Pushing forward on my effort to fill in some of the missing characters from my DCUC shelves, I delve once again into the DCD offerings with Psycho Pirate. Seriously, how the hell is it possible that DC Universe Classics went twenty waves without giving us Psycho Pirate? Well, I guess you could say that about a lot of DC characters. This poor guy has been hanging on a peg at my local comic shop for ages, and since guilt over buying some comics online forced me to spend some money there, I decided to liberate him and give him a good home. It feels like a Pub Night, so let’s see if I can run through this pretty quickly.
Before going to sealed clamshells, DCD delivered their figures on cards and bubbles. I like this better because I can just rip the bugger open, although I’ll concede that I miss the heady hit of plastic fumes from the clamshells. The package is utilitarian at best, although I enjoy the way many of the DCD series used to use the figure stand in lieu of putting the title of the series on the package. It’s an economy of cleverness… or a cleverness of economy… it’s one of those things. Anyway, the package gives you a good idea of what you’re getting. Sadly, there is no included effect part of Psycho Pirate’s head being caved in by the rage of Black Adam. Oh wait, that’s Infinite Crisis.
DCD did a fine job with the sculpt. They really nailed the portrait. Roger looks pissed and his fingers are clutched in anger. He’s kind of lean and scrawny and the details in his costume are all part of the sculpt, rather than just paint. The cape looks great, complete with the high cowl.
The paint on this guy is crap. The borders between the red and black are little sloppy. There’s also black smudging on the red and there’s a black gluey mess on his right shoulder that transferred from the cape lining. I do like that they bothered to use glossy paint for the boots and the interior of the cape and the mask tampos on his chest look good. It’s amazing how far DCD has come.
Psycho Pirate’s articulation is competent enough. You get ball joints in the neck and shoulders. The arms feature hinged elbows and swivels in the wrists. There’s a T-crotch, hinges in the knees, and swivels at the top of the boots. There’s no torso articulation. It’s certainly not DCUC standards, but at least you can do a couple things with him. He can even sit down!
The accessories include the Medusa Mask, which fits pretty nicely over the figure’s face and the figure stand. The features the Crisis on Infinite Earths logo. It’s a nice stand, but since he’s going on my DCUC shelf, I’ll probably make due without it.
Psycho Pirate’s an ok figure. The sculpt is fine, the articulation is passable, but I’ve found the quality of the paintwork has been a problem with many of the Crisis on Infinite Earth figures and this guy is no exception. Nonetheless, he was only ten bucks and he makes for a decent place holder on my shelf until Mattel decides to do this guy better, possibly through Club Infinite Earths.