Function X-3: Smart Robin by Fansproject

Hell, yes! It’s time for more Third-Party Transformers goodness! Folks, I’ve got to say that of all the things I’m collecting now, I don’t think anything gets me more excited than getting a new Not-Transformer from Fansproject , MMC, TFC, or any of the other heavy hitters turning these things out. Smart Robin is the third release (if you don’t count the Code repaint) in Fansproject’s Function line of what are basically their own take on the old G1 Headmasters. And some might say that Smart Robin bears a resemblance to a certain G1 figure called Brainstorm. I’m sure it was totally unintentional as is the fact that if you scramble the letters in his name you can spell out “brainstorm.”  As a character, Brainstorm has gotten some love lately in IDW’s More Than Meets The Eye comic, and as we’ll soon see that works for and against this figure. I’m going to buck tradition and just start with Smart Robin’s robot mode… but first, the packaging!

fpsrobin5

fpsrobin6

fpsrobin7

While most third-party companies are content with window boxes, FP is releasing their Function figures in these rather cool shoebox-style packages with an illustrated clear plastic sleeve. We’ve seen this before with Code and Quadruple-U so I won’t dwell on it too much here. Smart  Robin’s box is grey and looks great with the illustrated sleeve in place.  I like it, as it feels a little more special than something you would find on the shelf at Walmart or Target. It’s also pretty durable and totally collector friendly and the packages for all three Function figures look great lined up on a bookshelf. The figure comes packaged in robot form between two clear trays. Behind the trays there’s a baggie with his wing-weapons and another baggie with the folded instruction sheet and profile card.

fpsrobin8

fpsrobin9

The moment I got Smart Robin out of the box I was impressed. Two of the things I’ve come to expect from FP’s Function series are clean and beautiful robot modes and Smart Robin certainly delivers on these points yet again. To put it plainly, he’s gorgeous! The only jet kibble on display is there because it looks stylish, not necessarily because engineering required it. Fansproject really understands the ideal G1 aesthetic and how to make it work with a functional transforming figure. What we get, is just a very streamlined, beautifully proportioned, humanoid robot. The coloring has also been a strong point with the FP figures and that’s still the case here. Brainstorm’s coloring consists of mostly grey, dark grey and teal plastic with some scattered red, white, and orange paint apps. I still think Q-U has the more striking color scheme, it’s hard to beat that yellow and blue, but Smart Robin is still beautifully colored.

fpsrobin10

fpsrobin14

The wings on Smart Robin’s back are really the only overt clue that he turns into some kind of jet. Even the cockpit on his chest isn’t terribly obvious. Of course, the wings on his back can be unpegged and be wielded as guns. Any time a figure like this can store his weapons I think it’s a major asset, but when it’s folded this well into the design it’s just amazingly cool.

fpsrobin16

fpsrobin17

Now, let’s deal with what will be obvious to some. Smart Robin does not have the face plate that readers of the MTMTE comic would expect on an homage to Brainstorm. It’s going to be a sticking point for a lot of collectors. I’ll be honest, if I had my druthers, I would have wanted the faceplate, but the fact that it’s missing doesn’t diminish this figure for me at all. Indeed, the head sculpt is awesome and beautifully painted. Naturally, the head pops off and transforms into his little buddy, oh let’s call him Not-Arcana just to pick a random name out of the air. The transformation is basically the same as we saw with Q-U and he is a pretty impressive figure for such a tiny robot.

fpsrobin20

fpsrobin21

fpsrobin22

We’ve seen some pretty impressive transformation engineering from the Function line and Smart Robin does nothing to buck that trend. The quality of plastic here is superb and nothing about the transformation feels fragile or dubious. In a feat similar to the mind-bending change of Quadruple-U’s hind quarters, Smart Robin’s jet mode unfolds from his collapsed torso and forms the compartment for the cockpit. It’s very, very cool and creates a jet body that seems far too thin and sleek to have come from this robot. The other thing that I really enjoy is the way everything pegs together so securely. The way the wings fold out from inside the legs and the feet become the wing guns is amazing. The legs and arms, which form the back of the jet, all peg together snugly in about three different places. Everything  about this guy is so wonderfully thought out and delivers a really great looking Cybertronian jet that doesn’t seem like it should be possible from the robot.

fpsrobin19

Brainstorm’s cockpit opens up and, as is the case with Code and Quadruple-U, Not-Arcana can sit inside the cockpit. This has always been one of my favorite things about the Headmaster gimmick and it’s nice to see that Fransproject has translated it so well for their versions. You also get three sets of folding landing gear.

fpsrobin2

fpsrobin4

fpsrobin3

Smart Robin is priced at around $60-70 at most e-tailers, which is right in line with FP’s past Function figures. If you aren’t already on board with third-party Transformers, spending that kind of money on what is basically a Deluxe Class figure is likely to produce sticker shock. All I can say is FP’s design and craftsmanship make it worth my money. This figure is a Masterpiece grade Brainstorm in everything but name only. It’s also worth pointing out that Fansproject isn’t the only one with a Not-Brainstorm figure on the market right now. Toyworld has also been dipping their toes in the Not-Headmaster pool and turned out their own version. I went with FP’s because Smart Robin is better scaled to their excellent versions of Chromedome and Weirdwolf. Toyworld’s figures are considerably larger, which doesn’t work for Brainstorm. Although, as we’ll see next week, it’s perfectly acceptable to me for a character like Hardhead. Anyway, this one has been another homerun for Fansproject’s Function series and I’ll be eagerly awaiting their next figure, which coincidently looks a lot like Mindwipe!

Feral Rex (Reformatted Series): R-03 Bovis by Mastermind Creations, Part 2

Alright, I gassed on for quite a while yesterday about Bovis’ packaging and his glorious robot mode. And yet my words were inadequate. They should have sent a poet to pay tribute to this guy. Today I’ll try to embrace brevity and wrap things up with a look at Bovis’ alt mode. Time to take the bull by the horns!

r03bovis19

r03bovis20

Transforming Bovis seems like it should be really straightforward. I mean, we’ve been seeing the same basic things in beast transformers for a long time now. The arms become the front legs, the robot legs become the hind legs, the animal head flips down over the robot head and bob’s your uncle. Yes, that’s still essentially what happens here, but there are just enough tweaks thrown in to allow for the superb articulation and, let’s be honest, to provide some engineering that justifies the cost and scope of the figure. I actually had to look at the instructions for this guy the first time, which is something I rarely ever have to do with my transforming robots, but once I saw what was going on, everything was easy-peasy. Nothing here is as clever as what’s going on in the hind quarters of Fansproject’s Quadruple-U, but it doesn’t have to be. What’s here is just solid engineering that works beautifully.

r03bovis21

Bovis’ bull mode is more compact than his robot mode, but every bit as powerful looking. As with his robot mode Bovis sports all sorts of cool little sculpted details including little vents and the mechanical joints on his little bull legs. I really dig the angular sculpt of the bull’s head, although the fact that you can see Bovis’ robot head when you open the mouth is both funny and a bit of a bummer at the same time. In fact, that’s probably the only gripe I have against the entire figure. Also, if you’re someone who’s likely to freak out over inconsistencies in bull anatomy, Bovis doesn’t have a tail.

The articulation in bull mode decent enough, but this is not a super articulated bull. The legs all have a nice radius of movement where they meet the body. They can rotate as well as tilt laterally. There’s a tiny bit of movement in the second joint down and then the hooves are ball jointed. The head can move quite a bit at the neck, the horns can swivel, and as already mentioned, the jaw can open.

r03bovis22

r03bovis23

While he looks menacing enough by himself, you haven’t truly witnessed the awesome power of Bovis until you attach the massive cannon backpack to him and transformed him into a true Battle Bull. It clips on to his back, and it requires quite a bit of force until you hear that satisfying snap. It’s a testament to the quality of the plastic used here that I didn’t even feel nervous while doing it. While I tend to prefer Bovis in robot mode without the backpack, I can’t help but love it on his alt mode because it makes him look all the more formidable.

r03bovis24

Of course, if you want to keep piling on the ordinance, all of Bovis’ weapons can attach to his bull mode, via ports on his legs, for SUPER MAXIMUM 110% BOVINE DETRUCTION!!! Yup, when you see this guy fully loaded and coming at you, you might as well get a shovel and start digging your own grave.

I’m not sure if you can tell, but I adore this figure. To sum up Bovis as succinctly as possible: He is exactly what I would want out of the official Masterpiece treatment of Tantrum, which Has-Tak would never give us anyway. In design, engineering, coloring, and quality, he’s exactly that good. Now, at $109, some may argue that with the recent Masterpiece Autobots as a guide, Bovis runs about $20-30 higher than he would if he were an official Takara release. True enough, but I would submit to you when you toss in the weapons and the large backpack/combiner piece, Bovis is using up a lot more plastic, and that’s where the value goes. I can’t vouch for the rest of the Feral Rex team yet, but if they’re anything like Bovis, this is going to be an amazing set of figures.

Feral Rex (Reformatted Series): R-03 Bovis (Supply Specialist) by Mastermind Creations, Part 1

It’s funny to think that last year I was too skittish to order any third-party Transformers because I was so afraid of paying a lot for knock-off quality garbage. Well, the third-party transforming robots industry has come a long way, and I’ve been sampling most of the heavy hitters with a great deal of joy and success. With Fansproject, Mech Ideas, and TFC all under my belt, I started eyeing up the likes of Mastermind Creations and their glorious looking Feral Rex (aka Not-Predaking). As with TFC’s Uranos line, I was drawn to these guys mostly by their superb looking individual robot modes. On the other hand, having never owned Predaking as a kid, I’m much more excited over the combined mode this time around. The first release in this series is The Supply Specialist, Bovis, who looks enough like a certain G1 Predacon to make Hasbro have a Tantrum. See what I did there? Okdokey… let’s look at the box and robot mode today and tomorrow we’ll check out his alt mode.

r03bovis1

r03bovis2

Damn, this box is heavy. It’s like a solid brick with some serious heft to it. It’s nice to know that before I even get the bubble wrap off, the weight is helping to justify the cost. The box is big, but not quite as big as the box used for TFC’s Blackbird. You get a grid like pattern on the front, which is slightly evocative of the old G1 packages and a CG model of the figure, which really doesn’t do it justice at all. One side of the box has the name of the figure printed in foil lettering, so the boxes can be lined up on the shelf. The front of the box is a flap that is held down by a magnet (classy!), which opens up to reveal a window displaying the figure in robot mode along with his accessories.

r03bovis3

r03bovis4

Bovis comes on a plastic tray with a cover piece. His combiner part-slash-cannon-slash-backpack is beside him along with his arsenal of weapons. Behind the tray you get a baggie with a very nice sized instruction booklet-slash-comic book (ok, I’ll stop with the slashes) and a full color profile card. The presentation of the box is a nice effort and it’s executed with high quality cardboard and printing, but the artwork all comes up short in presenting the awesome figure that lies within.

r03bovis5

r03bovis6

I don’t usually say a lot about the ephemera that the companies toss in with these figures, but that doesn’t mean I don’t appreciate it. In the case of Bovis, the profile card is quite similar to what TFC and Fansproject have done in the past. The instruction booklet is actually useful, which is more than I can say for some of the other third-party robots I’ve picked up. I also like the fact that if you flip the book over the back half has a comic book that I actually found pretty enjoyable and a very nice bonus. Ok, enough with the preamble, let’s break tradition and start off with Bovis in his robot mode…

r03bovis7

r03bovis8

Fansproject’s excellent Causality figures proffered the idea of “less can be more” with their smaller size and great designs. Well, MMC says, “screw that, more is more”and proves it by delivering one seriously hefty figure. I was probably grinning ear to ear when I took Bovis out of the tray and for the first time got a sense of just what an impressive figure he is. Part of that heft has to do with his size, as he easily stacks up to a modern day Voyager, and part of it has to do with him being a chunky powerhouse of a robot. The fact that the plastic is very sturdy, and of the highest quality, certainly adds to the figure’s heft as well. Either way, I absolutely love the way this dude looks and feels right out of the package. He screams quality and assures that it was money well spent.

r03bovis11

Bovis features that awesome boxy G1 design, but with plenty of panel lines and sculpted detail to give that extra oomf you would expect in an animated or comic book makeover. There’s a lot of particulars in the design to love, but if I had to pick one favorite thing it would be the way the silver mesh on his chest turned out. The contouring of his torso looks great and there’s even a convenient indent in the shape of a Decepticon insignia, should you happen to have a spare one lying around. The head sculpt is also fantastic, even if it does lean a bit more toward the organic comic style than the actual cybernetic look of vintage G1. It just exudes personality and works quite well for me. The yellow paint could have been a little thicker, as some of the red plastic can still be seen, and I know some collectors have reported their figure showing some paint rub on the chin while in the package. I don’t have anything like that here, but I guess it’s something to look out for. While on the subject of coloring, Bovis gets by mosty with colored plastic and some minor paint apps here and there. The coloring is pure Predacon goodness, and the use of the orange is far more welcome than the colors used on some of the earlier test shots.

The proportions on the figure are excellent for what he is. He’s got giant, powerful legs and beefy shoulders. The way the bull’s head crowns the robot mode helps to balance everything out and I’ve always loved the way Tantrum’s horns are framed on the sides of his head. This figure replicates that perfectly. I’m also quite happy with the way the beast mode’s legs all pack in securely. Bovis is a robot that wears his kibble with style and there’s nothing left to flop around or get in the way of having fun with him.

r03bovis17

Bovis features a great range of serviceable articulation. The arms rotate at the shouders and have some lateral movement as well. The elbows are double hinged, and swivel at the bicep, and the wrists swivel as well. The legs rotate at the hips with ratcheting joints and also feature lateral movement. There are swivels in the thighs and the knees are hinged with ratcheting joints. The feet are attached to a hinged arm with ball joints. Bovis’ head rotates and he can also swivel at the waist.

r03bovis16

Bovis looks like he’s perfectly capable of pounding Autobots into the dirt with brute force, but he still comes with a nice little arsenal of weapons and a bevy of ways to use them. You get a pair of pistols and a pair of knives. The pistols are nice pieces, but not overly special. The knives on the other hand… they’re fabulous. I’m not usually a big fan of having my robots wielding edged weapons, but the designs here are just too awesome to overlook. Bovis can hold the weapons in his hands, but they can also attach to his forearms or his lower legs.

r03bovis12

r03bovis13

r03bovis14

r03bovis15

Bovis also comes with one foot and hand for his the combined mode of Feral Rex. The hand folds up nicely into the foot and the entire assembly can be used as a backpack for both Bovis’ robot and bull mode. So, if you’re the kind of guy that doesn’t like extra combiner parts lying around, or you want to make Bovis even bulkier, he can wear the foot and hand piece as a backpack and he looks damn fine doing it. Yes, it does make him a tad back heavy, but he can still stand just fine with a modicum of futzing. Bovis can also wield the backpack like a giant cannon. The foot alone gives us a wonderful sneak peak at what’s to come. It’s larger than your average Autobot Deluxe car, suggesting that Feral Rex is going to be a beast of a gestalt mode. But we’ll save all that for when the team is complete.

r03bovis9

r03bovis10

r03bovis25

bovisscale

Ok, I’ve gone pretty long just gushing about Bovis’ robot mode, but it’s kind of hard to contain myself. I’m seriously in love with this figure, and we haven’t even seen his alt mode yet. I’ll come back tomorrow and we’ll talk about his transformation and we’ll see how he looks in his beast mode!

Function X-2: Quadruple-U by Fansproject

Fansproject continues to be one of the forerunners of the whole third-party transforming robots scene. They impressed me with their “Cars That Turn Into Evil Robots But Are Most Definitely Not The Stunticons” team and more recently, I was able to finally pick up Code, the first release in their “Transforming Robots Whose Heads Also Turn Into Robots But Are Most Definitely Not Headmasters” line called Function. The next Function figure in the line is Quadruple-U, a figure that some may say bears a striking resemblance to the Hasbro G1 toy, Weirdwolf. Let’s check him out…

ffpx2qu1

ffpx2qu2

The packaging is similar in format to Code’s. You get a blue folding shoebox type deal with a clear illustrated sleeve that fits over it. I do dig the artsy nature of this packaging, but I’m sure there are plenty of collectors who would have preferred a more traditional window box. I can see the merits of both, but when you’re paying $60 for a Deluxe sized Transformer, it’s nice to have it presented in a package style that you wouldn’t see sitting on the shelf at Walmart. It does look really nice standing on the shelf beside Code’s box, and I imagine will look even better with FP’s third Function figure, Smart Robin, on the other side of it.

ffpx2qu3

ffpx2qu4

Slide off the sleeve, open the box, and you reveal Q-U in robot mode between two clear plastic trays. His sword is bagged and there is an instruction booklet behind the figure at the back of the box. I know that I usually start with alt modes, but since this guy’s alt mode is a robotic beast, I decided we’ll just kick it off with his robot mode.

ffpx2qu7

ffpx2qu8

And what a spectacular robot mode it is! Q-U takes all the essence of the G1 figure, throws some spices into the pan and… BAM! It kicks it up a notch. You still get that great classic G1 boxy look to an extent, but there’s so much going on with this guy’s sculpt that you get the best of both worlds with a superb modern update. The balanced proportions, the stylish raised shoulders, the way the wolf head tucks neatly on the back, it all works so beautifully. Yes, this is one dead sexy looking robot! I’m reluctant to ever throw around the word perfect, but Q-U’s robot mode comes damn close in my book.

 

ffpx2qu9

If there’s one thing about Q-U’s design that keeps him from that perfection, it’s the rather unusual hand designs. He doesn’t have conventional fists, rather he sort of has paws with a long hinged thumb that closes up the hole, allowing him to hold his weapon. Unless you count the stylish wolf head on his back, the hand designs are one of the few areas where this figure makes a sacrifice for his alt mode. Is it bad? Not at all, just unconventional and somewhat surprising at first. Truth be told, they still work great and this is an alien robot, so why should he have to have human looking hands?

ffpx2qu10

If the sculpt and design is amazing, the deco is just as good. Like Code, Q-U primarily makes use of colored plastic with paint apps used sparingly. It’s a great way to go if you’re using good plastic and the quality of the plastic here is fantastic and the yellow and blue-green colors make for a vibrant figure. The grey and black balances out the deco nicely and the little bits of red paint pop beautifully.

ffpx2qu13

ffpx2qu12

Q-U comes with his jagged sword, which he holds quite well. It’s also worth noting that the figure has four different fold out points where it can be attached for carrying. By folding down the handle you can attach it to either hip point, or either shoulder. It’s a wonderful idea, which really shows how FP is willing to go the extra mile to add value and features to their figures. In practice, it works only Ok. It looks a little strange hanging off the shoulder. I prefer it on the hip, but even there, it’s held completely horizontally, instead of at a more stylish and functional angle.

ffpx2qu11

Obviously, the whole point of the Function line is to pay homage to the Headmasters, so Q-U’s head pops off to transform into a tiny robot. Let’s call him Not-Monzo. The head sculpt itself is amazing. The helmet is wonderfully complex and there’s even a translucent red visor over the painted yellow eyes. Popping the head off allows you to unfold it into the nifty little guy. It’s pretty straightforward, except for the visor piece, which requires a tad of finesse to slide it into place.

ffpx2qu17

Transforming Q-U is a delightful surprise. In theory, he’s very similar to the old G1 toy. The arms become the front legs, the legs become the back legs, and the wolf head flips up from the back. How can FP possibly update that? Well, there is some enormously clever engineering at work here. The sides of the torso, for example are on hinged arms, so that it actually becomes longer and leaner for the wolf mode, while still allowing a cabin for the Headmaster to ride in. The upper legs join together around the sword-tail to form the back half of the wolf with the bottom of the robot legs folding out and doing this crazy thing to become the back legs.

ffpx2qu14

ffpx2qu15

ffpx2qu16

With transformation complete, you get a really sleek looking robo-wolf. Comparing this guy to the stubby original Hasbro toy is as fun as it is unfair. How dare you, $10 toy from the 1980’s not look as good as this $60 toy from 2013!!! You suck!!! Seriously, though, the alt mode is every bit as good as the fantastic robot mode. He does tend to favor standing with his ass up in the air, much the way my cat stands when he wants the base of his tail scratched, but it’s a good look. It makes him appear as if he’s ready to pounce. The legs retain good articulation and even the mouth will open and close.

ffpx2qu18

As already mentioned, Q-U’s wolf mode can open up to form a driving cabin for Not-Monzo. I absolutely love this feature as it reminds me of being able to put the little figures into the old Diaclone toys and makes the whole Headmaster gimmick function in both modes.

ffpx2qu19

I could probably go on and on fapping figuratively to how great Quadruple-U turned out, but I’d rather just wrap things up now and actually go play with the toy. While there is no shortage of third-party developers out there now putting together impressive Transformers homages, I think Fansproject remains the one truly consistent front runner in the group. Q-U and Code are both exactly what I want out of third-party transforming robots and while $60-70 is still a lot to pay for a large Deluxe Class figure, you can clearly see where every penny went into the quality and engineering of this toy. Bring on Smart Robin and Diesel, Fansproject. Bring them on and take my goddamn monies!!!

Function X-1: Code by Fansproject

Every now and then every collector suffers one of those missed opportunities. You hesitate, you lose out, and you brood over it. It doesn’t happen that often to me, but Fansproject’s Code (aka Not-Chromedome) was one of those times. I didn’t pre-order him because I honestly didn’t expect him to be that hot an item. When he was released and I was ready to buy, he was gone. I got into a few bidding wars on Ebay later only to find that this one had gone beyond what I was willing to pay for him. It was time to let him go. Well, Primus smiled upon me last week as e-tailer TF Source got some extra Codes in stock and I was able to toss him in with my order of Quadruple-U. I realize that it would have been more topical to look at Quadruple-U first, since he’s a brand new release, but the truth is, I couldn’t wait to bust open Code and check him out.

fpfx1code19

fpfx1code20

Until now, the only Fansproject figures in my collection have been the Causality figures. I was a little surprised that the Function line (which seems to be focused on “Not-Headmaster” releases) comes in a very different type of package. There’s no window box with colorful artwork this time. Nope, Code comes in what is sort of like a plain brown shoebox with a folding cover. The artwork and lettering are all printed in white on a clear sleeve, which fits snugly around the box. Like I said, it’s a very different style of presentation, and while I don’t like it as much as the more traditional window box, it does have its charms, and it does make the item feel more special and limited, as opposed to something that would look at home on a big box retailer’s toy shelf.

fpfx1code21

fpfx1code22

Open the box and you get the figure in his robot mode nestled between two plastic trays. His weapons are bagged and the folded instruction sheet is on the bottom of the box. Everything is totally collector friendly, which is cool because for now I tend to keep my third-party transforming robots in their original packaging. Let’s stick to tradition and start out with his vehicle mode.

fpfx1code1

fpfx1code2

fpfx1code3

fpfx1code7

Code is a somewhat Cybertronian car, very similar to the original G1 Chromedome toy. He’s about the size of a large Deluxe Transformer, which makes him bigger than FP’s Causality figures, but as a vehicle he scales rather well with Hasbro’s recent Generations Deluxes. His auto mode isn’t terribly sexy, the brown and cream colored deco is far from flashy, but the homage is as solid as it could be. There are very few paint apps here, as most of the coloring is in the plastic, which is always a good thing in my book. I think the front bumper and headlights could have been better defined, and it doesn’t roll all that well, but otherwise I’m really happy with this alt mode.

fpfx1code5

fpfx1code6

fpfx1code8

fpfx1code9

There are a couple of noteworthy features to Code’s auto mode. First off, the cockpit does lift open to reveal a space for his Headmaster buddy (oh, let’s call him… Not-Stylor) to sit inside. He pegs in between his legs and there’s a fold up steering yoke for him to grab. Very cool! You can also attach Code’s two guns to the back of the car to give him some nice alt-mode firepower, just like with the G1 Chromedome toy. His guns are hinged at the handles so the barrels can be leveled straight forward. It’s this kind of little bits of engineering that really impress me. Adding a couple of hinges to the guns may sound like nothing, but there’s a reason why toy companies are cutting articulation to the bone… it’s expensive.

fpfx1code4

As for Not-Stylor, he’s about what I expected from a Headmaster figure. He looks quite good for what he is and he just folds up into a ball to form Code’s familiar looking noggin. I was worried he might feel flimsy, but he’s got the same high quality plastic feel as the rest of the toy.

fpfx1code11

fpfx1code13

Code’s transformation is both clever and amazing. I’ll confess, I thought it a bit overly complex the first time I attempted it, but then it’s so cool the way the hood travels along the little track, passes off to the pelvis so that it can rotate around and do what seems impossible and become his chest. I can’t help but appreciate what the designers did here and it provided me with a real gee-whiz moment the first time I did it. The plastic is high quality and nothing about the transformation feels dubious or risky. On the contrary, considering what’s involved it feels quite comfy and after a few times, I was able to do it rather quickly. Everything fits together nicely.

fpfx1code12

And yes, the payoff is certainly worth it. Code has a beautiful robot mode that makes him look like the latest in Takara’s masterpiece line. He’s a wonderful amalgam of the G1 toy and the IDW art. It’s the clean, boxy G1 feel of this guy that really grabs me and makes him look like he just stepped out of the Sunbow cartoon or a panel of a comic. Thanks to his clever transformation, his hood is actually his chest and not faked out, and his cockpit lands neatly on his back. The wheels pack into his legs and into his torso quite well leaving virtually no kibble or blights on his bot body. The end result is he appears more like a non-transforming articulated figure rather than a working transformer. The headmaster’s excellent head mode really ties the whole figure together wonderfully. His robot mode stands a little larger than the current crop of Hasbro Deluxes, but not so much that it wouldn’t work in a display.

fpfx1code14

The headmaster plugs right into a notch in the middle of a rotating plate so that you can still turn his head. The downside is that it isn’t ball jointed, so he can’t look up. The rest of the articulation includes ball joints in the shoulders and hips. The arms have swivels in the biceps and wrists, and double hinged elbows. The legs swivel at the thighs and have double-hinged knees. I would have really liked some rockers in the ankles, but he’s an exceptionally well-balanced figure so can still stand quite well in various poses without them. And this is definitely a fun figure to fiddle about with and pose.

fpfx1code18

fpfx1code17

Code comes with his two red rifles, which are nice sculpts and include some white paint on the scopes and barrel tips. He can hold them in both of his hands making him ready to dish out the hurt on Decepticon fools.

fpfx1code15

fpfx1code16

fpfx1code10

I seem to recall Code originally sold for around sixty bucks. I paid $90 for the re-stock and that’s a lot less than I would have paid had I kept bidding on him on Ebay. As far as third-party robots go, it’s not that bad a price. I paid $60 a pop for FP’s Not-Stunticons, and they are notably smaller than Code. The truth is, I would have probably still been totally happy with him if I paid a lot more. It’s worth mentioning here that I never owned Chromedome as a kid. I did have him in the vintage G1 collection that I had about 15 years ago, but that collection is long gone. I liked him well enough, but it wasn’t until I started reading the More Than Meets The Eye comic that I had a desire to own him again. Fansproject brought Code along at just the right time and this figure does that character justice in every conceivable way. I absolutely adore this figure and I’m so happy to have had the opportunity to pick him up without getting killed on the price!

Final Thoughts on Project Uranos by TFC

So, way back in January I first dipped my toes into the third-party Transformers pool. Actually, I dove right in by buying TFC’s Phantom and committing myself to their five figure set called Uranos. I went for these because I absolutely love the Aerialbots and I was tired of waiting for Hasbro to do them properly. Much like the Constructicons, for me the Aerialbots were always more about the team of individual robots rather than their gestalt form, and the individual figures TFC showed off looked mighty good. As we saw yesterday, the final figure arrived and I am extremely pleased with the way this team turned out. Just to give you an idea of how much the combined mode was an afterthought to me, I had the last figure for over a week before finally combining these guys for the purpose of today’s feature.

tfcuran3

So, each of the individual figures transform into their component parts quite easily. It’s so intuitive that I was able to do each one just by looking at the picture on the package. The only extra parts needed are the hands and feet. Once I got each figure in the combiner mode, it was just a matter of plugging in the arms and lower legs to the connector ports. Here’s where I was worried things might go awry and I was right on target. Plugging the connecting ports into the sockets requires a lot more force than I’m comfortable applying to these figures. Keep in mind, I was totally happy with the quality of plastic on the individual figures and very few things about them made me nervous when transforming them up until now. The arms go in just fine, but getting them apart again was nerve racking. Connecting the leg ports was the major problem. They fall out a lot, so I’m thinking that I was probably not clicking them in all the way. At the same time, I’m not willing to apply any more force to get them in further. I just had to be super careful handling him to watch for the legs coming out. Finally, using Ray as a chest piece was a cool idea, but since he only pegs in at one spot, he flops around a bit. You can even see in one picture, two of his diagonal panels are misaligned because of this.

tfcuran1

I do like the look of this guy a lot. His head sculpt is rather derpy, yes, but as a whole, he looks ridiculously cool and complex and it’s a design that I think could easily work for as a movie-style combiner done right. If you’re looking for a G1 Sunbow accurate Superion, this sure ain’t him, but if you’re looking for what a real life Superion might look like, this is your guy. However, all that complexity comes with a price. There are all sorts of wings and things pegged into him and trying to pose him causes a lot of these to drop out. There’s also nowhere that I really feel comfortable holding him because of this very point. Just handling him became an exercise in frustration. I suppose if I were interested in keeping him displayed as Uranos, I could get a 1:6 scale figure stand to rest his robo-crotch on and that would do the trick, but thankfully it’s not the Uranos mode I bought him for, so that’s not an issue for me.

uranjets

uranbots

If I could apply a single phrase to sum up Uranos it would be “look but don’t touch.” I really dig the way he displays, but he’s so darn fragile in combined mode that I was anxious to get him separated back into his individual bots. So much so, that I snapped some quick pictures and was done with it. Granted, I’m rarely ever satisfied with the results of my poor photographic skills mixed with my ancient camera, but in this case the photo shoot was just a disaster. I really wanted to get some shots that made this guy look as great as he does on the shelf, but between him falling over and me not wanting to break him, I just decided to go with what quick snaps I had and be done with it. I think that tells more about the combined mode than any picture could.

uranboxes1

uranboxes2

I should note that I did pre-order TFC’s accessory pack. I mainly bought it for the guns for the individual figures, but it does come with a G1 style chest plate. In all honesty, the next time I bother combining these figures will be when that pack arrives. I love these guys to death when displayed as a team, and if I had to do it all over, I’d still buy each and every one of them, but I’m in no hurry to mess with combining them again. I’m just too afraid that it’ll result in damaging one of the figures.

Uranos: F-16 Falcon by TFC

With so many figures sitting on my receivings pile waiting to be opened, I almost let this momentous release slip by. Yes, folks, here we are at the final figure in TFC’s Project Uranos. He’s the F-16 Falcon, possibly known to some as Not-Skydive. I’m really excited to open this guy up and check him out, so let’s jump right in. I’ve done most of these figures in two parters, but now that we’ve been through four figures in the series, I’m going to try to knock him all out in one day.

tfcfalon1

Ah, this is the last time we will see the Uranos packaging. It’s worth taking a moment to once again point out that TFC did a wonderful job with the presentation. The boxes are high quality and the front window displays the figure in his robot mode very well. Falcon is positioned in his tray beside his weapons and his combiner part and everything is held in with strong twist ties. Behind the tray there’s a printed cardboard insert with a beautiful line drawing of the figure. Taped inside you get a pouch with a folded color poster of the character art and a folded instruction sheet. The character artwork on the front and side panels of the box is fantastic and the matte finish contrasts beautifully with the foil “URANOS” lettering.

tfcfalon2

Flip the box over and you get shots of the toy in all three modes. The package is totally collector friendly and the character art on the side means that if I keep the figures boxed, I can line them all up in a bookshelf and they still make a wonderful display. When you’re dropping $100+ on a figure, you want a little something nice in the presentation and TFC certainly delivered here. As always, let’s start with Falcon’s jet mode. As always, let’s start with his jet mode…

tfcfalc2

tfcfalc3

tfcfalc5

Falcon’s roots in the G1 Skydive toy are immediately apparent, but TFC did a great job taking the sculpt to the next level. It should, however, be noted that because it uses the same base body as Eagle, there were some sacrifices made. A Falcon should have a rounder body on top, whereas this version is more flat on top, similar to Eagle. It’s easy to see which aircraft was designed first and it’s bound to irk aircraft enthusiasts. Another point worth mentioning is that the tailfin on Falcon splits down the middle as part of the transformation. In jet mode it never goes completely flush together, so there’s a seam or gap running down it and that’s a little unsightly. It’s easy to overlook it on a Transformer, but this is basically a $100 Voyager Class, so I’m compelled to point it out. These kinds of little things probably make Falcon the weakest of all this team’s jet modes, but that doesn’t mean he’s bad. Quite the contrary, he’s still a great looking jet and I’m pretty impressed at how TFC was able to share so much engineering between the two aircraft.

tfcfalc1

Just like Phantom and Harrier shared a red and white deco in their alt modes, Falcon is aligned with Eagle with a darker color scheme. In this case, Eagle was entirely black and Falcon mixes it up a little more with a black and grey deco that does a fine job mimicking that old toy that inspired him. The biggest difference are the wing markings. Gone are Skydive’s garish lightning bolts and in their place are some more tasteful diagonal stripes.  A couple of repro Autobot symbols on the wings, and this guy looks the part nicely.

tfcfalc4

Falcon includes an opening cockpit and he comes with a pair of missiles, which can be pegged into two different positions on his wings and he has three folding landing gear to help him display in jet mode. But if you really want to display this guy with style, Falcon can make use of his combiner parts (ie. Uranos’ foot) to create a stand for his alt mode. It’s the exact same thing included with Eagle and this gimmick works so well, it really makes me wish I had similar stands for the other three figures.

tfcfalc7

tfcfalc8

Since Falcon uses the same basic engineering as Eagle, his transformation is quite similar. While the jet mode lost some points against the others, the robot mode is probably my favorite of the entire team. He’s also the most distinctive looking. For starters, he has a squared off transparent yellow piece dead center in his chest. It may be intended as a faked out cockpit or it may just be a coincidence. He also has two curved pieces of the aircraft running down the two sides of his chest. These contoured pieces give him a little less boxy of a chest than his teammates. The rest of the figure more or less falls in line with Eagle. The bulk of the pieces are re-sculpted to make him unique, but he still wears his nosecone and cockpit section on his back. As with Eagle, Falcon can wear his missiles on his arms, he can wield them in his fists like guns, or they can be stored on his wings.

tfcfalc13

I absolutely love Falcon’s head sculpt. He has a mouth plate and a yellow translucent visor. His helmet is black with some silver accents and the light piping effect for the visor is excellent. It’s not Sunbow accurate, but apart from the color of the visor, it comes pretty close to the original Skydive toy.

tfcfalc12

What really sets Falcon apart is his deco. He’s got a striking black, red and grey color scheme with a little yellow fringe thrown in for good measure. When you line up the team, he stands out as the black sheepicon of the gang, since even Eagle, who is all black in his jet mode, sports a largely white and red deco in robot mode. It may not be uniform, but he matches that character that appeared on a certain Sunbow cartoon quite nicely, so I approve.

tfcfalc9

tfcfalc10

tfcfalc11

tfcfalc6

And there we go… I absolutely love this figure! I didn’t bother mentioning anything about the quality of the plastic because it’s been consistently high quality in all the previously releases. Suffice it to say Falcon is no different and there’s nothing about him that makes me nervous when transforming him or afraid to handle him. The engineering on this guy is great and I’ll say again how impressed I am that TFC was able to start with two core figures and make them so different in both robot and vehicle modes. It’s a great feeling to finally have all the figures in hand and know that they all panned out so well. Displayed as a team, either in jet modes or robot modes, they are everything I dreamed they would be and more. But wait… don’t these guys combine or something? That they do… and I’ll be back tomorrow to take a look at Uranos, the big guy himself.

Causality: CA-12 Last Chance by Fansproject

FFZ has never attempted to be a site for bleeding edge, “you’ve seen it here first!” reviews, but I do try to be topical from time to time. Nonetheless, poor Last Chance has been sitting unopened on my shelf for two weeks now and his feature is well past due. It’s not because I’m not anxious to get to him, but I really have been getting a ton of stuff in over the last week or so. Anyway, if you haven’t been following along, Last Chance is the penultimate release in Fansproject’s “Not-Stunticon” combiner team and their homage to Dead End. This has been a fantastic set of figures from day one, so I can’t wait to check him out!

fplastc1

If you own any of these releases, you’ll know just what to expect from the package. Last Chance comes in a really nice little box with a window that shows off the toy in his robot mode. There’s a grid-pattern that is certainly reminiscent of the old G1 package and the box is sort of color coded to match the figure. You get some great character art and pictures of the toy in both modes.

fplastc2

Inside the box, the figure rests in a plastic tray beside his weapon. You also get a plastic baggie with the color folded instruction sheet and a color profile card. As always, the box is totally collector friendly and they all look really nice lined up on the shelf. Let’s start with the alt mode.

fplastc6

fplastc7

fplastc8

While obviously not the same make and model of car as Dead End, Last Chance really follows through nicely with the homage. It’s sexy looking car with sleek contours and some distinctive looking cut outs in the hood. The deep maroon plastic is a good match and he has the same gold and silver stripe running off center from the hood to the roof. The windows are painted in a charcoal grey with a little speckling. Last Chance’s alt mode locks together quite nicely and the seams are tight. As always, the plastic has a quality feel on this piece and his weapon can break down and be stored in the undercarriage.

fplastc9

fplastc10

Transforming Last Chance is a lot easier to me than any of the others in the series. He uses some common Hasbro elements like folding the arms up under the hood and folding the back half of the car out to form the legs. His torso does get a little bit fiddly as you need to shift it forward and back when going from one mode to the other. There aren’t any scary parts where I was afraid I would stress the plastic, and while I did have a leg pop out at the hip ball joint, it goes right back in just fine. As has been the case with the other figures, the instructions aren’t all that helpful, but once I figured out what’s happening, I found it to be a pretty intuitive process and the result delivers what is quite possibly my favorite robot mode on this team.

fplast14

Last Chance reuses some design elements from Down Force, but it’s so cleverly done that it’s almost impossible to tell, not like T-Bone and Car Crash. He’s also the only one on the team to wear his hood as his chest in what is a rather traditional Transformer style. The rear bumper makes for a nice set of knees, and there are heel stabilizers that can swing out from his feet if necessary, but I find them to be optional and the figure can stand just fine without them.

fplast16

Last Chance features a classic Decepticon looking head sculpt with a black helmet and a snazzy looking gold painted face. Again, this is my favorite head sculpt of the entire team and the black and gold deco just makes it pop so well.

fplast11

fplast12

One common theme to the Causality line has been useful and fun articulation and Last Chance keeps that trend rolling along. Ball joints in the neck, shoulders, hips, wrists, and ankles, offer a great range of motion. Add to that the double hinges in the elbows, hinges in the knees, and swivels in the biceps and thighs and you have a very poseable robot. Dead End is hard to put down once I start playing around with him.

fplastc4

fplast15

fplastc3

And so with Last Chance on the shelf, all that’s left is Diesel (aka Not Motormaster) to finish off the team. We’ve finally seen more finalized pictures of the figure and the combined mode and they both look quite amazing. Fansproject has yet to solicit him to retailers for pre-order, so now we get to play the waiting game. I’m hoping he’ll be turning up soon, but then Fansproject is running well behind on their other figures, like their versions of Headmasters Weirdwolf and Brainstorm, so when Diesel may be showing up is anybody’s guess. In any event, the figures on this team have been quality efforts at every release. They may not be as big and impressive as some of the other third-party figures, but they certainly show that Fansproject is still among the top tier producers on the third-party Transformer market.

Uranos: AV-88 Harrier by TFC, Part 2

Alrighty folks, yesterday we checked out Harrier’s jet mode and today we’re having a look at his robot mode. First off, this guy transforms almost exactly like his brother Phantom. The wings on his legs fold up a little differently, but that’s really the only difference. It’s a fairly simple and intuitive process although just like Phantom, clipping and unclipping the tail section still makes me a little nervous every time because it’s a tight fit and the thin arm that it’s attached to. I’ve changed Phantom back and forth dozens of times and haven’t even seen any stress marks appear so at this point I don’t think it’s anything to worry about.

tfcharrier11

In robot mode, Harrier looks mighty damn good and shares a lot more similarities with Phantom than he does in his aircraft mode. But even here, the similarities are only superficial. If you look closely even the parts that appear to be identical have subtle little changes to the sculpt or paint to make him unique. Obviously, pieces like the shoulders are different because Harrier’s shoulders make up the intakes on his alt mode, but TFC made all sorts of changes to the parts that don’t even show up in his Harrier form. The chest is completely new and features that great boxy look that screams G1 Transformer. Check out the upper legs, pelvis, and forearms. These could all have been reused directly from Phantom, but TFC still took the time to make little changes to the sculpt to set them apart. Sure, we should expect that in a $100 toy, but it’s still not something that I’m going to take for granted.

tfcharrier10

Obviously, Harrier gets a brand new head, and honestly I’m not terribly keen on it. It’s the two silver pieces on his cheeks that I’m not in love with. The rest of it is Ok. He has yellow light piping in the eyes and a regular mouth instead of a plate. None of these figures heads have been close homages to the G1 characters, but Slingshot had a pretty distinctive looking head and this one is quite far from the original. Anyway, it’s not terrible and it’ll probably grow on me.

tfcharrier12

Harrier wears the nose and tail of his aircraft mode on his back just like Phantom does. The two sides peg in together and stays together quite well. Sure it’s a lot of aircraft kibble, but it’s wonderfully faithful to the old G1 animated designs where they basically had deformed jets on their backs. I love it!

tfcharrier14

tfcharrier15

Also like Phantom, Harrier’s fuel pods can be used as weapons. You can put them into his hands or you can plug them into his arms, which is the way I prefer them. These pieces are sculpted in red plastic and the tips are painted with a little metallic silver.

tfcharrier13

tfcharrier16

tfcharrier17

Of course, Harrier also transforms into one of Uranos’ arms, but I’m still not combining these guys until I get the last one. The first three Uranos figures were one hundred percent originals, so Harrier was the first of the last two, which are reworked versions of the first two. I wasn’t sure how different he’d be, but I’m totally pleased with the outcome. TFC went out of their way to set him apart with a lot of tiny little superficial changes that they could have just as easily not bothered with. I’ve been totally satisfied with these guys each step of the way and Harrier is no exception.  So that’s four down with only Falcon left. I’m still hoping he’s going to show up in August so I can finally put this long journey to bed.

Uranos: AV-88 Harrier by TFC, Part 1

Wow, it’s been a long wait, but the folks at TFC have finally shipped out the next figure in their Project Uranos (aka Not-Aerialbots) line and it is Harrier (aka Not-Slingshot). The delay of the releases since Blackbird had me a little concerned, but I’m glad to see things pushing along once more and I’m still counting on getting the last figure, Eagle sometime later this month. Anyway, today we’ll check out the packaging and the jet mode, as well as do some comparisons with Phantom, and tomorrow we’ll transform him and check out his robot mode.

tfcuharrier1

TFC has kept the packaging on these figures uniform so if you’re like me and have tendencies toward OCD, you’ll be happy to know that they all look great lined up on the shelf. The presentation here is as great as ever. You get a big collector-friendly window box that shows off the figure in his robot mode beside his two fuel pods and his combiner hand piece. The line art is fantastic and the back of the box shows the toy in its different modes. Inside the box, you get a collector card, a poster, and the folded instruction sheet. Harrier is built off the same body as Phantom, so if you’ve become familiar with transforming him, you probably won’t need the instruction sheet. Let’s open him up and as usual, we’re going to start out with his jet mode.

tfcuharrier2

When I was a kid, I used to love Harriers. I can remember first reading about them and the idea of a jet that could take off and land like a helicopter blew my little mind, because I happen to have a big helicopter fetish. Not in the sense that I get sexually aroused by helicopters, but I just think they’re really cool. Wait, what? Oh yeah, Harriers! I loved them as a kid and I can still remember building a bitchin’ Revell model of one. I put an insane amount of work into that thing and I had it kicking around for a long time after until one day my brother got mad at me and threw it at my head. So, yes, I was pretty excited to get Harrier.

First things first… Like Phantom, Harrier comes with a sprue of little plastic plugs you can insert into the screw holes to cover them up. I thought it was an awesome idea originally and I think it still is. Oddly, you still get four plugs and I can only see two holes to plug up on this new mold. Moving on…

tfcharrier3

tfcharrier5

I am extremely happy with the look of this jet. It’s impressive how much remolding has been done on the Phantom figure to make it work. You can see all the similarities in overall structure, but the toy still comes away as a very convincing Harrier. The cockpit, nosecone, and tail fins have been completely redesigned to great success. I would have preferred some sculpted vents or something in the intakes near the front, but the grey paint works well enough, I suppose. The wings are ever so slightly down swept, and each has a fuel pod that plugs in underneath. Unlike Phantom, Harrier has enough clearance so that he can rest comfortably on his landing gear with the pods in place.

tfcharrier4

Speaking of landing gear, one thing worth noting is that one of the tiny landing gear wheels is missing from my Harrier’s left kneecap. Apart from a minor stray paint mark on Blackbird, this is the first QC issue I’ve seen with any of my TFC figures. I’m not going to lose my shit over it because in reality, I don’t even get why these landing gear are there in the first place. Harrier has a set that folds out from his wings that work in conjunction with the one under the cockpit for the jet to rest on when it’s grounded. The set on his kneecaps aren’t even necessary. Yes, a real Harrier has a fourth landing gear, but it’s a big set of two wheels that comes out under the middle of the aircraft, not two little sets like these. For a moment, I thought they were vestigial remnants from the Phantom toy mold, but nope, he doesn’t have them at all. Weird! Anyway, I just popped the wheel out of the other kneecap to keep him symmetrical and I’m fine with that.

tfcharrier6

The deco of the Harrier mode relies mostly on molded white plastic with some black accents from where the hinges and connecting pieces are. There are red and blue painted stripes on the wings to drive home the homage to the original Slingshot toy, although the striping here is more subtle, which I find to be an overall improvement. The only thing missing is a couple of repro Autobot insignias and you’re good to go! The cockpit is tinted yellow to match the other Uranos jets and he has some registry numbers painted on, which includes the “S5HOT” on the tailfins. What could that mean?

tfcharrier7

As with the previous Uranos releases, the plastic on this release is very good quality and heft for what is essentially a Voyager sized toy. At this point, four releases in, I expected nothing less, but since it’s a third-party release, it’s still worth commenting on nonetheless. That having been said, the thin connecting rods for the wing landing gear probably demand a careful touch, as I could see them stressing pretty easily. Other than that, I don’t have any concerns over breakage.

tfcharrier8

The coolest thing about Harrier’s jet mode is how distinctive it turned out. You can park him right next to Phantom and if you haven’t transformed either one, you might not catch on to just how much engineering is shared by the two toys. In fact, it isn’t until you transform them and stand them next to each other in robot mode that you really start to see all the similarities. I’ll be back to do just that tomorrow!