Dungeons & Dragons: Ultimate Strongheart by NECA

There’s been no shortage of Dungeons & Dragons love in the toy aisles lately! While Hasbro has been delivering toys based on the 80’s cartoon and the recent movie, NECA has been showing lots of love to the old LJN toy line by giving us modern updates to those characters. And while Hasbro seems to have wrapped up their run at D&D toys, but it feels like NECA is just getting started. They came out swinging with two amazing figures, Warduke and Grimsword, and now they’re finally adding a hero to the lineup with Strongheart!

If you collect NECA then you already know what to expect from the packaging. It’s a window box with a front flap fastened by velcro. The character art on the front of the box is… OK, but really nothing special. Thankfully, you can open the flap, peep into the window and let the figure sell itself. As a kid, Strongheart was the only hero I had in this line for a while so he was kind of just generic adventurer exploring dungeons and getting constantly set upon by Warduke and the rubber monsters like the Grell. Seriously, the poor dude had to fight that Grell a lot.

Like his rivals, Warduke and Grimsword, this new Strongheart figure takes the original LJN design and juices it with a dose of realism and boy is the end result glorious. NECA grabbed enough of the LJN design beats from the armor to make this unmistakable as the noble Strongheart. The silver and blue armor is absolutely gorgeous! The wide gorget has the two circular points and the shield crest in the middle, his ab muscles are sculpted into the armor, and the winged knee guards are all straight off the vintage figure. NECA extrapolated the blue striping on the original figure’s forearms into belted bracers with each tiny buckle sculpted and painted. They also added some beautiful chainmail sculpt to the upper arms and legs, as well as an armored skirt. The only major change here is going from black boots on the original to blue here, and I do indeed love it!

The bright blue and shimmery cape is tailored from a thick and premium feeling cloth and is anchored to the gorget near the neck. Pull it to the side and you can see all the little details that NECA put into Strongheart’s back, even though you’ll rarely ever see it. This includes sculpted chains connecting the gorget to the back of his belt.

Strongheart is the first figure so far to actually have a face, and I think NECA did a wonderful job depicting the character with this more realistic portrait. The epic mustache is present, along with some rather dominant eyebrows and a prominent, manly chin. The face just exudes nobility, courage and heroism!

With the figure in hand, I was surprised and delighted to see that the visor is articulated and can be closed. The wings on the helmet have been streamlined and swept back, whereas they jutted out to the sides on the original figure. I think this manages to keep the overall design while giving him a much cooler looking profile. The white plume is still present, here spouting from the top and cascading back like a feathery ponytail

The original figure lacked a scabbard, but here we get one that not only holds the sword but also has an integral sheath for a dagger. The scabbard hangs from the belt on a loop and while I was skeptical as to whether this would work, it actually works very well. Indeed, it’s a much better design than pegging the scabbard into the figure and less delicate than the chain that hung one of Warduke’s sheathes from his belt.

The sword is pretty much an original design, since there wasn’t a lot to go on with the old LJN figure’s very generic weapon. It has a serviceable yet still attractive design that suits the figure quite well. It features a simple crossguard and pommel and a black ribbed grip. The sword has a broad blade that tapers quickly to a point near the tip. The blade is painted silver hand has some nice weathering.

The dagger design matches the sword, making them en suite. It’s pretty small and it doesn’t look like it would be much of a threat to Grimsword’s armor, but a well placed thrust would probably ruin Warduke’s day. Again, I really love the way the dagger’s sheath is incorporated into the scabbard.

Strongheart also comes with a shield, and I’m pretty sure this is an entirely newly designed piece as well. My old LJN Strongheart didn’t come with a shield, but I’m not sure if he was re-released later as part of the Battlematic figures with shields that fired missiles. Either way, it’s a very simple and knightly heater-type shield with silver paint around the edges intended to be reinforced steel with sculpted bolts. The reverse side of the shield has two straps, which work well with either the grippy or relaxed left hand. I think this was a great addition to the accessories as the shield really suits him well.

The final accessory here is the magic golden hammer, which is a wonderful nod to Strongheart’s appearance in the D&D cartoon, as that was his weapon of choice. Off hand, I don’t remember what it looked like and it didn’t have a lot of screen time as I recall, but this is a great looking piece and even includes a wrist strap hanging off the pommel.

I continue to love what NECA is doing with this line and to be honest it worries me that we’ve only seen one more reveal in the form of Elkhorn the Dwarf. Obviously, I want to see this line go deep and there are at least a half dozen more characters I’d like to see get this modernized treatment. I know that the reception for these figures has been extremely positive, so it’s just a question of whether that is translating to sales and I guess we’ll have to wait and see. In the meantime, I still have Zarak to check out and I’ll give him the spotlight in the next week or so.

Dungeons & Dragons ReAction Figures by Super7

Monday’s review went super long, so today I’m taking it easy with a quick look at some ReAction figures! While Hasbro and NECA have both been releasing the higher profile toys based on the Dungeons & Dragons roleplaying game, Super7 also entered the campaign this year with the release of a handful of their 3 3/4-inch ReAction figures. Hasbro’s toys have been pulling from the 80’s Saturday Morning cartoon and the recent movie, NECA has been doing modern updates of the vintage LJN figures, leaving Super7 to focus on… vintage cover art? Oh yes, and it’s quite glorious! Let’s take a look at Super7’s three general releases and the boxed SDCC Exclusive. But before we embark on this journey, adventurers, take note! We’ll only be looking at packaged toys today, as this is one of those rare occasions where I won’t be opening any of these!

Because as cool as these figures are, it’s really the mating of the figure and the super nostalgic original art on the cardback that makes these releases so special to me. First up is an Efreeti as featured on the Advanced Dungeons & Dragons Masters Guide with art by the David C. Sutherland III from 1979. Yeah, these figures aren’t to scale, as the Efreeti was an absolute beast on that cover holding an unfortunate blonde maiden in his left hand and about to smite an entire party of adventurers with one swing of the scimitar in his right hand. The head sculpt is absolutely superb on this figure and the bright yellow and red coloring makes this Fire Plane dweller quite eye-catching. He also has a slender modesty sash to cover his genie junk. Really nice sculpted muscles too! He comes with his scimitar with a yellow hilt and silver blade.

The back of the three general release figures’ cards are all the same, featuring a reimagined piece of art that we’ll be seeing again in a bit. You also get artist renderings of the three figures released in this series, which reminds me of some of the comic and newspaper advertisements for Star Wars figures back in the day where they used illustrations instead of actual photos. Very nice!

Next up is the Githyanki based on the Emmanuel cover art from the 1st Edition AD&D Fiend Folio. It’s another banger of a piece with some absolutely amazing detail in the figure itself. From the sculpted wrappings on the arms and legs to the colorful strips of jeweled shingles that hang down his chest. The head sculpt is also extremely well done with everything conspiring to bring all the imagination of the artwork into a fully realized 3D figure. And once again, the colors really make this figure pop beautifully. He comes with a golden sword as depicted in the artwork. Yes, sadly my card is creased, which believe me is tempting me to try for another so I can open this one.

And the final stop on this trifecta, and what is easily for me the most iconic piece of art of the three, is The Sorceress as depicted on the front of the D&D Basic Set 1st Edition Second Box by artist Erol Otus. A more truncated version of this art also appeared on the cover of the D&D Basic Set 2nd Edition Rulebook. This is the piece of art that I will always most associate with my D&D days and it still fires my imagination today. As for the figure itself, while I think it’s good, it’s easily the least successful of these three in the translation from the art. She loses that heavily stylized look, not to mention having a little less in the chest and more in the waist, making her a little less alluring than her 2D counterpart. Still, I do love the colors and the sculpted detail is nice. She comes with a really nice version of the magic torch she holds aloft in the artwork.

And with the three general releases done and dusted, the final figure we’re looking at today is the SDCC exclusive, which was later available through online retailers, which makes its exclusivity claim rather dubious. Based on the D&D Basic Set 3rd Edition, this figure comes in the familiar Red Box with the absolutely epic artwork by Larry Elmore showing the Formidable Fighter taking on a red dragon. Lift off the top and you get the carded figure inside.

Super7 had to take a bit more liberties with this one as the character is only depicted from the back, but I think they did a nice job with the design. You get a brilliant metallic blue sheen on his scale mail armor, a sculpted furry loin cloth with studded belt and blue boots. The head sculpt is bearded and fierce and his horned helmet looks fantastic. He comes with a circular shield and a gold hilted sword with glow in the dark blade.

As I mentioned earlier, I am not generally a mint-on-card collector, but Super7 has issued more than a few ReAction figures that I have purchased to display carded. I just think that the mating of original art with the inspired figure is what makes these releases so special and it would be a shame to separate the two. If these were cheaper, I would definitely buy seconds as openers, but at $20 a pop for the regulars and $25 for the SDCC Exclusive, I’ll be content with hanging them on my wall. My only complaint with any of these is that I wish Super7 had credited the artists and where each piece of art came from on the backs of the cards. And it seems like Super7 isn’t done with these yet, as possible pre-orders for a second wave have been whispered!

Dungeons & Dragons: Ultimate Warduke by NECA

It’s crazy how you can go ages without any real D&D licensed toys and then all of the sudden, they’re dropping all over the place, like slimy guts out of a slain Beholder. Hasbro has been using the license to make figures based off the old 80’s cartoon and the upcoming film, Honor Among Thieves, but now NECA has stepped into the ring with the license to do modern versions of the old LJN Advanced Dungeons & Dragons figures. The first two releases are Warduke and Grimsword, and I’m starting my look at these today with Warduke!

To me, Warduke was the Boba Fett of the AD&D world: A mysterious masked warrior with waves of badassery wafting off of him. He was easily my favorite figure in the LJN line, and he would always be waging some epic battles with the heroic Strongheart. NECA’s version comes in their standard Ultimate style packaging. You get a window box with a flap covering the front and a mix of artwork and actual photos of the figure all around. And that’s a hell of a piece of character art on the front of the box! I’m really excited to check this guy out, so let’s just dive right in!

Even before I got him out of the box, I have to admit that I was in awe of this figure while still peeping at him through the window. NECA took the original toy design and just ran with it, turning everything up to the hyper-detailed and realistic max. I’m actually a bit speechless and not sure where to begin, because this figure looks absolutely stunning on just about every level. The network of belts and straps crisscrossing his torso are all sculpted separately, giving up a lot of depth to the figure in general. The yellow belt from the original figure is now painted in gold with a demon-head motif and a more pronounced brown furry sash dipping down between his legs. He has one buccaneer boot on the right foot with red oval stones and his left boot is fortified with a sculpted, spiked armored plate and straps. Warduke’s right side is far less heavily defended and showing a lot of skin, while his left arm and leg are clad in sculpted chainmail, with a gorgeous metallic blue finish. His right arm also has an armored bracer and gauntlet with individually sculpted straps, painted right down to the tiny silver buckles. The eclectic costume is rounded out by a spiked left shoulder guard and an amulet hanging around his neck, strung with what looks like golden fangs. Warduke may not be a fan of symmetry, but he sure knows how to look intimidating!

The mysterious helmeted head is painted in the same sumptuous metallic blue as the chain mail, with the exposed area inside the helmet left black and featureless, except for two piercing red eyes. The package suggests there is just a man under there, by as a kid my imagination went with something more dark and demonic. He has some red ornamental stones on the forehead and back of the helmet, as well as stubby horns on top. The wings on the helmet are a bit more refined than the ones on the original figure, and they’re even pretty damn sharp at the tips! Part of me would have liked to see a little more in the way of facial contours inside the helmet, but it almost looks like he’s meant to be wearing a mask under it, and that’s fine.

Warduke wears three blades on his person, carried in varying styles of scabbards and sheathes. The most notable being his broadsword, which resides in a scabbard across his back. The scabbard is smooth and without texture, but does have some sculpted straps and a copper painted throat and tip. The second largest is a blue scabbard with ornamental gold throat and tip, as well as some bands, and hangs off his belt by a real gold chain. He also has a sculpted red pouch hanging between this scabbard and the one for the larger sword. And finally, on his right hip he has a brown sheath with some black wraps, sculpted stitching along the edges, and a red diamond-shaped jewel with some ornamental beads hanging. The detail on all of these pieces is fantastic, and they contribute to his eclectic look. Campaigns in AD&D are always about improving your gear through loot, and all of this stuff certainly looks like it was acquired and added to his arsenal along the way.

The articulation here is pretty solid, with rotating hinges in the shoulders, elbows, knees, and ankles. The neck is ball jointed, and you get another ball joint down near the waist. The hips are ball jointed, allowing for a bit of swivel up there, and the ankles ensure his feet can stay flat on the ground in wider stances. The wrists are hinged pegs, allowing for the hands to be swapped out. You get two pairs of accessory holding hands, and a right hand with a pointing finger. I had no issues with any of the joints on this figure, and I think the range of motion is really good. The elbows can pull of 90-degrees, which is not bad for this type of joint, albeit double hinges would have been preferred. I think my only nitpick here would be that the arms hang a little far from the body, but I guess that gives him a readiness stance, which works for the character. OK, let’s look at the weapons, and we’ll start small and work our way up!

The brown sheath holds what looks like a miniature fachion. It has an angled blue hilt that matches the color of Warduke’s chainmail and helmet. The blade is painted silver and has some notable wear on the blade. I’m actually not sure if this is intentional or not, but it really looks great for weathering. The grip has some deep sculpted scrollwork patterns and two silver painted rivets.

The dagger is probably big enough to be considered a short sword. It has a long, thin blade, almost like a stiletto. The hilt is gold with some red painted jewels and not much of a guard. It’s not a perfect match for the broadsword, but the two do go together fairly well.

The broadsword is certainly an imposing piece of cutlery, with an extended grip that could work as a two-hander. The grip is painted brown and the guard and pommel are both gold, with a painted red jewel in the center of the guard. The blade thins near the blade and then swells out just a bit for the remainder of its double-edge. Unlike the smaller weapons, the silver finish on this blade is immaculate.

Of course, Warduke also comes with his rather iconic skull shield! It never occurred to me as a kid playing with the figure, that Warduke’s armor was designed with his left arm intended as his sword arm, and the shield carried in his right to protect his less-armored half. I don’t think I made that connection until I was a teenager studying arms and armor in my spare time. The shield looks amazing with a beautiful dark steel finish and a lumpiness to the sculpt that makes it look like it was forged with a bit of crudeness. It’s an absolutely intimidating piece with the horned skull and dark voids for eyes. The reverse side has a grab bar and a sculpted arm strap textured like leather with rivets holding it into place.

And finally, Warduke comes with a flame effect for his sword, which really elevates the display quality of what was an already amazing figure. The piece is cast in soft orange translucent plastic and it fits rather snugly around the sword. Because clearly this guy didn’t look badass enough without igniting his blade. I mean, holy shit!

I’m well aware that I tend to churn out pretty positive reviews on the stuff I look at here. What can I say? I don’t buy stuff that I don’t think I’m going to like, and as a result I’m not usually disappointed. But when I say that Warduke here is one of the best figures I’ve handled in a long while, I hope that comes across as genuine and not just some hyperbole. This figure is absolutely stunning to look at and loads of fun to play with, and while some would demand more in the way of articulation, I think this is a perfect blend of sculpt and poseability. But in the end, it’s the modernized design, the detail in the sculpt, and the quality of the paint that sells it so well. It is indeed the ultimate version of the character that I could have only dreamed of owning as a kid. And with so many excellent Mythic Legions figure reviews under my belt, I’m still willing to say that this is probably the best fantasy-themed figure I’ve ever looked at here. I’m anxious to check out Grimsword, and I can only hope that this line continues to cover as many of the LJN figures as possible.

Vintage Vault: Advanced Dungeons & Dragons Young Male Titan by LJN

We’ve come to the last of the AD&D figures in my collection, or at least those that I can put my hands on at the moment. I know there are some more in one of those scary, unsorted tubs in the back of one of my closets, but until I get the ambition to start digging through it, this may be the last time we see AD&D on VV for a little while. In fact Vintage Vault may be going on hiatus for a bit, but that’s a topic and a decision for next week. Today we’re looking at the last of the three Giants figures in LJN’s AD&D line: The Young Male Titan. I’ve got no in package shot of this guy, so let’s just dig right in.

There’s definitely a Grecco-Roman vibe going on with this guy. He’s wearing a yellow chestplate, yellow skirt, yellow grieves and arm bracers, and sandals. Yellow may seem like an odd choice, but I’m not going to pick on the coloring here, since this line was all about bright coloring and the fact that YMT is pretty color coordinated, I think it works ok. The paint work isn’t too bad either.

I’m not so crazy about the head sculpt on this guy, as it looks like he’s taken a few too many whacks in the head. It’s not so much that he’s ugly (although he kind of is), but it literally looks like part of his head is partially caved in. Let’s just say he looks odd and leave it at that. The sculpting on the figure’s body is passable. He has some well-defined muscles and a little shallow scrollwork sculpted into his armor.

The articulation is the same as the other giants in the line. He has ball jointed shoulders and hips and his head turns. Unfortunately, the hip joints on my figure have really seen better days. Unless he’s standing with his legs perfectly straight, his legs collapse under the weight of the figure and he winds up doing the splits… ouch!

YMT follows the same accessories formula as the other giants, Northlord Barbarian and Ogre King. He has a detachable belt with a loop for one of his weapons, he has a removable helmet, a shield, and two weapons, in this case a spear and a sword. I really dig the helmet’s Greek style complete with red bristle comb and it fits the figure pretty well. The silver on the face guard is a little chipped on mine, but it still looks good. The shield is really ornate with a raised yellow lion head above an eye circled by laurel branches. The sword is leaf bladed with a yellow painted hilt and the spear is pretty straightforward.

Digging out a lot of my AD&D figures was a whole heap of fun. It really caused the nostalgia to come at me in waves, but oddly enough I’m not feeling it so much with this guy. It’s strange because I really loved this figure as a kid, but looking at him now he’s just a little bland and a whole lot of ugly. I still dig all the gear he comes with, but he doesn’t hold up as well as the Northlord Barbarian did when I first got him out of storage. Not to rag on Young Male Titan too badly. He’s still a solid enough figure and a great addition to any AD&D line, but the magic just isn’t here anymore.

Vintage Vault: Advanced Dungeons & Dragons Zarak by LJN

Yes, we’ve come back around to LJN’s AD&D line again. Today we’re checking out another one of the standard figures. He’s Zarak, the Evil Half-Orc Assassin! It’s been a long week for me, so I’m just going to get right to it.

Zarak came on a standard AD&D card, with some subtle differences depending on whether you got him as part of Series 1 or Series 2. The character art is pretty cool. It’s a lot darker and more sinister than the somewhat goofy figure. As always, you get a rather lengthy bio blurb on the front of the card, which is more about the Race and Class than it is the specific character of Zarak. I always found it odd that LJN decided to do a Half-Orc figure and never a full-blooded one. Maybe they had one planned before the line was cancelled.

Out of the package and Zarak is an odd little fellow indeed. Yes, “little” isn’t what one tends to think of when one thinks of Orcs, but Zarak probably got his altitude-challenged nature from his human side. Still, he’s got a stout, stocky build and crooked shoulders, which helps give him an undeniably twisted look. I like his outfit, it’s black with some red trim, red gloves, and he even has a whip and a red pouch sculpted onto the back of his belt. I’m a little divided on the head sculpt. First off, he has a blue hood with a black outfit? Girlfriend, you need to learn how to accessorize! <double snap> It just looks weird and wrong. I’m tempted to pick up a spare and paint it red or black to see how it looks. And then there’s his face itself, which kind of looks like Shrek with chickenpox. He’s certainly an ugly bastard!

Zarak has five points of articulation. You get ball jointed shoulders, ball jointed legs at the hips, and a head that turns side to side. His short, stubby legs and arms don’t give you a lot of poseability, but the articulation is pretty standard for the line.

Our little assassin friend comes up pretty light in the accessories department, which is disappointing. LJN obviously didn’t use a lot of plastic on him, so one would think they could have thrown a few more goodies into the mix.  All he comes with is a little yellow dagger. How about the whip? Why not include a whip instead of just sculpting it to his back?

Even all the nostalgia in the world can’t help some figures, and Zarak is almost one of those. There’s not a lot of redeeming qualities here, but I still have too many fond memories of him as a kid to hate on him now. Granted, as a kid I just used him as toady, rather than a fierce assassin, but there was still always a place for him crawling around my Fortress of Fangs playset. Still, you can pick him up for pretty cheap nowadays and if you get him without his dagger, you aren’t missing out on much.

Vintage Vault: Advanced Dungeons & Dragons Hook Horror by LJN

Ok, I think it’s been long enough that we can stand to come back to revisit LJN’s AD&D line on Vintage Vault. Today we’re checking out another one of the poseable monster figures. LJN only did two of these (I’m not counting Tiamat, because he’s in a class all by himself!) and we’ve already looked at the Dragonne, so today we’ll take a look at the Hook Horror! THE HORROR!!! Today’s going to be a bit of a quickie, as I have some drinking social obligations later on and since there isn’t a hell of a lot to him, Hook Horror is a figure that I can do justice in a pretty short amount of time.

No packaged shot, but like the Dragonne, this fellow came in a window box. It’s nothing spectacular, but it does show off the toy pretty well and has lots of fun AD&D information on the back panel. Since I don’t have the package, I had to resort to one of my dog eared Monster Manuals for this one. Apparently Hook Horror is a neutrally aligned aberration that tends to live in caves and possesses its own language to communicate with other Hook Horrors.

The figure is a pretty good representation of official TSR illustrations. He’s a hulking black and gray creature, which despite having an overall humanoid appearance, features birdlike feet and beaked head similar to a vulture. He’s got little upturned ears and, of course, his powerful arms terminate into giant hooks. LJN did a nice job sculpting this beastie, as there’s a lot of texturing, particularly on his back, and the muscles on his chest are nicely defined. The coloring is pretty simple, as most of the figure is molded in black plastic, with the hooks and ears molded in a softer, yellow plastic. There’s some grey paintwork at the ends of his arms and legs, and his beak and eyes are painted yellow.

Despite being one of the poseable monsters of the line, Hook Horror still doesn’t have a lot of articulation. His head turns from side to side and his arms rotate at the shoulders. The rest of him is just a statue. Some cuts in the hips would have been welcome.

And that’s all I’ve got on the Hook Horror. Told ya this would be a quickie. He’s not a bad figure when placed in the context of the line, but he doesn’t come close to the amazing work LJN did on the Dragonne. Still, he’s relatively cheap to buy, I replaced my broken original for about $12, so if you want, you can put together a whole herd of these things to fight your heroes and not have to empty the treasure chest to do it. They tend to turn up in good condition, with the two biggest problems being loose arms that won’t stay up and chipping on the yellow paint around the beak. As I mentioned when looking at the Dragonne, I’ve always been surprised LJN went with Hook Horror as being one of the only two poseable monsters in the line, rather than one of the more higher profile monsters, but then I’m reminded that many more were planned before the line was cancelled. And that was a real shame.

Vintage Vault: Advanced Dungeons & Dragons Mercion by LJN

Hey guys, its Friday and that means Vintage Vault. I know, I know. I promised something other than AD&D this week, but I’m going to have to beg your indulgence for just one more week as when I pulled the Sectaurs figure I was originally planning on looking at, I found I needed to do some additional tote hunting for his accessories. So, let’s extend the Friday AD&D marathon just one more week and check out this figure. And holy hell, its even still carded!

Ah, yeah, the card has seen much better days, but that’s ok. We still get the point and I don’t feel so bad about tearing it open. The card proclaims Mercion as a Good Cleric Female, which gives her the distinction of being the only girly-girl in the poseable figure line. Check out the price tag… Bradlees! Holy shit, I remember Bradlees! For you young’uns, it was basically a forerunner to the big box stores like Target. You could buy all sorts of stuff there and they usually had some pretty good selections of toys and action figures. Mercion was originally ticketed at $2.97!
As we saw when we looked at the cardback for Melf, Mercion has a little bio about her race and class under her character art. I really dig the character art, even if it is a bit at odds with the actual action figure. What does disappoint me a little is that the blurb points out that the clerics’ main weapon was the mace or hammer, and Mercion comes with a staff. No biggie. At least they didn’t give her something as uncharacteristic as a sword. The back of the card is identical to Melf’s with some artwork displaying some of the other characters on top and some rather poorly composed photos of some of the PVC monsters on the bottom. Ok, let’s tear this baby open and bask in the funk of pure, unspoiled 80’s air.
The bubble may have yellowed, but the figure inside is minty fresh and that’s doubly cool because she has so much in the way of softgoods garb. Much like the wizards, Kelek and Ringlerun, you don’t get to see a lot of the sculpting on Mercion’s body because she has an actual belted tunic and a hooded cloak. You can see her boots and her plate armor covered arms and gauntleted hands. Her head sculpt is pretty solid, especially for a line where hardened, ugly faces are the norm. Mercion’s fairly attractive and has long sculpted blonde hair. If you peek under her tunic, she actually has a full set of sculpted armor. When I was a kid, I actually did a little custom work on my worn version by painting her hair and removing the rest of her tattered tunic. The result worked pretty well for a completely different figure.
I really can’t say enough great things about the softgoods outfit. The tunic is perfectly shaped and neatly belted at her waist and tied at the back. It looks better than it should on a figure in this small scale. The sparkly cloak hangs around her neck with a tiny piece of silver thread and is easily removed for when she needs room to move and put the smackdown on some evil.
Articulation? If you’ve been reading these AD&D figure features for the past couple of months, then you should know what to expect, but Mercion throws us a little of a curve. Her head and hair are all sculpted in one piece with her body, so there’s no head movement. You do still get ball joints at the shoulders, and the legs are ball jointed at the hips.
As previously mentioned, Mercion comes with a staff. In fairness, it does have a mace head giving it some potential as a bashing weapon. But based on the character art on the card, I think its intended to be more of a magical piece. She can comfortably hold it in either hand, but not really both at the same time.
  
Mercion may not be a major stand out figure in this line. She’s pretty normal looking, doesn’t come with a flash assortment of weapons, she’s just generally low key. I think the expertly crafted and fitted softgoods are definitely her strongest point and she does look great standing on the shelf with the rest of her good adventurer chums. She can be tough to find with her tunic and cloak in good condition, but even if you need to get her without any of her softgoods, the sculpted armor still makes for a decent figure or variant.

Vintage Vault: Advanced Dungeons & Dragons Ogre King by LJN

Its Friday, and that means its time for a look at another action figure from LJN’s AD&D line. This update will be the last time I devote Friday’s to strictly AD&D as next week Friday becomes the only day of the week for Vintage Vault and it will feature a rotating lineup of toylines. AD&D will continue to be featured heavily on VV, I’ve got lots more figures to look at, but it just won’t be every week. We’re ending the Friday AD&D Marathon today with another one of the Giants in the line. Its the Evil Ogre King!

As with the Northlord Barbarian, The Ogre King is a larger and more deluxe assortment of figure, but he’s still meant to be scaled with the rest of the figures and hence he’s a Giant! While pitting the Northlord Barbarian against this guy may have seemed like a fair fight, I used to love having to send a whole party of adventurers against him, and he usually wound up hurling Melf or Elkhorn before one of the more substantial adventurers did him in. Good times!
As an Ogre, you would expect this guy to look mean and green. Well, he’s certainly green, but the head sculpt could use a little more mean. There’s a lot of attention to detail in the head, and he’s certainly a whole bucketload of ugly, but I think he could have done with a fiercer expression. He sort of looks like he’s smiling and possibly about to invite you to tea.
The Ogre King also features some rather peculiar armor choices. He has a gladiatorial style ensemble for his right arm, which is accompanied by various belts sculpted across his chest. He’s also got what looks like a segmented plate armor tube top that comes up just under his chest. Its capped off with a removable soft plastic belt and “skirt” that is made to look like an extension of his stomach armor. His legs have knee guards and he has armor for his calves, but his feet are left bare. Its a bit of an odd choice of coverings. I would think an Ogre King could afford better protection. You could pretty much just stomp on his toes and then stab him in the heart.
The paintwork on this figure is solid enough, but once again its a bit odd. The aqua colored armor is peculiar, but certainly makes for a distinctive looking figure. I do really like the dark green used for his skin. There is a variant, which uses a much lighter skintone, that I don’t think works as well.

The accessories for the Giants all follow the same pattern, so just like with the Northlord Barbarian, Ogre King comes with a helmet, a removable soft plastic belt, a sword, a shield, and a spare weapon, in this case a spiked mace. The belt features a loop so you can store the spare weapon, although this figure can only store his mace there as the sword blade is too big to fit. Indeed, the sword is a pretty wild shaped piece with a blade that bellows out and features a notch in the edge. The hilt is nicely sculpted and painted yellow. The shield is long with an embossed dragon motif and the yellow, black, and aqua coloring matches the rest of the figure’s motif. The helmet is a simple cap that balances procariously on his head. I help it stay in place with a dot of bluetack.
Ogre King’s articulation is identical to that of the Northlord Barbarian. The head turns, the arms are ball jointed at the shoulders, and his legs are ball jointed at the hips. Not exactly super articulated, but it gets the job done.

There’s no bones about it, The Ogre King is a strange figure. I have to confess that I really dig it, but I think a lot of that love comes mostly from nostalgia. If I hadn’t owned this figure as a kid and spent tons of time playing with it, I don’t think I would be nearly attached to it. Even now, its pretty far down on my list of AD&D figures. One thing that is pretty cool about him is that you can army build him and mix up his accessories to get a pretty convincing little band of Ogres together to fight. As with the Northlord Barbarian, he’s pretty easy to find with all his goodies and minimal paintwear for around the $25 range. if you’re looking for extras to fill in your ranks, you can probably find incomplete versions for a little less.

Vintage Vault: Advanced Dungeons & Dragons Warduke by LJN

Its Friday, Its Vintage Vault, and its time for some more 80’s AD&D goodness from LJN. This time we’re checking out the Evil Fighter, Warduke.

It may surprise some to learn that I place him up there as one of the most iconic action figures of the 80’s.  It helps that I was really into the AD&D game at the time and there’s no better way to say it: For me, Warduke was the Boba Fett of the AD&D universe. I didn’t know much about who he was, but he was a mysterious masked guy and in my mind, he was an utterly evil badass. And I clearly wasn’t the only one, because Warduke enjoyed his own little line of merchandise at the time, which included everything from pencil sharpeners, stickers, and even a Halloween Costume. He even appeared in the Saturday morning cartoon and in the official TSR game canonicity.
And there he is in all his badassery. Despite being classified as a human, Warduke’s head suggests otherwise. He wears a blue helmet with a crystal in the top center and those iconic antlers on the sides. His face is blacked out, all except for his glowing red eyes that peer out menacingly from the helmet’s cutout. You know he’s a tough dude, because he fights with very little armor. His chest is mostly bare, except for some criss crossing straps, and his right leg and right arm are bare as well. He has a little magical bling around his neck and a cool demon skull motif on his gold belt. His right leg and arm feature blue textured chainmail, a silver gauntlet on his hand, and a spiked leg brace just above his boot. Its a great sculpt and like I said, totally iconic for me. The paintwork is very clean and makes for a really colorful figure.
While Warduke was originally released in a regular version, LJN re-released many of the figures with a couple different kinds of play gimmicks. You could get some with shields that shot their spring-loaded fronts, and then you could get the Battle Mattic (also sometimes known as Battle Masters) versions, like Warduke here. The only real difference between the two versions was that this guy has a lever on his back that works his sword arm, moving it in an up and down slashing motion. It doesn’t really impose on the figure much and its a cool little gimmick. One of my favorite things about the Battle Matic version is it confirmed the idea that Warduke was left handed. I’ve often seen him posed with his shield an his left hand and sword in his right, which makes no sense given his left side is armored and his right side is bare. Logically, his right side should be protected by his shield, and by putting the sword slashing gimmick in his left arm, I was vindicated in many a schoolyard debates, even if his appearance on the cartoon had it the other way around.

Despite his action feature, Warduke still has the same level of articulation as most of the LJN poseable figures. You get ball joints in the shoulders and hips and a head that turns 360-degrees. The action gimmick includes a ratcheting joint in his sword arm’s shoulder, but it doesn’t inhibit the articulation in any way.
Warduke comes wtih two accessories. You get his iconic skull shield and his magical sword, Nightwind. The shield is a very cool piece and has a handle for him to hold it. I remember my original Warduke’s shield lost the handle and so I had to put a piece of modeling clay in there and stick it onto his hand. I’ve since replaced that figure with this fresh minty, like-new Battle Mattic one. Nightwind is also a cool little accesory. The hilt is slightly ornate with a yellow paintjob and the blade is slightly leaf shaped.
If you can’t tell by now, I absolutely adore this figure. The design is great and the attention paid to the sculpt and paintwork really reflect the love that LJN often vested into this line of action figures. Its somewhat uncommon when a mere action figure becomes so popular that he creates his own lore, but that’s exactly what happened when LJN created this guy and he eventually found his way into the cartoon, and thus the rich fiction of TSR’s official canon. If you happen to just want one figure that represents this line so well, be sure to pick up Warduke. He’s surprisingly easy to find in great condition and even with his weapons, he shouldn’t set you back that much treasure.

Dungeons & Dragons cartoon image borrowed from The Dungeons & Dragons Cartoon Encyclopedia. Your one-stop source for everything and anything related to the classic Saturday morning cartoon.

Vintage Vault: Advanced Dungeons & Dragons Melf by LJN

Yes, its Friday and thank God for that, because if it weren’t for Vintage Vault, I’d be shit out of content. The stores’ toy shelves are still bare of anything new or interesting and we’re hovering in the Summer duldrums, waiting for new product to launch. So, today we’re checking out another AD&D figure by LJN and for the first time I actually have a cardback to show off!

And there it is! Today we’re looking at the Good Fighter Elf, who just so happens to be named Melf. Yes, Melf the Elf. Its unfortunate. The front of the cardback has a stripe on the top corner declaring him to be one of the good guys. There’s a nice piece of artwork showing off the character beside the bubble, and under that, there’s an informative blurb about the Elf Fighter. Its not so much a bio of the character, but more details about the race and class, which I always thought was cool. As a tie-in line, LJN really worked hard to keep these toys authentically linked to the AD&D lore, and I always appreciated that.

The back panel of the card shows a pretty cool illustration of some of the figures and beasts in action. You can see the Northlord Barbarian and Strongheart the Paladin, both figures we’ve already looked at. You can also see some guys we haven’t gotten to yet. The bottom shows some rather poor quality photos of some of the PVC monsters, although oddly enough doesn’t tell you who they are!

Moving on to the figure itself, Melf has always been a mixed bag for me. On the one hand, he is a very cool figure, with some exceptional detail for such a little guy and some very cool gear. On the other hand, his head sculpt always bothered me, because it just doesn’t seem like an Elf to me, and that’s why I always used him as a Half-Elf. His noggin is just too big and meaty and he looks like there’s some human mixed in there. Apart from that the head sculpt is very nicely detailed. You can clearly make out his pointed ears, flowing blonde hair and his headband. Unfortunately, it just looks like he got punched in the face a bunch of times. He certainly looks nothing like the face illustrated on the cardback.

The rest of the figure, on the other hand, looks pretty close to the artwork. The most important thing to know about this guy is that he is tiny. Nonetheless, LJN spared no expense on the sculpt. The chainmail on his arms and legs is all textured with a nice criss-cross pattern. His tunic features armor discs and he has a little belt with a pouch sculpted on it. Even his tiny boots feature some loving details. The paintwork is equally impressive, with light blue for the chainmail, brown for the tunic and boots, and yellow for his armor accents. The whole ensemble is finished off with a softgoods cape and high collar that attaches around his neck with a little silver string.

In addition to great detail, Melf comes with some cool weapons. He has a bow and quiver of arrows, a sword, and a shield. The sword is pretty standard with a yellow hilt and a leaf-shaped blade, all of which is as long as Melf is tall. [So, obviously, my alcohol addled mind missed it, but as an astute reader has correctly pointed out, I shot this with Warduke’s sword. I’ll have to dig through some baggies of parts to find Melf’s original sword, but I’ll get to it eventually. As always, folks, thanks for keeping me on my toes! -FF] The shield is very well done with a sculpted wood pattern on the front face, sculpted rivets, a sculpted emblem, and a yellow border. The bow and quiver are sculpted in one piece, and while he really can’t hold them in an action pose you can sling it on his shoulder or have him leaning on it.

Despite his size, Melf features the same basic articulation as nearly all the AD&D figures. You get ball joints in the shoulders and hips, and a head that turns left and right.

Melf is by no means a perfect figure. It should be really hard to get past that head of his. But everything else about this figure is executed so well, that I can be pretty forgiving. He’s always been an iconic looking figure and one that looks like he jumped right out of the pages of one of Gygax’s player manuals. His gear is well thought out and fun, and he looks great when displayed in an adventuring party with the other good guys of the bunch.