Transformers Generations: Autobot Skids (IDW Comic Pack) by Hasbro

It’s Transformers Thursday and I worked late into the night to spare you all another Armada figure! Yes, I had some new newish figures arrive in the mail yesterday afternoon and I jumped on the opportunity to get one of these guys ready to go for today’s feature. Skids is from a couple waves ago, but he’s been eluding me for a long while now and I’ve been reluctant to pay scalper prices for him because of many reports that he isn’t all that exceptional. But he’s Skids and I needed him for my Classics/Generations shelf, so I was willing to take a chance. Fortunately an online retailer surprised me and put this wave back up for order a couple weeks back and I was able to pick him up with the rest of the assortment.

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Oh god, how I love these comic packs! The presentation is just so superb… from the old school Transformers logo and grid pattern on the card to the way it cleverly uses an actual comic book for the packaging art. Hasbro has used this style with great success for everything from Marvel to GI Joe and Star Wars. I wish they’d bring all of it back because I can’t get enough of it. Also, I gotta say for a figure that I’ve heard a lot of negative things about, he sure looks fine to me in the package. Let me bust this guy open and check him out. But first, I’m going to light up a Hoyo De Monterrey Excalibur Cigarillo and enjoy the comic book. Be back in a few.

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And BACK! Yeah, this is More Than Meets The Eye #22, so I’ve already read it. In fact, I believe this is the last issue in Volume 5 of the TPB with Volume 6 not due out for a couple of more months. It’s still a great read, but that goes without saying as I’m on record that MTMTE is not only my favorite piece of Transformers fiction, but one of the best comics I’ve ever read. For those still not blessed with the experience, this issue is a nice way to dip your toe in and get the flavor as it showcases some of the great humor, dialogue and characterization. Although I’m not really sure why they chose it as Skids’ comic because he’s not at all central to the issue. Anywho… let’s start off with Skids’ alt mode.

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Gone are the old days of being a mini-van! Skids’ auto mode is a cute and compact blue sports car and not a bad one at that. The first thing that strikes me about him is the deco and that’s worth pointing out because the color and paintwork on Hasbro’s Deluxes these days hasn’t always been the best. Skids bucks that trend with a vibrant blue plastic as the base coloring of the figure and some bright red and white paint to jazz things up. The windows may appear to be painted black, but they’re actually just a really dark tinted clear plastic. The front grill is picked out with some additional gray paint and some gold hits as well and there’s a tiny Autobot emblem stamped right where the hood ornament might go. This car is defintely pleasing to the eye. Just compare Skids’ auto mode to the IDW version of Bumblebee and look at the difference in overall quality and appearance.

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Skids does have his share of seams from the transformation, but nothing too bad. It was a little tough for me to close all the gaps and tighten it all up when going into car mode on the first go around. The transformation here is very clever and feels very fresh, but it’s one of those designs that requires you to lock everything up at the end and while there’s certainly a tab for everything to hold it in place, making it happen just right requires precision transformation skills. On the other hand, going to robot mode is pretty intuitive.

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There are sockets located just in front of each of Skids’ rear wheels that allow you to peg in his extra weapons. I always enjoy this option. Any time that I can’t store the weapons under the car, I like to have the ability to weaponize the hell out of it. Skids actually looks pretty decent with his guns hanging off his sides. So far so good, we’ve already had a peek at his robot mode, let’s check it out for reals!

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So my initial reaction is one of pure love. Skids is a wonderfully intricate design and a fantastic reproduction of his comic character art. The way he wears the front of his car mode instantly reminds me of IDW Trailcutter and Hoist, which ain’t a bad thing at all. But there’s so much else going on with him. To be more specific, he’s positively bristling with weapons! He’s got rocket packs in his shoulders, two double barreled cannon angling up on either side of his head and two more sets of double barreled guns on his arms that can be slung below his fists or worn in a split fashion. So cool!

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And check out that portrait! It’s a great likeness to his IDW counterpart. The odd thing here is that he’s decked out on the back of his noggin for light piping, but his eyes appear to be painted over. And yet they have an eerie piercing quality about them. It’s pretty nice work.

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As solid as the deco is in car mode, it’s in robot mode that it really shines. Skids carries over all of that brilliant blue plastic and shows off some more of that striking red paint. I’m extremely impressed with the paint apps that went into each of his individual rocket hatches. This stuff may sound like nothing to crow about, but with how stingy Hasbro has been with paint lately, I really want to call it out when it looks this good.

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Ok, so with all that having been said, I can certainly see some issues. First and foremost his shoulder articulation is at odds with all his car kibble. His shoulders bump up against the roof and door parts on his back. I can still get a full rotation out of the shoulders by shifting things around, but there’s almost no lateral shoulder articulation. The articulation is there, but the sculpt won’t allow it. He is an amnesiac. I suppose I could just pretend he forgot how his shoulders work.

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Two other points worth mentioning occur down south in his legs. First off, those plates that jut off the backs of his lower legs are rather unsightly when viewed from the side. Also, Skids is in dire need of a set of heel spurs. He doesn’t look like he’s back heavy, and yet he’s constantly falling backward. I really dig the way his wheels fold down to form his feet, because you don’t see that a lot, but it’s clear that his footsies aren’t up to the task of holding him vertical. I mention these two things together because if Hasbro had been able to engineer a swivel into those lower leg parts they could have angled downward and solved both problems. I know, it’s easy to say but something like that isn’t simple or cheap to execute. I’m imagine it wouldn’t cost out for a Deluxe. It looks as if they already maxed the budget on this guy with sculpt and paint.

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The last thing to talk about is Skids guns, which combine together to form a big rifle. I love the design on these things, especially the pistol, which looks like it has a drum magazine. They look great when combined and they have multiple pegs so you can attach them to any like sized port. I think the pistol works well for my Generations Swerve, at least until I get around to buying that third-party “My First Blaster” for him.

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And so, I was tempering myself for disappointment, but in the end, I’m really not seeing why this guy gets such a bad rap by some. Granted, I’ve been told that I’m really forgiving when it comes to my assessment of Hasbro’s Deluxe Transformers and I would tend to agree with that criticism. Anyone who is an articulation whore, and there’s nothing wrong with that, will certainly be frustrated by Skids’ arms, but I really dig the engineering of his transformation and looking at him up on my shelf, I think he’s one of the better looking Deluxes in my Classics/Generations lineup. At one point, I almost laid down $25 for him and in retrospect I probably would have been OK with that. Of course, it was better to get him for $15 as part of the wave assortment.

Next Thursday I’m going to detour to check out Masterpiece Wheeljack and after that I’ll come back to this Generations wave and start looking at the rest of them.

Transformers Universe 2.0: Inferno by Hasbro

I’m just about done closing the gap of older Classics/Generations figures missing from the FFZ Archive. In fact, unless I discover a hold out among my storage totes, Inferno here may very well be the last one. That means that if I don’t find a Roadbuster this weekend, next week I may be dipping back into the Unicron Trilogy toys for Transformers Thursday fodder. Hey, nothing wrong with that! Anyway, the Generations line has been mostly about Deluxe figures, and I’ve been happy about that because the Deluxe Class has always been my personal ideal size for Transformers figures. Inferno, however, like a lot of Universe 2.0 figures, bucked that trend by presenting us with a Voyager Class figure. It was a logical enough choice, since the original Inferno was notably taller than the regular Autobot cars. As usual, the box is long gone, so we’re going to jump right in and check out his alt mode.

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Yup, you guessed it… Inferno is a fire truck. I have actually looked at his cousin, Reveal the Shield Grappel, so this mold has appeared on the pages of FFZ before, despite the fact that Inferno came first. Inferno isn’t one of those traditional full-blown hook and ladder firetrucks, but rather a somewhat truncated one with a water cannon on top. I know next to nothing about firetrucks so I’m not sure if this is something real or not, but it certainly looks convincing enough and I have a feeling that by nixing a ladder on top, Inferno dodged the same kibble-arm bullet that poor Grappel suffered.

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Indeed, Inferno is one of the most realistic looking vehicles to come out of the entire Classics-Universe-Generations line. The sculpt features some insanely intricate detailwork, particularly on the sides where all the little vents, plating and fire-stopping doo-dads are recreated. The white paint and lettering and numbering on the sides also goes a long way to make this a great looking toy. And finally, you get lots of clear plastic for the windows, headlamps and roof lights, all of which gives the vehicle some major class in my eyes. Sure, if you view the vehicle from the top down you can make out a set of robot arms and hands, but otherwise, this vehicle is practically without fault. I’d dare say that Inferno looks so good, it’s almost like he belongs in a different line altogether.

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The water cannon on top can swivel, raise and lower and shoots a translucent blue missile made to look like a blast of water. So, is that really supposed to be water or an actual weapon that looks like water? Or can he switch between water and a real weapon? It would be embarrassing to try to take out a Decepticon with a blast of water, or conversely, to try to put out a fire by shooting energy weapons at it and blowing up the building. Am I overthinking this? Ok, let’s transform Inferno and check out his robot mode.

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Hot damn! Not only is Inferno’s vehicle mode great, but his robot mode is a damn fine piece of work too. In fact, when viewed from the front, I’d say he’s very near perfect. His broad chest is comprised of the front of the firetruck and there’s some really neat stuff going on with the way the panels fold up behind his shoulders and on his forearms, the front wheels fold into his hips, and how his front bumper just drops to become his pelvis. All those clear plastic pieces are on display here and once again go a long way to give him that extra special realism and classes up the figure big time. By Primus, I love this guy!

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Generations always impresses me with the head sculpts, and Inferno here is no exception. The portrait is very evocative of the original G1 character with a clean, silver painted face and some gorgeous light piping for his blue eyes.

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Yeah, Inferno has a few blemishes. The biggest for me is the way he’s a bit two-dimensional in design. Like I said before, he looks nearly perfect from the front, but get a side view and he looks a bit like he’s missing his back half. View him from behind and he looks rather hollow. His arm cannon is also a little awkwardly placed. It’s slung down under his arm, which is fine for when you actually want him using his arm as an arm, but I’d much rather it land on the outside of his arm, as it would make it easier for him to aim convincingly.

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Ah, but none of these quibbles can extinguish my love for this figure. Eh? See what I did there? Extinguish? YEAH! I’m drinking, baby!!! Inferno is a gorgeous figure and I definitely see him as one of the high points in what is already a pretty remarkable line of figures. I was certainly happy to see the mold get re-used in Reveal the Shield as Grappel (pronounced “Solar Storm Gra-pelle!”), although thanks to some annoying crane arm kibble, Inferno remains my favorite of the two. And I’m only now realizing how sad that huge Protectobot Hot Spot-shaped hole in my collection is making me, so I highly doubt this is the last time we’ll see this mold appear here on FFZ.

Transformers Generations: Legends Class Skrapnel by Hasbro

It’s Transformers Thursday again, and I’m still pressing on with my look at the Generations Legends Class figures. Today’s feature has a place near and dear to my heart because it’s Skrapnel. Who? Just consider him copyright-challenged Shrapnel. Yes, that’s Shrapnel as in the leader of the Insecticons. Man, do I love the G1 Insecticons and the fact that Hasbro brought them back in this size assortment is really one of the main reasons I decided to start collecting the Generations Legends in the first place. The only way this release could be any better is if Hasbro did something crazy like… oh, I dunno, maybe bundle a totally random tiny homage to Reflector in there too. Oh wait… THEY DID!!!

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The figure comes on the now familiar and extremely cool G1-inspired cardback, complete with that retro grid pattern and some great character art. Damn, that’s some purdy presentation! The only way Hasbro could have possibly improved these cards is if they made the Decepticon grid deco purple like back in the old days. Skrapnel is packaged in his robot mode and so is his buddy Reflector. That’s a first, because all the other Targetmasters were carded in their alt modes. I’m guessing Hasbro didn’t think a camera would be that exciting. Fools! Learn to cater to your fanbase, Hasbro! Who cares if kids don’t like it… they don’t got no monies and they can only beg so much from their parents. I’m an adult with a great paying job. Give me a Deluxe Class Reflector and I’ll buy it!  Alright, enough of that… let’s start with Skrapnel’s bug mode…

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Just like the original G1 character, this Skrapnel’s alt mode is a cyber-stag-beetle. I don’t usually start out by talking about the deco, but a huge part of the appeal of the original Insecticons has always been their awesome colors. The black, purple and yellow looks so striking and Hasbro recreated it here for this homage quite beautifully. Sure it’s missing the translucent yellow chest plate and the chromed out pincers, but it still looks amazing. These will always be my favorite Decepticon colors, which is probably why I also love Skywarp so much.

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As far as robotic beetles go, this version of Skrapnel is a bit sleeker than the G1 original design, and that ain’t a bad thing. I also dig how high he stands on his legs. There’s quite a bit of clearance between his body and the ground and I think that gives this mode a lot of credibility. There isn’t really a head on this critter, but seeing as how he’s a cyber bug, I guess he doesn’t really need one. There’s really no articulation in the insect legs, but you can open and close his giant pincers, which is certainly cool. One of the pincers on mine is a little droopy, but not too bad.

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Skrapnel’s transformation has some cool things going for it. The way the panels on his back shift to the sides to become his legs and the flip that the torso does are both pretty surprising for such a small figure. The result is a fantastic little representation of the Insecticon we all know and love. Sure, he’s got some insect leg kibble hanging off his arms and more on his back, but I actually think it works for the aesthetic rather than against it. Skrapnel is a bug bot and he’s proud of it. Unlike a lot of Transformers, Scrapnel’s deco is identical in robot mode to the alt mode, and in this case that’s not a bad thing at all. He’s gorgeous!

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He’s also lots of fun to play with thanks to his copious amount of ball joints. You get ball joints in the shoulders, elbows, hips, and knees. His articulation is actually so good it kind of stands out that his head doesn’t turn. That’s been the case for me wtih most of these Legends Class figures.

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And then there’s Reflector. I want to love Reflector, I really do. I appreciate Hasbro trying here. I mean, what other chance do we have of getting a camera Transformer from Hasbro? None! And yet, he’s really not that impressive. His camera mode just barely passes as a camera. I mean, it’s obvious if you know what it it’s supposed to be, but maybe not so much otherwise. As for his transformation… let’s face it none of these Targetmasters are terribly complex, but Reflector’s bot mode is literally just the camera standing up on his lens. But what the hell, it’s fine.

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The gun mode is a bit better. You can plug it into Skrapnel’s alt mode for a pretty cool looking cyber-beetle-tank. It’s also not too oversized for Skrapnel to wield in his robot mode. Still, like most of these Targetmaster guns, I think they work best in the hands of a Deluxe or Voyager Class figure.

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Last time, when I looked at Swerve, I went on about his scale and that he was clearly intended to interact with the regular Classics/Generations figures over his own Legends Class. Skrapnel actually falls awkwardly inbetween classes. If you stand him up next to Legends Megatron he’s taller because of his antenna, but otherwise stands shoulder to shoulder to him, which makes him a tad too big. Now, if you stand him with some Generations Deluxes, he’s pretty small, but I actually think this pairing works better. Hey, they’re Insecticons, why not have them be a little smaller? In the end, it’s a compromise either way, but I think I’ll be displaying Skrapnel with my regular Generations figures and not with the Legends. Oh yeah, so long as we’re on about scale, it’s worth pointing out this…

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Legends Skrapnel is almost the exact same size as the original G1 Shrapnel. Cool!

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It’s probably a given that my first choice would still have been to get a set of G1 inspired Insecticons as Deluxe Class figures. And sometimes I burn my arms on the stove as punishment for not picking up Fansprojects’ Not-Insecticons when I had the chance. So in a sense, Skrapnel here is a consolation prize. The fact that he’s a Legends Class figure is not ideal, but Hasbro still did a beautiful job on him and I love him all the same. What’s even better is that Hasbro recently showed off Legends Class Bombshell and confirmed that Kickback will be following not long after and it’s going to be mighty cool to have a complete set of updated Insecticons, even if they are little guys.

Transformers Generations: Legends Class Swerve by Hasbro

If you haven’t read the More Than Meets the Eye comic from IDW you are missing out on one of the best comics of all time. That’s not hyperbole, that’s really how I feel. It’s got something for everyone and as far as I’m concerned, the book has managed to create some of the most memorable characterizations of any Transformers fiction to date. One of those characters is Swerve and everybody loves Swerve! Well, everybody except the crew of The Lost Light. They kind of hate him. But either way, the MTME iteration of the character finally got his own official action figure from Hasbro and that figure has quite suitably landed in the Legends Class assortment.

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There’s the packaging and I’m still digging the G1-style deco and the bitchin character art that Hasbro is using on these cards. Ok, I’ll admit I would have liked to see Swerve holding a drink, but I’m guessing that such a thing wouldn’t have been deemed acceptable on a toy package. Remember, kids, learn to love booze early and it’ll make life so much more bearable. Either way, at least they included his awesome shit-eating grin. Swerve is packaged in his robot mode beside his Targetmaster, Flanker, who is in his jet mode. Let’s start with Swerve and his alt mode.

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Swerve is a pick-up truck, which works for me. The truck mode isn’t overly encumbered with sculpted detail, but it does have some nice attention spent on the front grill and headlights. Yeah, there is major seaming working against it on the sides of the truck, but that’s something that often plagues Deluxes too, so I’m not going to make a big deal about it when talking about a Legends Class toy. The coloring is bright and appealing, with a satisfying red plastic that is sparsely deco’ed out with some white and silver paint apps and black painted windows.

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The Legends Class figures, or any Transformers for that matter, aren’t exactly slaves to scale, and that goes extra for Swerve. So far we’ve seen a tank, a jet, a truck, and a sportscar, and none of them have really been in scale with each other and yet they still seem to belong in the same line. Well, Swerve’s is the first alt mode here that clearly feels like it was designed to interact with a different line. When you put him next to his fellow Autobot Legends Class alt modes, he just looks too big and chunky to belong. Is that a bad thing? Well, I’ll come back to that in a bit.

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Transforming Swerve is pretty damn easy. It’s so easy that it harkens back to the old G1 Minibot days. You unfold his legs from the back, pull out his arms and tuck the hood behind his back. The result is a pretty spectacular little version of the Lost Light’s resident barkeep.

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Yup, that’s Swerve alright! From the detailing on his chest to the way his wheels land on his shoulders, Hasbro did a wonderful job on this guy, despite the simple conversion process. His robot mode also brings a lot more color to the table by showing off his white torso and his silver upper legs. Plus, with ball joints in the shoulders, elbows, and hips, and hinges in the knees, you can get some decent poseability out of this little scrapper. I do wish his head would turn, but as it is it can only look up or down.

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Of course, it wouldn’t be Swerve without that smarmy expression and Hasbro nailed that pretty well too. This isn’t the sharpest head sculpt I’ve seen in the Legends Class, but it certainly gets the job done. I will, however, note that Swerve unfortunately has some sloppy paintwork. The silver on the grills on either side of his head aren’t fully painted in and there’s a big dallup of silver in the top right corner of his right chest gril. There’s also a bit of the red plastic bleeding through his white face paint. It’s not the end of the world, but if I find another on the pegs with better paint, I’ll definitely pick it up.

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So, back to that whole scale thing. Despite being a Legends Class figure, Swerve feels like he was intended to interact with the regular Generations line. Stand him next to Legends Optimus and he stands bulkier and even a smidge taller than the Autobot leader. On the other hand, put him beside Classics Rodimus and he feels right at home. My guess is that Hasbro wanted to get the figure out for the Classics/Generations line and the Legends price point was the only way they could do it and I certainly applaud the decision.

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Swerve’s Targetmaster, Flanker is a little blue jet. He’s a simple little guy, but his paint unfortunately reflects some of the paint issues with Swerve. The white striping on his wings is rather spotty and the blue plastic is bleeding through in afew spots. His jet mode is Ok, but the lack of detail in the nose makes me want to consider him more of a drone than a proper jet. I do, however, dig his robot mode a lot.

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Where Flanker really shines is his gun mode. He converts into what looks like a three-barreled minigun of some kind and it’s totally bad ass. It also doesn’t look as terribly oversized as some of the other Targetmaster guns in this line. Sure, I would have preferred Hasbro find a way to give him his “My First Blaster” gun, but it’s at least comforting to know that the third party companies have that accessory covered.

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The price point, packaging, and Targetmaster may put Swerve in the Legends Class assortment, he’s still going to be going straight onto my Classics/Generations shelf. I think it’s awesome that Hasbro was able to recognize that this was a character fans would want and I have to say this is one of the first Hasbro releases where I can honestly say that I’m happier to have their version than the third-party Swerves that are out there. Maketoys “Trash Talk” comes closest to getting the job done, but it’s a little too white for me, and with the big gulf in price differences, I don’t even consider Hasbro’s official figure a compromise. Now if only Hasbro would get us some more crewmembers from The Lost Light, I’ll be a happy camper.

Transformers Generations: Legends Class Megatron by Hasbro

Wow, it’s Thursday again. The week just flew by and it’s time for more Transformers goodness. We’re in the fourth week of my infatuation with the Generations Legends line and so far everything about these little toys has been nothing but kittens and rainbows. Well, sadly that trend is going to end today with Megatron because I’m just not digging this guy as much as the others. Let’s take a look…

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Here’s the packaging. Well, the deco is still awesome, but I can’t say the same for the character art. Oh, the artwork is just fine, but when you get down to it, I just don’t like this design for Megatron. But I’m getting ahead of myself. Megsy comes packaged in his robot mode with his Targetmaster, Chop Shop beside him in his bug mode. There isn’t much new to say here, so let’s start out with Megatron in his vehicle mode.

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Megatron is a tank, and honestly if he isn’t going to be a gun, this is my preferred Megatron alt mode. If you can’t be a gun, be a tank! Interestingly enough, Hasbro actually used the Legends Class assortment a few years back to get us a new G1-style gun mode Megatron, but I was ignoring the Legends line at the time so I never picked him up. Anyway, I don’t have a lot of quibbles with this Megatron’s alt mode. Sure, you can see his hands on each side of the cannon, but even though they’re right there, I don’t think it looks too bad. It’s a rather f’ugly mode, but it still works well enough for what it is. Overall, there’s some nice detail in the sculpt, particularly in the tiny faux treads, and I appreciate the fact that the turret can rotate. I’m not a fan of the plastic they used for the two parts on the back of the turret, which becomes Megatron’s shoulders. It looks cheap. I think it’s the weakest of the Legends alt modes I’ve looked at so far, but for a toy this size, I’m willing to give it a pass.

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Transforming Megatron is pretty simple and apart from maybe the way the lower legs pack in there’s nothing terribly clever here. The result is a fairly decent representation of a version of Megatron that I just don’t happen to enjoy all that much. Honestly, I think a big part of my problem with this design is the coloring. It’s that black chest and head with the yellow hazard striping effect. The Megatron I know wouldn’t walk around looking like that. That’s not to say that the quality of the paintwork here isn’t excellent. The yellow hits are crisp and the little touches of red around his midsection and elbows are welcome. I still maintain that there’s better and more complex paint on these little guys than a lot of the Deluxes I’ve seen in the past few years. Either way, with a more G1-style deco I could probably be more accepting of this figure.

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Megs features decent articulation for this size class. You get ball joints in the shoulders, elbows, and hips, and hinges in the knees. Some of his transforming parts don’t lock in as well as I would like, but he’s still a fun figure to play with.  The tank cannon works OK as his arm blaster. It’s a little thin to drive the homage home, but at least it’s there. It’s also ball jointed, so you can shift it between the outside of his arm or have it like he’s holding it like a gun.

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And then there’s Chop Shop! I was unusually excited to see this guy because the old Deluxe Insecticons don’t tend to get any love these days. I never owned any of the originals as a kid, but I was certainly curious about them, mainly because they didn’t look anything like the rest of the official Insecticons, who were official in my eyes because they were actually in the cartoon. I like Chop Shop’s beetle mode a lot and while his robot mode just consists of standing him up, I still think it’s pretty cool. Again, the sculpt and paint on these teeny little figures is impressive to me.

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I guess it’s a misnomer to call Chop Shop a Targetmaster, since his weapon mode isn’t a gun, but rather a giant pincer claw. It’s also not really an independent mode at all. You’re just sticking his beetle mode on Megs’ arm and you can work the claw by opening and closing the back half of the beetle. Personally, I think it works better as a shield. Man, that would suck being the Transformer that turns into a shield for another Transformer! I was kind of hoping I could stick Chop Shop onto Megs’ back because positioning the pincers behind his head would give him a cool Armada Megatron look. Sadly, the socket on Megatron’s back is too big for the peg. It seems like either a wasted opportunity or a tease. You can also stick Chop Shop on top of Megsy’s tank mode, but it just looks like exactly what it is, a giant beetle riding on top of a tank.

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So, Megatron is not one of my favorites in this line, but that doesn’t make him a terrible figure. Most of what’s here works just fine and my real issue with him is just my personal disinterest in the design. I’m certainly not sorry I added him to my collection. At $10 a pop, these little figures aren’t exactly a high risk gamble. Next Thursday, the Legends Class train will roll on with a look at a very highly anticipated figure… Swerve!

Transformers Generations: Legends Class Starscream by Hasbro

In case you hadn’t noticed, Transformers Thursday has a Legends Class thang going on right now. I consider it a soothing balm to counteract the irritating diaper rash of that Bayformer marathon that I did. I’m also using these guys as a cleansing enema to wash out all the memory of Age of Extinction that remains like the red meat rotting away in my colon. Hey, this intro has gone to a scary and disgusting place, let’s check out Starscream and Waspinator!

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Packaging! Seen it already! Starscream comes carded in his robot mode and Waspinator in his little buggy mode. Love the character art. This is how to design packaging, Hasbro! Notice it doesn’t look like that minimalist crap you’ve got on the shelves now! Let’s start with Starscream’s alt mode

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I’m not sure if Hasbro was going for a specific model of jet here. It kind of looks like a cross between his original F-15 Eagle and more recent F-22 Raptor modes. Either way, it works for me. The sculpt isn’t overly encumbered with detail, but it gets by particularly thanks to the snappy red and white deco and the Decepticon insignia printed on his wings. The hole in his back is kind of ugly, but it’s obviously there so that Waspinator can ride on his back either in bug or blaster mode. I dig the way Starscream’s null ray cannons mount under his wings and he actually has a folding landing gear under his nose. Nice!

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Transforming Starscream is very quick and easy but it still manages to pull off some impressive things. For starters, the wings position nicely on his back so that the Decepticon emblems are facing out and it’s pretty cool how his arm cannons don’t have to be detached for the transformation. I also like how nothing on his robot mode is faked out.

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Overall, I think the robot mode here is fantastic. Yes, the shoulder intakes are rather underdeveloped and he’s a tad chunky in the middle, but I’m really nitpicking on what is an otherwise great looking figure. The tiny head sculpts in this line have been surprisingly detailed and Starscream’s may be the best I’ve seen yet. How did they pack that much personality and detail into such a teeny tiny noggin? The articulation is a tad more limited than the other Legends I’ve looked at, but he’s still got plenty of playability. You get ball joints in the shoulders, elbows, and hips, and hinges in the knees. Not bad for such a little guy. He can also wield his arm cannons as guns.

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Starscream’s Targetmaster buddy is Waspinator and he is hands down my favorite of these little guys so far. The bug mode is excellent and Hasbro crammed a ridiculous amount of detail into this tiny sculpt. I particularly love the cybernetic elements on the wings. I think his robot mode is a little better than what I’ve seen with Roller and Blazemaster, mainly because the wasp head actually folds down to form his chest and his arms are quite well defined. And again, look at that tiny head… that’s certainly a good likeness to the Beast Wars character packed into something smaller than the head of a nail.

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Waspinator’s blaster mode is OK. It’s basically a wasp with his back morphed into a gun barrel. It’s probably on par with Blazemaster’s gun mode but it’s quite large for the Legends Class figures. Starscream can wield it OK, but I think it works better if you give it to a Deluxe or Voyager Class figure.

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Hot damn, I’m still loving this Legends line! Everything about these guys feels like they’re made with extra love. Starscream is an excellent little figure and I’m certainly going to go all in when Hasbro finally gets the Thundercracker and Skywarp repaints onto the pegs. I’m so glad I came to these little figures so late in the game because right now they’re giving me a port in the storm while the shelves are full of AoE toys that I don’t want to get involved in. Next Thursday… Megatron!

Transformers Generations: Legends Class Bumblebee by Hasbro

It’s Transformers Thursday again and today I’m looking at my second Legends Class figure from the Generations line. Prime and Bumblebee were my first two forays into these little guys and it’s safe to say that I am now I’m hooked.

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The packaging is similar to what we saw last Thursday. Again, I’ll say that I love the G1-style grid pattern and the great character artwork. This kind of deco grabs my attention when passing through the toy aisles every single time, even if I know I’m all caught up on the figures that are out. It just kindles that warm and fuzzy feeling down in my nethers. Bumblebee comes packaged in his robot mode and his Targetmaster buddy, Blazemaster comes in his tiny helicopter mode. Let’s start with Bumblebee in his alt mode.

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Bee’s vehicle mode is a compact yellow sports car, which I think is supposed to be his IDW mode before he became the generic Camero knock-off. Or is that after? In case you can’t tell, I tend to read the Transformers comics that don’t prominently feature Bumblebee. Either way this is a perfectly fine “we don’t have the VW Beetle license or the Chevy Camero license for this toy so let’s just make him a generic car” alt mode. It’s still totally in character with how I think of Bumblebee and maybe even a little reminiscent of the Classics alt mode.

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I’m usually not a fan of this yellow swirly plastic, but when used in small quantities like this, I don’t have a big problem with it. The black painted windows look good and there are even some red stripes on the hood and silver paint hits for the bumper and lights. It’s crazy, but this tiny car mode actually has more varied paint apps than Deluxe Bumblebee from the TF: Prime line. Why does it seem like Hasbro gives these little guys so much more love?

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Bumblebee’s transformation is pretty fascinating for such a little figure and even manages to pull off a head reveal that works better than half that MechTech shit Hasbro used to use on the bigger figures. I’m particularly impressed by the way the sides of the car pack into his forearms and auto-morph his hands. The head sculpt is fantastic, right down to his iconic little horns, and the face is very neatly painted. I also dig the way his spoiler lands behind his head.

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The end result is a remarkably well proportioned and great little homage to the War for Cybertron Bumblebee. Seriously, just look at this little guy! He’s definitely one of my favorite Bumblebee figures to come out in a long time. Even the articulation on this guy is great. You get ball joints in the shoulders, elbows, and hips and hinges in the knees. The only thing missing is head articulation, but his noggin is so tiny, I can easily forgive that.

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Bumblebee’s Targetmaster unfortunately bears the name of one of the worst Deluxe Transformers I’ve ever had the displeasure of owning: Blazemaster. He’s a little blue helicopter and not a great one at that. In this case it feels as if Hasbro sacrificed the alt mode for a better gun mode, which makes him the opposite of Optimus Prime’s Roller. His robot mode is pretty piss-poor too, but maybe I’m expecting just a little too much from these tiny guys. Either way, I think it would have been so much cooler if they went for the Armada Hot Rod reference and painted this guy red and called him Jolt.

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Blazemaster’s gun mode actually works pretty well with Bumblebee. It’s still pretty big, but it looks like he can actually wield it, unlike Prime with Roller. I dig the way you can detach the blades and put them on Bee’s other arm or even mount them on his back.

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Legends Bumblebee is the kind of toy that I want to stuff in my pocket and take with me to play with on my downtime throughout the day. If I owned this as a kid, it would have been taken away from me at school. Hell, I’ll probably end up bringing it to work and it’ll get taken away from me at a Financials Meeting because I won’t stop playing with it. I never would have guessed that I’d be so impressed with these little Legends toys, but so far Optimus and Bumblebee have really scratched my itch. Next week, we’ll keep the Legends ball rolling and maybe check out a Decepticon!

Transformers Generations: Legends Class Optimus Prime by Hasbro

The Transformers Thursday Hostage Crisis is over and I’m finally free to look at figures that are not Bayformers. I was planning on the event culminating in some kind of review of Age of Extinction, but the fact that I walked out on it about two hours in should adequately express my feelings on the matter. Today I’m cleansing the pallet by going back to the refreshing goodness of the Generations line. I’m actually looking at my first Generations Legends figure. This is a sub-line that I had all but ignored until getting pulled in by reading some of the reviews over at My Life in Scale  some time last year. The pictures alone made me pick some up and they’ve been kicking around and waiting to be opened for a long while. Let’s check out Optimus Prime and Roller!

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I really dig the packaging on these little guys. It’s got that great Generations deco complete with the G1-style grid and some bitchin character art. The bubble displays Prime in his robot mode beside his little robot buddy. Are we actually calling these things Targetmasters, Hasbro? Well, screw it… I am! The back panel has Tech Specs and also a biography that just covers Roller. I guess at this point Hasbro assumes everyone knows all there is to know about who Optimus Prime is. Except Michael Bay. He thinks Optimus Prime is a murder-happy psychopath. Oh wait, I said I wouldn’t talk about Age of Extinction. My bad. Let’s start with Prime’s vehicle mode.

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As expected, Prime is a semi-truck cab and a flat-nosed one at that! Despite the extensions on the back of the roof, this alt mode works well for me as a classic G1 version. There’s a surprising amount of detail in the sculpt for such a little toy. The front of the cab, in particular, looks fantastic, with a fully realized grill and even windshield wipers and the silver, yellow, and metallic blue paintwork against the red and blue plastic makes for a bright and vibrant figure. I’d dare say this little guy has better paint and overall coloring then a number of Deluxes and Voyagers that are in the aisles right now. There’s also a peg hole on the top so you can plug his rifle in there if you want. When you get down to it, he’s just a neat little truck.

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Transforming Prime is very similar to his old G1 toy, which is a testament to how simple and effective some of that old school engineering used to be. It feels just right for a figure in this size, with maybe just enough complexity to surprise and impress me. I was going to start out by remarking how great this robot mode looks for a Legends figure, but in honesty, I think this Prime could be up-scaled and still look great as a Deluxe. As with his alt mode, Prime’s robot mode is packed with sculpted detail and the coloring is nothing but gorgeous classic Optimus Prime through and through. The figure allows for a few minor tweaks in robot mode. The shoulders are hinged so that they can be flared up, or if you prefer, you can just leave them in the vehicle mode position for a cleaner silhouette. Similarly, the two halves of the chest can be pushed together for a more classic look, or you can angle them back to show off the tiny Autobot insignia for the IDW comics inspired design.

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As for articulation… Legends Prime features ball joints galore! You get them in the neck, shoulders, elbows, hips, and knees and a swivel in the waist. The result is a very fun and poseable little figure.

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Roller, Prime’s little Targetmaster chum, is a six-wheeled off-road vehicle with a giant gun on top. The gun detaches to become Prime’s Buster rifle and Roller can transform into his own robot mode. Now, I say “transform” but really all you’re doing is standing him on his end and pulling out his arms. It’s a design that is even simpler than the Minicons, but that doesn’t make it any less welcome. It’s just neat to have a Roller toy with a robot mode.

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Roller also has his gun mode, which is a conversion slightly more involved than his robot mode. Everything shifts at once and the result is a pretty decent looking gun, but one that I feel is just ridiculously too big for the Legends Class figure. But fear not, the gun is pegged to fit the bigger figures. I tried it out with my Deluxe Orion Pax figure and I think it works quite well.

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I’d say the old adage, “better late than never” certainly applies here. This figure is definitely an older release, and while it took me a while to give him a try, I have to say that this little guy impresses me on every conceivable level. He may be small, but he’s a lovingly crafted toy with great colors, a satisfyingly detailed sculpt, and articulation that makes him tough to put down. He’s going to be living on my desk for a long time. Next week, we’ll keep the Legends train rolling along with Bumblebee and Blazemaster.

Transformers Generations: Armada Starscream (IDW Comic Pack) by Hasbro

Hopefully next week I’ll get back to looking at some Bayformers on Transformers Thursdays, but today we’re checking out another IDW Comic Pack that I picked up a couple of weeks back. Everyone should know by now how much I loved Armada, and thanks to IDW using the Armada Starscream design in their comic, Hasbro delivered a Deluxe Class homage to that comic character and, in a roundabout way, the Armada toy as well.

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Yup, the Comic Pack may indeed be the highest evolution of action figure packaging. Starscream comes in his robot mode and in front of a reprint copy of the IDW comic spotlighting the character in his new body. Cool! The Armada Seekers were a big deal to me because it was the first time we had a proper set of Decepticon Seekers in a really long while. They may not have been the best toys, but I loved the design and I thought they looked great standing on the shelf together. Pity mine are gone now, but maybe someday I’ll pony up and replace them. Let’s start with Starscream’s jet mode.

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Armada Starscream is a sleek Cybertronian jet and a pretty good approximation of the original toy. Hell, he even features Minicon ports on his back and sides to drive that homage home. I think this design works really well as a Cybertronian Seeker, and as soon as I saw it replaced the old Tetrajet design in my mind. In addition to the stylish finned nosecone, Starscream carries on his back two large engines that double as missile launchers. The launchers are of the flick-fire variety, where you can jam on the back and they will shoot. The use of clear yellow plastic is new, but I think it complements the deco fairly well. Speaking of the deco, it seems to me that this version is a little heavier on the red and lighter on the grey than the original Armada toy. Then again, we are dealing with a treatment of the IDW character design and not the Armada toy. You also get three sets of folding landing gear.

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Transforming Starscream is extremely simple and quite reminiscent of the Armada figure. The end result is rather hollow, particularly when viewed from the back, but the robot mode works well as a scaled down version of the original. The proportions are cleaned up a bit with longer arms and while the articulation here isn’t exactly superb, it’s leaps and bounds better than the Armada toy. This is a figure that looks badass just standing on the shelf. And that headsculpt? Yeah, that’s pure Starscream!

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The biggest change to the design is actually a huge improvement to the original toy that allows the shoulder launchers to be angled in the upward position. With the launchers pointed up, you get a nice nod back to the shoulder intakes of the G1 Seeker design. You can still flip the launchers forward so they rest on the shoulders, but doing so makes them stick out the back pretty far. I love this new feature and really wish it had been incorporated on the Armada Seeker toys.

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Starscream comes with a pair of translucent yellow swords that fold up and store under his wings. The original Armada toy allowed you to remove part of his wing and turn it into a sword, so these swords are a pretty cool update to that idea. He looks great holding them, but because of the limited articulation, particularly the lack of swivels in the biceps or wrists, there’s only so much you can do with them vis-à-vis posing.

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In the end, I dig this figure a lot. He’s got some opportunities, mostly in the articulation department, but he’s a fun toy and he looks great on the shelf, even if I don’t really have a display where he fits in. It’s a shame that he’s doomed to be an oddball figure in my collection, particularly because of how unlikely it will be that Hasbro will deliver on Thundercracker and Skywarp repaints. Yes, I realize that such releases would make no sense against the IDW source material, but as an Armada fan, I’d really like to have a set of all three Seekers based off this mold.

Transformers Generations: Scoop (IDW Comic Pack) by Hasbro

I love the idea of Targetmasters. Who wouldn’t want a couple of friends that turn into guns? But I was already getting out of Transformers when this new breed of Transformers was arriving on the scene. I did, however, somehow manage to get Scoop and his two little buddies. I think he was my only one, but it’s possible I had Targetmaster Blurr as well. I don’t know if it was because I finally had an Autobot construction vehicle or because of the whole Targetmaster gimmick, but I really dug that G1 Scoop figure a lot and thanks to the character’s appearance in the IDW comic, this unlikely figure has gotten a long overdue update in the Generations line.

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Yes, as unlikely as it is to see an update to Scoop, it’s even more incredible that he comes with a comic book spotlighting the character. But that’s what I always liked about the IDW comics, they draw their character roster from a deep well of Transformers lore. We’ve seen this packaging many times before, so I don’t have anything new to say about it, except it’s still among my favorite of all the Transformers packages. You get the figure in robot form with his two Targetmasters, Tracer and Holepunch, beside him and a bonus reprint comic book in the background. How can you go wrong? You can’t! Let’s start with Scoop in his alt mode.

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Obviously, that alt mode is an orange payloader vehicle and in that sense it definitely pays respect to the original G1 toy. It’s a fairly simple sculpt with some articulation in the front scoop and it holds together and rolls along great. There are some notable details, like the molded ladders on the sides of the driver’s cabin, but that’s about it. There’s also not a lot of paintwork to speak of. You get a lot of orange plastic and black wheels. I’ve been known to jump all over Hasbro for how much they’ve scaled back on paint operations on recent toys, but in the case of Scoop’s alt mode, I don’t think it hurts the toy any. Construction vehicles aren’t meant to be flashy, and besides, Hasbro saved most of the color for Scoop’s robot mode, which I think was a rather good choice.

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There are three sets of peg holes on Scoop’s alt mode that can fit the Targetmaster guns. The two above his rear wheels don’t work so well because the guns bump up against the fenders. The ports between the two wheels work Ok, but I prefer to stick them onto the two top holes.

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Transforming Scoop doesn’t feel all that much different from the original toy. It’s extremely simple when going to robot mode. It was only when going back into vehicle mode that I had to ponder what exactly to do with the arms. Either way, the end result is a very clean and wonderfully proportioned robot. Scoop wears his scoop on his back and two of his wheels fall proudly on his shoulders. Some blue paint apps nicely recreate the chest stickers from the original toy and he’s got a crisp Autobot insignia stamped on his chest.

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Scoop sports some simple but effective articulation, which compliments his clean robot mode. With ball joints and hinges in the shoulders, ball joints in the hips, and hinges in the elbows and knees, Scoop feels very action figure-y, making him a lot of fun to play with and pose. If I have one complaint about Scoop it would be that he feels very hollow. The legs are hollowed out, the arms are hollowed out, and he’s rather light even for a Deluxe. But, maybe that’s more of an observation than a complaint, because it really doesn’t affect my enjoyment of the figure at all.

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The Targetmasters, Tracer and Holepunch, are simple, but oh so awesome. They represent some fantastic sculpting and paintwork for such little figures. These guys are a lot more stylized than the Nightstick figure that Hasbro released with Classics Cyclonus and I really dig that. Their articulation and transformation is simple, but that’s to be expected, and in the end you get a nice pair of little figures and a decent pair of guns. You can even combine the two into one ridiculous and unwieldy weapon just like you could with the original G1 figures.

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With distribution on these IDW comic packs being so poor in my area and online prices getting crazy, I all but gave up on getting many more of these. Nonetheless, a little persistence netted me Scoop for just a couple of bucks over regular retail and I’m mighty glad to have found him. He may not have been high on everyone’s list of Transformers that needed an update, but it’s hard to argue with results like this. He’s a fairly simple figure, but he’s easily among the best modern redesigns of a classic figure that Hasbro has done. He’s a great looking figure and super fun to play with… and hey, two Targetmasters! What’s not to like?