Yup, I’m still on an Arkham Knight figure kick and one day, I hope to get around to playing the game too! Honestly, even if I wasn’t starting to collect this line, I’d still probably have picked up Catwoman here, because I tend to pick up whatever Catwoman figures I can find. What can I say? I like cats and I like women. Meow!
The packaging is the same as we saw last time with the Azrael figure. It’s an attractive and collector friendly window box with that stylish angled edge that features the figure’s name. I like the grittier box art too. The presentation here is just all around fantastic and if I weren’t so damn pressed for space, I’d keep the box. Sadly, that’s not an option.
Free from her box, Catwoman is looking mighty fine. This isn’t a huge departure from Catwoman’s modern look in the comics, but it’s a quite a bit of a change from the Greg Capullo Catwoman I looked at a little while back. You get a much more realistic catsuit, and by that I mean it’s got all sorts of texturing and extra details. High friction areas are covered with a textured web-like honeycomb pattern while others are reinforced with just smooth padding. There’s a subtle mix of matte and gloss black to further distinguish the details. There’s also some crazy detail on the front laces of her high heeled boots. Those things must take forever to put on!
While technically an accessory, I’ll mention her coiled whip here. It tabs into a slot on her right hip so you can display her wearing it when she’s not using it. It’s a great addition to the figure and I’ve to to say, I wish the Capullo Catwoman did something similar.
The head sculpt is quite nice. Again, I can’t really vouch for the likeness to the in-game model since I’ve yet to play the game, but I like what we got here. The cowl has a sort of worn leather look to it and her red tinted goggles are sculpted permanently in the up position. I dig the way her hair falls over her left eye. The paint work on her green eyes and red lips is very sharp, and while Catwoman is often depicted wearing a choker, here she’s wearing a full-on kitty collar! Naturally, her front zipper is way down low to show off the kittens.
Articulation is not something I expect in spades from DCC’s regular lines, but Catwoman here doesn’t make out too bad at all. The arms feature rotating hinges in the shoulders, elbows, and wrists. The legs have rotating hinges at the hips. swivels in the thighs, double hinges in the knees, and hinges and lateral rockers in the ankles. There’s a ball joint just under the chest and another at the neck. She’s by no means super-articulated, especially for a nimble minx like Catwoman, but I’m still impressed at how much she can do for a non-Icons DCC figure. If her hips had just a little more range of motion toward the front, she’d be really something.
As far as accessories go, I already mentioned the coiled whip. She also comes with an uncoiled whip and a total of three pairs of hands: Fists, whip-holding hands, and scratching claws. And let me tell you, the claws on this kitty are serious business. They freaking hurt like hell the first couple times I swapped hands on the figure. I think some paint rubbed off on the inside pegs, because after a few times, swapping hands wasn’t so difficult or painful.
The action whip is a lot of fun to play with. It’s a stretchy rubber and she can hold it really well.
I picked up this Catwoman off of Amazon when they were running some pretty great deals on the Arkham Knight figures. I think she wound up being around $13 and hell, I’ll buy figures like this at that price all day long. Indeed, I would have been perfectly happy shelling out the $20-22 she usually sells for, because she really is that good. Yeah, I’m biased because I dig Catwoman so much, but this may very well be my favorite figure of the character in my collection.