Masters of the Universe (Masterverse): ’87 Movie He-Man by Mattel

When Masterverse was revealed it seemed to be focused on the Netflix series and I wasn’t interested. But then it grew to be a giant melting pot, including all the classic characters. Still, I managed to resist because I already have those figures as part of the MOTU Classics line, and I’m also re-collecting them in Origins. But when they started doing Princess of Power, I began collecting those, and now I’ve added two more with the ’87 movie versions of He-Man and Skeletor. While I haven’t gotten around to reviewing any of those PoP figures, I decided to push these two to the head of the line. So let’s check out He-Man!

I’ll go on record by saying that I’m pretty fascinated by the 87 MOTU movie. I was 15 when it was released, so I didn’t have too strong an attachment to it back then, but I re-watch it from time to time. It’s a bizarre movie with some great highs and lows, an interesting behind the scenes history, and about 90% of it feels like its a struggle between ambition and reality, with reality winning the day. We got a few movie characters in Mattel’s Classics line, and Super7 did some as well, but this is the first time we’re seeing this version of He-Man as a mass release in the toy aisles, and that’s pretty cool. Movie He-Man is a Deluxe release, which means he comes in a wider window box and has some extra goodies. The package design is surprising to me, as it doesn’t go for the obvious green stone Grayskull motif. What we get is certainly fresh and new, but just doesn’t feel all that iconic. The figure comes on a clear plastic tray against an illustrated gray stone backdrop, and everything is collector friendly.

Here his is out of the box and ready to take on whatever 20th Century Earth and Cannon’s limited budget has to offer. And I do really like a lot about what Mattel did with this figure. This reimagining of He-Man is definitely one of the high points of the film for me, and this figure conveys that look very well. I particularly love how layered the figure is, with most of the costume being sculpted as separate pieces and attached to the body. Only the undies, leg and bicep straps, and boots are part of the body itself. This gives the figure a lot of wonderful depth. There’s some excellent detail sculpted into the armor grieves, shoulders, and that left wrist bracer. All of these pieces are cast in a rich bronze with some wash to bring out the detail. You get similar fixtures as part of the belt buckle and the medallion on his chest. The sculpted muscles are well-defined, although they look a bit awkwardly pinched at the elbows, which was clearly done to improve articulation, so I’ll take it. He-Man’s cape is made of a very light red cloth, connects at the shoulders, and has a gold ornate pattern across the bottom edge.

Behind the cape is a scabbard for his sword, and this is an interesting design. The scabbard itself only houses the last quarter or so of the sword’s blade, with the top portion being secured through a loop up near the top of his back. It works well, and since it’s covered by the cape, it sort of creates the illusion of being a full scabbard. He-Man also has a pistol holster on his left hip, and two dagger sheathes attached to his right leg, so he can comfortably carry all four of his weapons. Although, I think I have the daggers switched in my photos. They will each fit in either sheath, but I think the more ornate one is supposed to go up high.

OK, so let’s talk about these heads. You get two, and I think this one is supposed to be an approximation of Dolph Lundgren and I’m going to guess that Mattel didn’t have his likeness rights, because I refuse to believe this is the best they could do. Now, accepting that this is not Lundgren, I don’t dislike this head, as it looks like it could have been based on concept art for the film. It kind of looks like they wrote an algorithm to see how much Lundgren they could infuse into the portrait without getting smacked down by lawyers. The hair sculpt is similar to what we saw in the movie, and if I’m being honest, the portrait just works fine for me. I think it looks good on the figure, although I’m willing to bet most collectors will be disappointed at not getting the real thing.

The other option is more of a classic He-Man noggin, and I like this one too. The face is very traditional, as is the poufy coif of hair. In the end, I’ll likely display the figure with the first head, just because the hair sells it as the movie figure, even if the face doesn’t. But I’ll still alternate heads a bit for the pictures in this review.

The articulation here is pretty good, although I have a few little gripes. The upper body is all great, with a pretty good ball joint under the chest and a ball joint in the neck. I especially like what we got with the arms. There are rotating hinges in the shoulders, swivels in the biceps, double-hinges in the elbows, and hinged pegs in the wrists to swap out between the two sets of hands. You get one set of accessory holding hands, one left fist, and one right flat hand. I really wish we had gotten a full set of fists and a set of relaxed hands, as just one of each feels kind of weird. The legs have decent ball joints in the hips, swivels in the thighs, double-hinged knees, and hinges and lateral rockers in the ankles. The lower hinges on my figures knees are fused, so that’s a bummer. My guess is I can free them with some heat, but for now they’re useless.

I am very pleased that the arm articulation allows He-Man to double-hand his sword! And speaking of swords… let’s check out them weapons!

The two daggers are cool little pieces, and they look great paired up on his right leg, as either last resort weapons, or just to throw at Karg’s ugly face. One is very simple, with a utilitarian gold hilt, no guard, and a double edged blade. The other has a more ornamental hilt and guard, and looks like it could be some special artifact from the bowels of Grayskull. These fit well in either sheath or gripping hand.

Next is the laser pistol. I’m not sure if having He-Man carry a gun in the film was controversial or not, but I loved the idea. Eternia is all about that mix of swords, sorcery, and tech, and I’ve always adored fantasy-sci-fi like Flash Gordon where laser guns coexist with swords. The gun has a cool sci-fi design, but sadly He-Man does not come with a trigger-finger hand, and this gun has a really pronounced trigger guard, so he looks kind of weird holding it. I suppose we can chalk it up to Trigger Discipline, and maybe that’s part of a lost PSAs planned for the end of the movie.

And finally we have his trusty sword, and this is a beauty. It’s a huge departure from the design seen in the toyline and the cartoon, and it looks more like it’s patterned after Conan’s theatrical blade, but I love it. The grip is ribbed, and the guard and pommel are painted in an aged bronze to match He-Man’s armor pieces. The blade is left as bare plastic, and while I would have loved some silver paint here, it still looks fine.

I don’t have the Super7 figure to do a direct comparison, but having looked over some pictures, I think this one holds up remarkably well. Indeed, if you forget about the head for a moment, I’d say I like this one better than what I’ve seen of Super7’s. And to be fair, I don’t think Super7 did all that great a job with the Lundgren likeness. Either way, I am really happy with how this figure turned out. A better selection of hands would have really boosted him a lot higher in my eyes, but even as he is now, I think he’s a great figure and lots of fun to play around with. Next week, I’ll circle back and check out his nemesis… Skeletor!

Masters of the Universe Origins: Mekaneck and The Ground Ripper by Mattel

In case you missed the first memo, and the second, and possibly the third… Marvel Mondays are no more. This will give me a better opportunity to spread the love around to all the other toylines that I collect. Today, I’m ripping into another Masters of the Universe Origins release with a new figure and vehicle bundle… Let’s check out Mekaneck and The Ground Ripper!

The packaging here holds no surprises. You get an elongated window box with an extended back flap. There’s some bitchin vintage-style art of Meka speeding along on the vehicle, and the window shows off all the goods. My only gripe here with the packaging is that the alternate head for the vehicle and Meka’s accessories are sealed to the cardboard tray in bubbles, so you do have to tear them open to get everything out. I’ll still likely keep the box, but it just isn’t quite as collector friendly as I would like. Let’s get to ripping, and we’ll start with the figure first!

Mattel did a great job recreating the vintage figure for this Origins update, as it is absolutely spot-on! You get a brilliant shade of blue plastic for the torso, arms, and legs with the sculpted bracers left unpainted, and the hands flesh colored. The belt is painted green, the furry diaper is black, and his boots are cast in an almost pearlescent silver. Just like the vintage figure, Meka’s chest piece is borrowed from Stinkor. Or is that the other way around? This time it’s cast in bright red plastic with some very nice silver painted trim on the front. Unfortunately, it’s a bit loosey-goosey and I don’t remember having that problem with Stinkor’s, but either way it’s no big deal. I really dig the coloring on this figure, as the red and blue just look spectacular together.

The head sculpt is a dead ringer for the original figure, with an almost pyramid-like helmet exposing only the lower half of his face. The giant triangular goggles are gray with mirror-finish lenses, which were a nice surprise. I’m not sure if that’s paint or actually a little vac-seal action, but it looks great and adds a little premium kick to the figure. I also like the way the extended piece on his chest armor synchs up with the cutout for his face. At the right angle it almost looks like its covering it.

As with the MOTU Classics version, Origins Mekaneck uses an additional neck piece to work the extending neck gimmick. You simply pop off the head, reattach it to the extended neck, and then attach that to the body. Origins has been sticking a little closer to the original play gimmicks than Classics ever did, so I guess I’m a tad disappointed it doesn’t have the neck extending gimmick from the vintage toy. Then again, it makes sense with the heavy reuse of parts in this line. At least, maybe since they repeated the Classics engineering here, they should have added a longer neck piece too. Still, it works fine and I’ll likely keep him displayed with the extended piece to show off his special talent.

You also get an orange club, styled very closely off the original figure’s accessory. Let’s move on to the Ground Ripper!

This is my first experience with this vehicle, since I never owned the vintage version, and we didn’t get one as part of Classics. It’s a simple one-manned vehicle designed to speed warriors into battle, and from what I can see this Origins version looks to be extremely close to the vintage toy design. The body is cast all in green plastic and features some very sharp and deep-sculpted detail, along with some well-placed stickers to spruce things up a bit more. The vehicle rolls along on two large back wheels and a smaller front wheel, giving it a bit of an Eternian dragster vibe. Sadly, it’s missing the ripcord gimmick that allowed you to pull out a serrated plastic strip and make it go. It doesn’t seem like it would have required a lot of engineering, and while I knew ahead of time there would be no ripcord, it still bums me out a bit.

You get two options for the vehicle’s head. The one that comes attached in the box is very similar to the original toy with stickers for the eyes and a slightly bent beak at the front. This piece also has a rather large instrument panel on the dashboard, also represented as a sticker.

The second option is a lot more bland and looks more like a robotic dragon. There are no eye stickers, and everything is very angular. The dashboard detail on this head is made up of two narrow sticker strips. I’m not sure where the inspiration from this head came from, but I guess it’s a good look if you find the first a bit too goofy. But, I prefer the first one to this by far. I suppose if I ever got a second Ground Ripper, I’d be up for displaying one with each head.

The Ground Ripper fits most of the regular style figures in the line and has a seatbelt to hold them in. I like the way the driver’s feet can touch the pedals, but with the belt on, their hands can’t reach the dashboard console. Still, the figures look pretty good in the seat and it’s fun to zip them around!

I love The Ground Ripper and I really dig Mekaneck, but I have to ask why bundle the two together? If they had to bundle a figure with this vehicle, I wish it had been a troop builder of some kind because I would have been more likely to buy a second. Maybe a Palace Guard or a variant comic-repainted figure would have been a better choice. It’s also worth mentioning that now mint-on-card collectors will never have an Origins Mekaneck to hang on their wall. Nope, that doesn’t effect me, but it still makes this seem like a misguided bundle. I picked this set up for $35, and if you break that down to twenty for the figure and fifteen for The Ripper, that seems like a pretty square deal. All I can say is keep the Origins vehicles coming, they are loads of fun!

Masters of the Universe Origins: “Flying Fists” He-Man and “Terror Claws” Skeletor by Mattel

Holy crap, that title is a mouthful, innit? I’m overdue for visiting with the MOTU Origins line, and since I have relatively new versions of He-Man and Skeletor on my pile of figures to open, I decided to knock them both out today! These are both Deluxe figures, which means they cost a little more than the regular ones, and come on bigger cards, and lots more stuff!

And wow, don’t they look so good in the packages! The presentation here kind of reminds me of the old rack toys, only actually good and not at all crappy. The character art looks amazing, but Mattel could have just as easily let the bubble do all the talking, because there’s so much cool stuff packed in here. Exposition explosions tell us that He-Man swings his arms with awesome might, while Skeletor swings with fearsome fury! Which is better, YOU DECIDE!!! This is a line that constantly tempts me to get doubles to keep one sealed, because they look so good in package. Let’s check out He-Man first!

Flying Fists He-Man is basically regular He-Man with gorgeous vac-metal armor encasing his manly torso. His wrist bracers and belt are painted bright red, and he has white fringe around the tops of his boots. The armor has a beautiful mirror silver polish with gold trim around the arm holes and waist, and a red H emblazoned on the front. His back has a large bracket so he can store his preposterous weapon, and yes it does make him very back-heavy. And in keeping with the vintage gimmick, He-Man does indeed have arm swinging power, which is activated when you rotate him at the waist left or right with the help of a grooved wheel at the bottom of his back. This is an absolutely beautiful figure that really gives Battle Armor He-Man a run for his money.

You get two portraits with the figure, and that is awesome! I absolutely love how many options we now have for swapping heads between regular He-Man and all the other flavors. The one that comes on the figure is my favorite of the two, and I can easily see myself displaying this on my regular He-Man as well. I’m a bit conflicted on the other one. I really like the work they put into this, with the windblown hair and the open mouth, but I’m not sure the end result really conveys what they were going for. Still, a nice option!

Flying Fists He-Man introduces two new weapons to his arsenal, and these are some real Rube Goldberg kinda stuff! The weapon is sort of like a mace, but with a huge spinning wheel with three balls at the end of each arm. It looks absolutely ridiculous and it seems completely impractical. But, we’re talking about a world with a robot elephant as the fire marshal, so when you put it in the proper context, I’m sure this thing makes perfect sense. The shield is pretty out there too, but I like it a lot more. It’s got spinning blades on it, which seems like it would be good for offense and defense. Both of the weapons feature more of that gorgeous vac-metal finish, and as demonstrated earlier, the mace weapon can store on He-Man’s back. Laugh as I might, if I saw a He-Man coming at me with this shit, I would still run for my life.

He-Man also comes with his trusty power sword, and this is a fantastic accessory, because it isn’t the crappy half-sword that came with the original He-Man release, so you know this is getting handed off to my regular He-Man as soon as I’m done with this review! I can’t help but think it would have been cool if this got the vac-metal treatment too, but I’m still happy to have it. OK, let’s check out Skeletor…

As with He-Man, Skeletor uses a lot of the same parts we’re used to seeing on the character, but he also has some shiny new vac-metal plate armor. While He-Man got his whole torso covered, Skeletor only has his covering his upper chest, so he can still show off those washboard abs. The new armor has a skull fixed right in the middle and a gorgeous purple tint to it. My only complaint with this figure is that, apart from the chest armor, he looks kind of bland. I think I’m missing the wrist bracers, and I’m wondering if they omitted those so his Terror Claws would fit better. Naturally, he has the same arm-swinging play feature as He-Man, and he can also store his ridiculous new weapon the clip on his back.

Once again, you get two heads with the figure, and I absolutely love these. The regular one is just so expressive, even if I’m a bit unclear on what the expression is supposed to be. He kind of looks like Beast Man just brought him a dead rat as a present and he’s genuinely touched by the offering. But the second one is just pure money. Skeletor looks so damn happy here, like he’s so proud of his ridiculous new weapons and can’t wait to try them out. These are both great, and they will likely spend some time on my regular Skeletor figure.

Of the two figures, Skeletor seems to have made out better in the accessories department. I was surprised to see that they included his trusty Havoc Staff, considering how much else is here. I’m sure it didn’t break the bank for Mattel to throw this in there, but it’s a welcome bonus nonetheless.

Next up is the white snappy dragon thingy, which is roughly comparable to He-Man’s spinning mace. It makes me wonder why this didn’t get top billing for the figure over the Terror Claws, but it’s probably because they couldn’t think up a cool name for it. As I’m pretty sure I mentioned when reviewing the Classics version of this figure, it looks like Skeletor cut off Sky-Lynx’s head and turned it into a grabby arm. I totally dig it.

And finally, we have the main attraction, which are the Terror Claws. These clip onto Skeletor’s wrists and give him giant tearing appendages. And much like He-Man’s spinning mace, I find these hysterical to look at, but I’d pretty much shit myself if a skull-faced assailant came after me with them. I like the little sculpted detail added to them, and my one complaint would be that I wish they had added pegs for the hands to grip onto like they did with the dragon chomper weapon. They still stay put fairly well, but pegs would have been even better.

I think it’s safe to say that every time I open a new MOTU Origins figure, I am absolutely delighted with the purchase. These figures are just so damn fun, and I’m very happy to see that Mattel is going all out. For a line that I originally swore I would never collect, this feels like the absolute best values to be found in the current action figure market. I’m also thrilled that Mattel has been keeping the play gimmicks alive in these figures, which really sets them apart from the more collector-driven Classics line, where they were mostly omitted. Keep them coming, Mattel!!!

Masters of the Universe Origins: Stridor by Mattel

My MOTU Origins backlog may not be nearly as bad as other lines, but there’s still a few things I’m behind on. Case in point, poor Stridor has been waiting to be opened for a while now, and it’s well past time we let this mecha-horsey out of the stable. And boy am I excited! I love animals, and I love robots, so it stands to reason that I love robot animals like Stridor!

The packaging for this line continues to kick all sorts of ass, thanks in no small part to the vintage-style artwork on the extended back panel. It shows He-Man charging into battle atop Stridor while Fisto gets ready to lay down some righteous fist on Skeletor, who approaches in The Roton! Oh yeah, baby! The Origins Roton is coming! Ah, but let’s not take any thunder from Stridor, because he looks all sorts of awesome on display in that window box! Give me a sec to carefully open this box (because it’s a keeper!) and let this electric equine out to trot!

Stridor comes out of the box more or less assembled. You really just have to attach his front guns and he’s good to go. The design is very faithful to the original vintage toy, but with a bit more detail in the sculpt, and now fully articulated legs! You still get the mostly brown body with some lovely silver paint on the neck, head, and ass. You also get some additional silver paint picking out the joints and hydraulics on the legs, which looks quite nice! The orange here looks a lot brighter than what I remember from the vintage toy, and I certainly dig that. The tail, front guns, and head armor all add some bright red to the colors, making this figure’s deco pop brilliantly! What a fantastic looking toy this is!

In addition to the sculpted vents and mechanical bits and bobs, the toy makes use of some well placed stickers to add some detail. These include the vents between the legs on the front, the instruments on the back of the seat and in front of the ass-cannon, the dash board controls, and the heraldic images on each side of the body. I’m not sure what the collector consensus is on the stickers, but I really dig them. They evoke the feel of the vintage toys, and I’m sure they help to keep the cost down on these toys as well.

Stridor comes with the vintage-style armor for his head, which can be removed and swapped out with a more modern look. The modern armor covers more of the head, encompassing the nose and adding holes for the robot horse to… breath? I dunno… maybe that’s where he expels exhaust. There’s a lot more sculpted detail in this armor, including interlocking scales around the top of the neck, and overlapping plates on the snout. The longer spike and the shape of the eyeholes conspire to make him look a lot more aggressive. I like them both, but I think I’ll go with the vintage one for display.

The added articulation in the legs is a welcome treat, with three joints in each leg: At the top, knees, and ankles. The back legs are also ratcheted, so they can easily hold Stridor as he rears up on them. The figure is also balanced well enough to pose like this without any support, which is pretty damn cool. There’s a little articulation in the neck, but not a lot of movement there. Stridor’s jaws will open and snap shut again, so watch your fingers when you’re feeding him sugar cubes, or energon cubes, or whatever! The ass-cannon can turn left and right, and the two front guns can raise and lower a little. I do have a bit of a gripe with the front guns, as they have a habit of falling out when rotated.

Naturally, Stridor has room for a rider, with the rider’s legs going into the body, more like a car than a horse. It works really well, and Stridor can pretty much handle any of the normal Origins figures. Sorry, Ram Man… Not you! You have to walk! Or bounce, or whatever the hell it is you do! Stridor comes with a set or reins, which are made out of rope and has a plastic bit that goes in his mouth, and two handles for the rider.

You also get some blast effect parts to go over the three guns. These are cast in translucent blue plastic, and they’re kind of big. It’s nice to have display options, but I just don’t know about these. I doubt I’ll use them much.

And finally, Stridor comes with a little stable, which consists of a green stone floor and a couple of hitching posts. It’s a cool extra, but I wish they had added a computer or something to make it look like Man-At-Arms could run diagnostics on him or program him or whatever. Maybe I’m being greedy. It’s fine.

The base also has an optional stand, which can hold Stridor in action poses, and that’s very cool!

I paid $30 for this magnificent robo-steed, which I think is the actual MSRP, and I think that’s a damn fine deal considering his size and all he comes with. Indeed, Stridor encapsulates everything that’s fun about the Origins line. He’s a big and satisfying toy, with plenty of display options. He’s a great figure all by himself, but he also interacts really well with the regular figures, giving them yet another option for riding into battle against Skeletor and his minions of evil. Now, bring on Night Stalker! God, I love this line!

Mythic Legions (All-Stars 4): Bryophytus by The Four Horsemen

There were two Masters of the Universe homages in the last All-Stars Wave from Mythic Legions. I looked at Mephitor (Not-Stinkor!) last time, and today I’m having a look at Bryophytus, who is most definitely an overt nod to Mossman, and a new sub-race of Orcs called Lichen Orcs!

If I understand it correctly, Bryophytus’ name is a class of vegetation, but I’m not one of them saladology scientists, so don’t quote me on that. Bryo (No way I’m typing that name every time!) is the protector of his tribe of veggie covered Orcs, that dwell in a secluded area of Mythoss known as The Swale! He has the power to control the plant life around him, making him sound a bit like Mythoss’ answer to Swamp Thing!

And wow! This combination of flocking on the Orc body works amazingly well! Here he is in his most basic form and with the head that I think works best as a Moss Man homage, but I’ll talk more about that in a minute. The Orc body is indeed flocked with a green stubble that feels like a cross between Astroturf and damp packing material. Don’t get me wrong, I think it looks great, even with the joint areas left bare to prevent it from being shaved off by articulating those points. It’s even got some yellowish bits mixed in so that it’s not all uniform green. And what a shade of green it is! Deep, dark, and spinach-y, like Bryo is chock full of vitamins and ruffage! It’s worth noting he does not smell like a pine-scented air freshener for your car. Which I suppose could be a pro or con, depending on your personal taste. And luckily Bryo isn’t wearing a whole lot so he can showcase his flocking. What he does have is a knightly yellow-gold armored belt with deep copper colored hip armor and a shaggy sash to conceal his twig and berries. He has similar copper wrist bracers, and lower leg armor, also taken from the Knight figures, but his feet are left bare to show off more mossy goodness. We’ve seen all these parts before and the combination works quite well.

The head I chose to start with is the less aggressive looking one, at least to me, although he does still looks like a tough customer. His Orc nature comes out in his pointed ears, broad nose, deep set yellow eyes, and jutting teeth that rise up from the corners of his dower mouth. He also sports a glorious moss beard! I think this head really showcases how wonderful the transition from painted plastic to moss works on the figure.

And here’s the second head, along with his shoulder armor attached. The armor pieces match the rest of his armor in both style and color and look damn good. They even serve to conceal the bald parts of the shoulders. The moss coverage on this head isn’t quite as lush as the previous one, but I still think it looks great. Again, the first head feels more inline with his role of noble protector, but the second one is a tempting choice for display. Both are great, and it’s kind of mind-blowing that neither head sculpt was designed with this type of flocking in mind!

Bryo also comes with a decent assortment of accessories, many of which are a little less common… at least among the figures I’ve reviewed thus far. First off, you get his staff with a smooth copper shaft and a gnarled branch cradling a green orb at the top. It’s an excellent accessory for the character, and no doubt used to wield his mystical plant-based powers. If you trespass in The Swale, you’re probably going to get attacked by trees before you even catch a glimpse of Bryo!

Next up is the dagger, which is also a welcome treat, as I haven’t seen it in quite a while. This one was introduced with Advent of Decay, and I think it was used frequently among the Elves and maybe some of the new Vampyrs. The sheath is sculpted with an eye motif and painted gold to match the hilt, with an S-shaped guard, while the blade is short, simple, and curved. I love the fact that they included a sheath with this tiny weapon, and it makes me hope that someday T4H will design sword scabbards and make them retroactively available in multi-packs so I can hand them out to all my figures. The dagger’s sheath has a clip on the back so it can be carried on the standard issue brown belt, but it requires a modicum of care, as I’ve had one of the clips snap off one of my Elf daggers.

And finally, we get a heavy mace, which I believe was originally designed for the Dwarf figures. I only recall seeing this stout smashing weapon a few times so far, making it another welcome addition. It’s certainly not an organic-themed weapon, but I think it works here because it goes well with his armor bits.

As much as I loved Mephitor, I think I’ll give the nod to Bryo as my favorite of this MOTU pair. With the added flocking, Bryo just stands out as one of the more unique figures in this line, and it sure took a lot more effort than a mere repaint. Indeed, the homage is so on point, that if you showed me this figure without the familiar armor bits, and told me it was part of an upcoming line of MOTU figures, I’d be inclined to believe you. What’s more, the flocking seems pretty durable. I have had a few crumbs come off, but I think a lot of those were already loose in the package and waiting to jump ship! Either way, I love this guy! Next week, I’ll shoot for a look at the last figure I picked up in this assortment. And he’s a big boi!

Mythic Legions (All-Stars 4): Mephitor by The Four Horsemen

It was a rocky week leading up to Christmas, but I’m happy to put the Silly Season behind me and try to get things back to normal with another installment of Mythoss Monday! And today I’m digging into the newly shipped All-Stars Wave 4! I did not go too deep into this Wave, only picking up two regular figures and one Troll, so I’ll probably run through all of these figures in the next few weeks. So let’s jump right in and check out Mephitor!

Mephitor is one of two figures in this Wave which are essentially Masters of the Universe homages, and if you can’t tell from the packaged shot, this fellow is a very obvious nod to Snake Mountain’s smelliest of villains, Stinkor! Mephitor has his own backstory, which declares him to be something of a mercenary spy! He sniffs out information and sells it to whichever faction suits him. And while TFH didn’t make this figure actually stink (thank heavens for that!) he bio does disclose his ability to spray a deadly stink gas a this enemies!

Mephitor is built off the Goblin body, so that makes him just a little stinker. The armored bits have been repainted orange and given a bit of weathering, making them look a little drab and well worn. His gauntlets are maroon and he has black and silver under-armor exposed on his upper legs and biceps. The waist piece has been seen before on the Goblins as well, this time painted in orange and maroon. Instead of the crude Orc-style shoulders that most of the Goblins wear, Mephitor sports a pair of more civilized shoulder pieces, along with the a spiked collar. There isn’t a lot of detailed paintwork here, other than the painted straps holding on his leg armor, and the gold medallions on the shoulders. Still, all in all it’s a great looking deco.

The head sculpt is repainted from Thistlethorn, a figure released as part of the Advent of Decay, and one of the few releases in that Wave that I passed on due to budget crunch. I will say, that the repaint is quite striking and I had to go back and compare photos to confirm that it was indeed the same head. Mephitor has a overtly skunk-like appearance, with sculpted fur, pointed ears, and a mostly black face, with white circles around the eyes, a white nose, and a white stripe surrounding his crested ridge. It really works well as a Stinkor homage!

I was surprised to find a bonus head in there too, and I’m not sure if this was a new addition or if I just forgot it was included. This one is simply a Goblin head repainted black, with yellow eyes and bone-colored teeth. I doubt I’ll ever display it on this figure, but maybe I’ll use it on one of the Goblins. It’s awesome!

Moving onto his gear, Mephitor comes with the standard knightly sword, which we’ve seen many times before, and yes it’s still one of my favorites! The blade is painted silver and the hilt is a beautiful shade of electric blue, with the grip being matte and the cross-guard and pommel having a metallic finish. There’s some silver over-spray on the hilt, but it’s not too bad.

You also get a circular shield, which is painted in the same matte electric blue and with metallic blue used for the rivets. These colors really pop beautifully when displayed with the orange and maroon of the armor.

And last, but not least, Mephitor comes with a crossbow, which was introduced in Advent of Decay and seen here several times since. It has a real string, and it’s painted in silver and blue to match the rest of his gear. You have to get a little creative to get him to pose with it in a firing position, but he can get there!

Rather than get them all, I’ve been fairly selective when it comes to Mythic LegionsMOTU homage figures. Why? I don’t know. Initially they seemed kind of gimmicky, but I think some of them look original enough to fit in Mythoss. Mephitor was definitely one of those that I had to have as soon as I saw him. At this point, if I had it to do over, I probably would have grabbed them all. This is a great little figure, and adds a cool new race to the Mythoss melting pot. I also dig how his bio suggests him to be a loner and that’s why we’ll probably just get this one example of his race. But who knows? Next week, I’ll check out the other MOTU homage in this Wave… that is unless he leaves me at a moss for words.

Masters of the Universe Origins: Beast Man and Trap Jaw by Mattel

It’s Friday and I’ve managed to cram three reviews into one week for the first time in what seems like forever! It’s hard to believe I used to do five of these a week. And since I started the week with a double review, lets end it with another. Today I’m checking out two new additions to the line I swore I would never collect. Yup, there’s no better compliment to the appeal of Masters of the Universe then the fact that after spending so much time and money collecting Classics, I’m obviously willing to start all over again with Origins. How deep will I go this time? Time will tell! Distribution will be a big factor too, as I’m growing weary of chasing figures in my twilight years. In the meantime, let’s add two more of Skeletor’s henchmen to the mix!

The retro packaging is charming as ever, but I maintain that this line can be tough for you mint-on-card collectors. The longer cardbacks tend to bend easily. Plus, if you’re like me and your local Walmart is a shit-show, you may be relying on Walmart.com for these. That’s never a good thing, because they’re packing is all over the place. These arrived in fairly good shape, but I’m tearing into them anyway. In addition to the figures and accessories, each pack comes with a mini comic. Let’s start with Beast Man!

Skeletor’s Savage Henchmen and favorite orange whipping boy looks fantastic in this Origins style, and by that I mean he’s freaking hideous, but I’ll get to the head sculpt in a bit. The body is cast in an eye-popping bright orange with some sculpted fur on the back and extremities. Honestly, the fur feels downplayed a bit here, which surely has a lot to do with the reuse of parts and it doesn’t hurt the figure in my eyes. He still has the sculpted wrist bracers, but they are left orange to blend in with the body. The regular feet seemed strange to me, but I had to remind myself that Beast Man always had regular feet.

Of course, Beast Man uses the common belt and furry barbarian diaper as most Eternians, good or evil. Here the belt is painted a… what is that? Ochre? I’m going with Ochre. And the diaper is blue. An unusual deco, but it adds some much needed color to the figure and makes for a satisfyingly colorful figure. The upper body has the harness, which features the blue stone in the middle and the high collar. Overall, I think this piece looks good, but there’s something a little off about the collar, as I don’t think it rides high enough behind the head, but maybe that’s just me. Also, the blue stone is painted with a sloppy spray. Finally, Beast Man features his shoulder armor, which comes packaged behind the figure and has to be attached after opening. These are cast in soft plastic and tend to stay put pretty well.

And then there’s the portrait. The original Beast Man remains one of the most awkwardly hideous figures I’ve ever seen, and I don’t mean that in a good way. I really enjoyed the way the Classics figure cleaned him up and it remains my favorite look for this orange beast. The Origins version embraces the old look, but it still works for me. His mouth here is closed but snarling, content with brandishing is powerful teeth. The broad nose and beady eyes are more defined and the blue paint on the cheeks and upper lip is crisp and weird as ever. I didn’t think I was going to like this portrait all that much, but I actually do!

Beast Man comes with one accessory, and that’s his trusty whip. The whip features a HUGE bugle-like black handle that the figure’s fingers slot into. The rest of the whip is a simple black piece of cord. It doesn’t make for great poses, a wire would have been better for that, but it’s probably more practical and fun this way, as you can wrap it around another figure’s leg to trip him up. And so, despite a few minor gripes, I think this figure turned out great. The colors and sculpt are exciting and like all the figures in this line, he’s so much fun to play with. Moving on to Trap Jaw!

Trap Jaw is Evil and Armed for Combat and remains my favorite of all Skeletor’s minions. I’ve just always loved his look and his ability to change out his arm attachments made him both unique and a very fun toy. I was pretty confident that I was going to love the Origins version, and now that he’s in hand, I certainly do! The body is slavishly modeled after the vintage figure, and that’s not a bad thing. The coloring all looks right, with the red undies, big green belt and green thigh patches, and the deep blue upper legs and upper body, with some black thrown in for the boots and cybernetic arm. I seem to recall the original figure only having part of the left wrist bracer painted, but here it’s all around, which does look better. The mix of bright colors and matte black work so well together, resulting in an exciting deco that just screams 80’S TOY!!! On the downside, they got a little sloppy with that neon green and dribbled a little onto my Trap Jaw’s leg.

Based on the solicitation pictures, I was worried about this head sculpt. It’s a big departure from the vintage figure and like Skeletor’s head, I find it a strange one. The face is more mushy, almost like putty, and those eyes sure are different! It took me a little while to make up my mind, but in the end I’m OK with what they did here. His new mug is bizarre and creepy and it certainly fits the bill. Of course, the lower jaw is articulated, and he still has the loop on the top of his helmet so you can pass a string through it and have him zip-line into action! *String sold separately.

Naturally, Trap Jaw’s real appeal is his ability to swap out different attachments onto his arm. He comes with three in total: Laser gun, Hook, and Grabber Claw. All three have hooks, so the two that aren’t being used can hang securely from his belt, and surprisingly they don’t get in the way too badly. I actually think this works better than it did on the Classics figure. The attachments peg in easily and the mechanical arm features just rotation in the shoulder and a hinge in the elbow. I would have liked some lateral movement in that shoulder, but he’s still pretty fun.

Origins continues to be a real treat and I’m happy to have two more bumbling evil minions for Skeletor to boss around. Of all the toys I still collect, Origins is the one that most makes me want to get down onto the floor and play with them like the good old days. I want to have pitched battles on the carpets, knock these figures around, all while fending off third-party attacks by the cats. And any toyline that makes this 48 year old dude want to do that has got to be considered a success. Because, believe me, it ain’t as easy to get up off the floor as it used to be. And this gets me mostly caught up on the Origins figures. I still have the Sky Sled and Panthor to check out. Beyond that, it’ll just be a matter of how easy it is to find the newer waves.