DC Universe Classics All-Stars: The Joker by Mattel

I promised we’d get back to the two All-Star figures that came in my Wave 16 case of DC Universe Classics, and so here we are. Let’s kick off with that most iconic of Batman villains, The Joker.

The packaging is the same used for all the Wave 16 figures and it looks amazing. The dynamic shaped bubble has “HA!” embossed into it all around the figure. I love when Mattel does little touches like this for the packaging. If you don’t look hard enough, you could easily miss it, and I think that’s part of what makes it so cool. Uh-Oh! The Joker is packaged in a very dynamic pose, and you know what that usually means for the joints! Still, I can’t deny he looks absolutely stunning on the card. His legs are set in a wide stance and he’s holding aloft his giant green hammer. Joker has a few more accessories mounted off to his right.

Tearing open the package and pulling out the figure, I’m happily surprised to find that his joints are fine. The plastic used on this figure is really solid and high quality with no warping. I’m really thankful for that, because I consider Joker here to be one of the DCUC line’s masterpieces in terms of sculpt and overall paintwork. The head is as perfect as I expect to get in a mass release figure in this price range, if not better. T4H really captured all the manic personality of the character and the paintwork is razor sharp. I just love the head sculpt. The colors on the figure really pop, from the purple on his coat and trousers to the garish orange and green combination of his vest and shirt, and of course the yellow on his lapel flower. Joker’s jacket, vest and shirt are all separately sculpted to give the figure a very nice layered look. This is a figure that really stands out on the shelf, even amongst all the other costumed characters.

Articulation is fairly standard for the older figures in the DCUC line. The neck may or may not be ball jointed, all I know is my Joker’s head will only turn side to side. He has universal movement in the shoulders and hips; Hinges in the elbows, knees, and ankles; And swivel cuts in the biceps, wrists, and thighs. I was surprised to see that Mattel was able to keep the ab crunch hinge even with Joker’s sculpted jacket. Nice. Joker does have a swivel in the waist, but it’s all but useless because of the sculpt.

The Joker comes with a nice array of accessories, which is certainly uncommon for the DCUC line. You get a fish, a deck of cards, a cane, and his oversized hammer. While I’m not one to gripe about extra accessories, particularly not in this line, I really have no use for the fish or the cards, which is good because I’m guessing I will lose them sooner or later. The cane is extremely well done, with some exceptional paintwork. It’s much nicer than the cane that came with the Riddler figure that came with Wave 16. The sculpt on the hammer is excellent, with the head of the hammer sculpted as Joker’s face and the handle is his nose. Awesome.

In a line chock full of niche characters and back benchers, The Joker here should be a staple for any collection. Joker’s gone through a fair number of changes over the decades, but this style is how I remember him best and this has quickly become one of my favorite figures in my DCUC collection. Sure, he’s been available before and never all that tough to find, but I still applaud Mattel for keeping him on the shelves as much as possible for newcomers to the line.

DC Universe Classics Wave 16: Azrael Batman by Mattel

One of the figures I was looking forward to the most in Wave 16 was Azrael Batman in that Knightfall Armor that I love so much. Not only have I been anxiously awaiting this guy in plastic form, but he’s a perfect fit for a wave with Bane as the Collect & Connect figure. Even before I was ready to take the plunge and buy the whole wave, I was tempted to jump the gun and pick up this one figure, because I didn’t think I would be able to wait. Now I’ve got him, let’s check him out…

Damn, this figure fills out that card nicely, doesn’t he? Thankfully, he’s big enough that I don’t think it was even possible for Mattel to package him in an action pose. Just standing straight, he doesn’t leave much room in the bubble.

Ok, so before I get on to the majesty that is this figure, let me get two little quibbles out of the way. first off, his cape/blades are a little warped coming out of the package, but that’s to no fault of the packaging. They’re just made of soft plastic and they’re easy to get back into place. I’m pretty forgiving of this because by making them soft, they’re less likely to snap off. The other thing are the legs. They’re not warped, but they are made of some mighty soft plastic. Mattel may have went with the softer plastic on the legs to accomodate the blades hanging off his calves. Maybe. I don’t know what it is with this wave, but Mattel seemed to alternate between the good stuff and the cheap stuff. Just saying, is all.

I love the way T4H translated the Knightfall armor into this sculpt. The wing blades and the cowl are all one piece. The neck socket does severely impede Azrael’s neck joint, but I’m willing to give it a pass in favor of the figure’s aesthetics. There’s great sculpted panel lines in the gold armor and the cables that run from his back to his gauntlets are nice and flexible and don’t interfere with the arm articulation at all. The paint and the sculpt, going from the blue cowl and gauntlets, to the gold torso and arm armor, to the grey undersuit, really work amazingly well together to give this figure a great layered look. The armor actually looks like components rather than just a flat sculpt.

The figure features a mix of old and new articulation. He has the new double hinged knees, but just the single hinges in the elbows, likely because of the heavy armor sculpt. Azrael has universal movement in the shoulders and hips; Swivels in he biceps and thighs; Hinged ankles, swivel in the waist and the ab crunch hinge in the torso. He does have the ball jointed neck, but as already mentioned you don’t get a lot of movement out of it because of the cowl.

Azrael doesn’t come with any accessories, but he does come with the right leg for the C&C Bane figure.
In a word? Beautiful. I was in love with this figure from the moment I saw the early production photos of him and I’m thrilled to finally have him in my collection. He actually only spent one night on my DCUC shelves before I relocated him to my computer desk so I can admire him and fiddle about with him from time to time. There’s no higher honor than that!