Indiana Jones: 3 3/4″ Indys by Hasbro

So what was the big issue with Hasbro’s Indiana Jones 3 3/4″ figure line? It was Indy himself and the fact that the case assortments were loaded down with different variations of the whipcracking hero. Ok, it wasn’t all Indy clogging the pegs. Mutt certainly didn’t help either, but either way by the time new waves of figures were coming in, the pegs were too clogged with Indys and Mutts to allow new figures any real estate. Nonetheless, today we’re going to take a look at four of the principal versions of Indy as featured from each of the four movies. We’ll save my favorite one of the bunch for last, as it will likely surprise you.

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The packaging for the Indy line is downright fantastic. The figures came on simple generic cards, but boy are they gorgeous. You got the iconic logo and Indy’s mug on every card with an illustrated whip snaking around the bubble. Each card uses a simple insert in the bubble to identify the figure and the film it’s based on. The bubbles are nice and big with room to show off the figure, often in a bit of an action pose, all the accessories, and the cardboard crate that included the “hidden artifact.” It’s unlike me to have a lot of carded figures from any line, but as it so happened it was cheaper to buy a whole case of figures to get the scarce Temple of Doom wave then it was to actually by those figures on Ebay, so I’ve got a number of these things kicking around.

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First up, let’s look at Indy from Raiders of the Lost Ark. He’s in the iconic outfit with a jacket that consists of a rubber vest with the arms sculpted to look like the jacket’s sleeves. It works pretty well and looks fine. The fedora is sculpted onto his head, which also looks fine, but unfortunately limits the display value. The head sculpt is ok, not great, but I guess it’s passable for a figure in the scale. The biggest issue I have with this figure (and I do mean BIGGEST) is the massive holster on his belt. It was a good try on Hasbro’s part to give us a working holster with a flap, but it just doesn’t work on a figure in this scale. It looks ridiculous and spoils the figure. The accessories include a revolver that fits in the massive holster, a coiled whip which can be hooked on his belt, an uncoiled whip, and the Fertility Idol. The uncoiled whip is a great reason to own this figure, as most of the other Indys only came with the coiled one. The Fertility Idol is no slouch either. But thanks to that damn holster, this is not the definitive Indy you want in your collection.

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Next, let’s jump ahead to Indy from The Last Crusade. He’s still in his iconic outfit with the same type of jacket sculpt and the fedora is still sculpted onto his head. The head sculpt on this one is marginally better and the paint on mine is pretty good, especially on the eyes. The big difference here is the chest sculpt, as he’s wearing a tie under the sculpted strap for his satchel. You’ll notice that the big holster issue has been fixed, and the figure looks a lot better for it. Besides, this figure doesn’t come with a revolver anyway. He does come with an MP-40 submachine gun and a coiled whip, which can be hooked onto his belt. I like this one much better than the Raiders Indy, it’s definitely a nice figure, but he’s lacking the basics in accessories and the tie is a little too scene specific to make him my go to Indy.

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Jumping back to The Temple of Doom, we get the first major variant Indy. He’s missing his jacket, his outfit is shredded and he’s all beat to hell. It’s certainly not an Indy figure for all occasions, but it sure fits the character’s appearance by the end of the second film. There’s some really nice sculpting on this guy, like the bandages on his hand, the Sankara Stones inside the satchel, and the shredded fabric of his shirt. Once again, the fedora is sculpted onto his head and the head sculpt is about on par with the Last Crusade Indy. Not bad, certainly passable. This time around, Indy comes with a coiled whip and his machete. The machete is pretty soft and prone to warping, but it straightens out pretty well.

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For figure number four, we appropriately come to the fourth film, Kingdom of the Crystal Skull, and another one of the major variants. It’s Indy without his jacket as seen during the jungle chase. For the first time, we’ve got an Indy without his fedora sculpted to his head. In fact, this figure doesn’t come with one at all. The sculpt is pretty nice, though, with a lot of good detail in his outfit and a pretty good head sculpt to boot, complete with peppered gray in his hair to show off that this is geriatric Indy. This version comes with a coiled whip to hook onto his belt and the Soviet-issue rocket launcher.

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And that brings us to my favorite 3 3/4″ Indy of the line, and yes he’s from The Kingdom of the Crystal Skull assortment. Now, I don’t have the same hate for the fourth film that a lot of people do, but it is at the bottom of my list. [It’s actually second to bottom on my list as it can boast being 100 percent Willie Scott free. -FF]  But the reason I like this figure so much is that it’s still the best generic and iconic Indy of the bunch. The sculpting on the jacket is easily my favorite of all the figures, and the huge revolver holster problem has been fixed. But best of all, the fedora is actually removable on this figure, which gives him a wide number of options for display. Yes, he’s got the older head sculpt with the grey hair, but then that could just be dust from all the tombs he’s crawling through. This version of Indy came with a coiled whip, a revolver, and a swappable left hand holding the Crystal Skull. The torch in the picture wasn’t included.

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That’s not to say that these are all the Indy figures that Hasbro’s 3 3/4″ line had to offer. Indy was also packaged several times over in the Deluxe Assortment. Two of these figures included the traditional version with a little playset featuring some sort of trap to navigate. The other two? Well, we’re going to check out those tomorrow.

Indiana Jones: Electronic Talking 1:6 Scale Indiana Jones by Hasbro

[If a theme week had a name it must be Indiana Jones!

Why? For no reason whatsoever, other than I don’t think I’ve ever featured Hasbro’s Indiana Jones line more than once or twice here on FigureFan and my recent acquisitions have been pretty slim these past couple of weeks. Indy is a line that had a rocky run, where early quality control issues coupled with terrible case assortments caused it to die earlier than most fans were expecting. And while many consider the line to be a failure, I’m not one of them. I got a bunch of great figures and toys out of this line, and overall I was more than happy with what we got.Most of what we’re looking at this week will be from the 3 3/4″ figures, but I thought I’d kick things off and get one of Hasbro’s 1:6 scale figures out of the way first. It’s worth noting that one of my most favorite toys of childhood was the Kenner 1:6 scale Indiana Jones figure that I got for Christmas one year. Obviously, it was back in the days before the Interweb, and I didn’t even know the thing existed until I unwrapped it. So picking up a new Indy figure in this scale was a real nostalgia trip for me, and that’s what a good deal of this blog is all about anyway. -FF]

Back when Kingdom of the Crystal Skull was released, there followed a torrential flood of Indiana Jones merchandising. Hasbro had the license to produce the everyday toys for the toy aisles, but a whole number of higher end collectible companies also landed limited rights to produce figures of their own. If you were in the market for a 1:6 scale Indy figure, you certainly had no limit of options and a wide range of prices to choose from. All of these figures had their good points, and yet all of them also had at least one or two glaring problems that kept me from blowing a stack of cash on any one of them. In the end, I decided that if I was going to buy a 1:6 scale Indy that I wasn’t going to be completely satisfied with, I might as well take the low cheap road. So, let’s take a look at Hasbro’s attempt.

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The packaging is typical of what I expect from a mass market figure in this scale. You get a window box that is pretty collector friendly, although the accessories have to be removed from the back of the cardboard insert. Most of them are just twisty-tied on it, but the Fertility Idol is sealed in a bubble, so I opted to leave it there. I like the deco of the box, especially the illustrated map background on the insert tray. Although I could have done without the adverts for Hasbro’s National Geographic Win A Trip contest. It doesn’t play well years later. There’s a Try Me hole in the window so you can reach in and poke Indy’s chest to make him talk, which is great if you plan on keeping him MIB or just want to entertain yourself while you’re in the store waiting to check out. More on this gimmick later.

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Out of the box, I think this figure makes a pretty good first impression. He has a removable softgoods outfit and a plastic removable fedora. The body is pretty close in line with Hasbro’s mass market GI JOE bodies in this scale. That is to say the articulation is pretty good, but not up to snuff if you’re used to picking up a lot of figures in the $100+ scale or even the more affordable Triad Toys figures. I realize that articulation is king when it comes to 1:6 scale figures, and I do not collect a lot of figures in this scale, so I’m bound to be a lot more forgiving than the enthusiasts out there. The head sculpt is not bad, although it’s definitely been compromised a bit to include the moving mouth gimmick. It seems a little rounder in the face, and while it’s impressive the neck still has articulation with the gimmick, the neck seems a tad short. It’s not quite Harrison Ford, but maybe close enough to be his stunt double. Even still, I honestly think this sculpt is more acceptable than at least one or two of the higher end Indys I’ve considered. I definitely applaud Hasbro’s decision to not sculpt the hat onto the head. The paint is pretty good everywhere except on the eyes, which are rather sloppily done.

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While the sculpt might be hit-and-miss, Indy’s iconic outfit is a home run. The pants and shirt and boots are spot on and the leather jacket is really good, albeit a bit chunky in the arms. At first I was bummed that the hat was plastic and not felt like it was in the old Kenner figure, but then I caught some pictures of the old Kenner figure and without my nostalgia I realized it didn’t look so hot. In the end, I think going with plastic was the better idea. His belt includes a loop for his whip and a removable holster for his revolver. I do really wish the shirt closed a little higher up on his chest to conceal the speaker in his chest, but this can be easily fixed with some tape or a simple stitch.

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Indy comes with the basic accessories. You get a revolver, a coiled whip and an uncoiled whip, and the Fertility Idol. It’s not a huge number of accessories, but not bad. Besides, it’s plenty easy to find a 1:6 scale assortment of WWI or WWII era weapons on the cheap. The whips are made of rubbery plastic and are both really well done. The issue I have here isn’t with the accessories but with the figure’s hands, which are not designed to hold any of this stuff really well. Hasbro really should have gone with the hinged fingers they’ve done on this scale of GI JOE figures in the past. You can get him to hold the stuff, but not really well. This is undoubtedly where the multiple hands usually included with the higher end figures helps out.

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The electronic gimmick is pretty good, and doesn’t hurt the figure too much. The button is situated really low on his stomach, so activating it is like poking the Pillsbury Doughboy in the tummy. You can keep pressing the button to make Indy’s mouth move, but it’s kind of a creepy looking effect. The sound on the voice clips is nice and clear, and while the package proclaims this figure is from Raiders of the Lost Ark, the voice clips are sampled from all of the original three films. The quotes include:

  • My name is Indiana Jones
  • Snakes, Why’d it have to be snakes?
  • Oooooh, Rats!
  • I hate these guys
  • I think we got a big problem!
  • Archaeology is the search for facts.
  • Trust me
  • I don’t know, I’m making this up as I go
  • Fortune and glory kid, fortune and glory.
  • That’s why they call it the jungle, sweetheart.
  • No ticket!

Indy retailed at $29.99, which wasn’t bad. It was certainly the cheapest of the 1:6 scale Indy figures by a long shot. It’s not perfect, but for a mass market figure I think Hasbro did a pretty fine job. I definitely would have preferred less electronics in favor of better hands, but apart from that I don’t have a lot of complaints about this figure at all. The best thing about this figure is that he’s still easy to find online and can often be picked up for less than his original retail. If you don’t want to drop $100 or more on one of the “better” figures, this one is a decent compromise.

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Transformers Armada: Megatron with Leader-1 by Hasbro

Here we are at the final feature and I’m sure someone was wondering if I was going to get to Optimus Prime or Megatron in this week of Armada indulgences. Well, I purposely excluded Prime because one day I plan on doing a whole week dedicated to the Big Guy. I don’t have any such festivities planned for Megatron. It’s not that I have anything against the guy, I just don’t think he has the same cohesive line running through his various toys that would make for an interesting themed week. Nonetheless, Armada saw Megatron return as his most logical possible form: A tank. And unlike his G2 mode, this time, it’s a Cybertronian tank. And unlike his more recent Bayformer tank mode, this one actually looks like something other than a pile of razorblades.

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Yes, Armada Megatron is a tank, and while he’s without a doubt a sci-fi inspired Cyberton war machine, he still conforms to all the characteristics I come to expect from a tank. In other words, he’s a tracked vehicle with a big ass cannon. Works for me. So what if he has beetle pincers on the front as well? Why not? The turret spins around and fires off a missile and he has an additional dual missile launcher on top of that as well. Megatron features electronic lights and sounds and a terribly annoying and decidedly un-Megatrony voice chip that proclaims, “Decepticons, Attack!” Mmm’kay. Other gimmicks include a fold out launching ramp, which works well for little jet Minicons, and a hatch or prison to capture other Minicons. The green and neon orange color scheme doesn’t really scream Megsy to me, but it works really well for this toy.

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Transforming Megatron is laughably easy. You basically just straighten out his legs, fold out his arms, reveal the head and do a couple other tweaks. There’s no great secret as to how his conversion process works, and yet this is one of those figures where the lack of complexity in the transformation doesn’t bother me, because I like both forms so very much. In robot form, Megatron is really well proportioned and beautifully sculpted. Some may take issue with the way the pincer claw become what are essentially robo-antlers, but I think he looks majestically bad ass and I really dig his face sculpt. My only real gripe here is that I would have rather the cannon detach and re-attach to his arm, rather than peek out between his arm and torso like it does. Do what you will to Megatron, Hasbro, but you should always keep the arm cannon. Megsy also has this odd little gimmick where attaching a Minicon to his left arm and sliding it forward pushes a hidden dagger into his hand.

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Megatron also has a horribly shitty “Attack Mode” which consists of bringing the tank turret to his front. It serves no purpose other than to look ridiculous and give you an excuse to misfire the sound effects a couple hundred times. He will also combine with parts of Tidal Wave, but this gimmick looks even worse and I really don’t want to take the time to humiliate my Tidal Wave figure for no good reason.

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Megatron’s Minicon with the Go-Bot name is Leader-1 and he ranks up there with my favorites because he’s very simple and yet works wonderfully in both his attack vehicle and robot modes. Hell, in robot mode, this little guy has better articulation than most Armada toys. But the best thing about him his the way he can easily convert to a gun. Afterall, the idea of the Minicons is the bigger Transformers get more powerful by attaching Minicons to themselves. But I’m not all that convinced that sticking a bunch of cars and jets on their bodies is all that useful, unless their just using them as batteries. Leader-1, however, actually adds firepower by becoming a set of guns, and you can play around with all sorts of different permutations.

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As expected, Megatron was repainted and re-released, only not as Powerlinx Megatron, but as… yep, you guessed it… Galvatron. While I really like both toys, I do like Galvatron’s color scheme better and tend to refer to him as Megatron, mainly because I usually can’t remember which is which anyway.

[And that’s a wrap for Armada Week Extended. This weekend I’m going to hit a couple of Lego sets I built over the past couple of weeks. Not sure yet what to do with next week. I’ve got a few more themed weeks I’d like to try, but I suspect next week I’ll just be playing it by ear. So, until tomorrow… I’ve got a Tron Legacy Blu-Ray that needs watching. -FF]

Transformers Armada: Blurr with Incinerator by Hasbro

Time to get back to one of my favorites of Armada lineup and it’s Blurr. Is he another G1 homage? Meh, sort of. but not really. He is a futuristic grey-blue sportscar, but apart from that there isn’t a lot of similarities here in robot or vehicle mode to that fast-talking speedster of yesteryear. That’s not a bad thing, mind you, because this guy has a lot of cool things going for him all on his own.

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I loooove Blurr’s auto mode. It’s a super sleek futuristic car with a ton of character and a lot of sculpted detail. And hey look! Clear windows. As if the car design wasn’t cool enough, Blurr has a rather unique and extremely awesome Minicon gimmick. Instead of just pegging Incinerator onto a Port, you plug him into the slot in the back of Blurr’s car mode and the side panels spring out to reveal not only missile launchers, but a very cool flying car mode. It’s not a crappy flying car mode either where little white wings fold out (sorry, Tracks) and that’s it. No sir, the back wheels actually fold down to look like VTOL engines. The whole thing works really well.

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Transforming Blurr is a bit of a fidgity affair, especially for Armada where none of the toys were overly complex. There’s a couple of crucial shifts you need to do to make everything work, and a couple of spring-loaded movements, which I’m generally not fond of. But when you’re done Blurr looks really cool, even if he does have some severe backpack kibble and as a result is rather backheavy. The upswept shoulders look really nice and he can hold his missile launchers in both hands as weapons, which is a nice little plus. His head isn’t really a traditional Transformers design, but overall I like it, and a lot better than his animated counterpart that actually looked like there was a human head under all that. Blah, I hated that cartoon.

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As already noted, Blurr’s Minicon is Incinerator, which is rather an odd name for an Autobot orientated Minicon. It’s even stranger when you consider that he’s not some evil looking war machine, but rather just a little racecar. I’m tempted to hate him because in robot mode he has the whole front of his car mode hanging off of his right arm, but the rest of him looks so darn good, it’s easy to excuse the unsightly kibble. Especially in a Minicon. Besides, I suppose that can count as a weapon if he punches you in the face with it.

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Oddly enough, Blurr never got the Powerlinx makeover, but that didn’t stop Hasbro from getting their money’s worth out of the mold. He was repainted as Swerve in the Universe line, and later released in the Cybertron line, this time named Blurr again, but with a new and more G1-inspired head sculpt and tooled to take a Cyberkey. Of these my favorite is Swerve, just because the snazzy red paintjob really suits him. The mold had yet another outing as part of the 2008 Botcon Exclusive Shattered Glass set, and the only version of him that’s not in my collection.

Transformers Armada: Hot Shot with Jolt by Hasbro

Time is rapidly running out on Extended Armada Week, with only three entries left. I hadn’t originally planned on bringing Hot Shot to the table, but I reconsidered. Hot Shot was, afterall, intended as a major character in the toyline, and he’s one that I would have probably resisted buying if I hadn’t been so mad with the Armada Fever at the time and buying everything in sight. He’s one of those figures that really makes me sit back and ponder that these are toys designed for kids, not aging alcoholics geeks pushing 40 looking at them as collectibles. Hot Shot is a fantastic toy, but as a collectible, he really sucks. Let’s see why.

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Hot Shot’s auto mode is not that bad. Yes, it looks very toyish, maybe a little super deformed. The painted windows don’t help much and the blinding bright yellow plastic is a bit much on the eyes. I do kinda dig the removable engine that sits exposed on top of the hood. The car holds together really well and rolls great, and it has a chunky, sturdy build to it that seems like it would stand up really well to kids crashing it and roughhousing with it. You can’t say that for a lot of Transformers that have come since. Pressing down on the engine springs open Hot Shot’s front bumper into what I assume is supposed to be a capture claw or something. He has three Minicon Ports on his spoiler, but none of them are live.

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Transforming Hot Shot is pretty easy, and what you get is one really goofy looking robot. His blinding canary yellow is now accompanied by a bright red, which doesn’t help things along much, but is probably helpful if you’re trying to get a little kid with ADD to play with it. The engine block plugs into his chest for a little added detail and while he has ball jointed hips and decent articulation in the legs, his arms are totally worthless. His head features a flip down visor, which is nice because it covers that, dopey “hey guys, come steal my milk money” look he’s got on his puss. Jamm, indeed.

In robot form, Hot Shot’s Minicon gimmick is actually pretty cool. His rear axel springs out and turns into a missile launcher. It’s a really clever design and concealed really well. In a toy that doesn’t show off a lot of good design, that gimmick is pretty impressive.

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Hot Shot’s little Minicon buddy is the red helicopter Jolt. He’s definitely one of my favorite Minicons, because his helicopter and robot modes are both pretty solid. He’s also really sturdy for a Minicon. I’ve yet to have tiny bits fall off of him while transforming him.

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As expected, Hot Shot was repainted and re-released (with a little bit of remolding) as Powerlinx Hot Shot. I know I originally said I wasn’t going to include any of the Powerlinx figures this week, but I really had to because Powerlinx Hot Shot is a fine example of how a great paint job can take a lacklustre toy and make it much, much better. As for regular flavor Hot Shot. He’s definitely not a figure I would produce if I was looking to show someone why I collect these things. On the other hand, the next time my 5-year old nephew comes over and demands to play with one of my toys, chances are pretty good he’s going to get Hot Shot here.

Transformers Armada: Overload with Rollout by Hasbro

Back in the waning days of Generation One, you had the Micromasters. These little transforming fellers could be regarded as the forerunners to Armada’s Minicons. But besides just having a bunch of little Transformers running around, the Micromasters also introduced bases and mini-playsets that some of the Micromasters could tow around like trailers. It’s that concept that was put to good use once again for Overload and Rollout. The only difference is that Rollout’s trailer doesn’t convert into a base, it converts into a giant body that makes him into Overload. A very cool idea, let’s see how it played out.

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While technically regarded as a Minicon, Rollout is a heck of a lot bigger and chunkier than any of the other Minicons in Armada. He’s actually closer to the size of a Basic or Scout toy. On his own, he’s a little red truck that transforms into a pretty simple robot.

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He also looks kind of awesome and/or ridiculous hooking up to the huge Overload trailer and dragging it along. On it’s own, it’s kind of hard to figure out what the hell the trailer is supposed to be, but Hasbro sure went apeshit with the detail. Every tiny part of this toy is sculpted with something. As for function, well if you happen to have Armada Jetfire, it sure makes a handy little carrier for Jetfire in his shuttle mode.

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The tailer transforms into Overload’s body and you basically just plug Rollout into it and he becomes the head. Plugging him in also activates a cool little G1-inspired transformation sound. The sound has been added to a number of Transformers since (Silverbolt and Powerglide to name a couple), but I’m pretty sure Overload here was the first figure to use it. I love just about everything about this sculpt. it’s big and powerful, the colors are perfect, and I particularly love the flip up hatches that reveal banks of missiles. Alas, the only downside to Overload is that he is what we used to call in the days of Generation One… a brick. You can move his arms up and down at the shoulder, but that’s pretty much it. But hey, you don’t need good articulation when you look this cool just standing there.

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Like Tidal Wave, Overload was an Armada figure that got repainted for the Energon line. In this case, however, he wasn’t just called EnergonOverload. Instead he was repainted into Ultra Magnus with a G1-style paint scheme. The homage works pretty well with the mold in both vehicle and robot mode. Not to mention the fact that G1 Ultra Magnus was just a white Prime cab that plugged into armor made out of the trailer. Kind of makes me think Hasbro had this planned out all along. Oh yeah, Energon Ultra Magnus tends to sell for an assload of money these days.

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Something else you should know about Overload is that like Armada Jetfire, he can combine with Optimus Prime (or Prime and Jetfire) and he can also combine with Prime’s trailer to form a beefier base. You could also daisy chain Prime’s cab with his trailer and the Overload trailer, and heck why not throw Jetfire on top to boot. By the time you’re done you can get one pretty big ass toy going. Unfortunately, I will be showing you none of these combinations in today’s entry or any entry in the near future because I fear the amount of liquor it would take to motivate me to attempt these combinations would also rob me of the motor functions I would need to actually execute them.

Transformers Armada: Red Alert with Long Arm by Hasbro

Rolling along with Armada Week, time to shift gears back to the Autobots and check out Red Alert. As Autobot scientist and medic, he seemed like he would be a natural mix between G1 Ratchet and Perceptor, but in the cartoon he seemed more like a security officer than anything else. God, I hated that cartoon. As for the figure, even after owning this thing for almost a decade, I still can’t make my mind up on him. He’s got some good points going for him, one really outdated gimmick, and a few sticking points that really bug me.

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Red Alert’s alt mode is an Ambulance and it’s a bit of a mess. I like the styling on the hood and the front grill, and the red, white and gray color scheme is appropriate, but the bits of brown here and there are really out of place and ugly. You may recall me saying how much I like clear plastic windows on my Transformers cars. You know what I don’t like? When Hasbro mixes that with painted windows. Red Alert’s windshield is translucent red, but the side windows are painted. It looks bad.

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Red Alert has two live Minicon Ports on his alt mode. One is on the light bar, which flips out a huge, firing cannon and also activates his electronics. His lightbar flashes red and he says “Red Alert” which is followed by a siren. The siren doesn’t sound so much like a siren as it does a guy going “Wooooo Wooooo Wooooo.” The other live Minicon Port is on his hood, which springs the grill open to reveal a giant disc shooter. Hasbro, disc shooters went out with the 80’s and early 90’s, please stop putting them on my Transformers.

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Transforming Red Alert into robot mode is fairly easy and what you get is a design that in theory is pretty much classic Autobot, but in execution has some problems. His chest is made up from the front of the Ambulance, and compared to his little head and arms, it looks way too big. Red Alert also has no abdomin, just the big boxy chest that terminates into his legs. A little redesign could have made this figure amazing, but as he is, he just looks badly misproportioned. And then there’s the head. I find it hard to believe that Hasbro wasn’t intentionally going for a Robocop look, because it looks so obvious that it’s just weird to see it on a Transformer. I could be the only one that sees that, but it really bugs me for some reason. I do like his colors in robot mode, though. The added blue on his arms and legs look good against the red and white of his ambulance parts.

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Red Alert still has access to both of his Minicon powered weapons. You can flip his missile launcher onto his shoulder, which looks pretty good, and you can still activate the disc launcher.
Red Alert does have pretty good articulation for an Armada toy. He has universal movement in his shoulders and hips, double-hinged elbows and hinges in his knees and ankles, and his head swivels 360 degrees. He also has a number of different attachments that can be socketed into his left arm. Cleverly, these can be stored in a compartment in his leg, but that didn’t stop me from losing most of them.

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Long Arm is a pretty cool little Minicon, although he really doesn’t look like he belongs with Red Alert. Besides being a crane, the black and brown color scheme doesn’t match his big bot buddy at all. Nonetheless, Long Arm’s robot mode is solid enough and his crane is actually articulated.

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For a figure that I’m so ambivalent over, it’s kind of odd to think that I own three different versions of this same toy, but I do. In fairness, one of these was a Sam’s Club exclusive that came bundled with a real bitchin’ repaint of Armada Starscream. As for why I bought the Powerlinx version, well it just goes to show you how tightly the irrational grip of Armada completist fever had me back in the day. In my defense, there was a fourth version released that I did not buy, which was, ridiculously enough, released as Inferno in the 2008 movie line. Yeah, this mold looks right at home among the Bayformers, doesn’t it? My God, what were they thinking?

Transformers Armada: Tidal Wave with Ramjet by Hasbro

Time to rinse the bad taste of Sideswipe out of my mouth by looking at another of my favorites in the Armada line. The big and bad Decepticon Tidal Wave. There are so many interesting things going on with this figure that I can’t help but love the ingenuity at work, but I think it’s ultimately his awesome robot and battle cruiser modes that make him one of my favorites of the Armada years. He was featured pretty prominantly in the cartoon, where he was even bigger than his toy suggests. He also talked like an idiot, because in the Transformers universe every giant Transformer has to talk like he has a brain injury. Remember Computron? Five of the smartest and most sophisticated robots the Autobots could muster and when they combined their power the resulting robot sounded like he was retarded. Wow, that was quite a digression, let’s get back to Tidal Wave.

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To start with, Tidal Wave actually has three separate alt modes, all of which are ocean going vessels and that right there puts him in the TF minority. Sure we’ve seen a Transformer boat from time to time, but they sure haven’t been plentiful and I can’t remember the last time I saw a Transformer made up of three separate alt modes. Reflector? No, he was one alt mode and three robots. Anyway, Tidal Wave consists of an Aircraft Carrier, a Hovercraft and a Battleship.

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None of these individual ships are all that great, but I’m willing to forgive that because of what they become. All three of these craft merge together to form Tidal Wave’s giant battle cruiser mode, which not only looks right at home in the ocean, but works well as a Battleship-Yamato-style spaceship. I seem to recall him being depicted flying in this mode quite a bit in the cartoon, but then I spent a lot of time watching the cartoon while burning my arms with a cigarette lighter to help improve the experience, so I could be remembering that wrong.

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In his alt modes, Tidal Wave has a few worthwhile and well thought out gimmicks. The hovercraft portion has seats that fold down so that some Minicons can sit there and these also work while he’s in his larger battleship mode. Placing Ramjet in the active Minicon port and pressing down makes all of Tidal Wave’s turrets shift back and forth. But best of all, his Minicon, Ramjet, fits nicely into a little elevator in the Aircraft Carrier section and can be stored in there until ready to launch.

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Transforming Tidal Wave is pretty easy, and what you end up with is one really big and really cool looking bot. The head sculpt is pretty classical and foreboding looking, his hands are powerful claws, and he has gun turrets for nipples. Not too shabby. Since his arms are made out of his Aircraft Carrier mode, he can actually launch Ramjet while he’s in robot mode, which is a pretty cool design element. His color scheme is somewhat of a hodgepodge, but there’s a ton of great sculpted detail all over the figure. His articulation is surprisingly good for anArmada figure, as he has universal movement in the shoulders and hips, and hinges in his elbows. Alas, his head does not turn.

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Ramjet is tiny, even for a Minicon he’s really, really small. He looks nice in jet mode, but he’s not the best in robot mode. This may be partially because of his smaller size, and also because he needs to fold up a bit in jet mode in order to fit through the elevator. Ramjet’s legs are just one solid piece and they aren’t really broad enough to look like separate legs, so he winds up looking like he might have to hop everywhere.

As with most of the molds in Armada, Tidal Wave was repainted and re-released, but in his case it wasn’t until the subsequent Energon line. Instead of becoming Powerlinx Tidal Wave, he became Energon Tidal Wave. I owned that one for a long while, but ultimately wound up pawning it on Ebay, probably for booze money because I needed the space. Either one are great toys, but the Energon version was a little more out there in that he had lighting bolts all over him, making the original release my preferred keeper. If you don’t have this guy in your collection, he’s definitely worth checking out even if you aren’t a huge collector of the Armada figures.

Transformers Armada: Sideswipe with Nightbeat by Hasbro

We’ve looked at a couple of the Armada figures on my A-List, but just to show that they aren’t all sunshine and biscuits, I thought it was time to throw a turd into the punchbowl. Our next entry is not only a real crappy blight on the Armada series, but he still ranks up there as among what would be my worst Transformers of all time. Prepare to behold the stink of Sideswipe and look away in horror.

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The sad thing about Sideswipe is that his vehicle mode ain’t bad. He’s a blue luxury sedan and he actually has clear windows, which is often a plus in my book. I like the simplicity of this form and I love the bold Autobot emblem that’s molded right into the plastic. Despite the fact that Sideswipe’s motorcycle Minicon is also pure crap, it’s kind of cool the way he hides away in Sideswipe’s trunk and springs out with the push of a button. What’s not so cool about Sideswipe’s car mode is the way the other shitty gimmick designed for his robot mode keeps popping the front of the car out whenever you handle it. Nonetheless, starting from this mode there’s nothing all that terrible to see, so how bad could his robot mode possibly be, eh?

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ARGGGHHH!

Yeah. Wow. What the hell were they thinking? Here’s a figure that should have been packaged in robot form just so there was no mistake what people were buying. Oh, I realize that the back of the card showed what it looked like, but in my foolish dedication to buying every Armada toy released I can remember seeing it and saying, “it can’t be that bad. Must just be mistransformed.” Ha. There’s virtually nothing redeeming at all about Sideswipe’s robot mode. From his awkwardly hanging Popeye arms to his useless legs and the huge pieces of car shell that hang off of him. And that shit-eating, “thanks for buying me” look on his face really pisses me off. He looks like crap and he’s got the worthless articulation to back that up.

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His Minicon gimmick involves his forearms springing forward, presumeably to punch, but the springs don’t hold together well at all, and they only get worse as time goes on. Fortunately, he doesn’t sustain a lot of playwear because I hate him so much, so the springs haven’t completely blown out yet.

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Nightbeat is just as downright shitty, even for a Minicon. But I’m going to cut him a lot more slack. It’s tough enough to design decent motorcycle Transformers, but to do them in Minicon scale, well that was just a recipe with disaster baked right in. I actually like his head a lot, with the one big eye and the little handlebar horns, but let’s face it, his torso and arms are just the motorcycle turned sideways. What the hell is he supposed to do with two giant wheels for hands?

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In the end, Sideswipe is one of those figures that made me ashamed to be an Armada completist. He’s an ill-conceived mess, and to this day I can’t imagine how the design was ever given the green light for production. What’s really sad is that I later bought this same mold when he was repainted as Oilslick, just because I have an irrational love of all Decepticon cars and Hasbro at least bothered to resculpt a Decepticon insignia for his hood. Oilslick is every bit as bad a figure, but at least he’s another Decepticon car for my shelf. Sideswipe, doesn’t even have that going for him. He just plain sucks.

Armada Week Extended

So, obviously the Powers that inexplicably work against me completing a week of Transformers Armada features has struck again. I had to go overnight at work for the second half of this week and it really messed up my sleep schedule along with my everything else schedule.

In the interest of getting through this I’m going to extend Armada week through not only the weekend, but probably the rest of next week as well. So I’ll be back on track on Saturday with a look at one of my most HATED Armada figures of all time. Care to guess which one it is?