And I’m back to wrap up my look at Sideshow Toy’s amazing Major Bludd one-sixth scale figure. Yesterday we checked out the figure itself and today we’re going to take a look at some of his wonderful accessories. This guy comes with a lot of really cool stuff! To kick things off, you get a standard figure stand with a round disc base and the Cobra emblem.
This is the exact same stand that came with the Crimson Guard and I really dig it. It looks nice and doesn’t take up a lot of space. A name plate would have been cool, but then again, I know who this guy is so it’s not really necessary. Sideshow is now selling new Cobra stands with a larger raised base that allows you to store accessories, which is a neat idea, but I prefer to stick with these.
The backpack is a wonderfully detailed piece and as soon as I got it out of the tray I started trying to figure out how it attached. Was I missing straps? Did I have to take the armor off? What the hell, Sideshow? I tried to size it up next to the figure’s back when invisible forces suddenly grabbed it and the backpack attached itself. Magnets! Cool! It’s guided into place by four pegs and holds on securely. It has a realistic weathered finish and there are four clips on it to hold the extra rockets for his launcher.
You get seven rockets in total and each one is a little celebration of destructive hardware. They are fully painted and the tiny fins are each hinged so that they can deploy. They are all interchangeable between the backpack slots and the launcher itself.
The launcher is a two-handed dealer of death. There isn’t a lot of heft to it, but it looks great and you can load the remaining three rockets into the front slots. Bludd comes with a special hand for holding the primary grip with a finger that extends over the trigger and his artificial hand works well with the secondary grip. You can also switch it around if you want.
Next up is the sub-machine gun. This beauty has a weathered green finish, a removable magazine, a secondary grip and a folding stock! The sculpted detail makes it a very convincing piece, even though I don’t recognize the design. You also get three additional magazines that fit into the pouches on Bludd’s left hip. Naturally, the exposed bullet in each magazine is painted. While Bludd can easily wield the sub-machine gun in his artificial hand, he also comes with a special left hand for gripping this weapon as well as his pistol.
Yup, you get pistol too! When Bludd runs out of rockets and magazines, he ain’t done murdering you yet. Nope, he still has his trusty revolver at his right hip. This is a huge pistol with a silver finish. Yes, the cylinder can actually be flipped out, but it’s a really delicate action and the pin that secures it is prone to falling out. It can easily be put back together, so long as you don’t lose the pin. I’ll likely be keeping mine closed. The holster for the pistol actually comes separate in the tray and fits into the straps on his hip. I’m not sure why they didn’t just sew the holster right to the belt rig, as I think that would have looked a little better. Nonetheless, it works well enough and doesn’t come loose when you draw the pistol.
What’s that? Bludd has used up all his rockets and bullets and he’s even thrown all his guns at you? Well, he still has his trusty boot knife to fall back on. This little hooked knife fits snugly into a little sheath sculpted into the side of his left boot. It’s amazing that Sideshow included this. It’s not a trademark item for Bludd and nobody would have missed it if it wasn’t in there. And yet, here it is.
Is there nothing I can say bad about this figure? Ok, one thing. There’s no real homage to the gun that came with the original vintage action figure. Major Bludd had a pretty distinctive weapon and I would have liked to see it in this package. Having it absent is like getting Cobra Commander without his familiar hair-dryer pistol or the Crimson Guard without his bayonetted assault rifle. It just seems like a curious omission and as such it is indeed the one gripe I can level against this release.
With three of Sideshow’s Cobra figures on pre-order and only one in my collection prior to Bludd, I was still a little skittish about whether or not I wanted to dive into this pool. I’m already collecting enough so adding a new line always gives me pause. Major Bludd, however, certainly justifies the journey I’ve embarked on with these figures. He’s a fantastic effort on Sideshow’s part and clearly shows that they are continuing to push the envelope, improve, and at least try to approach Hot Toys in terms of quality and craftsmanship. On that point, it’s worth noting that the prices on these figures have shot up quite a bit. Crimson Guard was $140, Zartan was $160, and the new crop of figures are pushing $180. That’s only $10 less than my Hot Toys Thor or Black Widow at the time of release. It’s also worth noting that Sideshow has the limitation on this guy set to 1,000, which seems ridiculously low to me when Zartan was at 6,000. I’m still not sure if that’s the total number of figures produced or the limitation on the Exclusive. Nonetheless, if Baroness, Destro, and Cobra Commander turn out as good as this guy, I’m perfectly fine paying the price of admission.