Warbotron: Heavy Noisy (WB01-B) by Warbotron

It seems like quite a while since I looked Air Burst, the first release in Warbotron’s Not-Combaticons series. Well, now it’s time for the second entry in the line. His name is Heavy Noisy and he is most certainly not Brawl. I’ve got a lot to cover with this guy, so let’s dive right in…

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Warbotron’s presentation with this line is pure money. Sure, there’s some pretty bad spelling here and there, but let’s just call that a little colorful charm in an otherwise kick-ass package. There’s a beautifully illustrated monochrome sleeve that lifts off to reveal a colorful window box with a grid pattern that vaguely reminds me of the packaging used on some other brand of change-bots. Some bitchin character art and a nice look at the figure in his robot mode and you’ve got a box that is definitely a keeper. Inside the box, you get the figure and his accessories, a colorful profile card, and a comic book-slash-instruction manual combo. Did I mention how much I love his name? Heavy Noisy! It’s just fun to say. Let’s start off with his alt mode…

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As expected, Heavy Noisy’s alt mode is a tank and I think it works great as an update to the Basic G1 Brawl’s mode. I don’t think it’s patterned after any specific real world tank, but it certainly looks credible enough. The main body features static, sculpted faux treads and everything is packed together into one tight, solid brick. There are four indented shapes on the front of the tank which require you to insert some plugs to fill them in. They’re not screw holes, so I’m not sure why they did this, but it’s similar to the plugs included on a couple of TFC’s Uranos figures. Warbotron didn’t go overboard with the detail on the chassis, but there’s certainly enough here to make it look good.

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The turret is a separate piece that plugs into the chassis, as detaching it is part of the transformation. When completely pegged in it does turn a little bit to the left and right and if you pull it up slightly you can get a better range of motion out of it. The gun, however does not raise or lower. Again, there’s some nice detail sculpted into the turret, but nothing outrageously complex. There’s a translucent yellow flip up sight, but I think that’s designed more for use as Heavy Noisy’s gun. We’ll get to that in a bit. Speaking of guns, there are two guns to peg into the top of the turret and four peg holes to choose from, allowing for just a little bit of customization. I’ll also point out here that the plastic feels great and is right in line with the stuff used for Air Burst. I also didn’t run into any QC issues at all.

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Heavy Noisy’s tank mode gets by with very minimal paint apps. It’s molded in green and black plastic, which works great for its military deco. There are a couple purple paint hits on the back of the turret and some silver on the tips of the guns and the main cannon. There’s a little more paint on the front of the tank and the grates on the back. In this case, I think less is more as the toy has a very clean and utilitarian look appropriate for a tank.

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Transforming Heavy Noisy is surprisingly simple, although it does require you to remove the turret, which can be repurposed as the robot’s guns and shield, or you can re-attach the gun to his back. I realize that parts-forming pisses some people off, I’m not generally fond of it, but I think in this case calling it parts-forming is a bit of a stretch. It’s fairly similar to Air Burst’s rocket packs coming off and it seems like it might be a running design element in this team. I’m perfectly fine with it. I also should note here that collapsing and extending Heavy Noisy’s arms are the only thing that gave me trouble and I need to give a shout out to Youtube Reviewer Rob A for recommending in his excellent video review that a little twist of the screws is all that’s needed to make this step easy-peasy.

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Heavy Noisy’s robot mode borrows a bit from the original Hasbro toy and a bit from the Sunbow design and tosses in some elements of his own. I think the result is pretty spectacular. This is precisely the kind of boxy and angular Transformers design that I love the most. I particularly dig the way the front of the tank forms his chest in a way that mimics the traditional Autobot car style. When wearing part of the turret on his back, the cannon folds down but still peaks up behind his head just like on the G1 character. He’s just every bit a love letter to the old classic design elements and that’s exactly what I’m looking for in my G1 character updates.

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The treads look great as his extended shoulders and the headsculpt is simple and yet oh so good. It really suits the character homage perfectly and sports some gorgeous yellow light piping. In robot mode, Heavy Noisy still retains most of his tank deco from the green and black plastic, although he does show off a lot more black to mix things up a bit. You also get some more grey and silver paint apps showing. He’s not as flashy as the purple and brown combo of Air Burst, but his color scheme definitely works perfectly for the intended character homage.

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I’m not going to run down all of Heavy Noisy’s articulation. He’s got most of the same points as Air Burst, which means he’s got lots of poseability. On the downside, Heavy Noisy really stumbles in the shoulder articulation. The problem here is that there’s no clearance between his torso and his upper arms. They rotate just fine, but he just doesn’t have the dynamic lateral movement in the arms that Air Burst has. You can get them to point out and at an angle, but it’s rather awkward. Had Warbotron designed him so you could pull his arms out just a little bit, the problem would have been fixed, but as he is, he can’t do all the stuff I’d like him to do. Quite frankly if he didn’t look so damn awesome standing on the shelf, this would have been a much bigger problem for me.

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As already mentioned, Heavy Noisy’s turret gets cannibalized for weapons. The figure is capable of holding or wearing everything all at once or you can mix and match for a number of display options. The two guns can be used as dual handguns and he looks great holding them. In fact, this is probably the way I’m going to display him on the shelf because it allows you to keep the cannon peeking up from behind his back. You can also use the top shell of his turret as a shield, by clipping it onto his arm and both guns will attach to the shield as well.

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And that brings us to Heavy’s rifle. It requires just a wee bit of tinkering to put it into rifle mode and it is indeed a formidable looking piece of weaponry. Unfortunately due to a combination of the rifle’s design and Heavy’s arm articulation, there’s very little you can do with it except have him hold it in a relaxed position. The back of the rifle interferes with the treads on his biceps and because there’s so little lateral movement in the arms, I can’t get any kind of action poses with the rifle that I’m happy with. It feels like Warbotron needed to put a more thought into this idea, as I’m sure a little extra time on the drawing board could have made it work better. It’s not a big deal for me, since I prefer the rifle on his back and the pistols in his hands.

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Still, with that having been said, there’s an undeniable appeal to posing him with rifle and shield. It gives him a certain armored-up Gundam quality that I can’t help but admire.

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In the end Heavy Noisy is a solid figure with a couple of design issues. Everyone has their own pet peeves, so some of these issues are likely to be minor to some and glaring to others. For me, I’m so fond of his robot mode that I’m prepared to overlook the nagging issues. The cumbersome rifle doesn’t bother me, since I doubt I’d ever display him with it anyhow, but the shoulders remain a sore spot whenever I pick him up and play around with him. On the other hand, seeing him standing on the shelf next to Air Burst and knowing that Sly Strike (Not-Swindle) is coming next makes me very happy I’ve invested in this team.

Resident Evil: Masterpiece Ada Wong Sixth-Scale Figure by Hot Toys, Part 2

Yesterday I kicked off my look at Hot Toys’ Ada Wong figure. We covered the figure and the outfit and a few of the accessories, but today we’re going to go into full accessory overload, because this chick comes packed with a lot of goodies. Indeed, I’d say have to say that I haven’t had this many accessories bundled with a Hot Toys figure since I bought Resident Evil Alice way back when.

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Let’s start out with what is probably Ada’s most signature sidearm and that’s her grapple gun. The detail on this piece is quite spectacular right down to the pearl handles and the ring up front where the cord coils up inside. It actually looks like some kind of crazy steampunk weapon. I honestly can’t remember what this gun looked like in the game, but I did go back and watch Resident Evil Retribution recently and this accessory is the spitting image of the gun used by Ada in the film.

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The grapple gun comes with two separate grapple hooks. There’s a retracted one that fits into the barrel if you want to pose her ready to fire. You also get the deployed grapple on the end of a string with a little plug that drops into the barrel of the gun. The plug simply pulls right out, so you can’t actually use it to support any weight, but as great a display as it would make, I doubt I would trust it to be hanging the figure from it even if it did.

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Next up is Ada’s crossbow and this is a truly impressive piece. It’s quite large and features actual string rigging and a foot stirrup. There’s a removable bolt so you can display it loaded or unloaded and the bolt can be pegged in two different positions, cocked and un-cocked.

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I absolutely love the work that went into this weapon and it’s very probably the piece that I’m going to display her with the most. It’s worth noting that as front-heavy as this piece is, Ada’s hands and ratcheting joints are strong enough to hold it in a firing position without any trouble.

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Of course, sometimes you want to bring something to the party with a little more oompf than a crossbow, and that’s where Ada’s M1928 drum-fed Thompson sub-machine gun comes into play. Oh yeah! I’ve always loved the Thompson and as impressive as the crossbow is, this gun is the real gem of the set for me. It’s absolutely friggin gorgeous and really outshines the one that came with my First Avenger Captain America. Yeah, they are different models, but this one is just so beautifully detailed that I can’t stop admiring it. If it wasn’t for the drum, I’d probably give it to Cap.

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Obviously the drum is removable and you get that great exposed painted bullet peeking out of the top. There’s also a flip up site on the back. The finish on the metal and the wooden grips is just superb. Is there anything sexier than a hot chick holding a vintage sub-machine gun? I don’t think so. I love this thing more than any human being should love a sixth-scale toy weapon. Hang on, let me take a cold shower and smoke a cigarette…

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OK. Better. The last of the weapons in Ada’s arsenal is the shotgun, and this is the only piece in the whole set that feels like it was just tossed in to beef things up. Not that this set really needed any beefing up. The weapon features a second hand grip under the barrel so Ada can easily wield it with both hands.

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The shotgun is a totally static piece, so you can’t work the action on it so it doesn’t have quite the same gravitas as the pistol or the Thompson, but it’s still a solid sculpt with some nice weathering. It’s not a weapon that I tend to associate with Ada, which also makes it feel like a bit of an afterthought. But, hey, free shotgun! What the hell am I complaining about?

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And we’re not done yet, because you also get her briefcase with a whole bunch of stuff in it. I presume the vials are samples of the virus, but I have no idea what the other stuff in here is. What I do know is everything tiny piece comes out and everything is super detailed and all nestled in foam. Very impressive!

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And with that, I’m spent. In the end, I can comfortably say that I am delighted that I bought this figure because she certainly represents a wonderful effort from Hot Toys. I will certainly admit that she’s a strange release, as she comes from a game that was out years ago and even the movie she was featured in is now old news. Nonetheless, I’m glad they got her released because Alice is a lot less lonely on my shelf now. Still, I am surprised that Hot Toys released Ada at such a high price point. Don’t get me wrong, even at $199 I think she’s worth every penny, but I don’t think the fan demand for this figure is going to be there. The up side of that is that I’m sure she’ll turn up at e-tailers discounted later on down the road, so I’m hoping enough collectors get to pick her up and appreciate what a great figure she is.

Resident Evil: Masterpiece Ada Wong Sixth-Scale Figure by Hot Toys, Part 1

Every now and then I have this weird dilemma where I hesitate to buy something but keep coming back to it. Part of my brain says, “If you really wanted it, you would have bought it straightaway, so you don’t need it.” The other half of my brain counters with, “If you didn’t really want it, you would have forgotten it by now.” That’s the internal struggle that’s been going on within me ever since Hot Toys revealed their Ada Wong figure. I have only a handful of instances where I truly regret not buying something, and at least two of those are Hot Toys Resident Evil figures. And in the end, that’s probably why I finally pulled the trigger on this one. Plus, I had some money kicking around in Paypal, so in reality she only cost me about $70. Today we’ll check out the packaging, the figure and outfit and tomorrow we’ll look at the shitload of accessories included.

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There’s the box and I dig it a lot. It’s white with a very artsy deco of a CG model of the lovely Ms. Wong and the Resident Evil 4 logo. So, here’s where I really had to justify this purchase, because I got her to accompany my lonely Hot Toys Resident Evil Alice figure. And that’s what makes this version of Ada so cool. Yes, she’s technically from the video game, but she’s certainly passable as Ada Wong from Resident Evil Retribution. The portrait isn’t quite that of actress Bingbing Li, (Wow, that’s really her name? I had to look it up!) but it’s close enough to make this figure perfect for display beside Alice. In fact, they could have easily sold Ada as a Movie Masterpiece and I don’t think anyone would have given it a second thought. Not that I’m not happy to have a figure from the game. How much do I love Resident Evil 4? I own copies of it for three different consoles. Anyway, back to the package…

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The front of the box is a folded flap that holds in place via a magnet. Open it up and you reveal a tray of weapons and gear on the inside of the flap and a window in the box showing the figure, her extra hands, and the figure stand. It’s a very nice presentation and possibly one of my favorite box layouts. As always everything is totally collector friendly, although it was a bitch getting some of the plastic off the figure, particularly the pieces that were placed between the body and the dress. The stand included is very similar to the basic figure stand included with just about every Hot Toys figure. The only difference here is that instead of a crotch cradle, you get ring that partially encircles Ada’s waist, more like a traditional doll stand. Ok, let’s get Ada set up and check her out!

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Ada is a very simple figure by Hot Toys usual standards, but that doesn’t make her any less impressive. She comes wearing her trademark red qipao dress, which features some very neat stitching and a floral motif running up the left side. There are a few stray threads here and there, which I will eventually trim, but otherwise it’s a beautiful costume. It’s also a mighty tight garment that is perfectly designed to shows off Ada’s fine figure. Her outfit is rounded out by a scarf and a pair of high heels. While technically part of the accessories, her ensemble is punctuated by a thigh rig that includes a holster for her sidearm, a sheath for her knife and a case for her cellphone. Yeah, these are accessories, but I’ll still include them today as part of the outfit. Also part of her accessory is her pair of sunglasses. They’re extremely fragile and it can be quite frustrating to get them to stay on, but they do look nice, so I’m glad Hot Toys included them.

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The figure itself uses a rubber skin to conceal the joints in the elbows and knees and I still haven’t decided how I feel about it. It’s certainly a good idea when you’re dealing with a figure that has exposed elbows and an exposed knee, but it’s possible that it makes the exposed ankle and wrist articulation a little more jarring. With companies like Phicean turning out some incredible looking female figures with all the joints concealed, I wonder why Hot Toys hasn’t ventured into similar territories yet. Anyway, the skin looks pretty amazing and lifelike. It has an alarming tendency to get marked up when you touch it. The markings, however, brush away with a stroke of a finger. It’s a little creepy, but I have to admit it makes that bare leg look pretty damn sexy. Hopefully it won’t tear like some of the “skin” on previous figures.

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As already mentioned, the portrait here is designed from the CG model used for Resident Evil 4 and it looks great. I was a little concerned that Ada’s face might suffer a lack of realism because it isn’t based on the likeness of an actual person. That’s certainly not the case. The paintwork on the eyes have that wonderful, and slightly unsettling, spark of life and the sculpted hair looks great. The skin tone is amazing, right down to the subtle trace of freckles that you can make out when you get in really close and even the lips are gorgeous.

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Ada’s thigh rig is like a sexy utility belt. She’s got room on there for her pistol, cell phone, and stiletto. I’ll confess that I do find it a bit bulky and in the end, I’ll probably wind up displaying her with just the weapons on there. It took a lot of work to get the straps rigged right and they will still occasionally slide down her leg when I’m posing her.

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The cell phone is a simple enough static piece, although it’s improved by the hinged hard shell case that secures it to her leg. There’s not much more to say about it, other than she comes with a hand that does a pretty good job of holding it.

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The “Punisher” automatic pistol is every bit the awesome piece of hardware that I’ve come to expect from Hot Toys’ sixth-scale arsenals. It’s a wonderfully detailed piece with a removable clip and the slide on the action really works. The door to the chamber is painted silver and the exposed bullet in the clip is painted brass. Ada sports a pair of gun-toting hands so that she can wield it left or right, or with both hands when she really needs to take aim and blast a Licker between the eyes. The Punisher fits nicely into the holster, and saints-be-praised, Hot Toys went with a magnetic top flap on the holster rather than a tiny and delicate snap. Magnets, Hot Toys, make all your holster flaps with magnets from now on!

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I’ll also point out here that the Punisher comes with an add-on laser sight, which I think is really going above and beyond. The tiny piece simply clips on to the top of the pistol and does have to be removed in order for the gun to be holstered. It’s just one of many little touches that Hot Toys could have easily left out of the box and I wouldn’t have missed it, but really adds value to the overall package.

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Last up is the teeny-tiny silver stiletto dagger. For what should be a rather forgettable accessory, I really dig it. It fits beautifully in the tiny sheath and it’s just the kind of weapon that a femme fatale like Ada might keep up there. What’s more, Ada has a hand that’s absolutely perfect for holding it, despite the fact that it’s just so goddamn small.

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For what is essentially the simplest Hot Toys figure in my collection, I’m still very impressed with how Ada came out. I have to admit I was a little hesitant picking her up because she’s probably the closest thing to a “doll” I have in my collection. Then again, I’m a middle aged guy who collects toys, so I’m not sure that I need to worry about crossing over any lines that mark the threshold of social approval. Hell, if those Jem and the Holograms dolls put out by Integrity Toys weren’t so hard to get and expensive, I’d probably be collecting those. Anyway, Ada just looks amazing and is surprisingly fun to pose.

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Ok, I’ve already run over for the day, so I’m going to break here and when I come back tomorrow we’ll check out all the rest of the accessories that came with Ada. Because this dolly comes with a virtual arsenal of goodies.

Transformers Generations: Legends Class Optimus Prime by Hasbro

The Transformers Thursday Hostage Crisis is over and I’m finally free to look at figures that are not Bayformers. I was planning on the event culminating in some kind of review of Age of Extinction, but the fact that I walked out on it about two hours in should adequately express my feelings on the matter. Today I’m cleansing the pallet by going back to the refreshing goodness of the Generations line. I’m actually looking at my first Generations Legends figure. This is a sub-line that I had all but ignored until getting pulled in by reading some of the reviews over at My Life in Scale  some time last year. The pictures alone made me pick some up and they’ve been kicking around and waiting to be opened for a long while. Let’s check out Optimus Prime and Roller!

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I really dig the packaging on these little guys. It’s got that great Generations deco complete with the G1-style grid and some bitchin character art. The bubble displays Prime in his robot mode beside his little robot buddy. Are we actually calling these things Targetmasters, Hasbro? Well, screw it… I am! The back panel has Tech Specs and also a biography that just covers Roller. I guess at this point Hasbro assumes everyone knows all there is to know about who Optimus Prime is. Except Michael Bay. He thinks Optimus Prime is a murder-happy psychopath. Oh wait, I said I wouldn’t talk about Age of Extinction. My bad. Let’s start with Prime’s vehicle mode.

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As expected, Prime is a semi-truck cab and a flat-nosed one at that! Despite the extensions on the back of the roof, this alt mode works well for me as a classic G1 version. There’s a surprising amount of detail in the sculpt for such a little toy. The front of the cab, in particular, looks fantastic, with a fully realized grill and even windshield wipers and the silver, yellow, and metallic blue paintwork against the red and blue plastic makes for a bright and vibrant figure. I’d dare say this little guy has better paint and overall coloring then a number of Deluxes and Voyagers that are in the aisles right now. There’s also a peg hole on the top so you can plug his rifle in there if you want. When you get down to it, he’s just a neat little truck.

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Transforming Prime is very similar to his old G1 toy, which is a testament to how simple and effective some of that old school engineering used to be. It feels just right for a figure in this size, with maybe just enough complexity to surprise and impress me. I was going to start out by remarking how great this robot mode looks for a Legends figure, but in honesty, I think this Prime could be up-scaled and still look great as a Deluxe. As with his alt mode, Prime’s robot mode is packed with sculpted detail and the coloring is nothing but gorgeous classic Optimus Prime through and through. The figure allows for a few minor tweaks in robot mode. The shoulders are hinged so that they can be flared up, or if you prefer, you can just leave them in the vehicle mode position for a cleaner silhouette. Similarly, the two halves of the chest can be pushed together for a more classic look, or you can angle them back to show off the tiny Autobot insignia for the IDW comics inspired design.

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As for articulation… Legends Prime features ball joints galore! You get them in the neck, shoulders, elbows, hips, and knees and a swivel in the waist. The result is a very fun and poseable little figure.

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Roller, Prime’s little Targetmaster chum, is a six-wheeled off-road vehicle with a giant gun on top. The gun detaches to become Prime’s Buster rifle and Roller can transform into his own robot mode. Now, I say “transform” but really all you’re doing is standing him on his end and pulling out his arms. It’s a design that is even simpler than the Minicons, but that doesn’t make it any less welcome. It’s just neat to have a Roller toy with a robot mode.

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Roller also has his gun mode, which is a conversion slightly more involved than his robot mode. Everything shifts at once and the result is a pretty decent looking gun, but one that I feel is just ridiculously too big for the Legends Class figure. But fear not, the gun is pegged to fit the bigger figures. I tried it out with my Deluxe Orion Pax figure and I think it works quite well.

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I’d say the old adage, “better late than never” certainly applies here. This figure is definitely an older release, and while it took me a while to give him a try, I have to say that this little guy impresses me on every conceivable level. He may be small, but he’s a lovingly crafted toy with great colors, a satisfyingly detailed sculpt, and articulation that makes him tough to put down. He’s going to be living on my desk for a long time. Next week, we’ll keep the Legends train rolling along with Bumblebee and Blazemaster.

ReAction Figures: The Rocketeer by Funko!

Unless you’ve been living under a rock, or have no interest in toys, then you probably know that Funko is putting out a ridiculous number of retro-style 3 ¾” figures based on a whole slew of licensed properties. While I think this line would have been more interesting if they focused first on actual retro-properties, at least initially, I can’t help be drawn in to some of these figures and I wound up pre-ordering a ton of them, despite the fact that a lot of them don’t really look that good. What’s wrong with me? I don’t have enough time to get into that now. Anyway, the first release is a stand-alone figure drawn from Disney’s 1991 sleeper hit, The Rocketeer, and this figure should give us a good idea of what to expect when the flood of figures rolls in toward the end of the Summer.

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If there’s one thing about these ReAction figures that is going to drive me crazy is whether or not to open them. In keeping with true vintage style, the figure comes on a card and bubble and it is most definitely not collector friendly. I get that they were going for authentic vintage packaging here, and I’m sure keeping costs down played into it too, but these figures are aimed at collectors so I’m thinking they could have come up with something a bit more versatile. On the other hand, the figures are cheap enough that openers can buy two without breaking the bank.

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The presentation here is very nearly a homerun. You get the simple Kenner-inspired card with some very nice art deco style artwork inspired by the film. I think the black box with the figure’s name is a little bland and the outline for the bubble doesn’t line up with the actual bubble, but those are really the only blemishes on an otherwise attractive looking card. The figure is encased in a coffin style bubble with the accessories similarly sealed beside him. There’s no tray to support the figure and so he is rather askew in the bubble, but that’s all part of the retro charm. If you haven’t guessed yet, I’m going to rip this baby open so we can check him out.

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So, one of the things I’m going to grouse about is the fact that the ReAction line seems to be overdoing the retro thing just a bit. If you take some of the old Star Wars figures, you can see that there’s actually a lot of sculpted detail on many of them. The sculpt on the actual figure feels like it’s dumbed down a bit to emphasize its faux retro heritage. There’s also a little inconsistency where the sculpting on the jetpack looks a lot more detailed than the figure. I’ll also point out that I’m not a fan of the plastic used for the head. It looks super cheap and doesn’t really jibe with the rest of the figure. It’s also a bitch to photograph properly. Now, with all that having been said, I still dig what Funko did here. It’s a solid looking figure within the stylistic confines that they set out to emulate.

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The paintwork and quality control on the figure has a few hiccups. There is a large mess of something on poor Cliff’s groin area and there are a few other stray paint marks here and there. Still, I’m rather impressed with the individually painted buttons on his tunic and sleeve buckles as well as the paint apps for his eyes and eyebrows. Naturally, the figure features only the classic vintage 5-points of articulation. The joints are all nice and tight, although now is as good a time as any to point out that one of my figure’s legs is slightly longer than the other so he’s always going to be leaning a bit.

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As for the accessories, what would The Rocketeer be without his helmet and jetpack? The jetpack, as mentioned, is quite highly detailed and pegs right onto the figure’s back and holds on snugly. The silver paint looks really nice on this piece and they even sculpted and painted the piece of bubblegum used to for the makeshift repair in the film. The helmet fits over the figure’s head quite well. Yeah, it’s a little big, but I’m going to write that off to retro charm.

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It may sound like I had a lot of beefs with this figure, but I actually do like it a lot. It’s important to note that while the figure is definitely a niche collector item, we are still talking about a $10 figure here, so expectations should be tempered. My only standing complaint would be that I really wish they would either use a less cheap looking plastic for the head, or paint the face, because as it is I think it detracts from the figure. Ultimately, however, I think Funko succeeded in what they set out to do here and I’m looking forward to seeing some of the other releases, particularly the 80’s Slashers and the Universal Monsters.

Guardians of the Galaxy Legends: Rocket Raccoon and Groot by Hasbro

So, last time I mentioned that I usually like to save the Build-A-Figure for the end of the wave, but I’m breaking tradition here, mainly so that I can look at Rocket and Groot together and complete the core Guardians team. And maybe just because I honestly couldn’t wait any longer to open the rest of the figures and assemble Groot. So, without any further dilly-dally let’s take a look at this duo of “thugs” er, I mean, unlikely heroes.

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There’s the packaging and despite Rocket’s demure size, Hasbro did their best to beef up the content of the box. In addition to Rocket you get the head and torso of BAF Groot, Rocket’s rifle, and a huge BFG weapon that can be passed off to Star-Lord. So, yeah Rocket is tiny, but as long as you’re buying the whole wave of figures (and why wouldn’t you?) I don’t think you’ll feel cheated based on what’s in the box. It’s funny to think that Rocket Raccoon made a lot of fans nervous when this movie was revealed. Would the casual masses accept him? He seemed to be one of the big unknown quantities of the Marvel Movie Universe. I think it’s safe to say that all the worry was for naught because he seems to be playing incredibly well to the crowds. It’s also crazy to think that this is the fourth time we’re getting a Rocket figure. He was originally released as part of the Marvel Universe Guardians boxed set, that figure will be re-released single carded in Marvel Infinite, and he was a Build-A-Figure a couple waves back in Marvel Legends. That’s a lot of space raccoons!

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And there’s the little fella out of the box and ready for action. Rocket sports quite a superb sculpt and now that we’ve got to see plenty of him in the trailers, I think I can comfortably say Hasbro nailed his big screen likeness. The portrait, the proportions, and even his adorable orange space onesie all appears to be spot on. All of his fur is sculpted in too! The paintwork is fairly good. There are some rough spots on the face, but because it’s supposed to be patterns in his fur, it really shouldn’t look perfectly sharp anyway. Ultimately, it doesn’t feel as if Hasbro skimped just because he’s a little guy, and I appreciate that a lot.

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I’m tempted to take issue with Rocket’s articulation. It is limited and apart from the tail he has absolutely no points of articulation below the waist. I’d argue that if Hasbro is capable of making super-articulated 3 ¾” figures than Rocket should have at least had some basic leg articulation. On the other hand, I don’t know that it would have made a huge difference with the figure, other than getting him to stand more comfortably on Groot’s shoulder. At least what is here is quite good. Rocket’s head is ball jointed, as are his shoulders and elbows. He has another ball joint in the waist and his tail is on a swivel. The tail swivel does concern me. I don’t know what’s holding it in there, but I have a nagging feeling that it might twist off if I play around with it too much. Then again it could just be that the joint is naturally loose and I’ve got nothing to worry about. I guess time will tell. The tail does make for a nice support to keep Rocket standing up.

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Rocket comes with two accessories. First off, you get his rifle, which is beautifully sculpted and as tall as he is. It’s also designed so that there is a hook around the stock so you can loop it around his shoulder. Is this a custom raccoon rifle? I don’t know, but that idea is awesome, so I hope it gets addressed in the movie. I thought getting the little critter to hold it would be difficult, but I’ve had a lot of success with him wielding it in different poses.

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The other accessory is a gigantic personal cannon that can be handed off to Star-Lord. I can’t remember whether we saw this in the trailers, which is odd because I’ve watched them a thousand times. Either way, I really dig this weapon. It’s a complex piece and beautifully sculpted. The base goes up against Star-Lord’s torso and he can hold the gun by two handles. It does make him rather front heavy, so it’s nice to have some stands from a few waves ago.

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And that brings us to the BAF figure Groot. Unlike previous waves of Marvel Legends, you do need to buy all six figures in order to build Groot, and I think it’s well worth sucking down that superfluous Iron Man figure to complete something as awesome as this guy. Not only is he super tall but the sculpt is absolutely killer and again Hasbro totally nailed his look in what we’ve seen from the trailers. If I had one complaint about Groot it would be that he could have used a few more paint apps or possibly a tastefully done paint wash to bring out some of that great detail. As it is he relies mostly on his brown plastic for color with the occasional green spray. I’m really just quibbling here, I think he’s fantastic.

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Ah, but Groot isn’t just there to stand tall and look imposing. He actually sports some very nice articulation. The arms are ball jointed at the shoulders, the elbows are double-hinged, the wrists are ball jointed, and there are swivels in the biceps. His legs are ball jointed at the hips, again at the knees, and his ankles have both hinges and lateral rockers. Groot has a generous ball joint in the torso and again in the neck.

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And that rounds out this team of Guardians of the Galaxy. While not all of these figures dropped my jaw as much as Star-Lord did, they’re a great tribute to a movie that I am absolutely dying to see. I currently don’t have many of my Marvel Legends on display, but I’m definitely going to be making room for these five figures in a prominent place. And I’m not done yet. I’ve still got two more figures in the wave. When I come back to it next week we’ll check out Iron Man in his space armor.