Here we go, folks, it’s time to wrap up another wave of Marvel Legends. I’m doubling up today by opening up the last packaged figure in the assortment, Ultimate Peter Parker, and then I’m going to check out the Build-A-Figure, Space Knight Venom. I think Venom would have probably been a more apt fit for the Guardians of the Galaxy Wave, but then we would have missed out on Titus, so I’m perfectly happy with the way this all played out. I’m also happy to finally be putting this wave to bed so I can get started on that Titus Wave… and the Sandman… Oh, and the Warlock Wave. Holy shit, I’M SO FAR BEHIND!!!
Here’s one last look at the packaging for this wave, although it’s not really remarkable in any way. Well, except for the fact that one of Spidey’s hands fell out of its spot on the tray. Peter shares a slot in this wave with Miles Morales under the name, “Ultimate Spider-Men!” and if I’m not mistaken that means that every figure in this wave was in a shared package. Seems like that’s a first, but maybe I’m mistaken. There are so many damn Legends waves flying at me these days, it’s hard to keep them all straight.
Now, before you roll your eyes at another Spider-Man, consider the fact that we really haven’t had a Peter Parker figure since “Pizza Spidey” back in 2015. Also, this Ultimate Parker is built off the smaller teen body that we just saw used for Miles Morales. And that alone makes this a very worthy release for me. The paint on this figure is immaculate, with some sharp web patterns and just the right shades of blue and red. On the downside, like “Pizza Spidey,” the pins in the elbows aren’t painted to match the blue of the inside sleeves. Personally, it’s not a big deal for me, but I know it was a bone of contention for a lot of collectors out there. Whatever the case, I really dig this costume a lot and translates beautifully to this figure.
And we finally get a fully unmasked Peter Parker head! Sure, it’s Ultimate Peter, but I’m content to use it for 616-Parker until the real thing comes along. It’s nicely sculpted, appropriately goofy, and an all around great piece of work.
In addition to the extra head, Spidey comes with the usual sets of hands we’ve come to expect from the Legends Spider-Man figures. These include fists, thwip hands, and hands with splayed fingers.
While this teen body lacks the shoulder crunches from most of the previous Spider-Man figures, the articulation here is still plenty good. The legs are ball jointed at the hips, have swivels in both the thighs and lower legs, double hinges in the knees, and the ankles have both hinges and lateral rockers. The arms are ball jointed at the shoulders and wrists, the elbows are double hinges, and there are swivels in the biceps. The torso has a waist swivel, an ab crunch hinge, and the neck is both ball jointed and hinged. While the hinges on my figure are nice and strong and not at all gummy, my Spidey’s right shoulder hinge has barely any give at all. I’m pretty sure a little heat will fix it, but I haven’t had the time to give him the treatment yet.
Of course, Ultimate Peter Parker also includes the final piece I need to build Space Knight Venom! Venom: Space Knight gave us a brand new chapter in the Flash Thompson continuity. I’ve only read the first few issues, but it was a pretty great read that will definitely bring me back some day when I’m caught up on my other funnybooks. You could probably argue as to whether or not Venom needed to be a BAF, but if he wasn’t, I fear that we’d just get a straight painted buck, and not some of the extra sculpting we got for this figure. As far as BAFs go, Venom is as simple as you get. There are six pieces, including four limbs, a torso, and a head. Everything goes together very easily.
Ah, but put all those pieces together and what you get is a work of monochromatic art! As simple as this design is, I absolutely love it. He’s a beefy, black buck with a surprising amount of sculpted detail. The white Spider-emblem on his torso? That’s all part of the sculpt. While subtle, he’s also got some cut lines on his forearms and his legs, as well as some exposed ribbing in the area just below his head. The white paint is so bright and beautiful, without much in the way of the black bleeding through, and he has patch tampos on his shoulders. For what is essentially just a black and white figure, Venom is quite pleasing on the eyes.
This beefy buck includes some solid articulation. The arms are ball jointed at the shoulders and wrists, have hinged elbows, and there are swivels in the biceps.The legs have rotating hinges at the hips, swivels in the thighs, double hinges in the knees, and the ankles have both hinges and lateral rockers. The torso has a waist swivel, an ab crunch hinge, and the neck is both ball jointed and hinged. All of these points conspire to make Space Knight Venom not just a great looking figure, but one that’s lots of fun to play around with.
It’s hard for me to quibble with this wave. It gave us some classic villains, as well as some new heroes from across the Spider-Verse, and there isn’t a stinker in the assortment. Indeed, it doesn’t even feel like there’s a budget figure in this lot either, despite the fact that we got straight body recycling between Ashley and Cindy and again between Miles and Peter. Yeah, I could still harp on the fact that Electro lacked some regular hands, but I’ve already beat that drum enough. On the next Marvel Monday, I’ll be switching my attention over to the statue side of things. My Marvel statues have been building up, and I might have to start looking at them on another day of the week so I can keep from getting too behind on Legends. Either way, I’ll be coming back the following week to kick off a brand new wave Legends of figures. If only there were a new movie coming out that first week in May that I could tie in with. Hmm…