Uranos: AV-88 Harrier by TFC, Part 1

Wow, it’s been a long wait, but the folks at TFC have finally shipped out the next figure in their Project Uranos (aka Not-Aerialbots) line and it is Harrier (aka Not-Slingshot). The delay of the releases since Blackbird had me a little concerned, but I’m glad to see things pushing along once more and I’m still counting on getting the last figure, Eagle sometime later this month. Anyway, today we’ll check out the packaging and the jet mode, as well as do some comparisons with Phantom, and tomorrow we’ll transform him and check out his robot mode.

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TFC has kept the packaging on these figures uniform so if you’re like me and have tendencies toward OCD, you’ll be happy to know that they all look great lined up on the shelf. The presentation here is as great as ever. You get a big collector-friendly window box that shows off the figure in his robot mode beside his two fuel pods and his combiner hand piece. The line art is fantastic and the back of the box shows the toy in its different modes. Inside the box, you get a collector card, a poster, and the folded instruction sheet. Harrier is built off the same body as Phantom, so if you’ve become familiar with transforming him, you probably won’t need the instruction sheet. Let’s open him up and as usual, we’re going to start out with his jet mode.

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When I was a kid, I used to love Harriers. I can remember first reading about them and the idea of a jet that could take off and land like a helicopter blew my little mind, because I happen to have a big helicopter fetish. Not in the sense that I get sexually aroused by helicopters, but I just think they’re really cool. Wait, what? Oh yeah, Harriers! I loved them as a kid and I can still remember building a bitchin’ Revell model of one. I put an insane amount of work into that thing and I had it kicking around for a long time after until one day my brother got mad at me and threw it at my head. So, yes, I was pretty excited to get Harrier.

First things first… Like Phantom, Harrier comes with a sprue of little plastic plugs you can insert into the screw holes to cover them up. I thought it was an awesome idea originally and I think it still is. Oddly, you still get four plugs and I can only see two holes to plug up on this new mold. Moving on…

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I am extremely happy with the look of this jet. It’s impressive how much remolding has been done on the Phantom figure to make it work. You can see all the similarities in overall structure, but the toy still comes away as a very convincing Harrier. The cockpit, nosecone, and tail fins have been completely redesigned to great success. I would have preferred some sculpted vents or something in the intakes near the front, but the grey paint works well enough, I suppose. The wings are ever so slightly down swept, and each has a fuel pod that plugs in underneath. Unlike Phantom, Harrier has enough clearance so that he can rest comfortably on his landing gear with the pods in place.

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Speaking of landing gear, one thing worth noting is that one of the tiny landing gear wheels is missing from my Harrier’s left kneecap. Apart from a minor stray paint mark on Blackbird, this is the first QC issue I’ve seen with any of my TFC figures. I’m not going to lose my shit over it because in reality, I don’t even get why these landing gear are there in the first place. Harrier has a set that folds out from his wings that work in conjunction with the one under the cockpit for the jet to rest on when it’s grounded. The set on his kneecaps aren’t even necessary. Yes, a real Harrier has a fourth landing gear, but it’s a big set of two wheels that comes out under the middle of the aircraft, not two little sets like these. For a moment, I thought they were vestigial remnants from the Phantom toy mold, but nope, he doesn’t have them at all. Weird! Anyway, I just popped the wheel out of the other kneecap to keep him symmetrical and I’m fine with that.

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The deco of the Harrier mode relies mostly on molded white plastic with some black accents from where the hinges and connecting pieces are. There are red and blue painted stripes on the wings to drive home the homage to the original Slingshot toy, although the striping here is more subtle, which I find to be an overall improvement. The only thing missing is a couple of repro Autobot insignias and you’re good to go! The cockpit is tinted yellow to match the other Uranos jets and he has some registry numbers painted on, which includes the “S5HOT” on the tailfins. What could that mean?

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As with the previous Uranos releases, the plastic on this release is very good quality and heft for what is essentially a Voyager sized toy. At this point, four releases in, I expected nothing less, but since it’s a third-party release, it’s still worth commenting on nonetheless. That having been said, the thin connecting rods for the wing landing gear probably demand a careful touch, as I could see them stressing pretty easily. Other than that, I don’t have any concerns over breakage.

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The coolest thing about Harrier’s jet mode is how distinctive it turned out. You can park him right next to Phantom and if you haven’t transformed either one, you might not catch on to just how much engineering is shared by the two toys. In fact, it isn’t until you transform them and stand them next to each other in robot mode that you really start to see all the similarities. I’ll be back to do just that tomorrow!

Causality: CA-10 T-Bone by Fansproject

Considering a portion of this week has already been taken up by another third-party Transformer, I was going to wait until next week to look at the next figure in Fansproject’s line of “Not-Stunticons.” But I was pretty excited to get this guy open and start checking him out, and my willpower sucks, and so here we are. T-Bone is FP’s homage to the Stunticon, Wildrider and he’s also something of a cousin to Car Crash as the two figures share the same core design, only with enough heavy remolding to make them stand as individuals. If you’ve already checked out my look at Car Crash a lot of this will be familiar to you.  

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I absolutely love Fansproject’s packaging. Once again, the grid-pattern is very reminiscent of the old G1 deco and the compact little window box delivers great presentation without needing to take up a lot of space on the shelf. Car Crash’s box was purple, whereas T-Bones is red, otherwise the two boxes share the same exact layout. The panels feature both character art and actual photos of the figure. The side panels are particularly cool with illustrations that make certain these boxes are going to look great lined up on a bookshelf. Well done!

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T-Bone comes in robot mode, wrapped in plastic, and nestled between two plastic trays and with his gun off to the side. Everything is totally collector friendly. Behind the silver backer card, there’s a baggie with his color profile card and color instruction sheet. As usual, I’m going to start with the alt mode! Last time, I used Classics Sideswipe as a size comparison, this time I’m using the Prime Robots in Disguise Vehicon to show that these guys scale pretty nicely with Hasbro’s current crop of Deluxes.

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The original G1 Wildrider was a Ferrari, while FP’s T-Bone is a Ferrari-ish concept car. The similarities to his G1 car mode aren’t as well-stated as Car Crash and Breakdown, but that’s ok because T-Bone’s alt mode is fantastic. Folks, this is what a Decepticon car should look like! He looks angry and dangerous! The angular plates manage to convey battle armor, and yet he still looks like a viable car design. Yes, T-Bone’s car parts are remolded from Car Crash, but it’s such a great and clever piece of work that, apart from maybe the rear engine area, succeeds in making the two cars look unique. The quality of the plastic is excellent, and everything locks together very well. The only issue I have here is that his weapon doesn’t store as exhaust pipes quite as well as Car Crash’s. One half pegs in fine, the other just doesn’t want to fit properly.

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And the colors! I’ve always loved Wildrider’s deco. The dark grey body with red windows looked great on the original toy and it looks amazing here as well. The lighter metallic silver on the hood adds a little variety. Like the actual mold, the colors just convey evil. Nothing against Car Crash, but T-Bone’s car deco is just a lot cooler to me, particularly for a Decepticon.

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Much like Car Crash, transforming T-Bone can be a real bitch. He transforms almost exactly the same as his cousin, with just a few minor differences. The leg panels can now hinge way up to give you a little more room to work, but there’s a treacherous peg on one of the plates that causes you to pull up on a another plate to get it to clear. I’ve been able to do it plenty of times without inducing any stress marks, but it’s still a little too tight for comfort. Also, T-Bone really demands that you get everything just right if he’s going to lock together in his car mode. But make no mistake, if you do everything correctly, he locks together just fine, possibly even a little better than Car Crash.

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In robot mode, T-Bone is a thing of beauty. The angular and jagged car parts give him a more vicious look than Car Crash. The head sculpt is excellent, although I really wish FP had added his horizontal horns to the sides of his head to improve the homage to the G1 character. That right there is my only real complaint about the figure. Yes, there are some similarities between him and Car Crash. The pelvis and upper legs are the same pieces, and they each have their wheels on their shoulders, but even the tires are uniquely sculpted on each figure. On the other hand, the torso and head are completely new sculpts and those combined with the resculpted car parts really make T-Bone a unique figure.

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T-Bone carries over most of his alt mode’s deco into his robot form. He’s mostly grey and dark grey with some red on his arms. The color scheme is everything I could want in a Decepticon and he makes for a really nice contrast when standing next to Car Crash.

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T-Bone shares all of Car Crash’s excellent articulation, making him lots of fun to play with. He’s got ball joints in the neck, shoulders, hips and ankles. He has swivels in the biceps, waist, and thighs. His elbows and knees are hinged. He’s just got a great action figure feel to him that begs me to fiddle about and pose him.

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Once again, $68 is a lot to pay for a little guy like this, but I still feel he’s well worth it. The quality of the plastic is great and while he can be a bit scary to transform sometimes, he’s still a pretty well engineered toy. I definitely dig him more than Car Crash, and that’s saying a lot because I thought Car Crash was excellent. For T-Bone it just comes down to me preferring his sculpt and deco. I’m anxious to get the third figure in this series, but alas, it looks like there’s going to be a wait. While official photos of final versions of the next two cars have been shown, there are no official release dates or pre-orders available. What’s more, photos of FP’s “Not-Motormaster” are scant at best. We’ve seen him unpainted in combined mode and a rough sculpt of the vehicle, but nothing solid as to his robot mode. But that’s ok, Fansproject. I’m ok waiting. It gives me a chance to buy a bunch of other stuff on my want list recoup my monies.

Uranos: SR-71 Blackbird and X-47 Phantom Ray by TFC, Part 2

As promised, I’m back to finish up my look at the TFC’s latest release in their Project Uranos, “Not-Aerialbots” line of figures. We already checked out their alt modes, so let’s jump right into transformation and their bot modes.

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You might think that since Blackbird is basically just an aircraft with a robot under him that his transformation would be pretty easy. Well, you’d be more or less right. The most difficult thing is digging the tabs out from either side of his head and figuring out the right way to fold up his legs, and that’s going from robot to jet. Going from jet to robot is easy-peasy and totally intuitive. It’s just a matter of folding up the plates on his backpack and positioning his arms and legs. Although it does bring us to the one thing that I really do not like about this figure… ARR MATEYS, THERE BE PARTSFORMING AHEAD!

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I really don’t know why I went all pirate there… but yes, there is indeed some partsforming here. The very first step of transforming Blackbird involves pulling the entire front nose and cockpit section out and changing it into his gun. I knew about this going in, so it wasn’t a surprise or anything that gave me buyer’s remorse, but I consider this sort of thing a cheat, because it really is a fairly good sized piece of the jet. The resulting gun mode isn’t all that great either, because… well, it looks a lot like the cockpit section of a jet. It’s also way too big for Blackbird. If you don’t extend the barrel all the way, I guess it works ok, but turning a third of the aircraft into a gun is definitely not a selling point for me. The gun is also used for Uranos’ gestalt mode, but we’re not getting into any of that until I have a complete set.

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As for Blackbird’s robot mode, I really dig it, although it definitely has some opportunities. Yes, he’s a robot wearing half of a jet as a backpack, but so were most of the original Aerialbot designs. It never bothered me then, and it doesn’t now. Besides, a lot of Blackbird’s backpack can fold up or be tweaked so that it really doesn’t get in the way. This is by no means the worst kibble I’ve seen. I do wish it pegged together better, and that’s one of those big opportunities I was talking about. The two engines don’t peg into anything and that leaves them to just flop around. It seems like a frighteningly obvious design flaw that could have been easily fixed with a couple of tabs and sockets. It’s not a critical flaw, but certainly one that should have been addressed on a $130 toy.

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Another issue, I have are the stubby little wings that protrude off his chest and in front of his shoulders. I like them, as they are one of the more identifiable characteristics of Silverbolt’s design. Unfortunately they get in the way of his shoulder articulation. Yes, they’re hinged, they rotate, and that allows for full arm articulation, but having to fiddle with those when posing him is annoying. The last issue I have is his lack of heel spurs. A robot with a huge backpack needs heel spurs. It’s another one of those little design oversights, which could have been easily fixed by adding a couple of hinged plates.

With all that having been said, I still find a lot to love in this guy. The sculpt is wonderfully detailed and packed with panel lines. The configuration of the chest really evokes the G1 character design, and while I don’t think the head sculpt is a slam dunk, I am still pretty happy with it. Even the backpack looks like a serviceable design as a jetpack. The quality of the plastic is very satisfying and makes for a sturdy figure with tight joints.

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The deco carries over from the jet mode with a lot of white, but the addition of the red and yellow help tie the homage together. I really dig the red plastic that TFC uses, it’s a great vibrant shade and the yellow is pretty good too. Unfortunately, the paint on this figure isn’t quite on par with the past two releases. There’s some sloppy silver brushwork on his left shoulder and some brush strokes on the yellow bar on his chest. It’s nothing terrible, but hey… $130 toy… it’s worth mentioning.

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Moving on to Phantom Ray… Um… Yeah. I want to say people are either going to love this guy or hate him, but then I’m kind of ambivalent. I can’t hate on him, but he’s just nothing special. Imagine what kind of Minicon you might get with a $130 Transformer and this would be it. That’s really it, he feels like a Minicon on steroids to me. Is that a bad thing? I love Minicons, and yet strangely I don’t love Phantom Ray. But I don’t hate him, and I guess that’s a start.

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I was on board for TFC using a separate robot drone for Uranos’ chest plate. I still think it’s a cool idea. Remember, I like when these guys bring some originality to the table. But I think if they were going to sell this idea, they needed to really deliver a great robot design for the drone, and Phantom Ray isn’t it.

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Blackbird was $140 with shipping. The higher retail comes through in the impressive size of the figure and the fact that he comes with a little bot-buddy. What’s not reflected in the higher retail are the nagging little QC flubs. It’s ironic that the most expensive of the Project Uranos figures that I have so far is the one to have some paint issues, albeit minor ones, and required me to do a little plastic shaving to make him work right. I’m hoping that I just got a little unlucky with him, because the alternative is that TFC is allowing their QC to slip as the team progresses. I’m willing to give them the benefit of the doubt and I’m still overall pretty happy with the way this guy turned out.

Uranos: SR-71 Blackbird and X-47 Phantom Ray by TFC, Part 1

It took me longer than expected to get my Blackbird, the third release in TFC’s Project Uranos series, but it’s finally here and I’ve had some time to play around with him. He’s a bit of a controversial figure because he’s a deviation from the original concept. Despite being a Silverbolt homage, TFC decided to base him off of the famous SR-71 Blackbird spyplane rather than a Concorde. The decision further begged the question, would he be black like the SR-71 should be, or would he remain true to the G1 character’s color scheme? And what’s with that smaller Transformer he comes with? He forms the gestalt’s chest piece? That’s not very GeeWun! It seemed like whatever TFC did they were going to alienate some people, but I tried to keep an open mind.

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I’ll gladly concede that I would have preferred TFC stuck with the Concorde design, as it fit the character better. Besides being a jet that was afraid of heights, Silverbolt was a lot more reserved than the other Aerialbots. Quite frankly, most of the Aerialbots were dicks and Silverbolt wasn’t, nor was he as quick to jump into battle. I always thought it was cool that his personality was reflected in him being the only one of the team that wasn’t a military jet. On the other hand, homages or not, I really dig when these third-party releases bring something original to the table. I also enjoy the idea of having a more cohesive team of military jets as my re-imagined Aerialbots. As for the color scheme, I think they made the right decision. But I’ll come back to a lot of that later… for now, let’s check out the packaging and the alt modes.

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With two releases under my belt, I’ve come to know what to expect from the Uranos packaging. However, Blackbird is the largest of the figures and he also comes with a companion figure, so I was interested to see if TFC mixed things up at all. Nope. What we have here is the same basic deco and design as the other window boxes. It’s just bigger. That’s a very good thing, because I really love everything about the presentation on these guys and Blackbird’s box raises it to an epic and impressive scale. The package features the same cool artwork and line-drawings on the front and sides, and the photos of Blackbird’s three forms on the back. There’s also an amazing color line-drawing inside the cardboard tray. Blackbird comes packaged in his robot mode and Phantom Ray comes in his little alt mode. Inside the box, you get a collectible card with his character art and stats, a fold out poster, and a color instruction sheet.

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Straightaway, I love Blackbird’s alt mode, and a lot of that has to do with my love for the stylings of the real aircraft. It’s certainly an attractive design and TFC did a nice job reproducing it in toy form right down to the little panel lines. There’s a fair amount of seams and hinges, but you’ve got to expect that in Transformers and I don’t think they detract much from the aesthetics. Aircraft purists will scoff at the unconventional white body and yellow trim, but I’m glad they went with the G1 color scheme, because it was clearly needed to drive this homage home. A couple of repro Autobot insignia on the wings and he definitely looks the part.

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Blackbird rests nicely on three sets of folding landing gear and he has two cool chainguns situated under his cockpit. From the top down, this is a great looking toy, although mine had one annoying quirk. The two plates that lock together behind the cockpit simply would not stay together, and left a huge and f’ugly gap. This was seriously pissing me off. I must have played around with it for a half-hour trying to see what I was doing wrong, but that gap would not go away. Finally, I shaved a little off one of the pegs inside the plates and now they mesh perfectly. I’m not a fan of having to tinker with a $130 toy to make it right, but you gotta do what you gotta do.

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Some may be vexed by the fact that you can see the bulk of Blackbird’s robot form simply by looking under the jet. Honestly, this doesn’t bother me in the slightest. Just as whores will have their trinkets, so Transformer jets will have their kibble. There are two different configurations that his legs can peg into under the wings. One places them more toward the center, the other more toward the back. I prefer to keep them toward the back, since the wings and engines hide them a little more when viewing the jet from the side. But whatever you do there’s going to be a lot of baggage down there. Case in point, after I shot the pictures, I realized I forgot to fold in his feet, but given what all is down there, little tweaks like that don’t even matter all that much. It’s like trying to hide an elephant under a washcloth.

As with Phantom and Eagle, the quality of the plastic here feels really nice. This is a hefty and very solid toy. There’s no noticeable mold flashing and the paint apps are all precise and clean. Let’s move on to Blackbird’s little robot sidekick…

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Phantom Ray’s alt mode is an X-47 Drone and he’s a pretty simple little guy. TFC played a little fast and loose with the accuracy on him. He’s a lot more angular than the actual aircraft and while he holds his alt mode fairly well, he doesn’t peg together quite as solid as his larger bot-buddy. He does have some wheels, although they are set so close to the undercarriage that he might as well just be sitting on the ground. There’s a socket underneath him that can peg into the top of Blackbird via the folding peg, and the two look pretty good when joined up. Ever since I was a kid and saw the Space Shuttle being ferried on the back of a 747, I’ve always thought the idea of aircraft riding piggy back on another was pretty damn cool, although you’re mileage may vary.

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I’ll be honest, that gap in the back scared the shit out of me, but thankfully it was an easy fix and so far, I’m very pleased with this guy. Blackbird’s jet mode is big, well-constructed, and a great looking toy. I really like how he scales with the other jets. He’s definitely bigger, but he’s not so much bigger as to feel too out of their league. Phantom Ray is… well, he’s not much to write home about, but he is a cool little accessory and I do like the way he looks pegged onto Blackbird’s back.

Tomorrow I’ll be back to transform these guys and check out their robot modes.

Causality: CA-09 Car Crash by Fansproject

Last year I started getting heavy into Legos. This year, I was bitten by the third-party Transformer bug. It seems like every year I adopt horrible new tortures for my bank account to endure. It all started with TFC’s Project Uranos and Mech Ideas’ Demolition Crue and since I’ve been thrilled with everything so far, it was only a matter of time before I branched out to buying the wares of third-party heavy hitter, Fansproject. And seeing as how I simply cannot resist Decepticon cars, it was a no-brainer that I would begin by jumping on board their set of “Not-Stunticons.” The fact that we haven’t seen final pictures of their combined mode [We have now, and it looks glorious! –FF] doesn’t bother me at all, because I’m picking up these guys primarily as individual figures. We’re kicking this team off with Car Crash (aka “Not-Breakdown”). Let’s take a look at the presentation…

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I’m always excited (and sometimes a little apprehensive) about getting my first product from a company, particularly where the packaging is concerned. TFC’s is awesome, Mech Ideas’ was underwhelming. Where does Fansproject’s Causality packaging fall? It’s awesome! They had me right away with the G1-style grid pattern on the box. Car Crash comes in a beautiful and compact little window box that shows off the figure in his robot mode. There’s a nice piece of character art on the front and on one side of the box, but other than that FP lets the images of the actual figure do the talking. The side, top and back of the box show Car Crash in all his awesome glory. The box is totally collector friendly, which is always a plus for me, especially when a toy is this expensive and you want to preserve it exactly as you got it.

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Open the box and Car Crash is wrapped in plastic and nestled in a clear plastic tray with another tray covering it. You get a collectible card, a color instruction sheet that shows you how to change him from either starting point, and he also comes with a handgun. What? No combiner parts? I’m sure those are all coming with “Not-Motormaster.” As usual, we’re going to start with his alt mode.

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The original Breakdown was a white Lamborghini Countach with red trim on the hood. Car Crash’s alt mode serves the source material well. He’s not quite a Countach, but he’s a similar concept car that’s close enough to drive (“har har”) the homage home. He’s a solid little car, which in size falls somewhere between one of Hasbro’s standard Deluxe and Scout Class Transformers. I took some shots to compare him with Classics Sideswipe and you can see that he’s unfortunately not quite to scale. Still, with scale being what it is in the world of Transformers, it’s not impossible to squint and make it work. Afterall, the G1 Stunticon figures were a lot smaller than the regular Autobot cars.

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The deco is simple enough, and utilizes mostly the base white plastic, red paint on the hood and tail lights, a little silver for the head lights, and some blue for the running boards. The windows are also all painted black, with a little bit of sparkly finish. There are obviously some seams from his transformation, and a hinge back by the engine, but nothing too ugly and the whole car mode locks together in a tight and snug fashion. The wheels are nicely sculpted and he rolls along quite well, despite the fact that the inner parts of his back wheels are static. In this alt mode, Car Crash’s gun stores underneath to become exhaust pipes.

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Transforming Car Crash is a bit of a bitch. It’s not because he’s really complex, but because everything locks together so tight, and for some steps, you have to use a little too much force for my comfort level. Going from his robot mode to car utilizes telescoping arms and legs that fold into themselves, and getting everything in just the right spot and tabbed together is a pretty deliberate affair. When changing him to robot, it’s getting the feet split apart that I find really taxing.

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Now is as good a time as any to point out that the quality of the plastic here is excellent. I’ve changed Car Crash back and forth a bunch of times now and I’ve seen no sign of any stress marks. I did have one of the feet pop out once, but it’s on a ball joint and pops right back into place. Considering that you have to apply a good amount of force at a couple points in the transformation, I think that’s pretty remarkable. His joints are tight and the overall feel of this guy is absolutely fantastic, but that doesn’t change the fact that I get a little nervous sometimes when transforming him.

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As with the alt mode, the robot mode’s size places Car Crash somewhere between being a Deluxe and Scout. Even with his shoulder armor, he doesn’t quite come up to the shoulders of your average Classics Deluxe figure. If you’ve picked up any of the previous Causality figures, you should know what to expect. If not, this guy may seem rather small to you. But if you can get past his size (and believe me, you should try), he is an amazing looking robot. His legs consist of armor made out of the folded front end of the car, giving him some amazingly versatile ankles and feet. The subtle way the wheels fold in is very clever and looks great. His forearms are wearing the doors and his shoulders consist of his back tires and are crested by the rear quarter panels of the car. The shape of the torso gives him that great angular G1 style that I love so much and that head sculpt? Well that’s just pure win, Fansproject. Car Crash’s color scheme definitely pays its respects to the G1 Sunbow character, albeit with more white on the lower legs than blue. The mix of white and blue, two-tone grey, and metallic silver all look fabulous, but it’s the red painted face that really ties this figure together for me. I’ll admit that I find his car mode rather bland, but his robot mode exhibits some really beautiful coloring.

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As great as this figure looks, he’s just as much fun to play with because he has crazy articulation. You get ball joints in the neck, shoulders, hips and ankles. He has swivels in the biceps, waist, and thighs. His elbows and knees are hinged. I’ve had tons of fun fiddling around with him and putting him into poses.

Car Crash set me back $68 shipped. Yep, that’s a nice chunk of change to pay for a figure that isn’t quite a Deluxe. On the other hand, any time you can get a decent third-party Transformer figure for under $100 it seems like a treat. And Car Crash isn’t a decent figure, he’s an exceptional one. He features a solid car mode, but more importantly a gorgeous and wonderfully articulated robot mode. He’s also packed with quality and I find him to be well worth every penny. Sure, I would have preferred him to be more in scale with my Deluxes, and yeah I would have paid more. But I’m still happy with what we got and I’m really excited to see T-Bone show up on my stoop next week.

Demolition Crue: Apex (DC-01) & Geminus (DC-02) by Mech Ideas, Part 2

Ok, I’m back for Part 2 of Mech Idea’s amazing, marvelous, and pretty damn cool tribute to the G1 Jumpstarters. Earlier I gushed about Apex (“Not-Top Spin”) and now it’s time to take a look at his brother in arms, Geminus (“Not-Twin Twist”). Geminus is a recolor and remold of Apex, so I should be able to keep this mercifully shorter than Part 1. Then again, I still have a lot of gushing to do, so I won’t make any promises.

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There’s the packaging. Once again it’s the only bad thing about these guys, and by bad I just mean it isn’t as polished as some of the packaging we get with other third-party toys. I also would have preferred straight boxes to these carded blister packs, just because they tend to store better. That having been said, if Mech Ideas wants to keep producing figures this amazing at this good a price, they can wrap them in old Chinese newspapers and shoelaces for all I care.

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Geminus’ alt mode is a drill tank. He’s largely the same configuration and sculpt as his brother. The most noticeable difference is he has little drill bits instead of Apex’s intakes, and instead of wings he has molded and painted tank treads running along the sides. Geminus has the same little recessed area above his cockpit for an Autobot symbol, if you have a sticker lying around, and his deco is the opposite of Apex’s so what was white is now blue, and vice versa. His vents are painted in a similar manner to Apex’s and his drills are painted with nice bright, metallic silver. Some have argued that his drills are a little puny, but their size was clearly sacrificed for his robot mode, and I approve of the trade-off.

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Geminus comes with the same hammer as Apex, but a new set of guns. In this case, the hammer is supposed to peg into the top and serve as a giant cannon, and you can still plug his guns in on either side of it. Obviously, you can do the same thing with Apex’s hammer, but the intent here is to make Geminus look more like a conventional tank. I haven’t decided whether I prefer him with or without the hammer-cannon yet. In some cases it looks pretty good, other times, I think it just looks like a giant hammer on his roof. Either way, if you prefer the more clean G1 homage without the weapons, you certainly have that option, and just like Apex, Geminus’ hammer can break down and you can stow it under his backside.

Geminus transforms exactly the same as Apex and I didn’t encounter any problems or quality issues. The plastic is great and the engineering is clever. But it’s still a good idea to be mindful of some of the tiny tabs.

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Robot mode! All the love I expressed for Apex remains true for Geminus. Once again, the reversed deco looks great, and he actually has some unique yellow paint apps to distinguish him from his brother. His head sculpt makes him look a little more of a bruiser than Apex, with a slightly bulkier helmet and separate eyes instead of the visor. Geminus is a fantastic looking robot with super fun articulation.

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Oh, right… one more thing. If you pre-ordered this pair you got a little extra bonus. It’s an extra battle damaged head for Geminus, which may or may not be a very specific reference to a certain character in some limited comic book series, which everyone should read because it happens to be fantastic. It is undoubtedly a cool little extra with impressive sculpting and paintwork for such a tiny piece. I doubt I’ll ever display him with it, but I’ll never complain about getting a nifty bonus like this one.

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And there you have the Demolition Crue! I waffled back and forth over pre-ordering these guys for a long while, just because I haven’t had any experience with Mech Ideas before and spending loads of money on third-party Transformers is still something rather new to me. But now that I have them in hand, I’m inspired to fall back on the words of the great Dr. Channard, “And to think… I hesitated.” These guys are awesome in every way and at $70 for the pair they are a great value as far as third-party robots go. All that’s left to say is that I am thrilled to have this pair in my collection and I’ll be very interested to see what figures Mech Ideas churns out next.

Demolition Crue: Apex (DC-01) & Geminus (DC-02) by Mech Ideas, Part 1

Ah, The Jumpstarters. Top Spin and Twin Twist have suffered at the hands of a lot of haters over the years because of their G1 toys. But as a kid, I loved those figures. Not only were they fun to play with because they transformed instantly, but while most of my G1 bots didn’t look much like their animated counterparts, the Jumpstarters’ robot modes actually looked like something that could pass for the Sunbow aesthetic. Plus, besides Shockwave, these guys were the first G1 toys that actually had Cybertron alt modes and that was plenty cool. Sure they were bricks, but few G1 Transformers weren’t, so why single these guys out? Anyway, the characters have long since been redeemed by becoming part of the popular Wreckers fiction and now, thanks to third-party Mech Ideas, these guys have got some modern toy updates. Let’s check out The Demolition Crue! Demolition… Wreckers… get it? I’m going to kick it off with Apex and hopefully I’ll be back later on today to look at Geminus.

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This is a surprise! I was expecting a box, but Apex comes carded on a blister pack type deal. But never fear, they used a sparing amount of tape and it was very easy to slide the card out and remove the tray, making these packages still totally collector friendly. The bubble displays Apex in his alt mode along with his weapons. The card has some character art on the front and photos of the toy on the back, along with a lengthy bio to prove that this toy is indeed totally original and any similarities to any other toy or character is purely coincidental. Wink. The printing on the card is rather fuzzy and poor quality, making this package quite a dip below what other third-party companies like Fansproject or TFC use for their products. Inside you get a folded color instruction sheet, which is designed to work with both figures.

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First off, the quality of the plastic used here is really nice. He’s the size of a current Deluxe Transformer and the weight of the figure matches a similar sized Hasbro product. He’s also extremely solid and tight in his alt mode, as everything locks together extremely well. If you’ve spent any time with the G1 Top Spin figure, then you should find Apex’s alt mode instantly familiar. He’s a Cybertronian jet and a pretty cool looking one at that. The biggest difference is that the original toy had dual cockpits, whereas Apex has two small intakes and one cockpit. The intakes still mimic the cockpits on the G1 toy and the homage is certainly solid enough. He has a hollow compartment under his rear, but that’s designed so that you can break down his hammer into parts and store it inside. Clever! His guns peg into the holes on the top to give him some firepower in his alt mode. Plugging the guns in do detract a bit from the G1 homage, but I think they complement the design pretty well.

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Apex mostly utilizes the off-white and blue colored plastic for his deco, although his cockpit is painted black and all of his vents are neatly painted with a very nice shade of silver-grey. There’s also a recess just behind his cockpit in case you feel like outfitting him with an Autobot insignia. So far, so good. Let’s convert him and check out his robot mode.

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Apex’s transformation is a clever piece of engineering. I didn’t expect anything as simple as the G1 Jumpstarters, but this guy has a few cool tricks in the way his torso flips about. Because everything in his alt mode pegs in so well, there were a few instances where I had to use a tad more force than I would have liked, but as I said before the plastic feels very good and I don’t see any problems with stress marks through normal handling. Just watch those tiny little tabs!

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In robot mode, Apex is a sexy little beast and a great homage to G1 Top Spin. I’m particularly delighted with the head sculpt, which I believe is damn near perfect. I wouldn’t change a thing about it. You can turn his intakes around to make them look a little less Starscream-ish and more like the original toy, and I really dig the way his wings form a jetpack on his back. Besides his overall clean design, there’s a ton of sculpted detail, from panel lines to vents, all over this guy. Apex stands at the same scale as any of Hasbro’s Fall of Cybertron Deluxe figures and if you count his intakes, he stands almost exactly as tall as the Deluxe War for Cybertron Optimus Prime.

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Apex’s color scheme is largely the same off-white and blue deco as his jet mode, although he has some nice red paint apps on his shoulders and there’s another recessed spot for an Autobot symbol on his chest. The colors of the plastic look fantastic, unlike the cheap white stuff Hasbro has been using, and I especially like the vibrant blue.

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You want articulation? You gots it. After all, what’s the use of having a two-handed hammer if you can’t wield it in both hands? Apex’s arms can rotate and move laterally at the shoulders, they have swivels in the bicep and double hinges in the elbows, and swivels in the wrists. The legs can rotate and move laterally at the hips, have swivels in the thighs, hinges in the knees, and both hinges and rocker joints in the ankles. And naturally, his head is ball jointed. That grocery list of joints translates to this guy being loads of fun to pose and play around with.

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Did someone mention a hammer? Yes, Apex comes with a two-handed hammer, which can break down into three pieces for storage in his alt mode, and as mentioned he can hold it in either hand or wield it with both. It can also be converted to a double barreled turret-like weapon. He also comes with two guns, one for each hand, and they can also be pegged into his back for storage for when it’s hammer time.

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Apex is a fantastic figure and Mech Ideas did an absolutely beautiful job on him. As far as third-party Transformers go, there’s really no downside to this guy. Not only is he a great update to a very old toy design, but he’s one of those figures that I simply cannot put down. The fact that he fits in perfectly with my Hasbro Deluxe Transformers is also a huge plus. Engineering, color, quality, articulation, fun weapons, he hits every category that makes up a great Transformer. And at $70 for the set, that puts Apex at only $35, making him easily the best value in third-party Transformers out there today. You want me to say something bad about him? Ok, the packaging isn’t so great. That’s the best I can do.

Ok, enough gushing. I’ll be back later to check out his brother Geminus.

Uranos: F-15 Eagle by TFC, Part 2

TFC’s Eagle impressed with his jet mode, but there’s still a lot more to love about this guy. Let’s start with his transformation…


Ok, so Eagle’s transformation does feature a few minor hiccups and converting him is a lot more nerve wracking for me than converting Phantom. It’s not that he’s particularly difficult to convert, but rather Eagle has a lot more moving and folding parts and some of them feel a tad fragile. Not cheap, just delicate by the nature of their design. A good example is the way his nose cone splits open on his back. This is a very cool element to improve the figure’s aesthetics, but the hinged arms are very thin, far more so than the arms holding Phantom’s back section together. I eventually got very comfortable changing Phantom back and forth, but I’m not sure that will ever be the case with Eagle. I should be fine so long as I’m careful, but there are certainly parts of this figure that command caution. Another little issue I have with the conversion is the arms. I’ve already mentioned the way his hands remain visible in the jet mode, but getting his arms flush on the sides of the aircraft is hit and miss. Sometimes they snap in and lock, sometimes they keep wanting to pop out. It seems like a little better engineering could have gone into this aspect of the conversion.

Fortunately, whatever little hiccups arise in the conversion are all well worth it, because just like Eagle’s jet mode, the robot mode kicks all kinds of ass. Air Raid was one of my favorite Aerialbots and it’s so damn cool to see this character get this kind of complex homage. Starting with the head, this time TFC went a little closer to the Sunbow design over the G1 toy by omitting the mouth plate, but truth be told Eagle’s head isn’t all that close to either toy or animated design. He has a little smiling mouth and a yellow visor with excellent light piping. I like the head sculpt a lot, but collectors hoping for a direct match to the G1 character’s portrait will be disappointed.

Eagle’s body has that great boxy G1 look that does the character proud and I really dig the way so much of his jet mode just packs away so neatly. His tail fins fold up onto his legs, similar to the Classic Seekers, and his primary wings fold up behind his arms and remain out of the way. Sure, he’s still got the canopy and nose on his back, but it’s a lot less bulky than Phantom, and as mentioned, even the nose cone splits to improve his profile from the front. The landing gear on the front of his lower legs can be positioned in two ways, either up to form knees, or down to be more flush with his legs. I haven’t decided which I like better yet, but each configuration has its merits. Eagle even has a cool surprise. The intakes on each side of his chest fold down to reveal banks of missiles. I was totally not expecting that!


Eagle’s coloring is more varied than Phantom’s. He appropriately retains the same red and off-white base colors to his body as is the common deco for all the G1 Aerialbots, but adds black to the mix. The black all lands on his back and his legs, making him fit in very nicely with Phantom. There are a few particularly nice paint apps here, like the red on his arms and legs and the yellow on his chest. My favorite, however, are the silver panels on the insides of his legs. They aren’t even a majorly visible area of the toy and yet TFC still painted them. Cool! Eagle can hold his missiles in his hands as guns, but I prefer mounting them to his arms.

So, TFC is two for two in Project Uranos. I may have had a few more nits to pick with Eagle, but he’s still an amazing and high quality figure that does not disappoint. As with Phantom, I’m holding off looking at his combiner mode until I have the entire set to work with. Next month TFC should be launching the big daddy of the bunch: “Not-Silverbolt” and frankly, I can’t wait!

Right now my hopper is mostly full of Star Trek stuff, so in an effort to get some of it cleaned out, I’m going to be doing Star Trek features for the rest of the week, which will culminate in a look at one of Diamond Select’s brand new Starship on Saturday!

Uranos: F-15 Eagle by TFC, Part 1

Well, there’s no more for fooling around. I’m into this whole Project Uranos thing for $200 now, so the stakes are rising. I’d be lying if I said this endeavor isn’t making me a little nervous, but after how satisfied I was with the F-4 Phantom, I’m a lot less apprehensive than I was when I started. The second installment in this third-party combiner is the F-15 Eagle, who will be known to many as “Not-Air Raid” but for the purposes of this feature, we’re just going to call him Eagle.  Can TFC keep Project Uranos moving in the right direction? We’ll find out today!


I’m not going to get as involved about the packaging and presentation this time around. It’s the same style and deco as Phantom’s, so we should know what to expect. The window box still feels like a retail-grade package, the artwork is excellent, and with a little intentional mis-transformation, the figure (packaged in robot mode) can be returned to the tray for storage. I will point out again how much I love having the artwork of each character printed on the side of the box so I can store the set in a bookcase when I have them all. In addition to the figure, you get the combiner part, which is one of Uranos’ feet, a connection piece, a folded color instruction sheet, a folded color poster, and a color tech spec card. No complaints here. Let’s start with Eagle’s jet mode. Once again, keep in mind that I provided the Autobot insignia, there are no stickers in the box.


The F-15 Eagle is certainly an iconic alt mode for Transformers, and it’s always fun to see it tackled in different fashions. In terms of size, Eagle compares well to Phantom and the two jets display quite nicely together. As for the jet itself, well in a word, it’s gorgeous. Eagle is spot on to the real world aircraft, and features a slick and sexy glossy black paintjob with some red and grey accents on the wings, and a yellow tinted canopy, which opens. The hull of the aircraft is replete with sculpted panel lines. There is a little bit of mold flashing on mine toward the engines, but it’s so minor, I doubt I’ll even be bothered to file it off. The test shots of the toy had “Air Force” stamped on the rear wings, which I wasn’t at all happy about. Luckily, TFC changed that out for the final product and replaced it with call letters that vaguely spell out “Air Raid.” I wholeheartedly approve!


Eagle has a pair of squat missiles, which can attach under the wings in three different positions. The missiles have hinged pegs, although I can’t quite figure out why the pegs would be hinged. They also have very thin and delicate fins, which I can see snapping off with careless handling. I prefer to attach the missiles to the pegs in Eagle’s exposed fists to help conceal the hands. Yes, Eagle’s fists are not fully concealed under the wings. In fact, you do have a lot more obvious robot kibble on the undercarriage, making Eagle feel more akin to some Hasbro jet Transformers. If you flip the jet over and go hunting for robo-evidence, you won’t have any trouble finding it. Eagle has three retractable landing gear, and unlike Phantom, he has enough clearance allowing him to rest comfortably on his wheels, even with his missiles attached.

On the downside, Eagle’s alt mode isn’t quite as solid as Phantom’s. The nose section has a habit of flopping downward when I’m handling the toy. It doesn’t happen all the time, so it doesn’t ruin the jet mode for me, but it can be annoying, especially when Phantom locked together so perfectly.


One of the coolest things about Eagle is that he can use his combiner parts as a stand! Yes, plug the connecter piece into the bottom of Eagle’s jet mode and plug the other end into Uranos’ foot and you have a very cool articulated stand to display Eagle in his alt mode. It’s a clever use of the extra parts and works perfectly. It’s a shame that TFC couldn’t have made this work with Uranos’ hand for Phantom, because I would have loved to get flight stands like this for all the jets.


No doubt, Eagle is a sexy looking jet. The paint and plastic are both high quality and the sculpt and profile capture the real world aircraft quite well. He doesn’t lock together quite as solidly as his brother Phantom, but as we’ll see tomorrow in part two, Eagle’s transformation is a tad more complex, giving us a robot mode that makes it possible for me to be pretty forgiving. So far, I’m quite satisfied and things only go up from here.

Uranos: F-4 Phantom by TFC, Part 2

Alrighty, folks, I’m back with the second half of the F-4 Phantom (“Not-Fireflight”) feature. Actually, this is more like the last third of the feature as I shouldn’t need to get as long winded as yesterday. Let’s get right to it by starting off with transformation…

I’ll be honest… transforming Phantom was the thing that made me the most apprehensive about investing in the toy. All it takes is a little questionable engineering and a few QC dips for even a Hasbro Transformer to snap apart in your hands. I was particularly afraid of parts getting stress marks and being afraid to play around with him anymore. Well, I’m happy to say that my fears were unfounded. Phantom transforms very well. He’s not overly complex and not overly simple. For a one hundred dollar Voyager-sized toy that I’m paranoid about breaking… he’s just right. Yes, there are a few tabs that lock a little too well for my comfort, but after changing him back and forth a couple of times, I realized that this is not a fragile toy that I need worry about breaking, so long as a modicum of care is applied. The hinged arm that connects the jet parts to his back are quite thin, but mine haven’t shown any signs of stress marks, and I’m very careful to support them when manipulating them. I will admit that locking the tail portion into place when going into jet mode is a little worrisome, as it is a very tight fit, but so far, everything has worked out fine. I’m not about to let my 6-year old Nephew anywhere near it, but I can honestly say that I can transform Phantom without worrying about breaking him.

In robot mode, the homage to the G1 Fireflight figure holds up really well. You’ll notice, I said the figure rather than his animated counterpart. Phantom’s head is based more on the original toy and not the Sunbow design. Some may take issue with that, especially since the original toy’s head was so tiny that most will probably associate the character more with the Sunbow design. Me? I’m happy with what we got. The head is an excellent sculpt, I’m always a big fan of the mouth plate, and the light piping effect in the eyes is one of the best I’ve seen on any toy. Besides, it gives TFC or some other third-party company the option to rake in more profits by selling an alternate animated-style head somewhere down the road. At $100 maybe TFC should have included an extra head, but I’m not going to quibble over it because what’s here is just fine. Ok, I will make one quibble. The hinged plate that the head attaches to doesn’t peg into anything. I wouldn’t say it has a propensity to fly up, but it would have been nice if it pegged in somewhere.

While I’ve seen a few people complain about the fact that Phantom is basically wearing a truncated jet on his back, it was a strong characteristic of the original toy and animated character design, and I wouldn’t have it any other way. Besides, the whole assembly locks together very well.


Phantom’s body is wonderfully proportioned and features that great boxy “I’m a friggin giant robot, and I’m not afraid to show it” G1 style that I so woefully miss in today’s designs. It also gives you a few different, albeit mostly minor, display options. His shoulder pieces are designed to point up at stylish angles, but if you’re looking for something more akin to the squared off G1 shoulder design, you can fold them down. His wings fold up onto his legs, however they can be removed entirely for a more streamlined look and even converted into a fairly cool looking shield-weapon. Likewise, the fuel pods can be held in each of his hands as guns, mounted on his arms, or each held in one hand for a kind of dual barrel weapon.

As for the quality of the toy, I have no complaints. A few years ago I might have commented that the plastic feels a little lighter than Hasbro Transformers, but compared to what Hasbro is turning out these days, it’s pretty close to being on par. It’s also worth mentioning that the parts of him that are hollow are hollow to accommodate his transformation and not to cut costs on plastic. When I pick him up, I get the same heft I would expect from an official Hasbro product in this size. I was a little worried about mold flashing, but there’s absolutely zero flashing to be found on mine. The joints are all nice and tight, and while I’ve seen some complaints about the hip joints being too tight and squeaky, my Phantom seems to have dodged that bullet.

I’m happy to say that my first foray into the world of third-party Transformers was an encouraging one. If there’s one thing that has discouraged me from buying third-party figures in the past it’s the little tweaks and fixes that people have said they had to do on them to make them right. It’s that kind of thing that waved me off of Fansproject’s Warbot tribute to Springer. If I’m paying a premium for a toy, I expect it to be done right from the get go. Phantom doesn’t need any fine tuning, as he is an impressive figure right out of the box. Both robot and jet mode are excellent, the transformation is well designed, and the figure feels like a quality product.

So, is he worth the $100? Well, that’s something only you can decide. It’s certainly a tidy sum to be paid for what would sell for around $25 to $30 tops if it were a Hasbro product, maybe a little more as an exclusive. But if you can come into the deal knowing that you’re paying extra for a limited production run of a specialty piece produced by a small company than it’s easy to rationalize the price. I’m certainly happy with what I got and I’m looking forward to TFC’s second installment of Project Uranos, F-15 Eagle, which has already begun shipping and should be arriving at my door any day now!