Lost Exo-Realm Cubrar with Tekour (LER-02) by Fansproject, Part 1

I feel bad. I’ve had Fansproject’s excellent Sigma-L on the pile waiting to be featured for months now and here I am jumping right over him to get to Cubrar. All I can say is, sorry Sigma, I’ll get to you next week. Pinky swear! It’s a great time to be a Not-Transformer collector when there’s this many great figures vying for my attention and in this case both made by the same company. Cubrar is the second in Fansproject’s Lost Exo-Realm line of giant robots that also happen to transform into giant robot dinosaurs and some might say that this one bears a passing resemblance to a Transformer known as Slag. I’ll probably be referring back to LER-01 Columpio quite frequently, so if you haven’t read that feature, you might want to start there and come back. Due to time and space constraints, I’m also going to serve this one up as a two-parter, so today I’m checking out the packaging, Cubrar’s alt-mode, and Tekour’s robot mode and tomorrow I’ll look at the rest…



I love the presentation here, but I’m going to qualify that love by pointing out that Fansproject did a little bit of tinkering with the packaging. The same basic style is still there. You get that same great style of artwork as seen with Columpio and lots of pictures of the toy in both modes and various poses. The front flap is secured with velcro and opens to reveal a die-cut window showing Cubrar in his dinosaur mode. So what’s different? The box is a lot smaller than Columpio’s and more squared off at the cross-section. Don’t be fooled by that into thinking that Cubrar is a smaller figure, if anything he’s bulkier than Columpio. No, Fansproject achieved the box reduction by reducing space in the tray and securing Cubrar’s sword and guns in a baggie behind the tray. It doesn’t make for as impressive a sight when you lift the flap and look inside, but it’s not something I’m terribly concerned about.



Fansproject also ditched the satin finish of the Columpio’s box for a more glossy look. The subtle changes in presentation, and the not so subtle change in size, does irk me a little bit. I do keep the boxes for my 3P Transformers and while these are designed to still resemble the same series, they don’t look very uniform on the bookshelf together. And while Cubrar’s box still looks great, it doesn’t have the same impact as Columpio’s did when I first held it. Still, taken on its own it sports a really classy presentation for a somewhat high end collectible figure. Inside the box you also get a simple folded instruction booklet and an extra page of errata with some tips on how to get him back in Dino Mode.




Obviously, Cubrar’s dinosaur mode is a triceratops and I absolutely love it. It shares the same overall aesthetics as Columpio making for a great matched pair. The design is loaded with panel lines and he’s a tad stockier than Columpio making Cubrar resemble a walking tank. Naturally, Cubrar’s lower jaw is articulated and when you open it you reveal his flame-thrower, whih is a great call back to Slag. Cubrar features sockets on the “shoulders” of his back legs so you can plug in his guns or even his sword if you prefer. The articulation here is right in line with the first LER release, offering plenty of poseability in the legs, a segmented and articulated tail, and a ball joint in the neck. If I had one gripe, I’d say the horn on Cubrar’s nose is a little overstated, but then I guess it makes it all the more dangerous to Decepticons when he charges them.



The coloring here is a perfect match for Columpio and that’s a very good thing because I really dig this deco. The matte gray plastic makes up the bulk of the figure’s armor with some metallic silver paint and vac-metal style bling around his crest. The regular retail edition also features that sumptuous satiny gold paint for the head, tail, and claws, as opposed to the vac-metal style used for the Con Exclusive release. Both have their merits and it’s hard for me to say I’d prefer one over the other without having the Exclusive in hand, but I certainly have no beef with the gold paint on this retail edition. It looks great! Lastly, you get some red highlights on the legs, some red showing through from his undercarriage and the red plastic used for his horns and the tip of his tail. I could have probably done without the red cap on his tail, as I think he would have matched Columpio better without it, but it ain’t bad.




Columpio came with his little weapon-master buddy, Drepan and Cubrar comes with Tekour, and I have the same mixed feelings about this little guy as I did Drepan. On the one hand, he’s a really great looking little figure and he even comes with a pair of axes to wield. The detail and quality on this guy surpasses his tiny size and with ball joints and double-hinges all around, he’s even rather fun to play with. On the downside, like Drepan, Tekour has a huge stick coming off his back. It’s awkward and unsightly and there’s no real way to hide it. When you consider how much clever design work went into this little figure, it feels rather out of place to have that one glaring oversight.


As with Columpio, Cubrar still features a transformable platform for his weapon-master buddy, Tekour, to ride on and this platform is one of the key things that Cubrar’s dino mode does better than his predecessor. When not in use, Columpio’s seat platform didn’t lock down and it left a conspicuous hole in his back. Cubrar’s platform closes up real nice and I wouldn’t be able to tell the even serve an alternate function if I didn’t already know it.




And that’s where I’m going to call it quits for today. Come on back tomorrow and we’ll look at Cubrar’s robot mode, along with his accessories, and Tekour’s weapon mode.

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