Sorry, for crapping out on Friday content last week. At this point it would probably be best to assume I’m going to be missing a day here and there until I start feeling like myself again. Anyway, last week I started in on The Watcher Wave of Marvel Legends with Captain Carter, and today I’m going to check out T’Challa as Star Lord!
As I mentioned last time, I couldn’t get into the What If? series on Disney+, which these figures are based on. I had it on in the background while I was cleaning up around the house, and there were only a couple episodes that inspired me to sit down and watch for a while. I honestly thought the T’Challa Star Lord episode had some interesting ideas, but it still didn’t keep me hooked for the whole thing. Did I mention that I mainly bought this wave of figures for The Watcher BAF? Well, Captain Carter turned out great, so let’s see if the same can be said for T’Challa here.
So, straightaway, I’ll say that I like the stylized look of this figure. Captain Carter’s design works fine in with my MCU or comic based figures, but with T’Challa here, there’s no mistaking that this is intended to be an animated, or at the very least stylized comic-based figure. The limbs are a little over-contoured, and the whole figure has a clean and shiny vibe about him that screams modern animation. I also dig the colors here. The purple vest with gold accents looks very sharp, and contrasts nicely with the gray suit and brown high boots. The whole costume design is pretty damn cool, and has a polished futuristic vibe that I think works brilliantly. It’s definitely a departure from Peter Quill’s rough-and-tumble look. Unfortunately, all of that also makes this figure feel like a one-off, but I’ll discuss that more at the end.
Likewise, the portrait is an animated style through and through. I love it when viewed from the front, but in profile, I think they exaggerated the contours a bit too much. Even still,, it’s a well put together sculpt with some very clean paint, and I’d say the good definitely outweighs the bad here, and this is a nice animated homage to the Chadwick Bozeman likeness.
You also get a second head, with T’Challa wearing the Star Lord helmet. The helmet is clearly based on the MCU design worn by Peter Quill, with the main difference being the purple lenses in the goggles, which match the figure’s coat, and the gray and gold matching the rest of the outfit. It looks pretty snazzy.
You only get one set of hands here, and they are sculpted to hold the included pistols. These hands are pretty big, and they make me wish Hasbro had included a pair of fists with the figure as well. Come to think of it, I also wish the figure had tabs on the hips to holster his pistols like the Peter Quill figure had. Like the helmet, the pistol sculpts are based off of the MCU designs carried by Quill, and these too have been treated to a purple, gray, and gold paint job to accessorize them with his outfit. And once again, they look very snazzy!
I like the way this figure turned out, but it really doesn’t have a place in my collection, and I probably would have passed on it if it weren’t for The Watcher’s noggin being included in the package. I think Hasbro did a fine job here, but with the heavily animated style, he’s just going to look out of place on whatever shelf I put him. Indeed, he looks like he’s from a different action figure line completely. Hell, I couldn’t even think of any other figures to put him with, as I usually do a group shot at the end of the review. I kind of wish they had bridged the aesthetics gap a bit more with this figure, like they did with Captain Carter, but then I think a lot of what makes this figure as interesting as it is would have been lost. In the end, I suppose I’ll just group the What If? figures together in a corner and them all hang as a group.
In case you missed the memo, Marvel Mondays are back, and today I’m digging into The Watcher Wave, which came out forever ago! But that’s pretty much going to be the running theme here on Mondays, as I try to get caught up on opening figures that have been sitting around here, and decide if I’m going to keep going with collecting Marvel Legends, or call it a day. And because I’ve been missing a scheduled review here and there, I decided to double up and check out both versions of Captain Carter!
As the packaging suggests, this assortment is inspired by the Disney+ animated What If? series. I recently put this show on in the background while I was doing things around the house, but it never caught my interest enough to want to sit down and actually pay attention. The name is self-explanatory, as it’s inspired by the What If? comics that mixes up continuity and… well… asks the question What If? Duh! Captain Carter’s episode was focused around Peggy Carter taking the Super Soldier Serum and becoming Captain Carter (I guess there was already a Captain Britain in this reality?) and Steve Rogers adopting more of an Iron Man visage with The Hydra Stomper armor. The regular flavor release of Peggy came with some Watcher BAF parts, and we also got a Stealth Suit version that was a stand alone release, but still got the What If? branding. Let’s go with regular Peggy first!
Holy hell, this is an amazing looking figure on almost every front. I’m not sure if Hasbro was actually going for an animated look here, but I think it works pretty well either way, and I wouldn’t be opposed to displaying this Peggy in with my other MCU figures. A lot of that is tied up in the portrait, but let’s look at the body and costume first. Peggy is sporting a beautiful dark blue body suit, with tall brown boots, belt, shoulder straps, and gloves, and The Union Flag painted rather boldly on her front upper body. You also get some red striping on her shoulders and upper legs. The colors here are so vibrant, and overall look really nice. The Union Flag is actually part of the sculpt, and while it could have been painted a little sharper, it certainly doesn’t look bad. Some nice flourishes in the sculpt include the flared bottoms in her boots, and the little pouches on her belt. There’s also a lick of silver on her shoulder harness and her belt buckle.
Coming back to the portrait, there’s definitely an animated twist to it, especially in the somewhat simplified hair. Still, I think the rest of the sculpt could work as animated, comic, or even MCU, as there’s certainly a Haley Atwell likeness there. There’s a bit of unsightly mold flashing on the hair, but other than that this is an absolutely gorgeous head sculpt, enhanced with some solid haltone printing for the eyes and mouth. I’d go so far as to say this is one of Hasbro’s prettiest female sculpts, but it probably doesn’t hurt to have Atwell’s likeness to work off of. I also dig her high collar, which just looks really sharp!
And what’s this? The figure actually has the standard Marvel Legends dude articulation in the arms. Gone is the rotating hinge elbow, and in its place is a proper double-hinge paired up with a bicep swivel. I can’t begin to relate how happy I am to see Hasbro finally make this leap for the ladies. It looks fine, and I hope to see more of this going forward, assuming I’m still collecting these figures. Otherwise, Captain Carter does make use of a ball joint under her chest, rather than the ab-crunch hinge we see in the males, but otherwise she has all the usual points of articulation and is a very fun figure to play around with. On the downside, her left hand is sculpted so that it can hold her shield by the rim, and they wound up giving her a big monster hand. And the hand doesn’t even actually hold the shield, because the grip is too far open! Talk about an epic fail! I really wish, they had included a left fist to swap this one out, but it’s not a big enough issue to ruin the figure for me.
Of course, Captain Carter comes with her trusty shield, and this is a beautiful accessory. You get a really cool design based on the Union Flag with some crisp red, white, and blue paint. Everything is super glossy, giving the shield something akin to a shiny new car finish! The interior of the shield has two sculpted brown straps to slide the figure’s arm through. It works pretty well, and the giant monster hand will pop off to help get it through. On the downside, there is no way to attach the shield to the figure’s back, which is one of the trade-offs of not using the old peg and clip system. OK, let’s move on to Stealth Suit Carter!
The Stealth Suit version is a quick repaint with no new sculpting at all, and yet the fresh coat of paint really makes this figure stand out on her own. It seems to be going for the look of Captain America’s MCU STRIKE Suit and it’s definitely a cool design! You get a darker blue body suit with the Union Flag on her chest painted in silver. The red stripes on the shoulders are also changed to silver, while they are omitted altogether on her upper legs. The boots are now black with brown straps and silver buckles, and the gloves are now painted to be fingerless. And yup, you still have to deal with a giant monster hand here too.
The head sculpt is exactly the same, although this figure has been spared some of the mold flashing at the top center of her coif. It’s possible the hair here is just slightly darker, but even if that’s the case, I’m sure it’s just a natural variant from production, rather than being intentional. Good gosh, I just love these portraits! They are breathtaking!
The shield is now painted in silver and light blue, which looks very nice, but to me the double cross in the center no longer really resembles anything inspired by The Union Flag without the familiar red, white, and blue. I actually wound up getting this Stealth version before the regular release, so it’s tough to say whether I would have still picked up this figure had that not been the case. Probably not, as the regular release is definitely my favorite of the two, but I’m not regretting getting them both either.
And it goes without saying that either figure looks absolutely smashing with the HYDRA Stomper! I was always going to be all in on this wave for The Watcher BAF, but even if that weren’t the case, I still would have picked up this Captain Carter figure. And yeah, that’s saying a lot, since I didn’t really follow the series much at all, and I remember almost nothing about this particular episode. Although I guess we did get a look at her in the MCU in the otherwise dismal Multiverse of Madness! Whatever the case, I’m thrilled to add both Peggy figures to my shelf!
Sorry about missing Wednesday, but the lingering symptoms of Covid mixed with being back at work is wearing me out at night. And since I didn’t make it back for my usual midweek review, I thought I’d double up for today with a look at two more Studio Series Transformers. I’ve had Wreck-Gar kicking around and waiting to be opened for about a year, which absolutely blows my mind with how fast time is going! And since I just had Junkheap hit my doorstep last week, let’s just have a look at them both in one go!
I only have a boxed shot of Wreck-Gar, but both figures are in the fairly similar Studio Series packaging, and even share similar character art. The big difference in packaging is that Junkheap does not have the window, so your figure is exposed to the filthy peanut butter encrusted fingers of any toddler that decides to wander by and touch the toy you’re going to buy. How is that fair? That little shit can’t afford this toy? Anyway, I got mine from Amazon, so hopefully it just sat in a casepack until it was ready to ship out. Wreck-Gar is a prime example of how collecting Transformers can be frustrating to me, because it feels like I’m constantly replacing figures with improved versions. He was released in Reveal The Shield back in 2011, Power of the Primes in 2018, and in between those, I even picked up a third party version by DX9 Toys in 2017. The 2018 release is the only one I still own, and he’ll probably be going bye-bye after I’m done with this review. Let’s start with Wreck-Gar and his alt mode!
So, I’m not terribly pleased with this motorcycle mode, but I don’t really hate it either. It’s pretty damn ugly, but then he is a Junkion, so I guess I can kind of forgive that. I think my biggest problem is that it looks worse than the original G1 toy’s alt mode. It’s very possible that I don’t have all the parts lined up properly, but then this was a pretty frustrating transformation, and just wasn’t worth the end result. I do like the colors, as they match the traditional animated look of the motorcycle pretty well. The studs on the wheels are cool, as are the big spikes jutting off the sides, and the dual blasters under the windshield. There’s some nice detail on the console gauges, although the handlebars on my toy are warped. You can store his weapon by pegging it into the back of the bike, but I think it looks kind of goofy back there. Finally, you get a pair of fold out kick-stands to keep Wreck-Gar sitting upright.
If you have a f’ugly alt mode, than you pretty much have to have a great robot mode, and it’s clear here that the motorcycle was sacrificed for the robot. This figure looks fantastic, and certainly outclasses any of the previous releases that have passed through my collection, even that expensive third-party figure, which in fairness was a remold/repaint of the Gobot Leader Cy-Kill. The proportions here are excellent, and yes, I even like his Popeye-style forearms! The placement of the bike’s saddlebags on his hips is perfect for him to store extra bits or maybe some Energon Goodies. The spikes protruding from his knees and forearms provide places to put his wheels. I like to counter-balance them with one on each side, so one on the right knee, and the other on the left forearm as a shield. The bulbous gas tank from the motorcycle fills in his back, making this figure look just as solid from behind as he does from the front. And you have to love those nipple cannons, and the fact that they’re ball jointed and can be aimed independently, which is just delightfully creepy.
The head sculpt here is right on the money. I liked the Power of the Primes portrait as well, but that head was way too small for the body. Here we get a bigger and bolder noggin with all the personality of the animated design. The faked out front of the motorcycle makes for a great looking “helmet” and the facial features are sharp and well fleshed out. I’ve still never completely reconciled with the introduction of facial “hair” on my Transformers, but I have to admit, it looks great here. The red eye paint is very clean with some sharp black outlines.
Wreck-Gar comes with his pinwheel of death, which is a lot better than previous versions of this curious weapon. I really dig the way he looks with the weapon in one hand and the wheel shield on the opposing arm. Let’s move on to Junkheap…
I won’t spend a whole lot of time with Junkheap, as he is basically just a remold and repaint of Wreck-Gar. The motorcycle has additional side plates, and the piece under the windshield section has been remolded to omit the nipple cannons and just have some pipes angling out from the center. The pylons holding the front wheel are also new sculpts. The windshield area is more squared off this time and lacks the swooshes on the sides. I would have thought the added side plates would improve the look, but I think this one actually looks worse than Wreck-Gar’s alt mode. They also add a little more frustration to the transformation. The deco shares some common strokes with Wreck-Gar, mainly in the brown and orange, but it adds more gray to the mix, making him not as bright and vibrant, but it’s still a good looking deco. The transparent windscreen is also now tinted blue.
And just like Wreck-Gar, the robot mode here is absolutely fantastic! The changes I mentioned in the motorcycle mode are reflected here on the chest and arms. It’s honestly a lot more different than I would have expected, even if all of those changes are confined to the upper body. You can still position his wheels in the same manner as Wreck-Gar, but I like to keep both of Junkheap’s wheels on his legs, because of the options you now have with those side plates on the arms.
The side plates can reside on the shoulders, or be swing down to the forearms. While both look good, I prefer to keep the right plate up on the shoulder and have the left plate on the forearm, as it can serve as either a shield or a blaster. Either way, it just adds to the options you have to customize the look of this guy and make him all the bit more different than Wreck-Gar.
As with Wreck-Gar, Hasbro did a really nice job on this head sculpt. Since the “helmet” is supposed to be a mass-shifted front of the bike, it looks more squared off here. I also dig the shock absorber horns that protrude from the sides. These are ball jointed so you can adjust them to be rather expressive. The face features some sharp details and the oversized goggles are painted red.
Junkheap comes with the exact same Death Pinwheel as Wreck-Gar. I actually wouldn’t have minded a new weapon here, but considering all the other changes, it’s fine.
While I certainly do wish the motorcycle modes were a little tighter and looked a bit better, the robot modes here are more than enough to win me over. That is how I display most of these anyway, and I don’t see myself transforming these guys a lot in the future. I think these are some absolutely great looking robots. They’re big, hefty, and fun to play with, and I think Hasbro did just enough in the remolding to make them each stand on their own. I probably wouldn’t mind seeing a third Junkion created from this mold, and I’ll confess I was even tempted to pick up a second Junkheap, just to give Wreck-Gar a pair of them to fight with. But for now, I’m thrilled to add these Junkions to my 86 Movie shelf!
Marvel Monday is back, but I feel that its return needs a disclaimer! I have cut my Legends collecting way back for a couple of reasons. First and foremost, with how prolific this line has been, I’ve got a lot of the characters I was after, and now I’m willing to be a lot more selective when it comes to the comic characters. But also, I have not been a fan of the latest crop of MCU films and Disney+ shows. I couldn’t make it through either Shang-Chi or The Eternals on streaming, and I don’t plan on going out to see Love & Thunder. Similarly, I wasn’t able to get through a few episodes of Falcon & Winter Soldier, Loki, or Moon Knight. I feel like the best is behind us, and I’m just not interested in owning figures of any of this stuff. So, Marvel Mondays will be about wrapping up what I’ve got unopened, which consists of some multi-packs, a couple of waves, and some exclusives. And we’ll see what happens after that!
Today I’m opening the Walmart Exclusive classic comic version of Doctor Strange. The Walmarts here don’t carry this stuff, but I was lucky enough to get this release off of the website. It’s not tied to any wave and there’s no Build-A-Figure part, but you do get some great character art on the side panels, and a bunch of extras with the figure. This arrived a long while back and it’s been kicking around in the backseat of my car for months. I wasn’t even sure what it was when I finally opened the shipping box! It’s crazy to think that we haven’t had a classic comic version of Strange in Legends yet, or that this was released as a lone retail exclusive. The closest we’ve come was the two similar versions of the more modern comic Strange that came in the Dormammu Wave and the Hulkbuster Wave. But that only makes this one all the more of a welcome treat.
The first thing I have to talk about is the coloring, which is quite simply gorgeous. From the electric blue tunic, to the bright yellow, and deep crimson, this figure looks like it just leapt from a comic panel. The paint and plastic are so vibrant and sumptuous, and I absolutely love that in a comic book figure. There’s some new sculpting here, as well as some recycled parts, and I think the mix works out really well. New stuff includes the tunic, which has sculpted detail, rather than just paint, the yellow sash tied around the waist, and the lower part of the tunic, which forms a sort of skirt. The sleeves are rolled up just below the elbows, which looks cool, and reveals some lovely black Kirby Crackle on the sleeves of the gauntlets. The legs are generic and recycled, and all black, which looks fine.
The Cloak of Levitation is a repaint of the one sculpted for the more modern Strange, and that’s fine, because this is a really solid sculpt. It hangs beautifully off the figure, angling from the chest and over the shoulders, and the collar with it’s high points frame the figure’s head perfectly. It curls at the bottom edges, and billows out in all the right places, while not putting a damper on the figure’s articulation or making him too back heavy. The yellow paint could have been sharper in a few areas, but painting bright colors over darker plastic is rarely ever a good idea.
You get a whopping three heads with this figure, which include a standard portrait, a concentrating portrait, with Strange’s eyes closed. Both of these feature Strange with his mustache and sans goatee, which is a look I really like. You also get the gray wings in his hair just like Paulie Walnuts (God rest his soul). I think both are excellent sculpts, with some nice definition to the facial features. The portrait with the closed eyes has a bit of muss to the hair, which even has a few strands falling loose over his forehead, and that’s a nice touch!
The third head is a blue masked portrait, which is a nice bonus, but not one that I really associate with the character much, and so I probably won’t get much use out of it. Still, there’s got to be some fans out there who are thrilled to have this one included.
In addition to all those heads, Strange comes with two sets of hands, and a few extra accessories. One pair of hands features a left fist and a right accessory holding hand, while the other feature the same mystical spell-slinging hands that we saw with the modern comic Strange. These also work for making the OK symbol, or for gesticulating when you say capiche? HA! They said I couldn’t get two Sopranos references into a Doctor Strange action figure review. THEY WERE WRONG!!!
You also get a pair of spell effect parts, which we’ve seen many times over in recent years, and were also included with the modern comic Strange. These have two sets of clips, so that they can be attached at the wrists, or further up the arm. I dig this pair a lot, as rather than just be stamped out in one color of transparent plastic, there’s a nice mix of yellow and orange here, giving them more of a premium and dynamic look.
Next up, you get the wonderous Wand of Watoomb, which is a very welcome addition. The accessory is cast all in gold plastic, with a sculpted cross-thatch pattern on the rod and with horned spheres at each end.
And finally, you get the Axe of Angarruumus, which has some beautiful detail in the sculpted double-headed blade, and again at the pommel cap at the end of the shaft. I love the nicks and dings in the blade, suggesting that this mystical weapon is both ancient and has seen some serious shit in its day!
I can’t think of a better figure for me to have opened in order to whet my appetite for Marvel Legends again. This classic Strange is a beautiful figure with some great accessories, and above all fills a vacant slot that’s taken way too long for Hasbro to fill. It’s exactly this kind of release that can get me excited for the line all over again. And to think that if it weren’t for a timely tip that he was up on the website, I would have probably missed out on him entirely. No way, this one should have been an exclusive, and I’m rather surprised they didn’t work him into the Multiverse of Madness Wave.
I doubt anyone as more surprised than me that I made it here for at least one review this week. On Saturday and Sunday I was so sick, I just wanted to die. Things got marginally better and than plateaued up until late Wednesday when everything downgraded to what felt like just the worst head cold I’ve ever had. Yesterday I shot some pictures and paid for it by lying down for a couple of hours. Today I’m feeling better, and I hope to be back at work tomorrow. I had a bunch of goodies hit my doorstep while I was laid out this week, so let’s have a look at one of the new Star Wars figures…
Cobb Vanth was introduced in the premier episode of The Mandalorian’s second season, and it still kills me that they didn’t call this episode The Ballad of Marshall Vanth, because I just think sounds all kinds of cool. Cobb’s big claim to fame was buying Boba Fett’s armor from some Jawas, running an evil mining company out of Mos Pelgo, and installing himself as The Marshall. I watched this one again while I opened the figure and really enjoyed it. It also reminded me that the drop in quality going from The Mandalorian to Book of Boba Fett and Obi-Wan is just shocking, but I’m not going to open that can of worms here.
Cobb’s Marshall space-western duds feature a dark brown trousers with lighter brown high-top boots, an orange shirt with Boba Fett’s cuirass and shoulder armor worn over it. He also managed to pick up the gauntlets, and one knee guard, in his deal with the Jawas. As a result, his outfit has a patchwork look to it, reminiscent of what characters in some RPGs look like when salvaging various pieces of armor from vanquished foes. It definitely fits the scavenger lifestyle on Tatooine.
There’s some very nice weathering on the chest armor, where most of the green paint has been worn down to the bare silver of the Beskar. There’s similar paint wear on the shoulder pieces, the gauntlets, and the knee piece. The back piece seems to have remained curiously unscathed, and I’m wondering if that’s just because Hasbro forgot to weather it. Cobb also sports an orange gunbelt, with a low slung holster hanging off his right hip.
The head sculpt here is excellent, and an all around solid likeness for Timothy Olyphant. The paint on his beard is a rather splotchy, and it doesn’t look like they used the half-tone printing for it, but the eyes and eyebrows look great and I have to say I really dig The Marshall’s coif. I may take a picture of him with me the next time I go to the barber and ask them to give me the Cobb. The Marshall also sports a sculpted plastic bandana, which hangs around his neck.
Extra Boba bits include the jetpack and the helmet. The jetpack pegs into the back of the figure, with two additional tabs to secure it. I’m not all that sold on the coloring here, although with the lighting in the episode, it’s hard for me to dismiss it out of hand. The blue bits looked more green to me, and the yellow and white too bright. Whatever the case, the paint here just looks a bit too bright and cheery. The silver weathering does, however, look on point. The rocket sculpt is certainly accurate to the one Cobb used to blow up the speeder full of Mining Guards, and it is removable.
The helmet, on the other hand, is just gorgeous in the way they recreated all the chipped paint and bubbling rust. I’m also very fond of the deep metallic red paint they used for the area surrounding the visor. The range finder is even hinged! Very nice!
Marshall Vanth comes with two weapons, the first of which is his pistol. This is really nothing special, as it’s a bit of a chunky sculpt with some soft details to it. The design at least retains the Western flavor, making it somewhat reminiscent of an old revolver. I like that it has a lanyard ring dangling off the bottom of the grip.
He also comes with a rifle, which is much more interesting. This one has plenty of detail and sculpted white wraps around the grip and up near the muzzle. and what appears to be some type of scope.
One of the things I dig about The Mandalorian so much was it’s steady stream of interesting and relatable side characters, and The Marshall is just another great example of this. Naturally, I was happy to see him get a figure in The Black Series, and doubly happy to see that Hasbro did him proud. I would have liked the jetpack coloring to be a little more sedate, and maybe have more detail in the pistol sculpt, but overall I think this figure turned out great. I’m not sure if I will pony up for a double-dip if Hasbro does him again without Fett’s armor, but I guess I’d have to see the figure first.
What can I say about The Book of Boba Fett that hasn’t already been said? Aside from the two episodes of The Mandalorian that got shoe-horned into the middle of it, the show was a profound disappointment, and a huge waste of an opportunity. It had a few flourishes of greatness surrounded by a whole lotta nothing. It felt like someone playing a Boba Fett tabletop RPG and not knowing what to do with it. Someone visits Boba at his throne. Boba leaves his throne. He walks somewhere, he gets attacked or something else happens, then he goes back to his throne. Pepper liberally with flashbacks, and there ya go. With that having been said, at least the two figures I’m checking out today had their moments to shine in The Mandalorian, before their own series would sputter out of the gates.
These figures actually come from both series, with Boba billed as from The Mandalorian, and Fennec from The Book of Boba Fett, but they both work well as being from The Mandalorian: Chapter 14, The Tragedy. As usual, you get some nice character art on the angled side of the boxes. Let’s start with Boba.
I was funning around on Twitter with this figure by asking when Uncle Fester became a Jedi, because straight out of the box, I wasn’t all that impressed. The robe looked puffy, and with Boba’s bald head nestled on top, that was the image that came instantly to mind. But after fiddling with the robes and checking out what’s underneath, I really opened up to this figure quite a bit.
On more than a few occasions, I’ve beaten up on Hasbro for not using softgoods enough in this line, so to criticize them on one of the examples where they do, is probably a little disingenuous of me. With a little futzing, I actually think the robe looks fine. It’s well tailored, I like the rough edges, and the hood is a little tough to control when it’s down behind his head, which is pretty much where I want it to be all the time. I actually would have preferred if Hasbro stitched it down to make it look better, but I guess it’s nice to have the option to be worn up.
I was extremely surprised and delighted to see how much sculpting there is under the cloth. You get a tunic with flared shoulders, and textured with vertical stripes, and sculpted robes hanging down around his legs, with the same rough-cut edges as the cloth robe. He has a wide belt with cartridges for his rifle and a shoulder strap, and finally a working holster for his pistol hanging on his right hip. I think the boots are supposed to be the same ones he wears when he’s kitted out in the Mandalorian armor, or at least they look familiar.
I think the head sculpt is OK, with a solid likeness to Temuera Morrison. It makes use of the modern printing technology for the facial features, which looks fine to the naked eye, but gets a little blurry as you punch in closer. I think my favorite thing about the portrait is the scars, which are sculpted rather than just painted. You also get some whiter skin tone around them.
Boba comes with three weapons, the first of which is a pistol that fits into the holster. The design is pretty distinctive, with what I presume is a scope running along the top of the barrel. The grip is also painted wood.
Next up, you get his Tusken Cycler Rifle. This is a great looking accessory, with some decent detail in the sculpt. I like the gold painted bands that are spaced along the barrel. The stock is painted brown, and the scope is painted gray. The carry strap is a plastic, and does a good job at not being too obtrusive. On the downside, it’s tough to get him to assume an aiming posture by drawing the gun up to his cheek.
And finally, Boba comes with the Gaffi stick that we would later see him craft in The Book of Boba Fett flashbacks. I don’t have a lot to say about the stick, other than it is cast in very soft plastic and it’s prone to bending and warping. There’s a string tied around it at each end to serve as a carry strap. OK… Let’s move on to Fennec!
Overall, I enjoy Fennec Shand as a character. She’s stoic and seemingly bad tempered at first, but she softens up a bit as the series moves on. Unfortunately, she’s mostly written in the same key as Boba, and while she serves to offer him some contrary advice from time to time, I think their relationship could have used a bit more chemistry. With that having been said, I dig her character design, and this figure does a fairly nice job bringing that to life in plastic. Her outfit has a very layered look to it, with a sort of half-tunic over her shoulders and chest, and a skirt hanging off her waist down to about her knees. There’s a lot of great texture work going on here, with some opposing geometric patterns in both the tunic and skirt. She also has a control box sculpted onto her belt, and a smaller, simpler one sculpted on her right chest. The costume is a mix of matte and gloss black, with some orange accents and striping. The deco here reminded me of something, which I couldn’t put my finger on until I sat down to write this and realized it’s similar to the deco used for the evil Programs in TRON: LEGACY.
The portrait isn’t quite spot on, but it’s not terrible. There’s a passing resemblance to Ming-Na Wen, but I don’t think it’s a slam dunk. If you handed me this head out of context, I’d say I would have a pretty good chance of identifying who it’s supposed to be, so I guess that counts for something. They did a decent job with her hair, especially the few strands that are sculpted down the right side of her face, and the ponytail, which snakes from around the back of her neck and down the front of her right shoulder. My biggest gripe here is with the ears. They look weird and unfinished.
She comes with her helmet, which is cast in soft, pliable plastic and easily slides on over her head. It’s a perfect fit, with the eyes lining up with the slit right where they should. It’s painted black and orange, and it’s a simple sculpt that matches the simple design of the screen used prop, and reminds me of a cross between a knight’s helm and a motorcycle helmet. I do think it looks a little funny with the ponytail hanging out from under it, but that’s not the figure’s fault. With all the fighting Fennec must do, it doesn’t seem like a good idea for her to have something that an opponent could grab hold of in a scuffle.
I was a bit worried that the nature of Fennec’s costume would hinder her articulation, but the skirt doesn’t get in the way much at all, and I was pleasantly surprised to find that she’s a fun figure to play around with.
Other than her helmet, Fennec only comes with one other accessory: Her sniper rifle, with a plastic carry strap. I love the design of the gun, but the carry strap is rather awkward. It’s pretty chunky, and it’s hard to get it to sit right on the figure without it getting in the way. Fortunately it’s only pegged into the rifle, so you can take it off. I’ll most likely cast it aside and display Fennec holding her gun most of the time. As for the rifle itself, it’s cast in black plastic, with no additional paint operations, but you get some great detail in that sculpt! The scope is extremely intricate, and you can even see what looks like a fire selector just above the trigger guard area.
All in all, I think both of these figures turned out pretty well. This isn’t really the version of Boba Fett that I was jonesing for the most, even though this was how he looked when he had some real badass moments kicking the shit out of Stormtroopers on Tython. This figure will really just be a placeholder until I get the figure of him wearing his armor. As for Fennec, I don’t think there’s any need for her to get another figure, as this one does a fine job capturing the way she looks through most of the series.
GI JOE Classified has been a dangerously expensive line for me to collect, because it’s full of so many darn troop builders! And troop building is one of those ultimate expressions of excess that I wished I could do as a kid. I can remember asking for another Cobra Trooper or Stormtrooper and being told, “No! You already have that one!” But, now I’m an adult with disposable income, and it’s only natural that I went kind of crazy with the Cobra Infantry and Battle Android Troopers, so I tried to restrain myself when it came to the Alley Viper. Three seemed like a good number, and that’s how many I wound up with… for now!
Truth be told, the original Alley Viper was first released during that Dark Age between when I was no longer getting toys to play with as a kid, and had not yet discovered buying toys to collect them as an adult. This guy first appeared on the shelves in 1989, which would have been the year before I went to college. As a result, I wasn’t even really aware that Cobra had an Urban Assault Trooper until I got back into collecting GI JOE around 1999 or so. And I’m all for getting to experience some Classified figures that I didn’t have as a kid! As always, the box is nice and colorful, his large array of weapons is laid out around him, and the character art even pictures a couple Alley Vipers to subliminally tell you to buy more than one!
Out of the package, it’s hard to first notice anything but the colors… Oh, the colors! The Alley Viper fatigues consists of an retina-sizzling orange and blue camo, with some black and brown thrown in just to keep things somewhat grounded. Love it or hate it, GI JOE Series Eight was knocking on the 1990’s door, ushering in an age of obnoxious toy colors. The Alley Vipers were billed as being brave, and let’s face it, you’d have to be to go into battle wearing this! Once we’re past the deco, I have to admire the attention to detail that went into the fatigues and gear. His vest is a veritable slab of pouches, which extends to his right shoulder. He’s got more pouches on his belt, sheathes for his knives on his right forearm and left shoulder, and a holster for his pistol on his right thigh. And then there’s that gorgeous blue shoulder pouch with the orange Cobra insignia! It’s a lot to take in all at once, and before you can process it all, he’s probably already killed you.
The Alley Viper’s head is encased in a form-fitting, open-faced helmet. with snake fangs emerging from the chin guard, and a textured blue mask beneath it, showing only his determined and hate-filled eyes. There’s a hinged visor, which can be lowered to shield his face, and has only a circular screen in the center for detail. I presume this is some type of imaging sensor that allows him to see, but it sure makes him look creepy and inhuman. The black embossed Cobra emblem at the forehead is a nice touch as well!
The black backpack pegs into the back of the figure and is a superb nod back to the original figure’s backpack. Like the Viper’s fatigues, there’s a crazy amount of detail in the sculpt. In addition to the Cobra emblem at the top, there are magazines sculpted into the sides, a cluster of grenades down at the bottom, more pouches, and what looks like a landmine in the center. The grapple gun, which I believe was sculpted into the original figure’s backpack, is even removable here.
I’m not sure if this is supposed to be a dedicated grapple gun, or just a rifle that also has the ability to fire the hook, but I’m leaning toward the later, because it seems like a pretty big piece of kit to haul around just for those times when you need to grapple somewhere. Regardless, the rifle has a scope, as well as a ring at the muzzle to attach a string (not included). The hook is removable, and it also has a ring to attach the other end of the string (still not included). Let’s check out what else this guy’s got!
Well, any good Urban Commando needs some blades, and the Alley Viper comes with two identical knives that fit in the aforementioned sheathes. I’m a big fan of the one on his shoulder, as it’s well placed and stays put, because it’s secured to the vest. The one on his right forearm is a lot more floaty. It tends to swivel on his wrist, and slide as well. It is removable, and while it hasn’t annoyed me enough to do that yet, it’s nice to have it as an option. Knife accessories in this scale are seldom all that interesting, but I still enjoy getting them.
Next up is his pistol, which fits very well in his thigh holster, as well as in either hand. I really dig this design, as it’s not too sci-fi-y, but rather looks like a fairly credible real-world design. I’ve got nothing much else to say about it, other than it gets my stamp of approval.
Now we’re moving into the heavier hardware with this compact bullpup-style carbine. This is a nice update to the weapon that came with the original Alley Viper, complete with a scope, foregrip, and a crazy positioning of the magazine, which juts out the back at an angle. The weapon is cast entirely in black plastic, the sculpt is great, and while I personally am not a fan of the design, it’s still a great-looking weapon. I was thrilled to see that the magazine was removable too!
And finally, the Alley Viper comes with a more traditional rifle featuring a detachable magazine in front of the grip, just the way I like them. Like the previous carbine, this rifle is cast all in black plastic and has some wonderful detail in the sculpt. This is probably the gun I’ll have these guys carrying most of the time for display purposes. My only nitpick with the Alley Viper and his arsenal is there’s no way for him to carry everything, or even anywhere to attach any of his rifles, except for the grapple gun.
I’ve saved the Alley Viper’s most iconic piece of kit for last, and that’s his riot shield, and boy is it a beauty. This defensive shield shares the same orange and blue deco as the Viper’s fatigues, and has a bold and beautiful Cobra emblem sculpted into the top center. It attaches to the figure’s arm with a pair of straps, and even has a pivot, so it can be positioned in a variety of ways independent of how the figure is posed. It also has a sticker on the interior side, which I presume is a viewscreen, so the Viper can still see what’s happening when taking cover behind it. A lot more safe and secure than the slits in conventional riot shields!
As I mentioned at the start, the Alley Viper is my first Cobra troop builder in the Classified line based off a figure I did not own as a kid, and that makes him a real treat. I wasn’t sure how I would take to the crazy colors, but now that he’s in hand I have to admit that he’s got an unabashed beauty about him that I wouldn’t dare change. There’s a sublime variety of weaponry packed in with him, that makes it possible to kit out multiple figures with some variety, and that’s always a plus. But whatever weapons I give him, that beautiful shield will always be a must! Hasbro hit an absolute home run with this figure, and it’ll take some serious restraint to keep me from getting a few more!
Lately collecting Transformers for me has become a cycle of conflict. It goes something like this. Oh no, they’re doing him again. We just got him and I don’t need to buy another. Oh, but look at how much better he looks than the last one. Oh, and it’s actually been five to ten years since we last got him. Huh, seems like it was more recent. Oh, what the hell, I’ll buy him anyway because he really is a big improvement. Transformers is the only line I collect, where it feels like I’m constantly upgrading to a better version of an existing character, and yet I’m a sucker for convertorobots, so I usually do it.
And here we go again, because it’s Dragstrip! A character that last saw release in aptly named Combiner Wars back around 2015. And while it feels like that was just yesterday, it really was quite a while ago. As with Hasbro’s last crack at the Stunticons, Dragstrip and the other limbs are Deluxes, but this time it looks like Motormaster will be a Commander Class, which I think is the new Leader Class. That classification makes sense, since those figures have been getting smaller, but coming with more stuff. And, unlike the Combiner Wars version, this Motormaster will have a trailer. Anyway, we’ve seen the Legacy packaging before. I dig the deco, but I’ll continue to complain about the toy being exposed to the elements, not to mention the disgusting booger-mining fingers of children. Just put them in closed boxes, Hasbro. Let’s start with the alt-mode…
Nice! One of my many issues with CW Dragstrip was that the mold was obviously intended to double as Mirage. And so, while we did get an F-1 racer, it wasn’t really the Dragstrip I knew from the G1 toy or the Sunbow cartoon. This version fixes that very well, most notably giving him his distinctive double wheels on the front and the exposed engine on the back. The vehicle is very compact and boxy, and I absolutely love it. I particularly dig what they did with the front scoop, giving him what looks a bit like a cow-catcher on a locomotive, perfect for ramming Autobots off the road!
The colors here are also spectacular! Hasbro took the basic yellow and red stripes from the original toy, but added in some of the brownish-gold from the Sunbow animated model. Toss in the beautiful silver paint on the engine, and the black wheels, and you’ve got a striking color scheme, that manages to pay respects to both G1 versions that I love so much! The large Decepticon insignia on the front is a great touch as well!
Dragstrip comes with a pair of guns, which can be pegged into the holes on the top sides of the vehicle if you like to weaponize your racecars!
Transforming Dragstrip is just complex enough to be satisfying, but not annoying. The result is an absolutely stellar looking robot mode, which again pays respects to the character’s roots. Gone is the f’ugly combiner port chest, and in its place is the open cockpit with the silver exposed engine block, just like the toy and Sunbow versions. Other great call-outs are the spoilers making up the feet, and the position of the wheels, with the backs landing on his lower legs, and the double fronts on his shoulders. Here, Hasbro went with the Sunbow look of having the shoulder wheels line up front to back, rather than on top of each other like the toy. He even has the shoulder ridges, which remind me of the ridges armor sometimes had to prevent decapitation in battle. Even from the back, he’s pretty damn clean and tight.
The head sculpt is a welcome departure from whatever the hell it was that we got with the Combiner Wars figure. While, I eventually warmed up to that figure, I never stopped hating the portrait. Here, we get a very Sunbow looking head sculpt, featuring the bold red visor, red plates on the sides of the “helmet” as well as the little “ears” jutting out the sides.
The color scheme in robot mode is pretty much identical to the alt mode. It’s dominated by thes ame bright yellow and brown-gold accents. I do like how the red stripes land on his arms. Really, the only thing missing here is a little Decepticon insignia near his left shoulder. Indeed, there’s no faction symbol in this mode at all, but I suppose that can be easily fixed with a repro-sticker.
As we saw while looking at the alt-mode, Dragstrip comes with a pair of pistols, which can be combined into one gun, as well as wielded separately. It definitely references the Sunbow gun over the original toy’s, particularly with the inclusion of the scope. The guns look OK when combined, but it does give them two sets of grips, which is a bit weird. I will likely display him with just one pistol and set the other aside, or peg it into his back for storage. The black and purple deco on the guns is excellent!
Almost everything about CW Dragstrip felt like a compromise, whereas the Legacy version is 100% its own thing, and I absolutely love that! Hasbro executed this figure with style and precision, and apart from the bot mode missing a faction symbol, I can’t find anything bad to say about him! Indeed, it’s especially interesting how there’s virtually nothing about him that advertises the figure as doubling as a Combiner limb. No obvious ports or connectors, no extra parts, nothing! Only a tiny graphic on the box suggests he’s part of a Combiner team, and I suspect that’s because all the Combiner stuff will be found in Motormaster.
I’ve never been a big fan of The Clone Wars. I’ve tried watching it a few times, but it just never clicked. I think a lot of it has to do with the goofy stylized look of the characters and the fact that it builds off the Prequels. Nonetheless, I became familiar with a lot of the new characters through osmosis and toy marketing, and it’s cool to see some of them bleeding over into other Star Wars media.
One of those characters is Cad Bane, although the figure I’m looking at today was released before his live action appearance on The Mandalorian. Cad tickles my fancy, because I’m a fan of Westerns in general and Clint Eastwood and John Wayne films in particular. It’s only natural that a character that marries The Old West and Star Wars would be right up my ally!
And boy did Hasbro do justice to this guy! The figure perfectly captures the essence of the intergalactic high plains drifter, with some excellent layering and wonderful attention to detail in the sculpt. For starters, the form-fitting trench coat is cast in soft plastic and has the sleeves sculpted as part of the arms. It cuts off at the waist in the front, but trails down to his ankles in the back. It’s a great design, as it not only seems practical in the way it gives him easy access to his guns, but it also doesn’t inhibit the figure’s hip movement. The jacket has a little texturing sculpted in, and I really dig the silver corners on the lapels and lower flaps, which look like reinforced steel tips. My only real complaint about the coat is that the arm holes are too large. At certain angles, it can ruin the effect that the arms are supposed to be sleeves.
As for the rest of the figure, Cad has a sculpted vest under his jacket with two rows of what I presume are power cartridges for his pistols, a satchel hanging on a shoulder strap, two low-slung pistol holsters, and some cool electro gauntlets on his forearms, which have assorted controls on them to access his flamethrower and all sorts of other fun gadgets. Finally, he has a pair of jets attached to the sides of his boots for when he has to skedaddle in a hurry, or head someone off at the pass! That’s western talk!!!
One look at the portrait, and there’s no mistaking that Cad is from Duros, with his bright blue skin, large red eyes, and absence of a nose. His squint and snarl are textbook Clint Eastwood, right off the poster for The Outlaw Josey Wales! He also has two breathing tubes attached to his cheeks, which connect to a control box behind his neck. His distinctive mug is topped off with a wide-brimmed hat, which is removable.
Bane comes with his trusty pair of LL-30 blaster pistols. These are great looking little accessories, especially if you like the smooth and simplified design of the older period Star Wars weapons. They fit perfectly in the holsters, and he has gun-toting hands so he can dual wield them. It would have been great to get his carbine too, but I could always find him something.
I tend to limit myself to only buying characters in the Star Wars shows and movies that I enjoy. These days, that’s The Original Trilogy, The Mandalorian, and Rogue One, but every now and then I have to make an exception. In this case, Cad Bane is not only a cool looking character, but Hasbro nailed this figure so well, that I couldn’t resist having him on the shelf. And now that he’s made an appearance in The Mandalorian, I do believe I’ll have him on display with that collection!
Well, it took me a little longer than I hoped to swing back and finish up this second Age of Apocalypse themed wave, but there’s an old saying when it comes to timeline-altering narratives: Better late than never! So, let’s wrap things up with a look at the last packaged figure, Shadowcat, and the Colossus Build-A-Figure!
It feels odd to be looking at the Earth-295 Shadowcat before our own version, but that’s more my fault than it is Hasbro’s. They have already released the Earth-616 Shadowcat in a three-figure boxed set with Meggan and Captain Britain, I just haven’t gotten around to opening that set yet. Maybe I’ll push that to the head of the line, and look at some multi-figure packs before diving into the next wave of figures. Either way, Kitty has some cool character art on her box, and they managed to squeeze Colossus’ torso in there with her. Let’s rip this package open and let the cat out of the bag!
Oh my, Yes! I do have a thing for many of the redesigns that the ladies got for Age of Apocalypse, and that goes doubly so for Shadowcat! She comes sporting a metallic blue bodysuit, segmented with cut lines to make it look like some kind of flexible armor, and ending at her chest. The sleeves are separate, with more segmented cuts, and terminate at her biceps, giving her a dystopian-chic bare shoulder look. Her hands are sculpted with fingerless gloves, and she has a pair of silver wrist bracers, which are meant to contain her retracted kitty claws. Her ensemble is finished off with a silver utility belt, complete with pouches and branded X-Men logo on the belt buckle! The belt and bracers are all separate pieces.
I think the portrait turned out great. Kitty looks a bit displeased, and while I’ll admit the expression falls short as you punch in close with the camera, it looks fine with the naked eye. The face printing is crisp and clear, They did an especially nice job painting the glimpse of teeth through her lips. The hair sculpt is also fantastic. It’s sculpted separately from the head to give it a clean hairline, and I love the way it hangs down over her right eye and sweeps back behind her left ear. She has a sculpted choker with a single red oval stone. The choker is painted to match her bodysuit, although this is one area where the paint could have been sharper.
Shadowcat’s articulation is standard stuff for the Legends ladies. The legs feature ball joints in the hips, swivels in the thighs and lower legs, double-hinged knees, and hinges with lateral rockers in the ankles. The arms have rotating hinges in the shoulders and elbows, with hinged pegs in the wrists. There’s no waist swivel, instead you get a ball joint under the chest, and a hinged ball joint in the neck. Kitty comes with two pairs of hands: One pair of fists, one right hand with splayed fingers, and one left accessory holding hand.
She also comes with a second set of wrist bracers that have her kitty claws extended. These are a bit thick, and look more like tendrils than claws, but overall, they’re a decent accessory and make for some nice poses. Let’s move on to the Build-A-Figure, Colossus!
Colossus is comprised of the standard six pieces: Four limbs, torso, and head. I suppose you can say it’s seven pieces if you count the ties for his mask, which connect to the head with a ball joint for some added articulation. Colossus’ AoA redesign represents some of the best and worst aspects of the character redesigns. Colossus has exchanged his one-piece for a pair of shorts and yellow suspenders, which means he’s showing a lot more of his metallic body. And boy the sculpting for all those metal sinews that make up his torso is absolutely fantastic! He’s also sporting a bunch of additional armored pieces, including guards for his knees and lower legs, elbows and forearms, and a giant piece of armor over his left shoulder. Why does Colossus need added armor? Because… Shut up it looks cool!
The colors on this figure are stellar. The mix of bright red armor, bright yellow suspenders, and the gorgeous silver finish of his skin all blend together as a feast for the eyes. You even get some pale red metallic paint hits on the studs of his shoulder armor. I think a lot about this design is just plain dumb, but I can’t hate on it, because it just looks so damn good!
The portrait is probably my favorite thing about the redesign. Piotr looks absolutely savage and just a little bit terrifying here. He’s got a pirate-style mask covering the upper half of his head. As mentioned
Colossus is sporting some excellent articulation for such a big, bulky guy! His arms feature rotating hinges in the shoulders, hinged elbows, swivels in the biceps, and hinged pegs in the wrists. The legs are ball jointed at the hips, double-hinged in the knees, have hinges and lateral rockers in the ankles, and swivels in the thighs and lower legs. There’s a swivel in the waist, an ab-crunch hinge in the torso, and a ball joint in the neck. You get two sets of hands here: One pair of fists and one pair of grapple hands.
I think Hasbro did a superb job bringing these two from comic page to plastic, and boy do they look great together. The detail on Colossus’ body is some of Hasbro’s best work, and Kitty is just all around gorgeous. But the colors are what really make these figures stand out to me. Even on a shelf full of colorful superheroes and mutants, this pair still manages to grab my eyes! Simply beautiful!
And that’s a wrap for the second Age of Apocalypse Wave. I’ve made it no secret that my enthusiasm for Marvel Legends has been wavering lately. I think most of Marvel’s current books are garbage, and I think I’ll be tapping out of the MCU movies after the next Doctor Strange. That leaves just cherry-picking the line for whatever classic characters they haven’t done yet. But when you add the price increase into the fold, well that’s just another nail in the coffin. With all that having been said, this Colossus Wave had me super excited, so there’s still hope. Not to mention, I have a huge backlog of figures still waiting to be opened and given the spotlight here!