Suicide Squad: “New 52” Captain Boomerang by DC Collectibles

The “New 52” comics have been hit and miss for me, but easily my favorite comic of the bunch has been Suicide Squad. The spiritual successor of the pre-reboot “Secret Six,” this comic has yet to soar to the glorious heights of its predecessor (and likely never will) but it’s still a damn fun read. Sadly, Mattel’s DCUC line only scratched the surface of the “Secret Six” roster (we got Bane, Deadshot, and Catman), but at least DC Collectibles is on the ball this year with three initial releases of Suicide Squad figures. Hopefully it’s only the start. Today we’re going to check out the first of Amanda Waller’s unholy trinity with a page from The Flash’s book of rogues. It’s Captain Boomerang!

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The figure comes in a window box with a card-style back to allow it to hang on a peg as well as sit on a shelf. If you’ve collected other figures from DC Collectibles, or even from when they were DC Direct, you should find the style of package pretty familiar. The deco is black instead of white, which might be something DCC is doing for the Villains, I’m not sure. It’s a bit more snappy looking than their other packages and the bullet holes in the front are a cool little extra, but all in all this is still a pretty forgettable box that at least shows the figure off quite well.

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The back of the box has shots of the other two figures in the series, Harley and Deadshot, but there’s no bio blurb or anything to tell you about George “Digger” Harkness and that’s a shame. Suffice it to say that even in a team made up solely of bastards, Captain Boomerang still manages to take the cake as a complete and total turncoat bastard supreme. God, I love this comic!

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Out of the box and Digger is looking mighty good. It’s worth noting that while most of the DC Universe got heavy makeovers after the reboot, Boomerang’s costume hasn’t strayed very far from his pre-reboot stylings. As such, this figure feels more like a tweaked version of the figure we got in the waning days of the DC Universe Classics line than most “New 52” releases. The DCUC version of Digger is excellent and I think stands as a more realistic approach to the character, whereas this DCC figure strikes me as being more faithful to the stylings of a comic book character. Your mileage may vary based on your personal preferences.

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Boomer’s coat is cast in a very soft and pliable plastic and bellows out nicely behind him. As is often the case, the coat is really a vest with the sleeves of the figure sculpted to look like sleeves of the coat and the illusion works quite well. The oversized scarf is also cast in soft plastic and is hung around the figure’s neck. Under the scarf you can see Digger’s bandolier strap of boomerang’s sculpted as part of his chest. One of the loops is empty and while you can technically tuck the tip of his loose boomerang in there, it’s really too big to properly fit and doesn’t look so good. The paintwork on this figure is a little uneven with the white striping on the coat and shirt leaning toward the sloppy side. It’s not bad enough to ruin the figure for me and the rest of the paint looks sharp.

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The portrait on the figure is solid enough, but as mentioned above it looks very comic book-ish when compared to the realism of the DCUC sculpt. I really, REALLY love the portrait on the DCUC figure and think it’s among the best head sculpts of that entire line so this version has heavy competition. I don’t think it’s nearly as good, but that doesn’t mean it’s bad either. The smirk offers lots of personality and I love his big mutton chops. All I can say is this one is very faithful to the comic art and comparing the portraits on the two figures is like apples and oranges.

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While I own several of DC Collectibles’ statues and their Deluxe Darkseid figure, Boomerang here is the first of their regular action figure’s that I own since they made the change from DC Direct. Articulation has always been a sticking point here as the line has been known to deliver slightly articulated statues. I’m so very happy to report that times have changed and there’s no doubt that Digger’s articulation makes him an honest to god action figure. You get ball joints in the neck, shoulders, elbows, and hips. The knees and ankles are hinged, and there are swivels in the waist, gloves, and the tops of his boots. It’s not quite the same level of poseability as the DCUC line, but it’s not bad either. Word is that we may see even more improvements as the year goes on so I’m pretty excited to see what transpires.

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Overall, I’m really happy with the way Captain Boomerang turned out and I’m looking forward to picking up a lot more DC Collectibles figures in the year ahead. With DCUC line dead in all its many forms, it’s nice to know that I have an alternative to get me my DC figure fix. Unfortunately, moving from a retail line to a more niche comic shop collectible line does come as a price. Boomerang and the other two Suicide Squad figures set me back $21.95 each. It’s a lot to pay for a figure with only one accessory and no figure stand. I’m still happy to own the figure even at that price, but I’ll be mighty selective about which DCC figures I pick up. I will, however, promise to support the Suicide Squad, even if it means buying Yo-Yo, Voltaic, and Savant. Now… DCC, let’s talk Deluxe sized figures and King Shark. Make it happen!!!!

Causality: CA-13 Diesel and Military Multiplexer Kit by Fansproject, Part 2

Yesterday I looked at Fansproject’s Diesel in his alt mode and basic robot mode, now it’s time to break into the back half of that trailer. Like the Native American hunters of old, Diesel makes use of all parts of the buffalo semi-truck. Our first stop is to cannibalize the back trailer to power up Diesel. Here’s where the fun begins because you have to bust down the trailer into all sorts of parts. All the time I was doing it I kept wondering, “How the hell am I ever going to get this back together again?” The first time I tried, I had one piece that I just couldn’t figure out how to get back into the mix. The second time I tried… well, the same thing happened. The third time was the charm and I figured out what I was doing wrong. Now I can practically rebuild that trailer in my sleep.

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Diesel’s Powered Up mode basically consists of him wearing parts of his trailer as additional armor and weapons. It gets broken down and rebuilt into four parts. Two of these become weapon pods that go on his shoulders. Each one has a set of quad-barreled blasters with four missiles above them and a smaller quad-rocket pack on each side. It’s safe to say that Diesel can lay down a ridiculous amount of fire without even trying. I like these things a lot, as they look intentional, rather than a convenient way to stick extra parts on him. I don’t think they’re every day walking around weapons, but rather Sunday Best for when he has a special battle to show up to and wants to present himself well.

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The other two parts of the trailer just clip onto Diesel’s shoulders via the combiner ports. Unlike the shoulder weapons, these do look like just a convenient way to stick extra parts on him. They don’t really serve any purpose other than to bulk him out and so you can say, “Hey, look he really does use all his parts!” Honestly, they don’t look as bad as I thought they would, but I’m sure I will never display him with those on ever again. Assuming you give him his gun, that just leaves the parts to make M3’s sword. The sword is too big for Diesel to sensibly wield even in this Powered Up mode. He can, however, wear it on his back. The instructions are a little vague on this point, so I haven’t figured it out yet. I’m content with just placing it aside for now.

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Powered up modes are all well and good, but let’s face it, the real attraction here is “The-Robot-That-Shall-Not-Be-Called-Menasor!” While the Motor Squad’s combined mode has often been referred to as Intimidator, I don’t see any mention of that name on the package or in the instructions. Instead, he’s just known as the Motor Squad Military Multiplexer, or M3. I’ve only formed M3 one time so far, and it was a total bitch. It should get easier after a couple more tries, but it was quite the chore and I’m going to let a little time go by before I try it again. Basically, Diesel transforms into the torso, head, and upper legs. The trailer parts form the framework for the legs with Car Crash and T-Bone basically just stuck on in their car modes. Downshift and Last Chance are than transformed into the arms, with trailer parts used to form the shoulders, hands, and to fill out the gap in Last Chance. It’s a daunting task to get through it, but it’s hard to complain when the end result looks like this…

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M3 is absolutely gorgeous and he’s a lot bigger than I expected him to be. A lot of the added height comes from the fact that his lower legs are built from his trailer and the cars are just stuck on to bulk him out. That’s not a complaint. Quite the contrary, the way he’s designed makes for a remarkably stable combiner. The feet are broad and ball jointed to give him the ability to achieve a flat and wide stance. The legs do, however, represent the biggest design departure from the original G1 character as the cars are on the front and not the back. I have to admit I like having them on the front better.

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The arms are a tad less stable than the legs. If you manipulate the figure a lot, you may find the arms mis-transforming a bit, but that’s not always the case, and it doesn’t keep him from being a fun figure to play with. The hands feature fully articulated fingers and they hold on really well. I had a lot of fun putting M3 through the paces and didn’t have to worry about bits falling off. The chest piece, formed from the back wheel assembly of the trailer, did pop off once, but only once. The combiner ports use a keyhole method, which locks the limbs in place and releases them again when you turn the slot to line up with the notch. This clever system solves the problem of having to apply a scary amount of force (I’m looking at you, Uranos!) to get them on or off. If you’re applying any degree of force, you aren’t lined up right.

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Like everything else, M3’s giant sword is cobbled together by pieces of the trailer. The blade comes from two side panels and the point is concealed within. The hilt is stored under the trailer just behind the wheel assembly. Like everything else in this set, it’s a brilliant piece of parts-forming design. There’s a long tab on the hilt, which pegs tightly into M3’s fist, which allows him to hold it perfectly.

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Like TFC’s Uranos, I mainly bought the Motor Squad to display as a team in their original robot modes. Now that I’ve spent some time with M3, I’m seriously rethinking that. The combined mode on this guy is just a homerun and I really think it deserves to be shown off. As a kid watching the Sunbow cartoon, I thought the Stunticons were the coolest thing ever, but their figures were so disappointing looking that I never even asked my parents for them. Owning FP’s amazing homage is in a lot of ways like a 20-some year old dream come true. And that brings us to the question of value. All told the Motor Squad set me back about $375 (some retailers are now selling him as a complete set for just a tad more) if you add up the shipping, and I have absolutely no regrets. When considering the amazing amount of work and planning and design that went into these figures on an individual basis as well as their gestalt mode, it’s easy for me to see where all the money went. In terms of the engineering, combining M3 is a bit more involved then I would have liked, but the finished product is probably the best Transformers-style combiner that I’ve ever seen. Of course, that honor may fall before the end of the year as MMC’s Feral Rex is shaping up to be mighty impressive as well.

Causality: CA-13 Diesel and Military Multiplexer Kit by Fansproject, Part 1

It’s hard to believe that it was almost a year ago that I received Car Crash, the first figure in the Motor Squad, Fansproject’s take on the Transformers G1 Stunticon team. It took until the end of the Summer to get the rest of the cars, but the real wait began after that, as the final figure, Diesel hit delays and didn’t land in my hands until about a week ago. Was it worth the wait? Well, today and tomorrow we get to find out. Today I’ll be looking at Diesel in his alt mode and basic robot mode and then tomor1row I’ll circle back around to look at his powered up mode as well as the combined mode of the “Stunt-Driving-Evil-Robots-That-Are-Most-Definitely-Not-Called-Stunticons.”

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The packaging for this line has been a real treat. Each figure has come in a colorful and professional looking window box with some kick ass artwork. Diesel comes in a very similar package, with the key difference being that he’s boxed in his alt mode, whereas the rest of the team came in their robot modes. That may really irk some people, I don’t know. It probably should upset my borderline OCD, but oddly it doesn’t. The toy just looks so good in the package, and I happen to like the fact that if you line up all the car boxes with the side panel artwork out, Diesel’s box fits neatly on top and is almost the exact same length. The front and top panel feature great character artwork, whereas the back panel shows Diesel making use of the M3 Kit in Powered Up form. For whatever reason, Motormaster has always been one of my favorite Decepticons and I can still remember how disappointed I was when I first saw his figure. Woof! Even as a kid, that was a bitter pill. Suffice it to say, I am super excited to get Diesel out of the box and check him out.

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Diesel comes sandwiched between two clear plastic trays. If you were expecting to see a whole bunch of additional parts inside, you’ll be surprised to find just the truck. The Military Multiplexer Kit is comprised of cannibalized parts of the rear half of Diesel’s trailer leaving no messy combiner pieces to rattle around in a tote when you’re not using them. The fact that Diesel is one self-contained unit is a pretty impressive feat of engineering and design that can’t fully be appreciated until you start building his combined mode and see all the goddamn pieces. Included in the box is a nice color instruction booklet, which includes directions to convert the figure from truck to robot and back, as well as how to form the combined mode. You also get a color profile card.

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Fansproject did a wonderful job recreating a modern and more detailed version of the original G1 Motormasters’ truck mode. From the black cab with purple windows to the grey trailer with purple striping, this alt mode is almost everything I had hoped it would be. Almost? Sure, I can’t deny that I wish there was a little articulation between the cab and the trailer, but I’m perfectly willing to accept and understand why it isn’t there. The trailer is covered with seams, but the panel lining sculpted into the trailer helps hide a lot of it. On the downside, because of the seams and hinges, I really couldn’t find any place on the sides of the trailer to stick a Decepticon insignia. Nonetheless, despite all the seams and hinges Diesel holds together tightly and he rolls along beautifully on ten wheels. The cluster that is attached to his rear trailer gate can also be removed if you find it too unsightly.

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Diesel’s truck mode scales quite nicely with his four Motor Squad comrades. He’s probably a little smaller than he should be. If his trailer were hollow, you might be able to get one of the cars inside, but not two. I’m willing to be pretty forgiving here, since the size of the figures all had to work with each other for the combined feature. Whatever the case, putting all these vehicles together really conveys the Stunticon vibe that Fansproject was going for.

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As you can see above, Diesel splits apart at the middle of the trailer. The front half forms his robot mode and the back half is the M3 kit that can be used to beef up his robot mode or combine the team together. When split apart, Diesel’s front half still forms a perfectly viable vehicle, somewhat like a box truck. You can even remove the tailgate pieces from the back of the trailer and put it on the back of the shorter half. I can’t imagine ever displaying him this way, but I do like that FP was able to keep the robot contained to the front half of the vehicle. Ok, so I can only admire the alt mode for so long. The truth is I was a little apprehensive about transforming this guy. I’ve heard things. But I’ve got my instruction booklet in hand, so here goes!

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Nine times out of ten I can figure out how to do a Transformer without help from the instructions. In this case, I gave up pretty quickly and took it step by step. I did this partly because the transformation really is crazy complex, and partly because I didn’t want to try to move something where it shouldn’t and wind up causing stress marks, or worse: Snapping something off. Overall the quality of the plastic feels great here, but there is one hinged arm that connects the torso to the pelvis that worries me. The toy places a lot of responsibility on that poor little arm, plus it is required to rotate along a little peg and requires some force to move it. Forcing it hasn’t caused any stress marks, but the first couple of times doing it, I held my breath. Truthfully, it’s the bottom half of Diesel that gave me the most trouble, particularly the lower legs and ankles. Once I got him into robot mode, I was able to reverse it with only a few glances at the book and going back again to robot mode was much easier the second time around. Diesel features some very clever engineering, but he’s very complex and has a ton of moving parts. I can’t even begin to imagine the process that went into designing him.

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When you’re done you get a very cool looking robot mode that includes some solid references to the original G1 toy design. The black and dark grey deco fits him nicely and there’s a little metallic silver and purple and yellow to make him pop. The grey metal finish is so convincing that parts of him really look like diecast when they are indeed all plastic.  It’s great that FP was able to keep the split cab front on the legs, especially with how neatly they wrap around the lower legs. Diesel also retains the boxed head design of the original Motormaster. The head sculpt is good, but surprisingly neutral for a Decepticon. Still, it matches the aesthetic FP used for all the Motor Squad. The official transformation has the combiner ports angled out on his shoulders, and while it adds a bit of flare, it’s obvious that they’re combiner ports, so I prefer to leave them tucked in.

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While Diesel is mostly a pretty clean robot, he wear his trailer folded up into wings that come off his back. Both pieces are ball jointed, so you can usually get them out of the way when posing the figure. Plus, Diesel is a fairly husky robot, so the trailer wings are mostly concealed when viewing him from the front. I thought these would be a potential problem, but they’re really not. Of course, since they are set on ball joints you can just pop them off the figure if you really don’t like them, but I think that’s cheating.

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Diesel features a lot of serviceable articulation. The shoulders swivel and feature lateral movement, although they do tend to push the chest plate out, so it’s a good idea to hold in place with a finger when making drastic movements with the arms. There are also swivels just below the shoulder, but these can only be used if you display Diesel with the combiner ports angled out. I prefer to lose the swivel and keep them tucked in. His elbows are double-hinged and while they seem to butt up against the back panels hanging off the backs of the shoulders, those pieces are hinged to prevent it. The wrists also swivel. The hips feature solid ratchets that offer lateral and forward movement as well as swivels. The pelvic plates are hinged to accommodate the leg movement. The knees are hinged and the ankles are ball jointed allowing for wide stances, and the feet include a clever post that allows the leg to rest on it and support the figure.  Lastly, the head is ball jointed and the figure can swivel at the waist.

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The only piece of Diesel’s M3 Kit that you need for his basic robot mode is his trailer door and the thing stuck to it. This entire assembly breaks down and gets rebuilt as Diesel’s big gun. Again, another example of some really impressive engineering. One of the pegs that hold it into the back tailgate was broken off, but obviously Fansproject new this was a problem because my order contained a baggie with a brand new replacement part. The broken part was still perfectly useable, but it’s nice that they went ahead and took care of this, particularly when the figure costs so much.

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Diesel is not quite twice as tall as his fellow Motor Squad robots, which jives quite well with the scaling of the original G1 Hasbro team. He also scales very well with Fansproject’s Function-X series and stands about a head taller than those figures. As someone who expected to display him in his basic robot mode with the rest of the team, I couldn’t be happier with how he turned out. Aesthetically, I find Diesel to be a near perfect update to old Motormaster and he looks absolutlely stunning when displayed with the rest of his team. But at $120-150, Diesel needs to do a lot more than form a nice Voyager sized robot, so tomorrow I’ll be back to bust into his trailer and take a look at his Powered Up mode as well as the entire team combined into their M3 gestalt form!

Transformers: 20th Anniversary Optimus Prime by Hasbro

These days the most intrepid and deep-pocketed Transformers collectors no doubt have a couple of shelves devoted to the Masterpiece figures. Of course, this now prolific line got its start a full decade ago with the release of one huge stand-alone figure. In Japan he was MP-01 “Masterpiece” Optimus Prime, but when I found him on the shelf of my local Target he was “20th Anniversary” Optimus Prime. The day I spotted this guy at the store, I had already been back into collecting Transformers for a solid four years, and my nostalgia for all things G1 was back in full force. I knew straight away he was coming home with me, and didn’t think twice about whipping out my credit card and dropping $80 on this guy. Only $80!!! This toy is a behemoth of plastic, rubber, and diecast metal! Nowadays I’m happily forking over that kind of money for an all-plastic Masterpiece figure half this size. Oh, how times do change!     

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The packaging for this figure is long gone, but if memory serves, Prime came in his robot mode in three-quarter window box with a heavy G1 inspired theme. He was later released repainted and with a talking base, but today I’m looking at the original Hasbro release from 2004. I’ve been meaning to feature this figure for a long time, but to be honest, every time I thought about doing it, I couldn’t get the nerve up to transform him. I probably haven’t done it in almost 10 years and I can remember it was a huge pain in the ass back then. Like the package, the instructions are long gone, but today I had a few Jamesons in me and for whatever reason I felt up to the challenge. I half expected to either break him or give up half way through in disgust, but I was pretty surprised at how smoothly it went once I had sussed him out. As usual, I’m going to start with his vehicle mode.

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In his semi cab mode, Prime is a big and heavy toy. The diecast is mostly located in the blue back and parts of the cab itself with a lot of plastic bits serving as the connective tissue. Unlike a lot of toy collectors in general, and Transformers collectors in particular, I do not have any nostalgic love for diecast metal. It tends to be harder and more expensive to sculpt detail in it, the paint on it chips fairly easily, and it often adds balance issues when used in action figures. As far as Prime is concerned, the sculpt looks pretty good and mine has picked up only a few very minor paint chips over the last ten years. As for balance, well, it doesn’t affect Prime in his truck mode; on the contrary, I think the toy benefits from the nice, satisfying heft it provides. So, fair is fair, diecast, you win this round!

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As for the rest of the toy, there’s a lot to love here and a lot to gripe about. As a “Masterpiece” toy, Prime has some aesthetic issues. The side windows don’t look right at all and that’s because they’re just his exposed shoulder joints. The front panels on the cab don’t really match up, but unless I’m looking at it from underneath it’s not a big issue for me. What is a big issue is how obviously his robot hips are exposed behind the cab. There’s no attempt to hide them at all. The huge sculpted Autobot symbol on the side of the cab also looks somewhat out of place to me. Here’s an example where I think it should have been tampo’ed on instead. Also worth mentioning is the blue button on the top of the cab that sticks out like a sore thumb. And lastly, the Hasbro version was notorious for having the smokestacks cut for safety issues. 

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I know I’m being mercilessly tough on a 10 year old toy that also happens to be Has-Tak’s first attempt at anything like this. It’s easy to look back on this Prime and scoff, but even after nitpicking all of those points, I don’t think the cab mode is necessarily bad. As we’ll soon see he’s a mighty ambitiously engineered toy and I’m ok with some sacrifices having been made. Hey, it’s got real rubber tires and the wheels have a working suspension… that’s pretty damn cool! Plus, I’m happy to say that the chrome pieces have held up beautifully over the years. Besides, it’s clear that the designers erred in favor of Prime’s robot mode and that’s exactly what I would have wanted them to do. In 10 years this figure has only been in his truck mode three or four times, so the fact that that aspect of the toy isn’t perfect doesn’t faze me at all.

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As already mentioned, transforming this guy can be a real pill, although going from robot to cab is definitely the more frustrating of the two starting points. It’s tough to find that one starting point where you “break open” the figure and can start moving panels around. Also, purists may take issue with the use of the faked out grill, as the one he displays in truck mode is not the same as the one he wears in robot mode. Honestly, in hindsight I thought I remembered this toy using a lot more fakery than that, but as it turns out that’s really the only cheat.

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In robot mode, I think Prime still looks pretty impressive, albeit quite primitive compared to Takara’s recent efforts. There’s a little Sunbow animated style in him, particularly in the portrait, and yet the diecast manages to invoke the original G1 toy as well. From the waist down I think he’s fantastic. The rubber and chrome wheels still look great, and the chrome and grey mix well with the high gloss diecast in the legs. One interesting design choice here are the working pistons in the backs of his arms and legs. They sure look cool and they add an element of realism to the design, but they doen’t really jibe with any animated or comic version of Prime that I recall seeing. In many ways, the styling of figure feels like the designers weren’t sure which direction to take it.

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Prime sports a really broad chest, which I think suits the figure. It can open and reveal a removable Matrix of Leadership. That was pretty big doings back when this figure was released, but nowadays it feels like it’s been done to death. The arms are squared off and favor the vintage toy aspect over the animated one. I’m still not sure about that embossed Autobot emblem on his left shoulder. I think it would have been better as a tampo.  And damn those sawed off smokestacks! They’re as much of a drag in robot mode as they are in his alt mode. I still find it ridiculous that an $80 diecast collectible like this had to conform to toy safety guidelines, but whatever. On the plus side, Prime has a cool little pop up comm screen in his left arm, complete with an image of animated Bumblebee on it.

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Besides the short stacks, this Prime’s robot mode also features some “battle damage” which was pretty controversial at the time. The damage consists of some scorch marks, most of which are not visible in his truck mode. There’s some on his shoulders and forearms, and a splotch of it on his grill. This aspect of the deco never really bothered me all that much, but the re-release was repainted and clean, without the distress marks.

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Prime features decent articulation on paper, but in practice it doesn’t fare quite so well. Part of the problem is that the figure is so poorly balanced. Despite his heavy diecast legs, the massive diecast chest still makes him top heavy and the joints in his hips and his ankles aren’t up to the task. Just trying to stand Prime at attention often results in him leaning to the front or back and threatening to topple. I have been able to get him in a number of decent action poses, but leaving him displayed on a shelf always feels like a risk. In almost 10 years I’ve managed to avoid him taking a shelf dive and I wouldn’t want to see the result of the crash. I keep meaning to pick up a generic Sixth-Scale figure stand for him to see if that will help him out.

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This figure came with a number of accessories, and despite my best efforts all I could locate was his rifle. The gun is patterned closely after his trusty G1 weapon and cast in grey and silver. He can hold it fairly well in his hinged fingers, although sadly there’s no post or anything to really lock it in place. The missing accessories included an Energon Axe that could fit onto his wrist and a version of Megatron in his gun form very similar to the one included with MP-13 Soundwave. I recall the stock on my Megatron gun broke almost immediately, but I’m sure the axe is still floating around in a tote somewhere.

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As a stand-alone figure, 20th Anniversary Optimus Prime is still a valued piece in my collection. He often finds himself on display on a shelf in my Den far away from my other Transformers. I still love to admire him on the shelf from time to time, but he is not a fun figure to play around with, he’s not very fun to transform, and yet I still think he has a unique charm all his own. Curiously, he’s also one of the pieces that I display, which garners the most attention from my non-toy savvy guests. They often flock to him like crazy, gaze at him in wonderment and are suitably impressed when they are allowed to pick him up and feel how friggin heavy he is. Still, with all that having been said, the years have not been kind to this figure as a collectible. He’s easy to find languishing on Ebay for about the same price he sold for originally, while collectors fall over each other to buy MP-10 at three times the price. He’s far from a true “masterpiece” but he was still impressive for his day and while many collectors scoff at him now, I’m still happy to give him a home on my shelf.

Doctor Who: The 10th Doctor (Blue Suit) by Character Options

For those of you wondering, I do still have the Classic Who “Claws of Axos” boxed set waiting to be featured, but it’s going to be the last Classic set for a while and so I’m holding off on opening it until the time feels right. Nonetheless, I felt like doing a Doctor Who feature today, so I’m digging into one of the other unopened figures on my pile. Late last year, Character Options began repackaging and reissuing some of their more popular figures and one of those included this version of the 10th Doctor that had so far managed to elude my grasp.

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The figure comes in a sealed blister pack with a deco quite similar to what we’ve been seeing on all the most recent releases. The only difference here is the embossed Doctor Who logo has the pattern from the original credit sequence printed on the insert and it looks so cool! I don’t have anything else new to report about the rest of the presentation, other than it’s my favorite packaging for the line to date. I have several 10th Doctor figures in my collection, but they’re all the same figure. It’s the long coated version sans glasses that was originally released single-carded. I have another one of those still carded because a well-meaning friend gifted it to me. Finally, I have a third example of that same figure, which came boxed with the remote control rusty K9. After amassing three of the same version of Number Ten, it seemed like I was long overdue to add another version to my Who Shelves.

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Once I availed myself of a sharp blade to open the package, I was treated to a nice whiff of plastic fumes and The Good Doctor was free of his prison. While the package may be new, the figure is still a repack and also shares a lot of tooling with the trench coat wearing version that’s already on my shelf. The basic body is the same only repainted blue and with newly sculpted sleeves to represent the coat’s sleeves. The suit jacket is layered onto the figure and it looks good, even if it does add a little extra bulk to the “proper skinny” Tennant’s body. The new paintjob is quite good, right down to the bright red used for his “sandshoes.”

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The portrait is solid enough, but it’s certainly not one of the line’s best. I can see Tennant in there and while I won’t say it’s better than the other one, it is a bit closer to the look that Ten adopted as being more iconic by the end of his reign. The hair does it’s best to approximate the “all sticky uppy” (as the wonderful Wilf would have said) style, although it kind of just looks like a lump of plastic. The glasses, on the other hand, are pretty well done. While they aren’t removable, they are a separately sculpted appliance and it can’t be easy to do that in this scale and make it look this good.

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CO’s Doctor Who line has never been known for being super-articulated, but going back to an early figure like this one certainly reminds me of just how many improvements have been made on that front over the years. While only a select few recent figures have earned the breakthrough of ball jointed arms, this figure is still missing the swivel cuts that eventually appeared in most of the figures’ biceps and thighs and they are pretty conspicuous in their absence. What you do get are rotating shoulders, rotating head, hinges in the elbows and knees, and hips that at least allow for forward and lateral movement in the legs. Honestly, there’s just not a lot you can do with him in terms of action posing.

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The most irritating thing about this figure is the omission of the Sonic Screwdriver. It’s such a tiny little accessory and one that has already been sculpted, so not throwing it into the package feels like a blatant slap in the face to us collectors. I actually found myself giving the tray a careful once over just because I couldn’t believe that it wasn’t hiding in there somewhere. It’s doubly disappointing since The Doctor’s right hand is sculpted to hold it.

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At $15 for this repacked figure with no accessory, it certainly feels like I’m back to paying a premium. That seemed fair enough back in the early days when the success of Doctor Who’s return was still a bit uncertain and the action figure line was untested. Now that NuWho has blazed through eight years like gangbusters and has supported a wide range of toys and action figures, one would think that we could have gotten a bit of a price break by now. Nonetheless, I’m very happy for another chance at this figure, and I’ll go ahead and admit that he will be replacing my other 10th Doctor on my main shelf right between Nine and Eleven. Or is that Nine and Twelve now? Whatever the case, this is a great addition to my collection, even if it does feel rather dated. I did pick up one more figure from this repack wave and that was Captain Jack Harkness to replace the rather mediocre first release of the character. I’ll try to get around to opening him next week.

Marvel Legends Infinite: Amazing Spider-Man by Hasbro

It seems like forever since I last looked at a Marvel Legends figure. For 2014, the line has been rebranded as “Infinite” and will be tied in to the Marvel movies. The first two assortments to hit the pegs are “Amazing Spider-Man 2” and “Captain America: Winter Soldier.” In the case of the Spider-Man figures, I’m going to be really picky about which ones I buy and not worry about the Build-A-Figure. I wasn’t a big fan of the first movie and I doubt I’ll even go see this one in the theaters. I can’t get into any the re-designed bad guys and it feels like they’re making the same mistake as Spider-Man 3 and overloading it with too many villains. What I do like, however, is Spidey’s costume in the new movie, so I was more than happy to pick up the figure.

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The new branding includes a totally new package design. Gone are the comic bookish cards and bubbles and in their place a compact little window box that is actually collector friendly. Spider-Man comes with the Green Goblin BAF parts to his right and his swappable hands to his left. As much as I liked the fun and outrageous stylings of the other Legends packaging, I think these new boxes are an improvement. It’s worth noting that the packages are more or less the same style for the Cap movie figures. Sure, it’s all Marvel, but I find it really odd to have one cohesively branded line of figures based on two different movies from two different production companies. Infinite has to be a first in that regard.

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So, first off I need to say how much I love this new buck. It’s not perfect. I think the hip joints are way too broad and pretty ugly, but finally we get a Legends Spider-Man that feels like he’s properly scaled. Stand this one next to the buck Hasbro used for the Big Time Spidey, Future Foundation Spidey, and Scarlet Spider, and it really exposes the sizing issues with those other figures.

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Spidey’s costume utilizes a surprising amount of fresh sculpting to convey all that delicious detail in the new costume. The entire web pattern is part of the actual sculpt and a good deal of it is panel lined as well. The blue parts of the costume are also textured in that basketball grip style that is all the rage with a lot of Super Hero costumes these days. Suffice it to say there’s very precious little space on this figure that isn’t in some way sculpted or painted. That having been said, it’s a shame that the pins in the elbowss didn’t make the cut. The red pins against the blue part of the costume is at least on the inside of his arms, but you’ll still see it when posing him.

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In addition to continuing the sculpted webbing, the figure’s portrait is dominated by two huge eyes. It’s one of the things I love the most about the costume design in general and this figure in particular. My only gripe here is that the eyes are painted with a pearlescent white and I thought the costume’s eyes were still going to be gold. I haven’t really had a good look at the costume yet, so I may be totally off base there. Either way, it’s a very comic book style portrait and I totally dig it.

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The articulation here features just about everything that I could want. The shoulders have the extra hinged crunches in addition to the hinged ball joints, there are swivels in the biceps, the elbows are double-hinged, and the hands have swivels and hinges. The legs have those big, dopey ball jointed hips, swivels in the thighs, double-hinged knees, another set of swivels in the lower legs, hinges in the ankles, and lateral rockers. Nice! The torso swivels at the waist, features an ab crunch hinge just below the chest, and the neck is ball jointed and hinged. Even with all this articulation, the figure feels remarkably solid, well-balanced, and stands on his own beautifully.

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While Spidey comes packaged with fists, he actually comes with a replacement set of “thwipping” hands. I can’t remember the last time I got swappable hands in a Legends figure, so this was a nice surprise. You also get the right arm for the Green Goblin BAF and an effect part for the same. The Goblin looks like a cool figure, but unless I can find figures like Electro for really cheap, I won’t be getting all the parts to build him.

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All in all, I’m really pleased with this figure. If you can keep from staring at Spidey’s crotch area, than I think this figure does very little wrong. The coloring and sculpt are quite good and the articulation and balance makes him lots and lots of fun to play around with. On the downside, Hasbro seems to be upping the price of these figures to $20 at most retailers. You can still find some of the more common releases for less online, I got this one for $15, but that also means that the chase figures will likely go for a lot more. I did pick up one other figure in this assortment, so at some point next week we’ll check out Superior Spider-Man.

Robocop: ED-209 by NECA

My undying love for Robocop has been well documented here in the past. I’ve bought everything from the excellent NECA figures to the crappy vintage Toy Island stuff. I even have three hundred bucks down on Hot Toys’ new figure, which is now pushed back to August. Oddly enough, I’ve never owned an ED-209, but 2014 certainly seemed like the year to change that.  The best choice seemed to be Hot Toys’ version, but even I have my limits, and as much as I would have loved to pony up another $400 on Hot Toys’ ED-209, I managed to stay my hand and I have NECA to thank for that. The fact that they were releasing their own ED-209 to go with their 7-inch scale figures meant that I could add a quality Urban Pacification Robot to my collection without having to break the bank. Will the NECA version scratch my OCP itch? Or will I wind up signing up for ED-209 Flex Pay after all? That’s what we’re here today to find out.

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NECA is usually all about clamshells. Hell, even the huge Motorized Patriot from their Bioshock Infinite line came in a gi-normous clamshell. ED-209 bucks that trend with a regular old box. The front of the box features some awesome artwork that looks like it could be on a billboard advertising the newest OCP product. In addition to proclaiming ED-209 to be “The Future of Law Enforcement” the fine print reads, “ED-209 has superior firepower and the reflexes to use it. Developed by Omni Consumer Products.” Man, I love that shit! It really gets into the spirit of the movie. The two side panels show photos of the actual toy and the back has a picture of the toy with NECA’s own Robocop figure and a list of some of the toy’s features. I’m very happy that NECA went the boxed route, as it’s more collector friendly. I’m really anxious to get this guy out, so I’m going to start slicing some tape!

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Inside the box, ED comes snug and twisty-tied into his own little cardboard garage. There’s a bubble wrap packet on top to protect his head. It took me a while to get him out, mainly because I wanted to be extra careful. The plastic used for this toy isn’t what I would call rugged or particularly durable. Plus, ED has a ton of little wires and delicate parts and I was a little worried about ripping something off of him while extricating him from the inner box.

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So, wow! The detail on this thing is absolutely insane. This is literally the first time I’ve ever personally seen, let alone held, a 3D representation of ED-209, so I spent a long time scrutinizing every little nook and cranny with a big dumb smile on my face. Obviously this piece owes a huge debt to the design artists from the movie that created not only this design but the iconic Robocop suit itself. ED’s design is great because it’s totally credible. It looks like something that we could have cooked up in the “not too distant future” and the only downside of the film for me is that we didn’t get to see enough of him. Someone should have made a game where you got to play as ED-209 rampaging through cities. Actually, I someone more or less did, only without the license. It was called Futurecop LAPD.

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Of course, a bitchin design is nothing without the sculptors to back it up and that’s where the wizards at NECA come in. They did a beautiful job recreating all the tiny bolts that hold the plates together as well as the clusters of wires in the arms, the textured dome, the whirling discs and hydraulic pistons in the legs, and even the teeny-tiny caution and hazard labels. All the little attention to detail really sells this thing as a miniaturized version of the OCP death machine. A lot of times I look at a collectible toy and think, “Yeah, that company did a nice job with that.” I look at ED-209 here and I think, “Oh man that is a labor of love!”

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The paintwork on this piece is exceptional. Sure, ED’s not the most colorful killer robot in town, but his utilitarian blue-grey finish features a nice metallic sheen and it contrasts beautifully with the matte black that makes up most of the toy’s other coloring. Most impressive are the little instances of brushwork on the exposed wires and cables, the individually painted missiles, the hazard striping, and the little accents of silver scattered here and there. Beautiful!

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With all the amazing detail, it was a little difficult to figure out which of ED-209’s parts are actually articulated and which are static. There’s actually a bit less articulation on this piece than I was expecting, but that’s not really a complaint. For example, I expected the toes to be hinged and they aren’t. I don’t mind, because I think having them static creates a more solid foundation for him to stand on. Leg articulation does include swivels at the hips, which allow the legs to move forward and back in a walking motion. They will also swivel outward and inward where the upper legs joint the lower legs. Lastly, the legs do actually extend thanks to ratcheting sliders. I love this feature, because you can shorten him to better fit in a tight display case, but if you want to give him a little extra height on Robo, that’s your option.

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Moving on to the upper body, the shoulder plates are hinged and the arms can rotate up or down at the shoulders. The elbows are hinged on some pretty cool looking gears and each gunpod can rotate 360-degrees. The missile launcher on the right arm can also slide into firing position. Lastly, ED-209 can swivel left and right at the waist. I’m particularly happy with the arm articulation, as you can move them inward to target both on a single object.

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And that brings us to the electronics. ED has a button located a bit behind his right shoulder. I’m not sure what the first sound clip is supposed to be. It may just be ED-209 powering up and it’s really the only dissatisfying sound in the rotation. If you keep pressing the button you’re treated to these classics…

“Will you please put down your weapon? You have 20 seconds to comply!”

[Growling] “You now have 15 seconds to comply”

[Machine Gun Fire]

“You are illegally parked on private property. You have 20 seconds to move your vehicle.” [Footsteps]

The machine gun firing clip is absolutely hilarious. It lasts for a really long time and is peppered with screams. It also sounds like it’s going to power down about halfway through and then it starts up again. It’s a veritable symphony of carnage. The only thing that’s missing is the sound of ED’s tantrum from when he falls on his back and can’t get up.

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NECA’s ED-209 retails at around $60. Some may argue that’s a little steep, I think it was was worth every last penny. The sculpt is staggeringly good making for a wonderful piece that displays flawlessly besides any of the 7-inch Robocop figures. Well, maybe not the glow-in-the-dark one or the 8-bit one, but he looks great with the rest of them. NECA didn’t go nuts with ED’s articulation, but what’s here is quite serviceable and the result is a very solid toy that has absolutely no trouble standing up. I’ve had this beauty on pre-order since it was first unveiled and I gotta say he lived up to all my expectations. I have no doubt that Hot Toys version is going to be a behemoth of beauty, but I can comfortably say I’m happy with this version. It looks fantastic and, above all, I won’t be afraid to play with it from time to time.

Star Wars Black: Mara Jade (3 ¾” Scale) by Hasbro

Now that I’m getting caught up with some of my new receivings, I’m finally able to go back and start opening some of the figures that I picked up in the sales during Christmas. Since we’re between waves in the 6-inch Black line, I’ll be taking the opportunity over the next three or four weeks to get caught up on some of the 3 ¾” Black figures that remain stacked in the corner. I’m kicking it off with Mara Jade, because I really like her character and I was rather excited to get this figure. While most of my favorite Expanded Universe characters come from the Knights of the Old Republic era, Mara is my favorite contemporary EU character right beside Admiral Thrawn. I believe she was last released in a comic two-pack, but I never did find it on the pegs, so this will be my first and only Mara figure since the POTF2 release. Oh yeah, also it’s Friday and I’ve started drinking early. So, fair warning has been issued. Weeee! 

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I still haven’t warmed up to the use of the minimalist black deco on these regular carded packages and I don’t think I ever will. Then again after the majesty of the Vintage Collection, it’s hard for me to imagine Hasbro ever releasing a new and acceptable carded design. Even still, these cards look dull and show off fingerprints and scuffing. Also, the bubbles seem to have trouble sticking to them. It’s fun to go to the toy aisle at Target and see the empty cards hanging on the pegs and all the detatched bubbled figures in a pile on the shelf. Ah well. I think it’s all but accepted that this is line is a band aid to keep the pegs full until the toys from the new movie or TV series come out. I’ve got nothing else to say, so let’s rip her open and check her out. I don’t often start with the figure’s portrait, but in this case I really have to, because… this.

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Um, yeah. Obviously, someone at Hasbro is a big Peggy Bundy fan because Mara’s mountain of red hair is the spitting image of Katy Segal’s uber-teased hairdo from Married with Children. Folks, I just made a Married with Children reference in a Star Wars figure review. I think it’s time to close up shop and go home. Alas, I’m already home, so I’ll press on. Where was I? Oh yeah, hey Mara, Lion-O called and he wants his hair back. Ok, seriously, I got it all out of my system now. Suffice it to say that the sculpted hair on this figure is ridiculous and Hasbro would have been far better off just recycling one of the heads off of an Avengers Black Widow figure. We’ll see how that looks before I wrap up. The sad thing is the rest of the head sculpt is actually pretty good. It’s like the sculptor kept sending it up to some supervisor for approval and that supervisor would then snort an entire line of cocaine and proclaim, “More hair, damn you! It needs more hair!!!!” before going back to writing a PowerPoint presentation about how kids don’t really want a lot of articulation in their action figures.

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The sad thing about this figure is that once you move below the neck, what’s here is quite good. Granted, Mara is a chick in a black body suit, so it’s not like there was a lot of intricate sculpting and paintwork to be done. That didn’t stop Hasbro from including some nice little details like sculpting and painting the straps that hold on her shin guards. Plus, the body here is well proportioned and very nicely articulated. You get ball joints in the shoulders, elbows, knees, ankles, and in the torso. The wrists also have swivels. The only letdown here are the hips, which use a standard T-crotch and seems a tad primitive amidst all these ball joints.

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The most notable detail on the figure is the smuggler’s style belt that accommodates her accessories. You get a working holster for her pistol, which can be pegged onto her right thigh or behind her. Functional holsters are cool enough when used in this scale, but I don’t recall any figure ever having one with multiple attachment options. You also get a peg hole on the front to hold her lightsaber hilt and Mara comes with an additional lightsaber with the blade permanently lit. I’m a big fan of getting the lightsabers this way, rather than with a removable blade that will inevitably break.

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So how about that quick fix? It is indeed possible to slap the ScarJo Avengers Black Widow head on Mara. It’s not a perfect fit, as the ball joint on Mara is considerably larger than Widow’s. I was, however, able to make the swap without any additional shaving. The skin tone doesn’t match and she has a bit of a giraffe neck going on, but I still like it better than the Peggy Bundy head. I’ll also confess to having a little nerdgasm at seeing a ScarJo Mara Jade. I assumed the more recent “Avengers Assemble” Widow’s head would work too, since both Widows use the same body, but that head wouldn’t go on without shaving the ball joint and I’m not really prepared to do that.

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So, Mara turned out to be quite a disappointment unless I want to have a headless Black Widow. It’s no secret that most of the 3 ¾” SWB figures I’ve looked at have been pretty poor repacks. It’s sad, but not a big deal since I got most of those for under $5 each.I Mara here set me back a full tenner and I was hoping she’d fall in line with the excellent Padme Amidala figure. Alas, that really isn’t the case. It’s a shame that Hasbro produced such a nice figure only to fail so miserably with the 80’s rock band head. Still, if I ever want to have a figure to stand in for one of the Wilson sisters and go on tour with Heart, Mara’s certainly going to be that girl.

Transformers Cybertron: Override by Hasbro

For the past month I have been eschewing the usual randomness of Transformers Thursday by following some convenient segues. It’s taken me through a trio of nautical based Decepticons and now I’m following up last week’s Femme Bot Decepticon with her Autobot counterpart, Override. Besides being another female Transformer, Override is a lot like Thunderblast in that I really dig her alt mode, but her robot mode leaves a lot to be desired. Let’s take a look…

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I followed very little of the Unicron Trilogy official fiction, but as I understand it Override hails from the Speed Planet. It’s certainly appropriate since her alt mode is a very sexy looking futuristic car. While this auto mode has a few blemishes, most notably the obvious top half of the robot head peeking out of the top, I just can’t help but love the slick design. The rounded and angled front fenders are beautifully done and the fins coming off the back look pretty cool too. I also dig the translucent wheels, which hammer home the idea that this is a crazy futuristic alien car. The deco here is also pretty tight. The red and white look great together and the silver and black compliment the color pallet nicely. I probably could have done without the orange, but there’s not a lot of it and it blends fairly well with the red.

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Naturally, as a Cybertron figure Override comes with her own CyberKey and accompanying gimmick. In this case you plug the key into her backside and it unlocks a pair of spring-loaded guns that position themselves on either side of her cockpit. It’s kind of a subtle gimmick, and I usually leave the guns deployed, but I’m also a sucker for cars with spring-loaded guns, so this gimmick gets a big thumbs up.

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Ugh! Override uses also uses a spring-loaded gimmick as part of her transformation. It’s an odd thing to see because I don’t recall a whole lot of Cybertron figures doing this. It’s also generally a bad idea, because while it may be cool to see your figure spring part of the way into the robot mode, springs fail over time and even though mine still seems rather strong, it will pop when handling the toy in car mode from time to time. Plus, when you look at Override’s robot mode, it’s hard not to think that the spring gimmick engineering is responsible for what is not a great looking figure.

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The issue here is all in the proportions. You get an unusually wide and blocky torso, and rather small arms and legs. The legs feel like they should pull out to extend farther, but they don’t and her arms just look like tiny T-Rex arms compared to that huge slab of a chest. While on the subject of the legs, this is a figure that doesn’t always like to stand. She’s definitely back heavy, but the high-heel spurs help to counter that. No, the problem is that the ball joints in the hips don’t always want to support her rather large upper body and so she does the splits and collapses. Override’s backpack can be removed to form a double barreled gun. It does help lighten up her back, but I don’t like the weapon at all. It looks so unwieldy and difficult to use.

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Before wrapping up, I should also mention that no part of this figure works for me as a female. In fact, I didn’t even know she was a she until I got around to reading her Tech Spech long after I bought the figure. If anything, Override’s broad upper body reminds me of some of the later 80’s G1 Transformers, like Punch. The head sculpt is certainly interesting and has a strong Gundam vibe to the headgear, but the face itself is rather androgynous and I have a weird aversion to orange-faced Transformers. I know it’s strange, but I’m currently undergoing therapy to remedy that and we seem to be making progress.

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Yeah, so that’s Override. As a rule, I’m usually a big fan of the Cybertron toys, but Override doesn’t do it for me. I seem to recall being a little easier on her back in the day, so it may just be the decade of better engineering in Transformers that has soured me on this figure. Either way, she certainly does have a very cool Auto mode, one that is very reminiscent of Blurr to me. Apparently I’m not alone because a little checking has turned up some generally impressive customs that show she does indeed make for a great Blurr homage, particularly in her alt mode.

GI JOE: Cobra Commander (The Dictator) by Sideshow Toys, Part 2

As promised I’m back to wrap up my look at Sideshow’s Sixth-Scale Cobra Commander figure. Before moving on to his accessories, let’s go ahead and check out his alternate noggin.

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Naturally, the extra head is the hooded look, which the Sunbow cartoon debuted in the second mini-series, “The Revenge of Cobra.” There’s a lot to like about this design, as I do think it looks a lot more sinister. I was concerned that the hooded head on the figure would have a large disconnect between the real fabric clothing and the use of plastic for the hood. I was partially right, as that disconnect is definitely there, but I genuinely believe that there’s just no way that Sideshow could have gotten the hood to look right using softgoods and this plastic head still looks perfectly fine. It’s beautifully sculpted and is actually a soft rubber hood permanently attached to a partially sculpted head underneath. This adds a lot of convincing depth to the eyes, which look especially creepy and deranged. Still, as pleased as I am with this sculpt, the helmeted head has always been my favorite, and so I’m going to resort to using it for the bulk of the remaining photos.

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The other additional aspect of the costume is Cobra Commander’s cape and it is a beautifully done. The garment is black with a stitched crimson liner and it is a satisfyingly heavy cape that hangs wonderfully on the figure. How does it attach? Magnets! There are two plastic clasps sculpted and painted to look like bronze medallions. Each one has a magnet inside and these attract quite securely to magnets hidden in his shoulders, just under his lapels. The cape attaches effortlessly, holds on without fail, and can be removed just as easily. I hadn’t initially planned on displaying the figure with the cape, but in the end I think it’s won me over.  It just looks smashing!

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Before getting into the rest of the accessories, I did neglect to mention one of the included hands yesterday, but it’s more of an accessory so I’m including it here. This clutching hand comes with a tiny Earth permanently attached to it so Cobra Commander can symbolically hold the entire planet in the palm of his hand. Mwahahahahaha!

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Next up, we’ve got the serpent scepter and I like this piece a lot. It has a cobra head at the top made to look like chiseled bronze or brass. It even has a faux patina of tarnish on it. That combined with the wood finish on the shaft makes it a very welcome accessory for me. I usually prefer action-y Cobra Commander over the regal one, but the cape and scepter look so good, I’ll likely be displaying him with both. Damn, I really wish I had picked up the throne from a while back. Hey, third-party companies… I need one of y’all to do a big serpent throne for me. M’kay? Thanks!

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And that brings us to the weapons. Cobra Commander’s standard sidearm is a broom handled Mauser. It’s a good choice, albeit some may believe it to be rather antiquated for a modern terrorist leader. I guess it could just be this version of Cobra Commander’s thing. Maybe he carries it around as his trademark. Since the Mauser loads with a charger, there’s really no moving action or clip to remove, making this weapon a simple static piece. That having been said, Sideshow’s weapons have always been amazing, and this Mauser is no different. It’s a wonderful sculpt and it has a very convincing finish. It also fits quite well in the holster.

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If you’re getting The Commander from any old distributor, that’s where your accessories end. If, however, you choose to go through Sideshow, you get the exclusive laser pistol. It’s a sizeable weapon for a pistol and it has a nice design that looks rather futuristic, but like something that could still exist in the “real” GI JOE world. As far as exclusive pieces go, it definitely makes ordering from Sideshow worthwhile and it will likely be the weapon of choice that I display him with. Which leads me to the only real gripe I have with this figure, and it isn’t with anything that’s here, but what was omitted. Cobra Commander’s hair-dryer style pistol has always been his one iconic accessory to me and I was a little bummed out that it wasn’t included. The pistols he has are certainly nice, but I do miss his trademark sidearm. Once again, third-party companies, you need to get on this!

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And so my third figure in Sideshow’s Sixth-Scale GI JOE line turned out to be another winner. I had my doubts about this guy when he was first revealed, but I think Sideshow really delivered in the end. Is he the most impressive figure this line has offered? Nope. The Commander doesn’t have the wow factor of Major Bludd’s accessories or even the beautiful detailing of that figure’s head sculpt, but that’s largely because this character doesn’t offer the same opportunities for such complexities. The Commander does, however, pay some wonderful respects to the iconic character that he represents and in the end that’s what counts and makes me very happy to continue to collect this line. Now as far as price goes, he is pretty steep. At just under $200 shipped he is most definitely approaching Hot Toys pricing and while Major Bludd seemed like a solid value, Cobra Commander does feel like I’m paying more of a premium for what I’m getting. At $159 I would have been more content. But hey, as far as I’m concerned, old Bumper Face is worth the extra scratch. Next up in this line is The Baroness, and I’m going to try to squeeze her in sometime in the next couple of weeks.