Planet of the Apes (Classic): Gorilla Soldier Infantry 2-Pack by NECA

Let’s call the first part of this week “unfinished business with multipacks” shall we? Yesterday I finally opened the MOTUC Star Sisters and today I’m busting out NECA’s box of Gorilla Soldiers from the Classic Planet of the Apes movies. Rather then go through it again, I’ll point you to my other Features in this line if you want to hear me gassing on about how much these movies meant to me as a kid or more importantly how amazing these figures have been. Suffice it to say, I’m thrilled that NECA started doing this series and I’ll continue to support it every step of the way.

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This pair of militant gorillas comes in a window box with a deco very similar to the single boxed Gorilla Soldier. It shows off the figures very well and it is totally collector friendly, which is a good thing because there’s a fair amount of accessories to keep track of. While these soldiers did appear in the original Planet of the Apes, it wasn’t until Beneath the Planet of the Apes that we got to see them mobilized en masse. Those scenes are still my favorite thing about that film.

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Obviously, there’s a lot of parts sharing between this pair and the single pack Gorilla Soldier, but there’s just enough variety to keep things interesting. All three figures share the same base body with the same coloring. The biggest difference is the single pack ape has a balrdic and these guys are wearing backpacks. The backpacks are actually worn by the figure using straps, but the connection point is glued together. So, technically, the pack should be easily removable with the stroke of a razor blade, but it’s not meant to come off. I generally don’t recommend the defacing of such beautiful figures, but it does offer some easy customization possibilities if you want to get multiple sets. The pack doesn’t open, but it looks great. I really dig the stitching and the leather look of the pack.

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The head sculpts are where the real variety is at. These guys have a more neatly groomed mane around the neckline. It’s rounded off, whereas the single pack ape’s was uneven and scraggly. One of these soldiers has a black face and the other’s is brown. It looks like there are minor variations in the sculpted lines in their faces and the positioning of the mouth. As always, these are fantastic sculpts, with sharp detail and wonderful paintwork.

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The articulation here is the same on each figure as well as the single pack soldier. The arms have rotating hinges at the shoulders, elbows, and wrists and the legs have the same at the hips, knees, and ankles. You get lateral rockers in the ankles, a generous ball joint at the waist, and a ball jointed neck. These guys aren’t going to do any advanced acrobatics, but this is some solid and serviceable articulation to have fun with.

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Accessories! One of the biggest selling points of this pack early on were the accessories that NECA was teasing us with on Twitter. The pack contains, two rifles, two poles, and two truncheons. The truncheons are the same pieces that came with the single pack soldier, only without the lanyard piece. You also get swappable right hands to help them hold these. I do kind of miss the ability to hang these on the belt like you could with the single pack figure, but I suppose the omission adds variety.

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The human-hunting poles are identical, simple pieces sculpted to look like wood with thick black string winding around them. By sliding tthe plastic loop at the lower end of the pole upward you can make a lariat to loop around human necks. I love these things, but where are the humans, NECA? WHERE ARE BRIGHT EYES AND NOVA??? OR POST LOBOTOMY LANDON??? Seriously, I just want some humans to go with my apes, please!

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And finally… the guns! I was expecting straight repacks of the rifles that came with General Ursus and the single pack soldier and I was half right. One of the guns is the Ursus gun, but the other is a brand new piece with a brown stock and a retractable bayonet. Holy shit! A retractable bayonet! This is such a cool accessory!

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On a final note, I’ve had a few people ask me about the clear plastic stands I use in some of my 6-inch figure reviews. They are NECA’s own stands, sold in packs of 10 and they work with varying degrees of success on NECA figures. They’re fine for the Apes, but the one NECA figure in my collection that just will not stand up, Bioshock Infinite Elizabeth, doesn’t peg into them well enough to keep her upright. The stands do work pretty well with Mattel’s Masters Classics line and some Marvel Legends, but at an average of $17 for a pack of 10 stands, they aren’t cost effective for wide use throughout my collection. Still, I’m happy to keep a couple packs around for my NECA figures.

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Despite being a Toys R Us exclusive, and my general distaste for TRU’s online shopping experience, I was able to grab this set online without any difficulties a while back at the MSRP of $29.99 and they are still readily available at that price. Considering the single pack figures in this series set me back about $20 each, the price here is really great. You get more accessories than any of the individual figures came with plus two fantastic sculpts. I’d call that a bargain. In fact, I’m continually tempted to go back for one more of these sets before they disappear. In the meantime, NECA has been showing off some teases of a third wave in this line, and you can bet I’ll be on board when they finally ship.

Masters of the Universe Classics: Star Sisters by Mattel

If you follow my Twitter feed then you may have seen that I was puttering about in one of my toy closets last Monday on a mission of discovery and organization. I also set out to photograph a bunch of boxed stuff that was sitting around forever, and finally open it all so I can make room for more boxed stuff that will sit around forever. One of those things I finally opened was the MOTUC Star Sister 3-pack. This thing has been hanging around for over a year, so let’s go ahead and check these gals out.

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The Sisters come in this trapezoidal box with the familiar green stone Greyskull deco. It shows the figures off quite well through a huge window and I particularly like the illustrated backdrop with the alien sky and moon and the way the bird is flying overhead. The presentation in this line has always been great, but there’s something about this set that steps it up a notch. Now is as good a time as any to point out that when this set was first revealed a lot of Masters fans lost their shit to the point where the Sisters have become notoriously maligned. I don’t remember what all the hubbub was about, because I wasn’t a subscriber back then, but maybe it was because they weren’t happy about these gals being a $60 mandatory purchase. I guess I can see their point.

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On the back you get the usual bio blurb only in this case it’s just one bio for all three characters. I didn’t know anything about these gals, but their backstory is kind of interesting. I did subject myself to viewing an episode of the Filmation cartoon that they appeared in, “Bow’s Magical Gift,” but in the interest of getting through all three figures in one shot, I’m not going to share my suffering. As for the figures on the back of the box… I’m only missing Leech. Not bad. Leech is pricey so unless Matty reissues him, which seems unlikely at this point, I’m going to be shit out of luck. Anywho, let’s get started with the figures and we’ll just go from left to right based on how they are packaged.

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First off we have Jewelstar, who sports some pretty cool looking crystal armor and a crystal headdress. I really dig the coloring on this figure. The body is cast in a shimmery pink with translucent pink plastic used for the crystal parts. The short cape also has a great iridescent sheen to it. Other than the cape and the crystal parts, there’s not much else to be said about her outfit. The only detail worth mentioning is the star on her chest. She definitely suffers from the whole “granny panty” look, but I think it sort of works well with the spartan nature of her design. I also like the angular design of her chest.

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The head sculpt is decent enough with sharp paint on the eyes and lips. I like her narrow pointy nose as it sets her apart from the general “sameness” that I see in a lot of the female PoP figure’s portraits. The translucent crystal headpiece looks great. Jewelstar is my least favorite figure in this set, but I don’t dislike her. She’s alright.

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Second is Starla and her pet Glorybird. Starla is the leader of this trio and easily my favorite figure of the pack. Maybe it’s because her outfit reminds me of ketchup and mustard and she looks like she could be the mascot for an Etherian McDonald’s franchise. Seriously, though, the coloring on this figure is really nice and there’s a good deal of detail to the costume. Nothing about her screams gimmick, which is kind of refreshing in the world of Etheria where most characters are one-trick ponies and base their whole identity around some stupid gimmick.

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The head sculpt is nice, even if the eye and lip paint make her look a tad whoreish. Sorry, Starla, I calls it like I sees it. Her hair and star tiara look good, but her neck joint is really loose giving her something of a bobble head feel. It’s ironic since she’s one of the few PoP figures where the sculpted hair doesn’t totally muck up the neck articulation.

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Glorybird is at heart the same bird we’ve seen quite a few times now, and I’m kind of burned out on this one. He (or she?) is cast in a shimmery pink plastic and the wings on mine are really warped. The big change on this version of the bird is the neck piece with a huge mohawk that makes Glorybird look like some kind of 80’s punk rock fan. If Jem from Jem and the Holograms were to be reincarnated as a bird, this is what she would look like. The perch appears to be a new sculpt, which I was downright surprised to see, otherwise, I don’t have a lot of love for this accessory.

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And that brings us to Tallstar who can “stretch to unbelievable heights,” a magnificent feat that in reality seems more like a slightly amusing party trick. It’s achieved by adding small extra segments to her legs, arms, and neck. The result is…

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…well, less than spectacular. Now, don’t get me wrong I really dig this figure with the extra pieces. It makes her look a little alien and distinctive. It doesn’t, however, adequately simulate the “Mr. Fantastic” style stretching she was capable of in the Filmation cartoon. That having been said, Tallstar is still a close second behind Starla as my favorite in this box. Her outfit is simple, but colorful.

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I also really dig the portrait. I may have a previously unknown fetish for chicks with hot-pink hair. Yes, chicks, just not birds. The sculpt is really good, particularly the way it blows off to the side. The face is more in keeping with what I’m used to seeing from the PoP portraits and the paint is nice and clean.

The articulation on Starla and Jewelstar is identical. The arms have rotating hinges in the shoulders, hinges in the elbows, and swivels in the wrists. The legs are ball jointed at the hips and hinged at the knees and ankles. They can swivel at the waist and have ball joints in the neck. I really miss having at least one swivel in the legs. Tallstar adds some articulation because of her extension pieces. They basically add two swivels to each bicep, two swivels below the knees, and an extra two swivels in the neck. Unfortunately some of these pieces don’t connect very securely. It’s pretty common for me to pull her arm out when posing her.

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For accessories, each one of the Sisters comes with her own Star Staff. Yeah, they’re all the same sculpt, but each one is cast in a different shade of shimmery clear plastic. Jewelstar’s is purple, Tallstar’s is orange, and Starla’s is yellow. Apart from the cop-out of reusing the same mold three times in one set, I think they look pretty good and definitely suit the figures. Put all three together with staffs in hand and I think they make for a colorful bunch of ladies. Can this really be the most maligned release in the Masters Classics collection? Does anyone even remember The Mighty Spector? Hell, any one of these ladies is better than Double-Mischief.

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Nope, frankly, I don’t get all the hatred for this set. Granted, I wasn’t compelled to buy it with a subscription and pay $60 plus some ridiculously made up shipping charge from Matty. Nah, I actually got mine off of Amazon last year for about $30. At ten dollars a piece, I’ll buy MOTUC figures all day long, even mediocre ones. Each one of these ladies has her own charms and while I was in no rush to open them now that I have I find them to be worthy additions to my Princess of Power shelf. In fact, Glorybird is the only piece in this set that I don’t really care for. He’s easily my least favorite release of this damn bird sculpt, and he will likely be doomed to eternity at the bottom of the dreaded Tote of Forgotten Accessories where he can make friends with Tri-Klops’ Doom Seeker and Glow Ring. The rest of these gals can party with the gals of The Great Rebellion anytime.

Disney Infinitey 2.0: Guardians of the Galaxy

Yeah, it’s a little Sunday bonus feature this week as I’ve been on a bit of a Infinity 2.0 kick lately. With 3.0 Star Wars announced and on its way (I’m so excited!!!), I thought I better throw things into high gear and start opening and playing with the crapload of 2.0 figures that I’ve got around here. I’ve already looked at all The Avengers figures and I’ve played that Playset through at least once with each character. Now it’s time for The Guardians of the Galaxy!

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I don’t have in-package shots of everything, but there’s the Playset 2-pack that comes with Star-Lord and Gamora. The Playset piece is a clear plastic Milano and it unlocks the new game to play with any of the Guardians pieces. As always, playing through the game with different characters will unlock all sorts of new toys for the Toy Box and awards plenty of opportunities to earn heaps of blue sparkles so you can buy those toys. I can’t stress enough how much fun I’m having screwing around with the Toy Box.

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There’s the entire team… what a bunch of A-Holes! Rocket, Groot, and Drax are each sold individually and they are all playable in the game. The game itself takes place in Knowhere with missions being doled out by Cosmo and The Collector with Yondu as a supporting non-playable character and Ronan as the Boss. Knowhere is full of all sorts of classic video game tropes like moving platforms, rails, gun turrets and the like. It makes for a bit more interesting environment than The Avengers NY stage, but I did find the level design a bit confusing. There’s a little more 3D platformer-style puzzle solving in this Playset and this time around you’re fighting Sakaaran instead of Frost Giants and I found the diversity of enemies in this game a lot better than in The Avengers Playset. I got burned out on fighting Frost Giants a lot quicker than I did the baddies in this game. Eventually you do get to travel to The Dark Astor and fight your way to Ronan for the final battle. You can also collect Crossover Coins in the game to unlock Iron Man and Nova as crossover characters, providing you own the figures. Since none of the Guardians can fly, playing through this Playset as Iron Man or Nova gives you a brand new perspective and allows you to reach areas that were otherwise closed off to you.

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I’ve grown really fond of the style and execution of these little statues. I love my little set of Avengers and now I’m equally smitten with my cute little stylized Guardians. They’re plenty cute and yet still manage to convey all there is about the characters themselves. For stylized statues of this size some of them have some pretty great attention to detail. Star-Lord’s mask and guns, for example, are particularly well done. I also think Gamora is just adorable in this re-imagined Disney Princess look. I’ve seen some criticisms of the paint quality on the Infinity statues, but honestly, I haven’t had many issues and most of these I purchased online, sight unseen. Sure, some of the lines aren’t as sharp as they could be, but these are small inexpensive game pieces, not high grade collector items.

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The in-game versions of the characters all have their own thing going on. Naturally, Star-Lord is very shooty and he can hover a bit with his ankle jets. Gamora has both a sword and gun attack. Rocket is even more shooty then Star-Lord. Groot can punch into the ground and have his branches surface right under a distant enemy. And Drax is all a spinning deathtrap of deadly knives. They all have their little catch phrases appropriate to the characters to give them an extra dash of personality.

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I bought these back when one of the Big Box retailers was having a huge sale on them. The Playset pack was only $20 and the single pack figures were $9 each. There are two more Guardians figures available, Yondu and Ronan, and I’ll definitely be picking them up and featuring them here at some point. Neither are playable in the Guardians Playset, but as always, they can be used in the Toy Box. In the meantime, I’ve got to try to rip myself away from tinkering in the Toy Box so I can get started on playing the Spider-Man set through with all of those figures.

GI JOE Sigma 6: Lockdown by Hasbro

It was about five years ago that I lost three banker boxes of toys to a minor flood in one of my closets. It wouldn’t have been so bad if I had noticed earlier, but by the time I did the boxes and contents had mold damage and everything had to go. Among these boxes were the two that housed my entire collection of Sigma 6 figures. It was a sad day. I’ve finally begun not only replacing the ones I’ve lost, but picking up some that I never had that brings me to this week’s GI JOE content. Let’s check out Lockdown…

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I’ve got no packaged shot, so let’s get right to the figure, because this guy is one of my absolute favorites, and I’m going to try really hard to not say that in every S6 Feature that I do. While many of the JOES of S6 were re-imagined versions of what we all knew and loved, I believe SWAT officer Lockdown was a brand new character. I don’t recall him ever appearing in the cartoon and he was a rather late release in the line. It was a time when Hasbro was really exploring some great possibilities with this scale and format, but they also unfortunately discontinued the cool foot locker aspect of the packaging. Ah well, those things took up a lot of space anyway. Also, the Centurians-style peg system that let you attach stuff all over the figure seemed to take a backseat to the sculpts.

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The angular style and chunky proportions of these figures always reminded me a bit of Kenner’s Small Soldiers figures. It takes some getting used to and in truth it wasn’t until I had one of these figures in hand to play with that they really won me over. But despite the super stylized design, the sculpt on this guy is wonderfully detailed. The uniform includes folds, buttons, pouches, and belts. The blue and black color scheme is simple, but effective. And as with all of these guys, Lockdown features a metal dog tag on a chain around his neck.

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The head sculpt is loaded with personality and features a pair of permanent sculpted sunglasses. This guy looks like one tough customer. As much as I dig it, I will probably never display this figure without his kick ass helmet. It fits over the head beautifully and looks so great on him. OK, maybe I’ll display him holding the helmet in the crook of his elbow because that looks pretty great too.

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A huge part of Sigma 6’s appeal is the articulation and Lockdown doesn’t disappoint. You get rotating hinges in the shoulders, elbows, wrists, hips, and knees. There are swivels at the tops of the boots and hinges in the ankles. Lockdown can swivel at the waist and he has ball joints in the torso and neck. What’s even better is that every one of these joints is tight and effective making this figure crazy fun to play with. Also, the chunky boats and great balance makes Lockdown really good at holding poses.

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Of course, the main attraction of S6 is the gear. In true spirit of the original 70’s JOEs, these guys come with all sorts of neat equipment and weapons. Lockdown’s gear is great, but it tends to lack the customization that some of the earlier figures’ accessories had. Also, there’s not as much interactivity with the figure in terms of being able to attach it to his body, so we’ll have to look for that stuff in a future review. That having been said, there’s some neat stuff here. For starters, Lockdown features a chunky sub machine gun, which he can hold in either or both hands. This thing is wonderfully ridiculous and includes a silver and black deco with some blue and green accents.

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He also comes with a riot shield, which is designed to be held or stand up on its own as a barrier. It’s cast from a slab of blue plastic and has SWAT printed across the front.

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You also get a pair of handcuffs that work surprisingly well on the figures.

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And lastly, he features a huge spring-loaded battering ram for busting down doors. Knock-Knock, Cobra!

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It’s so hard for me to play with a figure like this and reconcile the hatred that so many fans have for this line. I like to think it goes back to a time when 3 3/4″ JOE was almost soley available through that Direct-To-Consumer line and longtime JOE fans saw these as weird and unworthy replacements. I can dig that. But as a fan who’s love for JOE predates the Real American Hero revival of the 80’s, I have nothing but love for these guys. Hasbro tried something incredibly original here and as far as I’m concerned it paid off big time. Give me a fun, poseable figure like this, a great assortment of gear, and I’m good to go for hours.

Transformers Combiner Wars: Brake-Neck by Hasbro

Yeah, yeah… I was one of those people complaining about Offroad and Hasbro trying to slip an imposter into my Stunticons. Nothing personal, Offroad, you’re a decent figure. I’ll find a place for you in my Decepticon ranks, but there’s no room for you on this team, so um… hit the road. Make way for Brake-Neck, aka Wildrider. The genuine article has arrived!

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And here’s the packaging and I’ve got nothing new to say about it other then Brake-Neck comes packaged in his robot mode and you get a delicious reprint comic book bundled in. Also, while I’m disappointed that he couldn’t be called Wildrider, I approve of the punny spelling of his name. Anywho… we now know that it was all part of Hasbro’s grand scheme to slip a couple of molds into the Stunticons and Aerialbots that can be re-purposed for other combiner teams and then get us the “real” team members after we had already bought the impostors. Well, you only got me by half, Hasbro. I may have bought Offroad but not Alpha Bravo. Nope, I’m going to Takara for my Superion, thank you very much.

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It takes only one look at Brake-Neck to see that he’s a straight repaint of Dead End. That’s fine by me, because Dead End was easily my favorite of these new Stunticons. It’s the same sleek and beautifully contoured car sculpt with a less flashy paint job that bears a passing resemblence to the coloring of G1 Wildrider. The two-tone grey paint looks nice, but the red door panels look rather unfinished to me. I do, however, like the way they omitted the paint from the rear window to drive the homage a bit further. On the other hand, I wish they had centered the Decepticon insignia on his hood. All in all, a really love this auto mode.

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Brake-Neck comes with the same exhaust pipe that can be plugged into either side of the car. You can even peg it on top if you’re feeling wild. I wish to Primus they had bundled him with one of the other Stunticon’s weapons. cwbrak7

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In robot mode we can see that Brake-Neck does have one new piece of sculpting and that’s his noggin. And yes, with his red face and ear spikes, he does indeed resemble the Wildrider that I knew and loved. The new deco does it’s best to make him stand apart from Dead End, especially if you stand one on each end of the shelf. I really dig the purple paint on his chest and the darker plastic used for that odd combiner port on his leg makes it not stand out so much on this release. Everything else, including articulation is identical to Dead End.

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The only question that remains is does Brake-Neck magically transform Menasor into a great combiner figure? Nope. I will, however, say that he helps to improve it. I was not a big fan of Offroad’s chunky hood just below the knee. Of course, you also still have the option to flip them around old-school style, so that the bottoms of the cars are facing front. I still think that looks a lot better even if it does inhibit Menasor’s knee articulation. I’m almost ashamed to admit at how much I’m warming up to Menasor as a combiner.

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And so, I finally have my Combiner Wars Wildrider and all is right with the world. He’s a fine figure and I’m happy to have him on the team. I’m even more ecstatic that he was easiy to get online and only cost me a couple of bucks over what these figures tend to go for when hanging on the pegs. It’s a toss up on which CW figures you’ll be seeing next here. I still have to pick up Blackjack and my pre-order for Takara’s Superion is due to hit any time now. I’m still debating whether or not to go for the Takara version of Defensor so I can get that Deluxe Groove, but if I spot any of the Protectobots in the stores all bets may be off. In the meantime, next Transformers Thursday I’ll be bending the rules and checking out a little Third-Party action.

Star Trek Deep Space Nine: Constable Odo and Colonel Kira Nerys by Diamond Select

Welcome to the second Warp Speed Wednesday wherein I’ll be taking the opportunity to check out random Star Trek stuff in my collection. Today we’re headed deep out into the frontier to the Bajor System. It’s been a long road… getting from… oh, wait… wrong series. Ah, Deep Space Nine! Even as a Trekkie who cut his teeth on the original series, I still regard DS9 among the most consistent of all the Star Treks. I still adore Next Gen as a complete body of work, but it’s hard for me to revisit some of those episodes or even those first couple of seasons. With DS9, I was engaged from the very first episode, and I can spin the wheel, land on an episode and almost always watch it over again with glee. A lot of that has to do with the characters, and today, I’m checking out to of them Non-Starfleet types, one of which I got in a recent box of Trek figures from my fellow podcaster and the other I’ve had kicking around for a long time now. Odo and Kira are both fantastic characters in their own right, but their relationship was one of the more satisfying and then heartbreaking threads woven throughout the series. And since Diamond never did a Quark figure, these two seemed like a natural pair to feature together. I’ve got no packaged shots to show you, so let’s just go ahead and start with Odo.

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Dang, I love this guy! He was like the Clint Eastwood and Mike Hammer of Star Trek all rolled into one. I also think he was one of the most interesting alien characters in any of the series. Diamond’s only release of Odo depicts him as he appeared throughout most of the series, in his two-tone beige Bajoran Security uniform. It’s not a complex sculpt, but then the uniform was a pretty simple design. Note the high collar, which if I recall signifies this is a later season version. Also, no belt. I never remembered Odo wearing a belt, but it was a point of interest with Kira on one episode, which always made me chuckle, because the belt was in fact just part of him. What is it with DST’s figures and the legs? I’ve got more than a few of these where it feels like the legs have to be bent at a slightly awkward angle for them to stand properly. Weird.

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Diamond is generally pretty good with their portraits and likenesses and Odo here is certainly one of their better efforts. The simplified features of his best impression of a human face are recreated wonderfully here as well as his dour expression. The “hair” is nicely detailed and the paintwork on the eyes is good. I can practically hear him complaining about “Federation rules and regulations.”

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Odo’s articulation consists of the usual, “so close and yet so far” aspect of DST’s figures. The arms are fine, with rotating hinges in the shoulders, hinges in the elbows, and swivels in the biceps and wrists, it’s pretty standard stuff. The biggest crippling points, however, are the hips, which consist of a simple T-crotch buried under the tight plastic of his tunic. The joints are in there, but there’s almost no allowances for movement. Below that you get hinges in the knees and ankles. Lastly there’s a ball joint in the neck and a swivel in the waist. There’s definitely some poseability to work with here, but Diamond’s figures often feel unnaturally stiff to me and that’s especially the case with Odo.

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Odo originally came with four accessories, but mine only has two. Missing are his bucket and a Bajoran phaser rifle. Funny enough, the two accessories that I still have are the smallest and most easily lost, and also probably the hardest two to find with the figure, so I guess I can take pride in that. There’s a Bajoran tricorder and a Bajoran PADD. Both are simple, but nicely detailed and painted pieces. I love the fact that the PADD has a picture of Quark on it. While I’m never one to turn down an extra weapon, I don’t much mind missing the rifle. Odo never had much use for weapons so including it with him was an odd choice to begin with. Let’s move on to Colonel Kira…

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I could fill volumes about the characters and versions of characters that DST never got to in this line, but near the top of my list would be Major Kira in her Bajoran uniform. Instead, we got Colonel Kira in her Starfleet Uniform. It’s not my first choice, but hey, I’ll take what I can get. The figure uses a pretty standard uniformed female body. The late versions of Starfleet’s uniforms aren’t the most exciting of designs, but I still dig them a lot, particularly the grey quilted shoulders. The uniform sculpt includes a Starfleet comm badge, some folds and wrinkles and the “V” cut cuffs that drop below her boots. I haven’t looked at enough of these to determine whether or not it’s a generic body, but I’ll get to that in coming weeks. Kira didn’t strike me as a particularly tall woman and the figure reflects that with the way she scales against Odo. The articulation is the same as you get with Odo only with the addition of swivel cuts at the biceps. The T-crotch also grants a lot more range of motion for Kira than it does for Odo. Whereas Odo looks rather stiff, Kira’s got a little more of a relaxed stance that looks like it was geared to project a more feminine demeanor. It may be an odd choice for the character, since Kira tended to carry herself more like a soldier, but I can’t say it doesn’t look good on the figure.

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The portrait here is decent enough and the paintwork on Kira’s face is nice and clean, but it strikes me as if they were going for simple and cartoony rather than realism. In fact, at certain angles the head sculpt here reminds me of some of the early polygon builds for Lara Croft. Possibly not so flattering, but it’s not that bad. I also wish the ridges on her nose were a little more pronounced. Her hair is swept to the side to reveal her right ear and the sculpted Bajoran earring. Like I said, it’s not my favorite look for Kira, but at least DST finally gave her some loving.

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Kira comes with five accessories and this time I actually have them all! First off, she comes with the exact same Bajoran tricorder and PADD as Odo. Yup, her PADD even has Quark’s picture on it too. But we’ve already seen those, so let’s get to the good stuff…

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Holy Kai! Kira comes loaded for bear with no less than three different weapons. First off is this bitchin’ Starfleet-issue phaser rifle. I’m sure Kira handled one of these at some point during the show, but it’s not a weapon I really associate with her. In early promo pictures, this figure was often depicted holding the Bajoran rifle that came with Odo and I actually had it, I’d probably give it to her and pass this rifle along to one of the other figures. Still, she’s got the uniform so I guess she might as well have the hardware to go along with it.

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And by that logic, she also comes with a Starfleet hand phaser. It’s another great accessory to have, but not one that I will likely keep with this figure. Her gun-toting hand isn’t really sculpted to hold it very well. I can make it work, but if I so much as breathe on the figure, it’ll fall out of her grip.

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Lastly, we have the trusty Bajoran pistol. Yeeeah, now we’re talking. I’ve always loved the design of this thing and I even had the old Playmates roleplay version, which was a really cool little toy. This is the weapon I most associate with Kira and probably the one that I’ll let her keep. She holds it really well and it’s a wonderfully detailed little piece. These accessories are such welcome treats compared to the neon plastic crap that came with the Playmates figures.

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I’m thrilled to be able to have these great characters on my shelf in something better than the Playmates versions, but like a lot of this line, they’re beginning to show their age, mostly in articulation. Also, with a somewhat oddball 7-inch scale, about the only other figures I own that they can interact with would be the Farscape line, which makes for some fun crossovers. With DST focusing now on ships and roleplay toys, and those weird statue-figures, I truly hope that we can see the Trek license pass to someone who can do something fresh with it. Obviously, Funko has access to some of the license and have already begun producing Classic Trek ReAction figures (oh, don’t worry, I’m going to get to those eventually), but I’d love to see what they can do with the property in their 6-inch Legacy line.

Star Wars Black: Deluxe Han Solo and Tauntaun by Hasbro

The first Wave of Deluxe figures from Hasbro’s Star Wars Black line was 50-50 for me. I loved the Scout Trooper on Speeder Bike, but was not so crazy about Jabba. The third and fourth releases in this size assortment are both Hoth themed, giving us Han Solo and a Tauntaun, which I’m looking at today, and Luke Skywalker and a Wampa, which oddly enough doesn’t seem to be included as part of the assortment, so I guess these are shipping separately, two per case. Hoth tends to be one of my favorite scenes of the movies as far as toys are concerned, so I was naturally pretty excited to get this set.

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The box is more or less identical to the style and deco used for the last two Deluxes. It’s black and bland and boring, but it does a nice job of showing off the toy inside. I don’t mind it, because it doesn’t make me feel bad about ripping it open and throwing it away. But hey, I always thought Tauntaun was spelled Taun Taun. As in two words. Maybe that was just me. Let’s start with the Han figure.

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Han comes all bundled up for cold weather in his blue parka. Yes, BLUE! Just like it should be! Now, I’m not going to join in the age old nerd debate over what color it really was, nor do I care. Kenner made it blue and that’s what I’ve always gone by. I spent a hell of a lot more time playing with that action figure than Han had screen time wearing the outfit, so that’s the color that is burned into my brain. I like the way the outfit is executed, with the vest-style portion sculpted onto buck and the sculpted arm-sleeves. The lower part of the parka is soft plastic and attached under where the belt sits, so it all looks like one jacket, even though it’s a composite. The sculpted detail throughout the costume is quite good. The parka is textured and has the quilted pattern on the shoulders, which also appears on the knees.

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The portrait isn’t terrible, but I think the likeness is only recognizable to me because of the iconic outfit. I don’t see Gentle Giant’s name on the packages anymore, so I’m guessing that partnership has ended. I’ll concede that the likness should be better in a Collector’s line produced at this scale, but at the same time, I’m not really taking issue with what we got. It’s OK. I do like that they took the time to sculpt the scar that Ford has on his chin, but then I think they usually get that bit right. The head has the hat sculpted onto it, but the hood is it’s own piece that can be taken off completely. It tends to ride off the shoulders if I don’t keep pushing it down and the split up the back is a little unsightly. The goggles are also removable and in fact come separate in the box. They look great warn up on the cap with the hood on and look fine worn around the neck. They don’t look so great when placed on Han’s face. I think Hasbro should have made these out of clear plastic and painted the rims and strap as the painted green lens doesn’t look terribly convincing.

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Articulation is right in line with what we’ve been seeing in this series. The arms feature rotating hinges in the shoulders and elbows. We usually get the same in the wrists, but in this case you just get swivels at the ends of the gloves.The lack of swivels in the biceps is a tad disappointing. The legs are ball jointed at the hips, double hinged at the knees, have swivels in the thighs, and the ankles have both hinges and lateral rockers. There’s a ball joint at the waist and both a ball joint and hinge in the neck.

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Han comes with the same gun belt used for the first Han release, which means it is removable and it does feature a functional holster for his blaster. It never occurred to me that he used the same belt in the movie, but I guess it makes sense. I also really dig this belt a lot. It wears well on the figure and the holster with retraining strap is great. The gun is the same DL-44 blaster that came with the original Han figure. It’s still a decent looking gun and he can hold it in either hand.

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You also get his binoculars, which is a nice try, but not a very useful accessory. He can wear them around his neck, but they pop out pretty far. I tend to prefer to put them over his shoulder. They seem way over-sized and will likely wind up in my Tote of Forgotten Accessories. The scanning unit would have been a much better accessory.

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I do have one major bone to pick with this figure and that’s the scale. If you stand Hoth Han next to regular Han, he’s considerably taller, which is absolutely ridiculous. Hasbro has had problems with scale in this line before, one which we’ll see more of when Leia in Boushh disguise ships, and I find it to be a sloppy and unacceptable oversight in this type of collector line. Fortunately, my Han will probably spend most of the time astride his steed, so it won’t be as noticeable. Which brings us to…

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…the Tauntaun! And I have some real mixed feeling about this guy, mainly because he really does feel like an up-scaled version of a smaller toy. Although even that statement is somewhat generous because the Vintage Collection Tauntaun looks to be a far more complex sculpt than this guy. But that’s just me going by pictures, because I don’t have that figure in my collection. I think my biggest issue with this new and larger version lies in the body. The fur looks too smooth and plastic and there isn’t a lot of depth to the sculpt. It’s a nice, big impressive piece, but I think Hasbro could have done a better job with the paint and fur.

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The rest of what’s here is pretty good. I like the head sculpt a lot, especially the sculpted detail in the horns and the painted detail on the eyes and mouth. The saddle is nicely done as well, complete with detailed gear. It pegs into the body of the beast, so it is removable. The stirrups are designed to work well with the figure and Han can sit in the saddle in a convincing manner, even if his butt doesn’t want to go all the way into the seat.

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Tauntaun’s articulation includes hind legs which rotate at the body and have rotating hinges at the ankles. The front legs rotate at the body and the neck is ball jointed, but mostly just moves side to side. Oddly enough, there’s no hinge in the jaw. Hey, Hasbro… why does Bossk get a hinged jaw and not this big guy? The articulation feels lacking, but then when you compare this piece to the Speeder Bike or even to Jabba, both at the same price point, I’m not sure it’s fair to complain.

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I wouldn’t go so far as to say I’m disappointed in this set, but then I have learned to temper my expectations from this line. It’s a solid release, not a bad value at the price point considering how big the Tauntaun is, but there’s certainly opportunity for improvement, especially when you can argue that both figures have been done at least as well in the smaller 3 3/4″ scale. The truth is, I’m still excited to get the Luke and Wampa set and if Hasbro wanted to get us a 6-inch Scale Probe Droid and throw a snowy-repaint Chewy in there, I’d happily buy that too.

World of Nintendo: Mario and Luigi (4-inch) by Jakks Pacific

Folks, I was a SEGA kid. Now, I’m not talking just Sonic and Genesis, no sir. My first 8bit console was a SEGA Master System and I loved it. What I didn’t love was feeling ostrasized in the playground because I wasn’t playing Super Mario Bros. or Metroid. Nope. I was playing shit like Aztec Adventure and Wonder Boy. And the only kid who I could talk to about that was some weird Polish exchange student. I later remedied the situation by trading a few sundry items for a broken NES system, which my father (who happened to be an electrical engineer) promptly fixed, thus giving me the best of both worlds. I never lost my adoration for SEGA, but I soon learned to appreciate the wonderful world of Nintendo. I’m only slightly aware that there have been Nintendo toys for ages, but it’s only now that I’ve noticed an attempt to build a truly cohesive line of action figures based on The Big N’s various franchises. I spotted these on the pegs a while ago and I couldn’t resist picking up the Mario Brothers.

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This line comes to us via Jakks Pacific. It’s a company that I know so little about that I frequently get them confused with Jazwares and that’s probably only because they both begin with a “J” and have both been associated with putting out some questionable product. A quick scan of my Index of Reviews tells me that the only other Jakks Pacific toys I’ve featured here on FFZ were some Smurfs that I found in Target’s dollar section. Anyway, the packaging is everything it needs to be. You get a bright red card with Mario’s big mug at the top, left hand corner and a large bubble showing off the figure inside. The cards are generic on the front, but character specific on the back. An insert declares the character name with little fanfare and the name of the game they’re from on the bottom of the bubble. You also get a “Mystery Accessory!” Oooooh! I should also note that the figures I’m looking at are from the 4-inch line and that there is also a 2.5-inch line running parallel with this one. They are also putting out some Deluxe 6-inch figures to allow larger characters, like Bowser, to scale with the 4.5-inchers and some Micro Playsets that look like quite a bit of fun. Alright, enough with the Menu Screen. Let’s Push Start. 1UP = Mario.

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First impressions out of the box is that this is a pretty incredible figure for the money, and let me remind you that we’re talking about ten bucks. Mario is chunky and colorful and has a nice heft to him. I can’t fault the sculpt at all, as they’ve really captured all that there is about the essence of this iconic portly plumber. It’s only when I really start to scrutinize the figure that I can start to see some blemishes, like weak paint on his overall’s buttons and some rough texturing on the top of the hat. Of course, these are minor complaints for a figure in this price range and possibly just QC issues on this specific figure. Still, overall I have to say I’m impressed.

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The package boasts these figures have 11 points of articulation, which breaks down to: Rotating hinges in the shoulders, hinges in the elbows, swivels in the wrists, ball joints in the hips, hinges in the knees, and a ball joint in the neck. Super articulated, this figure is not, but it is certainly serviceable and makes for a fun figure to play with. I think my only complaint would be that the neck joint doesn’t have a lot of range of motion.

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Luigi is every bit as good and in fact my Luigi has virtually no paint flubs or rough plastic. Even the buttons on his overalls are bright shiny, leading me to believe that if I hunt around I can find a Mario with better paint. He’s obviously taller and a little leaner than his brother. There isn’t a lot more to say about the sculpt other then once again this figure captures all there is about the character. He also scales wonderfully next to Mario.

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Overall, Luigi feels like he has a little more range of motion than Mario, but that’s to be expected with his less stocky sculpt. I should also note that these figures are beautifully balanced. I love that you can pose them in a running position without even using a stand. Magnificent!

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As for those Mystery Accessories, each one comes in a cardboard box made to resemble one of the blocks in Super Mario Bros, which makes the box itself a nice display piece. Inside, ecah one came with a Power Up Mushroom. A green one for Luigi and a red one for Mario. I don’t believe these items are random. From what I’ve seen these are what you get every time.

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Even a SEGA kid like me can’t deny that Mario is as iconic a pop culture character can get and Jakks has done a really nice job recreating him and his brother as action figures and at a great price too! It sounds like a crazy thing to say, but when you’re as into collecting toys and stuff as I am, sometimes buying this stuff can feel like a sense of duty. Add to that how the Internet has become “The Great Spoiler” of all new releases and it’s rare these days that I can get pleasantly surprised prowling the toy aisles. That’s probably why finding this pair and getting them home and playing with them was sheer delight. They’re just so colorful and durable and so much fun to play with.

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Now, if your’re willing to go all out with your Mario toy buying budget your best bet is probably still the S.H. Figuarts release. I had the opportunity to play around with that figure (and Luigi too) but even at a good price those will run two to three times the cost of either of these guys from off the peg at your local Big Box.. While my own personal Nintendo well of knowledge may not run as deep as this line, I still may go all in just to support it and hope it continues on and on and on. Considering Nintendo’s rich history of characters, if Jakks can keep putting these kinds of figures out at this price point, they could have a veritable gold mine here.

GI JOE 25th Anniversary Comic Pack: Tomax and Xamot by Hasbro

As promised, I’m going to be spreading some GI JOE love around FFZ this Summer, so look for this kind of thing popping up every Friday until I run out of stuff in my closet or just lose interest and move on. The main thrust of GI JOE Friday is going to be Sigma 6, but I plan on peppering it with some 25th and 50th Anniversary stuff just to mix things up. Also, because I realize a lot of people hate Sigma 6. Anywho, today I decided to go with the 25th Anniversary Collection’s release of Tomax and Xamot!

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Ah, The 25th Anniversary Comic Pack! How I adored you! Unlike the vintage-style JOE Comic 3-Packs from Hasbro, these 25th releases came with only two figures, but that made it a perfect venue to get The Crimson Twins out in this new format. Doubly so when you consider they were originally released as a 2-pack way back when. I can still remember when this deadly duo was released in 1985. I was first introduced to them as part of the Sunbow mini-series, Pyramids of Darkness, which was definitely the weakest of these mini-series for me, but made up for it by introducing Extensive Enterprises. These guys were like nothing in GI JOE before and who didn’t fall instantly in love with their elite troopers, The Crimson Guard? I can still remember finding the twins 2-pack at the mall and successfully begging my father to get them for me. There was a time when Tomax, Xamot, and hooded Cobra Commander were the upper echelons of my Cobra Command leading an army of (well, actually I only had two) Crimson Guards, leaving Destro and Baroness to take their boring old Cobra Troops and fend for themselves. I freaking loved these guys!!

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Oh, and f’ck me for not getting on board and ordering that Doc. What the hell was I thinking?

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I think a big part of the appeal for me here is the uniforms. Yeah, I thought it was cool how they mirrored each other, but more importantly they were just neat designs. The Twins were kind of like superhero villains the way they would appear all chill in their business suits in one scene and then be charging into battle in their costumes in the next. The sculpts on these guys are quite well done. The cobra-style knee and thigh armor is superb and I like how the shoulder armor is hinged and removable. It stays on pretty well too. And naturally they have to have make each other wear the silver codpieces, because if one gets kicked in the balls the other one feels it! You also get a nicely detailed combat knife and pistol, each sculpted onto the belt. To top it all off, you get some beautifully vibrant colors. The Cobra blue with the silver armor and red sash and accents makes for a fantastic deco. God, I love these uniforms!

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The portraits follow the same mirrored pattern as their costumes. It’s the same basic sculpt only with the facial scars on opposite cheeks. They also have the same strands of hair dropping down over the forehead, only on opposite sides. That always gives me a chuckle. Do they actually style it that way? Also, my loose Tomax has some weird black speckling around his mouth. My carded set doesn’t, but that’s not for opening, it’s for hanging on the wall and looking at.

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Articulation on these guys is pretty standard from what we got in the 25th Anniversary figures. The arms have rotating hinges in the shoulders, hinges in the elbows. and swivels in the wrists. The legs are ball jointed at the hips, have double hinged knees, and rotating hinges in the ankles. You get a ball joint in the torso and another in the neck. It’s a far cry from the more modern JOES that have come out since, but it’s certainly serviceable. And fortunately, these guys don’t share the problem of arms popping out like some of the figures in this line do.

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Tomax and Xamot come with their signature weapons, which is something like a laser sub-machine gun. Obviously, they’re the same weapon because… twins! These feel a little oversized to me, but I still dig them well enough. They can comfortably grip them in either hand and witha litttle work you can get them to hold the weapon in both hands. You also get the standard 25th Anniversary Cobra figure stands, with the sculpted Cobra emblems and the personalized name plates. The only thing missing here is the zip line, which I recall coming with the original vintage two-pack.

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Yes, opening up this pack instantly transported me back to the glory days of 1985 when it was such an amazing time to be a JOE collector. We had brand new teams appear, like The Crimson Twins and The Dreadnoks, and the line was going into such creative and interesting new territory. The 25th Anniversary versions of these guys really scratched an itch and the fact that I found the 25th Crimson Guard figures to be relatively plentiful meant that I could finally have a little squad of these guys to go with my Tomax and Xamot. Ah, good times! Now, I really want to pick up a pair of Cobra Ferrets for these guys to drive around on.

Transformers Generations: Nightbeat (IDW Comic Pack) by Hasbro

Greetings, fans of Convertorobots! I’m still waiting for some of my new Combiner Wars figures to arrive, so I’m taking this time to look through the last holdouts of my Generations figures. On the last Transformers Thursday we looked at Jetfire, this time we’ll check out Nightbeat. I’ve already featured this mold twice before (as Bumblebee and Goldbug) and I was kind of lukewarm on it to begin with. So, why the hell did I buy it again? Well, primarily because I’m a toy-crazy idiot who doesn’t understand the value of money, but also because I don’t happen to have any version of Nightbeat in my collection.

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There’s the ingenious packaging, which uses a comic book reprint as the character art. Hasbro has had a lot of success at tweaking molds to make them work as different characters, but Nightbeat is not one of those instances. Just looking at the huge disconnect between the IDW character art and the Bumblebee mold leads me down a path toward bewilderment. Wasn’t the original plan to repaint Reveal The Shield Jazz as Nightbeat? What the hell happened there? Well, I knew what I was getting going in, so I have nobody to blame but myself. Let’s rip this guy open and start out with his alt mode.

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Yes, we get the same auto mode as the previous two releases of this mold. The car is now comprised of blue plastic and the windows are tinted blue, but there aren’t any changes to the mold. That’s not a complaint, mind you, as I really dig the overall look of this car with the swollen hood and split spoiler. The design is probably about as close as Hasbro could get to a modern Camaro without having to pony up money to Chevrolet for the license. No movie, no license… I guess that’s how that works. The Bumblebee version used a rather shoddy looking yellow plastic, I liked the gold plastic for Goldbug a little more, but this is a case where the third time is the charm, as I think the car looks great in blue. The yellow striping and flame decals on the doors also make Nightbeat the most visually appealing version of this car and one that suits the character fairly well.

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Nightbeat comes with the same pair of weapons as the prevoius two releases of the mold, this time with a yellow and blue paintjob to match the deco of the car. You can still peg these pieces into the sides of the car to give him some firepower while cruising the roads.

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The robot mode here holds few surprises to nutjobs like me who bought it twice before. Again, I like the blue plastic used here better than either of the other releases and the yellow accents and flame decos on the door go a long way to make the figure work for me as the character, even if the body doesn’t look anything like the character art. Still, my biggest gripe about this figure is the way the shoulders are constructed. The front quarter panels look great and I like the conventional Autobot door-wings, but the shoulders don’t lock into place. There is some independent arm movement, but for the most part, moving the arms means moving the whole shoulder assembly, which makes a lot of the poses look awkward and throws off the symmetry of the design.

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There is a brand new head sculpt and it’s easily my favorite thing about this new release. The yellow face and red visor are fantastic and the whole noggin ties the character together beautifully. Yes, this can be my Nightbeat, it’s just not the IDW version.

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Once again, the weapons are designed to be wielded separately or you can combine them together into one large cannon. I think they work pretty well in either configuration.

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In the end, Nightbeat is probably the best looking use of this mold, albeit wildly inaccurate to the source material. I could have easily done without owning him, but it was one of those instances where I stumbled upon him for about eight bucks and decided that I wanted a Nightbeat in my collection no matter what the mold looked like. While I have a hard time parting with any Transformers, if I were forced to make some cuts, Nightbeat would definitely be the one figure in this trio that I kept, so at least he’s got that going for him! On the other hand, i still can’t help but wish that Hasbro had delivered on the Reveal The Shield Jazzbeat! I’ve seen customs and digibashes of that potential figure and I really liked what I saw.