Star Trek (Enterprise) Captain Jonathan Archer Sixth-Scale Figure by EXO-6

It’s been a long road… Getting from pre-order to here! Actually, EXO-6’s Captain Archer has been in my collection for a short while now, but his review got side-stepped by Quark and dozens of other things, so it’s long overdue that I remedy that. But it really was a long wait, as I pre-ordered this guy on day one and it seemed to take forever for him to finally ship. I really liked Enterprise a lot when it first aired, but in recent years I’ve come to absolutely adore it and as far as I’m concerned, it is indeed the last Star Trek series. I was pretty surprised that EXO-6 started tackling these characters before getting much of a foothold in The Next Gen crew, but then again, how weird is it that the series that has garnered most of their attention has been Voyager!

EXO-6’s presentation is pretty close to what we see out of your average Hot Toys release. We get a window box with a sleeve and the figure comes nestled in a molded plastic tray with the accessories around them. The foil lettering is nice and overall it’s a pretty smart and snappy design. But, EXO-6 has to be some of the only people in the Sixth-Scale biz who like to use substandard pictures for their solicitation and packaged shots. This photo on the front of the box is terrible and is not at all representative of what you actually get in the box. We saw a great example of this with Quark as well. Many of EXO-6’s Trek figures tend to come as Standard and slightly more expensive Essential releases, which is their way of saying Regular and Deluxe, but Archer here appears to have only the one release.

Captain Archer comes out of the box all ready for display in his blue 22nd Century Starfleet issue jumpsuit. I loved this uniform design as it had a very practical and realistic NASA feel to it that fit the show’s tech style. EXO-6 did an excellent job tailoring the costume and even recreating the myriad of zippered compartments. Boy did early Starfleet design love those zippers! Some of these actually have working pulls, while others are just the tracks for show. The stitching is immaculate and the suit fits the figure well, while leaving a bit of slack for comfort and ease of movement. He has his gold Command piping around his shoulders, sculpted plastic rank pips, and his Enterprise patch on his left bicep. The blue is nice and vibrant and while there is some padding under it, this is probably the least restrictive costume I’ve had on any of my EXO-6 Trek figures.

The portrait is excellent, not only in terms of the likeness to Scott Bakula but also the general skin tone and subtle texturing in the skin. It’s a far cry from the waxy mannequin head on the front of the box. The detail in the sculpted hair is pretty sharp. EXO-6 has some ground to cover before catching up to Hot Toys, but I think they’re work is running pretty close to some of the other heavy hitters in the field, particularly Sideshow. Each new figure gets me more excited to see what they’re going to do with the next portrait. I think Bakula could be one of those likenesses that’s difficult to hit without wandering into caricature, but I really love what we got here. There’s an optimistic wonder to his expression, which could be me misread as smug if you weren’t familiar with the character. Great stuff!

As you might expect, you get a few sets of hands to work with. These include relaxed hands, fists for punching Suliban and Xindi bastards, a right hand for holding his phaser, and a left hand for holding the Tricorder and Communicator. I found some of the hands to be a tight fit the first couple of times, but the wrists posts are pretty robust and after a couple of swaps they seemed to go easier and easier.

As for Starfleet gear, all the basic equipment is included here. The phase pistol includes a molded black plastic holster, which clips onto flaps on the right hip of the jumpsuit. The phaser itself is a gorgeous little piece of kit with black grips, some great silver and gray paintwork, and lots of sculpted detail. It’s a static piece, with no articulation, so the only thing missing is it’s top-break action.

The Communicator has a hinged lid, which in universe doubled as the device’s antenna. There’s a glossy sticker on the screen, which shows signal bars and a battery charge icon. These are extremely similar to cell phone icons, and I thought this was an inside joke, but after researching the props, I was surprised to learn that they’re actually screen accurate to the show. The sleeve zippers open, so you could probably fit this in there, but I wouldn’t recommend trying it.

And finally: The Tricorder! This accessory has two inserts for the top, one to display it closed up and one for it’s extended and active configuration. I like that EXO-6 uses swap out parts for some of their accessories, rather than go with fragile articulation. I think this piece looks great, but I feel like it might be a little undersized. Granted, I’ve never held one like I have Tricorder props from the Original Series or Next Generation, so it could very well be accurately scaled.

And the final accessory included in the box is Porthos the Beagle! Porthos comes sculpted in an attentive sitting position and he looks really great. The paint is really well done and I especially love the glossy finish to his nose and eyes. I always loved seeing Porthos make an appearance in the show and the writers even managed to work him into the stories from time to time. I’m surprised this space doggo made it into a standard release and wasn’t held back for a Deluxe, but as I mentioned earlier, Archer just had a single price point release.

And as always, our last stop on these sixth-scale figure reviews includes the stand. This is the exact same stand we saw with Captain Sisko and Quark and I dig it. The post has a crotch-cradle to support the figure, while the hexagonal base has a clear plastic cover over the surface and a printed Transporter pad under it. You can also swap that out with a segment of a larger circle and connect multiple stands together for a larger display and secure it with an included connection piece.

I purchased my Captain Archer for $210, which I believe was the MRSP at the time of pre-order and from the tailoring on the jumpsuit to the portrait, I think he turned out great and I’m thrilled to have him on my shelf. With five of EXO-6’s Sixth-Scale Trek figures in my collection, I can definitely say I think the property is in safe hands. It makes me so happy to see Enterprise getting some lovin’ on the collectibles front and I do hope they’re planning on running out the entire Bridge Crew and Phlox. Oddly enough, the second Enterprise figure released was the Andorian Commander Shran, but I’m not complaining about it. Indeed, he’ll likely be the next figure I check out in EXO-6’s Trek series.

Mythic Legions (All-Stars) Lady Avarona by The Four Horsemen

I was hoping to get to some of my Mythic Legions backlog before the new wave arrived, but those figures hit my doorstep this past weekend. But I will manage to squeeze this one in before bumping the new ones to the head of the line. It’s hard to believe that it’s been two years since I last checked out a Mythic Legions figure here, but in my defense, last year I was pretty busy with Cosmic Legions. And even with three reviews a week, it’s easy for stuff to fall by the wayside. But, that’s why I’m trying to focus on a lot of unfinished business in 2024. Today’s figure comes from one of the most recent All-Stars wave, so let’s check her out!

The packaging hasn’t changed much at all since this line began. We still get the full plastic front with bubble that slides off the cardback. The cards are generic to the specific wave, but the bubble insert has some information on the character. Lady Avarona, the youngest of the Avarona Family, seems to be a pretty bad girl. Actually the whole lot of them are kind of dirt bags. They sided with evil during The Great War and got branded as traitors and now she fights for the evil Legion of Arethyr. Before getting started, I have to report that the figure’s left hand was rattling around in the package when I got her. Upon opening her I saw that the wrist peg looked like a dog had chewed it. I purchased her new, so I have to assume it was factory damage that nobody caught. I was able to remove the peg from the arm socket, reinforce it with some glue and reattach the hand. The wrist hinge is now useless, but at least I saved the hand and it can still swivel. Poor QC for me or bad karma for her being a traitorous bitch? You decide!

Here is Lady Avarona out of the package, wrist surgery completed and with her shoulder armor pieces attached. I am a big sucker for the knights in this line so Avarona is right up my ally and the suit of armor here is absolutely gorgeous in an evil sort of way. You get that rough-hewn iron look with jagged edges, spikes, and sculpted pitting, which suits this dark knight so well. It definitely looks like she shops at the same armory as the Orcs. There are also hints of sculpted chainmail between some of the plates. The coloring is gorgeous with a deep gray-black finish and a bit of silver drybrush to give the armor a well-worn look. The plastic tabard is a deep red with a metallic purple breast plate over it and you get plenty of silver paint hits to the tiny buckles and rivets throughout the suit. She has a waist belt and a shoulder strap, both of which have some really impressive leather-like texture. There are some sculpted pouches on the belt and even a scrollwork pattern sculpted into the shoulder strap, which is an insane little bit of added detail.

Avarona comes with only one head, which has a permanent great bascinet to protect her evil noggin. The bascinet appears to be sculpted separately from the head, as there’s some gaps between the helmet and the face which adds a lot of great depth to this portrait. It also has a hinged visor, which gives you two display options. The face shows a woman overcome with evil, depicted by her blood red, pupil-less eyes surrounded by some dark shading. She’s got a very dour expression, with downturned lips and a bit of sag to her jowls. It’s a really great portrait and kind of a shame to cover it up with the visor, although that look is also fantastic, with a jutting hound-style design, pierced breathing holes and a gap so you can still see her wicked looking eyes.

You get two weapons with the figure, a pole axe and a sword, and both of them can be carried on her person. There’s a loop on the back of her shoulder strap to secure the axe, but this requires the opposite shoulder armor piece to be removed to allow it to sit well. You do get a standard issue brown sword belt with a loop for the sword, but I find it interferes with the belt that’s already on the figure, so I opted to just tuck the sword through that belt and I’ll give the sword belt to someone else.

The sword has a sickle type blade and we’ve seen this piece before, most recently here with Thwickk, but that was four years ago. This version has been repainted with a darker grip to match Avarona’s chest armor and a bit of a darker gray for the blade steel. The top and bottom of the hilt is painted in a deep gold finish. I really love this particular sword design, especially its sweeping curve and vicious looking clipped point. I think it’s best used for the more exotic characters, but I think it fits Avarona pretty well.

She also comes with a circular shield, which is also a piece we’ve seen more than a few times. It’s painted in a dark gray to match the suit of armor with a dark red ring circling the central boss and some brass painted rivets circling the ring. The shield is held with the angled grip that pegs into the back that we’ve been seeing all along, ever since TFH replaced the original clip design. I was worried her wrist repair wouldn’t hold up to carrying the shield, but it seems to work fine.

This particular pole axe was first introduced back in the Advent of Decay assortment, so it’s been around for a while, but it’s been used sparingly enough that I don’t mind seeing it again. It’s a rather beautiful weapon with some organic curves to the axe head, an almost serpentine quality to the straight grip, and a subtle blade making up the bottom end of the shaft. It definitely has the elven flavor to it, but I think it works well with Avarona. Besides, anyone who has played an RPG knows that battlefields are a great place to pick up upgrades for your weapons, so maybe Lady Avarona picked this one up off a dead elf.

Lastly, you do have an optional softgoods piece to replace the lower half of the plastic tabard and I’m really mixed on this idea. On the one hand, it’s cool that TFH are experimenting with more softgoods beyond simple capes and fur, but in this case, I don’t like the disconnect between the plastic upper half of the tabard and the bottom being cloth. Don’t get me wrong, they matched the colors remarkably well, and added wire to the edges so you can pose it, but that transition going from plastic to cloth just doesn’t work for me. It’s just not a piece that I will display on the figure, which is why I snuck it in here at the end.

I’m not going to lie, having a figure broken in the package is not a great experience at any time, but it’s extra discouraging when it happens on the first Mythic Legions figure I’ve opened in nearly four years. I actually opened this figure about a month ago and when I saw the break, I just cast the figure aside in frustration and it took me a while to come back to it. Luckily the repair turned out pretty OK, and I was ultimately able to enjoy the experience. She’s a really great looking figure and it’s cool to add an evil female knight to my Mythoss mix. And despite the QC issue, I was able to come away pretty pleased with her. Hopefully that QC problem isn’t a sign of things to come with future figures. I’ll find out this weekend when I really start to dig into opening the Poxxus Wave!

Flash Gordon: Ultimate Prince Vultan, Ming and Flash by NECA

NECA has been doing a number of Flash Gordon figures based on the King Comics license as well as his appearances from the old Filmation and later Defenders of the Earth cartoons. Those were some great figures, and I really need to get back to checking out some more of that Defenders line, but the big appeal for me has always been the 1980 Dino De Laurentis feature film. It was a financial and critical flop, but I first discovered it when it hit the VHS rental market. I was probably ten years old and it was love at first sight. I unironically adore this movie. It’s a sweeping, colorful epic that features some amazing sets and costumes and has an overall sense of pageantry that really feels like a comic book come to life. Even now, I like to pull out the Blu-Ray usually once a month and revel in its spectacle. Naturally, I was excited to see NECA finally getting around to the movie figures, and we now have the first three in hand. Indeed, I’m so excited, that I’m just going to tackle all three in one go. This is gonna be a long one…

These are part of NECA’s Ultimate line, not to be confused with Super7’s Ultimates (plural!) line. NECA was here first and they’ve used this moniker ever since they started stepping up their articulation and tossing in as many extras as they could. As usual, the figures come in window boxes with front flaps that secure with velcro giving you the feel of enclosed box with the luxury of a window to look at the goods inside. The deco is a mix of stills from the film and shots of the figure, and these are numbered, which gives me great hope that this line will be an ongoing thing and not just a one-off wave. Let’s start with Prince Vultan!

IT’S BRIAN BLESSED!!! Brian Blessed is a world treasure and an absolute legend in science fiction and British television. Whether it be as King Yrcanos in Doctor Who (long after turning down the role of The Doctor himself), Maya’s Dad in Space 1999, both Robin Hood the BBC series and the Robin Hood: Prince of Thieves movie, or how about King Richard in Blackadder! I could go on and on. But perhaps no role has been as iconic as Vultan, Prince of the Hawkmen in Flash Gordon. And oh boy just look at this gorgeous figure! For this release, NECA created a full-on mostly naked Brian Blessed buck and dressed it in leather and gold armor cast in soft plastic. The sculpted detail in the scale armor is superb, creating a kind of feathered motif, which is especially apparent in those shoulder pieces. The arm bracers and sandals are also meticulously detailed with the tiniest buckles on the sandals painted in gold. The love and attention to detail NECA poured into this costume is just fantastic and splendidly brings this epic character design to life in plastic form.

The wings are equally impressive with each and every feather fully detailed in the sculpt and finished off with a gold leaf paint and some wash to bring out those details. The wings are articulated at the shoulders allowing them to swing out for flight. If I’m going to nitpick anything on this figure I guess it would be the way they are attached to the body using a gold bar that looks mechanical rather than organic. Still, it’s only really noticeable when the wings are spread, and while attaching the wings to the figure with hinged pegs might have looked better, I appreciate that these stay put and don’t pop out when I’m posing them. As for the rest of the poseability, if you’ve handled NECA’s Ultimate figures before you’ll know what to expect here, with an emphasis on rotating hinges. It’s solid stuff that makes the figure fun to play with, but doesn’t offer those tight bends that some collectors hope for.

You get a whopping four heads, which can all share either the helmet or the hairpiece for an un-helmeted look. And each one of these portraits is just brimming with Blessed’s boisterous, big-bearded personality. The first is offering a huge smile and displaying a wall of teeth. The likeness is fantastic and my god the helmet is just so glorious. It attaches to the top of the four heads with a thick tab and it is extremely secure. The cheek plates are soft plastic and hug the face closely. The gold paint on the helmet is brighter and deeper than the slightly more bronze color used for the accents on the armor.

Next, we get this wonderfully expressive head showing off Vultan’s O-face. I’m pretty sure this one is supposed to be Vultan pronouncing the word Gordon in his infamous “Gordon’s alive” line delivery. If his eyes were looking up it could also work for the scene in Ming’s Court where he nonchalantly bonks one of Ming’s guards on the head with his club and hopes nobody noticed. I also love this head because it reminds me of King Yrcanos, the character he played in Doctor Who, who would sometimes accentuate his speech with whistles and sound effects.

Third up is most definitely Vultan delivering his “DIIIIIVE!” order for the Hawkmen to attack War Rocket Ajax. I really love how NECA mined the film for some very specific and iconic expressions for this figure.

The fourth and final head comes packaged with the hairpiece, but again, you can use the plastic coif on any of the heads by swapping out the helmet. Here, Vultan is in full on shouty-shout mode and I can just here his baritone laugh in my head. Wow, these are all great!

Clearly, a lot of the budget here was spent on heads, but you do get a few extra accessories and a pair of hands to hold them. The first accessory is featured in the tribute scene in Ming’s Court. It’s the fabled ice jewel of Frigia, which the Hawkmen claimed to have seized in battle from the royal crypt. But if you believe Prince Barin, it was stolen from his men. I think maybe there’s some truth to that.

Next you get this remote control device, which I think is the trigger for the explosives that were planted on War Rocket Ajax. It’s nicely done with some very sharp detail to the control pad. Still, probably not something I will display with the figure.

And finally, you get his club, which reminds me of an African War Club. It has a polished black finish, a hooked head for thumping enemies and a knuckle guard at the base of the hilt. This will probably never leave the figure’s hand when I display him. He just looks amazing raising it over his head and shouting like a war-crazed maniac.

Wow, I can’t say enough great things about this figure. It feels like NECA poured all kinds of extra love into this Vultan, and maybe that’s because the old bird has never had this kind of figure treatment before. And boy does he come damn close to being a perfect figure. With four heads and some solid accessories, it’s easy to see where all the money went. Let’s move on to Ming the Merciless!

In the annals of perfect film casting, I think Max von Sydow as Ming ranks pretty high. His performance endowed Ming with a delightful mix of charm and menace and he looked like the character from straight out of a comic panel. I tend to consider the robed look for the character more iconic, but NECA chose to go with his Military Suit version for this release. And that’s fine, because it makes me suspect that the other version is sure to follow. Ming sports a red tunic with flared, pointed shoulders and red trousers, tucked into high black boots. There’s gold piping around the edges of the tunic and a large gold decoration on the chest. The black gloves have red and gold rings at the wrists and a black, gold, and red baldric supports his sword and scabbard off his right shoulder. The colors on this figure look great, but I think the paint for the gold piping could have been sharper, still it’s not something that really impacts my enjoyment of the figure. Articulation is similar to what we saw with Vultan, with the torso articulation concealed under the tunic.

You get three heads for Ming, one with his black skullcap helmet, and two without. I think all three of these are homeruns in terms of likeness. The printing for the eyes and facial hair is really on point and I dig the sculpted lines in his brow and the crow’s feet around the edges of his eyes. The skull capped head’s expression is the friendliest of the three and reminds me of when Ming was trying to strike a deal with Flash. The second is the most neutral and the third has a wonderful little sneer to it. All three are great and it’ll be tough to choose which one to display on the figure.

Ming has less extra stuff than Vultan. The one less head does come with the trade off of two extra sets of hands. These include a set of fists, a set of accessory holding hands, and a set of gesturing hands. Although the right gesturing hand looks like it was intended for a gun. A really dig the sculpt and paint on the rather elaborate ring included on the left hands, especially since it featured prominently in a few scenes throughout the film.

The only other accessory here is his sword, which is pretty damn sweet. It fits perfectly into the scabbard and is easy to draw. It’s a very simple design with a straight blade and a short, straight crossguard. There’s a red painted jewel in the pommel and in the center of the guard, while the rest is all painted in gold.

Ming is an excellent figure, even if he does fall a bit short of the greatness that is Vultan. The only real complaint I have about the quality is the gold piping and that’s really just something to nitpick that could have been improved on. He does feel light in the accessories when compared to Vultan, and I wish they had at least included the chalice that he’s holding in the screen grab on the front of the box. I will probably dig into my Hasbro Indiana Jones figures and give him one of the False Grails included in that line. Hopefully, you’re still with me, because we have one more figure to go…

FLASH! AHH-AHHHHH… SAVIOR OF THE UNIVERSE! Like Ming, this is probably not my favorite look for the character, as I tend to prefer him in the white FLASH T-shirt. Again, I suspect NECA understood this and decided to hold that version back for a second wave. The strategy being that people will buy a figure that may not be their first choice look for the character in fear that it may be the only one released. But that’s not to say I don’t dig this Final Battle Flash, because I most certainly do, and it definitely gave NECA a little more to work with in terms of the costume design, not to mention accessories. Our hero dons a Mongo tank top, half black and half red with a sculpted symbol on the front. He’s got a wide belt with a gold belt buckle, black trousers and high buccaneer-style boots with a glossy finish. I dig that the emblem on the shirt is sculpted rather than just printed on and speaking of which, you even get sculpted chest hair. Wow! The forearms seem like they’re a little undersized, but I think that’s from being cut to allow for a tighter bend in the elbows. I think he turned out great!

With Flash, you get three different heads and each one features a really solid likeness to Sam Jones. The first is kind of neutral, the second is smiling a bit, and I’m not quite sure what they were going for in the third. It’s not bad, it’s just not really conveying any emotional expression that I can tell. I’d say that third one is my least favorite with the second one being my favorite, and I will likely stick with that one for display.

Flash features the same articulation as Ming and comes with five hands: One set of fists, one set of gripping hands, and one trigger finger right hand. I would have liked a relaxed or gesturing left hand to make it an even three pairs, but I guess that wasn’t in the budget. It’s worth noting here that I didn’t have any issues with any of these figures joints. Everything worked as it should right out of the packages, with absolutely no heat needed or QC issues to speak of.

As for weapons, you get both a Hawkman rifle and a saber, and both of these showcase some of the really cool and unique weapon designs from the film. The rifle has a distinctive organic sculpt to it’s grip and stock with a fanned feather motif at the back of the breech, gold around the receiver, and a gold ring near the muzzle. The rifle works perfectly with the trigger hand and he can support the barrel with his gripping left hand.

The golden saber is rather iconic, as promotional stills often have Flash wielding this blade. NECA even used the shot for the front of the box. This is a wild looking weapon with a dramatic sweeping hook to the curved edge. The rich gold paint looks awesome, especially when coupled with the bright red on the grip. You also get that weird starred disk about midway through the blade. I always wondered why the heck that was there. Seriously, as a kid I would think about that a lot and what purpose it served. It used to bug me! I really dig that the articulation allows Flash to wield the weapon with both hands and he looks great doing it.

And finally, Flash comes with a Mongo grenade. I love how everything in Mongo is so opulent and ostentatious that even the grenades look like Fabergé Eggs. This is a great little sculpt with a handle on top. It reminds me that we better get the green “football” included with the T-shirt Flash, assuming that figure is forthcoming.

Flash makes this trio three-for-three in my scorebook. This figure is crazy fun to pose and play around with, especially with his two cool weapons. I didn’t feel like there was the same variety in the portraits as there was with Vultan and Ming, but what we got are all still fantastic. I just won’t be as torn over which head to display on the figure as I am with the other two figures. As for accessories, I can’t think of anything else NECA could have given us with this one, or at least it doesn’t feel like anything has been omitted. OK, sure a Hawkman pistol would have been a great bonus.

Phew… that was a long one, but it was well worth it to get all three figures showcased in one go. Now, I will note that these figures are not cheap. At $37 a pop, that puts them above the ceiling that I’m used to paying for NECA’s Ultimate figures. I remember paying under $30 for the Defenders of the Earth figures, and then I remembered that time passes and prices inflate. As it happens, most of NECA’s Ultimate releases are up to the $37 price point these days. I guess it’s not outrageous considering what Super7 is getting for their releases, but it’s definitely a premium, especially for figures that can be found at Big Box retailers. Worth it? For me, that’s a big yes! The closest we’ve had to these guys were the ones from Big Bang Pow, which I reviewed here almost exactly 14 years ago, so I’m happy to be getting these upgrades. Of course, BBP never did a Vultan, nor did they do these versions of Flash and Ming, so really these are all a first for me. Unless you count the Big Chief Studio Sixth-Scale Flash Gordon, which I haven’t gotten around to reviewing yet, so that’s a story for another time. Whatever the case, I hope these sell well, because I want NECA to go deep with this line. I’m all in!

Masters of the Universe (Masterverse) ’87 Movie Evil-Lyn by Mattel

Mattel’s MOTU Masterverse is probably one of the best lines of figures I don’t collect. Well, I sort of don’t collect. I was limiting myself to the Princess of Power and Evil Horde figures, but they didn’t make a lot of those. I’ve also been collecting the figures based on the ’87 live action movie, and they seem to be even more limited. Still, I checked out the movie He-Man and Skeletor here a little while ago, and now I’m happy to add Evil-Lyn to the collection.

The package has changed a lot since those previous two figures. Instead of the bland Masterverse box we got this amazing character art and background mural based on the film. Additionally, the windows shows off the top half of the figure and there’s a compartment running up the left side of the box that houses the accessory and extra set of hands. It’s all collector friendly, and while I really want to keep this box, I probably won’t because it’s just a one-off anomaly. I went over my feelings about the movie when I reviewed He-Man, so I won’t go through it all again. I will say that when considering the highs and lows of the film, Meg Foster as Evil-Lyn was certainly one of the highs. Meg Foster was a strikingly beautiful woman and putting her into an Evil-Lyn costume certainly made teenage me want to hold aloft my magic sword. Her costume was great, her performance was great, and it’s awesome to finally have a figure of her in this role.

Here she is out of the box and there’s some stuff to love here and some stuff that’s not so great. As a figure based loosely off the series, I think it looks pretty good and it hits all the major beats of the movie costume design. The chest plate and grieves are cast in a cool pearlescent plastic, but it feels like they needed a lot more paint to make them work, as they just look kind of bland and unfinished. I like the printed scrollwork on the bodysuit, but the pink is really off putting. I think they based it on the lighting inside Grayskull, but the original costume was closer to flesh tone and the change bugs me. The half-skirt is cast in plastic, while the cape is actual cloth. I like the silver paint on the tops of the boots, and I wish we got some more of that. I don’t hate what we got here, but I wish some different choices were made.

Overall, I think the head sculpt is pretty good. It’s not a superb likeness, but it’s not a terrible one either. Let’s face it, no paint in the world can really capture the ethereal beauty of Meg Foster’s eyes. They are hauntingly gorgeous, and that’s something this figure was never going to be able to reproduce. She could have used more pronounced eye-shadow to match the makeup used on screen. I’d definitely rate the portrait better than the rest of the figure, so that’s something.

Where Evil-Lyn really falls down is in her poseability. The arms have rotating hinges in the shoulders, bicep swivels, and hinged pegs for the wrists, which is all fine. But the elbows are rotating hinges that can barely do 90-degree bends, so that’s disappointing. The legs have everything they need to be great, including double-hinged knees and thigh swivels, but the plastic skirt inhibits them severely, so it’s mostly all wasted. She has no articulation in the chest, just a tight joint in the waist that I can barely get a swivel out of. When it comes to playing and posing, there’s just no fun to be had here. And I think that’s reflected in how few pictures I wound up taking for this review.

Evil-Lyn comes with one accessory and that’s a translucent version of the Cosmic Key that came with Skeletor. I guess it’s supposed to be a hologram? Or maybe the key when it’s active and glowy. I don’t know, but it’s not a great accessory. She also comes with a pair of accessory holding hands, which if it’s supposed to be a hologram, why would she be holding it? Yeah, there’s just nothing exciting here.

In the end, I’m really torn over this figure. The costume deco doesn’t seem really screen accurate and she’s a frustrating figure to try to play around with because of the limitations to the articulation. On the other hand, she sure looks great standing alongside Skeletor, so I’m not sorry I bought her. I just really wanted to like her a lot more than I do.

G. I. JOE Ultimates: Flint and Lady Jaye by Super7

What’s 2024 all about, folks? Unfinished business! And while I did jump ahead into Wave 3 of Super7’s GI JOE Ultimates with a look at Scarlett, as promised I’m now stepping back to Wave 2. And in the interest of getting caught up, I’m going to make it a double today. So let’s check out the JOE’s other power couple: Flint and Lady Jaye!

Wave 2 kept the same snazzy gloss finish to the box and sleeve as the first wave, but there’s not much new to say here about the packaging. The presentation looks great and the windows do a wonderful job displaying the figures. But we’ve got two figures to check out, so let’s hurry past the packaging and start with Flint!

Of course, these figures are done in the Sunbow cartoon style and I’d say they did a bang up job on Flint’s overall look. He’s got his green fatigues with popped collar, camo pattern on the trousers, high laced boots, sleeves rolled up past his elbows, and his short brown gloves. The Y-back shoulder rig and gun belt both look like they’re pulled right from the animation cells, complete with yellow buckles, as does his shoulder patch. I do not remember him usually being drawn with a holster, but Super7 has been doing some compromises here and there and I’ll admit it’s nice to have a holster for his pistol even if it isn’t exactly screen accurate. The sculpted details like the pockets are pretty soft, but I think that’s in keeping with the cartoon look. And yes, articulation has remained unchanged from the first wave. What’s here is serviceable, but certainly not as fun or dynamic as Hasbro’s Classified series.

You get three heads to choose from: One with the beret sculpted as part of the head, one with a removable beret, and one with a communications headset. But before we get into those, let’s discuss the big thing here. The first wave gave the only unmasked figure, Duke, a painted face, but here we have faces and arms using a bare, flesh-colored plastic. I preferred the painted faces, but I don’t think I mind these as much as a lot of collectors. What I do mind is changing horses in mid stream, and then changing back again. It’s true that there’s less chance for paint issues here, but under certain lights the plastic can look waxy, giving the characters a sweaty look. With that having been said, I really like both the stock head with the permanent beret and the one where it’s removable. The first is a more serious expression, the second offers a bit of a smile, and boy they certainly nailed the look of his cleft chin! And honestly, the removable beret fits the head so well, they could have just sculpted both heads without it and I still would have been happy.

The headset head is problematic, as they went with a super thin piece of plastic for the mouth piece, which was all twisted and practically falling off in the box, so I just yanked it out. Luckily, this is my least favorite of the three, as I just don’t think the expression works. Still, I don’t understand why they were able to give Duke a nice and sturdy mouth piece and make this one so fragile. Either way, this head is going in the accessory bin and will probably never be used again.

Flint comes with a backpack, which is similar to Duke’s in that it is actually worn by the figure using straps and it’s a nod to the vintage Real American Hero figure and not the cartoon. At least I don’t remember Flint ever really wearing his backpack in any of the episodes. This is a really nice sculpt with some black grenades and a canteen, with a few paint hits of silver on the buckle and canteen cap. It looks great on the figure, and despite not being something I associate with the character in the cartoon, I will likely display him with it on. OK, let’s move on to weapons!

Oh yes, I do love me that XMLR-3A laser rifle. It’s based on an accessory included with the RAH Snowjob figure, but it was standard issue to most JOEs in the cartoon. I just always loved this design and I’m always happy to see it included with the Ultimates JOE figures. I should note here that Flint comes with a bunch of hands to help him hold his guns and accessories, as well as a pointy left hand for directing JOEs into action!

And Flint also comes with a combat shotgun similar to the one included with the original figure. This strikes a nice balance between realistic detail and cartoon simplicity. I like the raised texture on the pistol-style grip and that the ejection port is sculpted in. Mine has a bit of a curve to the barrel, which I’ll have to address with some heat. It’s a common problem with Super7’s JOE weapons, but I’ve found that it’s usually an easy fix. Still, not something I’m happy to have to do with a $55 figure.

The final weapon is his pistol, and I don’t remember this design from the cartoon, but it certainly has that Sunbow aesthetic to it. It might be more accurate to say, I don’t remember Flint ever brandishing a silver pistol. Either way, it’s a nice piece and it fits pretty well into the holster. I would, however, recommend a modicum of care when holstering it because the front site on the barrel looks like it could be fragile.

Moving on to his standard equipment, we get a walkie talkie and a set of binoculars. The walkie is fine, the binoculars just look terrible. There’s no difference between the fronts and backs and it honestly took me a moment to figure out what the hell they were supposed to be. They really just look like two Stanley cups bolted together. This accessory is best left in the box.

The classic old school military flashlight is pretty cool. Sure it’s a very cartoony sculpt, but it’s also kind of charming. My father brought one of these military flashlights back after serving in the infantry and my brother and I used to play with it all the time.

And lastly for the equipment, you get a shovel. This one puzzled me for a bit, but then I remembered a scene in one of the cartoon episodes where Lady Jaye was hunting with a metal detector and Flint was digging. It’s a bit of a reach for an accessory, particularly since I can’t even remember the episode or the context of the scene, but for a shovel it’s pretty well done. I dig the silver paint on the business end.

The final accessory is the newspaper from the episode, Worlds Without End, Part 1. This one has a group of JOEs stranded in an alternate reality where Cobra has defeated GI JOE and taken over the world. It’s a very memorable two-parter and I’d rank it pretty high on my list in terms of how well it’s written, so this is a really appreciated accessory. OK, time for a commercial break, while I refresh my coffee…

AND NOW BACK TO GI JOE… and Lady Jaye! Like Flint, Lady Jaye is a really nice representation of her cartoon counterpart. You get the light green low-cut blouse with blue shoulder patch and sleeves rolled up past her elbows, darker green short gloves, dark green trousers, and high brown boots. She has a pair of belts, each with silver painted buckles, a knife sheath suspended vertically on a left shoulder strap, and the canteen on the back of her belt is pegged in and can be removed. The outfit and body sculpt look absolutely fantastic! As for articulation, you get the same stuff as we saw with Flint, with the main difference being Lady Jaye having a ball joint under the chest rather than an ab crunch hinge.

As with Flint, you get three head sculpts, and all three use the same unpainted flesh tone plastic: Two with different expressions and one with a radio headset. The first two heads are different, but it’s really hard to differentiate the expressions they were going for. I think the second is mildly more severe, but they’re still pretty close. I think they’re both decent sculpts, but the paint around her hairline is pretty poor, with some of the sculpted hair edges left unpainted. This is a huge example of why hair should be sculpted separately from the rest of the head and it’s something that Hasbro does regularly with their much cheaper Classified JOEs. Sure, it’s a lot more noticeable when you punch in close with the camera, but still unacceptable with collector grade figures at this price range, when other companies are doing it better for less at mass retail.

The headset portrait features a mouth piece that’s about as frail as the one that came with Flint, and yet this one managed to arrive unscathed and looks fine. All three heads have some crazy hot pink lipstick, which is actually pretty accurate to the cartoon. I’d question how that’s regulation, but half the JOEs fight in sports jerseys and take their pets to work, so I won’t bother.

Whether we’re talking Real American Hero or the Sunbow cartoon, Lady Jaye had some weird weapons. In the cartoon she had a bunch of javelins with a myriad of different tips, sort of like Scarlett’s specialty tip crossbow bolts. Here, she comes with two javelins with permanent tips and one with swappable tips. You also get a quiver of tips that she wears slung over her shoulder and across her back. The quiver has a variety of tips peeking out, but these are not removable.

There’s a selection of nine different tips for the one specific javelin and I’m not even going to attempt to decipher what these are all supposed to do. They have various configurations of points and barbs and all are painted with a snappy silver finish. One is clearly a flaming tip with a translucent red flame effect on the end and there are two grapple or harpoon style tips with some string attached. I’d say this is a pretty solid representation of her trademark weapon in the cartoon.

She also comes with a nod to her vintage figure’s weapon, which was some kind of javelin missile launcher. This is cast in all gray plastic and has a removable projectile for the front. I’m just not sure why it also looks like it has a projectile coming out of the back. Like Flint’s shotgun, it’s not something I ever remember her carrying in the cartoon, but I think it’s cool that Super7 is tossing in some references to the toys as well as the cartoon. Still, I think that Hasbro had a better idea of giving Classified Lady Jaye a weapon that actually fired her javelins.

The last two entries to Lady Jaye’s arsenal are the laser rifle and the knife that can be removed from her sheath. I won’t spend any time on these, as we’ve seen the laser rifle already with Flint, and a few times before that, and while I love that the knife is removable, there just isn’t a lot for me to say about it. I’m just glad she has a rifle for when it’s time to stop clowning around with javelins and get her head in the game.

Surprisingly, Lady Jaye does not come with a walkie talkie like most of the other figures, but she does come with a camera on a shoulder strap. This is another nod to the original RAH figure and I don’t think she was ever shown with a camera in the cartoon. It’s nothing tremendously special, just cast in all black plastic and has a pistol grip. But again, it’s a nice bonus accessory that bridges the gap between cartoon and toyline and I’m happy to have it.

I really love both of these figures, but at the same time I feel as if these are the first additions to the line that aren’t complete homeruns. The decision to go with flesh tone plastic instead of paint isn’t a total deal breaker for me, but it will always make these two stand out as a bit different from the JOEs released before and after. And getting the warped and mangled headset on Flint was a major bummer, but not a big enough issue for me to do an exchange. On the upside, both figures are excellent recreations of their cartoon counterparts and there are some great accessories included with each of these releases. These originally retailed at $55 each, but can be readily found at a bunch of online retailers for half that and I would definitely recommend them at that price. With how many figures in this line are turning up at deep discounts, it’ll be interesting to see if more collectors wait for sales. Then again, I’d wager Super7 will be producing a lot less quantities of future waves, so I’ll likely keep pre-ordering. The next time I check out this line I’ll be jumping back to Wave 3 and taking a look at the Cobra Trooper!

Transformers: Masterpiece Trailbreaker(MP-56) by Takara

Me and Masterpiece Transformers sort of split ways some time ago. The last MP figure I bought and reviewed here was Ratchet and that was way back in 2018. And you’d have to go back two years before that for previous one, Ironhide. It’s crazy because I love each and every one of the MPs I own, but somewhere between the rising prices of the line and Hasbro getting much better at their own engineering, I just stopped buying them. I’m pretty sure it was Inferno clocking in at $150 that was the breaking point. I still love the look of that figure, but then Hasbro didn’t do too bad with their Kingdom release of Inferno and in the end I just couldn’t justify the cost. But fast forward to last week when a certain retailer was running a sale on MP Trailbreaker and I decided to get back on that cyber-horse one more time.

The packaging hasn’t changed much in the eight years since I’ve been away. Trailbreaker comes in a fully enclosed box that fits right in with all the other releases. The box is deceptively small, considering how big a figure this is, but that’s because he comes packaged in his vehicle mode and the transformation features some clever mass-shifting fakery. Like the past releases in the line, Trailbreaker’s alt mode is fully licensed, in this case from Toyota, and comes in a clear plastic tray with his accessories and a folded instruction sheet. Let’s start with the auto mode!

Trailbreaker’s auto mode is a Toyota N30 Hilux Pick-Up Truck with a camper-style cap on the bed, something that I did not know when I was a kid. I actually always thought he was a Suburban or something, but what do you want from me, I was just a dumb kid. It’s a nicely detailed little vehicle done in an all black body with a patch of colored diagonal strokes above the rear tires. You get a beautiful chromed out grill and wheels, plastic tires with sculpted treads, translucent red tail lights and translucent orange signal lights front and back. And I really dig having the Toyota brand sculpted across the tailgate. There are the unavoidable seams running through the body and I think Takara did a better job hiding these on some of the other Autobots. But, I will note that these pictures are after transforming him back into his truck mode, so some of mine may not have closed up quite as well as they did straight out of the box, as it was my first time.

You actually get two options for the front grill and bumper: The stock chromed one and the a matte gray version, which I assume is meant to look more like the cartoon. For me, it just looks out of place and it’s a shame to take off that beautiful chrome, so I won’t be getting any use out of the second grill and bumper.

The hood does open, showing off the engine compartment with some detailed components in there. It’s pretty impressive and reminds me of the Alternator toys.

And you also get an optional radar dish to clip onto the top. The dish is chrome and I could totally see myself displaying this on the vehicle most of the time. All in all, I think this is a great looking vehicle mode with some cool surprises and options. Getting the toy into this alt mode felt pretty intuitive, but it’s that very last step of getting everything packed in just right that felt a little trickier than normal for me, leaving a few gaps in the seams. I’m sure I’ll get better with practice.

And here are a few shots of the vehicle mode alongside Ironhide and Smokescreen. Overall, I think he scales pretty well and they look great parked side by side. Now, let’s move on to his robot mode…

I like to live on the edge and try to transform these guys without instructions, even on the first try. Sometimes it works and sometimes it ends in frustration. With Trailbreaker, it worked out pretty well. There was nothing here that felt all that scary or overly complicated and the resulting robot is pretty damn great, but worthy of a few nitpicks to call out as we go. Trailbreaker is a delightfully tall boy who can stand shoulder to shoulder with Ironhide and Ratchet, but most of that height comes from his long legs, as his body is more or less the truck shell folded in half. You get the windshield making up his chest and the hood pointing down to form his lower torso. Meanwhile on the back, the canopy from the truck gives him a clean, squared off backpack. Yes, you can actually trim it down a bit more than I have it in the picture, but I kind of prefer the added bulk. Trailbreaker’s lower half proportions are kind of wonky with his pelvic region and legs looking a tad under-developed for that boxy bod, but it still works for me. Meanwhile, the deco is mostly black and gray, but the addition of the red knees and Autobot insignia do help to spice things up, as does the kisses of chrome on his shoulder mounted cannon and radar scanner as well as the blaster on his left arm.

So, the biggest nitpick I have here is in his sides, which are more than a tad unfinished and allow you peek in and see how the cyber sausage is made. Plus, if you line up your peek just right, you can see through to the other side. It’s not exactly cartoon accurate and makes that part of him look a bit unpolished. You need only look at MP Ironhide and Ratchet to see how much better the sides were handled on those figures. The engineering there is quite elegant the way the plates mesh to fill up the sides, and Trailbreaker here certainly lacks that. I can see the argument that it’s unacceptable for what is called a “Masterpiece” Transformer, but I just can’t get too upset about it.

You get three face plates to choose from, each of which is basically just the front half of the head that detaches. The faces include a neutral expression, a happy expression, and a shouty face. I find the sculpt around the mouth to be a bit soft on all three, but compensation comes in the visor, which has a gorgeous reflective blue paint that emulates light piping when under the right lights. Both the shoulder cannon and radar scanner are part of the transformation, rather than separate add-on pieces. Both look good, but I would have liked the scanner to be bigger, even if it meant adding it on after the fact. I will note here that I like the light frosted finish on the windshield that obscures the junk behind it.

The articulation here is right in line with what we saw on Ironhide and Ratchet. The joints are smooth and strong and the legs have no problems supporting his weight, even in wide stances. I love the range of motion you get in the lateral ankle rockers, which give him a stable platform, and his overall balance is excellent. On the downside, I would have liked it if the head could look up a bit more.

You get three options for his right arm attachments. You can go with the standard blaster, a fist, or a forcefield generator as seen in the original More Than Meets The Eye miniseries. The standard blaster has a gray plastic midsection which allows the barrel to compact itself for transformation. Getting it to lock into the extended mode can be a bit tricky and if it’s not locked in it can flop a bit. The hands are articulated at the base of the thumbs and index fingers, with the final three fingers hinged as one piece. I love having these options, but I will likely use the regular blaster as my default display.

And finally, you get a blast effect that works with either of the left arm attachments, as well as the shoulder cannon. Heck, you can even plug it into the radar scanner if you want to turn that into a weapon. This piece if cast in translucent yellow plastic and pegs into the hole on the attachments. I think it looks best on the regular blaster attachment, as the forcefield projector should really have three beams coming out of it.

It was a real treat coming back to a Masterpiece figure after all this time and with Trailbreaker on sale for $100 down from $150, it seemed like a great opportunity to pull that trigger. There are definitely some areas of improvement to be had here, and I won’t deny he feels like a step down from the Autobot Vans, especially considering how much more expensive he is, but I can still find plenty to love here and I’m happy to have him in my MP Autobot lineup. He definitely made me want to start collecting this line again, but with the prices still being what they are, I will likely wait for another sale before adding any more. Both Grapple and Inferno never sold out at any of the regular places I shop online, and they’ve been around for a long time, so maybe I’ll get lucky in that respect. To be honest, the only figure that I wish I had picked up when he was available was Hound, but I got scared away from him with many of the QC issues that were being reported.

Masters of the Universe Origins (Cartoon Series) Skeletor and Man-At-Arms by Mattel

In case you missed it, the vintage-based MOTU Origins line has now become a Mattel Creations online exclusive, and I’ve decided not to follow it there, because I’ve already got pretty much everything I want out of it. And if I wanted any reassurances that I made the right decision, Rokkon sold out in stupid fast when he went up a few days ago, and I’m done subjecting myself to those kind of shenanigans just to buy toys. Besides, most of the figures in this extended stage of the line I have as Classics releases, anyway. Of course, Mattel has re-launching the Origins line at retail as the Cartoon Series with new versions based on the Filmation cartoon, and god help me, I’m here for that! Last month I checked out He-Man and Beast Man and now I’m back to check out Skeletor and Man-At-Arms.

Oh God, these new card designs are gorgeous! The colors are so vibrant and you get the cartoon style Castle Grayskull in the background, along with the Cartoon stickers on the front of the bubble that mimics the Filmation logo. It’s a shame they couldn’t put Filmation on there, but again I’m guessing it’s some kind of copyright thing. The figures look so amazing in these packages, but I’ve got to tear them open. Eventually I’ll probably pick up an extra He-Man and Skeletor just to keep carded and hang on the wall next to the vintage-style versions. Let’s start with Skeletor!

It’s amazing that so simple a figure can put such a big smile on my face, but this Filmation Skeletor does indeed have me grinning ear to ear. We’ve seen animated versions of this bonehead a few times, both from Mattel and Super7, and they were all good, but I think there’s something about the simpler style and price point of this Origins version that makes it work so well as an animated style figure. The colors are beautiful with that one-two punch of pale blue and purple mixed with the black undies and yellow face making this a striking figure to behold. These cartoon versions feature new body bucks, which stand a bit taller than the vintage-style Origins figures, but are still modular in design and Skeletor borrows just about everything from the He-Man buck except the boots and the new armor pieces. I also like that we are getting two accessory holding hands, rather than the left slap-hand.

The head sculpt is a near perfect homerun to me. My only nitpick here is that I think the teeth are sculpted a little too soft, or perhaps the face could have used a wash to bring out detail like the line art. On the other hand, I’m not sure if that would have made the portrait look too complex and stray away from the simpler animated look. Still, in the end, I’m very happy with what we got here. The hood and face are both part of the head, which allows the whole thing to articulate together.

Skeletor comes with four accessories, the first of which is his iconic Havoc Staff. This piece features a purple staff and a white head, which looks great. The sculpting on the ram head is really nice. I did find that Skeletor’s grip is a little loose for all his accessories, but squeezing it closed seemed to do the trick.

Next up, you get his version of the Power Sword, which is kind of a weird inclusion for a figure based on the Filmation cartoon, but I’m still happy to get it. It’s the same accessory we’ve seen before and since a few of my vintage-style Origins Skeletors came with the half-sword, I’ll be giving this to one of them.

And finally, you get two of the Masks from the episode Masks of Power. These are the golden masks that baddies for hire, Aran and Oona, put on and get transformed into the evil sorcerers, Demos and Tyrella. Both masks are cast in gold plastic and are fully realized heads with sockets so they can be placed on any of the Origins figures. It’s a really cool idea and it kind of makes me hope we get an Aran and Oona two-pack somewhere down the line. With the modular nature of the line, that would be an easy release. OK, let’s move on to Man-At-Arms…

Duncan got a pretty big facelift for the cartoon, and despite my love of the vintage line, that figure always seemed kind of weird to me, because I was so used to seeing Filmation Man-At-Arms. This figure features the same body as Skeletor, including the boots, with an all green body suit, orange grieves, brown boots, a blue belt and brown diaper. On the other hand, he gets brand new chest armor, as well as armor pieces for his shoulders and forearms, all cast in orange to match the grieves. Like Skeletor, the colors on this figure are wonderfully vibrant and really evoke the colorful nature of the cartoon. I also dig the full armor on both arms more than the vintage style figure.

The vintage Man-At-Arms was an ugly cuss. Past figures slapping a mustache on him helped a little, but here we get the full on cartoon Duncan portrait and he looks great. The simpler sculpt makes it feel more like the cartoon than the Classics version and I love that the head and helmet are separately sculpted. You also get a nice pearlescent finish to his helmet and bright orange panels on the sides. This portrait is really well done.

Duncan comes with his giant mace, which I really don’t remember him ever carrying in the cartoon, but I could be wrong about that. It’s a lot more bulbous than the mace included with the vintage-style Origins figure, so it’s nice we got a newly sculpted accessory unlike Beast Man’s crappy whip. And while this may not be a weapon I associate with the Filmation cartoon, I’ll still likely display it with him, so he has something to bash Skeletor’s goons with.

And he also comes with the Stasis Ray, which is awesome. I love all the Eternian tech depicted in the cartoon and this thing was one of my favorites. The sculpt is detailed enough to make it look good, but doesn’t go overboard and torpedo the animated style. For whatever reason, this device really stuck with me and it’s cool to finally have an accessory of it.

Four figures in and I am absolutely loving this line! Skeletor looks as iconic as all hell and they did Duncan proud as well. I’m also chuffed to be getting all of these episode-specific accessories with these figures and I hope that’s something that continues throughout the line. At $20 a pop, the price on these has crept up a bit since the line was first introduced, but with additional accessories and lots of brand new sculpting, I still think they’re a pretty good value. How deep will I go on these? Only time will tell, but I’m definitely in for all the main characters at least. I believe Trap-Jaw and Teela are up next and due to arrive next month, so I’m definitely looking forward to them!

Super Cyborg (Transformers) Good Bye Megatron by Super7

By now we all know that Super7 has struck deals with Hasbro to make toys from their original properties. We’ve seen both Transformers and GI JOE released as Ultimates and ReAction figures. But Super7 has also crossed these franchises over to their rather unique, and kind of bizarre, Super Cyborg Series. According to Super7’s own write up, these “highly articulated” 12-inch figures are inspired by Takara’s Henshin Cyborg figures, which had transparent bodies to show off their inner workings. For the Transformers we got Bumblebee and Optimus Prime, as well as the Megatron I’m checking out today. Megsy here is supposed to be inspired by Takara’s re-release of the original toy as Good Bye Megatron, commemorating his death (and rebirth) in the movie. It all sounds pretty cool on paper, but a lot of these claims don’t really hold up in execution, and at least one is an outright fib, so let’s dig in and see what Super Cyborg Megatron is all about!

I do really love this packaging! Megatron comes in a beautiful window box. You get a G1-inspired grid pattern with the classic Decepticon purple and black deco. There’s a nice piece of art of the original toy on the bottom right, alongside the Super Cyborg logo and The X-Ray Action Figure! exclamation. The window has Good Bye Megatron printed across it and displays the figure really well. The box is sort of collector friendly, in that you can open it and remove the toy without damaging anything, but once you cut the ties, there’s no real easy way to display the chest panel the way it is before it’s taken out. I’m OK, with that, as the figure displays in the box really nicely with the panel on, but it’s something to consider before opening it. Oh, and what’s that up in the top? “7 Points of Articulation!” Really, Super7? Is that what you would call “Highly Articulated?” Because that’s what you call it on your website. Yeah, that’s the blatant fib I was talking about, and I really don’t know why they would put that in the product listing when it simply isn’t true. At least they are honest about it on the box. Anyway, Megatron comes out of his package nearly ready for display, you just have to attach his fusion cannon to his arm, and we’ll slap on that chest plate to start out with.

The figure presents a really crisp and clean animated looking Megatron and I dig that a lot. There’s definitely a bit of stylized design going on here, as the head seems like it’s intentionally oversized. The painted finish on this figure is extremely nicely done with satin silver sheen mated with some matte blue for the insides of the legs and arms, and some red, yellow, and blue on his ab panel. The fusion cannon is left as bare plastic and has a glossy sheen to it, while the bare plastic fists are matte finished. The sculpted detail is confined to some panel lines and vents in keeping with the simple animated look, but there’s lots of cool stuff going on in the back. I don’t really get much of a Henshin Cyborg feel off this toy, if anything it gives me more of an understated Shogun Warriors vibe. But hey, either way this is a beautiful looking figure!

The head looks good, but again is a bit too big, which I’m pretty sure was an intentional style choice. The face is a tad soft in the sculpt, but I still think works well for the figure. You get a pair of bright red eyes and the “helmet” is bang-on for the animated look. The Decepticon logo on the chest is a perfect print.

The seven points of articulation include a turning head, arms that rotate at the shoulders, fists that swivel at the wrists, and the legs swivel at the knees. The swivels in the fists are really only useful to turn the right hand sideways when he raises his fusion cannon to fire. And yeah, it’s not quite correct, because Megatron usually swivels his arm so that the cannon is on top rather than on the side. It would have been cool to sculpt that arm straight and give it a bicep rotation. The knee rotation is nice to angle the legs away from each other a bit so that he doesn’t look quite as rigid in his stance. But yeah, Highly Articulated this figure is not, and that goes a long way to undermine the Takara Henshin Cyborg inspiration, because those figures actually were highly articulated.

The gimmick here is the removable chest, which reveals the gorgeous sculpted interior of Megatron’s inner workings. I love how they executed the look of this with the clearly defined gears that would move his arms and legs and all sorts of other bits and bobs that make Megatron function. There’s a lot of purple and blue here, along with more of that sumptuous satin silver and some red and black paint hits thrown in for good measure. The whole thing is a cool balance between high detail and stylized animation. But again, does this really invoke the Cyborg Henshin line for me? Nah. Apart from letting you see inside the figure, it’s a tenuous connection at best.

For me, Super Cyborg Megatron doesn’t really live up to what its designers intended, but that’s not to say I don’t like the figure. I actually do! It’s a really unique display piece, and I’m always down for adding an animated style G1 Megatron to my collection. But I don’t think the Cyborg Henshin homage works and I don’t appreciate them calling this highly articulated on their website. Another sticking point for me is the retail price of $85, which is kind of steep. Thankfully, I picked up mine during the holidays off of Amazon when it was already discounted, had an additional $20 off coupon, and I had some points to throw at it. In the end, I brought him home at about $40 and I’m glad I did. Since then I’ve also been able to get Bumblebee for the same price, so I’ll have a look at him here at some point in the near future.

ThunderCats Ultimates: Reptilian Reinforcements by Super7

In my effort to get through all of Super7’s Silverhawks, I purposely set their ThunderCats and GI JOE lines on the side burner. But now that I’m caught up with them, I’m going to spend a lot more time with the other Ultimates lines. I already started digging back into the JOE Ultimates and now it’s time for the ThunderCats! And while I’m anxious to get to the recently arrived wave of ThunderCats, before I do, I thought I’d double back and take a look at Super7’s trio of Evil Reptilian Mutant troop builders!

Yeah, how cool is it that Super7 took the took the Ssslithe body and created some army builders off of it! Of course, Ssslithe alone represented the Reptilian Mutants in the bulk of the cartoon, but the race as a whole made appearances in several episodes. Not to mention we got to see the ThunderCats demolishing a whole army of mutants in the intro before every episode. Super7 represents these nameless Reptilian from Plun-Darr as The Warrior, The Guard, and The Brute. These figures were released as their own wave and came in the same style packaging that we’ve been seeing all along, so basically window boxes with sleeves that lift off the top. There’s some original character art on the backs along with a little blurb about each one. Let’s unleash these raunchy reptiles onto Third Earth, and start with The Guard!

As already mentioned, each of these figures are repaints of the Ssslithe body, but accessorized with different outfits and heads. This body was great the first time around and it still holds up incredibly well. There’s sculpted scales over every inch of his skin and I just love his stocky build and hunched stature, as well as how the head just juts from the center of that hump. The crest of fins running from his head down his back is really cool too. The Guard features a dark olive colored skin with blueish white paint on his chest, palms, and the undercarriage of his tail. He wears a yellow tunic that’s actually made of softgoods and hangs off his left shoulder and is tied around his waist with a crude rope. It’s not the first time we’ve seen cloth in this line, as it was used on Jaga’s cape and on Pumm-Ra’s cloak, but it’s cool to see it again here, especially on a lowly army builder. He has mismatched cuffs on his ankles and a bracer on his left arm.

Super7 completely re-sculpted Ssslithe’s head three times to offer different expressions and these new noggins are spread out with two different heads included with each of these figures. Gone is their leader’s head piece and instead of the fin-like ears, we get simpler pointed ears. The Guard has one head with the mouth closed and the one with it opened up all the way and the eyes a little wider, and both look really nice. The head’s deco matches the two colors used for the body, and you get some bright yellow paint and sharp black irises for the eyes, and some bright red for the exposed tongue.

Each of these figures comes with one weapon and two sets of hands. The hands offer tight grips and looser grips, although the looser ones are kind of like grasping hands as well. The Guard comes with a gray club that looks like it’s meant to be fashioned out of bone, and it fits really well into the tighter gripping hands.

Next up is The Warrior and he’s been repainted in a sort of hunter green with a blue belly, palms and under-tail. He has a sculpted furry diaper with a gold belt and a shoulder strap holding a piece of armor on his left side This whole rig is sculpted as one piece and fitted onto the figure. He also has mis-matched cuffs on his wrists and ankles, all of which are different from what we saw on The Guard. The shoulder armor does have a habit of sliding down his arm, so I will likely pop a bit of blue tack under it to hold it in place a little better.

The Warrior has a repaint of the closed mouth head we saw with The Guard, but he also introduces a second head with the mouth only slightly open and wide eyes. He looks surprised, like he’s about to get a beatdown from one of the ThunderCats. Once again, you get the same deco on the head as on the body and this fellow’s eyes are painted a lighter shade of yellow.

The Warrior comes with a spiked flail with the ball connecting to the handle by a piece of bendable wire. Chain would have looked better, but the wire does allow for a bit more dynamic posing as it will support the weight of the ball at certain angles.

The Brute has a dark green, almost grey skin with gray for his chest, palms, and undertail. He’s wearing a sculpted furry diaper similar to The Warrior’s, but with a shoulder strap going over the right shoulder and no shoulder armor. He’s got the same arm bracer as The Guard, but now on both forearms, and he has recolors of the mismatched ankle cuffs that we saw on The Warrior. I think I like the coloring on this one the best, but I also think his outfit is probably the least interesting of the three.

Here we get a closed mouth head and a one with the mouth slightly agape and the eyes just a smidge wider. I really love the slight spectrum of expressions on the three heads provided for this wave. They all have some wonderful personality for a bunch of nameless goons.

The Brute comes with a spiked club, which is fine and all, but I would have preferred an axe or something else since we already got a club with The Guard. I suppose I could always give him one of Ssslithe’s extra weapons if I want to.

These three reptiles were a nice surprise for me when they were revealed and for what they are I think Super7 did a really nice job with them. Sure, they’re really milking the sales out of that body for all it’s worth, but I like that we got new heads and outfits with them all, rather than just straight repaints with a few minor tweaks. The only downside of these guys is, like Ssslithe, they take up a lot of shelf space and my ThunderCats display is getting pretty congested as it is. I’m interested to see if they do something similar with Monkian and Jackalmen, but I guess that will depend on how well these guys sell. Either way, it’s great to bolster the Evil Mutant forces a bit, because I’ll need plenty of them to attack the giant Cat’s Lair when it eventually arrives!

DC Multiverse (Rebirth): Supergirl by McFarlane

Holy shit has Todd been busy this year! It seems like every other day we’re getting more reveals of DC Multiverse figures as well as some amazing Super Powers stuff. For the most part, I tend to play the waiting game on this line, as many of the figures do wind up on deep discount, but there have been quite a few releases that I’ve been pre-ordering as of late and Supergirl here was one of them!

This is at least the third version of Supergirl released by McFarlane in this format. We also got an Injustice 2 version based on the video game and a version from The Flash film. Neither of those interested me at all, but I’m definitely down for anything they do from the Rebirth comics. Kara Zor El comes in the standard DC Multiverse window box. She’s a Gold Label release, which I originally thought made her a Target Exclusive, but I’m sure I’ve seen her pop up at some other online retailers since. As usual, the box displays the figure really well and the side panel calls her out as the Rebirth version. And, it’s sort of collector friendly packaging. You can get the figure out, but if you want the stands and the collector card, you’re going to have to rip them off the cardboard backer.

And here she is out of the box and there’s a lot to like here, but I do have some quibbles. The biggest one is the decision to go with what look like boots going up all the way to her skirt. The Supergirl that I remember from Rebirth had boots that went up past her knees and then you got a little flash of bare thigh before the skirt. Maybe she adopted this look later on? I don’t know, but I’d prefer the look that I associate with the character more than what we got here. With that having been said, I think she looks pretty good for what she is and the rest of the figure looks pretty close to the Rebirth character design. I like the shade of blue they used for her top, the S-Shield is printed very sharply, and the red looks great. The sculpted belt is painted gold and the cape is actually softgoods, which is a welcome treat.

The portrait looks good, although I don’t really think it depicts any specific artists’ style from the book. The hair is sculpted really well and I like the way it curls down at her shoulders. Obviously, it impacts the neck articulation, but not as bad as I expected. The facial printing is sharp, she’s got pretty blue eyes and a cute little smirk. McFarlane can be really hit and miss on their comic based portraits, but I think this one is pretty solid.

The articulation follows the standard DC Multiverse formula, which is mostly excellent, but is held back here by the skirt. There are no slits in the sides, so it really hinders her hip articulation and keeps her from achieving any wide stances. And as always I will bemoan the lack of thigh swivels and those bulbous ankle joints, which tend to look really bad on the ladies. As you might expect, her hair gets in the way of looking up for those flying poses. Everything else is fine and her double hinged elbows and knees can get some really tight bends. Kara only comes with one set of hands and those are fists, which is fine by me as they work for flying or for punching.

In addition to the standard black disk stand, you also get the clear flight stand that turns up every now and then. These have an adjustable grabber to wrap around the figure’s waist. A lot of people seem to like to rag on these, but I’m always happy to find it included. It is a little flimsy, but still a decent bonus for a $20 figure, and it works just fine to display the flyers in nice hovering pose. You can also remove the grabber and just use the base as it has a peg hole to stand the figure.

If I had to level one major nitpick against McFarlane’s comic figures is they tend to take liberties when translating the artwork into action figure. And granted, Kara here gets the look about 80% right, if I’m using my highly precise, and not at all arbitrary, scientific scale of deducting 10% off for each thigh that should have been bare. Again, maybe this was the leg look she adopted at some point during the Rebirth run, but it wasn’t in any of the books I read. No, seeing a flash of plastic skin isn’t that important to me, but why not stay accurate to the costume, eh? Either way, I dig this figure a lot and I’m glad I picked her up. Even if she is a far cry from the absolutely fantastic DC Icons Rebirth Supergirl figure, which I should never have let leave my collection. Yeah, always going to regret letting that one go…