Bioshock Infinite: Elizabeth by NECA

I’m back again with more Bioshock goodness from the fine folks at NECA, and this time, I’ll skip the long ramble about me and video games. While the Boy of Silence may have been an odd choice for the one of two figures, Elizabeth certainly is not. Short of making Booker Dewitt himself (which I hope they do!), Elizabeth is the natural choice. She is, after all, the entire reason you’re in Columbia, and she remains your companion throughout most of the game. I’ll confess to being pretty worried that BI was going to turn out to be one big escort mission, but the guys did a great job making sure that Elizabeth wasn’t a nuisance in the game. Quite the contrary, she helps you out a lot and while I rarely feel a lot of attachment for characters in games, Infinite got me to sympathize quite a bit with the leading lady.


The packaging is almost identical to what we got for the Boys of Silence. There’s a printed insert unique to Elizabeth and the back panel has a picture of her with a blurb about who she is. Opening this one didn’t give me quite the heady rush of plastic fumes as yesterday, but it was still a nice little hit of the good stuff.


NECA based their figure off of Elizabeth from late in the game where she cuts her hair and raids Lady Comstock’s wardrobe. I wouldn’t mind seeing a variant of her from before she changes out of her battle-ravaged garb. Then again that would require a whole new sculpt so I doubt it’ll be forthcoming, but this is NECA we’re talking about, so you never know!



Elizabeth’s design is much simpler than The Boys of Silence, but NECA did a great job with what they had. The portrait in particular is pretty impressive. I think they got the face quite close, and I’m particularly impressed with the sculpted hair. The paintwork is also quite good, right down to her faint freckles. The eyes even have an eerie spark of life to them. Best of all the head sculpt captures all irresistable innocence and charm of the Elizabeth’s game model. She’s just adorable.



Of course, the first thing one tends to notice about Elizabeth is that NECA used softgoods! Yes, she has a luxurious, deep blue velvety skirt, complete with some stitched fringe along the bottom. I tend to really like softgoods on my action figures, at least when it makes sense and when it’s done right, and Elizabeth’s skirt certainly meets both of those criteria. In the end, I just ask, “does it enhance the aesthetics of the figure?” Yes, it does! Besides looking snazzy, it’s a lot more forgiving than plastic when it comes to articulation.



The rest of the outfit consists of her corset, which is very nicely sculpted, and her jacket, which is cast in a separate piece of soft plastic. The plastic corset hangs over the fabric of the skirt and the arms are sculpted as sleeves for the jacket. She is wearing her choker necklace from the game, and mine has the Bird emblem. I’m not sure if NECA varied up some of these figures to have the Cage, but you can barely see the emblem, so I doubt it would be worthwhile. Appropriately enough, she is missing half of the pinky from her right hand, although I’m surprised NECA didn’t sculpt the thimble, or just paint the end silver. The paintwork is simple but effective and the wash on her jacket looks quite nice indeed!


Most would have been happy to use the softgoods skirt as an excuse to not sculpt the bottom of the figure, but not NECA. No sir, they not only sculpted her bloomers (I have an action figure with BLOOMERS!), but they also sculpted her little boots right down to the bows. If you look close enough you can even see the little painted scrollwork pattern on them. It’s just another example of how much love NECA puts into their work. You’re never going to see this stuff, but it’s there just the same!


Elizabeth features a lot more articulation than I expected. First off, her head is on one of the best ball joints I’ve ever seen. You can really get some nice range of motion out of it. Her arms are ball jointed at the shoulders and elbows, and her wrists can swivel. Her legs feature a T-crotch with lateral movement at the hips. Her knees are ball jointed and her ankles swivel. It doesn’t look like it, but there’s also a waist swivel hidden under her corset and skirt! On the downside, Elizabeth is very difficult to stand in any pose other than straight, and even then she tends to topple over. In fairness, the instability is more a result of the character design than anything else. Those tiny feet were made to defy physics.


As nice a figure as Elizabeth is, there are certainly some missed opportunities in the accessories department. Elizabeth doesn’t come with anything, and that’s sad because there were so many great choices. A quantum physics book, a Skyhook, a Vigor container, even a swappable hand where she’s pointing to open a tear. This is a figure that was really screaming for something. Oh, I know… how about a figure stand? She has pegs in her feet and she can’t stand up to save her life… seems like a missed opportunity there. Still, it’s hard to gripe when the figure itself is this good.



In the end, it’s quite remarkable just how well NECA captured the Elizabeth’s in-game model for this figure. Everything from the portrait to the softgoods skirt is executed with a pinache that I think few companies could pull off. The figure ran me $20 at an online retailer, but I think that’s more because of demand and second-party scalping than anything else. I already have my Motorized Patriot on pre-order and I’m hoping that NECA turns out at least one more wave. We got to see what Booker DeWitt looks like in the game, so there’s really no excuse not to do the figure and complete this set.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.