would. There’s a hint of sculpted detail to his outfit, but it’s kind of soft. As a minion, this guy certainly gets by.

Articulation is very simple. You get ball joints in the neck, shoulders and hips, and his arms can swivel just below the elbows. He can also swivel at the waist. The common idea among mass market action figure design these days seems is to cut articulation. Playmates was able to retain it for the Turtles, but everyone else, including the Foot Soldier here, conforms to the prevailing strategy. I was still able to have some fun futzing about with him, but the lack of hinges in the elbows and knees is sorely missed.

While the package proclaims the inclusion of a “Ninja Arsenal,” the reality is somewhat different. You don’t get a cool sprue tree loaded with weapons, like we did with the Turtles and with April. Instead you get a couple of swords and a couple of throwing stars. Footsy here has a set of functional scabbards that peg into his back and hold his two swords very nicely. The swords are simple molded black pieces that he can hold in either hand. He also comes with a set of throwing stars, which he can also hold surprisingly well. So, not a lot of gear, but what’s here is good. But let’s face it, he could have come with a bazooka and he wouldn’t have stood a chance against the Turtles.

Overall, I like this figure well enough. There’s just something about this line that is so much fun and endearing to me. He’s nothing crazy special, but for the going price of these figures, he’s a decent enough goon for the Turtles to beat on. Then again, with the lack of articulation and paint apps, it seems like he should have been offered up in an army builder two-pack for just a couple of dollars more. I will likely pick up one more of these just so I can have them flanking my Shredder on the shelf, but on my next pass through the toy aisle, I’m going to start grabbing the Wave 2 figures.

 

Teenage Mutant Ninja Turtles: April O’Neil (Nickelodeon) by Playmates

TMNT is still the only figure line hanging on the pegs at my local big box that I’m currently collecting. There’s still no sign of any more Marvel Legends Wave 3 turning up and the Transformers section is literally all Bumblebees and Hot Shots. But that’s fine, because the Nick TMNT figures are still some of the best values out there and I’m happy to pick some more of them up every time I make a grocery run. If nothing else it keeps me out of that expensive Lego aisle. But today was a day I was dreading. The day I actually picked up April O’Neil. I bought her because I felt I needed the figure in my collection, even though considering my thoughts on the character design, buying her went against all reason.


I’ve gushed on and on about the packaging for this line, so I’m not going to do it anymore. It’s gorgeously retro, it’s nostalgic, it’s functional, and it makes me want to buy the figures. Case in point, even April looked good enough in the package that I was willing to toss her into the cart. As always, the back of the card includes a file card, and in this case, it is quite possibly the file card for Sari Sumdac from Transformers Animated line. Apparently they’re both teenage chicks with attitude who fall in with the heroes because her genius father was abducted by the bad guys. Ok… time out.

Seriously, guys, how f’cking lazy is that? Look, I will likely never watch this show. It’s not because I won’t give it a chance or I don’t think it can be good, but I just don’t have the time for more than a handful of TV shows a week and a TMNT cartoon isn’t going to be one of those. But what was wrong with the portrayal of April as an independent professional journalist? Can little kids today not relate to an independent career woman as a role model? Do female toys have to be the slutty goth offspring of monsters for them to be marketable? “But, FigureFan the old April always got kidnapped and the Turtles had to save her, so she wasn’t really a strong female role model and…” SHUT UP! I’m making a point! I don’t care how much attitude this new April has, this just seems like a regression. Ok, that’s enough, let’s look at the figure.

Ugh. This over stylized design in animation today pisses me off so much. I’d even take Filmation’s atrociously gratuitous reuse of stock animation footage over this shit. Whether it’s Sari or Miko or Brave or this April, it all just feels so lazy and everything looks like everything else and I totally hate it almost as much as I hate hyperbole. I know, I’m a dinosaur and I think everything was better back in the day. But I calls it likes I sees it.

In terms of transferring the character design to figure form, I’d say this figure mostly succeeds. Playmates got her outfit down pretty well, although I think the white on yellow tampo for her shirt is too hard to see and they should have went with different coloring to make the figure pop more. It may be show accurate, but the show was designed to sell toys, so they maybe should have planned that out better at the drawing board. Still, the sculpted ruffling in the fabric of her shirt and shorts is nice detail for this kind of figure. On the other hand, April’s face sculpt looks a lot softer than all of the other figures in the line, making it hard to define important details, like her mouth. I should also note that this whole figure looks kind of grungy. It’s something about the plastic used for her yellow top and the skin tone of her face. She doesn’t have that bright and toyish charm that the other figures have.

April’s articulation falls in line with the other figures in this line which are not Turtles. You get ball joints in the neck, shoulders, and hips, swivels in the forearms, and a swivel at the waist. There isn’t a lot of poseability here, but I’m going to give April a pass, since her limbs are so skinny and soft that I doubt they could support hinges in the elbows or knees.

April comes with a bowstaff and a sprue tree of other assorted gear. It’s interesting that she comes with more weapons than either Splinter or Shredder. I kind of dig the fact that it’s supposed to be training gear and her sword actually has a wood grain sculpted into the blade to point out that it’s a training sword. That’s a cool little touch. The downside is only one of her hands is really designed to hold anything.

And there you have it. April failed to win me over, but then I didn’t really expect her to. There are a few nagging issues with the figure beyond just the character design. That all having been said, I don’t regret buying her. She was only nine bucks and I really wasn’t about to collect a Turtles line without getting April.

Transformers Prime: Hot Shot by Hasbro

It took me a while, but Hot Shot here is the last Transformer sitting on my new acquisitions pile, so I thought we’d knock him out this weekend before I start getting around to buying some more. He is a repaint of the Deluxe Bumblebee, and so well done that I didn’t even realize it when I bought him. I’ve got some social obligations this weekend, so I’m going to try to get through this guy pretty quickly. Being a repaint, I should be able to be brief and still give him his due.

Yes sir, I still really dig the packaging for Prime. I wouldn’t have thought that a largely white deco would have been a good idea, but these cards look great on the pegs and make me want to buy them. Hot Shot has some particularly nice character art on the oversized card and he is packaged in his vehicle mode, with a bio blurb on the back of the card. Not much new to say here, so let’s move on to the figure.

Out of the package and it’s amazing the differences that a simple repaint can make. Of course, it helps that Hasbro put a lot more effort into Hot Shot’s deco than Bumblebee’s. Hot Shot’s car mode is blue with some stylized flames tampo’d on the sides and the hood, which looks loads better than BB’s bare yellow plastic and sloppy black paint. The windows and headlights here are translucent blue plastic and Hot Shot even has painted tail lights. The differences here aren’t just about color and design preference, Hot Shot just features better workmanship. Seriously, standing next to this guy, Bumblebee just looks like a bad custom job. I love the way this guy looks and with a little tweaking, he could have made a nice  homage to G1 Tracks.

In robot mode, Hot Shot sports a brand new head, which features flip down goggles. They’re a cool nod back to the visor on Armada Hot Shot and they offer a little variety on how he can be displayed, although I still prefer him with them up. His robot deco introduces grey plastic and red paint to the mix, and the resulting combination really makes this figure pop. I’m still far behind on watching the show, so I know nothing about the character, but I do know that this guy looks a lot better than Bumblebee standing on my shelf. Oh, did I mention that already? Well, it’s worth mentioning again.

As a repaint, Hot Shot features the same articulation as Bumblebee. His arms rotate and have lateral movement at the shoulders and swivels and hinges at the elbows, but no wrist articulation. His legs are ball jointed at the hips, with additional swivels just below those ball joints. He’s also hinged at the knees and ankles. There’s no torso articulation, but the head is ball jointed at the neck, and as already mentioned, his visor can flip up and down.

Hot Shot comes with the same blasters as Bumblebee. I love these things. You can mount them on his arms or combine them into one big gun. They can also be plugged into the engine socket when Hot Shot is in his alt mode.

Hasbro really won me over with this sculpt when I bought Bumblebee, but lost me with all the cheap cuts and sloppy work on his deco. Hot Shot really fixes all of those problems and shows how much better this mold can look with some quality paint. It makes me question why Hasbro would put so much effort into Hot Shot, while leaving one of the main characters to scrape by. I will admit that I would love to see this mold repainted the red Rodimus style deco that Hot Shot got in Armada and Energon, but this one is still plenty good. In fact, the only bad thing here is that Hot Shot, along with Bumblebee, is still clogging all the pegs and keeping the other Deluxes from making it out of the stockrooms.