Transformers Combiner Wars: Dragstrip by Hasbro

It’s that day of the week again where I tear open another one of these Hasbro Change-A-Bots and see what he’s all about. Last week I started down the dark path of Stunticons by checking out Motormaster and I came away almost instantly (and surprisingly) impressed. Will that be the case with the first one of the Stunticon Deluxes? Well, here’s a spoiler: No. No, it won’t. The truth is, it took a couple of days of playing around with Dragstrip to really start warming up to him. But I’m getting ahead of myself and protocols must be maintained. So, allow me to do the thing where I write about the figure for an average length of two Word Document pages and then snap some photos. Kay?

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I don’t know, but I think the Combiner Wars packaging is growing on me. It still doesn’t really speak to me as a Transformers branded package, but this one does feature some pretty bitchin’ character art. I mean, holy shit, Dragstrip looks like he should be on the cover of a Meat Loaf album riding a guitar into the bowels of hell and laughing the whole time. The bubble also gives you a really great look at the figure you’re getting, which in this case might not be a good thing because looking at this bot in the package did absolutely nothing for me. I ordered this guy online, so that’s my excuse. Dragstrip comes with a weapon, some combiner parts, a character art card and some balled up instructions. Let’s start with his alt mode.

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As any GeeWun fan worth his salt should have guessed, Dragstrip is a Formula-1 racer with a yellow and mauve deco. The homage is a decent one and the biggest thing that separates him from his 80’s namesake is one less pair of wheels, but I’m OK with that. The thing that strikes me first about this car mode is just how damn big it is. It seems like Deluxes have been shrinking for so long and now all of the sudden… BAM, we get a growth spurt like this! The car mode here is more in scale with the Masterpiece cars than recent Deluxes. In fact, Dragstrip is almost as long as the Classics Seeker mold in jet form. Nice!

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Along with being big, Dragstrip’s alt mode hits all the right points. It’s a good looking car, albeit not exactly packed with detail. There’s some nice silver paint on the wheels as well as the front wheel connecting bars, and again near the back wheels. The driver’s compartment is painted black and you get a crisp Decepticon insignia stamped right in front of that compartment. The car locks together perfectly and rolls really well. It’s a perfectly fine alt mode, there’s absolutely nothing wrong with it, and yet I still feel a little underwhelmed. I can’t really explain it.

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Transformation is about as simple as you can expect for a Deluxe Class figure. Pull the arms out from the sides and flip the fists out, pull the legs down from the back of the car and split them, rotate the legs at the waist and twist the top of the car and fold it back. It takes no time at all. Some may criticize a toy of this size and price having such a simple Transformation, but I would have loved playing with this as a kid for the quick and easy conversion, so I don’t think it’s necessarily a bad thing.

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I am so conflicted about this robot mode. On the plus side, Dragstrip is a big and satisfyingly chunky figure for a Deluxe. The proportions are decent, he stands well, and he’s pretty solid and poseable. Also, with the wheels on his shoulders and legs and the front of the car neatly pegged to his back, the car kibble is all well placed. On the other hand, he ain’t the prettiest thing to look at and I’m mostly blaming the torso for this because it looks so unfinished. Dragstrip has four exposed screws in the most visible area of the figure and that connection port making up his chest just isn’t doing it for me. Some more paint apps might have helped, because he just looks unfinished to me.

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The portrait is another sticking point. I’m not sure what they were going for with this head sculpt, but it doesn’t strike me as a head that belongs in the Generations line. It’s not really bad, but maybe a little too stylized. I was hoping for something more akin to the Sunbow look, and maybe that’s my fault for coming in with the wrong expectations.

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Nonetheless, the more I play with Dragstrip, the more I find myself liking him. As I said earlier, he’s a solid figure and lots of fun to play with. You get ball joints in the shoulders and hips, hinges in the elbows and knees, a ball jointed neck and a swivel just below the waist. What’s more all the joints are nice and tight and nothing pops out of this guy when I’m transforming him.

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Dragstrip comes with a purple weapon that can be used as either a sword or a rifle with a bayonet. It’s a cool design and I like having the options with it. His combiner part, on the other hand, isn’t of much use when it isn’t being a combiner part. I’ve seen people stick it on the figure, but I find it’s best left in a tote until called upon for combined mode. Speaking of which, I’m not bothering to look at Dragstrip’s limb modes until I’ve got a full team and I can do a proper Feature on Menasor.

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I rarely find myself this torn on a Transformer, or really any figure, but Dragstrip is one of those rare instances. I can’t point to anything about him as being particularly bad, and yet the figure as a whole doesn’t seem to come together for me as much as it should. In the end, it would be safe to say I like Dragstrip, I just don’t love him. But considering I had really low expectations of this figure when I opened him, he deserves some credit for bringing me around at least part of the way.

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And now for a little administrative crap. I’m in the process of transferring all my stuff to a new PC, which is partly why today’s Feature went up so late. I was going to wait until the weekend, but I’d rather spend it enjoying the new computer rather than beating my head against it. So, there will be no new Feature on Friday, I’ll take the usual weekend off and I’ll be ready to get back in action on Monday.

Transformers Combiner Wars: Motormaster by Hasbro

So far, I’ve only dipped my toe into the Combiner Wars line by picking up the Legends figures. I passed on the Hasbro Aerialbots in favor of the Takara versions, which should be coming my way later on in the Summer. The Stunticons, on the other hand… well, given my affinity for Decepticon cars, I just couldn’t resist these guys and even then it was after a lot of waffling because I wasn’t entirely pleased with what I was seeing in the official Hasbro photographs. Anyway, I decided to dive right in with Motormaster himself, so let’s check him out…

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Hasbro really loves their black packaging! Motormaster comes in a mostly black window box which feels very un-Transformers-y to me despite the fact that it’s branded right along the right side of the front of the box. The artwork is kind of cool, though, and can’t say I’m totally hating on the deco. It does, however, have an awful lot of Autobot symbols on it for a Decepticon. Just saying! The back shows the other Stunticon figures and roughly how they combine together to form Menasor. Motormaster is packaged in his robot mode, but as you might have guessed already, I’m starting things off with his alt mode.

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Motormaster is a very modern looking truck cab and not a bad one at that. I am getting flashbacks to Age of Extinction Galvatron, but then I rather liked his alt mode too. It’s not a particularly attractive vehicle, as there’s a lot of seaming on the sides and the sculpted detail is kind of soft, but I don’t need my Motormaster’s alt mode to be pretty, just so long as he’s a giant evil truck and this fits the bill. Everything locks together quite well, he rolls beautifully, and you can store his gun on his trailer hitch.

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In cab mode, the paint (or lack there of) on this figure is disappointing, albeit Motormaster is helped by the fact that the gray base plastic matches his primary color. It doesn’t look nearly as bad as if, oh I don’t know, let’s say someone were to use this mold for Optimus Prime and leave unpainted gray plastic corners where red should be. That having been said, I’m still not a fan of the bare gray plastic, especially when I get a look at the little area of metallic gray paint on the back of the sides and get a sad glimmer of how good this truck could have looked. Also, the lack of purple paint on some of the windows really is inexcusable. On the flip side, there’s some nice silver paint on the grill along with a lovingly tampo a tiny Decepticon logo as a hood ornament. Also, the purple stripes on the sides help to give him a gloriously traditional Decepticon deco. All in all, I’d say the good outweighs the bad here, but I’m still going to take a hard look at Takara’s version to see if it will warrant some double-dipping.

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Motormaster’s transformation isn’t ground-breaking. The legs form the back hitch area, the arms fold into the cab sides, the head flips out of the top. We’ve seen something like it countless times before with good old Optimus, albeit now with some tweaks. Let’s just say it’s a case of the same dance, different tune and it works just fine.

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It’s in robot mode where I really begin to fall in love with this figure, possibly even more than he deserves. He’s a big and beefy bot and the oddly enough the proportions here don’t bother me, whereas they most definitely do on the Optimus version of the mold. With the exception of some extra packed kibble on his forearms, Motormaster sports a pretty clean robot mode and while he’s definitely a broad design, the backpack helps to give him a little depth and even things out. There’s a lot more sculpted detail to be seen in the robot mode than the cab mode, and I do like how they kept the overall shape of the torso in line with the look of the Sunbow character model.

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The portrait is pretty much money. In my mind, you can’t have Motormaster without having that box around his head. The countours on the face might be a little too organic for my liking, but I’m not going to quibble about it when the reast of his noggin looks so good.

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Motormaster’s coloring works much better for me in robot mode. The bare gray plastic is enhanced by some high gloss black and purple on the chest as well as a crisp Decepticon insignia. You get some more purple accents scattered about the figure and more black plastic, giving him a nice, traditional Decepticon look.

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The articulation here is quite serviceable. The arms rotate and are hinged at the shoulders. The elbows are double hinged for transformation, but because of the sculpt, you can really only make use of one of those hinges for forward movement of the forearm. He legs are have universal movement at the hips and hinges at the knees. Motormaster can swivel at the waist and his neck is ball jointed. The hips feature nice ratchet joints to support the figure.

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Motormaster comes with two weapons, a sword and a gun, both are complex sculpts and painted silver. They can also combine to form a larger sword, which is intended for Bruticus, but Motormaster actually looks fine wielding it himself.

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I picked up Motormaster for $25, which I guess is about what Voyagers are going for these days. He’s a remarkably, and somewhat surprisingly, solid figure that’s only held back by Hasbro’s unending desire to cheap out when it comes to paint. I’ve always loved the idea of Motormaster as a character and it’s nice to see Hasbro finally give him his due again, especially when the figure turned out this good. You’ll notice I didn’t cover his torso mode, but I’m not going to bother with that until I’ve got a team of Stunticons to do it right. Not sure how long that will take, but I do know that next week on Transformers Thursday, I’ll be checking out Dragstrip!

Transformers Combiner Wars: Legends Class Thundercracker by Hasbro

It’s Transformers Thursday again and I’m spending it looking at the final figure from Wave 1 of the Combiner Wars Legends Classes. The Legends line has been a bright spot for me lately as I opted out of the Age of Extinction toys and now I’m doing the same with Robots in Disguise. So far, this Wave has been pretty solid with two excellent figures (Bombshell and Powerglide) and one that just squeaked by (Windcharger). Today’s figure is Thundercracker and it shouldn’t be surprising to anyone that he’s a repaint of the Generations Legends Class Starscream. I’m a sucker for Seekers and Thundercracker was one of the first Transformers I got as a kid, so he has a special place in my heart.

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I’ve said my piece about this new packaging. I don’t love it, but at least its not bland and totally black like a lot of Hasbro’s other lines of late. It looks like the art department actually spent some time on the design and ‘Cracker’s character art on the card is pretty damn sweet. This new method of securing the figures, on the other hand, well this shit has got to go. They aren’t rubber bands, they aren’t twist-ties, they’re just these insufferable little plastic wires like the ones often used to attach tags on clothes. They’re a pain in the ass and I hate them. Anyway, Thundercracker comes packaged in his robot mode, albeit a bit mis-transformed, but let’s kick it off with his alt mode first.

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What was a great jet mode for Starscream is still a great one for Thundercracker. If you turn the jet over you can still see the arms and hands pretty clearly, but they aren’t obvious from the top. You still get a flip down front landing gear and there’s still a peg hole on top of the jet if you want to plug one of the Targetmaster Mini-cons into him. Starscream’s gray and light blue plastic has been replaced with dark navy blue and black and some of the red paint with silver. The cockpit is still gold and the paint on the wings is more or less the same, just a little more metallic this time around. Thundercracker’s Decepticon insignia are slightly bigger and shifted a bit closer to the main body of the jet. All in all, good stuff.

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Thundercracker has the same easy transformation as Starscream, but it makes for a fantastic robot mode. The proportions are great and little touches, like the way the tail fins fold back really help streamline the design. I love the detail sculpted into the intakes on his chest and the head, which appears to be the same as Starscream’s, features an equally impressive and sharp sculpt. If I had one complaint, it would be that I wish the wing piece pegged into the back, but even without a peg, it holds in place pretty well. The deco in robot mode is very close to what we saw in jet mode only with a little more silver paint showing.

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Articulation includes ball joints in the shoulders, elbows, and hips, and hinges in the knees and ankles all of which add up to a fun figure. The guns on his arms are pegged in so they can be positioned facing up or down, used as hand held guns, or removed entirely.

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Hasbro did a great job with this mold the first time around, so it’s no surprise that Thundercracker makes me a happy Transfan aswell. This figure represents everything that I love about the Legends Class figures these days. He’s simple and fun and I’m mighty tempted to just carry him around in my pocket all day for when I get some down time. It really feels like Hasbro is pouring that extra love into this line and I hope it continues, because lately these little guys represent my only outlet for new Transformers outside of Masterpiece and Third Party stuff. Now, Hasbro, bust out that paint and get us a Legends Skywarp!

Transformers Combiner Wars: Legends Class Windcharger by Hasbro

I’m past the halfway point in checking out Hasbro’s first wave of Combiner Wars Legends Class figures. I’ve already looked at Bombshell and Powerglide, both superb figures, and today it’s Windcharger’s turn. This figure has an uphill battle to win the approval of a lot of collectors because his predecessor, Reveal the Shield Windcharger, was such a damn nice figure. I, however, don’t have that one in my collection, so maybe this guy will have a fighting chance with me. Let’s open him up and find out.

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The new CW packaging still feels strange to me, but since I’ll be buying very few Hasbro releases in this line, I’m not going to bother to try to get used to it. Windcharger comes packaged in his robot mode and comes with a collectible art card. The character art has been pretty good so far, although I’m not digging ‘Chargers all that much. Why does his head look so much like Megatron? Is it just me? Is that some wacky and bizarre thing from the comics that I missed or is it just a coincidence? Also, my package has cello tape across the top of the bubble as if the factory was having more problems getting the bubbles to stick to the cards. Why does it feel like so much of Hasbro’s stuff is being made out of someone’s garage these days? Those new 3 3/4” Avengers figures look like they came out of a .25 cent gumball machine. Anyway, I digress… let’s kick it off with Windcharger’s alt mode.

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‘Charger is a pretty bitchin’ low-profile sports car. He’s got a bit of modern Camero vibe to him and overall I like it a lot. You get some nice sculpted contours to the hood and sides, an integral spoiler, exhaust pipes sticking out the back, and there’s even a peg hole in the hood if you want to steal a Targetmaster Mini-Con from one of the Generations Legends and let him borrow it. The coloring is mostly red plastic, and while it does have some of that swirly nonsense going on, I don’t mind it so much in a toy this small. Some black paint on the windows and silver on the headlamps, grill and hood round out a simple but effective deco. All in all, this car is tight, holds together well, and rolls great.

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If you pick up Windhcharger and turn him over you can see most of what’s going on with his engineering. Getting him into robot mode is as simple as unfolding him and straightening everything out. Getting him back into auto mode is mostly about packing the legs underneath and the arms at their sides. He’s mostly ball joints, so you don’t have to worry about anything pulling out that won’t go back in, although one of the rear tires keep popping off when I’m changing him. It makes the toy feel rather cheap, but it does go back on without a fuss.

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Alright, so the biggest problem I have with this guy is his wonky proportions. The shoulders actually remind me of Armada Prime’s shoulders and that shouldn’t be a bad thing because I still adore that version of Prime, but they don’t work quite as well on ‘Charger here. The design seems confused over whether it was going for a bulky or lean robot and so we get the hulked out shoulders and spindly legs that don’t go well together. The car plates on his thighs help to balance things out a little, but not enough for it to really work for me. I think he can be made to look better in wide stances, but when you compare him to some of the other robot modes we’ve seen in the Legends Class lately, Windcharger feels like a stutter-step.

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That’s not to say it’s all bad. The head sculpt is on par with the excellent portraits we’ve been seeing in this line. There’s a lot of detail and neat paintwork packed into that tiny noggin. I also like how the front plates on his legs are faked out to look like the shuttered back of the original G1 Windcharger’s car mode. The coloring here is also quite good. You get a lot of the same red plastic from the car mode with some dark and light grey thrown in on the torso and limbs. It’s also worth noting that the side panels on his thighs can be displayed with the wheels front or back. The difference doesn’t really help the proportions, but I prefer them with the wheels facing front and that seems to be the official transformation.

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Windcharger does sport some good articulation. The shoulders are mounted on ball joints and attached to hinged arms and the elbows are also ball jointed. The legs are ball jointed at the hips and knees, and the ankles are hinged as part of the transformation. Also, despite his bulky top and demure lower half, he’s a fairly well balanced figure. As with most of these Legends figures, he’s a lot of fun to throw in my pocket and play around with during the day, especially when trying to get through those boring meetings at work. Just don’t let anyone catch you. Seriously, it’s embarrassing.

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Where to come down on Windcharger? I love his car mode, but I’ve got mixed feelings about the robot mode. The consensus among collectors seems to weigh heavily against this guy, but I can’t summon up any hatred for him. It’s not the best robot mode, but I’ve certainly seen a lot worse and in toys bigger and more complex than this guy. Hell, I’ve mailed about a dozen Transformers to my nephew in the last month or so that wished they looked this good. He’s a far cry from the sexiness that was the Reveal the Shield version, but taken on his own I don’t think he’s all bad and he scales really nicely next to the Generations Legend Bumblebee. Maybe this is a case of me being more forgiving of the Legends Class figures, but I’ve been far more disappointed with some Deluxe Class figures than I could ever be with this little guy. Indeed, I’d say that if this is the worst that Legends Class has given us lately, it’s a sub-line that’s doing pretty damn great.

Transformers Combiner Wars: Legends Class Powerglide by Hasbro

On the last Transformers Thursday I made a much deserved detour to take a look at MP-22 Ultra Magnus, but now I’m back on track to checking out the first Wave of Legends Class Combiner Wars figures. The line had a strong start with Bombshell and today I’m opening what is actually my most anticipated figure in this assortment: Powerglide. And away we go!

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Here’s the new Legends Class packaging. I can’t say I love it, but I don’t hate it. It’s just different. You do get some very nice character art, which is also included inside as a trading card. Hasbro has taken a few stabs at doing Powerglide in recent years, but never quite with lasting results. The Universe Ultra Class release was an interesting figure with a good sculpt, but the size was all wrong and it always baffled me as to why Hasbro decided to color it white. Back in 2011 we got a Cyberverse version, which at the time I was rather smitten with, but I can’t say as that figure has aged all that well. So, here we go again, but there’s something about just looking at the packaged toy that tells me that Hasbro might have done it right this time. Powerglide is packaged in his robot mode, but we’re going to start with his alt mode.

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Ah, the A-10 Warthog! It’s design inspired both the Cobra Rattler and the alt mode of good old Powerglide here. This version hits all the right points, but it does suffer from a few issues. The profile is there and the deep red plastic drives the G1 homage home. On the other hand, there is a lot of ugly jointing on the top and the gray plastic in the middle of the body looks rather out of place. The hinged rear stabilizers don’t lock in so they have a habit of getting knocked out of alignment, and you can clearly see his hands peeking out under the fronts of the wings. Jets with hands seems like a recurring theme in the Combiner Wars. I realize I just nitpicked a lot of stuff on this little jet, but this is a Legends Class figure, so I’m willing to cut it a lot more slack than I would a Deluxe or Voyager. Especially when the robot mode looks like…

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THIS! Awww, yeah! Slap a dress on me and call me the girl who loved Powerglide, because this is one awesome homage! The transformation is quick and easy, and yet if still features some clever moves and the robot mode’s proportions are fantastic. He’s got a nice broad, barrel chest and I really dig how well the wings peg into his shoulders so securely. The arms look really close to the Sunbow animated design as does the magnificent head sculpt. There’s not a lot of paint work on this figure, and that usually bugs me, but in this case the red and gray plastic is really all it needs, plus the blue eyes and the little bit of black here and there. Also, that huge Autobot emblem on his chest is gorgeous. I have to imagine that this is about as close as we’re going to get to the Sunbow design in action figure form, unless Hasbro actually learns how to do mass-shifting and get rid of those big engines on his legs.

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Speaking of the engines, the official robot mode has the engine pods shifted upward so the stabilizers can swing back behind his feet. I like it, but I think I like leaving them down even better. It adds a little more bulk to his lower legs and a cleaner profile above the knee.

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Even the articulation on this guy makes for a really fun action figure. You get ball joints in the shoulders, hips, and knees, and hinges in the elbows and ankles. The head can also turn as part of the transformation.

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It sounds crazy to say it, but this little Powerglide figure is possibly one of the best G1 updates Hasbro has done in a long time. Yes, the jet mode lacks some of the polish that the robot mode has, but when the robot mode looks this good, I would have it no other way. The only stumbling point here is that he doesn’t scale all that well with other lines. As one of the original Mini-bots, I can make Powerglide with some of my Classics figures, but not so much with the other G1 Mini-bots, like Bumblebee or Warpath, that got proper Deluxe Class upgrades. It’s a tad frustrating, since I think this figure could have been up-scaled to work as a Deluxe with very little tweaking. Nonetheless, as a stand-alone figure, this little guy simply can’t be beat and Hasbro seems to be channeling some of their best work into this Legends Class sub-line. Had I featured him last year, he probably would have found his way onto my Favorites of 2014 list.